Unreal Engine 5 - Virtual Shadow Map Performance (Explained)

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 41

  • @wilismatrix9847
    @wilismatrix9847 2 роки тому +16

    when using VS with a scene that have a lot of folliage it is recommnaded to disable Coarse Pages via those commands r.Shadow.Virtual.NonNanite.IncludeInCoarsePages 0
    r.Shadow.Virtual.UseFarShadowCulling 0

    • @unrealdevop
      @unrealdevop  2 роки тому

      Thanks, that's very useful. I was unaware you could do that.

  • @Israel2099
    @Israel2099 Рік тому +33

    Holly shit, Batman is doing an Unreal Engine tutorial :0

  • @DeviantPicturess
    @DeviantPicturess Місяць тому

    Thanks Adam Jensen, very cool 😎

    • @unrealdevop
      @unrealdevop  Місяць тому

      Lol. Yeah the environment looks really great for sure. Wish I could take credit for it but I can't. Don't look bad under Lumen Lighting either.

  • @ChaosFairy_
    @ChaosFairy_ 2 місяці тому +1

    Thank you, I needed it!

  • @alexanderkartashov8776
    @alexanderkartashov8776 2 роки тому +2

    that's very helpful, i kinda knew this vaguely but better understanding is good to have.

    • @unrealdevop
      @unrealdevop  2 роки тому

      For sure, glad you found it helpful

  • @imercutio
    @imercutio 5 місяців тому +1

    Good explanation, thank you.

    • @unrealdevop
      @unrealdevop  5 місяців тому

      Yeah, for sure. Glad you found it helpful.

  • @schmoborama
    @schmoborama 7 місяців тому +1

    Brill, thank you

  • @ydvisual5530
    @ydvisual5530 Рік тому

    Thanks Mr. Unreal DevOP - fantastic - after seeing this video I have been inspecting ProfileGPU all day today ! Verryyy useful info !! thanks again!

  • @nicwhite2071
    @nicwhite2071 Рік тому +1

    Thank you for the explanation!

    • @unrealdevop
      @unrealdevop  10 місяців тому

      Glad you got something out of it.

  • @Alaabale
    @Alaabale 8 місяців тому +1

    Thanks helped me get double FPS what actually funny that I am using the same map

    • @unrealdevop
      @unrealdevop  8 місяців тому

      Yeah it's a pretty popular asset.

  • @GarfSnacks
    @GarfSnacks 2 роки тому +1

    Much appreciated, thanks for the explanation 😁

  • @PhylJoy
    @PhylJoy Рік тому

    Great video!

  • @unrealengine5-storm713
    @unrealengine5-storm713 2 роки тому +4

    Did you create this world? Its beautiful

    • @unrealdevop
      @unrealdevop  2 роки тому +4

      It's Dreamscape Nature, by Polyart Studio and yes, they did a very good job on this.

  • @ing_frantisek_mohykan
    @ing_frantisek_mohykan Рік тому +1

    how can you get 130 fps on that crazy beautiful and large scene?

    • @unrealdevop
      @unrealdevop  11 місяців тому

      It's just well optimized and it's not an exceptionally large map.

  • @deanthedev
    @deanthedev 6 місяців тому

    Mine is totally opposite. If I were to change "Shadow Map Method" to "Shadow Maps" I'm losing insane amount of FPS. It's set to "Virtual Shadow Maps" now.

    • @unrealdevop
      @unrealdevop  6 місяців тому

      Yeah so from my understanding...Virtual Shadow Maps Require an Extra Render Pass for Non-Virtualized Geometry....
      However, Regular Shadow Maps require an Extra Render Pass for Virtualized Geometry.
      That's my understanding at least. So if you have a lot of Nanite in the Scene and your using Shadow Maps it could actually drag performance down.

    • @deanthedev
      @deanthedev 6 місяців тому

      @@unrealdevop that's right. It's full on Nanite.

    • @unrealdevop
      @unrealdevop  6 місяців тому +1

      @@deanthedev Yeah I was doing some profiling once and noticed that the same Rasterization was causing a Spike when using lots of Nanite with regular Shadow Maps so I assumed that was probably the case.

    • @unrealdevop
      @unrealdevop  6 місяців тому

      @@deanthedev Well not the same Rasterization but one related to Nanite instead of Non-Nanite

  • @mrxcs
    @mrxcs 10 місяців тому

    What is the name of this map on marketplace?

  • @Fikarblackproject
    @Fikarblackproject 2 роки тому +1

    Bro, how to make the game into local server?, so my friend can join into the game in web broswer? They dont need to play from main package thanks🙏🏿

    • @unrealdevop
      @unrealdevop  2 роки тому

      I'm assuming your talking about playing the game from a web browser. I believe web-based support was last supported in 4.24 or 4.23 I don't remember but they abandoned that for whatever reason and removed it.

    • @Fikarblackproject
      @Fikarblackproject 2 роки тому

      @@unrealdevop so, we cant export anymore to website in unreal 5? cause i cant use datasmith in 4.23

    • @unrealdevop
      @unrealdevop  2 роки тому

      @@Fikarblackproject They removed the ability to compile to HTML5 some time ago, it's not something I see them bringing back

    • @unrealdevop
      @unrealdevop  2 роки тому

      @@Fikarblackproject You could use an older version of Unreal, or consider switching to Unity. I believe Unity still supports this.

    • @Fikarblackproject
      @Fikarblackproject 2 роки тому

      @@unrealdevop thx man, I already using UE 4.23 , it’s. sooo bad graphics for game 😂😂 no lumen no raytrace, trying so hard to get good lighting