I like how, because there are two ways to win (get more Lost or kill more Idols), there's always a way for a player to catch up. Indeed, the easiest way to nab Lost also diminishes your fighting strength, so it's easier for the opponent to catch up. It's an elegant system, that creates many opportunities for strategy. I also like how, even if your units aren't in position, you can always burn activations casting spells. It's a great quality of life feature, as it limits instances where one player can't do anything.
This looks really engaging. Each player starts with the same roster, but each "faction" adds just enough variables to make them play just a little differently, yet not too differently. The rules seem not too complex, but their interactions lead to a lot of tactical depth in game, and there's a level of uncertainty on when the game ends adding to things as well. This genuinely looks really fun, and I agree, it kind of blurs the line between board game and war game.
As a new viewer of the channel and fellow Canadian, I'm pumped to see awesome Canadian content coming out! I love the way you fine folks detail the games and movements and make it more like a shared learning experience. Thanks for all you do!
Fantastic video gents! One important thing to note: the game is miniatures agnostic, meaning you don't have to use the official Idols of Torment miniatures (which you two were using). Players are free to kitbash their own Idol groups together, allowing a lot of creativity on the miniature building/painting side of the hobby (not to mention the terrain building aspect too!). Just another tidbit to share in case some gamers are on the fence whether or not to get in on the Idols action! :)
That's right! The rulebook even points out the Echo deck is also open to make your own version, it even shows a picture of an alternate version of the cards and gives you some suggestions on how to make your own.
This is so far up my alley that it bought all the property there, making it no longer my alley...wait. This was a fantastic showcase guys! I love the care and detail in your minis and how the flavour of each side is so horrifying in completely different ways. Your gameplay vids gave me so much enthusiasm for an old classic, 40K, and now it has done it for this. I am absolutely picking this game up. I'd also love to see more gameplay of this in the future!
please keep doing stuff like this. Id love to see you guys do different tabletop games and see how they are played. Ive already decided to get into conquest because of your guys videos and this looks cool
I unfortunately had to miss out on this kickstarter due to financial constraints, but I've been following BMC for years and I'm super hyped for how this game turned out. Great match!
I've been looking forward to this playthough for ages. I love how tactical the activation tokens make the game. Do you play for this round or play for position for the next round, and knowing when you're going to play and in what order to remove options for your opponent.
This is... Such a Strange and at the same Time interresting Game. [ The "General Concept" is realy nice though! ] *Very interresting and entertaning, like always effects and shots were Great, a pleasure to watch this new Game!* [ In my opinon of course. ]
I really like the expanding games. Would love to see more of this! Also the irony of tak saying he rolls badly against JT (SPOILER: he didn’t last video)
I liked this game. seems simpler than other tabletops but I liked the variety here. This reminds me a little of like a tabletop dnd game. I would like to see more of the game. Also, great table set up. I liked the hand coming out. Did Steve touch some of these dice? So when are we getting Tau Nick vs GS Nick vs Guard Nick! Hopefully, narrated by Nick. Or maybe Tau Nick vs Rebel Nick in either star wars legion or 40k game with custom rules for factions
Really enjoyed watching this game! Want to see a lot more of this game!!!! Though not sure about the balancing of taking idols off the table and the opponent just has to kill the remaining few idols. A player could have taken a ton of souls, but lose because a couple of remaining idols were destroyed.
Everything is a choice and a risk. If you are reaping Lost with Idols that don't have the "remain" ability there is a downside. But you can reap all your Lost without loosing a single Idol.
@@BlackMagicCraftOfficial true. It makes a sort of sense as a gameplay mechanic (I'd have to watch more games to see and also someone a lot smarter than me to see how it balances). But, as an in-universe story scenario; we gathered so many souls for our master but lost favour because the last two of our scavengers were killed. Perhaps a future mechanic of your game could be you gain a point if you reap a lost soul, but lose a point if your opponent kills one of your idols (two points if it's the idols with two wounds). The in-universe story/lore for this could be it costs a soul to re-incarnate or create a new idol. Two for the idols with two wounds? Good game though and I do want to see more of it. Good luck to you guys and I hope the game is a great success!!!!
Kudos to you guys always putting out high production content and exploring different table top games. Personally, I'm not a big fan of these models and I think willingness to get into a new tabletop game starts at the aesthetic. Still, big props for putting them out there!
The nice thing is the game itself is model agnostic. The Kickstarter is great for all the things? However you can use your choice of 8 models to play. It's really a fun back and forth
It is a brilliant game and I would love to play it again! Especially now that we have more models and the game mat. We sign up for so many commitments that sometimes what we WANT to play isn't what we get to play. Hopefully again in the future as again I would absolutely love to.
@@PlayOnTabletop oh I totally get it. I just got a printer and all 8 orders print files so I've been looking for content to watch while I try to get that going. You guys do an awesome job with these videos and are the reason I got into this stuff in the first place. Thanks for everything you do! Love the colosseum series
I think the dice pool/size is a little big for the attemped abilities and this results in many failures and misfires- this combined with the samey characters gives the game a very repetitive cycle of play. (note- JT not even trying to get lost and the game dragged out to round 6) Card draws and initiative tokesns is nice mechanic though. Good job on batrep! :)
Fun Fact; the concept of this setting (demonic forces wrestling for control of lost souls in an ever-changing landscape modified by disincarnate powers) looks a lot like the 40k Warp. GW should be really interested in this game and do an offer to Black Magic Craft to create a " Chaos Gods" box were you use Berseker and Slanettes to wrestle the souls of lost Eldars and Humans.
37:07 Why wouldn't Tak try to cast this Morph power until that last Lost is bound to one of his idols instead of JT's? On a +3 round it has a 67% to go off and essentially win the game for him by breaking the bind, binding it to one of his idols instead AND not even placing an activation token on that new owner of the Lost if it didn't have one before - allowing you to reap it right after with another activation. And winning him the game, right? Or is a binding not a condition? That sounds infinitely more useful than using activation after activation on a much much lower chance of removing a single of JT's idols from the game. I really don't get the game mechanics. Fighting seems like a noob trap, unless you're behind on reaped Losts and don't have any other choice left to win. At least the situational 'push off the board' attack has better chances of succeeding than a normal attack, with no backlash chance and no activation on your unit. Still not as powerful as Morph for Tak, I think, but muuuuch better than normal attacks.
would love to see you guys play a little-known game called Turnip28, super simple, but they don't have official minis right now last I checked, it's a good bit of bashing and theming, dark, but funny, but might be up your alley
Glad you guys are getting sponsored! Not a fan of the theme or models of this game nor am I a fan of the D20 playing such a prominent role in the game play. Way too swingy for my taste. Seems like there are a lot of UA-camrs releasing similar demonic games like Reign in Hell and this one. Not sure why there is such an obsession of hell 😂.
Honestly doesn’t look like a game I’d want to play, unfortunately. Rolling a D20 means the modifiers placed on different models makes such a small difference, that’s it’s just random.
not to be bashful or mean but this game has a huge luck factor involved. and in my opinion not in a good way. most of the combat was... i do a thing... it does nothing.
Wait, so in a roll-off between d20's, you've got a 50% chance to roll higher than your opponent and because results on a single d20 are uniformly distributed, every point that you have more attack than your opponent has defence increases that by 2.5% points, right? Doesn't that make those stats feel super irrelevant? Whether I've got a lowly attack of 1 or a mighty 3 just means I win in 50% instead of 55% of cases against a defence of 1 (or 45% instead of 50% against a defence of 3 etc.). Would those fights even feel any different if there were no attack/defence stats at all? Especially with the huge variation on a single d20 against a single d20, this must feel super random and the player choice in whom they send into combat or when feel rather irrelevant. Don't think I like that game design choice.
The math is not quite 2.5% per modifier - it ranges from 5% to 4% depending on the the range . Ie a +4 vs a flat roll has a 66% chance of success, which is 18% higher than a flat roll vs flat roll ( which is 48% - cause attacker always has to beat defender). But yes, very high risk - high reward. Really no different than Frostgrave "Fight" rolls - and people either love or hate the swingyness of that game's combat. Still its a massively popular game because the overall system is what matters. It's just a matter of taste... We love the swingyness because it puts so much more focus on finding opportunities to use the entire game system and not just rely on combat to define the game. Each combat is a massive risk, and we just enjoy how that fits in the overall game system. Cheers.
I don’t like these d20 games with modifiers. There is no tactics. Its all dependent on a 20 percentile. Even if you are a plus 3 and they are plus 8, still such a large gap on a d20 it doesn’t matter
It’s by design. The linear probabilities with slight modifiers make things just a few degrees away from a coin flip, depending on the match up. Puts a strong emphasis on using the right units for the right things, and using Eternal Powers to alter the board and unit placements. In all our games there’s always a handful of “wow” heroic moments that we weren’t expecting.
@@JP_Idols_of_Torment exactly. At first the d20 feels so random, but when you play you see how nothing is a guaranteed success. In a lot of games you can overwhelm your opponent with weight of dice, here you really can't. You can increase your odds but its all still a risk. It's super deep gameplay and we really love it!
Seemed rather easy to follow, only part i had trouble with was who went next but that was more on the editor than the game. What do you mean by all over the place?
If you think this is more complex and convoluted than 40k with its extreme rulebloat then you are delusional! This looks fun and simple with great tactical depth!
I like how, because there are two ways to win (get more Lost or kill more Idols), there's always a way for a player to catch up. Indeed, the easiest way to nab Lost also diminishes your fighting strength, so it's easier for the opponent to catch up. It's an elegant system, that creates many opportunities for strategy.
I also like how, even if your units aren't in position, you can always burn activations casting spells. It's a great quality of life feature, as it limits instances where one player can't do anything.
Beautifully summarized!
"Lurker, I hardly knew her" came out of left field and threw my wife into a fit of laughter.
Of all the Halloween released videos, this is my favorite! Top notch production and gameplay for my OG fave creator, Jeremy at Black Magic Craft!
This looks really engaging. Each player starts with the same roster, but each "faction" adds just enough variables to make them play just a little differently, yet not too differently. The rules seem not too complex, but their interactions lead to a lot of tactical depth in game, and there's a level of uncertainty on when the game ends adding to things as well. This genuinely looks really fun, and I agree, it kind of blurs the line between board game and war game.
Alternating randomized initiative, risk v. reward, well painted gruesome or disturbing models, simple mechanics, overall =GOOD!
As a new viewer of the channel and fellow Canadian, I'm pumped to see awesome Canadian content coming out! I love the way you fine folks detail the games and movements and make it more like a shared learning experience. Thanks for all you do!
Fantastic video gents! One important thing to note: the game is miniatures agnostic, meaning you don't have to use the official Idols of Torment miniatures (which you two were using). Players are free to kitbash their own Idol groups together, allowing a lot of creativity on the miniature building/painting side of the hobby (not to mention the terrain building aspect too!). Just another tidbit to share in case some gamers are on the fence whether or not to get in on the Idols action! :)
That's right! The rulebook even points out the Echo deck is also open to make your own version, it even shows a picture of an alternate version of the cards and gives you some suggestions on how to make your own.
This is so far up my alley that it bought all the property there, making it no longer my alley...wait.
This was a fantastic showcase guys! I love the care and detail in your minis and how the flavour of each side is so horrifying in completely different ways.
Your gameplay vids gave me so much enthusiasm for an old classic, 40K, and now it has done it for this.
I am absolutely picking this game up. I'd also love to see more gameplay of this in the future!
PLEASE PLAY THIS MORE!!!
I've never been so keeeeen to play a game
please keep doing stuff like this. Id love to see you guys do different tabletop games and see how they are played. Ive already decided to get into conquest because of your guys videos and this looks cool
Love to see yall playing Idols of Torment! hopefully yall play more of it
We plan too! It's tonnes of fun!
This is a very neat game in mechanics and concept. May have to look into getting a copy myself
I unfortunately had to miss out on this kickstarter due to financial constraints, but I've been following BMC for years and I'm super hyped for how this game turned out. Great match!
Don't worry, you can still get a copy through our pre-order page up til the end of December!
@@BlackMagicCraftOfficial That's great to know! Are there any plans for future printings beyond that yet?
@@breakinginferno6774 yes, but not until we launch the follow up expansion Kickstarter which won't be until 2024 at the earliest.
I've been looking forward to this playthough for ages. I love how tactical the activation tokens make the game. Do you play for this round or play for position for the next round, and knowing when you're going to play and in what order to remove options for your opponent.
This was great, would love to see an idols in 30 series!
Actually looks really interesting, I especially love the horror feel with the minis as well as the different terrain and deploying rules.
I need you guys to play more of this please. It's great. I've been waiting for this video since Jeremy spoke about it in one of his videos
Sick looking game. Thanks for showcasing it.
Yo this actually looks crazy fun.
This is... Such a Strange and at the same Time interresting Game. [ The "General Concept" is realy nice though! ]
*Very interresting and entertaning, like always effects and shots were Great, a pleasure to watch this new Game!* [ In my opinon of course. ]
Great job! Love seeing black magic and you guys together!
I love your Channel ! watched your Halloween battle report a few times today was laughing at the squat !
I might have to get this, it seems like a lot of fun
Found out about this channel a couple of months ago and have loved it every step of the way. Thanks for a great game, and PLAY ON!
I really like the expanding games. Would love to see more of this! Also the irony of tak saying he rolls badly against JT (SPOILER: he didn’t last video)
Finally! I've been hoping for you to collab together fir a very long time.
So much clutch! Great game. Fun to watch. Have steve and nick play next!
Next year we need a tournament of horrors for Halloween.
Omg I need to save some money for this game this was so much fun to watch and I'd love to play it
Also wtf is JT's Luck?! Ridiculous!
Awesome game! Great job Tak!
I liked this game. seems simpler than other tabletops but I liked the variety here. This reminds me a little of like a tabletop dnd game. I would like to see more of the game. Also, great table set up. I liked the hand coming out. Did Steve touch some of these dice?
So when are we getting Tau Nick vs GS Nick vs Guard Nick! Hopefully, narrated by Nick. Or maybe Tau Nick vs Rebel Nick in either star wars legion or 40k game with custom rules for factions
That looks like a great game
been hearing so much about this one, excited to finally see it played!
Really enjoyed watching this game! Want to see a lot more of this game!!!!
Though not sure about the balancing of taking idols off the table and the opponent just has to kill the remaining few idols. A player could have taken a ton of souls, but lose because a couple of remaining idols were destroyed.
Everything is a choice and a risk. If you are reaping Lost with Idols that don't have the "remain" ability there is a downside. But you can reap all your Lost without loosing a single Idol.
@@BlackMagicCraftOfficial true. It makes a sort of sense as a gameplay mechanic (I'd have to watch more games to see and also someone a lot smarter than me to see how it balances). But, as an in-universe story scenario; we gathered so many souls for our master but lost favour because the last two of our scavengers were killed.
Perhaps a future mechanic of your game could be you gain a point if you reap a lost soul, but lose a point if your opponent kills one of your idols (two points if it's the idols with two wounds). The in-universe story/lore for this could be it costs a soul to re-incarnate or create a new idol. Two for the idols with two wounds?
Good game though and I do want to see more of it. Good luck to you guys and I hope the game is a great success!!!!
Hoping to see another Idols of Torment video this Halloween or sometime this year! :)
Kudos to you guys always putting out high production content and exploring different table top games. Personally, I'm not a big fan of these models and I think willingness to get into a new tabletop game starts at the aesthetic. Still, big props for putting them out there!
The nice thing is the game itself is model agnostic. The Kickstarter is great for all the things? However you can use your choice of 8 models to play. It's really a fun back and forth
Still waiting on another video for this game, loved this one!
It is a brilliant game and I would love to play it again! Especially now that we have more models and the game mat. We sign up for so many commitments that sometimes what we WANT to play isn't what we get to play. Hopefully again in the future as again I would absolutely love to.
@@PlayOnTabletop oh I totally get it. I just got a printer and all 8 orders print files so I've been looking for content to watch while I try to get that going. You guys do an awesome job with these videos and are the reason I got into this stuff in the first place. Thanks for everything you do! Love the colosseum series
More please
Game sound amazing 😍 the mechanics are quite unique!
I'm excited for my pledge, looks like Silent Hill + Sharks & Minnows. Love the idea.
Love it!!🤘🤘🤘 please play this more!!!!
Always a good time, this channel!
Its a shame they don't just offer the plastic models on their own army sets kind of thing, not all of us own a printer to utilise the STL's.
Check out your local libraries. Mine has a "maker's area" with 3d printers, sewing machines, foam cutting machines, and audio recording booths!
i love the concept and minis. but i do think a d20 is a bit too much of randomness
D20's are only used for some of the rolls.
so we all agree that dark colored dice are just straight cursed?
Cool game!
Wish I would have got in on the kickstarter :(
This seems interesting but it's not grabbing me. Hopefully I'll see the thing that makes it click for me - or that will arrive with second edition.
Ill hope to see Necromunda one day
I think the dice pool/size is a little big for the attemped abilities and this results in many failures and misfires- this combined with the samey characters gives the game a very repetitive cycle of play. (note- JT not even trying to get lost and the game dragged out to round 6) Card draws and initiative tokesns is nice mechanic though. Good job on batrep! :)
Volume is cutting at like 33:00
Fun Fact; the concept of this setting (demonic forces wrestling for control of lost souls in an ever-changing landscape modified by disincarnate powers) looks a lot like the 40k Warp. GW should be really interested in this game and do an offer to Black Magic Craft to create a " Chaos Gods" box were you use Berseker and Slanettes to wrestle the souls of lost Eldars and Humans.
37:07 Why wouldn't Tak try to cast this Morph power until that last Lost is bound to one of his idols instead of JT's? On a +3 round it has a 67% to go off and essentially win the game for him by breaking the bind, binding it to one of his idols instead AND not even placing an activation token on that new owner of the Lost if it didn't have one before - allowing you to reap it right after with another activation. And winning him the game, right? Or is a binding not a condition? That sounds infinitely more useful than using activation after activation on a much much lower chance of removing a single of JT's idols from the game.
I really don't get the game mechanics. Fighting seems like a noob trap, unless you're behind on reaped Losts and don't have any other choice left to win.
At least the situational 'push off the board' attack has better chances of succeeding than a normal attack, with no backlash chance and no activation on your unit. Still not as powerful as Morph for Tak, I think, but muuuuch better than normal attacks.
Not convinced. Looks like a game of dice where the board and the models are redundant.
would love to see you guys play a little-known game called Turnip28, super simple, but they don't have official minis right now last I checked, it's a good bit of bashing and theming, dark, but funny, but might be up your alley
How many views is too many? I think I watch this video at least twice a week. Lol 😂
Keep that up and you will make us play it again. Who am I kidding. We definitely want to play it again
Glad you guys are getting sponsored! Not a fan of the theme or models of this game nor am I a fan of the D20 playing such a prominent role in the game play. Way too swingy for my taste.
Seems like there are a lot of UA-camrs releasing similar demonic games like Reign in Hell and this one. Not sure why there is such an obsession of hell 😂.
Probably because both hell and demons are extremely varied and interesting concepts
Honestly doesn’t look like a game I’d want to play, unfortunately. Rolling a D20 means the modifiers placed on different models makes such a small difference, that’s it’s just random.
taks rolls were so bad
not to be bashful or mean but this game has a huge luck factor involved. and in my opinion not in a good way. most of the combat was... i do a thing... it does nothing.
Sorry to the loser but this game was Lost before it began.
Wait, so in a roll-off between d20's, you've got a 50% chance to roll higher than your opponent and because results on a single d20 are uniformly distributed, every point that you have more attack than your opponent has defence increases that by 2.5% points, right?
Doesn't that make those stats feel super irrelevant? Whether I've got a lowly attack of 1 or a mighty 3 just means I win in 50% instead of 55% of cases against a defence of 1 (or 45% instead of 50% against a defence of 3 etc.). Would those fights even feel any different if there were no attack/defence stats at all? Especially with the huge variation on a single d20 against a single d20, this must feel super random and the player choice in whom they send into combat or when feel rather irrelevant. Don't think I like that game design choice.
The math is not quite 2.5% per modifier - it ranges from 5% to 4% depending on the the range . Ie a +4 vs a flat roll has a 66% chance of success, which is 18% higher than a flat roll vs flat roll ( which is 48% - cause attacker always has to beat defender). But yes, very high risk - high reward. Really no different than Frostgrave "Fight" rolls - and people either love or hate the swingyness of that game's combat. Still its a massively popular game because the overall system is what matters. It's just a matter of taste... We love the swingyness because it puts so much more focus on finding opportunities to use the entire game system and not just rely on combat to define the game. Each combat is a massive risk, and we just enjoy how that fits in the overall game system. Cheers.
I don’t like these d20 games with modifiers. There is no tactics. Its all dependent on a 20 percentile. Even if you are a plus 3 and they are plus 8, still such a large gap on a d20 it doesn’t matter
It’s by design. The linear probabilities with slight modifiers make things just a few degrees away from a coin flip, depending on the match up. Puts a strong emphasis on using the right units for the right things, and using Eternal Powers to alter the board and unit placements. In all our games there’s always a handful of “wow” heroic moments that we weren’t expecting.
@@JP_Idols_of_Torment exactly. At first the d20 feels so random, but when you play you see how nothing is a guaranteed success. In a lot of games you can overwhelm your opponent with weight of dice, here you really can't. You can increase your odds but its all still a risk. It's super deep gameplay and we really love it!
LOL Wow, this is just all over the place rules wise. Yikes.
Seemed rather easy to follow, only part i had trouble with was who went next but that was more on the editor than the game. What do you mean by all over the place?
Don't like it. Too convoluted--and i play 40k
Lol, it's way simpler than 40k.
@@BlackMagicCraftOfficial Hey Jeremy just bought the pdf rulebook. Is it possible to get the pdf rulebook before 6/2023?
@@arob184 yea the pdf rules will be delivered way before that.
@@BlackMagicCraftOfficial you are of course bias af and thats fine. its not and its a ded game. have fun.
If you think this is more complex and convoluted than 40k with its extreme rulebloat then you are delusional! This looks fun and simple with great tactical depth!