Perfect upgrade to make to the mod is add more weapons add reward for the floors or rooms instead of only just upgrade items. They could even do the Soul Knight method where the player can combine different weapons into new unique ones.
The biome chance in terroguelike was : Part 1 : forest / underground Part 2 : corruption / crimson Part 3 : desert / snow Part 4 : hell Part 5 : temple / dungeon Final part : lunar
I tried my own little challenge runs where I turned cheat sheet on and instead of taking a the random Item at the end of a Room I took only 1 item for the whole run, So far I've Tried it with Evil Eye, Coolant Barrel, Thrill of the Hunt, and Spent shell It may seem very easy because these are some of the best items in the game but, with no survivability items it becomes very difficult past the 2nd or 3rd floor, I also eventually decided to replace all boss items with Living crystal for a Little bit of a defensive boost, I think Replacing Living crystal with the memory foam pillow could also be a good option as well. (edit) After Posting this I realized I only Really gave a small challenge so I thought of some actual ways to make the game more interesting, Limiting the amount of inventory slots could also be a fun idea, only having like 10 unique upgrades and being able to slowly upgrade those specific items could make the game feel more like your building a skill tree rather than getting random items. I also think that upon the start of a Run you should choose which class you play as more like other roguelikes such as The binding of Isaac, Slay the Spire, Nuclear Throne, and Enter the Gungeon with their unique characters I think TerRogueLike has Crazy amounts of potential and has massive hype going around it right now and if it capitalizes on this momentum it could join the ranks of calamity and such for some of the most popular mods.
I think for the last bit about getting more choices, a separate artifact of command mode would be neat. From the trailer alone it's obvious there's Risk Of Rain influence and it only becomes more apparent watching this video.
i think the bosses look FANTASTIC, but it feels unfortunate that you dont really change weapons, or get to delve into one of the 4 classes (both common things in terraria ofc) ...and as much as the items are neat, some are a bit too much just copying risk of rain. which, doesnt lead to bad gameplay at all, since ror gameplay is fun! but it'd be a lil more neat to see existing terraria items utilized more. maybe even... the accessory slots heck, what if instead of exchanging items similar to the risk of rain 2 item cauldrons, you had interludes where you were allowed to *craft* but only a limited amount of times. like, you consider "hm, i got hermes boots AND rocket boots last stage, do i want to combine them? or do i want to use this 1 craft i can use to get myself a new weapon/accessory?" like, theres an interesting choice to be made there! thats a big thing about roguelikes; making choices. you'd have to decide if you want to free up an accessory slot or just get something new entirely. i imagine recipes would be modified a bit in this scenario.. but yeah, the boss fights and overall combat looks like, really fun. i think it has a lot of potential, its a good basis/foundation they've got
I agree with a lot of the stuff except that the mod doesn't have any replayability and there's no strategy. While it's not up there like Binding of Isaac, the item combinations can truly be insane and unique which you certainly wont see on your first playthrough. One of my runs ended with me firing 20+ bullets per shot and healing from those shots at over 100 hp per second. The other thing you said about strategy is definitely a problem but there does exist quite a bit of strategy, I've had runs where I deal a ton of damage but can't take much damage and then I've had other runs where I'm stuck using a sword because I got a few items that gives me +20 barrier per melee hit so it made me nigh invincible. Your suggestion for being able to choose between 3 different items would be completely game breaking but you definitely are right that you really don't have much control over the items you get. The Lunar Shrouds (item exchange place) aren't common enough and I think they're RNG based too, I think I've had runs where I haven't gotten a single one which definitely ruins the experience a lot (except for the guaranteed one before the final boss). Another thing about replayability is that the red items are done really well for the most part (the Aegis clone sucks) and really make or break a run, of course you're not guaranteed to get a red item but I've generally ended with 1-2 red items on the majority of my runs. There's definitely room for improvement but it's version 1.03 right now and the mod just released so given time I hope they'll continue to work on the mod and keep making it better. A personal complaint of mine is that the final boss fights nearly force you to have a jump height accessory and there's only two of those in the game and one of them is green so it's not too rare for you to go through the whole game without getting a single one, which has happened to me twice during my like 20 hours of playing.
@@breadspy5974 I see your point, though I would still argue that there is a huge lack of strategy, since although there can be a lot of variety in builds, you still have next to no control of what you get
@@Gaster60066 Yup, I won’t deny that. I’ve had a few runs where it could one-shot most non-boss enemies. The main problem I have with it is that it feels slow and clumsy to use. It’s also pretty terrible against bosses because it excels at burst damage, not sustain
namely the instigator's gauntlet, it synergizes really well with the quad damage on a fully charged sword swing, especially with multiple of it. You can also add in a few of the lock-on missile to make it do an orange zapinator impression and have a chance to just delete a third of a boss's hp, which _might_ be why its dps is otherwise low.
@@portalmech4770 you wouldnt be the only one lol youtuber sorbet cafe (he was the one who contacted the creator and got the response that development would not continue) decided to begin work on a deadcells inspired mod not to advertise him, just to say if theres gonna be a few more roguelike mods i wouldnt mind to say the least lol (upon checking the discord server seems you are aware of terracells :p)
Perfect upgrade to make to the mod is add more weapons add reward for the floors or rooms instead of only just upgrade items. They could even do the Soul Knight method where the player can combine different weapons into new unique ones.
Four words: Golem is fun now
dont forget he is also though
one of the very few total conversion mods for terraria, and its fun as hell! 9/10
Complete agreement
bro why is everyone suddenly talking about this mod i swear ive seen 4 videos uploaded about it within 12 hours
cause it's really good, check it out yourself
@@awesmeguy1 It’s fresh content
it has an actually good moonlord rework
The biome chance in terroguelike was :
Part 1 : forest / underground
Part 2 : corruption / crimson
Part 3 : desert / snow
Part 4 : hell
Part 5 : temple / dungeon
Final part : lunar
@@nicoco028 *hell / jungle
I tried my own little challenge runs where I turned cheat sheet on and instead of taking a the random Item at the end of a Room I took only 1 item for the whole run, So far I've Tried it with Evil Eye, Coolant Barrel, Thrill of the Hunt, and Spent shell
It may seem very easy because these are some of the best items in the game but, with no survivability items it becomes very difficult past the 2nd or 3rd floor, I also eventually decided to replace all boss items with Living crystal for a Little bit of a defensive boost, I think Replacing Living crystal with the memory foam pillow could also be a good option as well.
(edit) After Posting this I realized I only Really gave a small challenge so I thought of some actual ways to make the game more interesting, Limiting the amount of inventory slots could also be a fun idea, only having like 10 unique upgrades and being able to slowly upgrade those specific items could make the game feel more like your building a skill tree rather than getting random items.
I also think that upon the start of a Run you should choose which class you play as more like other roguelikes such as The binding of Isaac, Slay the Spire, Nuclear Throne, and Enter the Gungeon with their unique characters
I think TerRogueLike has Crazy amounts of potential and has massive hype going around it right now and if it capitalizes on this momentum it could join the ranks of calamity and such for some of the most popular mods.
I subscribed just from the intro: "if you haven't subscribed yet, you don't exist" deadpan voice, burst into laughing, thanks for that.
He is here.
I think for the last bit about getting more choices, a separate artifact of command mode would be neat. From the trailer alone it's obvious there's Risk Of Rain influence and it only becomes more apparent watching this video.
i think the bosses look FANTASTIC, but it feels unfortunate that you dont really change weapons, or get to delve into one of the 4 classes (both common things in terraria ofc)
...and as much as the items are neat, some are a bit too much just copying risk of rain. which, doesnt lead to bad gameplay at all, since ror gameplay is fun!
but it'd be a lil more neat to see existing terraria items utilized more. maybe even... the accessory slots
heck, what if instead of exchanging items similar to the risk of rain 2 item cauldrons, you had interludes where you were allowed to *craft*
but only a limited amount of times. like, you consider "hm, i got hermes boots AND rocket boots last stage, do i want to combine them? or do i want to use this 1 craft i can use to get myself a new weapon/accessory?"
like, theres an interesting choice to be made there! thats a big thing about roguelikes; making choices. you'd have to decide if you want to free up an accessory slot or just get something new entirely. i imagine recipes would be modified a bit in this scenario..
but yeah, the boss fights and overall combat looks like, really fun. i think it has a lot of potential, its a good basis/foundation they've got
Honestly when i played this mod few hours after it released i didnt even feel like i play terraria but a whole different game
Great points
mustard
mustard
Mustard
thank you! I played it and enjoyed it very much
but I cant beat medium dificulty tho :(
I agree with a lot of the stuff except that the mod doesn't have any replayability and there's no strategy. While it's not up there like Binding of Isaac, the item combinations can truly be insane and unique which you certainly wont see on your first playthrough. One of my runs ended with me firing 20+ bullets per shot and healing from those shots at over 100 hp per second. The other thing you said about strategy is definitely a problem but there does exist quite a bit of strategy, I've had runs where I deal a ton of damage but can't take much damage and then I've had other runs where I'm stuck using a sword because I got a few items that gives me +20 barrier per melee hit so it made me nigh invincible. Your suggestion for being able to choose between 3 different items would be completely game breaking but you definitely are right that you really don't have much control over the items you get. The Lunar Shrouds (item exchange place) aren't common enough and I think they're RNG based too, I think I've had runs where I haven't gotten a single one which definitely ruins the experience a lot (except for the guaranteed one before the final boss). Another thing about replayability is that the red items are done really well for the most part (the Aegis clone sucks) and really make or break a run, of course you're not guaranteed to get a red item but I've generally ended with 1-2 red items on the majority of my runs. There's definitely room for improvement but it's version 1.03 right now and the mod just released so given time I hope they'll continue to work on the mod and keep making it better. A personal complaint of mine is that the final boss fights nearly force you to have a jump height accessory and there's only two of those in the game and one of them is green so it's not too rare for you to go through the whole game without getting a single one, which has happened to me twice during my like 20 hours of playing.
@@breadspy5974 I see your point, though I would still argue that there is a huge lack of strategy, since although there can be a lot of variety in builds, you still have next to no control of what you get
Choosing from different weapon at start would be cool. Like: yo-yo, boomerang, bow, sentry, summon, whip, some unique magic weapons
the sword can be overpowered with the right items
@@Gaster60066 Yup, I won’t deny that. I’ve had a few runs where it could one-shot most non-boss enemies. The main problem I have with it is that it feels slow and clumsy to use. It’s also pretty terrible against bosses because it excels at burst damage, not sustain
namely the instigator's gauntlet, it synergizes really well with the quad damage on a fully charged sword swing, especially with multiple of it. You can also add in a few of the lock-on missile to make it do an orange zapinator impression and have a chance to just delete a third of a boss's hp, which _might_ be why its dps is otherwise low.
That been 3 week we don't get anything new in forggoten evils
Do you want my job?
@@portalmech4770 im just scared your give up or worst die
@@portalmech4770 im also working on an event's concept for terraria forggoten evils
@@nicoco028 If I die, I'll make sure to let you know, okay? You don't need to check on me every week
i tried that mod too its amazing
hey Portal Mech how do i dontate music?
I’d be glad to have your help. Feel free to apply on the Discord: discord.gg/bSs7gNAepT
Unfortunately, the mods creator said they have no further plans to continue development.
@@Annexialol Dang! I’ll have to seriously consider taking matters into my own hands
@@portalmech4770 you wouldnt be the only one lol
youtuber sorbet cafe (he was the one who contacted the creator and got the response that development would not continue) decided to begin work on a deadcells inspired mod
not to advertise him, just to say if theres gonna be a few more roguelike mods i wouldnt mind to say the least lol
(upon checking the discord server seems you are aware of terracells :p)
Whats the most you ever lost on a cointoss
The TV remote
bro can u please tell me how do i save my progress?
@@abaansk1379 You can’t