Another classic. I watch a Sarge video, then go out and try to do the same. The results are painfully different but I love the confidence I get from watching total boss runs.
Puttin' me to shame!😂 bruh, I used the EXACT same loudout (minus the Stun grenades, might have been a good idea) on the same planet, same mission, solo on level 7, and I got CREAMED! You are a GOD, my friend. I'm learning from watching you that I stay in one place too fuckin long, I think that's my problem😂
I really love the commando, ran 4 orbitals + commando with tenderizer and grenade pistol and did 3 ops no-death last night. Super super versatile with a really low cooldown to match tbh. I wouldn't be surprised if it got nerfed down the line.
I am surprised that you can't reload the Commando, but other than that, I think it is pretty well balanced. I also like that they added a rain modifier, it isn't much, but it is nice to see something new that doesn't strictly negatively impact things.
Same, but just wait until Alexus comes back from vacation and you'll have to aim for vents in order to destroy fabs 🤣 The new map is decent, but a bit laggy sometimes. Prolly cuz of all the branches flying around.
It's that old growth wood. Cluster strikes seem to pen better, lots of little bomblets that can rain down between branches instead of hitting a trunk and then detonating.
You can actually throw seaf ammo instead of the normal drop and pick back up method, rinse and repeat. When you pick up the ammo, switch weapons and you'll throw the shells in the direction you're looking. You just have to time it right. You may need to look up slightly to get the distance. It's a handy trick when it comes to seaf shells, and explosive cans. Saves a bunch of time. Cheers
yo Sarge, quick question if you have the time. having seen a number of eagle air strikes and even the orbital strike getting intercepted by the huge ass trees and thus not hitting thier targets, would you see something like the orbital airburst or orbital gattling as better alternatives? thanks ❤
Whats ur thought process when getting swarmed? Like, ive gotten to where i can successfully pull off a no death run on level 7 but on lvl 8 and up im getting swarmed so much im having a hard time juggling completing objectives and fighting the swarms which always leads to time running out. Got any tips?
@@raypang8400 A, you don't have to do it at all B, they give bonus C, It makes sense for them to be there, we are literally behind enemy lines In short they are optional objectives, so your first line is de facto not true
@@K_Balu A they are really not stated as primary or secondary objectives. B they give bonus and that is worst because now you don't do the chores will end up with less reward and doing the chore makes the whole game grindy and not fun. C yes it make sense to have enemy in enemy territory but no it does not justify every map every mission type every damn encounter are the same outposts that you do it over and over and over and over and over again. Bonus for you, the new commando just shows how bad the situation is. the commando conveniently has multiple shots and can destroy factories from any angle. This factory/ big nest thing is just a cheap and useless annoying mechanics that Arrowhead understands now and give you a cheap tool to easily finish them. Commando was a multiple shot assisted reload anti-infantry and anti-tank support weapon that shoots homing missile like the spear. They wasted it and make it multiple RPGs bound by a bandage. whatever you say, whatever you like, I am not stopping you. just saying game design like this is what makes the game die. Lazy repetitive useless optional content that try to prolong game time with underdeveloped primary and secondary objectives.
I have found that watching these has made me a much better player. I nearly always run jetpack now because of Sarge.
Saaaaaaame
4th artillery shell, juggled *over* the boxes?? Chef's kiss.
you play as though you have 12 fingers.
Another classic. I watch a Sarge video, then go out and try to do the same. The results are painfully different but I love the confidence I get from watching total boss runs.
Puttin' me to shame!😂 bruh, I used the EXACT same loudout (minus the Stun grenades, might have been a good idea) on the same planet, same mission, solo on level 7, and I got CREAMED! You are a GOD, my friend. I'm learning from watching you that I stay in one place too fuckin long, I think that's my problem😂
38:23 absolute cinema
Finally my prayers are answered.. Sarge playing the new Commando 🎉
I really love the commando, ran 4 orbitals + commando with tenderizer and grenade pistol and did 3 ops no-death last night. Super super versatile with a really low cooldown to match tbh. I wouldn't be surprised if it got nerfed down the line.
Shh! 😂
I am surprised that you can't reload the Commando, but other than that, I think it is pretty well balanced. I also like that they added a rain modifier, it isn't much, but it is nice to see something new that doesn't strictly negatively impact things.
Same, but just wait until Alexus comes back from vacation and you'll have to aim for vents in order to destroy fabs 🤣 The new map is decent, but a bit laggy sometimes. Prolly cuz of all the branches flying around.
You could have worn one of the Peak Physique armors for that Arnold Schwarzenegger feel lol
True, but the ability to see the layouts of both heavy outposts from across the map came in clutch at the very end
@@Sarge94 Maybe, but as Helldivers, drip must come first
1more subscriber !💪🏼
those tree trunks are solid AF
airstrikes barely penetrate 😂
It's that old growth wood. Cluster strikes seem to pen better, lots of little bomblets that can rain down between branches instead of hitting a trunk and then detonating.
WICKED WICKED, Jungle is massive !
Sarge - by deliberately summoning the horde did you delay them arriving at the extraction?
Yeah it's a pretty common strategy. Dropships can appear once every 2 minutes, with a few exceptions.
That extraction though!!!
You can actually throw seaf ammo instead of the normal drop and pick back up method, rinse and repeat. When you pick up the ammo, switch weapons and you'll throw the shells in the direction you're looking. You just have to time it right. You may need to look up slightly to get the distance. It's a handy trick when it comes to seaf shells, and explosive cans. Saves a bunch of time. Cheers
We. Know.
yo Sarge, quick question if you have the time.
having seen a number of eagle air strikes and even the orbital strike getting intercepted by the huge ass trees and thus not hitting thier targets, would you see something like the orbital airburst or orbital gattling as better alternatives? thanks ❤
Haven't tested them on jungle planets yet, but as long as they don't hit trees, they could be a solid option.
awesome!
Could you do tier lists vids? Bug and bot for every weapon / throwable and stratagems ? Even boosters and armor passives if u feel like it
Was excited to see the first real commando build you would make. Solid! 🫡
Quadruple tubed launcher: check
Jumpack ninja: check
No need for underwear: check
Triple commando confirmed.
Whats ur thought process when getting swarmed? Like, ive gotten to where i can successfully pull off a no death run on level 7 but on lvl 8 and up im getting swarmed so much im having a hard time juggling completing objectives and fighting the swarms which always leads to time running out. Got any tips?
Hey sarge will you be trying forever winter?
It's possible, i was actually planning to buy it right after launch, but then saw how wonky the AI was and decided to wait.
Do you feel that the eagle airstrike is worth it on jungle maps?
Need more sample now 😉
damn lots of random support weapons lying around on this mission
Pls can I play with u some other day 👏🏽🥹
look at those red zones and I alreaddy want to exit game
What red zones? The enemy outposts? What of them then
@@K_Balu they are not objectives, just chores. added only to prolong mission and in-game time
@@raypang8400 A, you don't have to do it at all
B, they give bonus
C, It makes sense for them to be there, we are literally behind enemy lines
In short they are optional objectives, so your first line is de facto not true
@@K_Balu A they are really not stated as primary or secondary objectives. B they give bonus and that is worst because now you don't do the chores will end up with less reward and doing the chore makes the whole game grindy and not fun. C yes it make sense to have enemy in enemy territory but no it does not justify every map every mission type every damn encounter are the same outposts that you do it over and over and over and over and over again. Bonus for you, the new commando just shows how bad the situation is. the commando conveniently has multiple shots and can destroy factories from any angle. This factory/ big nest thing is just a cheap and useless annoying mechanics that Arrowhead understands now and give you a cheap tool to easily finish them. Commando was a multiple shot assisted reload anti-infantry and anti-tank support weapon that shoots homing missile like the spear. They wasted it and make it multiple RPGs bound by a bandage.
whatever you say, whatever you like, I am not stopping you. just saying game design like this is what makes the game die. Lazy repetitive useless optional content that try to prolong game time with underdeveloped primary and secondary objectives.