We Need to Talk About Inflation... (Hypixel Skyblock News)

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 803

  • @fares_gamer603
    @fares_gamer603 Рік тому +303

    I blame farming again

    • @lizmejajca5582
      @lizmejajca5582 Рік тому +8

      i agree

    • @johnokane1899
      @johnokane1899 Рік тому +6

      Once 1.0 comes out there should be a separate server for less inflation

    • @liquidhorse717
      @liquidhorse717 Рік тому +25

      @@johnokane1899 this wouldnt be a permanent fix, the prices would just keep rising as player would still make lots of money from npc

    • @saneb1066
      @saneb1066 Рік тому +1

      @@johnokane1899 ☠️

    • @WaylakeAnimations
      @WaylakeAnimations Рік тому

      i used to farm then stopped at around farming 30 and grinded my eman slayer, then i just did dungeons and sometime stole the #1 place in dragons with my newly obtained juju bow

  • @TylerGH
    @TylerGH Рік тому +30

    i miss my 2m booster cookies from half a year ago, even when ragetrain was doing P2W they were 2m, insane how 100$ is worth over 500m now when 500$ was barely worth 500m

    • @tkingawesome
      @tkingawesome Рік тому

      Fr

    • @vollkornkeks9177
      @vollkornkeks9177 Рік тому +9

      Cookies wernt 2m half a year ago lmfao

    • @badcrafter2202
      @badcrafter2202 Рік тому

      yeah

    • @TylerGH
      @TylerGH Рік тому +3

      @@vollkornkeks9177 they were like 3.5m half a year ago but 3 months before that they were 2m i checked

  • @christopherharper5495
    @christopherharper5495 Рік тому +32

    The inflation was happening before the garden, between February of 22 and February of 23 booster cookies inflated 76.02% the garden was just the kerosene on the tire fire

    • @spoperty4940
      @spoperty4940 Рік тому +3

      the garden is by FAR the biggest source of coins into the economy, a minimum of 35b/h on average are being inflated. mining mithril/gemstones is here for way way longer but is not even close in the money inflated even combined, cookies rising 1m/2 days has never never happened in this game(atleast when the effect lasted steadly and wasnt a 1time thing) and hype price rising by 500m in about a month never never happened and is insane inflation and the garden is 90% of the problem

    • @JaeJae95
      @JaeJae95 Рік тому +2

      Garden is 100% the culprit of the insanely fast inflation. The amount of coins this update has pumped into the game is unreal. Especially with the high amount of macros 24/7 it freely.

    • @zphizy5855
      @zphizy5855 Рік тому +1

      if we assume the 9k player is an avg for 24hrs and they are farming 20m per hour avg then the garden generate a casual 3,4t coins per 24 hrs thats more then some guilds have intotal

    • @spoperty4940
      @spoperty4940 Рік тому

      ​@@zphizy5855 no farming setup makes more than 16-17m/h, and the average is porbably like 6-7m/h the average players around the day is 6k~
      and alot of them are ironman, your numbers are actually so retarded, like how 20m/h especially ON AVERAGE. go have a diagnosis please!!!

  • @albacus2400BC
    @albacus2400BC Рік тому +172

    The rising interest rate can surely control inflation, but won't prevent erosion of the eroding purchasing power of the US dollar. I have learnt my lesson this time. The banks can't be making money off my money, while inflation eats into it. I have set aside $93,000 to invest in the stock market now, since that keeps up with inflation, but I don't know how to get started.

    • @stephenpotter21
      @stephenpotter21 Рік тому +2

      Keeping money in the bank is like paying banks and the Government. Here's how it works: The bank gives out your money as loan, and charge interest obviously higher than inflation rate, and then give you, the depositor, interest lower than inflation rate. That means net loss for you. That is why I prefer to invest, and on average, my wealth manager makes returns that always beats inflation!

    • @ericmendels
      @ericmendels Рік тому +2

      Keeping money in the bank is like paying banks and the Government. Here's how it works: The bank gives out your money as loan, and charge interest obviously higher than inflation rate, and then give you, the depositor, interest lower than inflation rate. That means net loss for you. That is why I prefer to invest, and on average, my wealth manager makes returns that always beats inflation!

    • @cloudyblaze7916
      @cloudyblaze7916 Рік тому

      @@ericmendels I've been skeptical about the banks for a long time, to be honest, but didn't know how to get started with an advisor. If it's okay, can I know who your advisor is, because I need some recommendations?

    • @ericmendels
      @ericmendels Рік тому

      You might have to shop around yourself for advisors, but I've been working personally with Sharon Louise Count for the past five years or so. She's selective about the clients she takes in, though. I think you could look her up or something.

    • @gregorywhem
      @gregorywhem Рік тому

      @@ericmendels Thank you so much for this. I want to check her out now.

  • @Lilaichii
    @Lilaichii Рік тому +44

    More use for garden items would also maybe make people more willing to sell to bazaar instead of selling to NPC, as more people will be trying to buy the crops and therefore increase the bazaar price?
    Though to what extent this could work with how many crops are farmed by a single person, let alone everyone playing garden, I'm not sure..

    • @toukoenriaze9870
      @toukoenriaze9870 Рік тому +4

      Id be down ... Don't nerf the prices just give us more ways to use the stuff

    • @parcheddevil7468
      @parcheddevil7468 Рік тому

      Very expensive craftable buffs that are extremely helpful in other parts of the game stuff like that would make sense and have those items be soulbound and not sellable for more than like 10k on craft so once the items are made they can't be turned into coins

  • @joooonlol
    @joooonlol Рік тому +60

    Hopefully summer break will help with more players playing, but some aspects of the game desperately needs some content so that people have a reason to play again.

    • @JonHop1
      @JonHop1 Рік тому +14

      This will not solve the problem. The problem is that macroing n farming are just too easy a way to make money, so even if more players come, a large portion will farm.

    • @immortal6569
      @immortal6569 Рік тому +3

      gl getting anyone to play if they cant afford anything

    • @Indying
      @Indying Рік тому

      this'll just make things worse, as more players will be able to farm leading to even MORE inflation

    • @jambo360
      @jambo360 Рік тому

      @@immortal6569 shut up.

    • @leegame6770
      @leegame6770 Рік тому

      Thatll make it far worse, summer means that more people (mostly kids) will be able to play all hours of the day, meaning more people farming, meaning more people making money, meaning more inflation

  • @savantfnbr5014
    @savantfnbr5014 Рік тому +305

    1:55 dungeons decreases inflation , it does not generate money but rather takes money out of the game and adds supply

    • @FlorianWendelborn
      @FlorianWendelborn Рік тому +24

      Yeah, dungeons are a huge coin-sink since you pay for rewards chests

    • @manualchimera55casey62
      @manualchimera55casey62 Рік тому +4

      @@FlorianWendelborn not nearly enough the chests are all very cheap

    • @Slurpy_
      @Slurpy_ Рік тому +3

      But they do generate items, which are worth money. Getting an item from a dungeon chest increases inflation, because for 35m you can generate an item worth 700m

    • @dekelsb9382
      @dekelsb9382 Рік тому

      @@Slurpy_ thats not how it works. No money is added to the economy meaning no inflation. Just because you gain 700 mil doesn't mean the economy gains 700 mil.

    • @sewykik5004
      @sewykik5004 Рік тому +108

      @@Slurpy_thats not how inflation works. that 700m is taken from another player, so it isnt added into the economy- it just changes hands within the economy. however, the 35m itself is completely removed from the game, resulting in a net -35m coins into the economy.

  • @Spyziy
    @Spyziy Рік тому +8

    Up copper prices on all copper-related items, as well as how much items are required to get copper. This will increase the number of visitors people do, lowering the amount of these items going to the npc over bazaar.

    • @emmettcahill0918
      @emmettcahill0918 Рік тому

      YES

    • @freeeggs3811
      @freeeggs3811 Рік тому

      Also make is so visitors don’t list any rng drop so players need to do every visitors

    • @Spyziy
      @Spyziy Рік тому +1

      @@freeeggs3811Helll no. Make them list MORE rng drops so players need to do MORE visitors. Otherwise they won't do any at all.

    • @freeeggs3811
      @freeeggs3811 Рік тому

      @@Spyziy no that won’t change anything players would still reject every visitors unless they see a rng drop. So my suggestion is way better.

    • @Spyziy
      @Spyziy Рік тому +1

      @@freeeggs3811 ........
      Think about this for a second
      People won't do ANY visitors if there's no chance for profit. Copper will not be "profit" if they raise the price for copper items and copper itself. It will raise the price of the items coming out of copper. More RNG drops, and more expensive rng drops, is what will be draining crops from the economy... increased copper will just reduce the amount of crops going to the bazaar a bit. Literally no one will do visitors if they remove rng drops....

  • @shadowshowz8060
    @shadowshowz8060 Рік тому +10

    I really agree with all the points you made here, because before the garden 1.5 update, I was 50m coins away from being able to buy a hyperion, and I was really excited. Next thing I knew, the update dropped and I was 500m away within a few days. Now Im over 1b coins away due to losing motivation to grind for it.

  • @hprc490
    @hprc490 Рік тому +24

    Took a break from skyblock and thinking of coming back, this is crazy! I remember when cookies were 2-3m each, and I thought THAT was expensive!

    • @blizzard6339
      @blizzard6339 Рік тому +2

      Yes! I took a break from Skyblock for 8 months to finish my university entrance exam, came back and im absolutely appauled by the price of items nowadays 😢 Esp cookies and hyperion prices.

    • @mistakemaster6882
      @mistakemaster6882 Рік тому +1

      weren't they like 500k at release?

    • @eliousef4235
      @eliousef4235 Рік тому +2

      @@mistakemaster6882 500k at release was a lot, coins were way harder to get back then

    • @foopygoopy1860
      @foopygoopy1860 Рік тому

      @@blizzard6339 Yep. Hyperion casually $2b coins.

    • @klexy4420
      @klexy4420 Рік тому

      But everything was cheaper at some point. There just wasn't as much money in the game, inflation has beein happening since the game started, but it just gets more and more extreme

  • @chazcuber8083
    @chazcuber8083 Рік тому +5

    booster cookies have skyrocketed wayy more than other items, because people are stockpiling for the rift.

  • @Zitronbtw
    @Zitronbtw Рік тому +8

    The problem is that people aren't doing coins sink that are in the game, such as both auctions and dungeons. Admins should instead add coins sink that people WANT to do, rewards the player for voiding millions of coins appropriately, or remove the "don't lose coins on death" perk from booster cookie, not lower the amount of coins people make, otherwise people will just be forced to move on to gemstones instead, which gives more money than garden.

    • @probader1456
      @probader1456 Рік тому

      tf removin the dont lose coins on death is stupid as fuck

    • @idontknow8038
      @idontknow8038 Рік тому

      “Remove the don’t lose coins on death perk from booster cookie” from this statement alone I can tell you are a 2b nw non who wants later game players to suffer because u don’t have the mental capacity to grind coins for more than 10 minutes at a time.

  • @30ppp0
    @30ppp0 Рік тому +47

    If they wanted to raise prices for ironman players, how about different sell price for ironman and trade profiles?

    • @Cold_RL_
      @Cold_RL_ Рік тому +1

      Yes exactly 🙌

    • @balldog2147
      @balldog2147 Рік тому +2

      Whole point of Ironman is that it’s harder. As an Ironman player I play for the extra challenge not a boost in farming money.

    • @pookeyrust
      @pookeyrust Рік тому

      Dark auctions lol

    • @toonthewhale1984
      @toonthewhale1984 Рік тому +1

      ​​@@balldog2147 issue is that there's no variety in money making methods, this finally changed it

    • @TheBardBandit
      @TheBardBandit Рік тому +2

      @@balldog2147 as an Ironman my coop has full divans and We would still rather farm for money than mine

  • @TimothyGreenRiot
    @TimothyGreenRiot Рік тому +66

    ironmans should be wholely seperated from the wider economy, for example: ironman only dark auction lobbies, set cookie prices from an NPC. (5-6m)

    • @badcrafter2202
      @badcrafter2202 Рік тому +8

      if iron men had there own dark ah lobbies like 4-12 people wpuld show up non scorpious lol

    • @JonHop1
      @JonHop1 Рік тому +3

      Yup, and they can easily change IM npc prices if they want to

    • @Konikl
      @Konikl Рік тому +3

      Prob should just make any balance for economy not affect ironman

    • @miketailor6299
      @miketailor6299 Рік тому +10

      This. SSF game mode being part of trade economy is crazy, but even more absurd is that ironmen are the ones that suffer the most from inflation.

    • @TimothyGreenRiot
      @TimothyGreenRiot Рік тому +4

      And if they do decrease crop prices it should’nt affect Ironman because it’s hard enough to get money as it is

  • @zachkooyers1047
    @zachkooyers1047 Рік тому +25

    I agree however as a top 100 ironman it is very nice to have a money making method other than mining, which burns me out a ton while I find the garden fun. I know it kind of takes away the point of ironman being more difficult, I think the sell price should just be changed on normal accounts because ironmen make extremely little to no impact in the economy and it would not change much for the vast majority of the playerbase.

    • @staffmasterlight1739
      @staffmasterlight1739 Рік тому +2

      If only they changed the price of it on Ironman and halfed it for normal skyblock

    • @zachkooyers1047
      @zachkooyers1047 Рік тому +1

      @@staffmasterlight1739 ye i feel like halfing might be a bit much but might be needed

    • @addictedanimations970
      @addictedanimations970 Рік тому +1

      Yeah I agree, they should maybe or just as a suggestion change the price on normal profiles and leave the Ironman be since they have close to no access to the economy and the coins within that, another thing I would also suggest is have a cookie limit price for Ironman players like 2m or 4m per just so it doesn’t get out of hand all coming from an Ironman player of course.

    • @zachkooyers1047
      @zachkooyers1047 Рік тому

      @@addictedanimations970 i agree with the cookie thing too but admins will never do that because it means less ironmen would pay for cookies irl

    • @Akri254
      @Akri254 Рік тому

      how r u gonna be a top 100 ironman and have these shit takes

  • @supermario1576
    @supermario1576 Рік тому +5

    The problem started with the Crystal hollows and the admins solution was to make the other money making methods in the future compete with it

    • @supermario1576
      @supermario1576 Рік тому +2

      This problem has been there since the update but now you are actually starting to see its effects especially bc of the cheaters

    • @supermario1576
      @supermario1576 Рік тому +2

      You can see proof of the admins making it so ch isn’t the only good npc money making method in the last last foraging update info thing.

    • @TheDarkKillerGR
      @TheDarkKillerGR Рік тому

      thats true but i think that the gemstone dupes were the biggest problem. without them happening there wouldnt be so much inflation rn

    • @hugo__ribeiro
      @hugo__ribeiro Рік тому +1

      ​@@TheDarkKillerGR the gemstone dupes only added on average 1t coins to the economy while garden is adding around 100b every hour. Garden is way worse.

    • @TheDarkKillerGR
      @TheDarkKillerGR Рік тому

      @@hugo__ribeiro i was comparing the gemstone dupes to gemstone mining. also where do you get the numbers for garden?

  • @char11eg
    @char11eg Рік тому +3

    I'm not sure just nerfing the garden is the best way to do it.
    The reason farming sell prices were buffed, was to help it compete, and be as viable as, mining. And it still makes nowhere near as much money as mining can make. I don't disagree that the inflation right now is terrible, but we either need a wider measure (nerfing mining as well as farming), or implement some better deflationary measures into the game.
    If we just nerf farming, then all the people who are farming now for money, will go and do mining for money. Which, yes, needs a greater time commitment to become viable than farming does, but still isn't all that hard, and makes even more money. Before they buffed the farming prices, it was 'mine or be poor', if you weren't already a rich player. That wasn't a much better place to be than we are now, with the inflation problems, imo (for the game at large).
    Possibly they could manage it somewhat if they added some minor farming talismans? Like, one for each crop, which is just like 9 stacks of the most condensed version of the crop each (maybe less for wheat and pumpkin). That would at least give a use for the amount of crops being farmed right now - meaning more crops would be bought on bazaar. But there's not really any major uses for crops right now to make people want to buy crops in the first place. (other than farming upgrades).

    • @Volt_R77
      @Volt_R77 Рік тому +2

      Farming has no business competing with mining, end of.
      Why should someone who puts in 1/10th (if not less) of the investment and effort of a maxed out miner be making anywhere near as much money per hour?
      And don’t get me started with the netherwart macroers…

    • @char11eg
      @char11eg Рік тому

      @@Volt_R77 AS the admins have said before, it's a good thing for the game if all skills have a similar level of potential progression for making money in the game. Which I agree with.
      Right now, with the exception of macroers, farming doesn't make anywhere near what mining does. It makes roughly 1/3.
      And on the topic of macroers, mining has as many macroers as farming does, come on.
      And besides that, a maxed farming setup isn't all that much less monetary investment than a maxed mining setup. Maxing your gear for farming is already like 5-600mil, if you include maxing all crops, it's probably another 2-300mil, plus dozens of hours of farm building.
      Why would nerfing farming be the best solution, when mining can make 3x the money an hour, also to NPC? Hell, why should ANY skill make 30m/hr to NPC? 30m/hr to other players, sure, but to NPC? nah.

    • @Mustario
      @Mustario Рік тому

      @@Volt_R77 so admins being like "wanna progress? go mine. dont wanna mine? go fuck yourself" is fine to u?? like stfu dude

    • @Mustario
      @Mustario Рік тому

      @@char11eg max ff would be 2b+

  • @marlox124
    @marlox124 Рік тому +3

    Macrooing is killing skyblock for so long. We need more macro checks

    • @mistakemaster6882
      @mistakemaster6882 Рік тому +1

      just make ironman default

    • @marlox124
      @marlox124 Рік тому

      @@mistakemaster6882 So U have to sell to Npc or what

    • @mistakemaster6882
      @mistakemaster6882 Рік тому +1

      @@marlox124 exactly. No more economy means no more issues with the economy... right?

  • @fresh_fish_
    @fresh_fish_ Рік тому +26

    One of the reasons that they buffed farming is to compete with mining. Which means that if they nerf it, mining will be the only good money-making method rn
    Edit: Currently, the ratio between them is good because mining still makes a lot more money, but it takes a lot more work. So maybe they should nerd both to keep the ratio and decrease the inflation

    • @federicobanfi4667
      @federicobanfi4667 Рік тому

      Thats how it should be fr

    • @JonHop1
      @JonHop1 Рік тому +7

      Problem is, it's 100x easier to farm n 100x easier to macro on ur private island.. Why do u think all the mining macroers disappeared? They are all farming.

    • @gr7468
      @gr7468 Рік тому +9

      yes, but to make a maxed mining set it is required to have divan armor and drill with all the perfect gemstones, a scatha pet with quick claw and 10M+ powder of each type which can cost overall like 2B coins or more. On the other side to have a maxed farming set you need to buy fermento armor (100M) a good hoe (25M) and elephant pet (30M) for a total of 200M counting accessories and other things. the problem is that farming is too easy to max out compared to mining

    • @fresh_fish_
      @fresh_fish_ Рік тому

      @Jon Hop true but they should find a way to do it without making mining too op again

    • @TimothyGreenRiot
      @TimothyGreenRiot Рік тому +1

      @@gr7468 and because of that farming makes considerably less than mining when maxed it’s almost like how much money you put in is proportional to how much you make 🤯

  • @arttukettunen5757
    @arttukettunen5757 Рік тому +6

    Honestly the inflation kinda drove me away from skyblock. I've been playing other games (and soon even more with the release of tears of the kingdom), but I probably will play the rift update since inflation pretty much doesn't affect it since it's basically a separate game.

  • @Xenn000
    @Xenn000 Рік тому +5

    The game needs a huge coin sink from somewhere. There's too many coins being generated without having as much take it out of the game. Auctions and slayer are a good way, but there needs to be more. Maybe future foraging/Abyss could bring something in to stop these crazy prices. I wish I had bought a bunch of recombs for talismans months ago, but now it's too expensive for me.

    • @Akri254
      @Akri254 Рік тому

      you can still get recombs for 5m per by running dungeons!

    • @Xenn000
      @Xenn000 Рік тому +1

      @@Akri254 Still have to get incredibly lucky, and I really hate doing dungeons as well. x.x Pug teams seem to fail like 50% of the time and it's such a waste of time.

  • @Crumbbuddy
    @Crumbbuddy Рік тому +2

    Random solution that might help; make the rift cost something like 200k as one the of the payment options instead of bits

    • @1412SAX55
      @1412SAX55 Рік тому

      Cookies actually went down and just went up again after rift went live on alpha.. so yea id say they are currently that high cuz ppl invested. However this wouldnt solve the general issue of inflation :(

  • @dervillager8038
    @dervillager8038 Рік тому +1

    i have a better idea: skyblock levels unlock higher daily npc sell limits so the level 240+ miners with their 20 mil powder and 3 bil coins mining gear can still make money but the macroer with skyblock level 20 can't make money anymore. so in theory level 240 would unlock 200 mil daily, level 200 150 mil, level 160 100 mil, level 120 50 mil and below 120 only 25 mil. this change would prevent macroers from just making 20 alts and farming literal billions each day and it would also prevent people skipping progression by buying extremely good items that they are too bad for

  • @zookboy5714
    @zookboy5714 Рік тому +1

    The problem is that there really isnt a demand for farming items. Farming NEEDS to be a viable path for money for the health of the game, but it only is so currently because the admins literally made it impossible for them to be below a certain value. Unless you can think of a way to make farming economically viable in some player-defined way, i think the best solution is to add some sort of money sink to pull coins directly out of circulation. Farming needs and deserves to be viable

  • @CirnouliK
    @CirnouliK Рік тому +1

    I suddenly have a huge idea.
    NPC coin limits.
    You can only sell like, say, 5 million coins worth of items to an NPC per day, then afterwards you can either continue to sell said items at 1% of their original rate, OR, you're just trashing the items at an NPC unless you wait for the rollover. Bam, inflation's capped daily, it's still a good money-making method and prices will maybe start to fall as people spend coins more and are forced to do things besides Garden.

    • @CurrieG16
      @CurrieG16 Рік тому

      They added a 200 mil coin limit due to dupes, i think given inflation it needs to be decreased (at least for normal profiles)

    • @thisissoepic6698
      @thisissoepic6698 Рік тому

      5m? Are you high?

  • @REGER_D
    @REGER_D Рік тому +1

    I don’t know about you all but…
    My investments:
    - Booster cookies(500) 6.2m each Sold 10.1m
    - Wither impact(1) 233m per
    Sold 495m
    As Long as you invest inflations got nothing on you.

  • @ArtValley365
    @ArtValley365 Рік тому +1

    This is also a huge macro issue. The garden is super afkable. Why are we allowed so many teleport pads??? This makes garden plots infinite and then you can hold buttons with rocks for your life’s content, especially since your mini servers stay up for multiple hours on end… use dev oversight issue.

  • @trevorwilliams1783
    @trevorwilliams1783 Рік тому +17

    The biggest problem is the macroers macroing the farm. It would be much harder to macro if you remove the teleport pads from farms. And add a captcha every 20 min. If the captcha is not filled in but the game registers keys pressed the player account should be flagged for manual review

    • @Nutellagott
      @Nutellagott Рік тому +2

      Macroers will find a way around it and this will just be worse for all of the playerbase.

    • @arctizzz
      @arctizzz Рік тому +4

      @@Nutellagott macroers already had a way around it before that. teleport pads just made that obsolete since you can simply use f11 now

    • @1412SAX55
      @1412SAX55 Рік тому

      No captchas. This gonna be more annoying to legit players...

    • @trevorwilliams1783
      @trevorwilliams1783 Рік тому

      @@1412SAX55 the way I see it is either we offer suggestions and make some compromise or we will be dealing with a major price nerf, and I dont want that. Thats really letting the good players loose and the macroers will just move on.

    • @1412SAX55
      @1412SAX55 Рік тому

      @@trevorwilliams1783 u r right we do need suggestions however captchas arent it. They were already in the game but were removed for a reason. They are simply horrible. Especially when u r in a contest. It makes it unplayable for normal players. Besides cheaters could simply extend their code for a captcha auto complete. Yea not everyone is gonna have this but it is possible. And even without cheaters this would be a huge problem.

  • @tygo8634
    @tygo8634 Рік тому +2

    The recombs were mostly my fault since i bought about 247(3b) of them but yeah inflation is a problem

    • @davidgunnarsson5524
      @davidgunnarsson5524 Рік тому +1

      Lmao

    • @Bogxs
      @Bogxs Рік тому +1

      Bro u did not single handed cause inflation, that’s prob how many r bought in a couple mins

    • @TimothyGreenRiot
      @TimothyGreenRiot Рік тому

      You’re not him bro

    • @tygo8634
      @tygo8634 Рік тому

      @@TimothyGreenRiot wdym i am not him?

  • @blazie42069
    @blazie42069 Рік тому +16

    Do you think ironman booster cookie prices should stay static. Because ironman being able to affect booster cookie prices is very much a mistake

    • @lennonschmied2941
      @lennonschmied2941 Рік тому +1

      Soo true

    • @1412SAX55
      @1412SAX55 Рік тому

      No, cuz they are tied to irl money. Behind every cookie is someone who bought that irl. So if u have static prices how is this going to work out? Theyd need an extra option sell to ironman players for x amount or sth idk. So no i tont think this would happen

    • @Akri254
      @Akri254 Рік тому

      no, ironman shouldnt have any advantages

    • @Tomppa123
      @Tomppa123 Рік тому

      ​@@1412SAX55 it probably wont happen, but it should. U need cookie to have human rights in this game

    • @1412SAX55
      @1412SAX55 Рік тому

      @@Tomppa123 it doesnt make sense. Even if we ignore what i said earlier. Ironman is basically hardmode but with a fixed price it would mean an advantave sooner or later. It only makes sense that ironman players at least pay what everyone has to pay

  • @sleemerz4462
    @sleemerz4462 Рік тому +1

    garden nerf is not the solution at all. Admins can increase drops rate of rare items such as dungeons rng high value items so that money generated from thin air would not effect cause there will still be tons of supplies of items to buy items. So no matter from where the money is generating, if there is no sortage of items to buy it will help a lot both for iron man and non iron man players.
    Mining didn't affect the economy like farming is cause mining cannot be semi afkable like farming is. But mining is ping dependent so no matter how hypermax you and your setup is you will end up making 1/4th of how much you could get with low ping.
    Therefore there is only two thing admin can do
    1) Increase the item drop rate
    2) Lower the gdrag price [gdrag egg buying price]
    If players can afford gdrag easily then every player will grind 1b from farming , and that 1 billions willnot move from the bank
    so this way inflaction can be handled as coins are being generated to the economy but there is enough supplies to invest or the coins generated do no come to economy just cause u need 1b in bank forever and you need 90m for increasing bank limit from 0 to 1b so coins will be deleted from economy like dungeon chest. EASY

  • @SometimesInk
    @SometimesInk Рік тому +2

    dynamic sell price, the more people sell the same item, the more it goes down

  • @spidermanmyers
    @spidermanmyers Рік тому +3

    Adding an early game money drain like npc custom potions, sort of like dungeon pots, but a bit broader in scope, would be a good idea.

  • @JoJ0TheHoBo
    @JoJ0TheHoBo Рік тому +1

    When mining was introduced and brought the top money making method, not only did I have to grind out HOTM7 (which for me took a week, but for others is a huge deal) but it also required hours and hours of powder grinding and getting the billions of dollars in equipment. The entry to the garden is 7-10m for a decent wart hoe.

  • @voltbolt2316
    @voltbolt2316 Рік тому +3

    i agree with most of the stuff in this video, farming shouldn't be able to rival mining it should be the step between something like zealots and mining so definitely reduce sell price but not to the previous amount just a few coins less because we still want farming to be viable just not on the level of some of the best money making methods

  • @FireCas
    @FireCas Рік тому +2

    I think you should be able to craft booster cookies, but really expensive. The rest of the inflation like recombobulators should be kept like this so players will do more of that type of gameplay.

  • @jobro5254
    @jobro5254 Рік тому +6

    There also needs to be, in my opinion, a bigger opportunity for a large coin sink somewhere related to farming. Maybe every new plot you get costs some money, which increases the more plots you have. And if you already bought plots, they’re locked until you also spend the coins on them. That way coins can be lost in order to progress. The same could also go for crop milestones, but it would be a bit less effective.

    • @michaelnys7699
      @michaelnys7699 Рік тому

      every plot unlocks costs more coins, is in it since start

    • @MAX3POWER
      @MAX3POWER Рік тому

      Compost cost money to generate

    • @michaelnys7699
      @michaelnys7699 Рік тому

      try farming e breads instead of buying it
      then its free

  • @tallkids-spencerhuyck179
    @tallkids-spencerhuyck179 Рік тому +1

    I think kuudra is mostly to blame for the hype prices, given that it’s required for infernal tier. (if you tried using Midas staff on infernal kuudra to not much avail you’d know what I mean by it requiring a hype)

  • @bohboh719
    @bohboh719 Рік тому +1

    I think that admins to reduce the money generated from farming should just decrease the limit of coins received by selling to npcs: like from 200m per day to 100m

  • @roboticpotato7932
    @roboticpotato7932 Рік тому +1

    they need to add more ways to remove coins from the economy, more things like the dragon pet where it costs an extreme amount of coins and items to get., and people actually want it

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja 11 місяців тому

    I noticed the agressive inflation a year ago. I don't play much anymore, but I wanted to retain my wealth. So for a year or so, I've logged in only when Derpy is the Major. Collecting my minions for hundreds of millions of coins, then spending all of the coins on Cookies. I've got approximately 3 double chests of Cookies.

  • @Lucky79_
    @Lucky79_ Рік тому

    Imo they should make it that farming still makes a lot money but not generated by an NPC, the main problem is that in the direction we're headed farming's 14m an hour won't even be good, so farming will be bad again, and what are they gonna do to fix it? Rising npc crop prices again won't work, right now you have to farm 1 hour to get a single recomb, and if it keeps going like this you will have to farm even more, its kinda like the garden update is killing itself just by existing.

  • @idkmn_yt
    @idkmn_yt Рік тому +1

    Nerfing the sell price is a bad idea, as it will just nerf farming and make it useless! Instead, they should do these 2 things!
    1. They need a way for us to remove coins from the economy to balance this like how dungeons has chests that take coins to open or how slayers cost money to summon. An example could be Like maybe something where you spend 1m coins for 100 bonus farming fortune for an hour or maybe have some of the visitors take coins
    2. Maybe they could make more uses for the crops so they end up being worth more on the bazaar than npc, an example could be to give each crop in the game a related stat for the normal game and have it increase that stat by a certain amount for each digit (eg. Each wheat digit gives 5hp)
    Reply in comments if u agree or u think something else would be nice!

  • @run4fight218
    @run4fight218 Рік тому

    As an ironman player myself, i can tell that inflation affect us, by the fact that we have to compete on a lot of thing when it comes about money :
    - Dark auction
    - Cookies
    - Shen's auction
    however, keeping that high prices will make the gamemode kinda unplayable as a lot of those items, that needed few monthes ago few hours, just takes now even more time (look at the ender artifact that litterally took +100M), items in dark auciton saw their prices double, while, on ironman, we can still make the same amount of money per hour (mining : up to 20M/h with ruby, 30 to 40m/h with dillo, farming : 20m/h with max gear)
    what we can see ? with the inflation, prices still go up, but ironman's don't make more money AT ALL, which makes the game mode even harder.
    from my experience, Ender artifact took about 8h of mining to get, now, with a better gear, it takes now... 14h AT LEAST
    In my opinion, i would say they HAVE to nerf npc sell prices, or at least make other uses of crops and not only sell them, as if they are other uses, they are not sold, then they are not creating more money.
    The main issue with garden is that its really easy to get a max setup early game, while for mining, it was requiring hundreads hours of grinding (like powder).
    Mining was a part of the inflation, but it was so grindy that it wasn't doing that much. In addition to that, mining wasn't afkable, while garden its almost only AFK
    and macros are even easier to develop, which increase even more issues that garden is creating...
    Now that we deal with garden, ironman (and ig, classic profile... just look at recomb prices or scrolls ? WTF), have a lot of issues on the economic aspect of the game and I really hope that hypixel will do something quickly, because if they don't, inflation will just make the economy die.

  • @vortex1105
    @vortex1105 Рік тому +1

    I am an Ironman player so I don’t notice the inflation but I think it is not necessary to debuff the garden because even at max the amount of money produced is half of the money from mining for less effort. I think they should add more that can be bought so that money gets taken out of the economy

    • @MorrisseyFr
      @MorrisseyFr Рік тому

      the issue isnt that mining gives more coins than farming its that farming is a lot easier and cheaper to get into which means more people are able to put money into the economy.
      having an effective mining setup can cost anywhere from a couple hundred million to 1-2 billion coins and also needs a LOT of gemstone and mithril powder.
      however with farming a player can start earning 5-10m coins an hour with like 10m coin nw.

    • @vortex1105
      @vortex1105 Рік тому

      I know, but I don’t think they should reduce the amount farming makes, maybe make it harder to enter like mining but not the same because mining makes more and also increase the possibility of spending coins

  • @ListlessSilence
    @ListlessSilence Рік тому +1

    The solution is to keep npc sell prices the same for ironman but nuke the prices for non Ironman players. On top of that have a fixed price for booster cookies instead of a free market that’s easy to inflate. Frankly Ironman players should not need to compete with normal profiles players at all, nor should they have any impact on the economy as a whole. Ironman players should be completely separate from normal profile players, Dark auctions, farming contests, economy, etc.

  • @matteog2719
    @matteog2719 Рік тому

    2:09 Dungeons is a coin sink, it is not making moeny it is just moving money from one player to a diffrent one. For example droping a recomb removes 5m coins out of the game for the chest price
    .

  • @brain0in0jar
    @brain0in0jar Рік тому +1

    I'd say its not about coin fountains being too OP its about coin sinks sucking too much. Example:
    Why would you soend hard earned money on the dark auction when you can 100% of the time buy it for cheaper from the ah? Solution: By the lore this items arent on regular auction bc they are banned there. So ban them. No auction ability for da items. Like flower minions.
    Shens auction: 10 people sinking a couple bil once a week? Do it more like shens on the rift, at least once a day and with items that are really needed and/or consumable(and not sellable on the regular ah as well)
    Dungeons:monkey finder.
    No solution, i am a part of the problem as well, got too hard without me noticing.
    Slayers: all current slayer location at max can accomidate 2-3 ppl. Considering they are insta killing bosses i dont think the sink comes down to even 100mil.

  • @wscamel226
    @wscamel226 Рік тому +1

    What do you mean? Inflation is great! Deflation? Now that's a real kicker!

  • @tylerx2ez699
    @tylerx2ez699 Рік тому +2

    also most of this inflation is do to how easy it is to script farming not how much farming gives you per hour, if they fixed scripting i can promise you there wont be that many people on the garden and inflation would drop quickly

    • @AwesomeEv
      @AwesomeEv Рік тому

      yeah gl with that they NEED to make farming non-semi afkable bc at this point farming with 2 KEYS isn't much better

    • @tylerx2ez699
      @tylerx2ez699 Рік тому +1

      @@AwesomeEv nope just bring back the old captcha system every 1 hour so you can't just press f11 and go to sleep and wake up to millions

  • @rsnake1842
    @rsnake1842 Рік тому +1

    Adding more recipes for crops that can be sold on the bz instead of just sold to npcs would definitely help fix this. The 2 best crops for farming (nether wart and mushrooms) don’t have anything to be used in and it’s much more profitable to sell them directly to npcs than the bazar. If they do this as well as lower the npc sell prices then it would be way better for the economy

    • @jakob6696
      @jakob6696 Рік тому

      reducing npc sell price but adding rare drops like attribute shards to crops would help inflation a lot

  • @the_shadow3168
    @the_shadow3168 Рік тому +4

    Cant wait for foraging inflation

  • @culinary5506
    @culinary5506 Рік тому +1

    What if hypixel increased the amount of booster cookies gems could buy. The issues with this is that more people would buy boosters than pet skins but that should be the case in my opinion. The amount of pet skins should be lowered so the price rises over time and that purchase is an investment. Booster cookies on the other hand would give instant coins and many more players would buy them and booster cookie prices would fall, theoretically. This doesn’t solve the inflation problem but one option is making an npc sell booster cookies directly to one, give booster cookies an upper limit, and two, give a way coins can leave the economy. The biggest issue with that solution is the fact that gems would slowly become less valuable and players won’t spend. Despite this, I think enough people will spend on booster cookies to lower inflation and return prices to normal if hypixel made the price 4-5 mil and removed it from the bazaar. Players would instantly buy many cookies and remove billions from the economy maybe even every day. Gems could be used to buy cookies but their main use would likely be pet skins which, if they lowered the amount on sale and then released more fire sales, would still have plenty of value. If nothing else, it could be a mayor who when elected would sell items at fixed prices throughout its election. Hypixel should take action now before inflation gets to the point new players can’t interact with the game. I found even when I was starting an ironman that the price of booster cookies deterred me from playing, and that is a profile that only has one way to interact with the economy

    • @culinary5506
      @culinary5506 Рік тому +1

      Another issue is Ironman with booster cookies. Don’t get me wrong, Ironman should be able to get them, but by allowing them to buy it from other players outside of their game mode, they are now connected to the economy. The only way Ironman players can get coins is through inflation. They cannot do kuudra or dungeons to make coins, so all coins they have are pulled from the void. Therefore if they spend any money on boosters it causes a slight bit of inflation. With the number of Ironman players increasing and the fact that the majority that do play are very good and are definitely going to play for longer than most new players, inflation is going to increase

  • @ienztine
    @ienztine Рік тому

    The garden update has caused a lot of this issue mainly seen with Marcos running with over 2 bil networth and still not banned

  • @higuydie8805
    @higuydie8805 Рік тому +1

    And i thought mining was bad.
    I think the reason that farming is destroying the economy more than mining did is because it is so accessible to everyone.
    When the crystal hollows came out, players who wanted to make a lot of money had to spend an obnoxious amount of money into things like divan armor, perfect gemstones and drills, this severely limited the amount of players who could npc sell and "poof money into existence".
    But farming is wayy different. almost anyone can get basic farming stuff and make a crazy amount of money compared to amount invested.
    Solution: nerf npc prices like what happened to gemstones.

  • @vroomvroom8503
    @vroomvroom8503 Рік тому +1

    I get the update wanting to help ironman, as a new ironman player myself after all its great. But thr issue is, new ironman players are screwed

  • @theangrypotato2.031
    @theangrypotato2.031 Рік тому

    me when i spend months infusing ancient alloys and fragments from a mythical dwarf, known around the universe for his ability to mine, when i infuse 4 million pounds of both mithril, and gemstone powder into my very dna for optimized stats, and begin to mine LITERAL MAGIC CHUNKS to distribute to hypixel skyblock. Only to farm warts for 3 days and make more coins/hour after months of prepping mining. Thanks iskall for creating a modpack that achieves 1/100th of skyblocks features, and is still somehow 100x better. Ive never considered hypixel a good server for nearly 6 or so years now, this was the final nail.
    Skyblock devs on their way to change everything for everyone instead of just increasing sell prices for ironman players, or just removing the daily sell limit for them. No, they cant do that, that would be more work than simply changing a 1 to a 10. they would have to add a whole if() statement! can you believe how much work that is???

  • @Ziafo0574
    @Ziafo0574 Рік тому

    Thanks for being that involved in the community !

  • @BigMacCheese
    @BigMacCheese Рік тому +1

    the problem with the garden is that its way too easy to get into. Especially when compared to mining. Early game players can now make millions easily

  • @sadcat9851
    @sadcat9851 Рік тому +1

    I think it should be clear that adding a new money making method that is effectively generating coins from nothing will add a lot of inflation, however the same happened back when the crystal hollows were introduced. Probably by far the worst part is, that unlike mining, farming doesn't require you to powdergrind or do commissions, it just requires you to farm, making it so any account with enough networth can become a farming sweat in like 20h playtime. Pretty sure stuff will just keep on going up in price untill you might as well play iron man on normal profiles if nothing is changed.

    • @jakob6696
      @jakob6696 Рік тому

      Yea people forget that crystal hollows caused massive inflation also, hyperions were only 300-400m for the longest time and after crystal hollows they were above 1b

    • @mrlegend9759
      @mrlegend9759 Рік тому

      @@jakob6696 but crystal hollows takes 80 hours of effort and 600m farming takes 12 hours and nothing

    • @toukoenriaze9870
      @toukoenriaze9870 Рік тому

      It is actually signifigantly more expensive to hypermax farming than it does to hypermax mining

    • @zigzag2557
      @zigzag2557 Рік тому

      @@toukoenriaze9870 ya no my max setup is over 3b and costed a lot more pt

    • @sadcat9851
      @sadcat9851 Рік тому

      @@jakob6696 yeah that was the first big l

  • @parcheddevil7468
    @parcheddevil7468 Рік тому

    Just take it down to 100mil limit on npc sell a day, you can still stockpile items to sell but limited, would make it better to sell on bazaar instead, and add a system to where bazaar sell prices can never go below npc sell prices incentivizing selling to bazaar hence not generating more coins from thin air, no need to nerf farming or anything like that just make it make more sense to not sell to npc and make it harder to sell bulk quantity to NPC(don't make ironman limited to 100m a day that would be rough)

  • @TheJurassicman56
    @TheJurassicman56 Рік тому

    If there was a way to keep the prices for ironman players, but decrease them for normal players, it would decrease the inflation. Adding a more variety of items to craft and use would also slow down the inflation rates.

  • @toxmi
    @toxmi Рік тому

    One thing that would help is raising taxes on bazaar and ah
    Also making new ways to take off coins from the economy like dungeons, dark auctions and slayers do

  • @kinghammyxvii
    @kinghammyxvii Рік тому +2

    At this rate, no one will ever get a Hyperion

  • @SpaceMonkeys105
    @SpaceMonkeys105 Рік тому

    Just change the way people progress in the farm, as Its too easy to get into it. Rework crop milestones into giving the most fortune, buff fortune from visitors, nerf other fortune methods and rebalance dedication 2 to be similar to dedication 3, in order to not cause massive issues in buying dedi 4. This should overall prevent a larger group of people from massively impacting the economy (early game mostly)

  • @EliteRhino
    @EliteRhino Рік тому

    The issue is not with the amount of money made per hour, it is more with how easy it is to make a lot, and how easy it is to grind for a prolonged period of time. Gemstones currently still make more money than farming. Yet farming requires about 10 hours of setup and 250m if not less to make 10-15m. Gemstones takes 100-200 (HOTM) hours and billions of coins to make 30m. The time lock behind mining and the fact that it requires a brain to do makes it much better for the economy. The admins need to nerf npc prices as a sort of band aid patch to prevent the economy from getting even worse and then add huge time sinks to the garden. These time sinks should be the barrier between making 2-3m and 10-15m. I still think that farming should make less than mining even after the time sinks because of how easy it is to grind. (Just holding 2 keys and watching a movie or something)

  • @LaxerGD
    @LaxerGD Рік тому

    its really sad how less slimeballs cost, we dont need inflations on already expensive items. but we do need inflations on slimeballs

  • @diseasedworm9209
    @diseasedworm9209 Рік тому +2

    cookies have gone up like 1m within 1 day

  • @TJ-bk9vf
    @TJ-bk9vf Рік тому

    An alternative to combat the mass creation of new currency is to somehow incentivize players to spend more money at NPCs. Effectively deleting as much currency as is being created. Obviously much easier said than done, and we don't want to take away too much from the player-driven economy.

    • @CurrieG16
      @CurrieG16 Рік тому

      "We" admin account???

    • @TJ-bk9vf
      @TJ-bk9vf Рік тому +1

      @@CurrieG16 definitely not. Just poor wording on my part.

  • @thegamingmouse1123
    @thegamingmouse1123 Рік тому

    As an ironman gamer, i do like how much farming gives and i recently got into it and am making (relative) bank, however if cookies are 9m coins each ill need to farm for about 2h for 1 cookie.
    We ironman players should keep these farming prices as we do not generate coins into the economy (only by buying cookies if im not wrong).

  • @rcmcplayz6803
    @rcmcplayz6803 Рік тому +1

    Yeah i agree i started grinding for 655 around 4 months ago it was around 230m i think to craft rn its close to 400m

  • @Konikl
    @Konikl Рік тому +1

    This is why I love Iron man gotta take advantage of farming for the easy cash

  • @Sigmaong6
    @Sigmaong6 Рік тому

    Garden update basically just put lighter fuel on a small camp fire and turned it into a bonfire. Currently I'm trying to mine for 2b to get a hype at this rate I might as well start running f7 to drop it myself.

  • @jones_ow
    @jones_ow Рік тому

    best way to fix this make an npc that sell cookies for a set amount of coins and being able to sell them to npc for a bit less

  • @Kev1nTheKev1n
    @Kev1nTheKev1n Рік тому +1

    2:08
    imagine fermento’s handle
    crafting item for the fermenterion

  • @Morri7_
    @Morri7_ Рік тому +1

    I bought for 187m of recombs and had already 2 which is about 200m of recombs. I then proceeded to wait 5mins and then check the sell price, and I could sell my 16 recombs for over 230m. I basically made 30m in 5mins out of nothing, thanks inflation!

  • @EpikCarp
    @EpikCarp Рік тому +1

    This is why im doing dungeons and not slayers rn

  • @batitygamer4768
    @batitygamer4768 Рік тому

    as an ironman player I pissed off after u say about that idea but thank god u said "This Idea can apply to non-ironman players only"

  • @WolfAeterni
    @WolfAeterni Рік тому +4

    The problem with the garden is that it's way too easy to start making millions. I started a co-op with a friend of mine about 3 weeks ago and in 3 days (without even grinding, only after like 12 hours of playtime combined), we were able to make 3 mil/hour with sugar cane, and then 3 days later, I started making over 4 mil an hour with potatoes and that's with 400 farming fortune, which is really easy to get to

    • @jakob6696
      @jakob6696 Рік тому +1

      You can easily sell every single item you own buy full mossy fermento, maxed out farming tool, fermento artifact etc and make over 8m per hour fully afk (i guarantee more than 50% of people on the garden just put something heavy on their keyboard when farming), the whole setup costs less than 1b. Once you are done with a crop, just sell your tool and buy another maxed out tool, then once your done with farming just sell everything you own an you will get your money back + 2/3b within a few weeks as you by then will reach rates up 20m per hour. Farming is broken

    • @lawsong6663
      @lawsong6663 Рік тому

      @@jakob6696 literally what ive done

  • @MintySoph
    @MintySoph Рік тому +1

    I think if Ironman players can interact with bazaar, but only SELL, not buy, it would make the game so much healthier, especially for ironman players

    • @AwesomeEv
      @AwesomeEv Рік тому +1

      that defeats the whole purpose of ironman and even if that was the case ironman makes up a small portion of the entire playerbase so there wouldn't be much of an effect anyway

    • @michaelnys7699
      @michaelnys7699 Рік тому

      its healthy for us, idm downing 9m a cookie as iron

    • @MintySoph
      @MintySoph Рік тому

      @@AwesomeEv Yet ironman it's the whole reason the NPC price was buffed. And, I do not think it defeats it, if we can't buy stuff but only sell, it will not only make getting coins easier, which is already a pain in ironman, but also help a lot wirh inflation

  • @sir.breezy4438
    @sir.breezy4438 Рік тому

    Don’t worry as soon as Paul comes it’s gonna be dungeons 24/7 recombs are gonna drop hard

  • @cebuninja8008
    @cebuninja8008 Рік тому

    The best way to solve this is gambling. Just take those dices and add new ones that give items in exchange for money, some mythic dice that you need to spend 5m on for a 0.5% chance for a hyp that cant be auctionable and boom biggest coin sink

  • @ralphtchips3752
    @ralphtchips3752 Рік тому

    Never thought how much garden gonna be impacting I thought it was just one of these updates
    ...

  • @savvycellar167
    @savvycellar167 Рік тому

    Another thing that's not helping is people buying out items to sit on while their value rises. Not having those items on the market is effecting the price since they can't be used

  • @colediepasta604
    @colediepasta604 Рік тому +2

    Another problem are macros i found yesterday a 16 day old coop with two players. They have both over 120m potatoes i reportet them after i tried to comunicate and i analysed there movment but there are still here😢

  • @Ricardo-qq8pn
    @Ricardo-qq8pn Рік тому

    Just make the NPC sell prices only affect Ironman players or decrease the NPC sell limit for normal players. And also automated AFK checks, because im pretty sure ALOT of people using the garden are macroing on alts

  • @alfiearmadillo
    @alfiearmadillo Рік тому +1

    Kinda hot take but I'm not sure the inflation really changes anything. Farming now makes a not massively different amount of booster cookies per hour to what it did pre buff, dungeons makes a similar amount to what it used to pre garden, as the drops have all gone up also. Only npc money methods are really affected by inflation (slime minions, mining, farming), and I personally don't really see the issue with these making less money comparatively with Ah/Bz money methods

    • @ampl3291
      @ampl3291 Рік тому

      The main issue with inflation in skyblock is that it practically makes the money people gathered prior to the garden update worthless unless already invested, while I get where you're coming from with ah/bz methods going up, players who don't want to grind every single day to keep their money's value afloat are likely just going to quit the game at this point, not wanting to deal with the game's rapidly inflating economy.

    • @alfiearmadillo
      @alfiearmadillo Рік тому

      @@ampl3291 Then you just buy cookies or whatever else you think might go up and hold them, there isnt much of a reason to keep raw coins. I also understand yeah it sucks if you had a lot of coins but thats very easily avoidable with a bit of foresight

    • @ampl3291
      @ampl3291 Рік тому

      @@alfiearmadillo While you are right that investing in booster cookies or another item guaranteed to balance with inflation is probably the best way to go about things, IMO it's a bad thing for the state of the game when people to have to keep all of their money tied up in items out of the risk of their money losing it's value. Honestly it's probably not as big of a deal as I portrayed in my first response but I still think it's definitely not something that should keep rising at the pace it is

  • @CYR3K
    @CYR3K Рік тому +1

    I think macroing is at an all time high and that mixed with the high profit potential of farming is causing extreme inflation

  • @fate.8967
    @fate.8967 Рік тому

    -Increase taxes. Right now the tax rates are just too damn low. They fit the game when the most you could even IMAGINE spending was 50 million on a midas sword. Helps decrease money/hour for miners, farmers and even flippers and kuudra players.
    -Decrease NPC sell limit and lower the Bazaar and auction house daily sell limit. This would ruin a macroers ability to farm 24 hours a day and sell more than half of what it earned.
    - Macro checks. We need more fucking macro checks. I dont care if we end up getting captcha'd every 30 minutes that we farm on the garden. I used to love getting captcha's they were great and they worked extremely well. Make them unavoidable so you cant just swap lobbies and go back to farming. The admins should do this quietly, and ramp up all efforts in finding these macroers since now half of them will be stuck in the hub while macroing.
    - More money sinks. It sucks for ironman players but we need to take a lot more money out of the economy than we used to.
    - FIX ONE TAPPING VOIDGLOOMS. This can be linked to so many of the raises in prices, especially Power 7. The increase in demand for so many items but the stagnant supply is causing big issues.
    - Assume that any big update will come with prices skyrocketing for any item under the sun, because the admins having a knack for making the most obscure items meta. Even though the rift, where you cant take anything, makes a hypermaxed weapon useless

  • @chickenleg5359
    @chickenleg5359 Рік тому

    i still remember when it was like 3m and i was still too early game to buy them consistantly. then a few weeks later december came by and it went up a ton right around when i would have been able to afford 3m cookies consistantly... and the cookie price just keeps going up so that i cant ever buy them and not lose money.
    I was hoping it would drop back down after december was over but then JERRY was mayor and the price stayed high and now so many things keep happening all the time making the price keep going higher and higher...

  • @n_9_70
    @n_9_70 Рік тому

    We need more money sinks, like a lot more. An idea that i had was to make visitors take coins alongside crops, that way money is deleted from the economy

  • @abnature
    @abnature Рік тому +5

    maybe freeze cookie price for ironman

    • @AwesomeEv
      @AwesomeEv Рік тому

      the problem with this is that the bz would run out of cookies because the supply comes from gems, which costs irl money

  • @jonttu69
    @jonttu69 Рік тому +1

    Because of inflation I have hade my networth grow from 4.3 bil to 5.1 bil during my break. Which has been approximately 5 weeks long

    • @kqlli6417
      @kqlli6417 Рік тому +1

      Mine went from 5 to 7 bil lmao

    • @JonHop1
      @JonHop1 Рік тому

      Mine doubled from 3.8b to 6.7b..😅.. and this in 8-9 weeks.

  • @per8888
    @per8888 Рік тому +2

    I think you have to nerf mining aswell if this were to make any sence.

  • @toadyboi4862
    @toadyboi4862 Рік тому

    Honestly they just need to reduce NPC prices alot and then give a new perk to ironmans that increase money gained from npcs.There should be no reason for players to sell to them because they create new coins and with that,inflation.

  • @ora4nus
    @ora4nus Рік тому

    what they need to do is to remove most of thing that give ff and make it that only couple items give a reasonable amount of ff. for example remove green thumb and dedication, and make fermento armor 3 times better but 5 times harder to get

  • @ATEAMDarkChemical
    @ATEAMDarkChemical Рік тому

    To be fair, looking at the notes I've seen about foraging update (whenever it comes out) they promised that it should be profitable the same as mining.
    So, either they have to decrase prices for everything (yes nerft mining, farming, foraging (when it comes out lol))
    The main problem with mining is price to get into it, and now with garden, its easyer to farm than mine, so that is why everyone is doing so ofc.

  • @balldog2147
    @balldog2147 Рік тому +1

    Why not add uses for the crops outside of simply selling to npc. For example a combat armor set made out of wheat. This would make more of the crops on non-Ironman be sold to bazaar (increase in demand) and reduce inflation.

  • @aymanzen4887
    @aymanzen4887 Рік тому

    the garden litterly made me quit the game when i realized how my purse is now worth nothing

  • @lakekse5155
    @lakekse5155 Рік тому +1

    The rift update chould be a soulution, it will defintly bring more people out of the garden to spend bits and grand xp bottles, but generating no items which get sold to the npc, chould and since it is for pretty much every stage of game acceable a lot of people will do it

    • @ABC_Master
      @ABC_Master Рік тому

      No big money sink, cookie price will just rise while everything else stays at the current inflated level.

    • @kemosonicfan123lbp
      @kemosonicfan123lbp Рік тому

      Spending bits makes it worse

    • @michaelnys7699
      @michaelnys7699 Рік тому

      you know bits come from cookie's right ? so even if rift is a bits sink you need cookie's to gain it