Lorn's Lure is finally here! I've been looking forward tot his since the 2021 prototype and it doesn't disappoint. The environments are MASSIVE and I like the amount of freedom you have to explore them. The only negative is that it you can't carry a backpack full of top-grade cuts of beef while climbing. I find it really helps raise the steaks. :)
Yeah! In fact, I think development goes all the way back to a game jam game called Kill The Koth, by the same developer, which I covered back in 2020. :)
please God no! I don't want our precious indie gem being associated with, "How the femmenists have infiltrated videogames to cut off our weiners and take away our motorcycles"
@@casedistorted Would you violently excavate your entire bowel contents if I were to say that I very much agree with the comments section of that gundam helmet guy?
This game has this "BLAME!" aesthetic that is so alluring. The brutalism, the solitude, the vertigo. I played the demo long time ago. Great experience.
@@Coffeepanda294 Of course I played Babbdi. It has also a similar brutalist art style but more oriented to eastern europe, I think. BLAME! is more post-apocaliptic. Great game, bdw.
I like the implied story of the human explorers who came before you- they came down, found a promising biome, sensed the main character's colony, and got cold feet- do they just go home, do they try to get to an unknown place? One gets paranoid, takes a swing at another, and inflicts a near lethal blow- as it not only is damaging, but allows infection. Then, he flees what he's done, either intending on heading towards the player's colony or whathaveyou, only to expire as well from the mold- maybe the fighting ruined both their suits.
@@mysteryromanticgamer3336 CONTROL? Also I feel like the combat in BLAME! is only there because it was almost a necessity to sell the manga. In another universe, the "perfect BLAME!" exists, where the writer just got to write about a dude exploring a megastructure fundamentally NOT designed for humans in mind combat implies a challenge that can be resisted, if you can shoot it with a gun to solve the problem - then it can be killed, or destroyed, or whatever other form of destruction takes place when you nail it in the head with an explosive 50BMG. It doesn't matter if you're fighting Cthulhu, if he can be defeated by a bonk to the forehead (I am well aware of how Cthulhu was defeated, Lovecraft had good ideas, nobody ever said he was a good writer) then how much of an "outer god beyond our comprehension" is he really? The real enemy in BLAME! is, or should be - the megastructure itself. Fundamentally hostile to humans, maybe the most hostile environment you can ever traverse. It makes climbing the Everest and diving to the depths of the Mariana Trench feel like childs' play. It dwarfs the distance difference between the high and low points of both at any given moment, and offers terrain that will make the slippery drops of an avalanche-prone mountain feel like the most solid ground you've ever touched. Just imagine having to climb the stairs in that one panel. The same stairs appear in NaissanceE, as a platforming segment. I can't imagine what it must be like to climb these in person.
@@meridiasbeacon7669 You could also say the other way around, that Killy's travel is just an excuse to draw exciting battles. And BLAME!'s enemies are beyond human comprehension, but the protagonist isn't exactly human, so why wouldn't he be able to confront them?
Do you think it is a coincidence? ABG gets to play every full release before "the masses" and with proper coordination this happens. I mean good for him, he is a real pro at playing games and having good relations with developers. Also, the game is amazing.
@@itsgonnabeanaurfromme I said nothing wrong about ABG, I think he brings us the best videos and such a wide selection of games that it is incredible. I was talking to menacephilocophical about his naivety.
It's like they took the experience of arsing around trying to get out of bounds in every first-person shooter published circa 1997 and made that into the whole game.
So happy to see you post a video about the game! I've been following this channel for years. If you guys enjoyed the soundtrack, check out the full soundtrack on my channel or also on any major streaming platform :)
This is amazing. Sometimes I don't know if I'm looking up or down. I find myself thinking, "slow down, you're not gonna make it." But you always do. 👍🏼😀
This game has such a surreal aesthetic. I was transfixed from the moment I opened the video. Stuff like this always makes it super easy for me to fall asleep at night, kind of like SCP lore videos. Thank you Alpha Beta for covering these gems throughout the years.
Hey! You plays really good! It's just really nice to see someone plays so good, with giving all focus on the game, not on distracting talks, plus the games themselves are those eldritch, horror, twisted, apocaliptic etc sort of games, that intersting to watch and play, apart from just normal everyday boring games.
One of the best thing a developer could do to a game with a concept of exploring a megastructure is to add that little 'dust' particle effects. It makes you feel like you are alone in space, wandering like a drifting meteor.
@@TansirAli-w4g No, YOU are what's wrong with the gaming community. The sort of toxic gamer who takes pleasure in putting people down just because they like one game over another. They're both very good games and both very different games. And btw Rooftops & Alleys it's far from perfect. It's style over substance, it gets repetitive in single player and the levels are very small.
having watched girls like tour then seeing this i was SO ready! already finished it and what a wonderful adventure puzzle that was! :D its goofy but i kind of wished the player character commented a bit on how much of their casing came away between 0:12 and 1:05 the most they mention is time passed.
I love these weird kind of games. I absolutely loved and am still playing Peaks of Yore which I discovered through your channel, so I'll definitely give this one a shot
Ok, to give you an idea on how hard the last chapter is : I died 1764 times in chapters 1 to 7 (included). And I died 2213 times in chapter 8 only before completing it (even though this chapter is much shorter than any other chapter). And i had to watch videos to help me.
gotta say this is a hell of a lot like rain world's Exterior region (specifically the Leg and Underhang subregions) and im surprised nobody else's pointed it out yet
How in the world did you do it ABG? You seemed to know where to go without getting lost or dying. Are there hundreds of failed runs going on in the background or what? There's barely any "yellow paint" to guide you!
Yea, he usually plays the games for the first time on his own, then records replays You can tell by how in a lot of games he already seems to know where to go and what to do, even when it's not obvious-
Had this on my radar but I expected something more open-ended, more freeform exploration. The way forward always seems to be linear from what I'm seeing here. Kinda underusing the vast cavernous environments
Hi! Some areas are quite open and some are more linear, but the main challenge (and draw) with Lorn's Lure is trying to figure out the routes. A lot of the time the way forward is not very obvious. There are no highlighted legdes for you to aim for, you're just presented with an area and have to figure out the best way through it. Plus you can go back and explore more in NG+ when you have all of the upgrades.
The only thing that I don't like is the piolets. I'd rather have some kind of gloves with energy mechanics, so you have to find batteries, that way you'd have to explore more. But that's a little thing just for my own taste, not even criticism, the game looks fantastic.
Hey, can someone recommend first person platformers similar to this? Not necessary with similar graphics or megastructure concept, I just loved the idea of slowly navigating complex spaces without hints like "yellow paint" or shit like that, where you really need to pay attention to your surroundings.
Hi! I's recommend checking out these two: Beton Brutal ua-cam.com/video/XJE0u1S9qvo/v-deo.html Peaks of Yore: ua-cam.com/video/SeHbtIx7UeQ/v-deo.html Both great games and both very hard! :)
It’s nowhere near as acrobatic as this but you might like Infra- it’s source engine so a similar graphical vibe and there are some really expansive and intricate industrial spaces that need to be explored thoughtfully in order to progress. And no yellow paint :)
I've put a total of 1 hour into this game, oh dear. It's got atmosphere and I do enjoy a bit of video game freerunning but most of that one hour was spent fighting against sliding off surfaces. At least the developer clearly has a deep appreciation for the Demon's Souls Nexus soundtrack.
Oh! I remember old videos about this game on the channel.) It reminds me of a game called "The Signal From Tölva". I understand that the gameplay is different, but the feeling of the environment is pretty much the same.
This game falls short on its promise to not be frustrating. There is one passage in the game where i'm dying more than in all other parts of the game combined (already 1000+ deaths) because it's an extremely technical chase sequence with an unforgiving timer, unclear pathfinding, absence of checkpoints, there's also a script that kills you if you set foot on a some platforms that look otherwise normal, and, at last, it requires you to perfectly master a grapple that was just given to you and that you could not practice before. I'm thinking of uninstalling the game (that i loved, otherwise) because it's way too hard and the game deliberately kills you.
yeah lmao my head cannon is that he has some kinda energy that he gotta wait for to replenish so his system can do these high performance things. also he is android and by definition: "android" refers to certain robots that bear some resemblence to human beings, both physically and behaviourally."
The game is very difficult and frustrating, and the reward for exploration can easily be getting yourself softlocked, forcing you to replay the entire level. This sucks, really wanted to like it. Also I wouldn't call it "free climb", the stamina system is extremely punishing. Climbing for a few seconds before falling doesn't feel very free
-"so why do you hate consoles so much if you have one?" -"Because we can't have these games, among other reasons like abusive TOS, paying twice for the internet, the controller is a scam, no refunds, no demos... but mainly because we can't have these games, only mobile bs that they call """indies""". "
Is this an early access or did you just cut there to encourage people to play it for themself beyond that part? I wonder how much freedom you have in this game. Depending on what I've seen, it doesn't feel like a whole lot of freedom to explore other than just following the exact route with some deviation for hidden site-seeing or maybe collecties like that crystal you broke. That always has been my problem with this "exploring non-place" genre because as soon as I realize 99% of what I see is just there for the scenery, it literally kills the core element of the genre, the foreboding vastness. I don't know. Maybe it's just me. At least the game has a sorta interesting plot, at least I didn't expect to see NPC in this genre...
Hi! The full been released. This playthrough is just of the first two levels because it's quite a long game - I'd say it takes at lease 8 hours to playthrough. As for the amount of freedom you get - sometimes you have freedom, sometimes you have more prescriptive routes to follow. The game has a demo though so I'd recommend checking it out if you're on the fence.
@@AlphaBetaGamer Will you be going back to play more of the game at all? I was looking forward to seeing the whole game and then it ended right there 😂
Dear commenters, you're not original or even pointing out anything non-obvious when you puke the word/phrase "BLAME!" into the comments. Maybe if you were the first, but you cannot honestly believe you even might be at this point.
Прежде чем придумывать мегаструктуры автору следовало подумать о том, а нахуя оно кому-то вообще надо и какую полезную функцию оно выполняет - в противном случае в эту хрень даже начинать играть не хочется
Lorn's Lure is finally here! I've been looking forward tot his since the 2021 prototype and it doesn't disappoint. The environments are MASSIVE and I like the amount of freedom you have to explore them.
The only negative is that it you can't carry a backpack full of top-grade cuts of beef while climbing.
I find it really helps raise the steaks. :)
Wait the development started before 2021? I saw the trailer for this like a month ago!
Yeah! In fact, I think development goes all the way back to a game jam game called Kill The Koth, by the same developer, which I covered back in 2020. :)
@@AlphaBetaGamer Another gem of an old game jam! Thanks for telling me!
Yup. I've been amped for this release since that 2021 demo as well!
Can't believe it's launching at $15 USD + discount. Wowzers!
I've been eagerly waiting for this game's release ever since I saw your earlier video on it, would love to play this asap
Cant wait to see gameplay of this in the background of commentary videos
Oh god your right
That Pegasus guy would definitely need it
@@baimhakani Gundam guy too?
please God no! I don't want our precious indie gem being associated with,
"How the femmenists have infiltrated videogames to cut off our weiners and take away our motorcycles"
@@casedistorted Would you violently excavate your entire bowel contents if I were to say that I very much agree with the comments section of that gundam helmet guy?
This game has this "BLAME!" aesthetic that is so alluring.
The brutalism, the solitude, the vertigo.
I played the demo long time ago. Great experience.
Out of curiousity, have you played Babbdi? I've read it's very similar to Blame
@@Coffeepanda294 Of course I played Babbdi. It has also a similar brutalist art style but more oriented to eastern europe, I think. BLAME! is more post-apocaliptic.
Great game, bdw.
That's the first thing that came to my mind. Glad to see I wasn't far off for being reminded of BLAME!
What is "BLAME!"
@@pajdovelicanstveni a manga by Tsutomu Nihei. Worth a read if you're into science fiction in general.
Huge fan of mega-structures concept. They give such an insane vibes no other stuff can give. You don't even need drugs.
Have you checked out bleak faith forsaken?
@@rattlehead9902 nice suggestion brother
I like the implied story of the human explorers who came before you- they came down, found a promising biome, sensed the main character's colony, and got cold feet- do they just go home, do they try to get to an unknown place? One gets paranoid, takes a swing at another, and inflicts a near lethal blow- as it not only is damaging, but allows infection. Then, he flees what he's done, either intending on heading towards the player's colony or whathaveyou, only to expire as well from the mold- maybe the fighting ruined both their suits.
This game is the best BLAME! adaptation we will probably ever get.
But it lacks combat, which is another fundamental element of BLAME! For me, CONTROL is the most similar to BLAME! in games so far.
@@mysteryromanticgamer3336 I need you to explain this to me. Control = Blame os beyond my understanding.
@@mysteryromanticgamer3336 CONTROL? Also I feel like the combat in BLAME! is only there because it was almost a necessity to sell the manga. In another universe, the "perfect BLAME!" exists, where the writer just got to write about a dude exploring a megastructure fundamentally NOT designed for humans in mind
combat implies a challenge that can be resisted, if you can shoot it with a gun to solve the problem - then it can be killed, or destroyed, or whatever other form of destruction takes place when you nail it in the head with an explosive 50BMG. It doesn't matter if you're fighting Cthulhu, if he can be defeated by a bonk to the forehead (I am well aware of how Cthulhu was defeated, Lovecraft had good ideas, nobody ever said he was a good writer) then how much of an "outer god beyond our comprehension" is he really?
The real enemy in BLAME! is, or should be - the megastructure itself. Fundamentally hostile to humans, maybe the most hostile environment you can ever traverse. It makes climbing the Everest and diving to the depths of the Mariana Trench feel like childs' play. It dwarfs the distance difference between the high and low points of both at any given moment, and offers terrain that will make the slippery drops of an avalanche-prone mountain feel like the most solid ground you've ever touched. Just imagine having to climb the stairs in that one panel. The same stairs appear in NaissanceE, as a platforming segment. I can't imagine what it must be like to climb these in person.
@@815TypeSirius In both we are a not exactly normal gunslinger exploring a eerie and mysterious brutalist building/megastructure.
@@meridiasbeacon7669 You could also say the other way around, that Killy's travel is just an excuse to draw exciting battles. And BLAME!'s enemies are beyond human comprehension, but the protagonist isn't exactly human, so why wouldn't he be able to confront them?
Bro your timing is crazy I just got an email from steam that this released lol
Haha, yeah I've been really looking forward to this game, so wanted to get a vid ready for the time of release! :)
@@AlphaBetaGamer awesome!
Do you think it is a coincidence? ABG gets to play every full release before "the masses" and with proper coordination this happens. I mean good for him, he is a real pro at playing games and having good relations with developers. Also, the game is amazing.
Well how else should it work? He plays games for a living. It'd be weird if he played one a year before or after it's released lol
@@itsgonnabeanaurfromme I said nothing wrong about ABG, I think he brings us the best videos and such a wide selection of games that it is incredible. I was talking to menacephilocophical about his naivety.
It's like they took the experience of arsing around trying to get out of bounds in every first-person shooter published circa 1997 and made that into the whole game.
The whole Lore, story and spatial design seems heavily inspired by BLAME. It's nice to see this kind of set up for a game
So happy to see you post a video about the game! I've been following this channel for years. If you guys enjoyed the soundtrack, check out the full soundtrack on my channel or also on any major streaming platform :)
Oh awesome! Great work on the soundtrack, it really helps build the atmosphere! :)
This is amazing. Sometimes I don't know if I'm looking up or down. I find myself thinking, "slow down, you're not gonna make it." But you always do. 👍🏼😀
This game has such a surreal aesthetic. I was transfixed from the moment I opened the video. Stuff like this always makes it super easy for me to fall asleep at night, kind of like SCP lore videos. Thank you Alpha Beta for covering these gems throughout the years.
Hey, i remember the demo! If i'm not mistaken i might've started watching your channel with it. Nice that full game is finally here
This channel was where I first heard about this game, great to see you come back to it!
This game's graphic is like the DirectX 6 era graphic, how nostalgic.
I just finished Cultic and now I get to enjoy other game in this esthetic.
it's crazy that terrain looks impossible to pass, but actually designed quite accessible..
Hey! You plays really good!
It's just really nice to see someone plays so good, with giving all focus on the game, not on distracting talks, plus the games themselves are those eldritch, horror, twisted, apocaliptic etc sort of games, that intersting to watch and play, apart from just normal everyday boring games.
One of the best thing a developer could do to a game with a concept of exploring a megastructure is to add that little 'dust' particle effects. It makes you feel like you are alone in space, wandering like a drifting meteor.
I've been waiting years for this to 1.0!
This is really everything I expected (and more) from the demo
the pinnacle of parkour games
you are what's wrong with the gaming community. lowering standards beyond comprehension, ever heard of Rooftops & Alleys
@@TansirAli-w4g No, YOU are what's wrong with the gaming community. The sort of toxic gamer who takes pleasure in putting people down just because they like one game over another.
They're both very good games and both very different games. And btw Rooftops & Alleys it's far from perfect. It's style over substance, it gets repetitive in single player and the levels are very small.
@@MoogMonster554 couldn't agree more
@@TansirAli-w4g yapper detected
Opinion rejected
I thought I was the only one who remembered BLAME! watching this video :)))
The comment section disagrees.
having watched girls like tour then seeing this i was SO ready!
already finished it and what a wonderful adventure puzzle that was! :D
its goofy but i kind of wished the player character commented a bit on how much of their casing came away between 0:12 and 1:05 the most they mention is time passed.
This soundtrack is exactly how I imagine a BLAME! anime/movie sounding like.
I was LITERALLY JUST thinking about this game
I love these weird kind of games. I absolutely loved and am still playing Peaks of Yore which I discovered through your channel, so I'll definitely give this one a shot
I love Peaks of Yore!
BLAME!
The graphics look cool
damn right the second the full game releases
The lack of shadows makes this very confusing, you never really know which way is up when watching
Awesome BLAME vibes!
ultrakill moment 1:23
This feels like Northern journey.
The atmosphere is stunning
I’d love to check this game out!
Ok, to give you an idea on how hard the last chapter is :
I died 1764 times in chapters 1 to 7 (included).
And I died 2213 times in chapter 8 only before completing it (even though this chapter is much shorter than any other chapter). And i had to watch videos to help me.
Can you imagine a VR version of this game? 😮
I find your parkour to be very hard cour, you have a gift my friend
Feels like those good old days of CS bhop maps
I'm going to be honest, this feels like a Half Life (1) mod.
Edit: And I love it
You say that like it's a bad thing
That's kinda what the dev was aiming for for: "retro 90s PC graphics, with a modern flair."
the first area doesn't look so,the second area has a lack of shading with pixelate texture sampling that creates the old half life vibe.
I'd get so lost playing this game xD
gotta say this is a hell of a lot like rain world's Exterior region (specifically the Leg and Underhang subregions) and im surprised nobody else's pointed it out yet
Another gem is finally back
Sound design 10/10
Chapter 1: "But it was only fantasy. The wall was just too high, as you can see."
The way you zipped through some of that say you play this before often ;)
Would love to see alot more of this
This Looks Like Some GoldSource Voices Of The Void Type Stuff.
Nice
Finally!
cool
the terminal velocity joke literally killed me.
Good concept
Very big vibes
Originally idea!👏👏
How in the world did you do it ABG? You seemed to know where to go without getting lost or dying. Are there hundreds of failed runs going on in the background or what? There's barely any "yellow paint" to guide you!
You can activate a way point by pressing H if you're too lost on where to go
Yea, he usually plays the games for the first time on his own, then records replays
You can tell by how in a lot of games he already seems to know where to go and what to do, even when it's not obvious-
Babbdi vibes
Weirdest game I played in the last few years
Had this on my radar but I expected something more open-ended, more freeform exploration. The way forward always seems to be linear from what I'm seeing here. Kinda underusing the vast cavernous environments
I dunno... I get what you're saying, but have you any idea how VERY lost a player could get in those pits of nothing?
This feels partly due to the way the playthrough is presented. No exploration is shown because guy already knows where he’s going.
Hi! Some areas are quite open and some are more linear, but the main challenge (and draw) with Lorn's Lure is trying to figure out the routes. A lot of the time the way forward is not very obvious. There are no highlighted legdes for you to aim for, you're just presented with an area and have to figure out the best way through it. Plus you can go back and explore more in NG+ when you have all of the upgrades.
i am surprised it wasn't another one of bennet fody's game
The only thing that I don't like is the piolets. I'd rather have some kind of gloves with energy mechanics, so you have to find batteries, that way you'd have to explore more. But that's a little thing just for my own taste, not even criticism, the game looks fantastic.
hard to imagine a more superfluous intro cutscene
Hey, can someone recommend first person platformers similar to this? Not necessary with similar graphics or megastructure concept, I just loved the idea of slowly navigating complex spaces without hints like "yellow paint" or shit like that, where you really need to pay attention to your surroundings.
Hi! I's recommend checking out these two:
Beton Brutal ua-cam.com/video/XJE0u1S9qvo/v-deo.html
Peaks of Yore: ua-cam.com/video/SeHbtIx7UeQ/v-deo.html
Both great games and both very hard! :)
It’s nowhere near as acrobatic as this but you might like Infra- it’s source engine so a similar graphical vibe and there are some really expansive and intricate industrial spaces that need to be explored thoughtfully in order to progress. And no yellow paint :)
I've put a total of 1 hour into this game, oh dear. It's got atmosphere and I do enjoy a bit of video game freerunning but most of that one hour was spent fighting against sliding off surfaces. At least the developer clearly has a deep appreciation for the Demon's Souls Nexus soundtrack.
the soudtrack reminds me of half life
Oh! I remember old videos about this game on the channel.)
It reminds me of a game called "The Signal From Tölva". I understand that the gameplay is different, but the feeling of the environment is pretty much the same.
Will you play the full game or just the first two chapters?
It took you 8 minutes to get to the same point that took me 80 minutes. I feel so inferior lol.
To be fair, this isn't a first time playthrough.
Can’t wait to see markiplier play this
yeah we have a robot partner now,that makes this game less lonely like before.Both good and bad approach.
There's a lot more color in this final edition huuuuhhhh
*BlAME!* vibes.
blame meets mirrors edge
This game should be more kreedz climb and less free form wall scaling
Neato either way
Is this all pre-made? Because I would love to play this game on a randomly generated and infinite world, and just climb forever
50:44 ugh the sound of that funicular is horrid!
This game falls short on its promise to not be frustrating. There is one passage in the game where i'm dying more than in all other parts of the game combined (already 1000+ deaths) because it's an extremely technical chase sequence with an unforgiving timer, unclear pathfinding, absence of checkpoints, there's also a script that kills you if you set foot on a some platforms that look otherwise normal, and, at last, it requires you to perfectly master a grapple that was just given to you and that you could not practice before. I'm thinking of uninstalling the game (that i loved, otherwise) because it's way too hard and the game deliberately kills you.
it just hit me, why the hell does a robot has a stamina?
yeah lmao my head cannon is that he has some kinda energy that he gotta wait for to replenish so his system can do these high performance things. also he is android and by definition: "android" refers to certain robots that bear some resemblence to human beings, both physically and behaviourally."
We're told that our protagonist is slowly dying at the beginning. That might have something to do with it.
does this have any relation to BLAME! ? I think it does
How many times did you fall. I saw a video jump in the wall section
Hi! The number of fails is displayed at the end of each level. The first edit is just before the 12 minute mark in the video.
The game is very difficult and frustrating, and the reward for exploration can easily be getting yourself softlocked, forcing you to replay the entire level. This sucks, really wanted to like it.
Also I wouldn't call it "free climb", the stamina system is extremely punishing. Climbing for a few seconds before falling doesn't feel very free
is the full game not out yet?
it's out about 6$ on steam
So is he robot or human that become cyborg
When part 2?
Blame vibes 😢
-"so why do you hate consoles so much if you have one?"
-"Because we can't have these games, among other reasons like abusive TOS, paying twice for the internet, the controller is a scam, no refunds, no demos... but mainly because we can't have these games, only mobile bs that they call """indies""". "
Its out its ot
Ur ttt
Is this an early access or did you just cut there to encourage people to play it for themself beyond that part?
I wonder how much freedom you have in this game. Depending on what I've seen, it doesn't feel like a whole lot of freedom to explore other than just following the exact route with some deviation for hidden site-seeing or maybe collecties like that crystal you broke. That always has been my problem with this "exploring non-place" genre because as soon as I realize 99% of what I see is just there for the scenery, it literally kills the core element of the genre, the foreboding vastness. I don't know. Maybe it's just me.
At least the game has a sorta interesting plot, at least I didn't expect to see NPC in this genre...
Hi! The full been released. This playthrough is just of the first two levels because it's quite a long game - I'd say it takes at lease 8 hours to playthrough.
As for the amount of freedom you get - sometimes you have freedom, sometimes you have more prescriptive routes to follow. The game has a demo though so I'd recommend checking it out if you're on the fence.
@@AlphaBetaGamer Will you be going back to play more of the game at all? I was looking forward to seeing the whole game and then it ended right there 😂
Dear commenters, you're not original or even pointing out anything non-obvious when you puke the word/phrase "BLAME!" into the comments.
Maybe if you were the first, but you cannot honestly believe you even might be at this point.
Please realize this is far from free climbing. Free climbing is without the use of any tools.
boring ass game.
Booo boooo
@@TansirAli-w4g Wow. LOOKIE HERE. AN EDGY PERSON! RESPOND, TANSIR
24:22 lol
Прежде чем придумывать мегаструктуры автору следовало подумать о том, а нахуя оно кому-то вообще надо и какую полезную функцию оно выполняет - в противном случае в эту хрень даже начинать играть не хочется