Is there a simple to make the AI Cars drive around the player and other cars once they get close to them and are moving faster? Right now it seems they will just bang into each other on their way to the next checkpoint.
Thank you. I try to aim for short simple tutorials to help get people over the first hurdle. They can then take my foundations to help make their games on top of.
I've actually been working on a racing game idea the past few days i'll send it to you just now its in a very embryonic stage im still getting to grips with construct but maybe you could give some pointers!
I would create a different layout for each track and on finishing a race, go back to the main menu. There is a great video for a main menu system here - ua-cam.com/video/OxcNfpOZn3k/v-deo.html
If I understand correctly you want the character to follow the touch screen or another character For the player add the move to behaviour On touch Move to Touch.x, touch.y If you making a topdown game, add the pathfinding behaviour On touch find path to touch.x, touch.y On path found Move along path
This video was edited in a bit of a rush so sorry if there is any errors.
It's fine and also thank you for all you do!
Nice one, with good tips. I like the speed and depth.
Is there a simple to make the AI Cars drive around the player and other cars once they get close to them and are moving faster? Right now it seems they will just bang into each other on their way to the next checkpoint.
This is the most basic tutorial setup thank you man very helpful i like it.
Thank you. I try to aim for short simple tutorials to help get people over the first hurdle. They can then take my foundations to help make their games on top of.
shut up
When I pass a car it shows what position in the text but when the computer passes me it's doesn't change the position on text any tips on that
No idea of the top my head. Email it over if you like and I'll have a look jreillycomputing@gmail.com
I've actually been working on a racing game idea the past few days i'll send it to you just now its in a very embryonic stage im still getting to grips with construct but maybe you could give some pointers!
Awesome, send it my way!
is there any simple way i could implement different levels in a racing game such as this one?
I would create a different layout for each track and on finishing a race, go back to the main menu. There is a great video for a main menu system here - ua-cam.com/video/OxcNfpOZn3k/v-deo.html
Anh cho e hỏi, muốn làm game mà chuyển động của nhân vật chính đi theo hình vẽ tay trên màn hình cảm ứng thì làm thế nào ạ? E cảm ơn ạ
If I understand correctly you want the character to follow the touch screen or another character
For the player add the move to behaviour
On touch
Move to
Touch.x, touch.y
If you making a topdown game, add the pathfinding behaviour
On touch
find path to touch.x, touch.y
On path found
Move along path
Can I have your fanpage to discuss in more detail?
@@giangnguyen-wo6rt sadly no fan page yet. but just drop me email jreillycomputing@gmail.com, I also have a website gamedesignwithreilly.com
after one lap my computer goes off the track. do you know how to fix this?
Sounds like the computers checkpoint does not reset when crossing the line. It should go back to 1.
@@gamedesignwithreilly everything is the same as yours. i double checked yet the samething occurs
@@vk-ts7os email it over jreillycomputing@gmail.com
Did you ever find the fix for this?
@@ChomBo-T yup
Can i use the code in my tutorial video please!
Please go ahead!