Soap: Scriptable Object Architecture Pattern - Features

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 8

  • @jugglingjoestudios3338
    @jugglingjoestudios3338 Рік тому +1

    Thank you for this video. Looking forward to your future tutorial videos for how to use SOAP - I learn better that way!

    • @obviousgame
      @obviousgame  Рік тому +2

      Yes the plan is to make tutorials video now :) !

    • @jugglingjoestudios3338
      @jugglingjoestudios3338 Рік тому

      @@obviousgame Excellent - please do. I've tried to use soap and i didn't quite get it so am looking forward to videos as Soap looks great ☺️

  • @shortcutrecords4948
    @shortcutrecords4948 Рік тому +1

    Really well explained tutorial man I really fuck heavy with your scripts and packs the content is just so professional.
    Big thanks!

  • @stas_khavruk
    @stas_khavruk Рік тому

    I heard that using SO for saving is not the best idea...

    • @obviousgame
      @obviousgame  Рік тому +1

      You heard, but have you tried ^^ ? Also it is used to save key variables (coins, level, etc..), not an entire player data !

    • @sadbuttrue666
      @sadbuttrue666 10 місяців тому

      @@obviousgame As understand it, persitant saving of scriptable objects are not possible at runtime. You can change the content of it, but it is only in the memory. If you want to persist or load SO at runtime, you have to de/serialize it and save it anyways.

    • @obviousgame
      @obviousgame  10 місяців тому +1

      Yes either using json, binary or player prefs. But that is normal for any save system , even if you dont use scriptable objects@@sadbuttrue666