A list of some of the changes 0:09 Faster Double Jump 0:15 Afterboost rebalanced 0:19 Faster Landing Recovery 0:35 Stronger Jump Gravity 0:57 Faster Wallrunning 1:00 Faster Climbing 1:09 Lower Enemy Vault (so you dont get stuck in doorways) 1:22 Faster Edge Hang Jumps 1:38 Higher active landing jump 1:59 Enemy jump height varies 2:26 Air Control is disabled 2:33 Wallrun jumping height is lower 2:59 Maximum dodge count decreased
I think so too! I just do it for fun and will always stick by that. This game has so many different parameters to play with and I love trying new things out.:)
I appriciate and respect the effort put into this but why would anyone want this? I would understand it before the parkour update but rigth now Dying light 2's parkour is better than mirrors edges parkour in pretty much every aspect. Once again I don't mean to disrespect and I hope I could tell what I want to say.
No offence taken! I completely get it, and I fully agree. Mirror's Edge is an old game, but it inspired me because of how grounded it was. The changes I made are all very small, but they add a bit more impact and enjoyment to the parkour; at least for me anyway lol. I don't make these mods for other people, I make them for fun and just like sharing them. :)
why would you care about that? the only major animations that are switched are the monkey bar jumps and obstacle double jump, since the originals lacked a fitting impactful feeling. this mod is always my go-to when i feel like playing with mods, it's good. though gotta admit, it needs some adjustments, sometimes the parkour feels a bit off - especially wallrun jump, and enemy jumps are too low, regular jumping height is only reserved on fat zombies
@KostolomKenshi appreciate the support and feedback! Are you saying that the enemy jump height is only working properly on the bigger biters? Either way it's strange and I've been wanting to solve it, had no idea what was causing the defect though lol.
A list of some of the changes
0:09 Faster Double Jump
0:15 Afterboost rebalanced
0:19 Faster Landing Recovery
0:35 Stronger Jump Gravity
0:57 Faster Wallrunning
1:00 Faster Climbing
1:09 Lower Enemy Vault (so you dont get stuck in doorways)
1:22 Faster Edge Hang Jumps
1:38 Higher active landing jump
1:59 Enemy jump height varies
2:26 Air Control is disabled
2:33 Wallrun jumping height is lower
2:59 Maximum dodge count decreased
cant wait to edge in dying light 2
Is that a new mission involving Aiden and Thalia 🤣
It's finally possible 🔥😩
Violently edging to Thalia
The vault change alone is worth 1000 bucks thanks
Taking the time to program and make improvements to a game you love is always incredible!
I think so too! I just do it for fun and will always stick by that. This game has so many different parameters to play with and I love trying new things out.:)
damn, an edging mode for dying light 2 is a great idea, good job
The paraglider 2!!
I appriciate and respect the effort put into this but why would anyone want this? I would understand it before the parkour update but rigth now Dying light 2's parkour is better than mirrors edges parkour in pretty much every aspect. Once again I don't mean to disrespect and I hope I could tell what I want to say.
No offence taken! I completely get it, and I fully agree. Mirror's Edge is an old game, but it inspired me because of how grounded it was. The changes I made are all very small, but they add a bit more impact and enjoyment to the parkour; at least for me anyway lol.
I don't make these mods for other people, I make them for fun and just like sharing them. :)
Only thing I like more in this is the high jump it’s so so much smoother
@@TheSpirit-Studiobro honestly looks so fire keep it up!
@@TheSpirit-Studiowhere can I download
?
@@TheSpirit-Studiothe high jump is beautiful, I wish that was how it actually looked :(
He really thought he could get over 1k views and we wouldn't notice.
That happened over the course of 1 night lol
AND YOU THOUGHT I WOULDN'T NOTICE@@TheSpirit-Studio
There arent even different animations
There are, but only a few. The mod is mainly about game feel, something you can't really see.
why would you care about that? the only major animations that are switched are the monkey bar jumps and obstacle double jump, since the originals lacked a fitting impactful feeling. this mod is always my go-to when i feel like playing with mods, it's good. though gotta admit, it needs some adjustments, sometimes the parkour feels a bit off - especially wallrun jump, and enemy jumps are too low, regular jumping height is only reserved on fat zombies
@KostolomKenshi appreciate the support and feedback! Are you saying that the enemy jump height is only working properly on the bigger biters? Either way it's strange and I've been wanting to solve it, had no idea what was causing the defect though lol.
@kostolo... Yap