Ok, I can say there are some things i personally dislike: the coin stealing enemy is bad, it makes melee characters objectively worse since you need the coin. The lack of a final dance, the dances were great in the first game so i would love if each mage had a different one... Not being able to heal on rift but still losing points on death also seems a bit much things i liked: more hero variety, the traps being upgraded still, the training area was an amazing idea but need a bit more refine so that you can test it all, there is seemed like some skills just didn't work on the orcs. I'm looking forward to play it with my brother, i hope things go well
@@Ricardo_Rick Hopefully this helps but only melee enemies can interrupt and hit stun enemies, which actually gives them a big advantage against these hunter-type enemies. We look forward to you joining in the fun with your brother soon!
Did the developers play the previous parts of the game? Where did the previous lead graphic designer go? Why did the game lose its unique visual style? Why does it look like a mod for Fortnite? Why are the maps several times larger, and the battle is concentrated on a tenth of the map?
@@OrcsMustDieVideos The third installment reminded me of The Lord of the Rings but in a cheerful and fun design while maintaining realism. Orcs Must Die! Deathtrap feels more like Fortnite or cheap mobile games. The HP and mana bars are too small and inconvenient, worse than in the third game. The minimap is too eye-catching and distracting in the new installment. All the orcs became colorful, and now the only way to tell they’re orcs is by the game’s name. Parts of the map are too dark. The HP bars on the orcs, the many bright explosions, and other effects remind me of cheap mobile games. Everything related to the game’s interface and visual style is significantly worse than in the third installment. I asked my friends, and they agree. The Steam reviews are already mixed, and they raise the same issues. I don’t understand why the developers don’t see the difference. I hope the next game returns to its roots. For this one, I canceled my pre-order.
can we expect to unlock cosmetics through gameplay such as outfits and alternative orc skins? Would love to see the old gnolls from omd2 again while playing.
There will be chromas to unlock free from playing - as well as Gabby is free when she comes out as well. Not every cosmetic will be one you have to pay for even though we will have that.
1:05:20 So you want the game to continue for a loooong time, i want that too but its hard to say it will in this stage, plus there is nothing wrong with just playing a game from start to finish and be done with it. Buuuut if you want the game to continue for a long time, something like Dungeon Defenders 2 comes to my mind, they still going after 12+ years 🤯 Edit: I my self put in 1350 hours into Dungeon Defenders 2 🤷 1:13:40 Vulcano eruption that makes the sky rain fire "fire elementals spawn at random" 🙂 So always choosing the sentinals at the start how is that playing different? You mention, you like playing different each time when people speak about baricades but so farr it aint different, its just a little more thinking about the placement of the baricades TBH, what are you thoughts when i write this? True or false? 🤔
Hi, I'm a fan of your game series and I'm thinking about buying it on January 28th. I have two questions. 1: are there only three maps and if so, when will more be released? 2: is this a full release? Can I expect to buy a finished game? (thank you for the answer and no matter if I buy or not I wish you much success)
1. there are 11 maps, and a 12th will be released free soon after release. There is also raining and night that makes maps different. 2. Yeah it will be a finished and polished game on release, and they will continue to add content. It's gonna be good.
there are way more than 3 maps and there will be even another added after release. And the game coming out is a finished game. There will be options to buy other content as the game goes on. But to play the game and enjoy it you will never need to buy anything we offer outside of the game itself. It's not a live service game.
@@ReProjectSD Apparently, the "Distortions" -- random portals that spawn tougher enemies -- make the game more challenging; as well as difficulty sliders which become available after the story is completed. Admittedly, these developer clips have made the game look rather easy, dovetailed with the comments in the form "more accessibility to new players"... Hopefully, the challenge is still present. I'd actually like the higher co-op difficulty scaling to be available to few players and solo -- just to given players that extra customisability for difficulty.
i would like to see the ballista trap on the floor even if its added as a hero only trap and its limited to 4 to 6 . if it couldnt go on the floor then having it on the wall would be fine as well
Can't wait to try the cat lol Also, small question: is there any content from previous OMD games (or any game really) that costs 10 USD like the Supporter Pack? Regional pricing and all, just wanna know how much it will be here in Brazil in order to save up to buy it (I'll be buying the game as soon as it lauches, I would also love to buy the Skin Pack if I can afford it 😆)
@@anticvariatzero5396 $30 USD price will vary in other regions and it's wishlist only due to being indie. Most games don't do pre-order anymore with indie they do wishlisting. And you're notified the day of so you can immediately buy.
As long as Mamacita is added later as a playable character, I'm fine with the questionable design of several new ones. Also, please add more skins for every character (like in OMD2, as there were too few in OMD3).
i wonder if it will get a switch 2 port or even if they will ever port it to cell phones. if the switch can give a console experience so should new phones with snapdragon 2 or better
Will I be able to invite four online friends to play this? I play on xbox pc, Can I invite 3 others that play on xbox? It would be so much fun in 4 players.
Looking forward to the game . I dont really like most characters design tho , omdu characters were a lot cooler imo and the ui in general seems off/cheep .
@@OrcsMustDieVideos What? I don't know where you found aggression in my questions, but if you decided to create an excuse for yourself not to answer them, then OK.
@@OrcsMustDieVideos Well, then what do you call it? So you cut out the items from the third part that were in the second and sold them in the DLC..... for me, "some poor content" is a great fit. But this is generally a deviation from the main question......
@ If you hadn't asked in a question that was meant to be insulting from the start - I would've answered you that we plan on having some great content and we're going to post more about that road map once we launch. Just trying to show you how we could've gotten to you being answered more quickly and efficient had you not started your question with an insult even if you were not pleased with OMD3's DLC. You also could've said "I wasn't happy with OMD3's DLC but do you plan on coming out with more engaging/exciting content in this game?" Anyways, have a lovely weekend!
=== QoL IDEAS === *Difficulty options: "Friendly fire" -- either / both allies and traps damage players; health does not regenerate between waves; deaths result in lost rift points; all co-op scaling levels for all player configurations.* *Thread: Cannot lay traps mid-wave; remaining rift points persist through missions, all the way to the mission boss.* *Endless mode: Can start from any wave previously reached.*
30$ in the US, but they said that regional prices will be comparable to the OMD3 price tag, which is great for me. I picked OMD3 on a 75% winter sale and has been having a real blast with it. So i'm inclined to buy Deathtrap for the full price at release (which I do very rarely) to support the devs.
There are many new traps in the game. There is a blog about it too here you go: store.steampowered.com/news/app/2273980/view/4673136874576171477?l=english
What I don't understand is why do you guys preffer to make a new OMD instead of adding a lot of content into a existing one. I mean OMD3 looks as good as this one. You could just keep adding content into it and make it super big with lots of traps and characters. You could test this game mod into OMD3 and see if the people enjoy it or not, instead of risking it by creating a new game.
@@DinicaMadalin this game is using a newer engine, and I believe as a result runs smoother with more orcs on the map. There's also been major balance and weapon changes that wouldn't be possible using the previous title.
@@feeWAIVER Probably you are right. But, they usually besides the game itself they add 1-3 DLC and then they move on creating another game , and the previous one get abandoned.
I believe this is an Epic funded project (apparently, it'll be free on Epic Game Store), which explains why they made a whole, new game. I think OMD3 was more or less exhausted, beyond adding characters and maps; and given they didn't add much beyond the two DLC packs, I doubt it was still selling well enough to devote more development time to it.
@@Hydr312 Nah. OMD is the best of action-TD games, and we need a franchise like this to balance all the isometric, "auto-battler" type tower defence games.
honestly i do hope that this game also brings back the variant factions from unchained. Like the demon armies that are resistant to fire but weak to ice and so on. But it was nice to hear that potentialy the characters from unchained could be added. Plus the character designs are growing on me, then again compared to the orcs the warmages do look alot less goofy. But i do like how you still maintaine that goofyness of the orcs and the more intimidateing look of some of the monsters, like the ogres, trolls and other big monsters. I do also like how the fire elementals has a ranged attack now
Elemental resistance is important for balance and basic game world logic. I noticed the ice blades with Sophie were still killing the ice element trolls rather easily... Not sure whether that was due to how low level the missions were, or just the fact that the still take ice damage--which that shouldn't.
Been here since OMD 1, can't wait to get my hands on this one!
Ok, I can say there are some things i personally dislike: the coin stealing enemy is bad, it makes melee characters objectively worse since you need the coin.
The lack of a final dance, the dances were great in the first game so i would love if each mage had a different one...
Not being able to heal on rift but still losing points on death also seems a bit much
things i liked: more hero variety, the traps being upgraded still, the training area was an amazing idea but need a bit more refine so that you can test it all, there is seemed like some skills just didn't work on the orcs.
I'm looking forward to play it with my brother, i hope things go well
@@Ricardo_Rick Hopefully this helps but only melee enemies can interrupt and hit stun enemies, which actually gives them a big advantage against these hunter-type enemies.
We look forward to you joining in the fun with your brother soon!
Did the developers play the previous parts of the game? Where did the previous lead graphic designer go? Why did the game lose its unique visual style? Why does it look like a mod for Fortnite? Why are the maps several times larger, and the battle is concentrated on a tenth of the map?
@@ЖеняВольнов-з2р the team from here, many were on omdu. So yes they've played past games.
@@OrcsMustDieVideos The third installment reminded me of The Lord of the Rings but in a cheerful and fun design while maintaining realism. Orcs Must Die! Deathtrap feels more like Fortnite or cheap mobile games. The HP and mana bars are too small and inconvenient, worse than in the third game. The minimap is too eye-catching and distracting in the new installment. All the orcs became colorful, and now the only way to tell they’re orcs is by the game’s name. Parts of the map are too dark. The HP bars on the orcs, the many bright explosions, and other effects remind me of cheap mobile games.
Everything related to the game’s interface and visual style is significantly worse than in the third installment. I asked my friends, and they agree. The Steam reviews are already mixed, and they raise the same issues. I don’t understand why the developers don’t see the difference. I hope the next game returns to its roots. For this one, I canceled my pre-order.
Only 12 days away from now! I CAN'T WAIT!!! ^^
Only a week left until deathtrap!
@@acejoker996 And now, just a mere 3 days away! =D
can we expect to unlock cosmetics through gameplay such as outfits and alternative orc skins? Would love to see the old gnolls from omd2 again while playing.
There will be chromas to unlock free from playing - as well as Gabby is free when she comes out as well. Not every cosmetic will be one you have to pay for even though we will have that.
@@OrcsMustDieVideos Thank you so much for all the work you put into this series. Looking forward to day one!
they could always make it where if there are to many corrupted rifts spawn it might corrupt the weather
Is this the final look of the UI? Seems a bit cluttered. Also the UI also looks a bit unfinished? Looking forward to the game tho! Love the series!
fair price devs any tips u got for a new dev
Will there be a way to get more baricades?
@@unnoticedlby2301 yeah
Yes; via the "Threads". He said about to forty... Maybe more.
1:05:20 So you want the game to continue for a loooong time, i want that too but its hard to say it will in this stage, plus there is nothing wrong with just playing a game from start to finish and be done with it.
Buuuut if you want the game to continue for a long time, something like Dungeon Defenders 2 comes to my mind, they still going after 12+ years 🤯
Edit: I my self put in 1350 hours into Dungeon Defenders 2 🤷
1:13:40 Vulcano eruption that makes the sky rain fire "fire elementals spawn at random" 🙂
So always choosing the sentinals at the start how is that playing different?
You mention, you like playing different each time when people speak about baricades but so farr it aint different, its just a little more thinking about the placement of the baricades TBH, what are you thoughts when i write this? True or false? 🤔
Hi, I'm a fan of your game series and I'm thinking about buying it on January 28th.
I have two questions.
1: are there only three maps and if so, when will more be released?
2: is this a full release? Can I expect to buy a finished game?
(thank you for the answer and no matter if I buy or not I wish you much success)
1. there are 11 maps, and a 12th will be released free soon after release. There is also raining and night that makes maps different.
2. Yeah it will be a finished and polished game on release, and they will continue to add content.
It's gonna be good.
there are way more than 3 maps and there will be even another added after release. And the game coming out is a finished game. There will be options to buy other content as the game goes on. But to play the game and enjoy it you will never need to buy anything we offer outside of the game itself. It's not a live service game.
If traps do too much damage wouldn’t players just idle? Is there a reason to damage ourselves otherwise it’d be a bit snooze .
@@ReProjectSD Apparently, the "Distortions" -- random portals that spawn tougher enemies -- make the game more challenging; as well as difficulty sliders which become available after the story is completed. Admittedly, these developer clips have made the game look rather easy, dovetailed with the comments in the form "more accessibility to new players"... Hopefully, the challenge is still present. I'd actually like the higher co-op difficulty scaling to be available to few players and solo -- just to given players that extra customisability for difficulty.
@@feeWAIVER cool
Will it be possible to check profile statistics - for example, the total number of orcs killed - in the main menu?
i would like to see the ballista trap on the floor even if its added as a hero only trap and its limited to 4 to 6 . if it couldnt go on the floor then having it on the wall would be fine as well
No guardian traps? :(
Can't wait to try the cat lol
Also, small question: is there any content from previous OMD games (or any game really) that costs 10 USD like the Supporter Pack?
Regional pricing and all, just wanna know how much it will be here in Brazil in order to save up to buy it (I'll be buying the game as soon as it lauches, I would also love to buy the Skin Pack if I can afford it 😆)
How much orc must die deathtrap on steam? And why we dont have preorder?
@@anticvariatzero5396 $30 USD price will vary in other regions and it's wishlist only due to being indie. Most games don't do pre-order anymore with indie they do wishlisting. And you're notified the day of so you can immediately buy.
@OrcsMustDieVideos Thanks
As long as Mamacita is added later as a playable character, I'm fine with the questionable design of several new ones.
Also, please add more skins for every character (like in OMD2, as there were too few in OMD3).
Why was there no pre-order?
i wonder if it will get a switch 2 port or even if they will ever port it to cell phones. if the switch can give a console experience so should new phones with snapdragon 2 or better
When is the game coming out for PlayStation?
Fun fact literally everyone asked about: Kyle is not a Sushi person.
OH DON'T WE KNOW
Will I be able to invite four online friends to play this? I play on xbox pc, Can I invite 3 others that play on xbox? It would be so much fun in 4 players.
Looking forward to the game .
I dont really like most characters design tho , omdu characters were a lot cooler imo and the ui in general seems off/cheep .
Never played OMD games, but this caught my eye.
I don't remember the OMD2 UI looking this sterile.
Will the tuatarras come back
Hope so. The Age-old cure for arachnophobia is killing spidies.
Will the new OMD get the same poor content support as the previous one? And you won't be selling traps from old parts in the DLC, as it was in 3 OMD?
what in the name of passive aggressive questions is this?
@@OrcsMustDieVideos What? I don't know where you found aggression in my questions, but if you decided to create an excuse for yourself not to answer them, then OK.
@@herr-schulze try asking the question you want an answer to without saying "same poor content"
@@OrcsMustDieVideos Well, then what do you call it? So you cut out the items from the third part that were in the second and sold them in the DLC..... for me, "some poor content" is a great fit. But this is generally a deviation from the main question......
@ If you hadn't asked in a question that was meant to be insulting from the start - I would've answered you that we plan on having some great content and we're going to post more about that road map once we launch. Just trying to show you how we could've gotten to you being answered more quickly and efficient had you not started your question with an insult even if you were not pleased with OMD3's DLC. You also could've said "I wasn't happy with OMD3's DLC but do you plan on coming out with more engaging/exciting content in this game?" Anyways, have a lovely weekend!
=== QoL IDEAS ===
*Difficulty options: "Friendly fire" -- either / both allies and traps damage players; health does not regenerate between waves; deaths result in lost rift points; all co-op scaling levels for all player configurations.*
*Thread: Cannot lay traps mid-wave; remaining rift points persist through missions, all the way to the mission boss.*
*Endless mode: Can start from any wave previously reached.*
I'm pretty sure alot people wouldn't mind a OMDU remake pay version that doesn't lose support/get shut down.
What’s the price?
30$ in the US, but they said that regional prices will be comparable to the OMD3 price tag, which is great for me. I picked OMD3 on a 75% winter sale and has been having a real blast with it. So i'm inclined to buy Deathtrap for the full price at release (which I do very rarely) to support the devs.
Я и так очень очень хотел эту игру как увидел письмо о ней на почте, а теперь посмотрев мельком этот стрим хочу ещё больше !!! АААААА ХОЧУ :)
I need this for ps5
look like orcs must die unchained
30fps on Series X it's a shame
Knock it off with the limited barricades
This game feels like scam, this gameplay should be paid dlc to omd3
No New Traps ? is all Traps for ork M D 1+2+3 ??? , i hope for Big maps and more new Traps
There are many new traps in the game.
There is a blog about it too here you go:
store.steampowered.com/news/app/2273980/view/4673136874576171477?l=english
What I don't understand is why do you guys preffer to make a new OMD instead of adding a lot of content into a existing one. I mean OMD3 looks as good as this one. You could just keep adding content into it and make it super big with lots of traps and characters. You could test this game mod into OMD3 and see if the people enjoy it or not, instead of risking it by creating a new game.
Or create something complet new...
@@DinicaMadalin this game is using a newer engine, and I believe as a result runs smoother with more orcs on the map. There's also been major balance and weapon changes that wouldn't be possible using the previous title.
@@feeWAIVER Probably you are right. But, they usually besides the game itself they add 1-3 DLC and then they move on creating another game , and the previous one get abandoned.
I believe this is an Epic funded project (apparently, it'll be free on Epic Game Store), which explains why they made a whole, new game. I think OMD3 was more or less exhausted, beyond adding characters and maps; and given they didn't add much beyond the two DLC packs, I doubt it was still selling well enough to devote more development time to it.
@@Hydr312 Nah. OMD is the best of action-TD games, and we need a franchise like this to balance all the isometric, "auto-battler" type tower defence games.
honestly i do hope that this game also brings back the variant factions from unchained. Like the demon armies that are resistant to fire but weak to ice and so on. But it was nice to hear that potentialy the characters from unchained could be added. Plus the character designs are growing on me, then again compared to the orcs the warmages do look alot less goofy. But i do like how you still maintaine that goofyness of the orcs and the more intimidateing look of some of the monsters, like the ogres, trolls and other big monsters. I do also like how the fire elementals has a ranged attack now
Elemental resistance is important for balance and basic game world logic. I noticed the ice blades with Sophie were still killing the ice element trolls rather easily... Not sure whether that was due to how low level the missions were, or just the fact that the still take ice damage--which that shouldn't.
just get a pc