Throne and Liberty Darkblight Guide - Wand/Dagger Tutorial
Вставка
- Опубліковано 7 лют 2025
- Build has been updated - New Item Set/New Small Scale PvP Set:
• Darkblight Build Updat...
Attack Speed:
• [Throne and Liberty] R...
Questlog (v2):
questlog.gg/th...
Questlog (v3):
questlog.gg/th... - Розваги
Build has been updated - New Item Set/New Small Scale PvP Set:
ua-cam.com/video/wMcG-2-mcJk/v-deo.html
Questlog:
questlog.gg/throne-and-liberty/en-nc/character-builder/UnyieldingPerceptionOfTheHunting
I play wand dagger in T1 on T2 is good, or I need to change to sns wand for more tanky
@@NIKMAV With new masteries I believe we should be good!
@@luckyblackat we hope 🙏
Thank you for this guide! This is what I’ve been needing!
one of the biggest things ive changed with discovering you is adding inject venom in my gvg setup, its allowed so many more one shots in a clump as teh poison stacks are proccing so fast, they are all soaked up with my explode. so far best gvg bomb was actually today in seige, we were defending and on respawn two i was on the roof and got a full three touch spread, killing 14 people in one bomb. its been a massive game changer adding that in.
@@Richie_RHD the poison def removal is huge as well, plus the extra poison damage, plus the extra 5% dmg on curse explosion!
A guide for pve and gate of infinity/pve boss, thx for your work man
I'll try to work on something! But our class struggles a lot with mana e-e
Aw yeah! Thank you!
You can use poison in stealth if you wanted more time on it you can use that last
OMG, goated, thanks a ton, already used this today!
I think tevent wand will be the most expensive arch boss after update
I dunno, its not that popular
Tevent wand is only 30k in Japan region
"I wanna try this build"
*sees tevent wand.
"oops, nevermind"
saddly it does need it for the full burst, small scale works even without it tho, but for large without tevent ur mostly a good engager, not much chance to one tap tho
Its the most cheap archboss like 30k lucent
Its worth it haha
@ 65k on Lunar 🥲
Hello. I have 1250 magic hit points. But most of the time I can't sleep. What should be done to increase the sleep rate? Would it be useful to support it with Weaken chance and sleep chance runes?
Sorry only saw this now, sleep/weaken wont help much unless you are failling that check, you gotta figure out if you are missing the sleep hit, or the cc resistence of the sleep hit, if its resisting you prolly can look for some more sleep chance, if its the miss itself only getting more hit will help you here! Best you can do is target specific classes with low evasion or just hope it hits
I have a couple of questions.
Why would you run Full of Corruption in Mass Scale if most of the time you and your group has no opportunity to kill mobs in mass scale pvp before the attack? Seems like 90% of the time this buff will not be used.
In terms of poison, you can get maximum for 2-3 stacks on your combo. It basically adds no damage. I understand that you run Destructive Fung, but 150 def = 2-3% of extra damage.
Full corruption concept is with tevent and poison I can one tap players, in gvg there is always hurt people in the middle that gets swept in, or almost always, killing those people will proc full corruption which will increase your middle and post combo dps, this build is also not focused only on the combo, but the post dps dots, tevent, corrupt circle on floor and poison! If you can get a parry in post combo you also spread touch of despair dealing a lot of extra dps, it def is iffy tho and you can swap for something you feel is better/consistent, I just use it cuz after testing I enjoyed the results and could not find anything else for more damage!
Same goes for poison, I'm fully aware the damage is lil, but every lil adds up, be it poison damage, poison crit proc, poison heavy proc, poison removing def, poison dot time increase/damage, a big thing about the poison def decrease is that you are refreshing it with corrupt circle/tevent as well, soo while it seems to do lil you are removing def from everyone for a decent chunk of time, that means not only you are doing more dps to them on everything but also everyone else!
Final note, curse explosion does more damage with different types of dots stacked, soo it also boost your explosion a chunk!
Valid question tho, hope this helps with my thoughs on it!
what other wand do you recommended? :(
Testing some things, saddly tevent wand is a must for one taps, buuuut next best is prolly lequirus wand
Is the damage of the curse explosion bugged? no damage after doing the curse explosion
combo?
it is currently not displaying ur damage on explosion, visual bug indeed
@@luckyblackat where can we report that
@@prspctTNL quite sure many people reported already, but Im not sure where to report either
How do you farm PvE content? Do you que as healer ord DpS?
Right now I use a bow/wand as I started as that to do PvE, cuz we struggle soo much a healer and dps, we run out of mana soo quickly! Not really sure how that can be fixed without having an alt gear set
@@luckyblackat its really ez to fix actually, i use the ascended guardian set with devine boots and i have 50 STR, 60 wis and 60 per. for runes you can run mana efenciancy and skill heal for support and you can get upwards of 25% skill cost reduction and still over 200% skill heal. i use 1 set of armor and i have the 50,60,60 stats for both dagger wand and bow wand. i dont face mana problems either.
full build is:
ascended guardian 4 set with devine justiciar boots.
lequarius tome and darkslayer daggers and longbow of world tree.
neclace is clasp of conc
bracelet is primal king
sapphire and power for rings
belt of bloodlust.
runes you need to get more str in the set effects that permit it but any rune sets that does not give stat points can be triple hit or trip eficiancy. i can spam everything all day and stay at max mana. i am a endurance build as well.
also all armor is of same type so you can go full 5 pices with all magic and mele evasion or endurance. use def rune with mele eva/endur and dagger skills and you can be very tanky againsed all types of damage
questlog.gg/throne-and-liberty/en-nc/character-builder/FuryWithTheGhostObject?build-id=3226688 link to the builds i run.
Update, dagger wand rechaes 60,50,60
Still strong in t2 gear ?
with new masteries we should be strong even in t2!
vc joga no servidor NA? uai
Main no BR/SA, farm/alt no NA
I wish I could go wand dagger to sleep bomb, but lets be honest without teveant wand, wand damage skills are so bad. Wand/dagger utilizes the wand skills better, than any other weapon combination in my opinion. Im a 4k+ wand/ staff and even have a alt that is 3.7k wand/bow and I never use wand damage skills, besides the occasional sleep and karmic to try sleep bomb in siege or rift/boonstone fights.
Also, below someone was mentioning endurance. Once you hit 1k magic and ranged evasion their is no point going further unless you hit 1.5k evasion. Stats indicate 1k evasion equals 33% chance to evade, while 1.5k evasion equals 50% to evade attack. You should be building based on the average hit chance of players in pvp. I run 18k health and 1.2k magic/ranged evasion and still die to greatsword users all the time in small scale fights due to their ability to have high heavy attack. That is why it makes sense, to put your additional stats towards endurance to balance it out. I dont agree however, with building a all endurance build though, because of the diminshed returns. Salute to you though!
yeh without tevent we lack damage overall :c, but still a great engager for ur bomb squad/guild
I’m sorry but I gotta say this build is terrible ur stats are all over the place. You need to put all your eggs in one basket in this game it’s just how it was designed
That's literally not true due to diminishing returns. It can be true for things like evasion though.
Diminishing returns apply doesn’t apply off the base of 0 it applies based off the difference from your stat # compared to their counter stat #. So it’s still better to put your eggs in one basket. Having 1k ranged and magic endurance is better than having 500 in all 3
He's building his gear towards the dps, nor for defense. The endurance he has is just byproduct of the gear he chooses.
Please enlighten us with a better version of this build and quickly explain in what it excels. I’m not being sarcastic. Let’s learn from each others mistakes.
Hey friend, like I said, Im no pro but I have checked many builds, tested many builds, confirmed numbers and pvp on my own, and I decided to settle on this as it has worked well for me!
I agree sometimes u gotta place eggs in one basket, even more for evasion, however that's not entirely truth for many things in this game, basically every formula in this game has diminishing returns, which means if you stack everything in one thing ur losing a lot of potential things in other areas!
For example, if you stack 500 heavy attack you get a 33% proc, if you stack 1000! You only get 50% proc, soo you only get 17% heavy attack chance for 500 points! Same goes for skill resistence and skill boost, which is the reason adding a lot of skill boost is also not great, you already buff yourself for 220 skillboost!
Attack speed and cooldown use their formula too, stacking more then 30% starts getting a lot less effective!
Now funny enough for evasion, you either go all in, or you ignore it! Thats cuz it's one of the few stats in the games that goes HIT - EVASION = RESULT!
The HIT RESULT needs to either be 0 or a small number to be worth, or the evasion result needs to be HUGE to make it worth!
Lets say the result is 1000 hit vs 1000 evasion, you will always HIT that person, making evasion worthless!
Now if the result is 1000 hit vs 1200 evasion, you will have around 18% chance of missing said person!
But it really does not add up a lot, for example if you go 1000 hit vs 1500 evasion is about 33% odds!
Finally if you get a huge gap of 1000 vs 2000 you get a 50% chance!
Diminishing returns also apply here, which is the reason you gotta have priority targets and think of your enemy class/focus in a gvg/pvp overall!
Big reason why endurance vs evasion in GvG is whatever, is that taking a bit less damage/crit, or getting hit 2/3 of the time only, really does not help you when there is over 20+ people tab targetting/target back you after decloak, soo I would focus this mostly for small scale/arena, which is not the objective of this build!
If you have a gear focused on evasion, you can get around 1.3-1.4k magic/ranged without buffs and around 2k-2.1k with buffs! (More if you rune it, but then again rune will force you to choose one)
With HIT focused gear you can get to something like 1.2k-1.3k if I'm not mistaken, with runes prolly a bit more, but you still gonna struggle the moment they proc dagger/staff buff themselves, soo to me in the end the hit in the build is enough for most classes, and good enough to target even evasion users pre-buff (you will be sneaking most of the time, soo you catch them off guard a lot of times!)
To archieve high evasion you have to grab some specific pieces, and you give up certain set comboes or stats like crit, crit%dmg, heavy attack, I don't think it's worth after many tests, you are gearing specifically for those users instead of the mass gvg burst!
For melee evasion, you have to put a LOT in the line, getting high melee requires some gear that does not match ultra well for bursting, not only that, you need a LOT of it, since GS gets a LOT of HIT for free, meaning if you have lil or average, it wont help you at ALL, you are wasting all your resources for very little effectiveness, in that regard I fully agree you GOTTA put all your eggs in one basket, thats because how nasty formulas work in this game for evasion/hit!
Now for endurance it's funny as evasion! Let's say you make a full hit build, now ur gonna hit a wand/bow user, that has only endurance, you are literally taking 0 value of HIT because if you had 300 hit, 1000 hit, or 2000 hit, it would result in the same, you would hit that person, that's the big reason to think why you need hit and what you are giving up for that!
Another huge factor I decided to not go evasion is, I found the buff hard to keep proccing without DASH Q DAGGER, shadow step was inconsistent and I was using WAND parry to spread curses! Plus I felt with smoke we already have the tool to avoid everything that is not melee, at least for our engage!
Endurance is funny because it also works on ENDURANCE - CRIT = RESULT but compared to evasion vs hit it's the reverse!
1000 crit vs 1000 endurance = 0% crit
1200 crit vs 1000 endurance= 18% crit
1500 crit vs 1000 endurance = 33% crit
2000 crit vs 1000 endurance = 50% crit
The reason endurance > evasion in this build is, if you have lil evasion and adds evasion on traits, you are basically adding nothing, as any dps with 1000+ hit will still hit you regardless, however if have lil endurance but adds endurance, even if not stacked you are reducing the gap on endurance - crit, reducing the odds of getting critted regardless, being effective!
I hope that clears some confusion, I understand your point and there are many possible builds that will have different outcomes in differenct scenarios! But I disagree the build is terrible as I feel it makes a lot of sense for it's objective! Cheers