@@DanOfMostTrades Oh, and can you post a tutorial about the layer 2 feature? I want to know how to make moving objects like the spiky things that smash down in wendy's castle or the sinking tiles at level number #1EC.
@@scratchy523 Hi! Unfortunately I don't know how that stuff works. I always wondered myself. I am hoping you can find some resources on smwcentral or the smwcentral discord.
Clear and comprehensive tutorial. Something that I find is sorely lacking for Lunar Magic. You've earned yourself a sub and a follow on Twitch, Dan. Please do continue making these!
Honestly this is making me appreciate this game even more imagine how har d Nintendo worked this game without lunar magic. Just really impressed for it's time
I wonder this too. I hope they at least had some sort of visualization tool. I just imagine them punching in hex values and hoping their level isn't broken lol
@@DanOfMostTrades I think they had to draw each of the tiles and insert their tile number in a hexadecimal kind of grid like the layer structure and I tried that with GBA roms and it's a pain in the ass!
Even thought i already know all of these things that you show on your tutorials, i gotta say that you're doing a pretty good job explaining Lunar Magic, Lunar Magic is not very user-friendly, and this kind of tutorials are pretty helpful, The only good tutorial that i knew before the one you are doing was one video of 3 hours long. Keep the good work.
I have already sketched out on paper a rough copy of my “world one” area for Super Humario World! I should be able to remake the sketch in Lunar Magic once I have a PC that can run Lunar Magic :D Edit : I now have that PC and I have made the map I sketched out! ( And a few levels too :D ) I hope anyone else who has Lunar Magic can try sketching things out before you actually do it, it’s really helpful! Also it doesn’t matter how good you are at drawing :)
@@SuperSX1234 Being creative is just being inspired. Maybe theres a hack or game you really like and want to somewhat replicate of feeling of joy you had playing them into your own hack. If you aren't inspired you can't get creative.
Even if this video is an hour, it is worth while watching, also I really appreciate this series because there is no way I would sit in front of a camera and explain this and afterwards edit it which will probably take even longer so that is like at least 3 hours+ of making this series, I really do appreciate it
I struggle a lot with motivation even with things I’m passionate about. I’m trying to start creating smw rom hacks and these videos are gonna be a massive help
I'm going to need you to make a "Lunar Magic for Dummies" book complete with text and visuals. 😂😂 thanks for the great videos. I wouldn't have a clue what I was doing without it!
Getting started was miserable for me lol but with the help of the community I got the hang of it. This is my way of giving back (: thanks for the support Dr. Dunce, M.D.
Thanks for the support Gabrielle! I was in the same boat, but I got really lucky by getting some help from people in the community. I wanted to make these tutorials so it wouldn't have to be luck-based anymore (:
4:46 I literally scanned the entire overworld tile selector and couldnt find the bottom piece you used for your islands, like water/the skin coloured dirt Edit: it was on pallette 5
Hi Grian! I'm happy you edited in the palette because that's the first thing I would check. Next, check the dropdown box that says "Yoshi's Island" - this also has a tendency to mess with colors and such. Let me know what happens after that and I'll respond as quickly as I can.
Thanks for your support!!! I didn't have time to reply at your initial post but it looks like you've edited it and found the solution to your problem! Nice going!
@@DanOfMostTrades Yeah I realized that you already went over the issue in your video. Lol. I actually have a question for you though - I'm wondering how to get on/off switches working properly without the graphics glitching out? I managed to get the on/off blocks to work by importing SMM2 block graphics in with exgfx and having them act as 25 when a certain switch is active and patching in some asm files to make the switch work. It seems like the creator of Kaizo Mario World was really adept at lunar magic because everything looks pretty smooth in that hack and he seems to have imported enemies/sprites such as the saws into level sets they shouldn't be in.
@@j.p.8811 I had the same issue!!!! Here's the tutorial that I used ua-cam.com/video/fvFfddpbRlA/v-deo.html It's in Spanish, but his visuals are on point. You can honestly just set it to mute and play your own music in the background. He doesn't skip any steps either. He covers how to insert the blocks, getting the graphics index done, etc. Let me know how it goes for you! Good luck!
Amazing tutorial. You made this very concise. Feedback: I'd like the audio of the voice to be louder and the background music just a little lower (all videos of the tutorial).
Hi Luciano, thank you very much for your feedback. You are actually the first to offer feedback on this, which is very helpful because I never truly know what audio balance to use !! In the future all of my videos will have more emphasis on the vocal audio. Also, I will try to update the closed captions (sooner than later). Thank you again!!
Earthmelon, I should make a video that's lists everything making a new save file will fix lol. It's like the biggest headache everyone gets, and everybody has it at least once. ANYWAY love you good night sleep well big smooches.
Someone describing the SMW community as "toxic" is just ridiculous to me, hahah. I don't know who you ran into, but they're literally some of the nicest people out there
@@DanOfMostTrades It's all marketing BS. I just stopped with cigarettes altogether after my third major heart pain while lying in bed, never had another cigarette since for almost 1.5 years now. I tried this vapor BS for a week directly after stopping cigarettes though, it's just a waste of money and I threw it in the trash since Amazon doesn't take back hygiene related items. The first 3 to 4 months are the worst, sweaty nightmares included, but then it's like you never smoked before.
@@Terkzorr no it's okay, I used vaping to quit. I've been nicotine-free for about 3 months now, started 13 years ago. I understand that it doesn't work for everybody though. Worked for me, switching to vaping from tobacco was one of the best decisions of my life.
I've watched this twice and I don't think it's covered anywhere. How does one handle inserting castles like lemmy's and making the transition from Yoshi's Island to Donut Plains? I have the rest of the overworld working as I intend (it seems) but can't manage to transition from beating the first castle to moving on to the next "zone"
Hey I'll be able to help out a bit more later today, but make sure your Mario's feet are on the center of the pathing tile - sometimes if he is just a block lower, it can mess up. Also try using a fresh save file. Talk soon!
Idk if you still read comments anymore, but what is it that you're smoking out of during the timelapse when you make your map? I'm not judging, it looks rad as hell!
Lol Direwolf I finally got around to watching the MM2 World Maker update video. As much as I appreciate how much this will help creativity, I 100% agree with you. We get SO MUCH MORE versatility and customization in Lunar Magic :D
I have no idea why I fully watched this but I guess I was just curious to see how a world map gets made (and works in-game) in Lunar Magic after I failed miserably many many years ago.
@DanOfMostTrades Nice tutorial! I learned a lot from this. I was having a small issue with YY-CHR and I was wondering if you could tell me what I did wrong: I wanted to swap the graphics of the pipe and star warp tiles because I think it would be funny, but when I did the star became green and the pipe became purple and white. What do you think caused this?
That's a really good question! SMW looks at the star and pipe differently and actually grabs different palettes for them. If you open up your palette in-game, you can see which ones! The Pipe uses palette 05 (the 6th palette down), and the star uses palette 06 (the 7th palette down). You can even see the green colors the pipe uses on the very far right, and the star colors you can see from the blinking part (and a few to the left). I hope this information will help you play around even further with this idea. To visualize this further, import the palette (.pal file) into YY-CHR and click around until you see the green star and the purple/white pipe. Good luck and have fun (: Let me know if you would like more detailed instructions - I'm not sure how much of this makes sense D:
@@dustypapers1850 that's great, knowledge is power! Whenever I work in lunar magic, I always try to work within my own capabilities, but I'll spice things up by trying to figure out an additional skill. I believe there may be a way to alter which palette the star and pipe grab from, but it definitely requires ASM. so whenever you decide to start poking around in asm and patches, you could revisit this idea, or something similar (: good luck and keep exploring!
i got problem. everytime i start u the rom in my emulator mario always starts on the normal position he normaly starts in. not in the position i put him.
Hi Tahiri! Thank you for your question. I believe this issue is solved by starting a new save slot. For some reasons, some settings only take effect this way. Let me know if the problem persists and we'll see what else we can try!
Hi Angelo! Here's the guide I used to learn how to make portraits: www.smwcentral.net/?p=viewthread&t=82704 Please note that it took me several tries to get it right, but the tutorial will get you everywhere you need to be. I found the hardest part to be figuring out how many colors to use, and even identifying exactly which of the colors in your pallet you allow to be modified for each portrait's use. I suggest playing around with all of the settings, and then once you find a strategy that works, you can use that on multiple portraits (: good luck and have fun!
Thank you very much for these incredibly helpful tutorials. Unfortunately when I've tried to inset layer 2 events with an ExGFX file it looks fine on Lunar Magic, however when you play the game the graphics fade in for a few frames with the old graphics before changing to the new graphics. Eg if it happened on your example- you would see the bowser rocks flash up before showing the broken rock image. It would be great to know how to solve this if anyone has had the same issue. Thank you
Hi thanks this is so helpful. One issue I'm having is when I load the game on my emulator, Mario isn't appearing where I've put his sprite. He appears in the same old spot even though there is no level of path there. Any suggestions?
Hello! You mean on the overworld? I have great news, this is an easy fix. When you start up your ROM, just start a new save file. This will actually solve most other problems, pretty much every overworld change.
Hello Mr. Gaming! May I call you Luigi? I remember having this issue and I think it might be fixed by starting a new save file. (That solves most of my problems). Give it a try and lmk what happens. P.s. I still use this trick, in Google you can search what you're looking for but include "smwcentral" at the start, and you'll likely find forum posts of the same problem. I typed: smwcentral reveal tile on event Got a few good hits Good luck!
@@Luigigaming354 oh, like when you start up your ROM and get past the title screen, you can choose file A B or C. Most overworked changes don't take effect on an existing save file. Gotta clear the save data.
Here are the steps that you want to follow: 1. Click Layer 2 Event Editor Mode icon (4th icon, hill with a "flash" on it) 2. press Page Up and Page Down to cycle to the correct event - you can visualize the event on the bottom of the LM interface window. 3. Click Layer 1 16x16 Editor Mode (1st icon, ghost house) 4. Click your levels and ensure their Events align with the same events you placed graphics on in step 2 Have fun and please use the timestamps in the description to jump to those parts if you need additional visualization. Thank you!
Please answer my question: What do you do after you open lunar magic? For me it just showed a blank screen with a few objects at the top that did nothing. I guess it's because I don't have an emulator, but i've been trying to. Please send a link to the emulator you use. I tried twelve (12) emulators and all of them did nothing.
Another great question! There are a few routes to go, depending on specifically what you would like to do. If you wouldn't mind again providing more specific detail for this (: That being said, I know that the Mario on the overworld uses GFX file 10, which you can edit in YY-CHR to look the way you want them to look! I am also familiar with patches that change the speed of Mario on the overworld, which should actually be the first result on googling "smwcentral overworld speed changer". Also, for your reference of which graphics files to edit in YY-CHR: 1. Go to your overworld and press the red poison mushroom 2. Look to the middle of the prompt to see the section that says "GFX files to load for Sprites" 3. Here you'll see some drop down menus showing which graphics files are being used. "SP1" , "SP2" etc REALLY just means "sprite graphic slot 1, sprite graphic slot 2" etc (: 4. You can then look through those listed graphics files and make some cool stuff! I am looking forward to the detail that you want to do! Please let me know more specific detail and I will do my best to help. Thank you again for your questions!
It looks like the newer versions of LM don't include that icon, and unfortunately I can't find the reason in the readme What's New section. However, that icon is just a shortcut of clicking all four buttons. If you hover over each one, it will say what it does. For example, if you just updated an ExGFX file, you could hover over the four mushrooms and find which one imports the ExGFX. (:
It's unlikely I'll get any help, but I could use some. I want Mario to not be able to advance the next level untill he beats the first one. But he can still walk to the level, and play it, before the event triggers. Anyone have any ideas? Thanks
hi Jax! This has to do with "Enable Left" Up/Down/Right. To know where to customize this, go to 8:10 (ghost house icon, click the level Mario keeps skipping, then click that yellow dot icon). Next, make sure you have unchecked the "Enable" boxes, for whichever direction Mario is skipping, because these boxes allow (or disallow) Mario to skip levels. Lastly, and this is always a tad inconvenient, these new settings will only take place on a new save file. Good luck! Feel free to leave followup questions. I hope this helps you.
I may have found a solution. First, grab the blank level tile which is to the left of the yellow dot level tiles. If you switch your green path on and off, you should see the one I'm talking about! (An octagon with no graphics under it). Then, in the level's settings, set it to an unused level and check "level has been passed" and "no entry if level passed" I used this post as reference! Let me know if it works (: www.smwcentral.net/?p=viewthread&t=99825
@@DanOfMostTrades It did work, thanks. Another question, the answer is probably no, but I do need to ask, is there any way to flip the axis of a part of the pathing blocks that make Mario move? Been trying to find a corner piece for a specific direction, and I found one for every direction besides the direction I’m trying to make Mario go.
@@EdoVro Oh if you're talking about the pathing pieces, there is not a way to flip the axis however the piece DOES exist. I have had this happen to me a million times. It's a weird trick of the eyes lol. Just out of curiosity, is it the tiny corners? If so, start scanning near the diagonal lines and you'll find the block you're looking for.
@@DanOfMostTrades Yes I am looking for a tiny corner piece. I’ve already used one, however I’ve been looking for a tiny corner piece that is in the top left corner. There’s one for every corner besides the top left, I’ve been looking but I just can’t find it.
@@EdoVro It's okay EdoVro! I understand. Once you have found the other 3 corners, the 4th corner is right next to those 3 corners. ╔ ╝ ╗ ╚ like this So to say, the 4 blocks that each contain a tiny corner all form a 2x2 square. To the left of the corner you will see a diagonal line. Again, this is just a trick of your eyes. The piece is there.
I haven't seen this issue before, but I have the feeling it's something we can fix. Let's start from the ground up. 1. Do you have the right terrain underneath the pathing? Be sure to click the "View Layer 1 Mario Paths" icon (in between the berry and the yellow mushroom with a red arrow on it) and check. If it looks good, then it's not that. 2. When laying down your pathing (after clicking that blue switch palace icon) are you using the lime-green lines, or are you using those blue transparent lines? It should be the green ones. 3. Maybe you have some Event artifacts left over from Vanilla SMW. Press the green hill icon that has a flash on top of it (Layer 2 Event Editor Mode) and hold PAGE UP to see all of the terrain that appears after clearing stages. This is really tricky. Can you please provide some more information, and let me know the results of those three points? Here are some additional things I'd like to know: -What section of the overworld are you using? -When did this start happening? -Is this after using a fresh save file?
Hi Angelo, thank you for your question. I could use some more information about this. -First of all, are your Mario and Luigi sprites both lumped together? It's possible they may have been separated. -Is your Mario sprite correctly placed on the tile? Make sure his feet are on top of the level icon. -Have you tried starting on a fresh save file? Files that have already been in use (They say "0" or another number, when selected the file) will not be updated with your new layout. Please come back with more details and we'll get this solved (:
Hi Gamer! Thank you for your question. Would you be able to specify in more detail what you are aiming for? If I'm not mistaken, you mean at the end of a level after passing the goal tape (while it counts your score and plays the little diddy) you want Mario to elevate to a certain position of the screen? I'll be honest, my research is reaching a bit of a dead end, but I feel if we ask the right people we can find out how to change the routine that Mario goes through after passing a goal tape. Have you considered using a workaround such placing an orb (goal sphere) at the desired Y position? Let me know a bit more detail and I bet we can solve this (:
@@notamoderator7027 That sounds really cool. I don't think I've seen that in any SMW hacks yet! You might be on a new frontier. Whenever we want to do something really creative like this, remember that we still have to work within the bounds of hacking a 30 year old game, so think outside the box! Mario Maker 2 spoils us in a way where Mario can interact with sprites after the goal tape.... so my best suggestion is to build an illusion. Make as much of the animation as you can BEFORE triggering the level end. Use coins reskinned to look like the Star, an invisible goal sphere above it that actually triggers the level's end, and maybe a spring below it so that Mario launches up to get the "star" and soon after triggers the level end. Just in case I'm not clear, you're thinking of a REALLY creative idea, and THOSE are the ideas that move this community forward. There is no clear answer that I can personally provide, but if you keep trying, you will be the first to make it happen.
I had another idea where the regular cutscenes could be replaced with custom image frames and sounds to act as a video clip. But I don’t know what I’d put in it.
Hey Dan My name is Vito and I'm working with lunar magic and when I run my rom the tiles looked glitched out but the sprites are fine and the collision is wonky to is there any way to fix that?
Hi Vito! This sounds like one of the first mistakes I ever made, when you go into your Level Editor, click on the question block icon to open the 16x16 Tile Map Editor, and see if you haven't clicked the save button. Map16 must be saved independently of the levels being saved. This should solve your issue!
I have no idea what I'm doing wrong with the over world. I deleted the first world map and created my own layout with levels and paths but whenever I start the rom it always starts Mario in the middle of the map. I've moved the Mario and Luigi sprites onto different levels and it doesn't seem to do anything and I can't find any solutions on the internet.
Hey Blue Dawn. This is a really hard question. I vaguely remember this same thing happening to me in my very first days of Lunar Magic, but I can't quite remember the solution. It might have been blind luck. I'm going to tell you some ideas and work with you until we get it working again. 1. Make sure Mario's feet are in the center of your level so his head goes over the top of the green pathing octagon by just a little bit. 2. Start a new save file, maybe even delete the existing save file. (I don't know why, but starting a new save file has solved a ton of my weird issues.) 3. It might have to do with the other overworld sprites, like the smoke stack's X coordinate. Something weird like that. Please let me know if any of those ideas have results and I'll get back to you ASAP with more ideas.
I wonder if you placed the yoshi house after an event instead of as a permanent piece. Try cycling through the events with page up and page down and see if it appears after a certain event. Does anything else disappear or is it just the yoshi house?
This is a tricky one. Ummmmmm. Can you walk me through a bit more of what you're going through? Which icons you're pressing etc. The more detail the better.
@@farmervillager1376 Ohhh that's a good start!!! Did you make any modifications to your graphics files? It's possibly you've written over it with a blank space. If that's the case, you can extract a graphics file from a vanilla version of smw and copy and paste it into the other file using YY-CHR.
Hey Random Person, sorry for the late reply. What do you mean by the exit tiles? Can you be a bit more detailed please? Feel free to make up words, just be as descriptive as possible and include your intentions (: thank you!
@@yxzcs Okay so, at about 1:20 I show the 5 icons on the overworld that select different things. I am hoping it is the same in your version of Lunar Magic. Once you select the lakitu / Sprite Icon, you should be able to move Mario. The MOST IMPORTANT THING is that this change will not take effect until you start a new save file. When you start up your ROM, and you can choose to open file A, B, or C, make sure you are starting on a fresh file. You have to clear any files that already have data, even if it says "0". Let me know if that works!
@@yxzcs happy to help! P.s. you also have to use this trick if you ever install the Retry Patch. Now that I think about it, that trick solves most problems lol. Anywho, have fun and best of luck in your projects!
Hello James! I found this comment funny, because "slight glitch, but it worked" seems to be my Lunar Magic experience every day :D Keep going for it! You'll get there! If you have any specific questions on fixing glitches, please feel free to describe it in detail and we will try to get it solved (: have a nice day!
@@arkonds Lol darn right! I hope my videos help you. Feel free to leave follow-up questions and I will see what I can do to help ! I'll try to find the timestamp of the part where we make the exgfx folder
@@DanOfMostTrades I have seen the video and the installation has become clear to me, my only problem is with the AllPiranhasPlants file. This file has two folders, one where the plants are where they always are and another folder that says SMWSDIS, which has two files in ASM and CFG, I'm sure, my maternal instinct tells me that I should use those folders, but I don't know where to put it . It must be the patch, so it doesn't have EXGFx
The key is to open up your sprite selection (blue baby yoshi icon) and scroll down until you see the "Goal Point Tape" (you can also type that into the sprite search bar). You'll see variations such as "Secret Exit 2 Goal Point Tape". "Normal" means it will activate the event that you set for the stage (for example, let's say it's event 6) "Secret 1" means it will activate that event +1 (7), "Secret 2" is event+2 (8), "Secret 3" is event+3 (9). There's one more step. When you're editing the settings for your level in the Overworld editor (Layer 1 Editor mode, click on a level, then click the small yellow dot icon button in the menu tray) you have to decide which direction each exit will path. "Direction to enable when secret 1 is used". I hope this helps. I think the Secret Exit stuff starts around 22:11 in this video. Feel free to leave some follow up questions.
@@TerminalChillness975 Sorry Ryder, I just saw this today ): Hmmm I'm not entirely sure... do you mean the extra goal tape options? Try clicking the little "cloud" icon in the sprite window. This will show ALL possible sprites (even ones without the correct graphics). Besides that, maybe there is something to that specific level that inhibits the ability to use the extra goal tapes. What is the number of the level? We can try to look it up and see if it's level specific. (:
Hi, I tried saving my changes, and my antivirus told me that Lunar Magic is trying to change or delete a file on my desktop called "readme.txt". I know that Lunar Magic is not a virus, but I'm wondering if you'd have any idea as to why it's trying to change a text file?
Hi Jamison. I do know that many antiviruses detect Lunar Magic as a "threat" (because of its nature of changing smw system files) but I have not heard of this specific case of changing a readme file on the desktop. My recommendation is to go to google and paste the error message along with "smwcentral" to see if any other users in the forums have encountered the same error. You can also paste the error messages here so i can help you look. Any sort of exact wording you can provide will help narrow our search. -Dan
@@DanOfMostTrades Thanks for your response! I checked on my Antivirus and in it's files, but I can't seem to find the logs. Thankfully though, I haven't gotten any other warnings from my antivirus, so I think it's fine!
@@J4mison Ahhh! Now that I think about it, I'm not sure where to find the message either, it's more like a pop-up alert than an error message lol oh well. I think we can safely assume this falls within the regular antivirus Lunar Magic stuff as long as everything else seems fine. I know that smwcentral screens all of their files before they upload them, so any patches, artwork, music etc you get from there will be safe. Good luck with your projects! -Dan
I made my world map, but it's not working. I seemed to have done everything correctly, but no matter what I do it doesn't let me move. It ONLY let's me go in the yoshi house. /:
Assuming your green pathways and Mario placement is correct, be sure to start a new save file. Placements and other types of overworld changes don't take efffect until you start a new save file. Let me know if that solves your issue!
@@DanOfMostTrades I always reset my save when I make changes, AND I checked the pathways. I don’t know what’s wrong. I might just make a new thing entirely, so I don’t mess anything up.
There’s no way that Mario maker 3 is going to be better than lunar magic, and IT CAME BEFORE MARIO MAKER PS: thanks so much for the tutorials, these are amazing and it allows me to make my kaizo practice rom called Kaizo in the Making. DOUBLE PS: When I get to the reveal tile on certain event, it doesn’t show all the events in the game so I’m really confused and stuck there.
I figured it out, all I had to do was make my own events to use to reveal the tile( I.e, if I want to reveal this event on event 1, I type 1, into the menu.
I think I have seen custom scrips used in ROMs before. It's over my head, though. If you're curious to see what sort of stuff is possible, the hacks called "Sicari" by Eevee have some really mind blowing effects. Sicari (Remastered) www.smwcentral.net/?p=section&a=details&id=16905 Sicari 2 www.smwcentral.net/?p=section&a=details&id=21210 Eevee has been a member of smwcentral since 2012, so we're talking about a real hacking wizard (:
I have a problem, whenever I insert my ExGFX using YY-CHR, it gives me the problem, "Your graphics file is too big, it may cause problems during gameplay", Do you know the solution to this? Also, I did do a test pasting the magikoopa attack to GFX02, used it as ExGFX, gave me the problem mentioned in this comment.
Thank you for your question!! I have seen this issue many times. In YY-CHR, make sure you don't have any pixels extending below the top half of the interface. Even if you are only using the top half, the file may have extended to full height accidentally. I recommend duplicating an existing graphics file, pasting your graphics over it, then saving it as your ExGFX file. This has solved the issue for me every time so far. Good luck and let me know how it goes!
@@WataDraggon Hmmmm. So you're absolutely using the top half of the interface, but you still an error. I wonder if it's the mode!! Are you on the mode that says 4BPP SNES?
@@WataDraggon Try again with a file that you are certain is the correct size (a default GFX file will do) and this time when the prompt asks you, see if it gives you an option to keep the size the same. If memory serves, I think it's Yes / No / Cancel, pick "No".
Tile selection is covered in the early parts of the overworld section of the video, using the time stamps. If the instructions in the video aren't working, I have the feeling you may be using a different version of Lunar Magic (my version is relatively outdated by now). Can you please click on the About tab at the top of the window and tell me which version of Lunar Magic you are using? I may be able to help after that.
@@ognjenmedojevic8116 personal matters to attend to, I don't have as much time for UA-cam as I used to. you can reach out to someone at smwcentral in the meantime, they are very helpful there.
Hi Lex, thank you for your support! I haven't been to any parts of the Yoshi's Island community yet, although I know they have some channel's dedicated to it in smwcentral's discord. Why do I get the feeling that there are even less tutorials out there about Golden Egg than there are for Lunar Magic? Anyway, I am sorry to disappoint, but I don't think I will have time to learn how to use Golden Egg any time soon. I hope you have a great day.
@@DanOfMostTrades It is fine, I understand , you are already doing a great work. Yes, there are absolutely no video tutorials for golden egg on youtube, only smw central forums.
I'm too nervous to recommend any sort of keyboard remapper because I don't know a good one and they can be sketchy, but you can get an external USB keyboard from Amazon for cheap, with all the buttons. Good luck!
Unfortunately I'm on a Mac and I'm running Lunar Magic using Wine, but the YYCHR program makes Wine crash. Are there any workarounds for this?
I hate to say it, but I have very little experience with Mac. I'll pin your comment to get it more visibility though!
@@DanOfMostTrades Oh, and can you post a tutorial about the layer 2 feature? I want to know how to make moving objects like the spiky things that smash down in wendy's castle or the sinking tiles at level number #1EC.
@@scratchy523 Hi! Unfortunately I don't know how that stuff works. I always wondered myself.
I am hoping you can find some resources on smwcentral or the smwcentral discord.
Theres another very similar program called 'Graphics editor' - maybe give that a go?
@@JezJitzu And where do you download it? Is it Mac compatible?
Clear and comprehensive tutorial. Something that I find is sorely lacking for Lunar Magic. You've earned yourself a sub and a follow on Twitch, Dan. Please do continue making these!
Dude this is great stuff, please keep the series going!
Best overworld tutorial in Lunar Magic. You helped me a lot, keep it up!
I realize this is 4 years old but this series has been super helpful, even for someone who's used LM before. Thanks!
Honestly this is making me appreciate this game even more imagine how har d Nintendo worked this game without lunar magic. Just really impressed for it's time
I wonder this too. I hope they at least had some sort of visualization tool. I just imagine them punching in hex values and hoping their level isn't broken lol
@@DanOfMostTrades I think they had to draw each of the tiles and insert their tile number in a hexadecimal kind of grid like the layer structure and I tried that with GBA roms and it's a pain in the ass!
If you've ever seen the lines of codes for gba you'll be astounded:D
@@DrCrazyEvil that sounds absolutely wild, I want to check it out lol
@@DanOfMostTrades I recommend checking out megaman battle network 6 hacking then to start out to see how it kind of works that's what I started with
These have been amazing! The best tutorials on youtube, you have a great teaching style. I hope you make part 3 some day
wow i'm an idiot you just did post episode 3!!! Thank you
Thanks Devun!! :D I will continue to make more. I really appreciate the support!!
One of the few overworld tutorials that exist. It was very helpful, thank you!
Even thought i already know all of these things that you show on your tutorials, i gotta say that you're doing a pretty good job explaining Lunar Magic, Lunar Magic is not very user-friendly, and this kind of tutorials are pretty helpful, The only good tutorial that i knew before the one you are doing was one video of 3 hours long. Keep the good work.
Yeah Barbs Basics of Lunar Magic is a three hour video 😂
All just part of the learning experience. Lunar Magic is not user-friendly an thats why I love it.
this was the best tutorial i ever found for the world maps In Lunar Magic
I have already sketched out on paper a rough copy of my “world one” area for Super Humario World! I should be able to remake the sketch in Lunar Magic once I have a PC that can run Lunar Magic :D
Edit : I now have that PC and I have made the map I sketched out! ( And a few levels too :D )
I hope anyone else who has Lunar Magic can try sketching things out before you actually do it, it’s really helpful!
Also it doesn’t matter how good you are at drawing :)
I wish I was creative so its easier to fiqure out what to do
@@SuperSX1234 Being creative is just being inspired. Maybe theres a hack or game you really like and want to somewhat replicate of feeling of joy you had playing them into your own hack. If you aren't inspired you can't get creative.
@@randomguyontheinternet7940 that got me curious if the first ever rom hack on a game is good or not or maybe they just made something up
Even if this video is an hour, it is worth while watching, also I really appreciate this series because there is no way I would sit in front of a camera and explain this and afterwards edit it which will probably take even longer so that is like at least 3 hours+ of making this series, I really do appreciate it
awesome tutorial man, really chill and super helpful
Thank you so much for this. It has already been a huge help.
I struggle a lot with motivation even with things I’m passionate about. I’m trying to start creating smw rom hacks and these videos are gonna be a massive help
I'm happy to hear that (: I hope you have fun!!!
Thank you so much man! These tutorials really help a beginner and now I can build my dream mario game easily.
Thank you so much for watching and for the support (: if you have any questions, I'll do my best to try to help. Good luck in all of your projects!
I'm going to need you to make a "Lunar Magic for Dummies" book complete with text and visuals. 😂😂 thanks for the great videos. I wouldn't have a clue what I was doing without it!
Thanks, trying to navigate this without this tutorial is one of the hardest things i've ever done.
Getting started was miserable for me lol but with the help of the community I got the hang of it. This is my way of giving back (: thanks for the support Dr. Dunce, M.D.
I'm so glad I found a tutorial 💖 trying to navigate Lunar Magic without much understanding about it or help is hard as heck x.x thanks 😄
Thanks for the support Gabrielle! I was in the same boat, but I got really lucky by getting some help from people in the community. I wanted to make these tutorials so it wouldn't have to be luck-based anymore (:
Finally a real and very good complete tutorial
4:46 I literally scanned the entire overworld tile selector and couldnt find the bottom piece you used for your islands, like water/the skin coloured dirt
Edit: it was on pallette 5
Hi Grian! I'm happy you edited in the palette because that's the first thing I would check. Next, check the dropdown box that says "Yoshi's Island" - this also has a tendency to mess with colors and such. Let me know what happens after that and I'll respond as quickly as I can.
Thanks for the tutorials it's a big help! Just subbed.
Thanks for your support!!! I didn't have time to reply at your initial post but it looks like you've edited it and found the solution to your problem! Nice going!
@@DanOfMostTrades Yeah I realized that you already went over the issue in your video. Lol. I actually have a question for you though - I'm wondering how to get on/off switches working properly without the graphics glitching out? I managed to get the on/off blocks to work by importing SMM2 block graphics in with exgfx and having them act as 25 when a certain switch is active and patching in some asm files to make the switch work. It seems like the creator of Kaizo Mario World was really adept at lunar magic because everything looks pretty smooth in that hack and he seems to have imported enemies/sprites such as the saws into level sets they shouldn't be in.
@@j.p.8811 I had the same issue!!!! Here's the tutorial that I used
ua-cam.com/video/fvFfddpbRlA/v-deo.html
It's in Spanish, but his visuals are on point. You can honestly just set it to mute and play your own music in the background. He doesn't skip any steps either. He covers how to insert the blocks, getting the graphics index done, etc. Let me know how it goes for you! Good luck!
Amazing tutorial. You made this very concise.
Feedback: I'd like the audio of the voice to be louder and the background music just a little lower (all videos of the tutorial).
Hi Luciano, thank you very much for your feedback. You are actually the first to offer feedback on this, which is very helpful because I never truly know what audio balance to use !! In the future all of my videos will have more emphasis on the vocal audio. Also, I will try to update the closed captions (sooner than later). Thank you again!!
31:08 , when you explain you need a new save for new paths.... Thanks lol
Earthmelon, I should make a video that's lists everything making a new save file will fix lol. It's like the biggest headache everyone gets, and everybody has it at least once. ANYWAY love you good night sleep well big smooches.
"Please do not abuse this power..."
But this power is absolute. Who will stop me!? Jaja
This is very helpful!
Thank you for your support! I hope you have fun!
AHH finally a normal tutorial about yy-chr. thank you. the toxic smw community never helped me about the graphics editing questions but you saved me
Someone describing the SMW community as "toxic" is just ridiculous to me, hahah. I don't know who you ran into, but they're literally some of the nicest people out there
I'm really happy I could help you out (: the friendly people are out there, keep looking :D
WOW. I feel like I learned so much from this! I don’t know how it’s 50 minutes long!
Lol hi Nimbus, thank you for watching! I don't know how it's 50 minutes either hahahah it just happened I guess!
@@DanOfMostTrades Very helpful btw! I think this should be the FIRST video to watch to learn how to use Lunar Magic!
Well, the first episode I guess! XD
5:38 Uh oh we have a smoker you better stop that it's bad for your lungs
Lol I'm actually down to .4mg which I'm really happy about. (: Thanks for your concern.
@@DanOfMostTrades It's all marketing BS. I just stopped with cigarettes altogether after my third major heart pain while lying in bed, never had another cigarette since for almost 1.5 years now. I tried this vapor BS for a week directly after stopping cigarettes though, it's just a waste of money and I threw it in the trash since Amazon doesn't take back hygiene related items. The first 3 to 4 months are the worst, sweaty nightmares included, but then it's like you never smoked before.
@@Terkzorr no it's okay, I used vaping to quit. I've been nicotine-free for about 3 months now, started 13 years ago. I understand that it doesn't work for everybody though. Worked for me, switching to vaping from tobacco was one of the best decisions of my life.
I've watched this twice and I don't think it's covered anywhere. How does one handle inserting castles like lemmy's and making the transition from Yoshi's Island to Donut Plains? I have the rest of the overworld working as I intend (it seems) but can't manage to transition from beating the first castle to moving on to the next "zone"
this tutorial is really great! thanks yo much!
Thank you for watching and thank you for the support Adrian (: have a great day!
Need help! Mario is starting in the wall even tho I move his sprite over to yoshi's house
Hey I'll be able to help out a bit more later today, but make sure your Mario's feet are on the center of the pathing tile - sometimes if he is just a block lower, it can mess up. Also try using a fresh save file. Talk soon!
@@DanOfMostTrades alright man, thank you very much!
@DanOfMostTrades it worked! thank you!
this is a great lesson here.
Hi Sparcx! I just wanted to say thank you for the support (: hope you have a great day!
Idk if you still read comments anymore, but what is it that you're smoking out of during the timelapse when you make your map? I'm not judging, it looks rad as hell!
Imagine if the world designer from Mario Maker 2 was as good as Lunar Magic.
Lol Direwolf I finally got around to watching the MM2 World Maker update video. As much as I appreciate how much this will help creativity, I 100% agree with you. We get SO MUCH MORE versatility and customization in Lunar Magic :D
Good thing world map builder exists before that update
I have no idea why I fully watched this but I guess I was just curious to see how a world map gets made (and works in-game) in Lunar Magic after I failed miserably many many years ago.
When I edit Mario's color palette in YY-CHR and Lunar Magic Nothing happens. Do you have any idea what I need to do?
I saw the table for the rom hack of Sicari. Looks interesting.
@DanOfMostTrades Nice tutorial! I learned a lot from this. I was having a small issue with YY-CHR and I was wondering if you could tell me what I did wrong: I wanted to swap the graphics of the pipe and star warp tiles because I think it would be funny, but when I did the star became green and the pipe became purple and white. What do you think caused this?
That's a really good question! SMW looks at the star and pipe differently and actually grabs different palettes for them. If you open up your palette in-game, you can see which ones! The Pipe uses palette 05 (the 6th palette down), and the star uses palette 06 (the 7th palette down). You can even see the green colors the pipe uses on the very far right, and the star colors you can see from the blinking part (and a few to the left). I hope this information will help you play around even further with this idea. To visualize this further, import the palette (.pal file) into YY-CHR and click around until you see the green star and the purple/white pipe. Good luck and have fun (: Let me know if you would like more detailed instructions - I'm not sure how much of this makes sense D:
Thanks! I understand palettes more now. I suppose there is no way to switch those two graphics without it looking discolored. At least I know why now.
@@dustypapers1850 that's great, knowledge is power! Whenever I work in lunar magic, I always try to work within my own capabilities, but I'll spice things up by trying to figure out an additional skill. I believe there may be a way to alter which palette the star and pipe grab from, but it definitely requires ASM. so whenever you decide to start poking around in asm and patches, you could revisit this idea, or something similar (: good luck and keep exploring!
i really wish there was an easier way to draw out a map, but besides that this doesnt actually look as bad as i thought it was
how do i make the event tile selector window bigger?
i got problem. everytime i start u the rom in my emulator mario always starts on the normal position he normaly starts in. not in the position i put him.
Hi Tahiri! Thank you for your question. I believe this issue is solved by starting a new save slot. For some reasons, some settings only take effect this way. Let me know if the problem persists and we'll see what else we can try!
@@DanOfMostTrades It worked, perfect!!! Thank you from Germany for your /tuts!!!
Hello again, do you know how to make GPW2 faces or put an image in the hack?
Hi Angelo! Here's the guide I used to learn how to make portraits: www.smwcentral.net/?p=viewthread&t=82704
Please note that it took me several tries to get it right, but the tutorial will get you everywhere you need to be. I found the hardest part to be figuring out how many colors to use, and even identifying exactly which of the colors in your pallet you allow to be modified for each portrait's use. I suggest playing around with all of the settings, and then once you find a strategy that works, you can use that on multiple portraits (: good luck and have fun!
Thank you very much for these incredibly helpful tutorials. Unfortunately when I've tried to inset layer 2 events with an ExGFX file it looks fine on Lunar Magic, however when you play the game the graphics fade in for a few frames with the old graphics before changing to the new graphics. Eg if it happened on your example- you would see the bowser rocks flash up before showing the broken rock image. It would be great to know how to solve this if anyone has had the same issue. Thank you
For some reason, I can't see the levels when I'm in PgUp mode. Can you help?
Hi thanks this is so helpful. One issue I'm having is when I load the game on my emulator, Mario isn't appearing where I've put his sprite. He appears in the same old spot even though there is no level of path there. Any suggestions?
Hello! You mean on the overworld? I have great news, this is an easy fix. When you start up your ROM, just start a new save file. This will actually solve most other problems, pretty much every overworld change.
Hey, I have the problem that mario goes above the star..and before he goes to star, the warp came double from the first location..whats going on??
Hi Marvin, I'm not entirely sure what you mean by this question.... could you try rewording it?
Thank you,
-Dan
Problem: you know the Orange Mushroom at 40:14, which would help add the custom GFX instantly?.... yeah- what if it is Not there?.... now what?... 🐙
Hey i know this video is like 4 years old but i've got a question. The "Reveal this tile on any of these events:" don't appear
Hello Mr. Gaming! May I call you Luigi? I remember having this issue and I think it might be fixed by starting a new save file. (That solves most of my problems). Give it a try and lmk what happens.
P.s. I still use this trick, in Google you can search what you're looking for but include "smwcentral" at the start, and you'll likely find forum posts of the same problem.
I typed: smwcentral reveal tile on event
Got a few good hits
Good luck!
@@DanOfMostTrades Thanks ill try!
@@DanOfMostTrades Also i quite don't get it? Do i make the new save file in smw or somewhere else
@@Luigigaming354 oh, like when you start up your ROM and get past the title screen, you can choose file A B or C. Most overworked changes don't take effect on an existing save file. Gotta clear the save data.
Overworld* oops
I have a problem the yellow mushroom isnt there so i cant insert exgfx for the rest your tutorial was amazing 👍
Danofmosttrades, I can't configure overworld's "layer 2" well, I can't make level or path appear. How can I do it?.
Here are the steps that you want to follow:
1. Click Layer 2 Event Editor Mode icon (4th icon, hill with a "flash" on it)
2. press Page Up and Page Down to cycle to the correct event - you can visualize the event on the bottom of the LM interface window.
3. Click Layer 1 16x16 Editor Mode (1st icon, ghost house)
4. Click your levels and ensure their Events align with the same events you placed graphics on in step 2
Have fun and please use the timestamps in the description to jump to those parts if you need additional visualization. Thank you!
@@DanOfMostTrades Thank you very much, these steps were really useful!
Please answer my question: What do you do after you open lunar magic? For me it just showed a blank screen with a few objects at the top that did nothing. I guess it's because I don't have an emulator, but i've been trying to. Please send a link to the emulator you use. I tried twelve (12) emulators and all of them did nothing.
You need the super mario world rom
@@DanOfMostTrades thank
10:24 Let's just appreciate the fact that this dude has a section on this video dedicated to his cat
2:16
His name is Norman and I'm like 30% sure he understands English.
Dan how do i make a lefty level and have a lefty goal point.
My level icons aren't illuminating, and I followed your directions. They remain invisible for whatever reason.
Plus how do you change player animations for the map?
Another great question! There are a few routes to go, depending on specifically what you would like to do. If you wouldn't mind again providing more specific detail for this (: That being said, I know that the Mario on the overworld uses GFX file 10, which you can edit in YY-CHR to look the way you want them to look! I am also familiar with patches that change the speed of Mario on the overworld, which should actually be the first result on googling "smwcentral overworld speed changer".
Also, for your reference of which graphics files to edit in YY-CHR:
1. Go to your overworld and press the red poison mushroom
2. Look to the middle of the prompt to see the section that says "GFX files to load for Sprites"
3. Here you'll see some drop down menus showing which graphics files are being used. "SP1" , "SP2" etc REALLY just means "sprite graphic slot 1, sprite graphic slot 2" etc (:
4. You can then look through those listed graphics files and make some cool stuff!
I am looking forward to the detail that you want to do! Please let me know more specific detail and I will do my best to help. Thank you again for your questions!
Kinda hard to understand but you want me to change the details in GFX 10 then change which slot goes where?
@@notamoderator7027 Please go ahead and describe your idea in a bit more detail. Most likely the solution will require modifying GFX10 in YY-CHR.
for some reason the yellow mushroom with the red arrow isnt appearing
It looks like the newer versions of LM don't include that icon, and unfortunately I can't find the reason in the readme What's New section.
However, that icon is just a shortcut of clicking all four buttons. If you hover over each one, it will say what it does. For example, if you just updated an ExGFX file, you could hover over the four mushrooms and find which one imports the ExGFX. (:
How to open those locked windows up here?
It's unlikely I'll get any help, but I could use some. I want Mario to not be able to advance the next level untill he beats the first one. But he can still walk to the level, and play it, before the event triggers. Anyone have any ideas? Thanks
hi Jax! This has to do with "Enable Left" Up/Down/Right. To know where to customize this, go to 8:10 (ghost house icon, click the level Mario keeps skipping, then click that yellow dot icon). Next, make sure you have unchecked the "Enable" boxes, for whichever direction Mario is skipping, because these boxes allow (or disallow) Mario to skip levels. Lastly, and this is always a tad inconvenient, these new settings will only take place on a new save file. Good luck! Feel free to leave followup questions. I hope this helps you.
Thank you so much! This fixed my problem. Thanks for the help and the great tutorial!
Is there any way to make the player start on a blank tile, and not a level? I can't seem to find a way to do this.
I may have found a solution. First, grab the blank level tile which is to the left of the yellow dot level tiles. If you switch your green path on and off, you should see the one I'm talking about! (An octagon with no graphics under it). Then, in the level's settings, set it to an unused level and check "level has been passed" and "no entry if level passed"
I used this post as reference! Let me know if it works (:
www.smwcentral.net/?p=viewthread&t=99825
@@DanOfMostTrades It did work, thanks. Another question, the answer is probably no, but I do need to ask, is there any way to flip the axis of a part of the pathing blocks that make Mario move? Been trying to find a corner piece for a specific direction, and I found one for every direction besides the direction I’m trying to make Mario go.
@@EdoVro Oh if you're talking about the pathing pieces, there is not a way to flip the axis however the piece DOES exist. I have had this happen to me a million times. It's a weird trick of the eyes lol. Just out of curiosity, is it the tiny corners? If so, start scanning near the diagonal lines and you'll find the block you're looking for.
@@DanOfMostTrades Yes I am looking for a tiny corner piece. I’ve already used one, however I’ve been looking for a tiny corner piece that is in the top left corner. There’s one for every corner besides the top left, I’ve been looking but I just can’t find it.
@@EdoVro It's okay EdoVro! I understand. Once you have found the other 3 corners, the 4th corner is right next to those 3 corners.
╔
╝
╗
╚
like this
So to say, the 4 blocks that each contain a tiny corner all form a 2x2 square.
To the left of the corner you will see a diagonal line.
Again, this is just a trick of your eyes. The piece is there.
When I play my rom hack, the path turns into water pixels. How do I fix this?
I haven't seen this issue before, but I have the feeling it's something we can fix. Let's start from the ground up.
1. Do you have the right terrain underneath the pathing? Be sure to click the "View Layer 1 Mario Paths" icon (in between the berry and the yellow mushroom with a red arrow on it) and check. If it looks good, then it's not that.
2. When laying down your pathing (after clicking that blue switch palace icon) are you using the lime-green lines, or are you using those blue transparent lines? It should be the green ones.
3. Maybe you have some Event artifacts left over from Vanilla SMW. Press the green hill icon that has a flash on top of it (Layer 2 Event Editor Mode) and hold PAGE UP to see all of the terrain that appears after clearing stages.
This is really tricky. Can you please provide some more information, and let me know the results of those three points? Here are some additional things I'd like to know:
-What section of the overworld are you using?
-When did this start happening?
-Is this after using a fresh save file?
I'm so disappointed that they never replied considering how great that response was...
My Mario in the outside world does not come out in Yoshi's house. How can I solve it?
Hi Angelo, thank you for your question. I could use some more information about this.
-First of all, are your Mario and Luigi sprites both lumped together? It's possible they may have been separated.
-Is your Mario sprite correctly placed on the tile? Make sure his feet are on top of the level icon.
-Have you tried starting on a fresh save file? Files that have already been in use (They say "0" or another number, when selected the file) will not be updated with your new layout.
Please come back with more details and we'll get this solved (:
@@DanOfMostTrades Thank you so much
@@DanOfMostTrades It works !!, I really appreciate it !!.
@@sergiopodesta1655 Oh good!! I bet it was the new save file, huh. For some reason that solves like 90% of the problems lol
I almost forgot How do you get Mario to follow the path to a level?
Are you able to change Mario’s y coordinate during the end level sequence? I need to know because I’m making a mario world galaxy rom hack. Thanks!
Hi Gamer! Thank you for your question. Would you be able to specify in more detail what you are aiming for? If I'm not mistaken, you mean at the end of a level after passing the goal tape (while it counts your score and plays the little diddy) you want Mario to elevate to a certain position of the screen? I'll be honest, my research is reaching a bit of a dead end, but I feel if we ask the right people we can find out how to change the routine that Mario goes through after passing a goal tape. Have you considered using a workaround such placing an orb (goal sphere) at the desired Y position? Let me know a bit more detail and I bet we can solve this (:
I want it to look like mario took a star to the next planet by changing the animation for mario and his y coordinate.
And using mario maker 2, I’m planning a level layout for the actual rom.
@@notamoderator7027 That sounds really cool. I don't think I've seen that in any SMW hacks yet! You might be on a new frontier. Whenever we want to do something really creative like this, remember that we still have to work within the bounds of hacking a 30 year old game, so think outside the box! Mario Maker 2 spoils us in a way where Mario can interact with sprites after the goal tape.... so my best suggestion is to build an illusion. Make as much of the animation as you can BEFORE triggering the level end. Use coins reskinned to look like the Star, an invisible goal sphere above it that actually triggers the level's end, and maybe a spring below it so that Mario launches up to get the "star" and soon after triggers the level end. Just in case I'm not clear, you're thinking of a REALLY creative idea, and THOSE are the ideas that move this community forward. There is no clear answer that I can personally provide, but if you keep trying, you will be the first to make it happen.
I had another idea where the regular cutscenes could be replaced with custom image frames and sounds to act as a video clip. But I don’t know what I’d put in it.
Hey Dan My name is Vito and I'm working with lunar magic and when I run my rom the tiles looked glitched out but the sprites are fine and the collision is wonky to is there any way to fix that?
Hi Vito! This sounds like one of the first mistakes I ever made, when you go into your Level Editor, click on the question block icon to open the 16x16 Tile Map Editor, and see if you haven't clicked the save button. Map16 must be saved independently of the levels being saved. This should solve your issue!
I have no idea what I'm doing wrong with the over world. I deleted the first world map and created my own layout with levels and paths but whenever I start the rom it always starts Mario in the middle of the map. I've moved the Mario and Luigi sprites onto different levels and it doesn't seem to do anything and I can't find any solutions on the internet.
Hey Blue Dawn. This is a really hard question. I vaguely remember this same thing happening to me in my very first days of Lunar Magic, but I can't quite remember the solution. It might have been blind luck. I'm going to tell you some ideas and work with you until we get it working again.
1. Make sure Mario's feet are in the center of your level so his head goes over the top of the green pathing octagon by just a little bit.
2. Start a new save file, maybe even delete the existing save file. (I don't know why, but starting a new save file has solved a ton of my weird issues.)
3. It might have to do with the other overworld sprites, like the smoke stack's X coordinate. Something weird like that.
Please let me know if any of those ideas have results and I'll get back to you ASAP with more ideas.
@@DanOfMostTrades Starting a new save file seems to work, thanks so much for the quick response I was pulling my hair out trying to get it working!
Oh good!! I love it when that works. Feel free to leave any more questions, I'm happy to help!
When I change modes to 16x16 Editor Mode, The Yoshi House keeps disappearing. How do I prevent that from happening?
I wonder if you placed the yoshi house after an event instead of as a permanent piece. Try cycling through the events with page up and page down and see if it appears after a certain event. Does anything else disappear or is it just the yoshi house?
@@DanOfMostTrades Just the Yoshi House.
This is a tricky one. Ummmmmm. Can you walk me through a bit more of what you're going through? Which icons you're pressing etc. The more detail the better.
@@DanOfMostTrades Sorry for the late reply.
I've figured out that the Yoshi House is still there, its just invisible.
@@farmervillager1376 Ohhh that's a good start!!! Did you make any modifications to your graphics files? It's possibly you've written over it with a blank space. If that's the case, you can extract a graphics file from a vanilla version of smw and copy and paste it into the other file using YY-CHR.
How do you use the exit tiles?, cause it's not working for me
Hey Random Person, sorry for the late reply. What do you mean by the exit tiles? Can you be a bit more detailed please? Feel free to make up words, just be as descriptive as possible and include your intentions (: thank you!
@@DanOfMostTrades its fine found out how to do it thanks for trying to help
I know I’m a nerd, cause’ when you made that exploding rock I just exploded as well.
Is there a 32 by 32 editor mode
Hey i need to know something, can you change Mario's starting position?
Yes, you can do that in both the overworld and in the levels.
Which one are you having trouble with?
Overworld
@@yxzcs Okay so, at about 1:20 I show the 5 icons on the overworld that select different things. I am hoping it is the same in your version of Lunar Magic.
Once you select the lakitu / Sprite Icon, you should be able to move Mario.
The MOST IMPORTANT THING is that this change will not take effect until you start a new save file. When you start up your ROM, and you can choose to open file A, B, or C, make sure you are starting on a fresh file. You have to clear any files that already have data, even if it says "0".
Let me know if that works!
@@DanOfMostTradesOohhh thanks!, I didnt know it wouldnt work until i start a new save file.
@@yxzcs happy to help! P.s. you also have to use this trick if you ever install the Retry Patch. Now that I think about it, that trick solves most problems lol.
Anywho, have fun and best of luck in your projects!
Thanks the warp path is not working
SMW hacking Master Class!
SLIGHT GLITCH WHENI TRYED, but worked!!!
Hello James! I found this comment funny, because "slight glitch, but it worked" seems to be my Lunar Magic experience every day :D Keep going for it! You'll get there! If you have any specific questions on fixing glitches, please feel free to describe it in detail and we will try to get it solved (: have a nice day!
I always start with no rom hack or file HELP
hi, i have problem because i dont have open palette pal, i have open palette dat
hello.. very good tutorials. new fan here! planning to do graphic hack on megaman. hope more on this. thanks.
Thank you for your feedback (: graphics can be challenging to edit. I plan on doing more videos on the topic! Have a great day Momon Ong!
@@DanOfMostTrades WILL SURELY FOLLOW that too. good morning
How can I enter my venus plants in the PIXI, without bugs appearing. ExGFx folder does not exist, help!
Hi Violeta! Please check out my newest video, episode 4, it will specifically go over PIXI and custom sprites (: thank you for your question!!
@@DanOfMostTrades Thank you honey. Look, I am a novice in this, and I am a woman very concerned about finishing her projects. Thanks again, xoxo!
@@arkonds Lol darn right! I hope my videos help you. Feel free to leave follow-up questions and I will see what I can do to help ! I'll try to find the timestamp of the part where we make the exgfx folder
@@arkonds I FOUND IT! It's on the newest video, just about 3 minutes in (: have fun!
@@DanOfMostTrades I have seen the video and the installation has become clear to me, my only problem is with the AllPiranhasPlants file. This file has two folders, one where the plants are where they always are and another folder that says SMWSDIS, which has two files in ASM and CFG, I'm sure, my maternal instinct tells me that I should use those folders, but I don't know where to put it . It must be the patch, so it doesn't have EXGFx
Some things in here are locked, how to unlock them?!
Really great tutorial! I just wished the BGM wouldn't be so loud. It's hard to listen to your voice. 😢
My Mario stays in a different spot, what am i gonna do?
How do you make two secret exits from the same level?
The key is to open up your sprite selection (blue baby yoshi icon) and scroll down until you see the "Goal Point Tape" (you can also type that into the sprite search bar). You'll see variations such as "Secret Exit 2 Goal Point Tape".
"Normal" means it will activate the event that you set for the stage (for example, let's say it's event 6)
"Secret 1" means it will activate that event +1 (7),
"Secret 2" is event+2 (8),
"Secret 3" is event+3 (9).
There's one more step. When you're editing the settings for your level in the Overworld editor (Layer 1 Editor mode, click on a level, then click the small yellow dot icon button in the menu tray) you have to decide which direction each exit will path. "Direction to enable when secret 1 is used".
I hope this helps. I think the Secret Exit stuff starts around 22:11 in this video. Feel free to leave some follow up questions.
DanOfMostTrades It doesn’t show me those options. Can I make them show up?
@@TerminalChillness975 Sorry Ryder, I just saw this today ): Hmmm I'm not entirely sure... do you mean the extra goal tape options? Try clicking the little "cloud" icon in the sprite window. This will show ALL possible sprites (even ones without the correct graphics). Besides that, maybe there is something to that specific level that inhibits the ability to use the extra goal tapes. What is the number of the level? We can try to look it up and see if it's level specific. (:
@@TerminalChillness975 What version of Lunar Magic are you using?
@@WataDraggon The latest version
Hi, I tried saving my changes, and my antivirus told me that Lunar Magic is trying to change or delete a file on my desktop called "readme.txt". I know that Lunar Magic is not a virus, but I'm wondering if you'd have any idea as to why it's trying to change a text file?
Hi Jamison. I do know that many antiviruses detect Lunar Magic as a "threat" (because of its nature of changing smw system files) but I have not heard of this specific case of changing a readme file on the desktop. My recommendation is to go to google and paste the error message along with "smwcentral" to see if any other users in the forums have encountered the same error. You can also paste the error messages here so i can help you look. Any sort of exact wording you can provide will help narrow our search.
-Dan
@@DanOfMostTrades Thanks for your response! I checked on my Antivirus and in it's files, but I can't seem to find the logs. Thankfully though, I haven't gotten any other warnings from my antivirus, so I think it's fine!
@@J4mison Ahhh! Now that I think about it, I'm not sure where to find the message either, it's more like a pop-up alert than an error message lol oh well. I think we can safely assume this falls within the regular antivirus Lunar Magic stuff as long as everything else seems fine. I know that smwcentral screens all of their files before they upload them, so any patches, artwork, music etc you get from there will be safe. Good luck with your projects!
-Dan
I made my world map, but it's not working. I seemed to have done everything correctly, but no matter what I do it doesn't let me move. It ONLY let's me go in the yoshi house. /:
Assuming your green pathways and Mario placement is correct, be sure to start a new save file. Placements and other types of overworld changes don't take efffect until you start a new save file. Let me know if that solves your issue!
@@DanOfMostTrades I always reset my save when I make changes, AND I checked the pathways. I don’t know what’s wrong. I might just make a new thing entirely, so I don’t mess anything up.
@@RavenclawNimbus Are Mario's feet on the center of the starting tile? It's possible he's off by half a block
@@DanOfMostTrades I'll check.
There’s no way that Mario maker 3 is going to be better than lunar magic, and IT CAME BEFORE MARIO MAKER PS: thanks so much for the tutorials, these are amazing and it allows me to make my kaizo practice rom called Kaizo in the Making. DOUBLE PS: When I get to the reveal tile on certain event, it doesn’t show all the events in the game so I’m really confused and stuck there.
I figured it out, all I had to do was make my own events to use to reveal the tile( I.e, if I want to reveal this event on event 1, I type 1, into the menu.
Just to note, would it be possible to implement custom scripts to rom?
I think I have seen custom scrips used in ROMs before. It's over my head, though. If you're curious to see what sort of stuff is possible, the hacks called "Sicari" by Eevee have some really mind blowing effects.
Sicari (Remastered)
www.smwcentral.net/?p=section&a=details&id=16905
Sicari 2
www.smwcentral.net/?p=section&a=details&id=21210
Eevee has been a member of smwcentral since 2012, so we're talking about a real hacking wizard (:
i dont have the yellow mushroom
you earned that sub
I have a problem, whenever I insert my ExGFX using YY-CHR, it gives me the problem, "Your graphics file is too big, it may cause problems during gameplay", Do you know the solution to this? Also, I did do a test pasting the magikoopa attack to GFX02, used it as ExGFX, gave me the problem mentioned in this comment.
Thank you for your question!! I have seen this issue many times. In YY-CHR, make sure you don't have any pixels extending below the top half of the interface. Even if you are only using the top half, the file may have extended to full height accidentally. I recommend duplicating an existing graphics file, pasting your graphics over it, then saving it as your ExGFX file. This has solved the issue for me every time so far. Good luck and let me know how it goes!
@@DanOfMostTrades While I was doing that, it did warn me about the file being too big.
@@WataDraggon Hmmmm. So you're absolutely using the top half of the interface, but you still an error. I wonder if it's the mode!! Are you on the mode that says 4BPP SNES?
DanOfMostTrades Sure am
@@WataDraggon Try again with a file that you are certain is the correct size (a default GFX file will do) and this time when the prompt asks you, see if it gives you an option to keep the size the same. If memory serves, I think it's Yes / No / Cancel, pick "No".
How do I play my ROM???????
How to select tiles in the overworld? Tell me!
Tile selection is covered in the early parts of the overworld section of the video, using the time stamps. If the instructions in the video aren't working, I have the feeling you may be using a different version of Lunar Magic (my version is relatively outdated by now). Can you please click on the About tab at the top of the window and tell me which version of Lunar Magic you are using? I may be able to help after that.
I am version 1.65. Can you help me how to select overworld tiles on that version?
Come on, tell me! What are you waiting for? It's taking too long! Hurry up and tell me!
FASTER!! I am about to make a game and i am excited to do this so tell me right now! It's taking like 4 days! Please tell me!
@@ognjenmedojevic8116 personal matters to attend to, I don't have as much time for UA-cam as I used to. you can reach out to someone at smwcentral in the meantime, they are very helpful there.
Great tutorial thanks.
Will you do a tutorial about golden egg editor for yoshi's island?
Hi Lex, thank you for your support! I haven't been to any parts of the Yoshi's Island community yet, although I know they have some channel's dedicated to it in smwcentral's discord. Why do I get the feeling that there are even less tutorials out there about Golden Egg than there are for Lunar Magic? Anyway, I am sorry to disappoint, but I don't think I will have time to learn how to use Golden Egg any time soon. I hope you have a great day.
@@DanOfMostTrades It is fine, I understand , you are already doing a great work.
Yes, there are absolutely no video tutorials for golden egg on youtube, only smw central forums.
hippedy hoppedy my subscription is now your property
😍
@@DanOfMostTrades no really, your tutorials are easy to understand, fun to watch, thank you!
i cant open YY-CHR 😭
I don’t have page up
I'm too nervous to recommend any sort of keyboard remapper because I don't know a good one and they can be sketchy, but you can get an external USB keyboard from Amazon for cheap, with all the buttons. Good luck!
10:24 Cat
Why my game can't walk
YOU HAVE A PET CAT???
my keyboard is hungarian, please help
I cant move
reee i cant do it
I relate to this statement on an existential level. Feel free to leave a more detailed explanation and I'll see if I can help (: