When you get to larger inserters, as long as the stack size of the inserter divides 40 evenly, you can use that number, so you can use 1,2, 4, 5, 8, or 10 if you want to upgrade it later. Larger stack size will allow less downtime
This is an amazing tilable Kovarex system, 10/10! How did you get the Blueprint mode up? A friend and I haven't been able to do this since Space Age. We can make BPs normally in game though we want to do full test runs of systems before making them
It's a custom scenario through a mod, "Editor Extensions". You have to enable the mod "Editor Extensions" and then create a test scenario. Super useful. There is another mod I've used that allows that type of blueprint lab in-game, but I didn't find it as... nice. I dunno, I prefer my vanilla game separate of the testing zone game-save.
Okay, but what am I supposed to do with it all?? I feel like the limes meme guy, except I'm trying to hold on to too much u-235. My Nuclear plants all have *more than enough* and Im now just crafting the overages to A-bombs but soon I'll just be limes guy meme holding those..
@@TheJarGames .... now if they made ICBMs or Artillery nukes I'd be all-in. I guess I'm more wondering what's the expectation from the game that you would be producing all the 235 for? It cant just be power.. can it?
@@chumprock yeah I mean not a bad question, but at least have 2-4 of these reprocessing machines is definitely worthwhile. You can move more and more to just fission power, using the nuclear fuel for trains, and blowing up biters with nukes... I still usually have way too much 235
Thank you for the awesome blueprint
Glad to help!
More Factorio content coming!
When you get to larger inserters, as long as the stack size of the inserter divides 40 evenly, you can use that number, so you can use 1,2, 4, 5, 8, or 10 if you want to upgrade it later. Larger stack size will allow less downtime
definitely! good point.
Thanks for the bp. Gonna stamp more of this all over my base as soon as I make enough 235 to actually clear biters for more space.
boooooom
This is an amazing tilable Kovarex system, 10/10! How did you get the Blueprint mode up? A friend and I haven't been able to do this since Space Age. We can make BPs normally in game though we want to do full test runs of systems before making them
It's a custom scenario through a mod, "Editor Extensions".
You have to enable the mod "Editor Extensions" and then create a test scenario.
Super useful.
There is another mod I've used that allows that type of blueprint lab in-game, but I didn't find it as... nice. I dunno, I prefer my vanilla game separate of the testing zone game-save.
@@TheJarGames You sir, are amazing. Thank you!!!
@@QuantumVLOG Always glad to help!
Okay, but what am I supposed to do with it all?? I feel like the limes meme guy, except I'm trying to hold on to too much u-235.
My Nuclear plants all have *more than enough* and Im now just crafting the overages to A-bombs but soon I'll just be limes guy meme holding those..
lmao yea, I feel ya. so easy to get sooo much. but hey, you get so much of the dark green stuff, why not convert it all to the good shinies?
Can never have too many a-bombs. Now if only tanks could fire them...
@@noxus0zero292 right? that'd be awesome
@@TheJarGames .... now if they made ICBMs or Artillery nukes I'd be all-in. I guess I'm more wondering what's the expectation from the game that you would be producing all the 235 for? It cant just be power.. can it?
@@chumprock yeah I mean not a bad question, but at least have 2-4 of these reprocessing machines is definitely worthwhile. You can move more and more to just fission power, using the nuclear fuel for trains, and blowing up biters with nukes... I still usually have way too much 235
Circuitless? but theres a wire connected to the assembler!
lol I guess you're right! but, there's no combinators 😅😅
3:35 u forgot speed modules in the machine itself g
Thanks! They are in the blueprint