Every time I watch one of your videos, I get a few knowledge nuggets that allow me to save time or rethink how I do things! I have used the node setup for tags before but I never knew about the Spotlight node ish!!! HUGE and thank you!!!😱
Great video Raph! About the environment: I tend to not change the env color in the settings, because they are not being taken over when you open the scene on a different workstation. Rather I just create an octane environment with a solid color and set it to black. Then it doesnt matter what everyone has set as the env color on their machine.
Hey Dino, thank you very much for your tips. I totally agree that we do not want this setting as a global settings because of said multiple workstation problem. I would argue we don´t need it at all. Most of the render engines render black when no light is in the scene! P.s. Fernando (commented here too) suggested changing the setting and saving a new.c4d. I was not aware that such settings would be actually saved in there. But they do. So I have a fix now and at least when I create a news scene its black from the beginning.
@@SilverwingVFX When you create preset in Octane settings - it saves black env as wells. Usually I also check adaptive sampling and set OCIO view to ACES: sRGB - just to speed up awork a little
trying to make the exact same effect with volumes on the newest 2022.1 version, but it doesn`t work on it, but works absolutely well with simple caustics.
@@p1nkyTF2 Hey there. I wanted to follow up the situation. Seems like some values have been tweaked with the final version. It definitely works. But unfortunately not 1:1 the settings I use. Seems like the caustic radius has to be even bigger now.
Oh man thanks. This is a really nice thing to hear 😊 About the Normal Maps. Most of them are self made. I usually use the old C4D "Normalizer" to put in any grayscale bump map (or generated map) and then bake out the map the Normalizer provides. Maybe another topic for a quick tip. The weaving map on the top is from Poliigon I think.
Hey Raphael! I'm not seeing the Photon Tracing kernel. I'm using Octane 2021.1.6 (R4). Is is maybe an issue of needing to use a different version? Great tip and I hope to put it all to use soon!!
Hey Cole, thank you very much for your kind words. Great to hear that you like the content. Yes, the Photon Tracer came in Octane 2022. So you need the newer version to gain access. Cheers and a great time to you and happy tracing 🙌
@@SilverwingVFX Yes, those sick beams, the light passing through the volume. I work with Laser Beams, Gobos, and detailed swirling fog volumes, if we could get those light beams to show of extremely fast too, like the caustics, I would be on cloud 9, because right now a heavy volumetric scene takes 15+ hours to clean up on my 3090, even just waiting for the volume denoiser to not be splotchy. The caustics part is amazing though, big ups to Octane!
@@Clemyfourtwenty Oh now I´m getting it. You mean direct light rays. I am all for volume optimisations in Octane. Would love seeing it of course. Slow rendering volumes are one of Octanes true bottlenecks.
@@SilverwingVFX I keep hearing them say stuff like "instant God rays" and "new light primitives" and "should greatly increase the speed", and I keep hoping the next XP build will have it. Hopefully soon.
thanks for the great video, Im using octane 2021.1.6(r4) which is the latest stable version available in the otoy website and I don't see the Photon Tracing option. Is it safe to download the latest version that has this feature? I believe it is in experimental, or is it stable to use for production? thanks!
Hey there Fabio and thank you for your comment. As you correctly stated, this is a Feature of Octane 2022. In the description you can find Links to download the right version to try it out. It´s still not a stable built yet so it´s not recommended to use this in production. Cheers and a great Friday to you!
Yes. Octane supports Caustics for GPU. Since Octane is a GPU only renderer (no CPU) all you see on screen in the Video is GPU Rendering. Its the Experimental beta build of Octane 2022. So it´s not recommended for production.
@@SilverwingVFX Great! I am using Vray GPU and hope it will also support caustic like octane in the future. Can you tell me what your PC configuration is?
great explanation, easily applied it to 3ds max octane workflow as well, cheers for this
Thank you so much. Great to hear that it also is valid for the 3Ds Max Workflow!
Always HIGH-QUALITY tutorial!Thank you for these new skills!
Thank you very much for your nice words.
Every time I watch one of your videos, I get a few knowledge nuggets that allow me to save time or rethink how I do things! I have used the node setup for tags before but I never knew about the Spotlight node ish!!! HUGE and thank you!!!😱
Hey there. Thanks so much. Super cool you could take away something new 🙌 Highly appreciated!
always been the king of octane, always will be. thank you for covering this so soon after this feature came out.
finding your channel has made my day! super helpful information - really appreciate your thoroughness. thank you!
Hey there John. Thank you very much for your nice comment. Its really awesome to hear that you are enjoying my content. Much appreciated!
Raphael is real Octane Jesus
hey i finally figured out my caustics struggles with this tutorial. no need for the discoball one. thx a lot!
Hey Camilo, great to hear that you could achieve your desired effect. Appreciate your feedback!
Happy discoing 😁
Amazing tutorial we all have been waiting for!!
This is awesome !!!!! I'm the one who asked for the volumetric caustics (pool scenario) from you in facebook btw 😂🖤
Ha nice. Sorry it took so long. Hopefully this was helpful to you though 😇
u rock buddy thanks for the tut!
Thank you, Raphael!🖤
Very helpful one ! Much detailed & understandable ! Thanks
Thank you very much 🙌
Dude, THANK YOU!!!!!!!!
You can turn your environment to black in your default scene and save that as start up scene.
Thank you very much for your helpful comment. This was what helped me getting my settings dialed in. Now all set 🙌
First of all I give a like to the video, and only then i watch it!
I like that very much. Thanks for your trust 😊
Great video Raph!
About the environment: I tend to not change the env color in the settings, because they are not being taken over when you open the scene on a different workstation.
Rather I just create an octane environment with a solid color and set it to black. Then it doesnt matter what everyone has set as the env color on their machine.
Hey Dino,
thank you very much for your tips. I totally agree that we do not want this setting as a global settings because of said multiple workstation problem.
I would argue we don´t need it at all. Most of the render engines render black when no light is in the scene!
P.s. Fernando (commented here too) suggested changing the setting and saving a new.c4d. I was not aware that such settings would be actually saved in there. But they do. So I have a fix now and at least when I create a news scene its black from the beginning.
@@SilverwingVFX When you create preset in Octane settings - it saves black env as wells. Usually I also check adaptive sampling and set OCIO view to ACES: sRGB - just to speed up awork a little
@@olegkulinich Thank you very much for the input. I will try that out too. Much appreciated!
trying to make the exact same effect with volumes on the newest 2022.1 version, but it doesn`t work on it, but works absolutely well with simple caustics.
Thank you for the hint. I might investigate that inside Octane. I have not used Caustics with volumes for some time now.
@@SilverwingVFX if you have a chance, please let me know how it goes! thanks man for your awesome work
@@p1nkyTF2 Hey there. I wanted to follow up the situation. Seems like some values have been tweaked with the final version. It definitely works. But unfortunately not 1:1 the settings I use. Seems like the caustic radius has to be even bigger now.
@@SilverwingVFX Thank you so much for the answer!
Every time you post a new video, my day gets better a little bit! Thank you :)
Also, may I ask where you bought your normal maps?
Oh man thanks. This is a really nice thing to hear 😊
About the Normal Maps. Most of them are self made. I usually use the old C4D "Normalizer" to put in any grayscale bump map (or generated map) and then bake out the map the Normalizer provides. Maybe another topic for a quick tip.
The weaving map on the top is from Poliigon I think.
@@SilverwingVFX Of course it's DIY! Awesome.
Hey Raphael! I'm not seeing the Photon Tracing kernel. I'm using Octane 2021.1.6 (R4). Is is maybe an issue of needing to use a different version? Great tip and I hope to put it all to use soon!!
Hey Cole,
thank you very much for your kind words. Great to hear that you like the content.
Yes, the Photon Tracer came in Octane 2022. So you need the newer version to gain access.
Cheers and a great time to you and happy tracing 🙌
The caustics are seen within the volume, but the volume god rays still not Photon Traced, maybe they will be in a future update
So the energy of the photons is transferred to the volume?
It´s already great we can render detailed caustics in a volume!
@@SilverwingVFX Yes, those sick beams, the light passing through the volume. I work with Laser Beams, Gobos, and detailed swirling fog volumes, if we could get those light beams to show of extremely fast too, like the caustics, I would be on cloud 9, because right now a heavy volumetric scene takes 15+ hours to clean up on my 3090, even just waiting for the volume denoiser to not be splotchy. The caustics part is amazing though, big ups to Octane!
@@Clemyfourtwenty Oh now I´m getting it. You mean direct light rays.
I am all for volume optimisations in Octane. Would love seeing it of course. Slow rendering volumes are one of Octanes true bottlenecks.
@@SilverwingVFX I keep hearing them say stuff like "instant God rays" and "new light primitives" and "should greatly increase the speed", and I keep hoping the next XP build will have it. Hopefully soon.
thanks for the great video, Im using octane 2021.1.6(r4) which is the latest stable version available in the otoy website and I don't see the Photon Tracing option. Is it safe to download the latest version that has this feature? I believe it is in experimental, or is it stable to use for production?
thanks!
Hey there Fabio and thank you for your comment.
As you correctly stated, this is a Feature of Octane 2022. In the description you can find Links to download the right version to try it out.
It´s still not a stable built yet so it´s not recommended to use this in production.
Cheers and a great Friday to you!
You have 3 3090’s and a 3080ti… dang bro save some for the rest of us.
😅😇🥲
I have loved soft all my life but felt trapped and muted by the fact that I couldn't create my own. Over the last or so years I've tried
Hey there. I´m a bit lost in translation here. Thanks for commenting though!
Does octane support caustic for GPU render ?
Yes. Octane supports Caustics for GPU. Since Octane is a GPU only renderer (no CPU) all you see on screen in the Video is GPU Rendering.
Its the Experimental beta build of Octane 2022. So it´s not recommended for production.
@@SilverwingVFX Great! I am using Vray GPU and hope it will also support caustic like octane in the future. Can you tell me what your PC configuration is?