@@levifioravanti8021 It is for some, and if that's how you feel then you're set. It's people who want to make games who are instead making game engines that need a wake-up call.
Looks light a game engine from the 80's .Stunning CGA TANDY level , 4 -color graphics. Late 386 or early 486 era. I am doing fully immersive game development , including completely animated scenes, dynamic weather, and characters swimming. THIS the best? I will have to think about this. Look at the MAPS coming from UNREAL 5.4 . That's what I am doing.
I've been using it for quite some time, not sure why the dev keeps this "most powerful engine" thing going on, but it's definitely quite pleasant and easy to work with. The editor is not that janky, just needs some time to get used to where the things are, and the simplicity with which many game systems can be implemented is certainly appealing
It's really funny because Unreal Engine also claims the same title as "The most powerful real-time 3D creation tool" So I think Titan should actually sort this out with Unreal but I'm not sure Unreal is willing to rename itself to "The 2nd most powerful engine" And powerful means squat if the engine isn't accessible and has plentiful of user documentation and tutorials.
Been following this engine for many many years. I actually planned on using it at one point and I probably would be using it now if it wasn't for the pricing model they switched to. Unfortunately too many options now to justify a nobody like me giving away my measly pennies I make to another company. I get the criticism and mockery (probably deserved) but I actually think this engine would surprise most people on how powerful it actually is. Definitely not the most powerful in the world but I would still say its powerful.
yeh the same with me, when it was free and open source, I decided to give it a try and got very surprised, it was way better than it seemed to be. The web site, images and the demos make it no justice. Is obvious the guy that made this engine, is a excellent programmer but apparently was never able to really market his engine well. Specially when using such stupid wording has "more powerful engine in the world", pushing people to compare its images with UE5 for example, where it loses hands down and making people make fun of him and his product.
I mean, they probably didn't update that heading since they posted in 2000. If it looked that good in 2000, then I'd say they were right. It just didn't last.
Yep this engine is very programmers focused, don't get me wrong it has easy ways to handle models and other assets as well, you can literally drag and drop them into the code even, but the engine is certainly programmers first, because of the way the code editor is so integrated into it, you also "script" using "C++", is not really pure C++, is a C++ like custom language a tad more easy to use.
@@FilipCordas Kidding or not imo that is certainly true, for many programmers, I'm one btw, is not rare for good programmers to be bad artists and for good artists to be bad programmers. The tools with the best UI's have both programmers and artists working together feeding each other ideas.
This engine was actually impressive 10+ years ago, some mmo's were developped with it. Like any other engine it got shadowed by Unity and Unreal. Its probably an option is you are a good c++ dev who doesnt need the big machine that unreal is.
Seems kinda cool! Interact with code where it makes sense (almost everything), and visual stuff where it makes sense (level design). Keep it simple! Shame it's not open-source -- that could be a nice lane for it, TBH.
For a C++ based engine (besides unreal), I'm more interested in Hazel from Cherno, not because it's better than most others so far, but because he covers all the different areas in YT videos as development progresses, and since he at least has industry knowledge from when working on engines when he worked for EA.
Popularity is incredibly important for engines and frameworks. You need to have a reliably populated community to turn to when you need help as a developer who is new to a tool/system.
I've worked with it for quite some time a couple of years ago. The engine is special (EDIT: kinda, in its own way, and good things in it ), but not top-tier (obviously). The dev got more and more delusional. I was out when he did the Titan-Unreal-Unity comparison chart and couldn't drop the hate on Unreal...
think the biggest plus of this engine is how insanely fast it compiles.. like some of the games done in it would take 5-10 minutes to load with an engine like unity on my system and with this engine it is closer to 2 minutes. maybe a clunky editor but it is pretty powerful.
Damn, say what you want, but those titles are impressive, probably on par with Cryengine(not talking about the realism graphics), definitely more than Godot.
Well godot is on android but the code editing experience is pretty abysmal, you pretty have to use an external text editor (I like using acode) because the built in script editor doesn't really work with the on screen keyboard, especially since you're forced to edit in landscape mode so you literally can't even read what you're typing a lot of the time...
> "Esenthel" is a mix of words: Essential and Essence Essential and essence are... essentially the same word, but different parts of speech. A mix of these words is just one of these words.
You should really be writing a simple game like flappy bird in all these engines you showcase. That way real comparison can be made that goes deeper than "Oh hey, look at this game engine's UI"...
On the github it says "Titan Engine developed by Esenthel is The Most Powerful Open Source Game Engine in the World." I think they forgot the "open source" part from the website. Kinda strange because if it's open source how can there be licensing costs?
Just watched "World of Esenthel" demo.. Omg! Did you see that dragon flying on earth? Yes literally earth :p This looks like very powerful engine. Maybe its not most powerful but really good one i think.
I understand that you making fun of it, i tested it yesterday, it's actually very stable, optimized, have alot of good features. I hope it gets more attention.
Hey, don't you know the 34th Law of Power: Act like a king to be treated like one. The claim of being the most powerful is enough to draw attention. but it just about grabbing attention. whether people will stick to it and use it is an entirely different story ofc.
guy who made it has been calling it that for years, and mike is just now noticing it. i tried it quite a while ago, and it seemed like another "me too!" along the lines of leadwerks and s2 engine. but it's good that there is alot engines out there, we can all get it where we fit in.
@@ragnarrandom7367 Don't know anything about S2 engine but I know leadwerks is way inferior to this engine, the guy that made leadwerks obviously worked more on the tools looks to call attention than the engine features, platforms support, performance and stability.
Yes a few real games including a few MMO's were made with this engine, (the engine maker also made a few games of his own for PC and mobile) many people here are being way to harsh to the engine, because of the bs marketing talk but the engine is serious, imo people should try it before writing it off.
Sound like an Ultra Engine claim about the Unity comparison thing 🤣, but I find Ultra Engine has an interesting quirk like how the editor looks like Valve Hammer, I also find Titan Engine has there interesting feature, I might check it out later.
I am not a programmer but I heard this engine and it is an old engine and if they did not updated their site nor the title then in that time it may been the most powerful but dozens of engines exists and if you go check another ones you could find a similar page with early 2000 or mid 90' designs. At least the documentation seems correct and explaining. Most games made by the major engine users but there are life outside of those engines. Major studios with inhouse engines still exists and if someone already made an engine then there is little reason to replace it unless they cannot update beyond a point.
I was just perusing comments and there is stuff like that out there such as anything by TheGameCreators (FPS Creator, the infamous GameGuru {that's where a lotta yer Steam Greenlight asset flips were made}, etc.) However, I'm also aware of Easy FPS Editor which is another one of these accessible (and FOSS if that interests you) game engines. Meant for Wolfenstein 3D to Quake-era first person shooters (so much so that its 3D model format is the same format as Quake.)
The example code looks suspiciously like the sample code of game programming books around 18-20 yrs ago (DirectX 8.1 , 9.0 era). It could be a Chimera kind of source code stitching with every possible bookcode you can find. Even the features list look somewhat familiar. I am not here to judge if the engine dev has -copied- studied those bookcode. I do understand why the engine devs have the desire to gain some recognition sort of. 😅 They must have put serious effort and hard works into the engine they made. Perhaps a game engine aiming for the "Most Dev Friendly Engine in the World" is what game developers/wannabe really need nowaday.
If this is the "the most powerful engine in the world" IMO certainly not and also IMO the engine developer should rethink that marketing BS but is also not a bad engine either and has many many features and capabilities, I played around with it for a time, when it was totally free and open source and got pleasantly surprised.
@@Argoon1981 like, "we know we're obviously underpowered compared to the larger engines so we'll jokingly say we're the most powerful even though it's obvious to everyone we're not, as a way to lampshade that", or something? But hey, *maybe* I'm overthinking here : p
@@user-sl6gn1ss8p Yeh that "most powerful" marketing bs is not helping Esenthel rep, but the engine is really not bad, is nowhere near Unreal Engine but is certainly better than many here assume. IMO is better than current Godot 4, I know, because I've tested both, I stayed on Godot 4 only because, is not only totally free, is also open source.
Is superior in some ways, has more mature and stronger open world support/features (MMO's were made with it), a more mature 3D render and supports more platforms. But Godot has way larger community, more dev support, a dedicated strong 2D engine and the 3D engine, is getting better. Also Godot is a tad more artist friendly and Esenthel (Titan) is a tad more programmers friendly. So try both and see which one clicks with you.
Idk, I do not think C++ in Unreal is very complicated. In fact, I feel like it is a lot easier than the C++ I was used to when being in uni. So, I do not know why someone would move from Unreal to this. Like that is not enough of a reason for switching. And the Unity fanboys already fear C++ so these guys won't switch either. For Godot users this might be "too complicated", the only person I can think of would be some extreme hardcore users. Someone tell me if he is actually using this engine and why he uses THIS instead of Unreal, Unity etc.
I mean if it's entirely C++ based then if you're a god-like coding team then technically you can make basically anything with it ergo it's the most powerful game engine by technicality? That's the only logical basis for that claim.
Why reinventing the wheel. Fans should push UE team to bring C# support in their engine. Second most important is AI text to 3D model creater fans want to see but this can be left to a third party.
It has code examples for pretty much everything right in the editor, that you can copy paste or study and if you want to kickstart your game faster, there's game samples, some free but there's also paid that are more complete.
Kb.bp, D.text?!? It might be straightforward, but if the samples - or even worse, the engine API - uses 1-2 letter symbols then it's going to be hell to work with. Might be useful to get your toes wet in C++, but it'll probably be more productive to then figure out Godot's extensions and write your node logic in C++ there instead.
@@manoelBneto That is not true it has namespaces, exactly like C++. And btw even if it didn't had namespaces (that it has), they aren't a real requirement to make a game, they are just a way to organize code (create modules). There's a ton of older games made on C that have zero namespaces (at lest as c++/C# defines them) and they still organized their code, they just did it in other ways.
That is some wild claims from titan engine, it is no where near AAA engine or a ue5/unity competitor But did i really read "wat win7 folder icon, this is a dead engine !" ? You guys really care this kind of stuff ? The engine is a bit out dated ye, the UI is super simple and if you cant understand it, GL with ue5 or other engine out there. Cant judge the engine capabilities on this video really, some drawing technique are outdated/slow perf, its missing some features that other engine have, but its a solid engine that doesnt crash every 5 min, which UE5 does constantly.
This engine uses no blueprints, it even has no visual code editor where you link boxes together, is coding in the most spartan way, similar to say Raylib but way more advanced.
I think Unreal Engine would be powerful if it didn't have the issues it has. Also making back doors for China I'm good. So that makes Titan Engine more "powerful" than UE5.
Hey @gamefromscratch, there is any game engine out there that has an good support for modding the game? And what i mean by good: 1 - Fast (adding an interpetred script language over the base langua usually is too slow); 2 - Easy to develop (Has an good way to the modder actually see and extend the base game or other mods, possibly allowing debug the mod itself); 3 - Secure (Restrict the acess to resources outside the game environment, like networking, filesystem or other processes); 4 - Multi-platform (Allow execut the mod on same platforms as the game itself...) I looked A LOT for something like this, but never was able to find-it...
Modding capability is mostly determined by developers and if they choose to provide the tools needed to mod. Unreal Engine might seem hard to make it moddable but there's an alternative method called UnLua that allows you to expose game logic as Lua scripts to very easily modify the game. If you make an entire game around this, this makes modding a piece of cake and comes with the benefit of instant reload without compilation (correct me if i'm wrong)
You can call it old all you want and it does look oldschool but If game engines in 1998 add the power this engine has the gaming world would be very different today...
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Never heard of it = people fear the unknown = fear is power = the most powerful game engine.
simple
convinced me. time to switch to big titan
I'm sold!
Downloading the engine right away.
Simple Methamatics.
I feel like I know about it now. Are we nerfing it?
🤣
“the most powerful engine in the world”
_shows t-posing demon in grass_
A pose
XDD
Without any visually appealing shader applied to it.
Or any lighting other than basic GA
A power like that is beyond human comprehension
The "asbestos-free cereal" of game engines.
A little bit of asbestos is good for ya, builds character
It seems that we will have more game engines than games developed on those engines hahaha
Game engines are probably more fun to make than games too.
this is good. more game engines means more opportunities to attempt game development.
@@levifioravanti8021 It is for some, and if that's how you feel then you're set.
It's people who want to make games who are instead making game engines that need a wake-up call.
Exactly, “I made a game engine” kinda videos be around yet they don’t seem to use them
Looks light a game engine from the 80's .Stunning CGA TANDY level , 4 -color graphics. Late 386 or early 486 era. I am doing fully immersive game development , including completely animated scenes, dynamic weather, and characters swimming. THIS the best? I will have to think about this.
Look at the MAPS coming from UNREAL 5.4 . That's what I am doing.
Great engine! Love how it contains no mercury or lead
That's like saying, O3DE is the smoothest engine to use in the world.
If we measure the smoothness of the scalp, after all the stress it might be
I've been using it for quite some time, not sure why the dev keeps this "most powerful engine" thing going on, but it's definitely quite pleasant and easy to work with. The editor is not that janky, just needs some time to get used to where the things are, and the simplicity with which many game systems can be implemented is certainly appealing
The reason why anyone would keep “the most powerful engine” motto is pretty simple it’s easier to attract people that way.
Maybe they got real secret powers tho
Maybe they got real secret powers tho
@@damonlam9145 It's deceptive though. In the long run everybody will know that this is just another game engine that's everything but "powerful"
@@mirkoruhl9324 yeah I know, but it works for now which is why it’s still has an audience
You may not like it, but that's what a peak game engine looks like.
yeah... coppercube
It's really funny because Unreal Engine also claims the same title as "The most powerful real-time 3D creation tool"
So I think Titan should actually sort this out with Unreal but I'm not sure Unreal is willing to rename itself to "The 2nd most powerful engine"
And powerful means squat if the engine isn't accessible and has plentiful of user documentation and tutorials.
Esenthel is not a combination of the words essence and essential. It's just "essential" with a lisp. :V
🤣
Been following this engine for many many years. I actually planned on using it at one point and I probably would be using it now if it wasn't for the pricing model they switched to. Unfortunately too many options now to justify a nobody like me giving away my measly pennies I make to another company. I get the criticism and mockery (probably deserved) but I actually think this engine would surprise most people on how powerful it actually is. Definitely not the most powerful in the world but I would still say its powerful.
yeh the same with me, when it was free and open source, I decided to give it a try and got very surprised, it was way better than it seemed to be.
The web site, images and the demos make it no justice. Is obvious the guy that made this engine, is a excellent programmer but apparently was never able to really market his engine well.
Specially when using such stupid wording has "more powerful engine in the world", pushing people to compare its images with UE5 for example, where it loses hands down and making people make fun of him and his product.
I mean, they probably didn't update that heading since they posted in 2000. If it looked that good in 2000, then I'd say they were right. It just didn't last.
there is no such things game engine in 2000,this is a scam
@@lanchanoinguyen2914 except there was. have you heard of the quake engine?
Bryce, Vistapro, and VUE were also state of the Art. Now, they live in a museums.
@lanchanoinguyen2914 Torque Engine was a thing back then. Unreal Engine also. iD Tech Engine. Game engines definitely existed back then.
This looks like it's a great engine, the UI was definitely created by a c++ expect usable and intuitive to a c++ dev.
Yep this engine is very programmers focused, don't get me wrong it has easy ways to handle models and other assets as well, you can literally drag and drop them into the code even, but the engine is certainly programmers first, because of the way the code editor is so integrated into it, you also "script" using "C++", is not really pure C++, is a C++ like custom language a tad more easy to use.
@@Argoon1981 I was just kidding about c++ developers not being able to build UI that people can actually use 😅
@@FilipCordas Kidding or not imo that is certainly true, for many programmers, I'm one btw, is not rare for good programmers to be bad artists and for good artists to be bad programmers.
The tools with the best UI's have both programmers and artists working together feeding each other ideas.
Read "the most powerful" as "eats the most power to produce a single triangle"
With that claim I would expect "make triple A" button.
It never said it was easy
Most powerful does not mean easy.
They mean it throws the most electrical power at each frame of any engine.
This engine was actually impressive 10+ years ago, some mmo's were developped with it. Like any other engine it got shadowed by Unity and Unreal. Its probably an option is you are a good c++ dev who doesnt need the big machine that unreal is.
I see no clickbait
i actually remember following its development as a kid in the early 2000s. they posted cool development videos with progress. :D
In the world! No, the solar system! No, the galaxy! No, the universe! No, the multiverse! No, the omniverse!
This engine may be good but it needs far better website, UI and marketing.
“Zero bug tolerance”
I wish someday big engines will adopt that and fix their stuff before releasing haha.
Seems kinda cool! Interact with code where it makes sense (almost everything), and visual stuff where it makes sense (level design). Keep it simple! Shame it's not open-source -- that could be a nice lane for it, TBH.
For a C++ based engine (besides unreal), I'm more interested in Hazel from Cherno, not because it's better than most others so far, but because he covers all the different areas in YT videos as development progresses, and since he at least has industry knowledge from when working on engines when he worked for EA.
Popularity is incredibly important for engines and frameworks. You need to have a reliably populated community to turn to when you need help as a developer who is new to a tool/system.
I've worked with it for quite some time a couple of years ago. The engine is special (EDIT: kinda, in its own way, and good things in it ),
but not top-tier (obviously). The dev got more and more delusional. I was out when he did the Titan-Unreal-Unity comparison chart and couldn't drop the hate on Unreal...
Sorta like when you hear .44 magnum is "the most powerful handgun in the world," which wasn't even true at the time.
think the biggest plus of this engine is how insanely fast it compiles.. like some of the games done in it would take 5-10 minutes to load with an engine like unity on my system and with this engine it is closer to 2 minutes.
maybe a clunky editor but it is pretty powerful.
Damn, say what you want, but those titles are impressive, probably on par with Cryengine(not talking about the realism graphics), definitely more than Godot.
I’m still waiting for other game engines to make themselves available on mobile devices (the actual engines, not the games they make) like GDevelop.
Well godot is on android but the code editing experience is pretty abysmal, you pretty have to use an external text editor (I like using acode) because the built in script editor doesn't really work with the on screen keyboard, especially since you're forced to edit in landscape mode so you literally can't even read what you're typing a lot of the time...
"First they ignore you, then they laugh at you, then they fight you, then you win." - Titan Engine 2024
Mike throwing shade like Uncle Roger throws shade at Jamie Oliver's fried rice.
> "Esenthel" is a mix of words: Essential and Essence
Essential and essence are... essentially the same word, but different parts of speech. A mix of these words is just one of these words.
You should really be writing a simple game like flappy bird in all these engines you showcase. That way real comparison can be made that goes deeper than "Oh hey, look at this game engine's UI"...
Their website is an absolute Frutiger gem. How do you even find these?
Here comes the best engine in the world... with his year 2003 UI.
This is issue as old as time, when programmer makes UI instead giving this task to UX expert.
@@GreyDeathVaccine Exact.
If it doesn't create extra folders I didn't create like Unreal does, then I already like it better.
I think this engine description was written 20 years ago.
On the github it says "Titan Engine developed by Esenthel is The Most Powerful Open Source Game Engine in the World." I think they forgot the "open source" part from the website.
Kinda strange because if it's open source how can there be licensing costs?
The world’s most powerful engine in the world ever made. Please don’t look at any other C++ first game engines!
5% of all money the app makes for that thing?!? 😂 At least epic lets you make 1 mil first. 😆
Just watched "World of Esenthel" demo.. Omg! Did you see that dragon flying on earth? Yes literally earth :p This looks like very powerful engine. Maybe its not most powerful but really good one i think.
yes it open world features seem to be very good, imo is similar to Unigine on that aspect.
"The Most Powerful Game Engine In The World" could be a He-Man reference.
So it would be in Universe
They capitalized "The Most Powerful Game Engine in The World" like its a title, not a claim. 🤣
The most powerful game engine on my street
2:01 "is it the most powerful engine in the world? no, no its not"
you welcome
could be, dependant on the perspective,
Why does this looks like gamebryo but actual next gen (circa 2013)?
I understand that you making fun of it, i tested it yesterday, it's actually very stable, optimized, have alot of good features. I hope it gets more attention.
Hey, don't you know the 34th Law of Power: Act like a king to be treated like one. The claim of being the most powerful is enough to draw attention.
but it just about grabbing attention. whether people will stick to it and use it is an entirely different story ofc.
guy who made it has been calling it that for years, and mike is just now noticing it. i tried it quite a while ago, and it seemed like another "me too!" along the lines of leadwerks and s2 engine. but it's good that there is alot engines out there, we can all get it where we fit in.
@@ragnarrandom7367 Don't know anything about S2 engine but I know leadwerks is way inferior to this engine, the guy that made leadwerks obviously worked more on the tools looks to call attention than the engine features, platforms support, performance and stability.
oh, Lucius was made with this? thats cool
Yes a few real games including a few MMO's were made with this engine, (the engine maker also made a few games of his own for PC and mobile) many people here are being way to harsh to the engine, because of the bs marketing talk but the engine is serious, imo people should try it before writing it off.
"The most powerful game engine in the world"
Mike: "no it's not"
LEAVE THAT LITTLE GUY ALONE
I think, THINK, it may be due to the low level things you can do with c++ such as memory management.
I am also developing a game engine on streams :D but I have a slow progress because I am explaining a lot of stuff
developer of this engine will not be facing internet easily XD
Certainly one of the engines of all time
Sound like an Ultra Engine claim about the Unity comparison thing 🤣, but I find Ultra Engine has an interesting quirk like how the editor looks like Valve Hammer, I also find Titan Engine has there interesting feature, I might check it out later.
I am not a programmer but I heard this engine and it is an old engine and if they did not updated their site nor the title then in that time it may been the most powerful but dozens of engines exists and if you go check another ones you could find a similar page with early 2000 or mid 90' designs. At least the documentation seems correct and explaining.
Most games made by the major engine users but there are life outside of those engines. Major studios with inhouse engines still exists and if someone already made an engine then there is little reason to replace it unless they cannot update beyond a point.
Finally the paint comes off that puny UE5 thingy!!
why no one makes the most user friendly engine in the world?
skill issue
I was just perusing comments and there is stuff like that out there such as anything by TheGameCreators (FPS Creator, the infamous GameGuru {that's where a lotta yer Steam Greenlight asset flips were made}, etc.)
However, I'm also aware of Easy FPS Editor which is another one of these accessible (and FOSS if that interests you) game engines. Meant for Wolfenstein 3D to Quake-era first person shooters (so much so that its 3D model format is the same format as Quake.)
I wish stride was like this. I'd dip from unreal engine to this type of thing if it was open source and up to this point.
If it doesn't have every single graphical effect dependent on TAA and denoising, then it's better than Unreal Engine lol
it would be better if we get MOST OPTIMIZED game engine in world . I am tired of shitty games in unreal engine
endesga is building it
The website alone tells you their claim is bogus.
The caveat is that it's only the most powerful when you have a phd in computer science and linear algebra.
The example code looks suspiciously like the sample code of game programming books around 18-20 yrs ago (DirectX 8.1 , 9.0 era). It could be a Chimera kind of source code stitching with every possible bookcode you can find. Even the features list look somewhat familiar. I am not here to judge if the engine dev has -copied- studied those bookcode. I do understand why the engine devs have the desire to gain some recognition sort of. 😅 They must have put serious effort and hard works into the engine they made.
Perhaps a game engine aiming for the "Most Dev Friendly Engine in the World" is what game developers/wannabe really need nowaday.
at least this game engine doesnt made me to wait to compile
the powerful engine is the world that has been tested and we know of "publicly" is unreal engine.
Wait, is that the successor of 3d game builder?
You should cover The G3D Innovation Engine.
I did ages ago and I'm not sure anything has really changed
@@gamefromscratch oh i didn't realize
Why they put demon on title picture?
Because author thinks it looks badass.
Do Blitz3D Engine next, Mike.
The demon looks like the devil from smiling friends
Looks cool. Wicked Engine is another really good one.
If this is the "the most powerful engine in the world" IMO certainly not and also IMO the engine developer should rethink that marketing BS but is also not a bad engine either and has many many features and capabilities, I played around with it for a time, when it was totally free and open source and got pleasantly surprised.
Honestly, I read that as some sort of self-deprecating joke
@@user-sl6gn1ss8p What do you mean?
@@Argoon1981 like, "we know we're obviously underpowered compared to the larger engines so we'll jokingly say we're the most powerful even though it's obvious to everyone we're not, as a way to lampshade that", or something?
But hey, *maybe* I'm overthinking here : p
@@user-sl6gn1ss8p Yeh that "most powerful" marketing bs is not helping Esenthel rep, but the engine is really not bad, is nowhere near Unreal Engine but is certainly better than many here assume.
IMO is better than current Godot 4, I know, because I've tested both, I stayed on Godot 4 only because, is not only totally free, is also open source.
How does it compare to something like Godot?
Is superior in some ways, has more mature and stronger open world support/features (MMO's were made with it), a more mature 3D render and supports more platforms.
But Godot has way larger community, more dev support, a dedicated strong 2D engine and the 3D engine, is getting better.
Also Godot is a tad more artist friendly and Esenthel (Titan) is a tad more programmers friendly. So try both and see which one clicks with you.
yeah, if "world" was a city with population of 100 peoples
From the most bubble-trapped developers in the world?
Idk, I do not think C++ in Unreal is very complicated. In fact, I feel like it is a lot easier than the C++ I was used to when being in uni. So, I do not know why someone would move from Unreal to this. Like that is not enough of a reason for switching. And the Unity fanboys already fear C++ so these guys won't switch either. For Godot users this might be "too complicated", the only person I can think of would be some extreme hardcore users.
Someone tell me if he is actually using this engine and why he uses THIS instead of Unreal, Unity etc.
I mean if it's entirely C++ based then if you're a god-like coding team then technically you can make basically anything with it ergo it's the most powerful game engine by technicality?
That's the only logical basis for that claim.
Why reinventing the wheel. Fans should push UE team to bring C# support in their engine. Second most important is AI text to 3D model creater fans want to see but this can be left to a third party.
Heh, anyone remember "The Adventures of Pete & Pete"?
As long there is docs and lesson how it work it should be fine.
It has code examples for pretty much everything right in the editor, that you can copy paste or study and if you want to kickstart your game faster, there's game samples, some free but there's also paid that are more complete.
im gonna stick with Bevy :b
Kb.bp, D.text?!?
It might be straightforward, but if the samples - or even worse, the engine API - uses 1-2 letter symbols then it's going to be hell to work with. Might be useful to get your toes wet in C++, but it'll probably be more productive to then figure out Godot's extensions and write your node logic in C++ there instead.
And it doesn't seem to even use namespaces.
@@manoelBneto That is not true it has namespaces, exactly like C++. And btw even if it didn't had namespaces (that it has), they aren't a real requirement to make a game, they are just a way to organize code (create modules).
There's a ton of older games made on C that have zero namespaces (at lest as c++/C# defines them) and they still organized their code, they just did it in other ways.
You know it's a lie, when you see that red lying killing thief of an ant on the picture
That is some wild claims from titan engine, it is no where near AAA engine or a ue5/unity competitor
But did i really read "wat win7 folder icon, this is a dead engine !" ? You guys really care this kind of stuff ? The engine is a bit out dated ye, the UI is super simple and if you cant understand it, GL with ue5 or other engine out there. Cant judge the engine capabilities on this video really, some drawing technique are outdated/slow perf, its missing some features that other engine have, but its a solid engine that doesnt crash every 5 min, which UE5 does constantly.
If you wanna use cpp, just use UE5. That's the proper way because blueprints are for scripting, not for building full games.
This engine uses no blueprints, it even has no visual code editor where you link boxes together, is coding in the most spartan way, similar to say Raylib but way more advanced.
Better than unreal.
I think Unreal Engine would be powerful if it didn't have the issues it has. Also making back doors for China I'm good. So that makes Titan Engine more "powerful" than UE5.
its just Jeremy Clarckson did the marketing The Most Powerful Game Engine ...In The World
If you're game engine need Nvidia GeForce RTX 9090 256TB minimum, yea! That's powerful.
Clarkson tought how to pronounce it correctly.
You say that something is the most something something..
*count to at least 7*
..in the world
Yeah, I still can't see/hear those three words without hearing it in Jeremy Clarkson's voice.
How can they claim it? One word, "Puffery."
Hey @gamefromscratch, there is any game engine out there that has an good support for modding the game? And what i mean by good: 1 - Fast (adding an interpetred script language over the base langua usually is too slow); 2 - Easy to develop (Has an good way to the modder actually see and extend the base game or other mods, possibly allowing debug the mod itself); 3 - Secure (Restrict the acess to resources outside the game environment, like networking, filesystem or other processes); 4 - Multi-platform (Allow execut the mod on same platforms as the game itself...)
I looked A LOT for something like this, but never was able to find-it...
Modding capability is mostly determined by developers and if they choose to provide the tools needed to mod.
Unreal Engine might seem hard to make it moddable but there's an alternative method called UnLua that allows you to expose game logic as Lua scripts to very easily modify the game. If you make an entire game around this, this makes modding a piece of cake and comes with the benefit of instant reload without compilation (correct me if i'm wrong)
If so what should Epic games claim as UE ?
Epic ?
Greatest in the milky way galaxy ?
“The Most Epic 3D Game Creation Toolset in the World” certainly fits UE5's description. 😄
"...royalty fee.." LMAO, nno thanks Titan, I'm out 😂😂
its giving "Worlds best hamburgers!"
it looks like Minecraft for adults wtf...no way
The Most Powerful Game Engine In The World in 1998*
You can call it old all you want and it does look oldschool but If game engines in 1998 add the power this engine has the gaming world would be very different today...