Random Boosters?! All Changes in Moonview Highway! | Classics VS Mario Kart 8 ANALYSIS

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 60

  • @frankieseward8667
    @frankieseward8667 Рік тому +34

    This track definitely stands out visually for sure. And the random boosts does spice things up.

  • @leakdeo
    @leakdeo Рік тому +25

    whoa, wasn't expecting a musical breakdown of moonview highway! amazing job describing everything!!

    • @PeachToadstool
      @PeachToadstool Рік тому +11

      Thank you! Musical analyses are done for each Booster Course, and there's a link to the playlist for my music analysis series, Melodies of Gaming, in the description, too.

  • @mattzai19
    @mattzai19 Рік тому +18

    There's a bit more to those dash panels in 8 Deluxe's version of Moonview Highway. I believe it's already said, but those dash panels are much larger than Tour and the original Wii version and take up an entire width. Oh, also, no trucks in 8 Deluxe follow any Bob Omb cars and because of that, they are seen on their own and only drive on the right side of the road alongside the Cars. All Trucks and Surfboard Trucks drive exclusively on the left.

    • @PeachToadstool
      @PeachToadstool Рік тому +6

      Ah, you're right! I seem to have mentioned the size difference in All Changes in Athens Dash, but not this analysis. And I didn't realise trucks stayed on the left side! Nice catch!

  • @Marshall.R
    @Marshall.R Рік тому +8

    *Other gameplay details not mentioned:*
    -The wallride section visible at 2:02 was removed along with the trickable slope that elevated the grass patch
    -All item boxes in the first section were removed except for the two standard sets and the extra boxes at the dash panel ramp. Those standard sets also no longer have gaps where the traffic would drive through
    -The guard rail was also extended to cover both sides of the bridge
    -All dash panels that spanned the entire width of the road are now removed, but the ones that remain are now the width of one entire lane
    -Dash panels are now eligible to appear much closer to the finish line than before
    -Vehicles in the left lane now travel 50% faster than vehicles in the right lane (before it was the same), and the spacing between all vehicles is now less consistent
    -The exact number of vehicles on the map is now 16 compared to 28, with 3 being surfboard trucks that help the racer more than harm them
    -Bomb cars are no longer absent from Time Trial mode. Additionally, they now have much larger hitboxes and can roam on their own without being accompanied by a truck
    -Bomb cars are now exclusive to the right lane, and trucks are exclusive to the left lane
    Overall, one would be surprised how different this course is compared to its Wii iteration... in ways that mostly undermine the course design established in the original. Awesome analysis though!
    *EDIT:* Additionally, vehicles in the left lane drive unusually wide when taking the right U-turn before the bridge, and vehicles in the right lane drive just as wide when taking the left turn right before the bridge. No idea why this would be the case.

    • @PeachToadstool
      @PeachToadstool Рік тому +3

      - Oh shoot; you're totally right regarding the bank at 2:02 and everything in the geometry there. For some reason, this was passed up, probably because of my prior research already done for the Tour video, but that was a Biggest Changes video, so relying too much on that was bound to have something fall through the cracks, even when scanning the course again.
      - Item boxes many times aren't mentioned unless they're of particular interest--same for coins.
      - Not sure what you mean by the guardrail. Was this change made in Tour or 8 Deluxe? One extended guardrail is mentioned at 1:57.
      - I may have tried to include the long Dash Panels as part of an umbrella change than calling to them specifically, but I noticed them during research. Sorry about that.
      - I think the Dash Panels closer to the finish line are the result of the track compression made in Tour. Am I mistaken here?
      - Those are some really interesting additional vehicle details. It would've been interesting to have kicked back and just watched all the traffic and asked many questions about how they interact, beyond what was done. You did a great job checking out all of this.
      - See above.
      - See above.
      - See above.
      Hopefully errors made here won't be repeated in a future analysis. It really goes to show that even 30 videos like this and some sort of significant mistake can be made in judgment. Thank you for taking the time to check all of this.

    • @Marshall.R
      @Marshall.R Рік тому +3

      @@PeachToadstool -Usually, I agree that item box placements are rather unremarkable, though in this case I considered the placements to be relevant to the risk/reward course design present in the original track.
      -In the original Wii version, you are able to fall off the sides of the bridge because there is no guard rail anywhere along it. That was changed in the Tour and 8 versions.
      -I have not examined the course geometry of the second half enough to know whether this is intentional or just a side effect of the compression that went untouched (I am personally inclined to believe the former), but yeah, the last dash panel can now appear right by the last set of tollbooths rather than a good distance away from it.
      But hey, do not worry about anything here that may have been missed. Your analysis videos nonetheless always maintain such a great standard of quality even in areas I know nothing about such as music, I am very appreciative of your effort! Meanwhile, I'm just some guy who really wanted Moonview Highway to return, got infuriated by how bad the gameplay of its remake is, and have been studying the course since to back up my claims.

    • @PeachToadstool
      @PeachToadstool Рік тому +2

      - Fair enough! I do mention special items or coin setups, and risk vs. reward would be a good reason to mention.
      - Ah, yes; I see now! It's part of the bridge's redesign, so I used an umbrella coverage there, but where I erred is that it affects the gameplay, so at least that part should have been isolated as a gameplay change. It seems this is one of the sloppier jobs I've made from trying to take certain analysis shortcuts (an older video I created combined with just moving on too quickly). I'd like to say that I'll try to be more careful next time, but it's a lot of trial and error in balancing time spent assessing and create an overall interesting product. I come from the 'accuracy' side of things, so I screw up a lot when it comes to time, and so certain decisions can cause accuracy to plummet, like with Wave 1's general assessment last year. I'll see what I can do going forward.
      - There are some models you can check out to see what is happening from a different perspective. I use both direct footage that I take and models for a different view, and no one else is involved in these projects other than Tom with the thumbnails and Tris with Tour footage. So it's mostly a one-person project each analysis.
      Thank you again for your time.

  • @arya_moghadam
    @arya_moghadam Рік тому +6

    I was so happy this course has been so much more love in recent months. It had not been remade until Mario Kart Tour announced it in the Night Tour, and just only a couple weeks later, it got brought into Wave 5 of Deluxe! And the Switch version may not have the same chaos it did like in the Wii (since there’s not too many crazy drivers lol) but I’m just so happy this amazing highway course has been shown a lot of love.

  • @ZMYaro
    @ZMYaro Рік тому +3

    @ 6:39 Some highways use X and down-arrow signs for lanes that are only open during certain hours, or that change direction at different times of the day (e.g., inbound when people are commuting into a city in the morning and outbound when commuting out in the evening).

    • @PeachToadstool
      @PeachToadstool Рік тому +3

      Oh, that's an interesting bit of trivia! Didn't know this; thanks!

  • @digitalgamer457
    @digitalgamer457 Рік тому +15

    I can easily say the Moonview is my favorite for Wave 5. I can easily see why so many people wanted this course back!

  • @bigcheese123
    @bigcheese123 Рік тому +6

    Vocals were also added in the Switch's techno variation. Just before the loop, "Go! Go! Go!" can be heard.

    • @PeachToadstool
      @PeachToadstool Рік тому +3

      Those are the more percussive synth stabs that are similar to what a DJ might have in the arsenal.

    • @bigcheese123
      @bigcheese123 Рік тому +2

      @@PeachToadstool- Oh, really? That's crazy!

  • @jordanthomas7090
    @jordanthomas7090 Рік тому +8

    I could listen to that city portion of moonview highway for hours.🎶😏

  • @AlphaPWNY
    @AlphaPWNY Рік тому +5

    What I like about the MK8D version of Moonview Highway is that it's actually fun to play! The reduced traffic and random dash panels definitely help...

  • @gabrielbalderas1123
    @gabrielbalderas1123 Рік тому +14

    Wii Moonview Highway is my favorite too🌃

    • @digitalgamer457
      @digitalgamer457 Рік тому +5

      Same dude. It is my fav of wave 5 for sure.

    • @gabrielbalderas1123
      @gabrielbalderas1123 Рік тому +3

      @@digitalgamer457 on the Mario Kart Wii the background Siren sounds like from Looney Tunes 🚨

  • @crashcoaster3852
    @crashcoaster3852 Рік тому +7

    Been waiting for this! 😃

  • @SALTYTOAD00
    @SALTYTOAD00 Рік тому +6

    Moonview Highway is my favorite retro track in the BCP, with 3DS Rainbow Road being a close second.

  • @generalcrab0009
    @generalcrab0009 Рік тому +3

    The one thing I've noticed about the ending to the Switch's City version is that it sounds way too similar to something that might be found in Cuphead

  • @smashbro67
    @smashbro67 Рік тому +5

    I didn’t know the boost panels were randomized.

  • @wryglitter4186
    @wryglitter4186 Рік тому +6

    Moonview highway got the best music in deluxe,Hands down

  • @mariobermudez1228
    @mariobermudez1228 Рік тому +8

    Oddly I still prefer the Wii version aesthetically and I don't know why. Maybe it's because it better captures the aesthetic and mood of driving through a city at night that I used to do back in the day. The later versions feel too polished, if that makes sense. Either way this is some wonderful coverage about the differences that helped me better compare.

    • @PeachToadstool
      @PeachToadstool Рік тому +4

      Quite a few seem to feel that way, and I definitely understand why here. Thanks for the comment, and I'm glad the analysis helped you with your own assessment.

  • @JohnLattanzio98
    @JohnLattanzio98 Рік тому +4

    7:21 HOO wouldve guessed

    • @PeachToadstool
      @PeachToadstool Рік тому +2

      You caught it! Nice work.

    • @TonyB-
      @TonyB- 7 днів тому

      I see what he did there. I get it because I heard an owl

  • @PeachyFanboy
    @PeachyFanboy Рік тому +11

    Am i the only one who wanted and predicted thus course for the Booster Course Pass?

  • @jeremiahhester6408
    @jeremiahhester6408 Рік тому +4

    Wooh, glad this returns!

  • @meganpayette5996
    @meganpayette5996 Місяць тому

    It's been years since I played Mario Kart Wii and I almost forgot
    how pretty Moonview Highway was.

  • @GMKGoji01
    @GMKGoji01 Рік тому

    Randomized dash panels! Why?!
    Oh, but then again, the track does bring back memories. Every time I hear a siren go off, I always think I’m being chased by the police. But like…I’m racing here!

  • @TonyB-
    @TonyB- 7 днів тому

    I like the peach poster in both variations of the track

  • @HoleneProMax
    @HoleneProMax Рік тому +2

    The beats are slappin’ hardddd

  • @JRS06
    @JRS06 Рік тому

    Moonview Highway is still great in 8 Deluxe, but it's a shame we lost charming little details like the sirens in the city and the Blooper caution sign.

  • @mindopolis6089
    @mindopolis6089 Рік тому

    11:26 if you listen closely you can hear "Go! Go! Go!" Which is a new effect which was not in wii

    • @PeachToadstool
      @PeachToadstool Рік тому +2

      Those are the more percussive synth stabs (mentioned in the video) that are similar to what a DJ might have in the arsenal. Such samples can have a mixture of elements, like heavily modified vocals. If these stabs have vocals, they're nowhere near as apparent as the Shy Guys in DK Summit, which do say "1, 2, 3, GO!"

  • @jasonfeiner318
    @jasonfeiner318 Рік тому +3

    When are you going to do “All Changes in Squeaky Clean Sprint?”

    • @PeachToadstool
      @PeachToadstool Рік тому +2

      Already done! We're determining a good time when to release it.

  • @lincolnh4636
    @lincolnh4636 Рік тому +5

    I really wish they made those walls into anti-grav

  • @davidakbaba4878
    @davidakbaba4878 Рік тому +2

    Finally after 3 weeks 👏🏼

    • @PeachToadstool
      @PeachToadstool Рік тому

      Sorry for the wait! We had some delays with the constant news!

    • @davidakbaba4878
      @davidakbaba4878 Рік тому

      @@PeachToadstool no I didn’t mean it bad ! It’s ok😊

  • @videogamelover7374
    @videogamelover7374 4 місяці тому

    Also ever since Tour, the trees have a new style compared to the original. (Aesthetic Change)

    • @videogamelover7374
      @videogamelover7374 4 місяці тому

      Also, the cliffs on the lakeside are rugged.
      (Aesthetic Change)

  • @Leopez02
    @Leopez02 Рік тому +8

    Mario Kart 8 Deluxe's Moonview highway is good but in my opinion Mario Kart Wii Moonview Highway is still more beautiful. That video was good Gamexplain. 🌃🛣

  • @BenSchubert1995
    @BenSchubert1995 Рік тому

    7:20 Ba-dum, Crash!

  • @Starielproano
    @Starielproano Рік тому +2

    I still don’t like they removed the other trucks 🚚 that was in the Wii version and Tour like the Moo Moo milk🥛🐮 and Burning DK 🔥 🥤and Even MK8D Remake has been Nerfed making it less chaotic besides the Car Bomb 💣.

  • @EmperorPenguin1217
    @EmperorPenguin1217 Рік тому +6

    It's kinda sad how much of a downgrade Moonview got compared to the original version
    It would've been great if it was hard

    • @mk8-mkwil117
      @mk8-mkwil117 Рік тому

      @@ChiefMedicPururuplus no chaotic traffic/ fast traffic on the boost panel section until like MKW

    • @Marshall.R
      @Marshall.R Рік тому

      @@ChiefMedicPururu The TL;DR version is that it has less than 50% the amount of traffic if you don't count the surfboard trucks, and the new vehicle behavior ends up ruining both halves, since the first no longer has any vehicle density and the second no longer has vehicles that are fast or dynamic enough to be difficult to dodge

    • @EmperorPenguin1217
      @EmperorPenguin1217 Рік тому

      ​@@ChiefMedicPururuWay more than that, the dash panels are bigger, there's less cars, they're slower, AND they don't change lanes on top of that