i cant even imagine how many hours youve spent experimenting on AE to get to this point, but i so appreciate you sharing your expertise! cant wait to try this!!
Confirmed, it doesnt work with 2024 version of After Effects. I had to go back to the 2023 version to succed. Anyway, thanks for the tutorial. Great Job! ;)
Thanks for bringing it to my attention. I just had a look in v.2024, and it appears that the "Twist Angle" property is not as sensitive as it used to be. You have to turn it up about 10 full revolutions to see the waves.
I just opened this same project file in AE 2025 and the waves were moving normally, which tells me it's probably not a compatibility issue with AE. I would just suggest that you go through the tutorial again and make sure you didn't miss a step. Be sure that you've entered values into Evolution and Speed controls, and verify that the texture is animated.
Big thanks your tutorial 🥰 May I ask if I wanna let the water more light and glow ( make the top wave clear and stand up! ) what effect can I add? thank you!
The tricky thing is if you adjust the texture to make the ridges brighter, it will affect the shape of the water. I think your best chance is to add a Glow effect to the finished water effect. Use a low Radius, and lower the Threshold until just the ridges are bright. I haven't tried this, so I can't guarantee it'll work.
This is really an amazing work.... I salute you Sir.... Can we make anything float on this water alongwith waves as physics....??? If so, please teach me. I'll be very thankful to you again Sir.....
Thanks, Tariq. No, you can't really have anything interact with the water. If you want something floating in the water, you'd have to have two water layers - one in front of your floating object (foreground), and one behind it (background).
@@creationeffects Thanks once more time Sir, I thankful to you that you reply me... I think, in this way, we will animate floating object between these 2 layers manually...?
Depends on the illustration, but I would probably break it up into multiple single waves, spread them out in 3D space, and give them random motion and perhaps warping.
I have a question. It seem almost every tutorial I watch talk about the pc getting slow when resolution is up, does it mean we need a super computer to be able to have things run as it should at full rez? What is the maximum specs to freely use Ae without it slowing down. Ps. Great tutorial 👍
Well, nobody - even those with super fast computers - can preview an animation like this in real-time in After Effects, until they let it render first (i.e, let it cache the frames). But the time it takes to render varies greatly, depending on the computer. I wouldn't worry about it, even an old computer can do this - it'll just take longer to render, and longer to preview.
This tutorial provides the perfect solution to what I need to create, so thank you for such a detailed tutorial. However, I must be doing something wrong from the outset as when I apply the CC Ball Action to the Watetry (🙂) layer and set the Twist property to 'Brightness' the Solid remains flat and the whole layer rotates as a flat shape when I adjust the 'Twist Angle' the adjustment to this angle does not behave the same way as it does in your tutorial, do you have any idea with what I am doing wrong? Any additional guidance would be gratefully received.
Hi there, yes to both. I have the Turbulent Noise effect placed before the CC Ball Action and the Twist Property is set to Brightness. However, when I adjust the Twist Angle on this property it behaves like I am adjusting the Rotation? @@creationeffects
This could also be an issue of low contrast in your Turbulent Noise texture. The layer will rotate regardless of the texture - that is normal. But if different areas are not protruding when it rotates, try increasing the "Contrast" on the Turbulent Noise. @@andrewgray1169
Thanks for looking into this for me, it is very much appreciated. I am however not having much luck, I have followed (or so I thought) your tutorial by putting in the same values for each of the within each effect and it does not behave in the same way at all, even when I increase the 'Contrast' on the 'Turbulent Noise'. When I adjust the Twist Angle the solid just rotates as a flat plane - it must be something that I have missed along the way. I will start over from the top and see if I pick anything up along the way?@@creationeffects
Hi not sure if you'll see this comment but is there a way to have the camera view from above to look down on the water? And then to animate it down to come down to the view that it ends up in like in this video?
18:26 ... Ok, so I got my copy of After Effects as part of a school program, but for the life of me, I cannot find any function for "Effects & Masks" on anything. Does anyone know what's going on with that? (Or should I just assume that the copy I was given is broken in some way?)
@@creationeffects Thank you for your response ! Also if your were to create a water line to show it splashing up against a screen/ lens for example. How could i go about that?
@@wintertondesign7603 I suppose what I would try is move the camera down so that it's more level with the water, and far enough back to show the front edge of the water layer. Then put a 2D water texture layer (maybe some underwater footage?), below the CC Ball Action layer. You would need to crop off any of the texture that's above the horizon line. Whether this approach works might depend on the angle that you're viewing the water at. If you're completely level with the water, you might need to put the texture layer above the water layer, and animate a mask to crop out everything above the water line.
@@creationeffects Sorry to bother you, I just have one more question. With the expression of effect("Evolution Speed ")(1) I would like to make the waves loop and not sure how i will be able to do this?
@@wintertondesign7603 Turbulent Noise doesn't have a loop feature, but you can swap it out with a Fractal Noise effect, and just copy all the existing expressions over. Then you can use the "Cycle Evolution" option in the Fractal Noise effect. Or, you can keep the turbulent noise effect and just loop the clip by fading the beginning into the ending. I show how to do it here: ua-cam.com/video/uI5mbXnuzq4/v-deo.html
I tried this again in a new project with all the same settings as you and the waves are not been created when modifying the twist angle in brightness mode. It just stays flat.
Hi Martin. I just did a test in AE 2024, and it does appear that the effect works a little differently now. From what I can tell, the Twist Angle control is just not as sensitive as it used to be. It still works the same way, but you may need to turn it way up - maybe 6 full revolutions - and then you should start to see the waves. @@MartinAlejandroLiguori
Love this tutorial. Then it took me 40 hours to render, but still looked lovely.
How long is ur video
i cant even imagine how many hours youve spent experimenting on AE to get to this point, but i so appreciate you sharing your expertise! cant wait to try this!!
I love this! Really creative use for CC Ball Action
Wow this looks absolutely beautiful! So many possibilities with this technique.
Cool tutorial ! . Vielen Dank für Ihre Hilfe
I love this tutorial by Joe Pera!
Thank you so much sir
I have goosebumps salute sir❤❤❤.
you are amazing
👏👏👏
You are truly genius
Confirmed, it doesnt work with 2024 version of After Effects. I had to go back to the 2023 version to succed.
Anyway, thanks for the tutorial. Great Job! ;)
Thanks for bringing it to my attention. I just had a look in v.2024, and it appears that the "Twist Angle" property is not as sensitive as it used to be. You have to turn it up about 10 full revolutions to see the waves.
@@creationeffects , Awesome!! I finally did it in vrs ´23, but I´ll take it in consideration for future compositions. TYVM for tutorial and tips! ;)
Awesome, usefull. thx
you are such a creative man
Simply Brilliant!!!!
amazing tutorial
This was one of the most surprising effects and it did solve my waves issue, so big thank you!
A great one. Much appreciated.
Really amazing thank you
Just loved
Thank you and well done 👏🏻👏🏻
Amazing
Cool,
Great tutorial! Unfortunately the waves are not animated for me. I have the version for 2025. Do I have to pay attention to other things?
I just opened this same project file in AE 2025 and the waves were moving normally, which tells me it's probably not a compatibility issue with AE. I would just suggest that you go through the tutorial again and make sure you didn't miss a step. Be sure that you've entered values into Evolution and Speed controls, and verify that the texture is animated.
7:36😮😮😮
Big thanks your tutorial 🥰 May I ask if I wanna let the water more light and glow ( make the top wave clear and stand up! ) what effect can I add? thank you!
The tricky thing is if you adjust the texture to make the ridges brighter, it will affect the shape of the water. I think your best chance is to add a Glow effect to the finished water effect. Use a low Radius, and lower the Threshold until just the ridges are bright. I haven't tried this, so I can't guarantee it'll work.
This is really an amazing work.... I salute you Sir....
Can we make anything float on this water alongwith waves as physics....???
If so, please teach me. I'll be very thankful to you again Sir.....
Thanks, Tariq. No, you can't really have anything interact with the water. If you want something floating in the water, you'd have to have two water layers - one in front of your floating object (foreground), and one behind it (background).
@@creationeffects Thanks once more time Sir, I thankful to you that you reply me...
I think, in this way, we will animate floating object between these 2 layers manually...?
Thank you for sharing this.
How would you go about to animating waves from an illustration of waves?
Depends on the illustration, but I would probably break it up into multiple single waves, spread them out in 3D space, and give them random motion and perhaps warping.
I have a question. It seem almost every tutorial I watch talk about the pc getting slow when resolution is up, does it mean we need a super computer to be able to have things run as it should at full rez? What is the maximum specs to freely use Ae without it slowing down.
Ps. Great tutorial 👍
Well, nobody - even those with super fast computers - can preview an animation like this in real-time in After Effects, until they let it render first (i.e, let it cache the frames). But the time it takes to render varies greatly, depending on the computer. I wouldn't worry about it, even an old computer can do this - it'll just take longer to render, and longer to preview.
This tutorial provides the perfect solution to what I need to create, so thank you for such a detailed tutorial. However, I must be doing something wrong from the outset as when I apply the CC Ball Action to the Watetry (🙂) layer and set the Twist property to 'Brightness' the Solid remains flat and the whole layer rotates as a flat shape when I adjust the 'Twist Angle' the adjustment to this angle does not behave the same way as it does in your tutorial, do you have any idea with what I am doing wrong? Any additional guidance would be gratefully received.
Hi Andrew. Do you have a Turbulent Noise effect before the CC Ball Action effect, and is your "Twist Property" set to "Brightness"?
Hi there, yes to both. I have the Turbulent Noise effect placed before the CC Ball Action and the Twist Property is set to Brightness. However, when I adjust the Twist Angle on this property it behaves like I am adjusting the Rotation? @@creationeffects
This could also be an issue of low contrast in your Turbulent Noise texture. The layer will rotate regardless of the texture - that is normal. But if different areas are not protruding when it rotates, try increasing the "Contrast" on the Turbulent Noise. @@andrewgray1169
Thanks for looking into this for me, it is very much appreciated. I am however not having much luck, I have followed (or so I thought) your tutorial by putting in the same values for each of the within each effect and it does not behave in the same way at all, even when I increase the 'Contrast' on the 'Turbulent Noise'. When I adjust the Twist Angle the solid just rotates as a flat plane - it must be something that I have missed along the way. I will start over from the top and see if I pick anything up along the way?@@creationeffects
My waves arent moving and dynamic like yours. Is there an effect im missing? Also, by waves are not restarting automatically.
Is your texture moving, without the CC Ball Action effect? Make sure you have animated the "Evolution" property of the Turbulent Noise.
Hi not sure if you'll see this comment but is there a way to have the camera view from above to look down on the water? And then to animate it down to come down to the view that it ends up in like in this video?
Yes, I don't see any reason why that wouldn't work.
Wow
Wow!
when i put the expression adobe say "there is a problem" or something like that i don't know why, could you help me pls?
18:26 ... Ok, so I got my copy of After Effects as part of a school program, but for the life of me, I cannot find any function for "Effects & Masks" on anything. Does anyone know what's going on with that? (Or should I just assume that the copy I was given is broken in some way?)
sir, would you please provide me the project file?
AE 2021 tells me that the script contains an error...
super........
Is there a way you can add a image overlay to the cc ball action as well as keeping the turbulent noise?
Not really. The closest thing to that would be to add a texture, and add a Displacement Map effect, with the CC Ball Action layer as its map.
@@creationeffects Thank you for your response ! Also if your were to create a water line to show it splashing up against a screen/ lens for example. How could i go about that?
@@wintertondesign7603 I suppose what I would try is move the camera down so that it's more level with the water, and far enough back to show the front edge of the water layer. Then put a 2D water texture layer (maybe some underwater footage?), below the CC Ball Action layer. You would need to crop off any of the texture that's above the horizon line. Whether this approach works might depend on the angle that you're viewing the water at. If you're completely level with the water, you might need to put the texture layer above the water layer, and animate a mask to crop out everything above the water line.
@@creationeffects Sorry to bother you, I just have one more question. With the expression of effect("Evolution Speed ")(1) I would like to make the waves loop and not sure how i will be able to do this?
@@wintertondesign7603 Turbulent Noise doesn't have a loop feature, but you can swap it out with a Fractal Noise effect, and just copy all the existing expressions over. Then you can use the "Cycle Evolution" option in the Fractal Noise effect. Or, you can keep the turbulent noise effect and just loop the clip by fading the beginning into the ending. I show how to do it here: ua-cam.com/video/uI5mbXnuzq4/v-deo.html
💯🔥🔥🔥
everything wotked but the camera
when setting to brightness and modifying the twisting angle, nothing happens... i get no waves. I have the last version of AE, registered.
I tried this again in a new project with all the same settings as you and the waves are not been created when modifying the twist angle in brightness mode. It just stays flat.
Hi Martin. I just did a test in AE 2024, and it does appear that the effect works a little differently now. From what I can tell, the Twist Angle control is just not as sensitive as it used to be. It still works the same way, but you may need to turn it way up - maybe 6 full revolutions - and then you should start to see the waves. @@MartinAlejandroLiguori
nope doesnt work @@creationeffects