when using VS with a scene that have a lot of folliage it is recommnaded to disable Coarse Pages via those commands r.Shadow.Virtual.NonNanite.IncludeInCoarsePages 0 r.Shadow.Virtual.UseFarShadowCulling 0
Mine is totally opposite. If I were to change "Shadow Map Method" to "Shadow Maps" I'm losing insane amount of FPS. It's set to "Virtual Shadow Maps" now.
Yeah so from my understanding...Virtual Shadow Maps Require an Extra Render Pass for Non-Virtualized Geometry.... However, Regular Shadow Maps require an Extra Render Pass for Virtualized Geometry. That's my understanding at least. So if you have a lot of Nanite in the Scene and your using Shadow Maps it could actually drag performance down.
@@deanthedev Yeah I was doing some profiling once and noticed that the same Rasterization was causing a Spike when using lots of Nanite with regular Shadow Maps so I assumed that was probably the case.
I'm assuming your talking about playing the game from a web browser. I believe web-based support was last supported in 4.24 or 4.23 I don't remember but they abandoned that for whatever reason and removed it.
when using VS with a scene that have a lot of folliage it is recommnaded to disable Coarse Pages via those commands r.Shadow.Virtual.NonNanite.IncludeInCoarsePages 0
r.Shadow.Virtual.UseFarShadowCulling 0
Thanks, that's very useful. I was unaware you could do that.
Holly shit, Batman is doing an Unreal Engine tutorial :0
Lol
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
@@Israel2099 😂
Thanks Adam Jensen, very cool 😎
Lol. Yeah the environment looks really great for sure. Wish I could take credit for it but I can't. Don't look bad under Lumen Lighting either.
Thank you, I needed it!
Yeah for sure.
that's very helpful, i kinda knew this vaguely but better understanding is good to have.
For sure, glad you found it helpful
Good explanation, thank you.
Yeah, for sure. Glad you found it helpful.
Brill, thank you
Thanks Mr. Unreal DevOP - fantastic - after seeing this video I have been inspecting ProfileGPU all day today ! Verryyy useful info !! thanks again!
Thank you for the explanation!
Glad you got something out of it.
Thanks helped me get double FPS what actually funny that I am using the same map
Yeah it's a pretty popular asset.
Much appreciated, thanks for the explanation 😁
Great video!
Thanks!
Did you create this world? Its beautiful
It's Dreamscape Nature, by Polyart Studio and yes, they did a very good job on this.
how can you get 130 fps on that crazy beautiful and large scene?
It's just well optimized and it's not an exceptionally large map.
Mine is totally opposite. If I were to change "Shadow Map Method" to "Shadow Maps" I'm losing insane amount of FPS. It's set to "Virtual Shadow Maps" now.
Yeah so from my understanding...Virtual Shadow Maps Require an Extra Render Pass for Non-Virtualized Geometry....
However, Regular Shadow Maps require an Extra Render Pass for Virtualized Geometry.
That's my understanding at least. So if you have a lot of Nanite in the Scene and your using Shadow Maps it could actually drag performance down.
@@unrealdevop that's right. It's full on Nanite.
@@deanthedev Yeah I was doing some profiling once and noticed that the same Rasterization was causing a Spike when using lots of Nanite with regular Shadow Maps so I assumed that was probably the case.
@@deanthedev Well not the same Rasterization but one related to Nanite instead of Non-Nanite
What is the name of this map on marketplace?
Dreamscape I believe
Bro, how to make the game into local server?, so my friend can join into the game in web broswer? They dont need to play from main package thanks🙏🏿
I'm assuming your talking about playing the game from a web browser. I believe web-based support was last supported in 4.24 or 4.23 I don't remember but they abandoned that for whatever reason and removed it.
@@unrealdevop so, we cant export anymore to website in unreal 5? cause i cant use datasmith in 4.23
@@Fikarblackproject They removed the ability to compile to HTML5 some time ago, it's not something I see them bringing back
@@Fikarblackproject You could use an older version of Unreal, or consider switching to Unity. I believe Unity still supports this.
@@unrealdevop thx man, I already using UE 4.23 , it’s. sooo bad graphics for game 😂😂 no lumen no raytrace, trying so hard to get good lighting