OSC Color Control in Unreal 5.1 (Tutorial)

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  • Опубліковано 30 вер 2024
  • Continuing on from the previous OSC tutorial we're going to look at how to use the RGB pad in Open stage control in Unreal 5.1 to change the color of a point light.
    Download the project files: f40.gumroad.co...
    3D Assets and Tutorials: f40.gumroad.co...
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КОМЕНТАРІ • 9

  • @Cloroqx
    @Cloroqx 4 місяці тому +2

    The OSC Remote Plugin can now map out values for you.

  • @hendasheng
    @hendasheng 4 місяці тому +1

    Thanks for your help !!

  • @GoodguyGastly
    @GoodguyGastly Рік тому +1

    THIS IS AMAZING. THANK YOU!

  • @anthonymalagutti3517
    @anthonymalagutti3517 Рік тому +1

    Yoir series on OSC is fantastic - thx

  • @MichaelMauler-k1n
    @MichaelMauler-k1n Рік тому

    Did eventually something change in UE regarding the need to convert the RGB format to bytes? I recreated the BP in 5.2, but the interpretation of the color values seemed weird and not really interpolated. Now I simply changed the range in Open Stage Control to 0-1, fed the array directly as floats into a color maker node... et voilà it´s working nicely :)
    Edit: I realized the difference now, I did not use the struct version of "make color", but the float one. Is there any downside in doing so? At a first glance it works as expected, skipping the whole conversion part.

    • @3d_Something
      @3d_Something  Рік тому +1

      Sounds like a valid way of doing it, I’m not too sure if there was a reason I used the byte version and not the float one

    • @MichaelMauler-k1n
      @MichaelMauler-k1n Рік тому

      @@3d_Something At least it seems to work an is a little less cluttered. On the other hand, without the conversion there is not really the need to make a macro... and macros are great :D

  • @Наталья-р4д9ф
    @Наталья-р4д9ф Рік тому

    Сколько лет вы программирование изучаете? Хочется изучать с нуля. С чего начинать? Ничего не умею.

    • @3d_Something
      @3d_Something  Рік тому

      I’ve been doing unreal for about 4.5 years now but I haven’t done much programming. Maybe 1 year. There’s a lot you can do with blueprints. I always find it easier to instead of following tutorials figure out something you want to do in the engine and research to accomplish it.