Rico's mythic gear only applies to his super, I forgot to make that clear lol. Which ones did you like, and most importantly, how is the art for each of the icons? Also, sorry there is no membership shout out this video. It's usually the final part of the video making process and I just didn't have the time this time. But I will make sure the next video has one!
You did an awesome job on making the icons for each ability, what software did you use? it looks like it’s made by supercell themselves. Epic vid, keep grinding skibidi game 🤝
As a Ash main, heres another idea: Revenge: for every rat that gets killed (or didn't hit a target) Ash gets a 250 hp decaying shield that stacks (rats that hit a target can also give this effect but that might be too OP, not saying your idea was bad in any way, just felt like sharing for fun)
You know, I was thinking of giving Melodie a Mythic Gear that gives her one additional note, but at the expense of less damage. But other than that, those are some pretty solid concepts.
A slow effect on Lou's super actually makes him worse. If the enemy walks fast, they will slip further, and slowing them down allows them to make sharper turns. And that is not what you want. But you also dont want to buff their movement speed, because if they walk in a straight line, than you once again nerf your pwn super. I cant think of a good concept for lou. But a slow effect is definitely not what he needs. Im not 100% sure, but maybe a slow effect after they leave the super can benefit you greatly? Not sure, but it does sound better than that
For Buster's, I think instead it should be made so that the projectiles that bounce back at the enemy slow the enemy down. Like they have to get hit by their own attack to get slowed
Chester’s gear should make all his supers more flexible. - Candy Popper is the same as dyna’s range now, and functions the same as his super - Strong Mint either gives damage buff to self, or you can heal teammates (if you aim it) - Salmiakki Spray should slow - Jawbreaker now slows after the stun - Pop rocks is just spike’s super now (throwable, less damage)
Good video! I want to give my own changes to the game: Gadget rework: 1st: some gadget, like the Shelly's dash, need to have more uses because how simple are _(a least 3 > 5)_. 2st: rework some gadget to be a state gadget. this mean: this has unlimited uses, and give an advantage and a disadvantage for a undefined time until the player disable the gadget. Examples: • Shelly's 2nd gadget: give a further attack, but this deal 33% less damage (3000 > 2000) • Collette's 2nd gadget: give 80% of the damage as healing, but as a paycheck, drain 20% of the remaining health each time, minimum 300. _(low health = comeback, full health = too risky, very low health = unviable)_ Hypercharge rework: instead of a 5s ability that most of the time is used for the ulti buff, let's become a more strategic/comeback ability. 1st - Hypercharge Stamina: first, the hypercharge last 15s - 20s, but this have a stamina, that is drained/recover for each actions, making that, if you use all stamina, the Hypercharge just finish. The ammo and the ulti drain the stamina, but this is personalized for each brawler (for example, Crow and Collette drain more that a half of the stamina for each ulti, meanwhile, bull and Edgar drain less that 1/4 of the stamina for each ulti) Take damage can recover a bit of stamina (100% to 1% give 25% - 20% of stamina) 2nd - Hypercharge Burnout: if you use more that the remaining stamina you have, like using double crow ulti, you get burnout taking account the exceed of stamina (if max 15s hypercharge / max 30s burnout, else max 20s hypercharge/ Max 20s Burnout). For being more punishing... The burnout can trespass dead, meaning if you get kill just after draing all Hypercharge, when you respawn you are gonna still get burnout. But, what do Burnout? Well: • The stat buff that give the hypercharge is convert into debuff. • Can't charge ulti or hypercharge during the burnout This changes need a lot of testing... But are good changes, right?
I mean, always I use Shelly 2nd gadget, I start auto aiming, because I want to maximize their effect, or trying... But this being as I say, that gadget become more strategic. And is better a strategic move that a desperation move
As a barley main I would like to introduce my version of a gear, star power, gadget and hyper charge + mastery title (Gear) Fiery Bottles: Barley does 200 dmg per tick for 3 ticks after hitting someone with his attack (Gadget) Sluggish Brew: Barley’s next attack slows all brawlers in the attack for the duration of the attack (Star power) Powerful Concoction: After barley uses his super, his base attacks do 250 more damage for 3 seconds (Hypercharge) Heart Of The Bar: Barley throws done a line of cocktails that slow but do 75% less damage and then throws another line after the initial one that does 10% more damage than a regular super Mastery Title: Server of pain
Reworking some gears because they dont work or i feel like my idea is better or if they are good ideas but just need an adjustment Dynamike: pre-emptive lighting This makes dyna's attack and super explode faster, works well with demolition and we also dont get your idea of breaking unbreakable walls and removing the only source of safe walls from belle's rock in ranked Lou: permafrost This makes lou stack up a second frost bar on people in his super to make them freeze longer(will not carry on to the brawler's frost bar if they unfreeze and dont get frozen by the second bar) and no, its not the same time you get frozen from a normal lou freeze its less otherwise it would be too op Gus: soulmate This lets Gus gain his shield if he passes it to someone else. However, the damage taken by gus or the teammmate gus gave the shield to will be transferred to the other person until they have lost their shield 2nd Gus idea: spiritual connection This literally just lets gus fill his spirit bar in 1 less hit, thats it but it is extremely good for taking advantage of kooky popper since the one less hit means that you can get your ghosts quicker and also you can even win close range interactions better Barley: no time to waste! This lets barley throw his super faster and provides a 2/3 tile bigger radius to each bottle Carl: out of control This makes carl's super faster👍 Jacky: earthquake This makes jacky's super deal damage depending on how close you are to her Emz: fame obsession(this def needs to be renamed lol) This makes emz's super slow down brawlers by an extra 5% per enemy inside Stu: panic mode This lets stu gain a 10% movement speed boost and increases the effects of his star powers by 10% Piper: baked suprise This makes piper drop an extra grenade near her destination while being at the 3/4 mark of her super duration Gale: avalanche This makes gale's super slow enemies who come in contact near the end of his super(its like maisie's starpower that no one uses but with a bigger window or whatever you call it) Ash: revenge This lets ash deal more damage in his next bash for every rat from his super that got destroyed before it made contact with someone Mandy: hyperactive This makes mandy reload 10% faster while not being focused Sprout: bigger roots This makes sprout's super connect to walls 2 tiles away instead of just 1 tile away Buzz: Lifeguard duty This makes buzz take 10% less damage if there is someone with less than 30% less health Chuck: Brute force Why does he stun? He should knockback for goodness sake its basically the equivalent of a train coming at you at full speed Cordelius: My realm, my rules This makes the brawler trapped with cordelius unable to move past his charging circle
I like the idea of Draco’s burn gear, it made me think of his hypercharge giving a burn effect when at point blank range along with slightly better damage reduction
Your mythic gear idea for hank reminded me of my hank hypercharge concept i made a while back "End of The Line" Hanks torpedos now travel through walls and home in on enemies. I want them to home in a little bit more than pipers gadget and to tone it down a bit, it could be more difficult to charge *the torpedos will only home in to targets in the direction of which they where shot at in, they're not going to travel backwards*
NEW MYTHIC GEAR FOR SHADE! I would love if carnage saw this but eh SHADY SWEATSHIRT: if shades attack hits in the middle, it’s slows down the enemy for 1 second! Idk if this is broken but eh
i really like that darryl mythic gear concept, it helps make the rolling reload more viable outside of heist, and it would allow him to have a good way of chaining supers, cool idea
a tip for if you ever do more of these is that every single mythic gear right now has a numerical value attached to it. so percentages and exact numbers would make them more realistic in game as actual gears but if you want these to just be added in some other way, they are great how they are
For berry i would have: "From the same mold": if berry pass trough a teammate he himself heal (i don't know like 25% for a teammate and it can stack up to 50% with passing both teammates.) (if alone in using his super he heals between 10-15% of his super (lower health means higher percentage). Or, "iced together" slowing ennemies comming through the area of his cream (also work with super) and reducing 5-10% of the damage they deal.(Dunno if the effect last one or two seconds longer after coming out of the cream comment your opinion) I think it can make it strong in offense with 'iced together' and a really good teammate and survivor with 'from the same mold'
Let me review all of them ( this is my opinion ) Shelly: Long Barrel, this is a fine mythic gear, I can see it being bad with shell shock in cases where you would want to slow multiple enemies Nita: Strong Paw, nice and simple idea, though maybe another idea would be to give Bruce a 25% movement speed for the first 3 seconds that he is deployed Colt: Trigger Finger, great concept, I dont have any other ideas Bull: Stampede, great concept, maybe it could be increased to 30-35% Brock: Incendiary, I didnt like this very much, if the fire duration is the same as the main attack’s this wont be very effective, maybe the rocket from the super can fall down faster, also increasing the unload speed El Primo: Round Two, tbh any character that has similar gadgets/ star powers can have a gear like this, I like it a lot Barley: Across The House, this is a bit too similar to his hypercharge, what we could do is to increase his super’s damage up to his main attack’s damage ( If you didn’t know barley’s attack deals more damage than his super ) Poco: Musical Bond, like the idea but there is one issue and it’s how the game will know if the super is gonna hit multiple teammates or not, maybe it will give the extra healing to the brawlers that get healed after the first one but the first one to get healed wont have the extra effects, another concept is to give the teammates healed by the super a little buff for a short period of time ( a speed increase or a damage reduction maybe ) Rosa: Tangled Vines, this is literally only makes her super 0.6 seconds longer, not a bad idea, but I would increase the 20% to a 33%, adding up to a total of 1 second increase ( 3 to 4 ) Jessie: Energetic, this is what people has been asking for a long time, can’t say nothing else. Dynamike: Thermite, oh nah this idea is trash, this is either the most useless or the most game-breaking gear depending on the map, another idea is to make the dynamites deal around 15-20% more damage if only one dynamite lands on an enemy 8-Bit: In The Zone, EVEN MORE DAMAAAAGE! Rico: Locked And Loaded, I believe you are talking about his super and this is a simple concept, maybe the super can deal a little bit of area damage near the obstacles it hits ( around 120 damage and the are wont be that big, if a brawler takes damage by a ball it wont deal the area damage no more, just like how every ball can only hurt an enemy once ) Darryl: Sustaina-Barrel, simple concept, I like it Penny: Mark The Spot, I dont have anything to add onto this idea, simple and effective Carl: Advanced Tools, I retract my statement from before this really isnt the best idea although I can see this being very useful with the flaming pickaxe gadget, my concept is that maybe carl’s super can last 1.5 seconds longer Jacky: Loud Mouth, I couldn’t agree with Carnage more Gus: Soul-Mates, not bad but maybe it could be something like Gus’ super loses the shield slower, or maybe the brawler that has the shield gains a short speed boost after the shield is gone Bo: Hunting Eyes, I like this concept, but there have been a lot of people asking for a simple 4th mine, making the mines positioned in a plus shape like piper’s super or a square/x shape Emz: High Retention, simple and effective Stu: Panic Mode, really depends on how this works, is there a cooldown to it and even if it didn’t I feel like with stu’s low health it would be hard to make this work, also if stu already has a super when he hits 20% health does he instantly get a super after he uses the original super, maybe a concept to make him slowly charge his super automatically ( like edgar or kit ) would be a simple but effective concept ( it would charge a super in 6-8 seconds, really only mattering if stu really can’t get his super, the amount of super charged would stay upon death ) Piper: Baker Surprise, makes her hypercharge much better but I dont really know how much this would work another way to implement the “make running away from assassins easier” thing would be to give her a small damage reduction or speed boost after she lands Frank: Pure Anger, Carnage if this gets added I am gonna assassinate you myself and you wont have piper’s mythic gear to escape, jokes aside, a much better concept would be to make him immune to stuns/slows/knockbacks for a short period of time *after* he uses his super Bibi: High Tension, yeah nice concept, maybe the how long the balloon stays can depend on the amount of times it hit walls Bea: Swarming Drones, I dont see how this would be effective, maybe make her uncharged shot go a little bit faster Nani: Critical Voltage, really good idea but does it also work if you hit all three shots on more than one target, another thing is that idk how they would implement this tho ( look back to the poco part of this comment to understand what I mean ) Edgar: Get Away! simple idea, I have no other ideas for a mythic gear for edgar Griff: Investment, I see that you are adding onto the griff’s star power’s idea, but this is better than that since it is a little less than 40% missing health heals total, but cool concept nonetheless ( I will continue later )
Cordelius's mythic gear should of been called "malevolent shrine" and damages the opponent for 100dmg per tick and 3 tick per second so 2400dmg in total.
The buzz one is situational, because in maps like that one showdown map with a lot of bushes in the middle, you normally play buzz using the vision gadget, but if a person is randomly slowed in the bushes, it knows it is in buzz's charge area and will avoid it, wich you don't want.
For Colt, I think it’ll would be cool if his Mythic gear made it so bullets from his super don’t disappear after breaking a wall. It wouldn’t really do much but I think it could some niche cases. I think a Mythic gear for Gus could make it so anyone who is protected by Gus’ shield would charge the enemies’ super 20% less effectively when hit. It would probably be hard to visualize the value, but imagine preventing an enemy from getting a game changing super like a Gene pull.
I have a good idea on how to make Bonnie less useless She has two ammo instead of one, reloads faster, and every other attack can break a few walls around where it lands And then her hypercharge ”sharp tooth” when Bonnie lands, her attack stuns enemies for 0,1 seconds untill her hypercharge ends I feel like that would make her kinda strong in brawlball so she’s atleast strong somewhere
The chuck, Melodie, fang and lily ones would make the game literally unplayable considering how good they already are. But I guess it could hopefully make chuck more playable in modes other than heist
If Buzz's mythic gear will do that, then enemies would be able to tell if they're near a Buzz. On maps with a lot of bushes (looking at you Snake Prairie), it can seriously nerf Buzz, as the enemy team would know if he's hiding in one.
12:20 | Juju’s gear is almost broken! This is because using the gear and the slowing starpower is a broken combo by slowing the enemies while healing Gris-Gris! By replacing the shield starpower (or making the shield starpower the mythic gear) and replacing it with the healing one will stop this broken combo.
Man, what is that willow gadget? She needs a lot, maybe increased range, her super can now pierce walls, or she can walk on water? What she does not need is homing attacks!
This is not really about gears but more about gadgets, I feel like if jacky's speed gadget gave her a reload speed buff too, it would make jacky better to be more aggro
@@XDKX1 I just checked and his hypercharge does 21000 damage while his normal super with the angel trick does 12480 buffing Brock hypercharge again while Charlie sprout pearl hypercharges exist is stupid
@@literallychickfila go use it in training cave you are just living the old days before they kept buffing it now if you get hit by Brock hypercharge you are basically dead if they want buff something they can buff the projectile speed of the hypercharge to make it hit easier but it already does so much damage
With RT his mythic gear should be to be able to know when someone is attacking his legs when in split form, with his gadget he cant be killed in showdown 💀
9:37, this could seriously hurt buzz, as the moment when anyone gets in his super, they know his approximate location. Maybe change it to damage nerf? Would give them a big surprise when they try to kill them!
Rico's mythic gear only applies to his super, I forgot to make that clear lol. Which ones did you like, and most importantly, how is the art for each of the icons?
Also, sorry there is no membership shout out this video. It's usually the final part of the video making process and I just didn't have the time this time. But I will make sure the next video has one!
later when i watch the full video ill say the gear i like the most
Bro commented before the video was posted 😭🙏
Common carnage w
It’s ok!
You did an awesome job on making the icons for each ability, what software did you use? it looks like it’s made by supercell themselves. Epic vid, keep grinding skibidi game 🤝
Bro’s giving supercell ideas… rip our coins 💀
Fr
Bro IS supercell
@@C0rrupted_noobyhi my sobscriiber
@@antoniaperez4020which coins 😂
The only coins I have are the ones that I’m in debt for
Bro cooked these gears so hard , they look they are made by the devs themselves lol
Almost as good as a star power
6:36 Remote recharge user spotted
I think he's only using it to showcase what the new pick up range would look like
@CubicalYarn He plays with that all the time, guess he always forgets to check
HIRE THIS DUDE AT ALL COSTS WITH DOUBLE SALARY 🗣️🗣️🔥🔥
NAH, BRO MADE CHESTER BAD😭😭
No
@@Rezer114that gear is op
@ nah, you get 10 less damage sometimes
No no, hire this guy for no extra pay, of course
4:05 ANGRY BIRDS EPIC
what a banger!!
Is that game still playable?
@@Richard_Deakyes and have mods to make the game even better
@@joaquinsalinas746 where can you download it? I can't find it in the play store
I was gonna comment this
As a Ash main, heres another idea: Revenge: for every rat that gets killed (or didn't hit a target) Ash gets a 250 hp decaying shield that stacks (rats that hit a target can also give this effect but that might be too OP, not saying your idea was bad in any way, just felt like sharing for fun)
ash main too uh PLEASE
@@Blueavo36too uh?
As in...
@@Bupboy HAWK TUAH🗣🗣🗣
@@Bupboy as I’m what?
Add me
You know, I was thinking of giving Melodie a Mythic Gear that gives her one additional note, but at the expense of less damage. But other than that, those are some pretty solid concepts.
Brilliant idea, it waz added into the game!
A slow effect on Lou's super actually makes him worse. If the enemy walks fast, they will slip further, and slowing them down allows them to make sharper turns. And that is not what you want.
But you also dont want to buff their movement speed, because if they walk in a straight line, than you once again nerf your pwn super.
I cant think of a good concept for lou. But a slow effect is definitely not what he needs. Im not 100% sure, but maybe a slow effect after they leave the super can benefit you greatly? Not sure, but it does sound better than that
Maybe if all three ice balls hit an enemy they get slowed down so it's easier for Lou to freeze them?
Maybe the radius of the super is biggerm
5:09 you should name this GET OUT
lmao
you should never joke again
It’s almost 2025. Dont let me ever catch you say this phrase again.
@@Yazanistan GET IN WERE GETTING BURGERS
Ge-🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
3:41 " No need to thank me" ahh goal😭🗣️
5:01 "this is ruining my beautiful aura"😩
13:02 Cordelius already reloads faster in his super...
He would have infinite ammos then........
We cooking everyone with this one🔥🔥🔥🔥
True. Give him healing instead i hate the shroom star power
Fr more like give him 25% faster main attack unload time (which basically would make his main attack shoot both shrooms faster than usual)
0:57 that in heist 💀💀💀💀💀💀💀
With hyper
5:00 "this is ruining my beautiful aura" -Zesty Edgar 💅
we need a mythic gear that makes code carnage last one extra week😤
For Buster's, I think instead it should be made so that the projectiles that bounce back at the enemy slow the enemy down. Like they have to get hit by their own attack to get slowed
10:15 what if I hit it on purpose 🗿
Chester’s gear should make all his supers more flexible.
- Candy Popper is the same as dyna’s range now, and functions the same as his super
- Strong Mint either gives damage buff to self, or you can heal teammates (if you aim it)
- Salmiakki Spray should slow
- Jawbreaker now slows after the stun
- Pop rocks is just spike’s super now (throwable, less damage)
5:42 There was a reason why they removed it... wasting one of the most useful supers in the game for a 15% speed buff? Why??
Good video!
I want to give my own changes to the game:
Gadget rework:
1st: some gadget, like the Shelly's dash, need to have more uses because how simple are _(a least 3 > 5)_.
2st: rework some gadget to be a state gadget. this mean: this has unlimited uses, and give an advantage and a disadvantage for a undefined time until the player disable the gadget. Examples:
• Shelly's 2nd gadget: give a further attack, but this deal 33% less damage (3000 > 2000)
• Collette's 2nd gadget: give 80% of the damage as healing, but as a paycheck, drain 20% of the remaining health each time, minimum 300. _(low health = comeback, full health = too risky, very low health = unviable)_
Hypercharge rework:
instead of a 5s ability that most of the time is used for the ulti buff, let's become a more strategic/comeback ability.
1st - Hypercharge Stamina: first, the hypercharge last 15s - 20s, but this have a stamina, that is drained/recover for each actions, making that, if you use all stamina, the Hypercharge just finish.
The ammo and the ulti drain the stamina, but this is personalized for each brawler (for example, Crow and Collette drain more that a half of the stamina for each ulti, meanwhile, bull and Edgar drain less that 1/4 of the stamina for each ulti)
Take damage can recover a bit of stamina (100% to 1% give 25% - 20% of stamina)
2nd - Hypercharge Burnout: if you use more that the remaining stamina you have, like using double crow ulti, you get burnout taking account the exceed of stamina (if max 15s hypercharge / max 30s burnout, else max 20s hypercharge/ Max 20s Burnout). For being more punishing... The burnout can trespass dead, meaning if you get kill just after draing all Hypercharge, when you respawn you are gonna still get burnout.
But, what do Burnout? Well:
• The stat buff that give the hypercharge is convert into debuff.
• Can't charge ulti or hypercharge during the burnout
This changes need a lot of testing... But are good changes, right?
sure bro
It is so lot of changes, game doesn't need them
I mean, always I use Shelly 2nd gadget, I start auto aiming, because I want to maximize their effect, or trying...
But this being as I say, that gadget become more strategic. And is better a strategic move that a desperation move
The concept for Shelly's second gadget's reworks might go handy with a new brawler concept!
13:43 you burnt the whole house down bro...
near everything needs fine tuning tbh
As a barley main I would like to introduce my version of a gear, star power, gadget and hyper charge + mastery title
(Gear) Fiery Bottles:
Barley does 200 dmg per tick for 3 ticks after hitting someone with his attack
(Gadget) Sluggish Brew:
Barley’s next attack slows all brawlers in the attack for the duration of the attack
(Star power) Powerful Concoction:
After barley uses his super, his base attacks do 250 more damage for 3 seconds
(Hypercharge) Heart Of The Bar:
Barley throws done a line of cocktails that slow but do 75% less damage and then throws another line after the initial one that does 10% more damage than a regular super
Mastery Title:
Server of pain
Reworking some gears because they dont work or i feel like my idea is better or if they are good ideas but just need an adjustment
Dynamike: pre-emptive lighting
This makes dyna's attack and super explode faster, works well with demolition and we also dont get your idea of breaking unbreakable walls and removing the only source of safe walls from belle's rock in ranked
Lou: permafrost
This makes lou stack up a second frost bar on people in his super to make them freeze longer(will not carry on to the brawler's frost bar if they unfreeze and dont get frozen by the second bar) and no, its not the same time you get frozen from a normal lou freeze its less otherwise it would be too op
Gus: soulmate
This lets Gus gain his shield if he passes it to someone else. However, the damage taken by gus or the teammmate gus gave the shield to will be transferred to the other person until they have lost their shield
2nd Gus idea: spiritual connection
This literally just lets gus fill his spirit bar in 1 less hit, thats it but it is extremely good for taking advantage of kooky popper since the one less hit means that you can get your ghosts quicker and also you can even win close range interactions better
Barley: no time to waste!
This lets barley throw his super faster and provides a 2/3 tile bigger radius to each bottle
Carl: out of control
This makes carl's super faster👍
Jacky: earthquake
This makes jacky's super deal damage depending on how close you are to her
Emz: fame obsession(this def needs to be renamed lol)
This makes emz's super slow down brawlers by an extra 5% per enemy inside
Stu: panic mode
This lets stu gain a 10% movement speed boost and increases the effects of his star powers by 10%
Piper: baked suprise
This makes piper drop an extra grenade near her destination while being at the 3/4 mark of her super duration
Gale: avalanche
This makes gale's super slow enemies who come in contact near the end of his super(its like maisie's starpower that no one uses but with a bigger window or whatever you call it)
Ash: revenge
This lets ash deal more damage in his next bash for every rat from his super that got destroyed before it made contact with someone
Mandy: hyperactive
This makes mandy reload 10% faster while not being focused
Sprout: bigger roots
This makes sprout's super connect to walls 2 tiles away instead of just 1 tile away
Buzz: Lifeguard duty
This makes buzz take 10% less damage if there is someone with less than 30% less health
Chuck: Brute force
Why does he stun? He should knockback for goodness sake its basically the equivalent of a train coming at you at full speed
Cordelius: My realm, my rules
This makes the brawler trapped with cordelius unable to move past his charging circle
10:55 don't worry the gameplay explains for you
I like the idea of Draco’s burn gear, it made me think of his hypercharge giving a burn effect when at point blank range along with slightly better damage reduction
9:40 stop being so mean! Supercell has spent day and night trying to perfect these AI on day one and this is how you treat them....
how was he mean he was suggesting an idea?
@oscarandjerrygaming6864 look at the video
Cant wait to see what R-T mythic gear you made this time 🥶🥶🥶
7:35 sounds like Larry sings along to the song and I'm so obsessed with it💀😭🙏🙏...
Carnage bro what program u use for making Ur goated Videos ? 🗿🙏
4:16 the angry birds epic music is nostalgic asf. Thanks bro
Your mythic gear idea for hank reminded me of my hank hypercharge concept i made a while back "End of The Line" Hanks torpedos now travel through walls and home in on enemies. I want them to home in a little bit more than pipers gadget and to tone it down a bit, it could be more difficult to charge *the torpedos will only home in to targets in the direction of which they where shot at in, they're not going to travel backwards*
NEW MYTHIC GEAR FOR SHADE! I would love if carnage saw this but eh
SHADY SWEATSHIRT: if shades attack hits in the middle, it’s slows down the enemy for 1 second! Idk if this is broken but eh
i really like that darryl mythic gear concept, it helps make the rolling reload more viable outside of heist, and it would allow him to have a good way of chaining supers, cool idea
a tip for if you ever do more of these is that every single mythic gear right now has a numerical value attached to it. so percentages and exact numbers would make them more realistic in game as actual gears but if you want these to just be added in some other way, they are great how they are
for example, gus gear is interesting but it adds a whole new play style to him which is how they differenciate star powers from mythic gears
For berry i would have:
"From the same mold":
if berry pass trough a teammate he himself heal (i don't know like 25% for a teammate and it can stack up to 50% with passing both teammates.) (if alone in using his super he heals between 10-15% of his super (lower health means higher percentage).
Or, "iced together" slowing ennemies comming through the area of his cream (also work with super) and reducing 5-10% of the damage they deal.(Dunno if the effect last one or two seconds longer after coming out of the cream comment your opinion)
I think it can make it strong in offense with 'iced together' and a really good teammate and survivor with 'from the same mold'
You know it's a good day when CG uploads
I like the idea of the chester glad you didn't made it dirty 👍
MORE GAMBLINGGGGG!!
Let me review all of them ( this is my opinion )
Shelly: Long Barrel, this is a fine mythic gear, I can see it being bad with shell shock in cases where you would want to slow multiple enemies
Nita: Strong Paw, nice and simple idea, though maybe another idea would be to give Bruce a 25% movement speed for the first 3 seconds that he is deployed
Colt: Trigger Finger, great concept, I dont have any other ideas
Bull: Stampede, great concept, maybe it could be increased to 30-35%
Brock: Incendiary, I didnt like this very much, if the fire duration is the same as the main attack’s this wont be very effective, maybe the rocket from the super can fall down faster, also increasing the unload speed
El Primo: Round Two, tbh any character that has similar gadgets/ star powers can have a gear like this, I like it a lot
Barley: Across The House, this is a bit too similar to his hypercharge, what we could do is to increase his super’s damage up to his main attack’s damage ( If you didn’t know barley’s attack deals more damage than his super )
Poco: Musical Bond, like the idea but there is one issue and it’s how the game will know if the super is gonna hit multiple teammates or not, maybe it will give the extra healing to the brawlers that get healed after the first one but the first one to get healed wont have the extra effects, another concept is to give the teammates healed by the super a little buff for a short period of time ( a speed increase or a damage reduction maybe )
Rosa: Tangled Vines, this is literally only makes her super 0.6 seconds longer, not a bad idea, but I would increase the 20% to a 33%, adding up to a total of 1 second increase ( 3 to 4 )
Jessie: Energetic, this is what people has been asking for a long time, can’t say nothing else.
Dynamike: Thermite, oh nah this idea is trash, this is either the most useless or the most game-breaking gear depending on the map, another idea is to make the dynamites deal around 15-20% more damage if only one dynamite lands on an enemy
8-Bit: In The Zone, EVEN MORE DAMAAAAGE!
Rico: Locked And Loaded, I believe you are talking about his super and this is a simple concept, maybe the super can deal a little bit of area damage near the obstacles it hits ( around 120 damage and the are wont be that big, if a brawler takes damage by a ball it wont deal the area damage no more, just like how every ball can only hurt an enemy once )
Darryl: Sustaina-Barrel, simple concept, I like it
Penny: Mark The Spot, I dont have anything to add onto this idea, simple and effective
Carl: Advanced Tools, I retract my statement from before this really isnt the best idea although I can see this being very useful with the flaming pickaxe gadget, my concept is that maybe carl’s super can last 1.5 seconds longer
Jacky: Loud Mouth, I couldn’t agree with Carnage more
Gus: Soul-Mates, not bad but maybe it could be something like Gus’ super loses the shield slower, or maybe the brawler that has the shield gains a short speed boost after the shield is gone
Bo: Hunting Eyes, I like this concept, but there have been a lot of people asking for a simple 4th mine, making the mines positioned in a plus shape like piper’s super or a square/x shape
Emz: High Retention, simple and effective
Stu: Panic Mode, really depends on how this works, is there a cooldown to it and even if it didn’t I feel like with stu’s low health it would be hard to make this work, also if stu already has a super when he hits 20% health does he instantly get a super after he uses the original super, maybe a concept to make him slowly charge his super automatically ( like edgar or kit ) would be a simple but effective concept ( it would charge a super in 6-8 seconds, really only mattering if stu really can’t get his super, the amount of super charged would stay upon death )
Piper: Baker Surprise, makes her hypercharge much better but I dont really know how much this would work another way to implement the “make running away from assassins easier” thing would be to give her a small damage reduction or speed boost after she lands
Frank: Pure Anger, Carnage if this gets added I am gonna assassinate you myself and you wont have piper’s mythic gear to escape, jokes aside, a much better concept would be to make him immune to stuns/slows/knockbacks for a short period of time *after* he uses his super
Bibi: High Tension, yeah nice concept, maybe the how long the balloon stays can depend on the amount of times it hit walls
Bea: Swarming Drones, I dont see how this would be effective, maybe make her uncharged shot go a little bit faster
Nani: Critical Voltage, really good idea but does it also work if you hit all three shots on more than one target, another thing is that idk how they would implement this tho ( look back to the poco part of this comment to understand what I mean )
Edgar: Get Away! simple idea, I have no other ideas for a mythic gear for edgar
Griff: Investment, I see that you are adding onto the griff’s star power’s idea, but this is better than that since it is a little less than 40% missing health heals total, but cool concept nonetheless
( I will continue later )
Cordelius's mythic gear should of been called "malevolent shrine" and damages the opponent for 100dmg per tick and 3 tick per second so 2400dmg in total.
Copyright.
The sync of the bulls shots and the song during the mr p part was beautiful
Frank though, I'd make his super also his enemies mid-air with that gear too, but only affects his Hyper Super to be more balanced.
2:14 I predicted it! Knew it from the community post that the arrow meant a faster reload speed. Good video man, we all really appreciate it
These gears are great! They should add these to the game!
These are basically just star powers at this point
That what I was thinking
Bonnie hypercharge idea: when Bonnie supers, Clyde stays on the field and moves to come protect Bonnie acting as a long range pet
The buzz one is situational, because in maps like that one showdown map with a lot of bushes in the middle, you normally play buzz using the vision gadget, but if a person is randomly slowed in the bushes, it knows it is in buzz's charge area and will avoid it, wich you don't want.
For Colt, I think it’ll would be cool if his Mythic gear made it so bullets from his super don’t disappear after breaking a wall. It wouldn’t really do much but I think it could some niche cases. I think a Mythic gear for Gus could make it so anyone who is protected by Gus’ shield would charge the enemies’ super 20% less effectively when hit. It would probably be hard to visualize the value, but imagine preventing an enemy from getting a game changing super like a Gene pull.
13:02 bro fumbled the bag on purpose💀
Bea: hi Knockout
Nani: hi
Bibi: hi Heist
Grom: 👹
Colette: Hi Heist...
Ash: Hi Piper
Mandy: hi Knockout
Hank: YESSSSS
Larry: 👹👹👹👹
Max: ????
Here's an idea for sams gear:sam will recharge his super in 3 seconds once he has thrown his super
wouldnt that make his second star power useless though?
Who even uses that one though? It's already useless let's just kick it while it's already down...or rework it
You did a really good job on making the icons for each ability, it looks so official. That too, 75 times. Absolutely gorgeous, keep grinding dude 🤝
10:08 Lily hypercharge
Always love sitting down and watching some video games concepts, and as usual your art is spot on
some of these genuinely feel like star powers more than gears lol
Stus is hella broken against multiple bullet brawlers since u can just heal with your supers starpower, get damaged and cycle
You just gotta add a cooldown to the gear, doesn't seem that difficult
Buzz's was a missed opportunity to call it "No Running"
Like the signs seen in pools.
For squeak, I think it would be good if enemies standing inside his basic attacks get slowed by 20%
I have a good idea on how to make Bonnie less useless
She has two ammo instead of one, reloads faster, and every other attack can break a few walls around where it lands
And then her hypercharge ”sharp tooth” when Bonnie lands, her attack stuns enemies for 0,1 seconds untill her hypercharge ends
I feel like that would make her kinda strong in brawlball so she’s atleast strong somewhere
actually insane work, the designs are sleek and omg they would fit so well into the game
Every single brawler given a mythic gear is legendary, keep up the good work man!
THE ANGRY BIRDS EPIC MUSIC IS BACK 🗣🗣🗣🗣🔥🔥🔥🔥👏👏👏👏👏❤️🔥❤️🔥❤️🔥❤️🔥
I love these icons, you're so talented in this
Carl's should give him stun immunity during his super
The chuck, Melodie, fang and lily ones would make the game literally unplayable considering how good they already are. But I guess it could hopefully make chuck more playable in modes other than heist
He gotta chillax with the 0.5 sec stuns 💀
Mythic gear ❌
Third star powers ✅
If Buzz's mythic gear will do that, then enemies would be able to tell if they're near a Buzz. On maps with a lot of bushes (looking at you Snake Prairie), it can seriously nerf Buzz, as the enemy team would know if he's hiding in one.
And? It's a gear, you have options if you don't want to use it on a certain map.
@logangoetz4319 I know. I'm just saying you would have to look out for randoms who pick this gear on maps like Snake Praire
CG: "fine... ill do it myself"
Next video: i gave every SINGLE brawler a epic gear 😂
All of these legitimately sounds like they could actually be in the game.
12:20 | Juju’s gear is almost broken! This is because using the gear and the slowing starpower is a broken combo by slowing the enemies while healing Gris-Gris! By replacing the shield starpower (or making the shield starpower the mythic gear) and replacing it with the healing one will stop this broken combo.
Man, what is that willow gadget? She needs a lot, maybe increased range, her super can now pierce walls, or she can walk on water? What she does not need is homing attacks!
With Hank, I think your idea makes him kinda skilless.
In my opinion, Hank's gear should make his speed higher the more damage he receives, up to 820.
Otis' mythic gear concept is what I would've loved his hypercharge to be...
1:41 Chat, old rosa is back...
Nah, 20% is only 0.6 seconds extra, it's quite underwhelming actually
Go study math instead of watching yt
Guys i just made a joke chill
Gene should make it where his projectiles split more and deal more damage
13:10 kit is so nice for leaving a power cube for you
2:24 "Rico shoots 3 more balls"☠️ bro...
You’re either making a “sus” comment (even though there’s nothing sus about that) or pointing out how op it is.
Or both 🤔
@@potato_enjoyer5544 sus
@@CursedSpike1 Well then I hate you
The gear should lower damage by 25%
holy I was waiting for this for so long 😭 thank you for finally making it
Idea for a Mythic Gear
Janet Is Hot: Janet's rockets leave a burning area.
The name?! 💀
This is not really about gears but more about gadgets, I feel like if jacky's speed gadget gave her a reload speed buff too, it would make jacky better to be more aggro
but buzz's radius slowing you lets the enemies know that ur close to them
That's really great ideas Carnage,and icons are very well mafe
I love the Sam idea because when I use him it is really common to make the mistakes that you mentioned
great video dude, supercell should hire you ngl. youre doing way better job than they are
10:50 " do i need to explain this?" Shows an example in backround just in case
These idea's are actually pretty good ngl
0:56 it mostly could be buff to his Hypercharge
Can we stop buffing brock hypercharge it's already dealing million damage right now if you can't hit it it's your problem
@@amrxwinxsonicno it deals LESS THAN A REGULAR SUPER so saying it’s good means you don’t know anything
@@XDKX1 I just checked and his hypercharge does 21000 damage while his normal super with the angel trick does 12480 buffing Brock hypercharge again while Charlie sprout pearl hypercharges exist is stupid
The hyper does like 3000 dmg dude what are you on about@amrxwinxsonic
@@literallychickfila go use it in training cave you are just living the old days before they kept buffing it now if you get hit by Brock hypercharge you are basically dead if they want buff something they can buff the projectile speed of the hypercharge to make it hit easier but it already does so much damage
12:49 LETS GO GAMBLINGGGGG 🗣️🗣️🔥🔥🔥🔥🔥🔥
With RT his mythic gear should be to be able to know when someone is attacking his legs when in split form, with his gadget he cant be killed in showdown 💀
Carnage when he ranking the new gears:
"Tara can't even spawn pets without gadget and star power, its nonsense!"
Also carnage: 8:08
Chester will become a profesional gambler soon
Currently I am trying to give every brawler a new hypercharge and reworking old ones
@@Silemtrepro
@@hyperplay__
I hope some get used in the future,
And that some may never see the light of day again.
Up to you to decide which Mythic gears I'm talking about.
bad vibes + numbing needles = every close range brawler can't fight back 😭
Dude, you need to understand that mythical gears should enhance the EXISTING super mechanics, not add a new ones like a star powers
13:15 Schizophren-kit
This is insane! You put so much effort into this video. This is a masterpiece!
9:37, this could seriously hurt buzz, as the moment when anyone gets in his super, they know his approximate location. Maybe change it to damage nerf? Would give them a big surprise when they try to kill them!