Interesting to watch a new player. I'm glad you're enjoying it! Some info: 1) You'll eventually have 6 main pets -- 3 minions (of which you have 2 now), 2 lieutenants, and 1 boss. The 3 minions (once you have all three) will be two levels lower than you, the 2 Lts will be one level lower than you, and the boss will be your same level. When you leveled mid-mission, you could have dismissed and resummoned your demons, and they would have gained a level also. 2) You can use the key to locate foes in the direction your are looking. It targets nearby (and sometimes far away) foes, but for your open-world hunting, would have allowed you to find foes quicker. 3) Your tray only starts out showing 3 pet controls. There are actually 3 stances and 4 commands. You can drag the ones you don't already have in your tray from the pet control window. While each pet or pet class can be controlled individually, I personally don't bother with that and give the same command to all of them at once. Your commands are 3a) *Attack* the foe you have targetted 3b) *Stay* where you are (allows you to run ahead and pull if you want to separate groups of foes so all your pets (and you) don't die. You would attack someone with your arcane bolt, run back around the corner where you left your pets, and give the attack command once the foe(s) are close 3c) *Goto* the spot you target. This does not automatically force them to stay there, but it does grant you a degree of specific positioning power. 3d) *Follow* undoes the Stay command and has your pet(s) follow you. It is their normal state. The 3 stances are: 3e) *Offensive* sets your pets to maximum offensiveness. 3f) *Passive* pets will not attack anyone, even if you or they are attacked. This is useful if you just want to travel a fairly long distance without them getting distracted by a stray shot from a bad guy. 3g) *Defensive* they will still attack nearby foes even if not attacked, but at a shorter range than Offensive. This is the posture I almost always use, because it really does provide the mastermind protection. What id does is divide direct damage to you so some of it goes to your nearby pets instead. The more nearby pets you have, the higher the proportion of your damage they share. You keep 2 shares of the damage that hits you, and nearby pets get one share each. So with the 2 pets in your video, you would keep 2/4 of your damage and each pet would get 1/4 of it. When you have all 6 pets, you keep 2/8 of the damage, and each pet gets 1/8 of it. It amounts to a form of damage resistance, but your pets do suffer for it. But then that's why you have a defensive power set to help keep them healthy. 4) You will gain 2 buff powers for improving your pets. This will increase their own offensive abilities, allow some pets to heal their brethren or provide other buffs, or add debuff capabilities against foes. You will want to take these powers as soon as they are available and use them whenever you summon new pets. They are AoE buffs, so even if you have 6 pets summoned, you only need to use each buff power once, and all 6 pets will be enhanced.
I'm not new to the game but I am definitely new to the archetype, and this is good to know, thank you for taking the time to write this up! I never really played around with Controller or Mastermind back in the day, as I preferred to eat crayons as a Tanker, but this is quite fun. It is especially fun to watch your pets go ham on enemies.
@@ImpaktInevitable I enjoy playing almost all archetypes. I remembered some other thoughts I had when watching your video: 1) You are not displaying the map. I find it very convenient to almost always have it up. You can do this by disconnecting the map from the Nav bar, shrinking it somewhat, and dragging it to an out-of-the-way spot. I keep mine beneath the menu bar. 2) A power extremely useful to MMs (everyone really, but especially MMs) is Teleport Target. Nowadays this combines two powers you may remember from live, Summon Teammate and Teleport Foe. It is a great pulling power on its own with very high range. Plus, one or more of your pets will occasionally get stuck. Your options right now are to go back and lead them through a path they can follow or dismiss and resummon. With Teleport Target, you can bring the pet(s) directly to you. For teleporting foes, it works on all minions and even-level and below lieutenants. Even on foes it does not work on, it gets their attention and is viewed as an attack. Thus it is still a pull. I add one slot to this power, and add recharge and accuracy.
@@r0kus I was thinking about teleport as I remembered controllers using it to help pull in group, but I wanted arcane bolt for the extra damage and proc.
I've recently returned myself (to daily game play that is), this was my first MMO back in the day. I was always worried about investing time with the threat of NCSoft shiting on the servers and ruining everything like they usually do. But this was a +10 to awesome for NCSoft for agreeing to a license with Homecoming, and a hell of an achievement for these game developers.
My next MM will be a villain, I only went hero because I was worried about new players getting confused with the whole City of Heroes/Villains thing, which I have found out, is not an issue.
Interesting to watch a new player. I'm glad you're enjoying it!
Some info:
1) You'll eventually have 6 main pets -- 3 minions (of which you have 2 now), 2 lieutenants, and 1 boss. The 3 minions (once you have all three) will be two levels lower than you, the 2 Lts will be one level lower than you, and the boss will be your same level. When you leveled mid-mission, you could have dismissed and resummoned your demons, and they would have gained a level also.
2) You can use the key to locate foes in the direction your are looking. It targets nearby (and sometimes far away) foes, but for your open-world hunting, would have allowed you to find foes quicker.
3) Your tray only starts out showing 3 pet controls. There are actually 3 stances and 4 commands. You can drag the ones you don't already have in your tray from the pet control window. While each pet or pet class can be controlled individually, I personally don't bother with that and give the same command to all of them at once. Your commands are
3a) *Attack* the foe you have targetted
3b) *Stay* where you are (allows you to run ahead and pull if you want to separate groups of foes so all your pets (and you) don't die. You would attack someone with your arcane bolt, run back around the corner where you left your pets, and give the attack command once the foe(s) are close
3c) *Goto* the spot you target. This does not automatically force them to stay there, but it does grant you a degree of specific positioning power.
3d) *Follow* undoes the Stay command and has your pet(s) follow you. It is their normal state.
The 3 stances are:
3e) *Offensive* sets your pets to maximum offensiveness.
3f) *Passive* pets will not attack anyone, even if you or they are attacked. This is useful if you just want to travel a fairly long distance without them getting distracted by a stray shot from a bad guy.
3g) *Defensive* they will still attack nearby foes even if not attacked, but at a shorter range than Offensive. This is the posture I almost always use, because it really does provide the mastermind protection. What id does is divide direct damage to you so some of it goes to your nearby pets instead. The more nearby pets you have, the higher the proportion of your damage they share. You keep 2 shares of the damage that hits you, and nearby pets get one share each. So with the 2 pets in your video, you would keep 2/4 of your damage and each pet would get 1/4 of it. When you have all 6 pets, you keep 2/8 of the damage, and each pet gets 1/8 of it. It amounts to a form of damage resistance, but your pets do suffer for it. But then that's why you have a defensive power set to help keep them healthy.
4) You will gain 2 buff powers for improving your pets. This will increase their own offensive abilities, allow some pets to heal their brethren or provide other buffs, or add debuff capabilities against foes. You will want to take these powers as soon as they are available and use them whenever you summon new pets. They are AoE buffs, so even if you have 6 pets summoned, you only need to use each buff power once, and all 6 pets will be enhanced.
I'm not new to the game but I am definitely new to the archetype, and this is good to know, thank you for taking the time to write this up! I never really played around with Controller or Mastermind back in the day, as I preferred to eat crayons as a Tanker, but this is quite fun. It is especially fun to watch your pets go ham on enemies.
@@ImpaktInevitable I enjoy playing almost all archetypes. I remembered some other thoughts I had when watching your video:
1) You are not displaying the map. I find it very convenient to almost always have it up. You can do this by disconnecting the map from the Nav bar, shrinking it somewhat, and dragging it to an out-of-the-way spot. I keep mine beneath the menu bar.
2) A power extremely useful to MMs (everyone really, but especially MMs) is Teleport Target. Nowadays this combines two powers you may remember from live, Summon Teammate and Teleport Foe. It is a great pulling power on its own with very high range. Plus, one or more of your pets will occasionally get stuck. Your options right now are to go back and lead them through a path they can follow or dismiss and resummon. With Teleport Target, you can bring the pet(s) directly to you. For teleporting foes, it works on all minions and even-level and below lieutenants. Even on foes it does not work on, it gets their attention and is viewed as an attack. Thus it is still a pull. I add one slot to this power, and add recharge and accuracy.
@@r0kus I was thinking about teleport as I remembered controllers using it to help pull in group, but I wanted arcane bolt for the extra damage and proc.
Thanks man. Just getting back into the game after years and managed to learn some things.
I've recently returned myself (to daily game play that is), this was my first MMO back in the day. I was always worried about investing time with the threat of NCSoft shiting on the servers and ruining everything like they usually do. But this was a +10 to awesome for NCSoft for agreeing to a license with Homecoming, and a hell of an achievement for these game developers.
my fav class. I play a undead bad guy , Imhotep :)
My next MM will be a villain, I only went hero because I was worried about new players getting confused with the whole City of Heroes/Villains thing, which I have found out, is not an issue.
Mistake #1, demons.
Robots/Force Fields for the win!
Yes, but everyone always picks robots.
Intro music is WAY too loud compared to the rest of the video, but thanks for the vid.
I didn't think it was loud enough and actually raised it to match the awesomeness of this game.
You beat me to it. I was blown away by the intro music and then had to raise the volume to hear your voice. However, GREAT costume!
@@Comicsluvr Thanks bunches!