Great tips! As a high ranked player I would like to add to the #2 tip don't jump in fights. I think at a beginner level this is a really good tip and you will have a lot more success if you are staying grounded and strafing well. That being said there are notable exceptions, Jumping close range gives you an advantage that you are harder to headshot as well as getting easier headshots yourself, which is really important against dmrs, and when peaking left hand angles it is often worth double jump ads peaking(if you have to swing left, but it should be avoided) Other than that, the thing with jumping is that you are basically hard commiting to a fight so when you jump it is usually a situation where either you or your enemy will die i like comparing it to crouch spraying in val.
I think this point makes tip 2 actually make sense. Cause you DO want to be jumping in fights when it is advantageous for you or to make it harder for your opponent. But at ranges it does lead to predictable, easy to hit shots.
#2 As a player from CN and played with other high ranked CN players I would say don't jump if you don't know what you're doing Double hop shoulder aim is a common tech here since it's allow you get have less trackable movement with high momentoum while leave you fairly accurate in the air. It also increase your vertical status in which help you win gunfights since aiming up suddenly is quite unnatural to the arm, same reason why you want to be high grounded
As for the tip for Dont Jumb in Fights, I disagree to that.. as someone who's always gets matched up with better aiming than me, I always get offed taking gun fights but when I do the jump pivot mechanic, it messed their aim reflex, although it takes a while to practice it as the aim movement must move when going for the 2nd jump from the opposite side so you have to readjust
Yeah that part should be elaborated in more. Don't just blindly jump because unless they have really bad tracking it makes you an easier target. But if you practice wave bouncing/air strafing it's insanely powerful
I disagree too. even rank 1 at this time jumps. maybe it's just easy to track for this uploader. looking at replays, I jump in bad situations and it saves me nearly every time
Thank you. I've been practicing double jumping in close range fights because I've been seeing people doing it to me and thought it was the reason I was losing most gun fights Now I think I should just practice my tracking and stay grounded
Don't totally ignore the mechanic, it can work depending on the situation and the agent you're playing. Flavia for instance has a very accurate hip fire even when midair.
Awesome tip: don't play with music... unfortunately you'll notice that the music goes down while you shoot or do some things, basically the game is muffling the song. ngl i will still play with music so then just forget this
is string speed always better than string damage reduction? I'm wondering since semi auto weapon would stringify constantly in close range fight, so I thought damage reduction might be good.
I think generally the speed is better because you're also harder to hit when moving faster. The damage reduction can be alright, but given abilities that make you unable to stringify and the benefit of quicker movement, I think most of the time the damage reduction isn't worth it. You can do what works best for you though.
Great tips! As a high ranked player I would like to add to the #2 tip don't jump in fights. I think at a beginner level this is a really good tip and you will have a lot more success if you are staying grounded and strafing well. That being said there are notable exceptions, Jumping close range gives you an advantage that you are harder to headshot as well as getting easier headshots yourself, which is really important against dmrs, and when peaking left hand angles it is often worth double jump ads peaking(if you have to swing left, but it should be avoided) Other than that, the thing with jumping is that you are basically hard commiting to a fight so when you jump it is usually a situation where either you or your enemy will die i like comparing it to crouch spraying in val.
I think this point makes tip 2 actually make sense. Cause you DO want to be jumping in fights when it is advantageous for you or to make it harder for your opponent. But at ranges it does lead to predictable, easy to hit shots.
#2
As a player from CN and played with other high ranked CN players I would say don't jump if you don't know what you're doing
Double hop shoulder aim is a common tech here since it's allow you get have less trackable movement with high momentoum while leave you fairly accurate in the air. It also increase your vertical status in which help you win gunfights since aiming up suddenly is quite unnatural to the arm, same reason why you want to be high grounded
Same, I don't think that one was a useful tip
Indeed, somehow it makes you look like a walking dummy target for good aimers
Thanks for these tips!
As an experienced shooter player.
I find simple tips easier to understand.
As for the tip for Dont Jumb in Fights, I disagree to that.. as someone who's always gets matched up with better aiming than me, I always get offed taking gun fights but when I do the jump pivot mechanic, it messed their aim reflex, although it takes a while to practice it as the aim movement must move when going for the 2nd jump from the opposite side so you have to readjust
Yeah that part should be elaborated in more. Don't just blindly jump because unless they have really bad tracking it makes you an easier target.
But if you practice wave bouncing/air strafing it's insanely powerful
I disagree too. even rank 1 at this time jumps. maybe it's just easy to track for this uploader. looking at replays, I jump in bad situations and it saves me nearly every time
wait even in this uploader's own clip when talking about not jumping in fights, he jumps like 3 times himself lol
Thank you for the important information!
Thank you.
I've been practicing double jumping in close range fights because I've been seeing people doing it to me and thought it was the reason I was losing most gun fights
Now I think I should just practice my tracking and stay grounded
Don't totally ignore the mechanic, it can work depending on the situation and the agent you're playing. Flavia for instance has a very accurate hip fire even when midair.
thankyou this helps a lot :))
every time I shoot the enemy, my aim point will go up, how do I make it so that my aim stays
Awesome tip: don't play with music... unfortunately you'll notice that the music goes down while you shoot or do some things, basically the game is muffling the song.
ngl i will still play with music so then just forget this
the #2 is good for beginner and it's depend on the player if u confident at ur aim and want to carry team jump peak is nesscessary ngl
is string speed always better than string damage reduction? I'm wondering since semi auto weapon would stringify constantly in close range fight, so I thought damage reduction might be good.
I think generally the speed is better because you're also harder to hit when moving faster. The damage reduction can be alright, but given abilities that make you unable to stringify and the benefit of quicker movement, I think most of the time the damage reduction isn't worth it. You can do what works best for you though.
@@SeaJayEsports alright thx for the reply 😀
I like to turn 90 degree whenever i glide in a fight
W vid, keep it up goat
This guy is sounds a lot like LS from league right??????