At 1:15 against chipp, i can hit the combo sometimes but sometimes after the first DP chipp is too low to the ground to connect 5k into first hit revolver. Am I hitting the DP too high or low? Idk what would make it more consistent
@@JiyakuBuraku Ya for that one you don't have the buffer to help but the window to get the 5K link after air HVV isn't too strict cause it begins with a CH 6H and you are doing air HVV early in the combo so you got some leeway.
A lot of these seem to use 6s kara for the dp, but it doesn't show up in the input history? Do the combos simply not need it, or the karas don't show in the input log?
Most of these combos don't have/require 6S Kara DP. I only do them at the beginning for like 1 or 2 and I used Kara 6S HVV at 0:13 as an ender and that requires the Kara.
Most combo videos are full of useless nonsense, I really appreciate the time you put in to give us very useful combos. Thanks dude.
Enough DPs to make Ken jealous
2:41 very useful combo
0:28 really awesome set play
0:25 has sol always been able to PRC tyrant rave and still receive the invul frames or is that new this patch because they slowed the startup?
Think the startup added to TR made it possible to PRC on startup now.
@@ShowYouCan Stealth buff?
@@exnamekian it's a nerf in terms of it being slower but it enables the PRC tech to work.
This video has made it clear combos exist only to be flashy
Some of stuff found is cool.
At 1:15 against chipp, i can hit the combo sometimes but sometimes after the first DP chipp is too low to the ground to connect 5k into first hit revolver. Am I hitting the DP too high or low? Idk what would make it more consistent
I think it’s either you want to delay j.D or the special cancel HVV a tiny bit.
no idea how to consistently do mid air volcanic viper. the input is so fast
It does require fast timing. The best way to do it after a normal is to buffer jump ASAP after pressing 5K/c.S so you have time to do the air HVV.
@@ShowYouCan thanks for the tip. what do you think about the very first combo? probably just have to be fast huh.
@@JiyakuBuraku Ya for that one you don't have the buffer to help but the window to get the 5K link after air HVV isn't too strict cause it begins with a CH 6H and you are doing air HVV early in the combo so you got some leeway.
@@ShowYouCan awesome, thanks for the reply
@@JiyakuBuraku no problem. Glad to have helped!
A lot of these seem to use 6s kara for the dp, but it doesn't show up in the input history? Do the combos simply not need it, or the karas don't show in the input log?
Most of these combos don't have/require 6S Kara DP. I only do them at the beginning for like 1 or 2 and I used Kara 6S HVV at 0:13 as an ender and that requires the Kara.
For some reason my JS misses randomly at 0:16 and I don't know why. I just Just Jump 8 or 9, dash, JH, 88RC and it misses from time to time.
The only thing that comes to mind is pressing j.S to cancel the RC can vary.
1:37
Is this on playstation or pc? Just wondering for combo codes. Nice vid. I liked
Did this on PC.
1:17. bro this is disgusting and im a zato player
Do you have a link to all the challenges?
Not sure what you mean by link. The code for the challenges are above the star in the video.
"Nerfed" btw
This video has made it clear combos exist only to be flashy