Fuse Zonaite weapons with flux construct cores. The zonaite weapon boosts the damage of the fused material (because flux cores are zonaite in origin!) and you get weapons that do 50 damage and all have the shatter property of destroying Taluses and Frox and ores quite easily, making them the perfect weapons to explore the depths and gather Zonaite from both minibosses and enemy camps. Combine this strategy with muddle buds so the depths enemies like bokoblins and lizalfos attack each other, so you don't have to use your zonaite weapons on them, and can replace any empty weapon slot with rock hammers so you start to mine with those instead of the more powerful offense zonaite flux core weapons. I get zonaite weapons and pristine weapons with nothing on the end, beat a few constructs, and use those flux construct weapons to defeat as many flux constructs as I can in a row, ending with an inventory full of flux construct core weapons. The tier 3 cores, I put on the zonaite weapon base. HIGHLY recommended.
@@catalyst539 Oh yeah. I haven't uh, leveled up either of my save files enough to get many tier 4 construct horns yet, still lots of level 3s and stuff, so the flux construct 3's are the big zonaite fuse item for me at my level. Also since Flux 3's exist at all experience levels, you can get their cores very early in the game, if you know where they are, right after the sky plateau section and you get the paraglider, you're all set to go hunting for Flux cores. Probably need Tulin to get most of the good ones, though.
Technically there is another weapon that you can get which you did not cover in this video: the MSG Master Sword. its the master sword in the start of TOTK before you encounter Ganondworf. 30 damage and infinite durability, it doesn't conflict with the normal master sword so you can have both the MSG and the normal master sword. There is a way to glitch it out of the start and into your regular game without even beating the starter sky island. Great attack power early on, and you can just carve your way through the starter sky island with it. The damage starts to drop off after the early game as you normally cannot fuse anything to it, but there is a glitch you can use to fuse stuff onto it later in the game, and infinite durability means it is the main weapon you are going to use for a long time, no matter if it is fighting enemies or cutting down trees. Good attack power early game, great for utility later on. Although it does not have double attack against gloom enemies, and I do not know if you can still get it in the newest version of the game. I got mine on version 1.1.2, updated later, and I still have mine, so if anyone still has a early version of TOTK (although sadly I don't think 1.0.0 or anything after 1.1.2 works)
Also soldier's spear is highly underrated. The quick charge lets you get an incredible amount of DPS when enemies only have a short time being vulnerable. I was basically one shotting entire boss phases with mid game fuses. Yeah it loses to the S tiers but with how common these are they're super solid.
You mentioned that you'd be better off using the forest dweller's shield than the spear, but the shield doesn't have the ability that the weapons do, shields don't have abilities
Zora Claymore is super OP with a certain strategy. If you cover yourself with the bubble shield you can do a charged spin attack with the claymore and not trigger the bubble's attack animation. This not only gives you the wet buff but also let's you stay in bubble giving you protection while you spin.
That is actually pretty neat. I think I might still prefer the sword though. The spear is strong too for a discount lightscale and I fuse an ice gleeok horn because it is insane damage with freezable enemies and in terms of race specific weapons, the Zora has the best because the gerudo stuff is frail. My favorite weapon though is the Scimitar of the seven for being easy to use because all you gotta do is fuse the strongest material to it and it is automatically really strong. It also has a wider reach as it is a sword and I can still freeze bash enemies with my gleeok hylian shield as well as attack.
The sturdy sticks are actually really good for non-damaging utilities like gleeok horns or korok fronds because of their durability. B tier, not D tier.
I feel like the sticks should have been ranked based off their usefulness in fusing quick weapons or tools. Considering that's seemingly their sole point in totk, you're never meant to use them as is after unlocking fuse.
Honestly, the Royal Halberd (pristine version with +10 bonus attack) fused with a frost Gleeok horn is so OP, during a flurry rush the base power will be 116, however, the second attack will be 348 which can be done 5 times during a flurry rush. Consequently, you'll be able to take out most (if not all) freezeable enemies in a single flurry rush.
Yes. I’ve done lots of math, for nearly every single weapon. In almost all cases, fusing a Frost Gleeok Horn does more damage than a Silver Lynel Saber Horn. Interesting how you picked the Royal Halberd too. While +ATK is more often desirable, mathematically, over a weapons whole lifetime, Durability++ is actually more efficient. The Royal Halberd is one that actually *does* overall benefit for lifetime damage if it has +10ATK. Too bad you can’t see how much extra durability you’re getting… like how we can see extra attack.
@@ThereIsNoSpoon678, Interesting point of view for durability++, Honestly I don't mind durability on this weapon since the pristine one is pretty durable and I often go near Death Mountain to repair my weapons by octorocks. But yes overall durability+ gives more damage during the weapon's lifetime.
@@-Genius yes, but with so many weapons available, actually using your weapon until its lifespan is totally depleted isn’t a super big concern. Especially if your inventory is maxed out.
Here’s a correction about the Master Sword’s stats: When you’re near gloom enemies, the base damage (not counting the fused item) does not double; it instead does 1.5x the damage (+15). However, the base damage does double when you’re fighting Ganondorf, along with having infinite durability. i just wish the master sword kept that massive durability bonus of 188 when glowing, just like BOTW, because in TOTK, the durability is stuck at 40 (again, unless if you fight any form of Ganondorf)
@@sheridan5175 Really? Whenever I durability-tested the Master Sword while glowing (No Ganondorf), the sword still lasted 40 hits, from slamming the ground to hitting enemies 40 times.
As the designated spear wielder (and certified Splash Fruit addict)-ouch, but fair. Durability is something of a problem with spears, though I think their speed and range make up for it. I also consider the Scimitar of the Seven to be as good as the Lightscale Trident, since Strong Fusion is my favorite weapon ability (which is why the Gerudo Spear is one of my favorite weapons). Spears are also great weapons for dealing with Like Likes, since I like to hoard arrows (for absolutely no reason) and don’t like wasting them on Like Likes. Barely related: the Boulder Breaker is probably best used to kill Talus and Frox, since it melts them like a Hylian in a Death Mountain cave. Also, as others have mentioned, the Zonaite weapons get a power bonus with Construct Horns. That’s why there’s usually a Captain IV Spear in my inventory.
Don't sleep on Flux Construct Cores, either. Zonaite weapons seem to gain an additional bonus when fused with these, you can even see the color of the text change and the added value in parentheses when you first fuse them. Easy way to get 50 damage weapons. I get incredibly damaging spears by putting zonaite spears together with flux construct 3 cores, and the charge attack is really, really high DPS especially against constructs (extra damage taken from zonaite weapons), flux constructs (extra damage taken from zonaite weapons), and any miniboss susceptible to shatter like Taluses or Froxes, because the core on the end also acts like a hammer weapon with the shatter property.
@@askthepizzaguyzonaite weapond will only have their BASE damage doubled Meaning fusing a construct horn to a mighty zonaite sword (10 damage) will simply add +10 damage to whatever construct horn is attached
@@Spork15 Yeah, if the core was doubled they'd be pretty broken. I just meant that fusing with zonaite weapons gives a boost that fusing to, say, a travelers' weapon does not. So if you're going to fuse them with something, make it zonaite.
@@Shirley4Vaga Fuse a cannon to a Mighty Zonaite Spear for a hand cannon. You can even aim the shot, since you can’t throw a weapon fused with a cannon. Not the best for raw damage output, but good at crowd control and area denial. The Cannon Spear is by far my favorite fusion in the game.
also, i think that sturdy stick deserves more. it offers higher durability, and can be good for early game. if i have something with okay fuse attack power, i just put it onto sturdy stick since it has good durability
If you’re taking into account how good it is early game I’d go so far as to call it A tier. Otherwise, I still think it deserves B tier for the durability.
Knight Boardsword is really good in the depths. If you are only fighting gloom enemies and they hit you BUT YOU have empty black, but not gloomed hearts, those go first so u can actually use knight weapons to get thru lynel collusieium with ease and take several hits without dying
You’re reaaaally underrating the Zora spear. 8 dmg is wank, but 40 durability and it doubling to 16 base + 2X a fused part cannot be understated. This is thing climbs to ridiculous numbers so easily and lasts for stupid long, I find myself throwing some of the A or even S tier weapons on the ground to get a zora spear if I can’t fit it in my inv
For freaking real, Zora weapons (except for shield and bow) are hugely slept on, "oh but gerudo weapons double fuse material damage" okay, that doubles the material damage, the zora weapons double BOTH the weapon and fuse damage, and they last so much longer than gerudo weapons, and don't come tell me the wet effect is too situational, because as soon as you get Sidon, it's free kills, that thing shreds through lynels, no joke.
Zonite horns count for zonite fusion weapons. Mighty zonite sword + zonite captain 4 horn comes out at 55-65 damage. I use it as my expendable main weapon.
I specialized in spears because I really liked their high risk, high reward style of gameplay. You just have to get really good at dodges and you're golden.
Short Correction: The Master Sword wont double up damage, its base damage only increases from 30 to 45 But Therefore it doesnt Lose any durrability when fighting against Phantom Ganon and Ganondorf himself. In one specific phase however its base damage increases in a specific phase of the Final Fight from 30 to 300 which is pretty neat
Interesting fun fact. The decayed Master Sword also gains the insane multiplier when fighting Demon Dragon as well. But at 1 ATK, it’s not much. Also, it’s impossible to get the Decayed Master Sword to that fight…
@@user-et2dx5du7e Yeah, 200 damage with every swipe. Too bad that the Master Sword gets full Durrability and unlimited durrability against Ganondorf, otherwise this would be very game breaking
Also for any of the zora weapons, you can use sidon’s sage ability to get the extra attack damage, if you find that easier/more efficient than having to throw and use up a splash fruit.
The sturdy stick weapons honestly should be higher on the list (especially the sturdy long stick.) They have absurdly good durability for how early you get them in the game clocking in at 24 for the one and two handed variants and a whopping 34 for the spear, for comparison, the non-pristine royal weapons have less durability than these literal sticks. For the early game, having a weapon that you can just guilt-free fuse your overpowered +20 damage monster part on is a pretty big boon warranting at least a C tier or maybe even a low B tier. While they're obviously not as good as the hero sword or the pristine korok weapons, they're still pretty good as an early game fuse dump.
Quick note about the charge attack mechanics. The one-handed charge attack is only good for knocking shields out of enemies hands, or if you're surrounded. You usually don't have enough time to charge more than one or two charge phases though. The two-handed charge attack is great against bosses, and that's about all I can say. You already know what two-handed weapons are good for. The spear charge attacks are great however, since you can jump cancel out of the last attack to get rid of all waiting frames, and also to do a side hop or backflip if you're currently locked on an enemy. I would say the spear charge is better than the two-handed charge, but that's just bias.
For 1 handed weapon, you can do a 5 hit(maybe 6) combo if you do a quick spin after the 3rd hit. It’s a fairly easy way to get an extra hit in At least in botw there are some positions where you can hit 3 times with a quick spin
Without amiibo, the only people who have Majora's Mask are the people who have no need for it, cause you have to complete the Floating Coliseum to get it
Overall good list! I do think you give spears a bit short shrift, they weren't really nerfed at all in TOTK and they don't "do reduced damage" they just played with the damage number showb to try and push people to use it more often (and use 2 handed a bit less often) to get a bit more diversity. The huge speed and ability to stay away more then compensates for that and I don't think it's unreasonable as for a casual player it makes it easier to compare and appreciate the differences.
Exactly my thoughts. The range, speed, and (for the Royal variants) most amount of hits during flurry rush makes them the best weapon types in the game. I much prefer using spears than swords
@@bee7131 Yes, I just heard something about the 150%, but don't remember it exactly... I'll try to attack also bigger enemies and will see if there's a notable difference, I'll smash them anyway! :)
yeah it does insane damage if you put a blunt material on it, my fave is putting a gohma leg since its powerful and looks great with it and i think it suits thematical since the gohma is the boss of the fire temple. i like to use my champion's weapons in different ways to give them their own roles . trident got gleeok horn to be my go to freezing weapon and it makes traversing water easier by freezing. scimitar of the seven simply gets the silver lynel saber horn for obvious reasons
Bit of an old video but there are some things I disagree with after playing for over 400 hours. First off, I know as far as a video goes it’s not possible to make more than one tier list at a time, however in practice I’d say there could be an _”early game/new player”_ tier list, but also a _”late game/seasoned player”_ one. D and C tiers are mostly fine, but some of the reasonings you apply for putting weapons in S tier (mainly the Gloom ones) don’t add up when comparing it to why some others aren’t there, such as the Royal Spear and especially the Knight’s gear (the ones with Desperate Strength attribute). I think _all_ of the Gerudo, Royal and Knight’s weapons should go in S tier simply because the damage output you can attain with them is absolutely ridiculous. Using every possible damage buff/multiplier, all of them are able to defeath both Lynels _and_ Gleeoks, which are the two highest HP enemies in the game aside from bosses. The Knight’s weapons alone gave me a pretty good reason to lower my main save file health down to three hearts and to keep it that way in alternate playthroughs. All of this should be enough statement to how much they can trivialize other overworld enemies and bosses. Gloom weapons and probably the Zora Longsword should be A tier, although I haven’t tested that last one too much, but the Water Warrior buff is very strong all across. Also, the Eightfold Blade and Forest Dweller weapons should be S tier as some sorf of combo because they lead to very easy sneakstrikes no matter which point of the game you’re at, but you only get stronger and this combo more powerful as you progress. Not to mention with FD weapons you can even fuse normal and giant Brightbloom Seeds to them and use them over and over without spending much resources, which is of huge help when traversing the depths and otherwise very dark areas. None of these three weapons are made for head-on attacks, but they’re not meant for that. They can help your strategy in ways other weapons simply lack the ability to.
Sea breeze boomerang will still return after hitting an enemy if you fuse an ice keese eye to it, you have a homing ice tornado that will always come back
I personally think thick sticks are an easy B tier/A tier early game where you don't have too many weapons slots bit can make a hammer or attach an elemental horn and it will ladt a really long time
You’re underselling the Mighty Zonaite Sword and Mighty Zonaite Longswords way, way too much. Their perk also works with Construct Horns and Flux Construct Cores. Should be A tier.
I think a mistake was made with the Biggoron Sword (even though it would still be A- Tier), is that the Biggoron Sword DOES have a special ability. The Biggoron Sword will continue it's spin attack pretty much indefinitely, unlike other 2h weapons which will eventually end the spin with a ground slam. This means you don't have to worry about stopping your spin attack too soon to avoid the ground slam, doing unnecessary additional durability damage and just focus on your "Spin to Win".
Biggoron's sword has the highest numbers when you total durability and damage and it deals the most amount of damage when talking about the totality of it's entire life span, i fail to see why it's not s tier
Recently I've tried no shrine challenge (only the first 4 that are mandatory), which in consequence means only 1 stamina wheel and 4 hearts. Since most non-silver enemies don't realy one-shot you but instead leave you with a quarter of a heart, knight weapons seem like the best option in the game for me.
ok can't take serious zora weapons are all S Tier same as with Korok if you don't know why you probably didn't play the game much, from durability point and attack point with easily getting wet with Sidon plus the korok weapons using pushroom like as many times till they break to do easily 8* damage with sneaking attack im the only one that uses his strategy?
I disagree with about the magic rods and the royal claymore. Magic rods with an ice or lightning attachment are very good for crowd control so they should be at least a-tier. Royal claymores suck: when you flurry rush with them, you only get 4 hits and then the flurry rush ends. Both the royal halbert and the royal sword are better, being able to take out silver moblins in one flurry rush
The Royal Halberd is the one that sucks. It has less damage than what is shown to you, if you weren’t aware. It’s multihit is nice, but unnecessary. It’s a waste, the Broadsword and the Claymore are stronger.
For the magic staff, fusing a sapphire to it makes it a quick way to freeze a whole lot of enemies at once - seriesly, the area of effect is HUGE compared to a lot of other options, and the fact that it's a spear actually helps it out over the other options due to the quick attack speed. On top of that, the damage reduction for spears doesn't matter on a weapon solely meant to freeze the field (and any debuff it might have gets cancelled out by just how quick you can use it). You get plenty of time to shift to a powerful claymore and start spinning around. It's definitely something that should be used in conjunction with other weapons, but you have multiple weapon slots for a reason. It definitely deserves to be in A-tier, but I think the staff specifically should go in front of the other magic rods due to its quick attack speed. The only other weapon I can think of with a larger freezing AOE then the magic rods is a boomerang with a frost emitter on it.
knight weapons are cracked in the depths empty heart containers can take gloom damage so with a bit of setup you can have double damage with basically no downside
There are a couple of things I like to do with gloom weapons. Besides being a great fuse material for Mineru, they are also surprisingly handy weapons when combined with a frost Gleok horn - especially on the surface.
Excellent grading there! The gnarled stick is rightly placed, but in my heart it's ranked higher because it saved my butt in Lurelin Village. Imagine! For some reason I decided to go there at the start of my game. Lo and behold, the poor fellows were being invaded by pirates! So I had to fight them with whatever I could use. When I got onto the ship, boom! Huge Boko Boss! And to deliver the last blow, my trusty gnarled stick witj some horn attached. Huzzah, it fell!
When fighting Phantom Ganons and final boss the Master Sword also gains the ability to never break while fighting them even going as far to fully recharge itself for the whole fight. So not only does it get stronger but it doesn't break either while fighting those 2 enemies. However this won't matter much to those who got the unbreakable master sword from a glitch and did the fusion glitch with it before it was patched. As you can have a master sword that never breaks all the time instead of having a master sword that never breaks when fighting only both types of ganon in the game.
The Unbreakable Master Sword also doesnt reflect Ganondorfs Gloom Projectiles unlike the repaired one. But while every other weapon shatters, the Unbreakable Master Sword doesnt
I have a Scimitar of the Seven with a silver lynel horn fused that I use as my "main" weapon, 138 attack, just need to be mindful of when its near breaking to find a rock octoroc, it's very fun.
Bring your health down to 1 before you go to the depths, since if a gloom monster attacks you, it lowers your total hearts. Although with gleeoks, keese, chu chus, and lynels, you still need to worry because of elemental damage.
For the Zora weapons, Sidon's ability can give them the wetness buff as well. That means that with the lightscale trident, my personal favorite weapon in the game, you can get and easy 100+ damage.
I think you take the reduced damage for the spears way too seriously. Especially for the Royal variants, even if they do less damage, their flurry rushes BY FAR are the best of all the weapons. Royal Spear with Molduga jaw 1 rounds each phase of Ganondorf in flurry rush. It is incredibly easy. Its damage may not appear as high as the other weapons, but its flurry DPS is better than just about every weapon in the game. I think you vastly underrate the spears
I'm still waiting for Nintendo to bug-fix the master sword so that it gets the +25 durability of fuse. You only get it for the first time you have it, but once it loses energy the first time, it is locked at 40 durability every time thereafter; with no sparkle. :(
9:15 FOR REAL LIKE THE DURABILITY AND THE DAMAGE ARE SO PERFECT (With a +10 damage enchantment it's almost as powerful as the mastersword ) his effect is just soo good when you are about to die W LIST W UA-camR
Gnarled Wooden Stick is my dark horse weapon. I mostly fuse it with giant spike balls to make a sick mace. But I usually use the untainted royal one handed swords and lynel parts.
I really don't understand the criticism of great swords, yeah you dont have your shield out like you do with a one handed sword but you can always just sheath the sword and then you do have a shield again, I like to flurry rush a lot so I do this constantly so that way using a claymore is just as safe as using a broadsword
Why not present the weapons by tiers instead? Or have time stamps? And if would be good to have a conclusion screen showing the tier rankings so someone can see where their Favorite weapons opened up
The Sprite shown for the Giant Boomerang is wrong... it also should be S Tier. It gets a 50% attack bonus just from throwing it at enemies & can hit them twice in a single throw. You missed this fact. Its fantastic, specially w Elemental fusions.
The mastersword doesn't double in power near gloom enemies, it gets x1.5 boost. It does power up to x2 against phantom ganon in the castle and ganondorf
feathered edge is easily B tier. It retains its gust effect even when fused, making it pair immensely well with ice lizal horns or other ice fusions. Spear variant also gains this advantage, arguably better for striking enemies and then blowing them away or off cliffs with the frozen status. Like an upgrade to mushroom fused weapons.
I feel like the main benefit of the Eightfold Longblade's Wind Razor isn't in giving it elemental abilities, it's in fusing a Muddle Bud to it so the wind gusts give an AOE confuse without consuming the Muddle Bud. It's like a much better Forest Dweller weapon.
one thing you ofc failed to mention is that you can go 1 heart all the time if you use that armor set you get from kilton's brother since it reduces rubies instead hearts whenever worn
I didn't even know there was a Gloom Club. I fought Phantom Ganon and he dropped one. My jaw dropped when I saw it had a base base damage level of 50. I been playing the game for 3 months now and fought many phantom hands, and phantom ganons and never seen a gloom club before. Also hear they have a gloom spear too.
Funny how you didn't even mention the main use for the Royal Guard Claymore, aka hitting Lynels while mounted when its on its last hit for 4x damage! Otherwise it should NEVER be used for anything else. Its not gamebreaking in any other way.... Considering you didnt even explain this. Your explanation on it sucked.
The reason I wouldn’t use the boulder breaker to break boulders is because I’d just use Yonobo. You can’t get the boulder breaker until after you get him, so you are guaranteed to have him if you have the weapon.
Royal sword is s tier. You 1 shot flurry rush combo when you attach an ice gleok horn. The ice break multiplier and the royal flurry multiplier melts silver moblins in 1 flurry
Still watching, a couple of points. Gloom sword (and the other gloom weapons) have a drawback of gloom damaging you while you use them. My son discovered that this will not kill you. At the last heart it will stop penalizing you and let you just go. So...they put you to one heart...and then leave you alone. See where I'm going with this? Knight weapons. It's combinations that get the job done in this game. If you have fairies as a safety net then just try it as a strat. Very, very good. The forest dwellers weapons also get a bonus good use from dazzlefruits. Stal enemies popping up are annoying. But you did go over the best use, so that's ok. They would be easy S tier if it worked with bomb flowers. I'd have to watch more to add more.
I feel like your underselling how good zora stuff is (i think its the best set of weapons in the game) its not hard to be wet basically all the time with water items, sidon, and the constant rain. you will kill literally everything in the game before you dry off one time. the zora sword is (when wet) base 24 and can reach upto 40 with a modifier then doubles anything fused to it, so a lynel horn will make the sword a 150. (being a one handed ato makes it better than the other 2 even if they have better power.) stronger than gerudo gear and more durable
Despite the lower damage, no other weapon type is better against normal enemies than Spears. Enemies can usually be stun locked by simply hitting them with it over & over. It's their battle utility that makes them so useful, not their damage. The Royal Halberd should still be S Tier for its Durability & respectable power. Its one of the very best Spears. Also, putting the Zora Spear in B Tier is straight up criminal. It is absolutely S Tier, easily! It's double damage bonus & high Durability easily make it one of the very best Spears in the game.
The Royal Spear does have the benefit of having more hits in a flurry rush, BUT I’m not sure what the math comes to, more hits might not matter with its lower attack compared to the sword The Giant Boomerang is PROBABLY my favorite weapon….if it wasn’t for the bad throwing mechanic in this game, I’d place it in the bottom of S tier. Fusing an Ice Lizalfos Tail to one = insanity lol…or of course a Savage Lynel Horn for raw damage. When thrown it always does an additional +50% damage per hit, and hits on multiple enemies isn’t hard when using an elemental Lizalfos Tail. The Giant Boomerang fused to the Colgera Jaw is just TOO COOL. The bad boomerang throw mechanic is all that holds this weapon back from S tier…. For those NOT cheating using duplication methods on items, the Forest Dweller Spear could move up at least one tier, being able to create infinite smoke screens with a single mushroom is pretty damn busted imo….it’s not a good weapon, but it’s a GREAT tool in combat in tandem with the 1H Eightfold Blade….the sword is good too, but the spear is always gonna be the best option with its better durability and reach…..I’ve never tested the shield, but if the Forest Dweller Shield has the same effect as the melee weapons, I’d just go with the shield, since that’ll free up a weapon slot You COULD argue the torch still has utility over other stuff since you can fuse a pine cone to one, thus creating a fire that’ll stay lit even in the rain….but that’s still pretty niche now….I always kept a torch in BotW, but they seem less useful in this game for sure The 1H Magic Rod is really busted with ice magic specifically, it’ll freeze everything around you more easily than a normal weapon fused to a sapphire. The 1H rod is quick and has a much wider area of effect. The Ice Rod specifically is an S tier weapon and should ALWAYS be in your inventory. It’s still just as busted in this game as it was in BotW….I suppose the Staff and 2/H version of the Ice Rod are fine, but the 1/H version is the one you want. Lastly, the Mighty Zonai weapons can be pretty decent when you have plenty Captain Construct IV Horns or are fighting Flux Construct III for their Cores….I could see placing maybe the 2H weapon up a tier just because those weapons are plentiful…maybe….otherwise, that whole weapon set is disappointing compared to the Ancient and Guardian set from BotW….oh well
Also, I could easily place the regular boomerang and the Lizalfos boomerang up a tier, with a +10 attack modifier they can do respectable damage when thrown as long as they have a strong fusion item attached. They perform well with elemental Lizalfos tails for extra range. They’re good weapons, they just need that +10 damage….I can see them as B tier definitely
I would personally say the movesets make this list feel kinda... Not entirely accurate. Spears may have less damage but they're more reliable and have the combo, flurry rush and generally more than making up for their reduced damage due to the combination of range and combo potential. Hell I would not be surprised if the reduced damage thing gets patched out like the bug it is by the time DLC comes along. Two handed swords and clubs all belong a full tier lower than where you put them because of how bad the category's moveset is, since charge attacks and throwing the weapon are the only good moves the weapon category has in the entire game. It's combos are slow and only hit twice, its flurry rushes only hit four times and in both cases the swing is so slow that one can down a few drinks in the time it takes Link to swing it twice. To put it simply, two handed swords and clubs do NOT live up to the stats, let alone the hype. One handed is clearly the best though, letting you have a shield without fusing it to the weapon, has the most reliable moveset in the game, being fairly quick, having a decent combo, the statistically best flurry rushes in the game and fairly decent damage across the board, not counting sticks and torches. Add in the boomerangs mostly being one handers, and you have easily the best category just from the moveset alone.
The reduced damage for spears isn’t a glitch like you say it is; it’s a feature that Nintendo wants to hide, by showing the damage to be more than it actually is. This is probably why the Champion’s Tunic and Divine Beast helms don’t let you see enemy HP anymore- it would reveal the truth of the damage you’re being lied to about, the truth Nintendo doesn’t want you to know. Also while most boomerangs are one handed, the strongest one (Giant Boomerang) is two handed. You underestimate its power when fused to a Silver Lynel Saber Horn. RGC is a Lynel killer. That’s its only purpose, though. If you don’t like fighting Lynels, then it serves literally no purpose.
My first time doing the army i used the magic staff and just held the stamina move, froze everything in an instant, and blew them away with my trusty hudson guster. Needless to say, I didnt have a single problem getting to Ganondorf.
I'd argue sturdy stick for c. Its durability is pretty good and makes it very good as a early-mid game fusion host due to having more durability than decayed weapons which you can only get non decayed ones by the depths. No higher because an overall weak weapon. Scratch that it has utility as a pickaxe instant s tier.
Durability mechanics in video games can often be a double-edged sword, and "The Legend of Zelda: Tears of the Kingdom" is no exception. While these mechanics can add a layer of realism and strategy to the gameplay, they can also become a source of frustration for players. In the case of "Tears of the Kingdom," the durability system, while attempting to enhance the immersion and challenge, might end up coming across as more annoying than enjoyable for several reasons. 1- Constant Management: The durability system necessitates players to constantly manage their equipment, which can break unexpectedly during crucial moments. This constant vigilance can disrupt the flow of gameplay, forcing players to frequently pause and switch out gear, which can be particularly aggravating during intense combat or exploration scenarios. 2- Resource Drain: The need to repair or replace equipment that breaks can result in a drain on in-game resources, such as currency or crafting materials. This diversion of resources might hinder players from engaging in other aspects of the game, like upgrading or purchasing new equipment, leading to a sense of tedium and limited progression. 3- Unpredictability: While unpredictability can add an element of realism, it can also lead to situations where a crucial piece of equipment breaks at the worst possible moment. This can lead to feelings of helplessness and frustration, especially if players have invested time and effort into obtaining and upgrading their gear. 4- Impact on Exploration: Exploration is a fundamental aspect of "The Legend of Zelda" series, and the durability system can hinder players from fully enjoying the exploration aspect. Fear of breaking a valuable tool or weapon might make players reluctant to engage with certain enemies or scenarios, reducing the sense of wonder and curiosity that often accompanies exploration. 5- Limited Experimentation: Durability systems can discourage players from experimenting with different strategies and approaches, as they might be hesitant to use their precious gear for fear of it breaking. This can narrow down gameplay options and prevent players from fully embracing the game's mechanics and systems. 6- Lack of Reward: Many players find satisfaction in obtaining powerful and rare items in games. However, if these items are fleeting due to the durability system, the sense of accomplishment and reward can be diminished. This might discourage players from actively seeking out and using rare equipment. 7- Narrative Disconnect: The durability system can sometimes create a narrative disconnect. If a legendary sword or important story-related item is as fragile as any other weapon, it can feel inconsistent with the game's lore and storytelling, leading to a sense of immersion-breaking annoyance. In conclusion, while durability mechanics can enhance the sense of challenge and realism in games, they must be implemented carefully to strike a balance between immersion and frustration. In "The Legend of Zelda: Tears of the Kingdom," the durability system has the potential to be more annoying than enjoyable due to its constant management, resource drain, unpredictability, impact on exploration, limited experimentation, lack of reward, and potential narrative disconnect. Game developers need to consider these factors when implementing such systems to ensure they enhance, rather than detract from, the overall player experience.
I think that the fact that enemies drop their horns solves a big part of this problem, esspecialy the resource drain, and the lack of reward problems. Also, the champion weapons being craftable and legendary weapons can be rebought for poes in bargainer statues help with this problem too.
I don’t know what you’re talking about with most of these. As long as you know how the fuse mechanic works, durability isn’t an issue. You just need to be willing to use your resources instead of hoarding them, and aside from armor upgrading (which I think is a bad mechanic) there’s no reason to not use your resources. A good base weapon can add a good effect and make a better weapon, but even a silver Bokoblan horn fused to a stick will get the job done. And considering you can carry hundreds of each fuse material, the inventory problem from BOTW isn’t a problem anymore. When I started playing I initially handled durability like BOTW, but once I realized I was unnecessarily hoarding fuse materials and stopped doing that, I stopped having any issues with durability.
@@ilikeme1234 Given the way they wrote it, it is sure to be copy/pasted from an article of some kind and not their own words. Also armor upgrading isn’t a bad mechanic, how else are you supposed to have high defenses and set bonuses? I have one last thing to say: do not tell people to use their resources. Having a complete inventory is the holy grail of most TotK and BotW players. If you take that away, you’ll regret it. Besides, item duplication glitches exist in an abundance. I have nothing more to say. Have a good rest of day thinking on the wrongs you just stated.
Putting the Zora Spear in B Tier is straight up criminal. It is absolutely S Tier, easily! It's double damage bonus & high Durability easily make it one of the very best Spears in the game. Again, Spears are great in this game not due to their max damage but their battle utility. They are just so much more effective in practice during combat than other weapon types due to their speed & ability to stun lock regular enemies. This is coming from someone who is an actual expert of the game & not someone who merely thinks they are but clearly isn't.
All Zonai weapons should be in A tier and up. They can be used in lightning storms they get a bonus attack with other zonai devices and horns and they are usable throughout the game it doesn't matter what "rank" it is. They all are good. The soldier gear is by far under rated. Once you break the weapon and show up in the depths it becomes a go to weapon till half way through the game. The Master Sword should be B tier at max. Too many hold backs for it to be good. One is you cannot detach any items you fused it with at terry town so you need to be careful what you attach to it. It's still good by itself but eventually the enemies health just becomes too much. Two is (I wish it could happen) when an item is attached and the master sword loses energy, the item doesn't return back to your inventory and I feel like this would have made the master sword a bit better. The last thing is (personal reasons) they should've made the master sword show people how strong it is. Kinda dumb that it's the only weapon that doesn't do that.
Mighty Zonaite sword is an easy S for me. With a captain IV horn, that's an easy 50+ damage that you can get for free because of the weapons that spawn on the Zonaite Forge island.
gloom weapons are best in early game cuz everything oneshots you already if you adventure into a dangerous area, is there any difference between having 6 hearts and 7 protection agains a lynel vs having just one heart? Fusing gloom weapons to other ones is a waste of materials because of how weapon-to-weapon fusions work, just stick some big materials to your gloom sword and enjoy having near end game damage right at the start of the game, unfortunely gloom weapons are a bit fragile compared to others
oh my GOSH i first watched you on your og channel darkhero durring your monster hunter world im friends with you on psn its been a while how have you been good to see you posting on another channel too
I agree with most ratings on this list, but I feel like he did the royal spear dirty. I think that it just works the best with flurry rushes because it has way more hits than the o th we kinda of weapons, so I woulda put it above the other 2 royal weapons. I respect the opinion tho
Not really. It has lower damage than what is shown on the screen (I’m not lying, Croton has a video on it, how TotK lies to you with its damage numbers), and the amount of hits isn’t worth the low damage.
@@catalyst539 True, but two-handed weapons only hit 4 times during the flurry rush, while spears hit 8-10 times. I actually did the maths comparing the three royal weapons with Silver-Lynel horns and the claymore was way below the other two in terms of total damage. And by the way, these calculations were made with the true attack values of the weapons, not the ones shown in-game
Putting the royal claymore above the sword is nonsense. Longswords only do 4 hits in flurry rush compared to 7. With higher level fused materials the difference in base power isn't that significant, but getting almost twice as many hits in a single rush is.
putting the royal claymore a whole tier above the royal broadsword is insane JGGSFNKHDHFCB WHAT DID THE ROYAL HALBERD DO TO HURT YOU You actually do more damage with the broadsword because you get more hits during a flurry rush so the 2 handed version is effectively useless Gerudo claymore, zora claymore, gloom weapons overrated Forest dweller's weapons and eightfold blade should realistically be S tier for their synergy alone, that shit is broken And the royal broadsword is absolutely S tier as well, it does 158-178 damage per hit before attack up And magic rods with sapphires are too stupid to put in A
This video was meant to come out a while ago but I got sidetracked... Sorry about that! Hope you guys enjoy the tier list and have a nice day😁
Fuse Zonaite weapons with flux construct cores. The zonaite weapon boosts the damage of the fused material (because flux cores are zonaite in origin!) and you get weapons that do 50 damage and all have the shatter property of destroying Taluses and Frox and ores quite easily, making them the perfect weapons to explore the depths and gather Zonaite from both minibosses and enemy camps. Combine this strategy with muddle buds so the depths enemies like bokoblins and lizalfos attack each other, so you don't have to use your zonaite weapons on them, and can replace any empty weapon slot with rock hammers so you start to mine with those instead of the more powerful offense zonaite flux core weapons.
I get zonaite weapons and pristine weapons with nothing on the end, beat a few constructs, and use those flux construct weapons to defeat as many flux constructs as I can in a row, ending with an inventory full of flux construct core weapons. The tier 3 cores, I put on the zonaite weapon base. HIGHLY recommended.
@@askthepizzaguy
Tier 4 Construct Horns also work.
@@catalyst539 Oh yeah. I haven't uh, leveled up either of my save files enough to get many tier 4 construct horns yet, still lots of level 3s and stuff, so the flux construct 3's are the big zonaite fuse item for me at my level. Also since Flux 3's exist at all experience levels, you can get their cores very early in the game, if you know where they are, right after the sky plateau section and you get the paraglider, you're all set to go hunting for Flux cores. Probably need Tulin to get most of the good ones, though.
Technically there is another weapon that you can get which you did not cover in this video: the MSG Master Sword. its the master sword in the start of TOTK before you encounter Ganondworf. 30 damage and infinite durability, it doesn't conflict with the normal master sword so you can have both the MSG and the normal master sword. There is a way to glitch it out of the start and into your regular game without even beating the starter sky island. Great attack power early on, and you can just carve your way through the starter sky island with it. The damage starts to drop off after the early game as you normally cannot fuse anything to it, but there is a glitch you can use to fuse stuff onto it later in the game, and infinite durability means it is the main weapon you are going to use for a long time, no matter if it is fighting enemies or cutting down trees. Good attack power early game, great for utility later on. Although it does not have double attack against gloom enemies, and I do not know if you can still get it in the newest version of the game. I got mine on version 1.1.2, updated later, and I still have mine, so if anyone still has a early version of TOTK (although sadly I don't think 1.0.0 or anything after 1.1.2 works)
Also soldier's spear is highly underrated. The quick charge lets you get an incredible amount of DPS when enemies only have a short time being vulnerable. I was basically one shotting entire boss phases with mid game fuses. Yeah it loses to the S tiers but with how common these are they're super solid.
Soldier's claymore isn't anything to shake a stick at either
@@James2210well yeah, the stick sucks
Short time of being vulnerable? As far as I know they don't have any Invincibility Frames unlike in the N64 games
@@Chris-gx1eithere’s very few enemies that are completely invulnerable but I think they mean stunned bosses
Soldier's Spear + Cannon = Zonai Machine Gun
22:25 - "For that, the Fierce Deity Sword goes straight to the top of A-tier"
*Proceeds to put it in the middle of A-tier*
It’s because he realized it has almost half the durability of the biggoron sword
You mentioned that you'd be better off using the forest dweller's shield than the spear, but the shield doesn't have the ability that the weapons do, shields don't have abilities
Exactly. It's a shame tough, imagine a regenerating bomb-shield
@@aiexmonsterhunter Well, the forest dweller weapons don't regenerate bombs anyway, but I'd love a regenerating puffshroom shield
Yeah, forest dweller's weapons are pretty easy S tiers for me tbh
Zonai shield has ability
@@menschq2996its one of the very few that do, if not the only one with a specific ability
Zora Claymore is super OP with a certain strategy. If you cover yourself with the bubble shield you can do a charged spin attack with the claymore and not trigger the bubble's attack animation. This not only gives you the wet buff but also let's you stay in bubble giving you protection while you spin.
That is actually pretty neat. I think I might still prefer the sword though. The spear is strong too for a discount lightscale and I fuse an ice gleeok horn because it is insane damage with freezable enemies and in terms of race specific weapons, the Zora has the best because the gerudo stuff is frail. My favorite weapon though is the Scimitar of the seven for being easy to use because all you gotta do is fuse the strongest material to it and it is automatically really strong. It also has a wider reach as it is a sword and I can still freeze bash enemies with my gleeok hylian shield as well as attack.
But then you have to try to use a sage ability mid combat and that's genuinely one of the worst experiences in the game
@@v4n1ty92 I'd normally just activate the ability before going into combat, but yea sage more abilities are annoying
The sturdy sticks are actually really good for non-damaging utilities like gleeok horns or korok fronds because of their durability. B tier, not D tier.
I really like them too
The game shoves it in your face a bunch, but mining as well!
I feel like the sticks should have been ranked based off their usefulness in fusing quick weapons or tools. Considering that's seemingly their sole point in totk, you're never meant to use them as is after unlocking fuse.
Sturdy Sticks are indeed very useful early on.
Attaching lizal tails increases boomerang range to a silly degree, very fun weapon. Giant boomerang+ice lizal tail is my favourite army crusher.
Does it work with the sea breeze boomerang??
Honestly, the Royal Halberd (pristine version with +10 bonus attack) fused with a frost Gleeok horn is so OP, during a flurry rush the base power will be 116, however, the second attack will be 348 which can be done 5 times during a flurry rush. Consequently, you'll be able to take out most (if not all) freezeable enemies in a single flurry rush.
Yes.
I’ve done lots of math, for nearly every single weapon. In almost all cases, fusing a Frost Gleeok Horn does more damage than a Silver Lynel Saber Horn.
Interesting how you picked the Royal Halberd too. While +ATK is more often desirable, mathematically, over a weapons whole lifetime, Durability++ is actually more efficient.
The Royal Halberd is one that actually *does* overall benefit for lifetime damage if it has +10ATK.
Too bad you can’t see how much extra durability you’re getting… like how we can see extra attack.
@@ThereIsNoSpoon678, Interesting point of view for durability++, Honestly I don't mind durability on this weapon since the pristine one is pretty durable and I often go near Death Mountain to repair my weapons by octorocks. But yes overall durability+ gives more damage during the weapon's lifetime.
@@-Genius yes, but with so many weapons available, actually using your weapon until its lifespan is totally depleted isn’t a super big concern. Especially if your inventory is maxed out.
thing is,the strongest freezable enemy is the silver boss boko,which isn't that strong
Here’s a correction about the Master Sword’s stats:
When you’re near gloom enemies, the base damage (not counting the fused item) does not double; it instead does 1.5x the damage (+15). However, the base damage does double when you’re fighting Ganondorf, along with having infinite durability.
i just wish the master sword kept that massive durability bonus of 188 when glowing, just like BOTW, because in TOTK, the durability is stuck at 40 (again, unless if you fight any form of Ganondorf)
Technically the durability of the Master Sword in BotW stays at 40, even if powered up. But yeah, breaks to easily.
It actually has 80 durability when fighting gloom enemies, which makes it the most durable weapon in the game
@@sheridan5175 Really? Whenever I durability-tested the Master Sword while glowing (No Ganondorf), the sword still lasted 40 hits, from slamming the ground to hitting enemies 40 times.
Why is the damage not doubled
@@draygon6909 Only against any form of Ganondorf does the base damage double
As the designated spear wielder (and certified Splash Fruit addict)-ouch, but fair. Durability is something of a problem with spears, though I think their speed and range make up for it. I also consider the Scimitar of the Seven to be as good as the Lightscale Trident, since Strong Fusion is my favorite weapon ability (which is why the Gerudo Spear is one of my favorite weapons). Spears are also great weapons for dealing with Like Likes, since I like to hoard arrows (for absolutely no reason) and don’t like wasting them on Like Likes.
Barely related: the Boulder Breaker is probably best used to kill Talus and Frox, since it melts them like a Hylian in a Death Mountain cave.
Also, as others have mentioned, the Zonaite weapons get a power bonus with Construct Horns. That’s why there’s usually a Captain IV Spear in my inventory.
Don't sleep on Flux Construct Cores, either. Zonaite weapons seem to gain an additional bonus when fused with these, you can even see the color of the text change and the added value in parentheses when you first fuse them. Easy way to get 50 damage weapons. I get incredibly damaging spears by putting zonaite spears together with flux construct 3 cores, and the charge attack is really, really high DPS especially against constructs (extra damage taken from zonaite weapons), flux constructs (extra damage taken from zonaite weapons), and any miniboss susceptible to shatter like Taluses or Froxes, because the core on the end also acts like a hammer weapon with the shatter property.
@@askthepizzaguyzonaite weapond will only have their BASE damage doubled
Meaning fusing a construct horn to a mighty zonaite sword (10 damage) will simply add +10 damage to whatever construct horn is attached
@@Spork15 Yeah, if the core was doubled they'd be pretty broken. I just meant that fusing with zonaite weapons gives a boost that fusing to, say, a travelers' weapon does not. So if you're going to fuse them with something, make it zonaite.
zonai weapons are also fun /and look good with zonai devices , mighty zonai spear and beam emitter lets you poke from affar
@@Shirley4Vaga
Fuse a cannon to a Mighty Zonaite Spear for a hand cannon. You can even aim the shot, since you can’t throw a weapon fused with a cannon. Not the best for raw damage output, but good at crowd control and area denial. The Cannon Spear is by far my favorite fusion in the game.
also, i think that sturdy stick deserves more. it offers higher durability, and can be good for early game. if i have something with okay fuse attack power, i just put it onto sturdy stick since it has good durability
24-34 durability for an early game weapon is just insane. You can get a lot of milage from any fuse weapon part right out the gate.
If you’re taking into account how good it is early game I’d go so far as to call it A tier. Otherwise, I still think it deserves B tier for the durability.
Knight Boardsword is really good in the depths. If you are only fighting gloom enemies and they hit you BUT YOU have empty black, but not gloomed hearts, those go first so u can actually use knight weapons to get thru lynel collusieium with ease and take several hits without dying
You’re reaaaally underrating the Zora spear. 8 dmg is wank, but 40 durability and it doubling to 16 base + 2X a fused part cannot be understated. This is thing climbs to ridiculous numbers so easily and lasts for stupid long, I find myself throwing some of the A or even S tier weapons on the ground to get a zora spear if I can’t fit it in my inv
For freaking real, Zora weapons (except for shield and bow) are hugely slept on, "oh but gerudo weapons double fuse material damage" okay, that doubles the material damage, the zora weapons double BOTH the weapon and fuse damage, and they last so much longer than gerudo weapons, and don't come tell me the wet effect is too situational, because as soon as you get Sidon, it's free kills, that thing shreds through lynels, no joke.
@@The_Soviet_Cat_2233 bro same
Zonite horns count for zonite fusion weapons. Mighty zonite sword + zonite captain 4 horn comes out at 55-65 damage. I use it as my expendable main weapon.
I specialized in spears because I really liked their high risk, high reward style of gameplay. You just have to get really good at dodges and you're golden.
Short Correction:
The Master Sword wont double up damage, its base damage only increases from 30 to 45
But Therefore it doesnt Lose any durrability when fighting against Phantom Ganon and Ganondorf himself.
In one specific phase however its base damage increases in a specific phase of the Final Fight from 30 to 300 which is pretty neat
Interesting fun fact. The decayed Master Sword also gains the insane multiplier when fighting Demon Dragon as well.
But at 1 ATK, it’s not much. Also, it’s impossible to get the Decayed Master Sword to that fight…
have a critical master sword with a lynel horn against phantom ganons, its just so op
@@user-et2dx5du7e
Yeah, 200 damage with every swipe.
Too bad that the Master Sword gets full Durrability and unlimited durrability against Ganondorf, otherwise this would be very game breaking
10:14 construct horns also count's as zonai device so i should place it in high B tier/ low A tier
Well, maybe he knows about it? (Without negative)
@@menschq2996 maybe...
Also for any of the zora weapons, you can use sidon’s sage ability to get the extra attack damage, if you find that easier/more efficient than having to throw and use up a splash fruit.
Cheaper))
and it lasts longer
The sturdy stick weapons honestly should be higher on the list (especially the sturdy long stick.) They have absurdly good durability for how early you get them in the game clocking in at 24 for the one and two handed variants and a whopping 34 for the spear, for comparison, the non-pristine royal weapons have less durability than these literal sticks. For the early game, having a weapon that you can just guilt-free fuse your overpowered +20 damage monster part on is a pretty big boon warranting at least a C tier or maybe even a low B tier. While they're obviously not as good as the hero sword or the pristine korok weapons, they're still pretty good as an early game fuse dump.
Quick note about the charge attack mechanics. The one-handed charge attack is only good for knocking shields out of enemies hands, or if you're surrounded. You usually don't have enough time to charge more than one or two charge phases though.
The two-handed charge attack is great against bosses, and that's about all I can say. You already know what two-handed weapons are good for.
The spear charge attacks are great however, since you can jump cancel out of the last attack to get rid of all waiting frames, and also to do a side hop or backflip if you're currently locked on an enemy. I would say the spear charge is better than the two-handed charge, but that's just bias.
For 1 handed weapon, you can do a 5 hit(maybe 6) combo if you do a quick spin after the 3rd hit. It’s a fairly easy way to get an extra hit in
At least in botw there are some positions where you can hit 3 times with a quick spin
Other thing to account for is what weapons are usable during storms
With the thunder helm or maxed out rubber armor that becomes unimportant, lightning can kiss your ass
@@carlosdgutierrez6570Now you have no majora mask or increased defense or set bonus.
@@daniellejackson6543 so? I don't need Majora's Mask power, that is for little children or people with skill issues that need to git gud.
Ye I love rubber armor bc of this. I would rather use stronger weapons with "weaker" armor than use "stronger" armor with weaker weapons.
Without amiibo, the only people who have Majora's Mask are the people who have no need for it, cause you have to complete the Floating Coliseum to get it
Overall good list! I do think you give spears a bit short shrift, they weren't really nerfed at all in TOTK and they don't "do reduced damage" they just played with the damage number showb to try and push people to use it more often (and use 2 handed a bit less often) to get a bit more diversity. The huge speed and ability to stay away more then compensates for that and I don't think it's unreasonable as for a casual player it makes it easier to compare and appreciate the differences.
Exactly my thoughts. The range, speed, and (for the Royal variants) most amount of hits during flurry rush makes them the best weapon types in the game. I much prefer using spears than swords
Actually, they ARE nerfed & do 35 to 40% less damage than the number shown. So yeah, you're actually wrong about that. They ARE still very useful tho
You forgot the decayed master sword, but to save you time I just put it in SS tier because of how much damage it deals and its high durability stat👍
U mean with glitches right?
@@dustinduzgames1276
no they’re joking
I’m not joking or glitching
The Boulder Breaker has an attack of 150% against the Big Frogs, Talusses and other big and "hard" enemies (maybe the Molduga as well...)!
i believe it only has that when the enemy is an ore-based enemy (the frox have zonaite deposits and the taluses' weak spot is their ore deposit)
@@bee7131 Yes, I just heard something about the 150%, but don't remember it exactly... I'll try to attack also bigger enemies and will see if there's a notable difference, I'll smash them anyway! :)
yeah it does insane damage if you put a blunt material on it, my fave is putting a gohma leg since its powerful and looks great with it and i think it suits thematical since the gohma is the boss of the fire temple. i like to use my champion's weapons in different ways to give them their own roles . trident got gleeok horn to be my go to freezing weapon and it makes traversing water easier by freezing. scimitar of the seven simply gets the silver lynel saber horn for obvious reasons
@@bee7131 well yeah it is worth since strong fusion doubles the materials power and 110 on top is always good
Ayo 😂
Bit of an old video but there are some things I disagree with after playing for over 400 hours.
First off, I know as far as a video goes it’s not possible to make more than one tier list at a time, however in practice I’d say there could be an _”early game/new player”_ tier list, but also a _”late game/seasoned player”_ one. D and C tiers are mostly fine, but some of the reasonings you apply for putting weapons in S tier (mainly the Gloom ones) don’t add up when comparing it to why some others aren’t there, such as the Royal Spear and especially the Knight’s gear (the ones with Desperate Strength attribute).
I think _all_ of the Gerudo, Royal and Knight’s weapons should go in S tier simply because the damage output you can attain with them is absolutely ridiculous. Using every possible damage buff/multiplier, all of them are able to defeath both Lynels _and_ Gleeoks, which are the two highest HP enemies in the game aside from bosses. The Knight’s weapons alone gave me a pretty good reason to lower my main save file health down to three hearts and to keep it that way in alternate playthroughs. All of this should be enough statement to how much they can trivialize other overworld enemies and bosses. Gloom weapons and probably the Zora Longsword should be A tier, although I haven’t tested that last one too much, but the Water Warrior buff is very strong all across.
Also, the Eightfold Blade and Forest Dweller weapons should be S tier as some sorf of combo because they lead to very easy sneakstrikes no matter which point of the game you’re at, but you only get stronger and this combo more powerful as you progress. Not to mention with FD weapons you can even fuse normal and giant Brightbloom Seeds to them and use them over and over without spending much resources, which is of huge help when traversing the depths and otherwise very dark areas. None of these three weapons are made for head-on attacks, but they’re not meant for that. They can help your strategy in ways other weapons simply lack the ability to.
Sea breeze boomerang will still return after hitting an enemy
if you fuse an ice keese eye to it, you have a homing ice tornado that will always come back
Keese eyes don't add homing to boomerangs
Boomerang belongs in a for sure
It's like a broadsword but with crowd control and high range
I personally think thick sticks are an easy B tier/A tier early game where you don't have too many weapons slots bit can make a hammer or attach an elemental horn and it will ladt a really long time
You’re underselling the Mighty Zonaite Sword and Mighty Zonaite Longswords way, way too much. Their perk also works with Construct Horns and Flux Construct Cores. Should be A tier.
I think he knows about horns and cores
@@menschq2996
If he did he would’ve put them way higher.
@@catalyst539 now, when I’ve seen that he played ~50 hrs and jumped in the other game, I agree your mind
I think a mistake was made with the Biggoron Sword (even though it would still be A- Tier), is that the Biggoron Sword DOES have a special ability. The Biggoron Sword will continue it's spin attack pretty much indefinitely, unlike other 2h weapons which will eventually end the spin with a ground slam. This means you don't have to worry about stopping your spin attack too soon to avoid the ground slam, doing unnecessary additional durability damage and just focus on your "Spin to Win".
I don't think it works like that in totk, it still slammed when i ran out of stamina
Biggoron's sword has the highest numbers when you total durability and damage and it deals the most amount of damage when talking about the totality of it's entire life span, i fail to see why it's not s tier
The feather sword should be B tier, you can push boats and activate things with the wind it blows, which makes it very practical
You can fuse to your weapon ice plate (you can make I on water using ice fruit) and get better version of feather sword
I feel like the high durability doesn't balance out a bad weapon. "this weapon sucks, but at least it'll take a long time to get rid of it."
without fuse that would be the case, but with fuse they make good handles for things
Recently I've tried no shrine challenge (only the first 4 that are mandatory), which in consequence means only 1 stamina wheel and 4 hearts. Since most non-silver enemies don't realy one-shot you but instead leave you with a quarter of a heart, knight weapons seem like the best option in the game for me.
If the eightfold blade is A tier idk what S tier is
Gloom clubs... I guess???
@@sheridan5175 smh. gloom clubs are good but also rare and as fragile as a frickin royal guard weapon
If the biggoron sword is a tier, s tiers are just frauds
Gloom weapon are completely not worth the stats
I’d much rather use a weapon with slightly lower stats than having my health bar constantly draining
Am I the only one that misses the Lynel melee weapons??
Sucks that Nintendont removed them
ok can't take serious zora weapons are all S Tier same as with Korok if you don't know why you probably didn't play the game much, from durability point and attack point with easily getting wet with Sidon plus the korok weapons using pushroom like as many times till they break to do easily 8* damage with sneaking attack im the only one that uses his strategy?
I'd like to see a video each on bows and shields :)
yes
I disagree with about the magic rods and the royal claymore.
Magic rods with an ice or lightning attachment are very good for crowd control so they should be at least a-tier.
Royal claymores suck: when you flurry rush with them, you only get 4 hits and then the flurry rush ends. Both the royal halbert and the royal sword are better, being able to take out silver moblins in one flurry rush
The Royal Halberd is the one that sucks.
It has less damage than what is shown to you, if you weren’t aware. It’s multihit is nice, but unnecessary. It’s a waste, the Broadsword and the Claymore are stronger.
For the magic staff, fusing a sapphire to it makes it a quick way to freeze a whole lot of enemies at once - seriesly, the area of effect is HUGE compared to a lot of other options, and the fact that it's a spear actually helps it out over the other options due to the quick attack speed. On top of that, the damage reduction for spears doesn't matter on a weapon solely meant to freeze the field (and any debuff it might have gets cancelled out by just how quick you can use it). You get plenty of time to shift to a powerful claymore and start spinning around. It's definitely something that should be used in conjunction with other weapons, but you have multiple weapon slots for a reason.
It definitely deserves to be in A-tier, but I think the staff specifically should go in front of the other magic rods due to its quick attack speed. The only other weapon I can think of with a larger freezing AOE then the magic rods is a boomerang with a frost emitter on it.
knight weapons are cracked in the depths
empty heart containers can take gloom damage so with a bit of setup you can have double damage with basically no downside
I'm not understanding this strat. Don't you still have to get down to one heart regardless?
Fuse the gerudo simitar with the eightfold blade
this guy is totally underrated, he took the time to rate all of these weapons. crazy
There are a couple of things I like to do with gloom weapons. Besides being a great fuse material for Mineru, they are also surprisingly handy weapons when combined with a frost Gleok horn - especially on the surface.
Excellent grading there! The gnarled stick is rightly placed, but in my heart it's ranked higher because it saved my butt in Lurelin Village. Imagine! For some reason I decided to go there at the start of my game. Lo and behold, the poor fellows were being invaded by pirates! So I had to fight them with whatever I could use. When I got onto the ship, boom! Huge Boko Boss! And to deliver the last blow, my trusty gnarled stick witj some horn attached. Huzzah, it fell!
It sounds super epic, I like kill silver bokos stole their gnarled sticks and fuse their horns on top
@@menschq2996 yes, my friend. It's scary how bokos die with their own horns, but stars, it's so effective!
@@karldi7648 maniacal hero of hyrule
When fighting Phantom Ganons and final boss the Master Sword also gains the ability to never break while fighting them even going as far to fully recharge itself for the whole fight.
So not only does it get stronger but it doesn't break either while fighting those 2 enemies.
However this won't matter much to those who got the unbreakable master sword from a glitch and did the fusion glitch with it before it was patched.
As you can have a master sword that never breaks all the time instead of having a master sword that never breaks when fighting only both types of ganon in the game.
The Unbreakable Master Sword also doesnt reflect Ganondorfs Gloom Projectiles unlike the repaired one.
But while every other weapon shatters, the Unbreakable Master Sword doesnt
I have a Scimitar of the Seven with a silver lynel horn fused that I use as my "main" weapon, 138 attack, just need to be mindful of when its near breaking to find a rock octoroc, it's very fun.
Bring your health down to 1 before you go to the depths, since if a gloom monster attacks you, it lowers your total hearts. Although with gleeoks, keese, chu chus, and lynels, you still need to worry because of elemental damage.
just use that armor set that gives ruby armor or what its called
For the Zora weapons, Sidon's ability can give them the wetness buff as well. That means that with the lightscale trident, my personal favorite weapon in the game, you can get and easy 100+ damage.
royal broadsword easy s tier. I love flurry rushing and so its my favorite weapon, plus it looks cool
no idea why it wasn't put in s tier
I think you take the reduced damage for the spears way too seriously. Especially for the Royal variants, even if they do less damage, their flurry rushes BY FAR are the best of all the weapons. Royal Spear with Molduga jaw 1 rounds each phase of Ganondorf in flurry rush. It is incredibly easy. Its damage may not appear as high as the other weapons, but its flurry DPS is better than just about every weapon in the game. I think you vastly underrate the spears
I'm still waiting for Nintendo to bug-fix the master sword so that it gets the +25 durability of fuse. You only get it for the first time you have it, but once it loses energy the first time, it is locked at 40 durability every time thereafter; with no sparkle. :(
Funnily enough that would actually encourage me to update my game
@@dustinduzgames1276
It wouldn’t if you had the MS from the prologue, but I understand not everyone has that
9:15 FOR REAL LIKE THE DURABILITY AND THE DAMAGE ARE SO PERFECT (With a +10 damage enchantment it's almost as powerful as the mastersword ) his effect is just soo good when you are about to die W LIST W UA-camR
Gnarled Wooden Stick is my dark horse weapon. I mostly fuse it with giant spike balls to make a sick mace.
But I usually use the untainted royal one handed swords and lynel parts.
Great content! But I wish the corresponding video showed the particular weapon in action, rather than generic fight scenes.
I really don't understand the criticism of great swords, yeah you dont have your shield out like you do with a one handed sword but you can always just sheath the sword and then you do have a shield again, I like to flurry rush a lot so I do this constantly so that way using a claymore is just as safe as using a broadsword
Why not present the weapons by tiers instead? Or have time stamps? And if would be good to have a conclusion screen showing the tier rankings so someone can see where their Favorite weapons opened up
The Sprite shown for the Giant Boomerang is wrong... it also should be S Tier. It gets a 50% attack bonus just from throwing it at enemies & can hit them twice in a single throw. You missed this fact. Its fantastic, specially w Elemental fusions.
The mastersword doesn't double in power near gloom enemies, it gets x1.5 boost. It does power up to x2 against phantom ganon in the castle and ganondorf
The moment when he puts master sword in S 😮😮😮
18:27 unfortunately that isn’t the case, it does 30 damage to normal enemies, 45 to regular gloom enemies and 60 to Ganons
feathered edge is easily B tier. It retains its gust effect even when fused, making it pair immensely well with ice lizal horns or other ice fusions. Spear variant also gains this advantage, arguably better for striking enemies and then blowing them away or off cliffs with the frozen status. Like an upgrade to mushroom fused weapons.
I feel like the main benefit of the Eightfold Longblade's Wind Razor isn't in giving it elemental abilities, it's in fusing a Muddle Bud to it so the wind gusts give an AOE confuse without consuming the Muddle Bud. It's like a much better Forest Dweller weapon.
The elemental effects are more fun to use though.
one thing you ofc failed to mention is that you can go 1 heart all the time if you use that armor set you get from kilton's brother
since it reduces rubies instead hearts whenever worn
I didn't even know there was a Gloom Club. I fought Phantom Ganon and he dropped one. My jaw dropped when I saw it had a base base damage level of 50. I been playing the game for 3 months now and fought many phantom hands, and phantom ganons and never seen a gloom club before. Also hear they have a gloom spear too.
Funny how you didn't even mention the main use for the Royal Guard Claymore, aka hitting Lynels while mounted when its on its last hit for 4x damage!
Otherwise it should NEVER be used for anything else. Its not gamebreaking in any other way.... Considering you didnt even explain this. Your explanation on it sucked.
That dodge attack at 22:40 was Top Notch gaming
The reason I wouldn’t use the boulder breaker to break boulders is because I’d just use Yonobo. You can’t get the boulder breaker until after you get him, so you are guaranteed to have him if you have the weapon.
Really enjoyed your analysis (learned a lot) and watching you fight in the background. Thanks for the video!
the royal broadsword is better than the gloom sword, yet it doesn't go on s tier? ok...
Knight broadsword is one of my favourite weapons
Royal sword is s tier. You 1 shot flurry rush combo when you attach an ice gleok horn. The ice break multiplier and the royal flurry multiplier melts silver moblins in 1 flurry
Still watching, a couple of points. Gloom sword (and the other gloom weapons) have a drawback of gloom damaging you while you use them. My son discovered that this will not kill you. At the last heart it will stop penalizing you and let you just go. So...they put you to one heart...and then leave you alone. See where I'm going with this? Knight weapons. It's combinations that get the job done in this game. If you have fairies as a safety net then just try it as a strat. Very, very good.
The forest dwellers weapons also get a bonus good use from dazzlefruits. Stal enemies popping up are annoying. But you did go over the best use, so that's ok. They would be easy S tier if it worked with bomb flowers. I'd have to watch more to add more.
My favourites: Pristine royal broadsword + silver lynel horn + fierce diety. Also pristine zora sword (or spear) + molduga jaw + radiant armour + wet.
I feel like your underselling how good zora stuff is (i think its the best set of weapons in the game) its not hard to be wet basically all the time with water items, sidon, and the constant rain. you will kill literally everything in the game before you dry off one time. the zora sword is (when wet) base 24 and can reach upto 40 with a modifier then doubles anything fused to it, so a lynel horn will make the sword a 150. (being a one handed ato makes it better than the other 2 even if they have better power.) stronger than gerudo gear and more durable
Royal knights sword deserves to be higher, if you fuse it to a frost gleeok horn and do flurry rushed, you get to do an insane amount of damage
Royal Guard weapons on their very last hit it deals quadruple damage as well! I love my pristine RGC for Lynel slaying lol
Despite the lower damage, no other weapon type is better against normal enemies than Spears. Enemies can usually be stun locked by simply hitting them with it over & over.
It's their battle utility that makes them so useful, not their damage. The Royal Halberd should still be S Tier for its Durability & respectable power. Its one of the very best Spears.
Also, putting the Zora Spear in B Tier is straight up criminal. It is absolutely S Tier, easily! It's double damage bonus & high Durability easily make it one of the very best Spears in the game.
The master sword actually only goes up to 45 when you’re fighting gloom enemies
The Royal Spear does have the benefit of having more hits in a flurry rush, BUT I’m not sure what the math comes to, more hits might not matter with its lower attack compared to the sword
The Giant Boomerang is PROBABLY my favorite weapon….if it wasn’t for the bad throwing mechanic in this game, I’d place it in the bottom of S tier. Fusing an Ice Lizalfos Tail to one = insanity lol…or of course a Savage Lynel Horn for raw damage. When thrown it always does an additional +50% damage per hit, and hits on multiple enemies isn’t hard when using an elemental Lizalfos Tail. The Giant Boomerang fused to the Colgera Jaw is just TOO COOL. The bad boomerang throw mechanic is all that holds this weapon back from S tier….
For those NOT cheating using duplication methods on items, the Forest Dweller Spear could move up at least one tier, being able to create infinite smoke screens with a single mushroom is pretty damn busted imo….it’s not a good weapon, but it’s a GREAT tool in combat in tandem with the 1H Eightfold Blade….the sword is good too, but the spear is always gonna be the best option with its better durability and reach…..I’ve never tested the shield, but if the Forest Dweller Shield has the same effect as the melee weapons, I’d just go with the shield, since that’ll free up a weapon slot
You COULD argue the torch still has utility over other stuff since you can fuse a pine cone to one, thus creating a fire that’ll stay lit even in the rain….but that’s still pretty niche now….I always kept a torch in BotW, but they seem less useful in this game for sure
The 1H Magic Rod is really busted with ice magic specifically, it’ll freeze everything around you more easily than a normal weapon fused to a sapphire. The 1H rod is quick and has a much wider area of effect. The Ice Rod specifically is an S tier weapon and should ALWAYS be in your inventory. It’s still just as busted in this game as it was in BotW….I suppose the Staff and 2/H version of the Ice Rod are fine, but the 1/H version is the one you want.
Lastly, the Mighty Zonai weapons can be pretty decent when you have plenty Captain Construct IV Horns or are fighting Flux Construct III for their Cores….I could see placing maybe the 2H weapon up a tier just because those weapons are plentiful…maybe….otherwise, that whole weapon set is disappointing compared to the Ancient and Guardian set from BotW….oh well
Also, I could easily place the regular boomerang and the Lizalfos boomerang up a tier, with a +10 attack modifier they can do respectable damage when thrown as long as they have a strong fusion item attached. They perform well with elemental Lizalfos tails for extra range. They’re good weapons, they just need that +10 damage….I can see them as B tier definitely
I would personally say the movesets make this list feel kinda... Not entirely accurate.
Spears may have less damage but they're more reliable and have the combo, flurry rush and generally more than making up for their reduced damage due to the combination of range and combo potential. Hell I would not be surprised if the reduced damage thing gets patched out like the bug it is by the time DLC comes along.
Two handed swords and clubs all belong a full tier lower than where you put them because of how bad the category's moveset is, since charge attacks and throwing the weapon are the only good moves the weapon category has in the entire game. It's combos are slow and only hit twice, its flurry rushes only hit four times and in both cases the swing is so slow that one can down a few drinks in the time it takes Link to swing it twice. To put it simply, two handed swords and clubs do NOT live up to the stats, let alone the hype.
One handed is clearly the best though, letting you have a shield without fusing it to the weapon, has the most reliable moveset in the game, being fairly quick, having a decent combo, the statistically best flurry rushes in the game and fairly decent damage across the board, not counting sticks and torches. Add in the boomerangs mostly being one handers, and you have easily the best category just from the moveset alone.
The reduced damage for spears isn’t a glitch like you say it is; it’s a feature that Nintendo wants to hide, by showing the damage to be more than it actually is. This is probably why the Champion’s Tunic and Divine Beast helms don’t let you see enemy HP anymore- it would reveal the truth of the damage you’re being lied to about, the truth Nintendo doesn’t want you to know.
Also while most boomerangs are one handed, the strongest one (Giant Boomerang) is two handed. You underestimate its power when fused to a Silver Lynel Saber Horn.
RGC is a Lynel killer. That’s its only purpose, though. If you don’t like fighting Lynels, then it serves literally no purpose.
My first time doing the army i used the magic staff and just held the stamina move, froze everything in an instant, and blew them away with my trusty hudson guster. Needless to say, I didnt have a single problem getting to Ganondorf.
I'd argue sturdy stick for c. Its durability is pretty good and makes it very good as a early-mid game fusion host due to having more durability than decayed weapons which you can only get non decayed ones by the depths. No higher because an overall weak weapon. Scratch that it has utility as a pickaxe instant s tier.
Durability mechanics in video games can often be a double-edged sword, and "The Legend of Zelda: Tears of the Kingdom" is no exception. While these mechanics can add a layer of realism and strategy to the gameplay, they can also become a source of frustration for players. In the case of "Tears of the Kingdom," the durability system, while attempting to enhance the immersion and challenge, might end up coming across as more annoying than enjoyable for several reasons.
1- Constant Management: The durability system necessitates players to constantly manage their equipment, which can break unexpectedly during crucial moments. This constant vigilance can disrupt the flow of gameplay, forcing players to frequently pause and switch out gear, which can be particularly aggravating during intense combat or exploration scenarios.
2- Resource Drain: The need to repair or replace equipment that breaks can result in a drain on in-game resources, such as currency or crafting materials. This diversion of resources might hinder players from engaging in other aspects of the game, like upgrading or purchasing new equipment, leading to a sense of tedium and limited progression.
3- Unpredictability: While unpredictability can add an element of realism, it can also lead to situations where a crucial piece of equipment breaks at the worst possible moment. This can lead to feelings of helplessness and frustration, especially if players have invested time and effort into obtaining and upgrading their gear.
4- Impact on Exploration: Exploration is a fundamental aspect of "The Legend of Zelda" series, and the durability system can hinder players from fully enjoying the exploration aspect. Fear of breaking a valuable tool or weapon might make players reluctant to engage with certain enemies or scenarios, reducing the sense of wonder and curiosity that often accompanies exploration.
5- Limited Experimentation: Durability systems can discourage players from experimenting with different strategies and approaches, as they might be hesitant to use their precious gear for fear of it breaking. This can narrow down gameplay options and prevent players from fully embracing the game's mechanics and systems.
6- Lack of Reward: Many players find satisfaction in obtaining powerful and rare items in games. However, if these items are fleeting due to the durability system, the sense of accomplishment and reward can be diminished. This might discourage players from actively seeking out and using rare equipment.
7- Narrative Disconnect: The durability system can sometimes create a narrative disconnect. If a legendary sword or important story-related item is as fragile as any other weapon, it can feel inconsistent with the game's lore and storytelling, leading to a sense of immersion-breaking annoyance.
In conclusion, while durability mechanics can enhance the sense of challenge and realism in games, they must be implemented carefully to strike a balance between immersion and frustration. In "The Legend of Zelda: Tears of the Kingdom," the durability system has the potential to be more annoying than enjoyable due to its constant management, resource drain, unpredictability, impact on exploration, limited experimentation, lack of reward, and potential narrative disconnect. Game developers need to consider these factors when implementing such systems to ensure they enhance, rather than detract from, the overall player experience.
Holy shit what a well written comment good job
I think that the fact that enemies drop their horns solves a big part of this problem, esspecialy the resource drain, and the lack of reward problems. Also, the champion weapons being craftable and legendary weapons can be rebought for poes in bargainer statues help with this problem too.
I don’t know what you’re talking about with most of these. As long as you know how the fuse mechanic works, durability isn’t an issue. You just need to be willing to use your resources instead of hoarding them, and aside from armor upgrading (which I think is a bad mechanic) there’s no reason to not use your resources. A good base weapon can add a good effect and make a better weapon, but even a silver Bokoblan horn fused to a stick will get the job done. And considering you can carry hundreds of each fuse material, the inventory problem from BOTW isn’t a problem anymore. When I started playing I initially handled durability like BOTW, but once I realized I was unnecessarily hoarding fuse materials and stopped doing that, I stopped having any issues with durability.
@@ilikeme1234
Given the way they wrote it, it is sure to be copy/pasted from an article of some kind and not their own words.
Also armor upgrading isn’t a bad mechanic, how else are you supposed to have high defenses and set bonuses?
I have one last thing to say: do not tell people to use their resources. Having a complete inventory is the holy grail of most TotK and BotW players. If you take that away, you’ll regret it. Besides, item duplication glitches exist in an abundance.
I have nothing more to say. Have a good rest of day thinking on the wrongs you just stated.
Putting the Zora Spear in B Tier is straight up criminal. It is absolutely S Tier, easily!
It's double damage bonus & high Durability easily make it one of the very best Spears in the game.
Again, Spears are great in this game not due to their max damage but their battle utility. They are just so much more effective in practice during combat than other weapon types due to their speed & ability to stun lock regular enemies.
This is coming from someone who is an actual expert of the game & not someone who merely thinks they are but clearly isn't.
All Zonai weapons should be in A tier and up. They can be used in lightning storms they get a bonus attack with other zonai devices and horns and they are usable throughout the game it doesn't matter what "rank" it is. They all are good.
The soldier gear is by far under rated. Once you break the weapon and show up in the depths it becomes a go to weapon till half way through the game.
The Master Sword should be B tier at max. Too many hold backs for it to be good. One is you cannot detach any items you fused it with at terry town so you need to be careful what you attach to it. It's still good by itself but eventually the enemies health just becomes too much. Two is (I wish it could happen) when an item is attached and the master sword loses energy, the item doesn't return back to your inventory and I feel like this would have made the master sword a bit better. The last thing is (personal reasons) they should've made the master sword show people how strong it is. Kinda dumb that it's the only weapon that doesn't do that.
Eightfold longblade deserves low S tier imo, it’s charge attack is one of the best ways to deal damage to a crowd while only using one durability.
Mighty Zonaite sword is an easy S for me. With a captain IV horn, that's an easy 50+ damage that you can get for free because of the weapons that spawn on the Zonaite Forge island.
Honestly my favorite weapon in the entire game is the knights claymore
i need reasons
I feel like the removal of sheilds ato puts everything that isnt a one handed weapon bellow them
gloom weapons are best in early game cuz everything oneshots you already if you adventure into a dangerous area, is there any difference between having 6 hearts and 7 protection agains a lynel vs having just one heart?
Fusing gloom weapons to other ones is a waste of materials because of how weapon-to-weapon fusions work, just stick some big materials to your gloom sword and enjoy having near end game damage right at the start of the game, unfortunely gloom weapons are a bit fragile compared to others
The Master Sword actually had its damage reduced to 20 in TotK, in order to compensate for fuse
At least at base level (not around gloom)
on a side note bro sucks at killing lynels
oh my GOSH i first watched you on your og channel darkhero durring your monster hunter world im friends with you on psn its been a while how have you been good to see you posting on another channel too
I agree with most ratings on this list, but I feel like he did the royal spear dirty. I think that it just works the best with flurry rushes because it has way more hits than the o th we kinda of weapons, so I woulda put it above the other 2 royal weapons. I respect the opinion tho
Not really. It has lower damage than what is shown on the screen (I’m not lying, Croton has a video on it, how TotK lies to you with its damage numbers), and the amount of hits isn’t worth the low damage.
When it comes to flurry rushes, One-handed weapons have the highest damage output, followed by spears. Two-handed weapons deal the least damage.
@@aiexmonsterhunter
Spears have a way lower damage than what is shown, as stated in the video. You cannot tell me their multihit makes up for that.
@@catalyst539 True, but two-handed weapons only hit 4 times during the flurry rush, while spears hit 8-10 times. I actually did the maths comparing the three royal weapons with Silver-Lynel horns and the claymore was way below the other two in terms of total damage. And by the way, these calculations were made with the true attack values of the weapons, not the ones shown in-game
@@aiexmonsterhunter
I trust with the attack up+10 modifier as well?
If so then Nintendo did those spears dirty
Putting the royal claymore above the sword is nonsense. Longswords only do 4 hits in flurry rush compared to 7. With higher level fused materials the difference in base power isn't that significant, but getting almost twice as many hits in a single rush is.
Fun thing I like to do with soldiers spears is fuse a frost gleeok horn so it keeps refreezing the enemies lol
Are you nightmare of gloom hands?
I don't understand what is meant by "you have to hit multiple times to actually deal dmg with a spear." Mine usually one-taps most enemies 😭
zora weapons are A tier because you stay wet for longer than it takes sidon to recharge so it is basically infinite double damage.
putting the royal claymore a whole tier above the royal broadsword is insane
JGGSFNKHDHFCB WHAT DID THE ROYAL HALBERD DO TO HURT YOU
You actually do more damage with the broadsword because you get more hits during a flurry rush so the 2 handed version is effectively useless
Gerudo claymore, zora claymore, gloom weapons overrated
Forest dweller's weapons and eightfold blade should realistically be S tier for their synergy alone, that shit is broken
And the royal broadsword is absolutely S tier as well, it does 158-178 damage per hit before attack up
And magic rods with sapphires are too stupid to put in A