Torn Cloth Tutorial in Zbrush 4R7
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- Опубліковано 15 жов 2024
- In this Video I'll show you how to create a Torn/Worn looking Material on the Clothing of your Character using the Versatility of Nanomesh. Also show you how to set-up a Material in Keyshot to bring your Renders Over the Top.
Go to my Gumroad Page to get the needed Files as well as other Free Zbrush Goodies.
gumroad.com/gl...
or
cbr.sh/edsd3e
Nice tutorial, clever usage of groom brushes
You completely Bob Rossed me through this tutorial. I'm ready to light a candle and texture the hell out of some sculpts. Thanks!
Glad I could Help You out. Don't forget to put some Happy trees and clouds in the background lol
That's what I'm just looking for! thanks!
You're Welcome! Have Fun with it
I´m so clad that I found you and this video!! This will give way better look to my zbrush project right now which is Scarecrow from Batman Arkham Knight. :) Thank you!
***** Your Welcome! Thought of Scarecrow too, when I saw the Trailer, thought it would be perfect Technique for his mask.
Thank you Glenn love u help a lot really thx
Glad it was able to Help you out. You may take a look at a updated version of this tutorial. ua-cam.com/video/e6-hxF2ZQNo/v-deo.html
Thank you Glenn. Great tutorial!
Thanks a lot Glenn ! Been very enlightening !
Cheers!
a trick: watch movies at Flixzone. Me and my gf have been using it for watching all kinds of movies during the lockdown.
@Thiago Vance definitely, I've been using flixzone for since november myself =)
amazing
as student that learn me a lot thank you !
thnx Glenn, You are master, very cool technique
Marcin Damasiewicz Your Welcome. Hope you make something Cool with it.
Thank you for this tutorial...
+D BamBam Your Welcome! Now you can put some cool clothing on your Characters. Let me know how it works out for you.
+Glenn Patterson Will do
Dude, thanks for this! It's really awesome.
I'm just wondering though...how would you go about on baking this for a game character?
gemmy2492 I've had some Success in baking it to a lowres model. Take your lowres model that we started with and append it to your Subtool stack. One to Mesh all your Nano Meshes. On Low Res try to move the edges of it just past the Torn Edges of all the Nano Mesh Geo. Do a Project all on the low res so we get it to conform to the High Res. Fill your Low Res Model to the Color Black. Subdivide Low Res to around 10 Million Poly or so. Do Another Project all to the Low Res, this may take about 5+ minutes or so to project. When its done you should have a decent projection and on the edges you should have that black color remaining. With that Black you can use it as a opacity mask for the Torn Edges. Now its just a matter of setting up UV's and Baking out your Normals.
+Glenn Patterson Thanks for the detailed reply. It is indeed a clever solution. I'll give it a try.
Hi, I’m very new to zbrush, this is my first time using it. I used a different cloak I made in marvelous for the base. Now, I’m trying to export the mesh into Maya however the file is 4 GB and won’t import. I’m trying to decimate it as well but it’s taking extremely long. Is there any way to shrink the file size without losing the details of what I did? I am currently trying to zremesh to 10, however I don’t know what that’s going to look like. Looking forward to hearing from you.
Not a Maya user, but I know it's got it's polygon limits with it. Unlike Zbrush as long as you got enough Ram, it can support millions upon millions of polygons. I think the hangup with decimation master and Zremesher is your asking Zbrush reduce polycount to a ton of individual threads, honestly don't think it'll work. If you're looking for a static mesh in Maya with no animation try baking detail from the high res main cloak to your original base mesh then decimate it to something Maya can handle, send the fraid edges to Maya as is. Only solution i can think of, I've tried on multiple occasions to find a workflow to get the cloth out of Zbrush with mixed results
Nice video ,Learned a lot! Could I change the deriction of each pieces with nanomesh?Becouse I try to set it for a near ,short or long eadgy ,but anyone of them is the perfect way to make all pieces to the right deriction, If I rotation each of them ,this problem will be solution , did you know how to do it ?PLZ:-)
+侯懿敏 In nanomesh panel do no alignment. Then in the geometry panel under modify topology click align edge. Also in the zmodeler there is a polygon action thats called spin edge and you can spin individual polygons. Hope that helps
Both of them works ,thank you!
hey, great tut! is it actually possible to bake that nanomesh? i just ran into that problem that i wasnt able to paint it like im used to paint stuff in zbrush and i also couldnt figure out how to export it
+david beran To be able to bake the NanoMesh you have to do a BPR to Geo operation in Geometry Pallet, this will create real geometry to bake or export out to bake in another program.
+Glenn Patterson thx for the fast response! :) it worked kinda well but it also baked the ground mesh with it. is there a way to solve that problem?
+david beran If your Referring to the base mesh that the NanoMesh is generated from, I forgot that when you BPR to Geo it follows along with it. After you do BPR to Geo You can remove the base mesh by doing a ctrl+shift and selecting the basemesh and then inverse the selection by ctrl+shift drag on empty canvas, now you should just see the Nano Mesh, go to Geometry>ModifyTopology>DelHidden this should delete the Base Mesh. Now you should be able to export and do your baking.
+Glenn Patterson *pacepalm* thanks for that hint... didn't even think about that^^ u really helped me out here! i am still working on it but here is a preview of my project: i.imgur.com/uYWuenP.jpg
+david beran Thats turning out Awesome! Glad I could Help. Gimme a Shout when you got it Finished.
is it possible to do torn clothes in sculptris or blender?
+Ryu Hyabusa I'm unsure about those, dont use those Programs. Not sure how to adapt this technique to those Programs. Sorry
Should the threads be double sided? Or does that matter?
+James Davis Doesnt really matter in this case. I just have visibility on double to give the illusion that it is. You can create a weave pattern for your Nanomesh that has more sides to it if you wanted, I did it the other way to keep the poly count down if I wanted to export to Keyshot
I was working with your tutorial, but the files are not available anymore.
Great tutorial anyways...
Sorry for the Dead Links. Thanks for letting me know. Here's a new link on my Gumroad Page. gumroad.com/l/Pfse
Aye thanks soo much, but i made the weave pattern myself.
It worked out fine thanks to you. Please don't stop posting cool stuff like this.
+Dean Brits Cool, Glad you got it figured out. Cranking out Tutorials left and right the past month, just posted a new one couple hours ago. I'll keep them coming
but how can i create uv
It's something I'll explore in my latest version of Torn Cloth I released last week on this channel. Right now working on a Plugin to speed up workflow, then I'll work on UV aspect
Do the gumroad files work with Zbrush 2019? Does anybody know?
Yes as far as I know they'll work fine in 2019. It's only if you go to a previous version they won't.
@@Glenn3D1993 thank you sir
в рот мне ноги это потом как ретопить вообще?