I think I've finally come to the end of my hunt of people who actually connected with the game instead of hating it. I really loved the game in every way but could never find anyone who shared the same thoughts as I did. I loved the dialogue and the story in the game. The video was brilliant and highlighted some of the thoughts I had from the philosophy and how the designer gets closer to the player the higher up you go.
You've got me thinking about a comparison that I don't think has been brought up anywhere else yet: Mercerism. In Philip K. Dick's "Do Androids Dream of Electric Sheep? " the remnants of the human race on Earth have a household appliance known as the Empathy Box. This box is a part of a fictional religion known as Mercerism. When you hold the handles of the Empathy Box you become a man named Wilbur Mercer. It's rather important and stated outright that you do not WATCH Mercer, you become him. You feel what he feels, and experience his trials as if they were your own. Everyone who uses the empathy box is experiencing the same thing at the same time, including the pain, so much like your Bennett Foddy community experience observation, the Empathy Box is also a globally shared experience of, well, empathy. And get this: what is Mercer doing in the vision? Climbing a mountain. He doesn't tend to fall off the mountain, as that tends to kill people, but he experiences many setbacks, including rocks somehow constantly being thrown in his face, the impacts of which are felt by everyone around the world. This was all scrapped of course in the Blade Runner movie adaptation. Still, I guess even the ultra-specific idea of a community experience around an avatar struggling to climb a mountain for uncertain reasons has been done before. Now I'm really curious about whether Foddy has read the book and whether this parallel is intentional or coincidence.
That's a great comparison! I read every interview with Bennet Foddy I could find and he didn't mention it anywhere, but it's an interesting parallel either way.
I haven't read that story or seen the film Blade Runner but you know that reminded me of??...The film "The Truman Show". And all the associated things that reality tv as a genre and video games and such all bring in to that same discussion.
Philip k dicks writing is hard to adapt tbh. I think the only ones that did it faithfully was electric dreams and a scanner darkly. Even man in the high castle which i actually liked was very different from the book
I started playing this game exactly one day before my grandfather unexpectedly passed away. Following my grandfathers passing, the very next morning I woke up to a bat flying above my head in my room. So, on top of losing my grandpa, I had to start a 4 week course of rabies vaccinations, forcing me to miss his funeral... My first play through took me roughly 9 hours over the course of that sad week. This game and it’s curated frustration helped me to manage my emotions, which surprised the hell out of me, as I anticipated being left infuriated before I booted it up for the first time. Needless to say, my life during those few weeks proved far more infuriating than the game, which meant the frustration in the game was, oddly enough, quite the reprieve from life. I found that despite falling back to the bottom on multiple occasions, that it didn’t hurt. On the contrary, I realized that I had full control over where I would go in the game. I may have vaulted myself to the bottom on more than one occasion, and the best moments were when I CHOSE to do so. This game, with it’s sick and twisted control scheme mirrored the unpredictable and chaotic nature of life, condensed into a ship-in-a-bottle type of experience. Finally launching myself over that radio tower like a rocket and bouncing off of the asteroids left me with a feeling of accomplishment, sure, but also a very deep sense of peace as I watched Diogenes drift off into space. I came out of that experience mentally and emotionally stronger than I was when I went in. And in the face of sudden and unexpected loss, or the risk of rabies, or losing my job, or struggling with depression, or… etc., I have found that I am able to continue climbing the proverbial mountain of life, and I have the capacity to find my peace, whether that’s near the lake at the bottom, or at the peak of the summit. Stay strong, and keep looking up, ESPECIALLY in the face of adversity. That’s what this game gave to me.
This is a beautiful comment that was helpful to read as I am at the bottom of my own mountain right now. I'm so sorry for your loss, I hope you are well and at peace
The video is a really sharp, insightful analysis of the game and constitutes a really astute example of game criticism the likes of which is frightfully rare. Many thumbs up.
This is great. I've seen some reviews of the game, but none that really pinned down all the facets of the game. It's nice to see the work explored as a whole.
I've been subscribed for quite a while, almost as long as the channel has been around, but this is my first time commenting. I just wanted to say that I really think you're one of the best video essayists working right now. Your content is focused and insightful, your editing work is often subtle but always meaningful, and I appreciate your work very much. Thank you for making these videos.
Thing is, our generation, we were never really taught how to internalize and process failiure. Some people are better at it than others, of course, but we as a whole, as a mentality of now adult people that now maintain a stream of cultural conciousness, we never learned how to handle failiure - growing up in a locked capitalistic system made us unable to handle not being "good enough". So I think this game manages to teach that to a lot of people as a long overdue life lesson.
I have to to agree with some of the other commentators who have already wrote. As i suspected after looking at others analyzing film and creative arts after 2 years of researching for my blog - where I hope to bring together as a source of info - this video of yours is unique ,and your overall approach is very unique and I love this videos core message. To be honest I,m not a gamer but know how gaming is going to take off even more than it has already in time as cinema biggest competitor, but you really brought me around to see it differently - as in the gaming world is not all about getting a dopamine rush - it can be about something else. Really looking forward to your next videos and seeing what you get up to in the future. thanks again Grace for all your hard work.
I love how thoughtful and gentle your video essays are - you really do the term justice. Thanks for all the work you put into sharing things you think are worth sharing, and explaining why that is.
I remember finding this video 3 years ago and crying, and then I lost the video. But after hunting for this video I was able to rewatch and strangely still cry.
this was a brilliant perspective on a game I had conflicting ideas about its philosophy, but seeing it summarized and given contemplative effort in this way made me reflect on the experience of playing it with a new amusement. Its an interisting peace of digital art, in its own way a renegade and sadly as digital culture goes will be forgoten in time.
I loved this game and you did a great job of describing how i felt throughout playing it. It's seriously in my top 5 games and i glad to hear people dissecting it. Nice video!
This video is amazing it manages to hit every beat of the game's message and on top of that go over its effect on culture. Personally, I remember watching someone play the game and then the narrator specifically calls out anyone who was just watching it so I felt compelled to make the climb myself
No matter how decadent the culture gets, no matter how much trash is produced, humans will always want to come together, to relate to one another, and will always want to do great things. Brilliant video. Would you ever consider making a video on the puzzle game The Witness? It was a labor of love by its creator, a game many people dismissed as pretentious garbage, or praised as an amazing experience. Given your track record of analyses, I reckon you might find something others haven't.
Beryy good. The only video in the fucking internet that adresses my points on the game and adds a lot more to them. Thank you very much for affirming my toughts, i feel more valuable now. After all, thats what so great about these video essay channels, isn't it? Yeah, i had to make that pun :D
His voice lines made me think that he's a monster for commenting all my mistakes. In his final voice lines I was truly sorry and realised that I was the monster the whole time
I love these types of videos, they are my favorite by far on UA-cam I just love when a game is deconstructed and analyzed, I REALLY hope you make more videos like this in the future because it was fantastic.
After finally getting 50 wins I still find myself coming back to the game every now and then just to feel a bit of satisfaction of beating the game again even though it will on take me about 10 mins I still get that sense and come back to the game
I never subscribe after watching just one video, but I am one hundred percent subscribing after watching just one video right now 🙌 Keep up the kickass work!
The commentary is very meta, and actually acknowledges the two audiences, the people playing the game and the people watching others play the game. The dialogue also has two separate effects. For the people playing the game, it is the equivalent of giving someone who is depressed a "live, laugh, love" pillow case. For people watching others play the game, the dialogue seems perfectly innocent and even uplifting. Getting to the end however, is genuinely uplifting, and the dialogue definitely improves at the end, transforming from what is "trash" to something beautiful and unique.
You're really smart, Grace. Your videos inspire me, truly. I don't know how I haven't known about your channel before, but now I do, and I subscribed. I would like to know: could you analyze how you analyze? Like, if I were to ask you how you analyze these videos, would you be able to analyze your analyzations?
This is amazing. I think you make some of the most insightful and inspirational analisys I've seen. And I think I already said that in another of your videos... Anyway thanks again!! :)
As someone who has besten this game 59 times to get the gold pot, after the first completion, you do make serious improvements. The game isn’t hard, it’s mechanics are just so unique that it takes a while to get used to.
@@K4cpaa I only had to get past orange hell once on my climb, and it's the only daunting thing to me about doing it again. I don't know if I'll end up chasing the golden pot, but part of me wants to. If for nothing else, than to prove to myself that I can do something genuinely difficult and persevere when most would not.
Video essays: delve into philosophical, literary and artistic meaning of the game. Gameplay videos: "THIS IS WHAT DRIVES PEOPLE TO TURN INTO WEREWOLVES!"
8:01 this line reminds me of the song "Message In A Bottle" by The Police, for those who don't know the song, the lyric I am talking about is "Seems I'm not alone in being alone".
This game is awesome, I had such a great time playing it that i immediately beat it a second time in half as long as my first run. My game is bugged though so no ****** room and no achievement.
I never thought abt qwop having a deeper meaning, i just rmbr being 12 and playing it with my friends, thinking it was the funniest thing on the planet, im glad to know the developer has done other cool things
Beautiful. Getting Over It is unironically one of my favorite games... that I will never finish. It may never be held as beloved like other games like The Last Of Us, but I hope in the future when people learn about game design, they'll learn about Bennett Foddy.
Fantastic analysis! I was first skeptical with how you started the video, but it turned out more than amazing because you covered all the parts of the experience.
I never really got mad when I fell. I understood that falling was simply part of the game. Like a built in feature or mechanic. If you know that then you won't get mad.
FANTASTIC!!! another great analysis on gaming and how ties with culture. Personally saw this game in live streams it seem like another goofy, not very interesting indie game made to be enjoy for 5 mins and then move on, and the irony that you teach me is that is just that, but is even more that just that. Thank you for teaching that the small things can be tied to greater things.
Thank you! That was actually my first reaction to the game when I saw someone playing it after it was first released in the humble bundle. It was only about a month later when basically everyone was playing it that I gave it a second look, haha.
The true reward for beating the game is not what`s after the mountain in the game, but what`s in your life. You became more philosophical, more stable, and calm.
The biggest realization this game gave me is that it predicted the future of games & most of all media being made with fabricated objects, assets, trash. All compiled toghether into an artform & becoming a cultural hit. Those being Garden of Banban, Only Up, Skibidi Toilet & so many more nowadays. (That includes Getting Over It aswell) And even now with the power of AI, something that also recycles trash but mainly every form of art to ever exist and steals it to make an amalgamation of digital content. Just think about how fasinatingly scary that is.
I was really expecting you to bring up part of Foddy's narration where he addresses trash culture specifically when you talked about the streaming culture that formed around the game. Specifically when he calls out anyone who might be watching rather than playing the game. I'm curious to know if there was any reason you didn't include it? Or if it didn't really fit into how you structured the essay?
Seeing as I talk about streaming quite a bit at the end, it seemed a bit superfluous to add the narration. If I was going to go into this line further, Foddy himself said it was kind of a throwaway line and he didn't really consider the game's life in the streaming/lets play world when writing it. Since watching streams, he's said he finds it to be a really interesting dimension to the gameplay. Essentially, I think that line comes off as being quite judgy and it doesn't seem to be something Foddy stands by anymore (if he ever did, I think it was mostly just a joke). That would have been a lot to explain in the video, for the purpose of essentially just making a point that undoes itself. Hope that makes sense!
and still the more i look it up, the more i find people that just dont think this through and just say: "shit game, stupid talk and the reward is just a chatroom lol rofl!" which ... on the side might be true, but they think more rational than deep
I think I've finally come to the end of my hunt of people who actually connected with the game instead of hating it. I really loved the game in every way but could never find anyone who shared the same thoughts as I did. I loved the dialogue and the story in the game. The video was brilliant and highlighted some of the thoughts I had from the philosophy and how the designer gets closer to the player the higher up you go.
Wow, your like me?
i agree i love it . i was weirdly sad when i finished
Thanks for enjoying this as much as I did
We have the same taste you and I. It's not ambition. It's ambitions opposite
Relatable. I am now down to a 4min 23 second time and much lost sleep.
You've got me thinking about a comparison that I don't think has been brought up anywhere else yet: Mercerism.
In Philip K. Dick's "Do Androids Dream of Electric Sheep?
" the remnants of the human race on Earth have a household appliance known as the Empathy Box. This box is a part of a fictional religion known as Mercerism. When you hold the handles of the Empathy Box you become a man named Wilbur Mercer. It's rather important and stated outright that you do not WATCH Mercer, you become him. You feel what he feels, and experience his trials as if they were your own. Everyone who uses the empathy box is experiencing the same thing at the same time, including the pain, so much like your Bennett Foddy community experience observation, the Empathy Box is also a globally shared experience of, well, empathy.
And get this: what is Mercer doing in the vision? Climbing a mountain. He doesn't tend to fall off the mountain, as that tends to kill people, but he experiences many setbacks, including rocks somehow constantly being thrown in his face, the impacts of which are felt by everyone around the world. This was all scrapped of course in the Blade Runner movie adaptation. Still, I guess even the ultra-specific idea of a community experience around an avatar struggling to climb a mountain for uncertain reasons has been done before. Now I'm really curious about whether Foddy has read the book and whether this parallel is intentional or coincidence.
That's a great comparison! I read every interview with Bennet Foddy I could find and he didn't mention it anywhere, but it's an interesting parallel either way.
I haven't read that story or seen the film Blade Runner but you know that reminded me of??...The film "The Truman Show". And all the associated things that reality tv as a genre and video games and such all bring in to that same discussion.
Philip k dicks writing is hard to adapt tbh. I think the only ones that did it faithfully was electric dreams and a scanner darkly. Even man in the high castle which i actually liked was very different from the book
I started playing this game exactly one day before my grandfather unexpectedly passed away.
Following my grandfathers passing, the very next morning I woke up to a bat flying above my head in my room. So, on top of losing my grandpa, I had to start a 4 week course of rabies vaccinations, forcing me to miss his funeral...
My first play through took me roughly 9 hours over the course of that sad week. This game and it’s curated frustration helped me to manage my emotions, which surprised the hell out of me, as I anticipated being left infuriated before I booted it up for the first time.
Needless to say, my life during those few weeks proved far more infuriating than the game, which meant the frustration in the game was, oddly enough, quite the reprieve from life. I found that despite falling back to the bottom on multiple occasions, that it didn’t hurt. On the contrary, I realized that I had full control over where I would go in the game. I may have vaulted myself to the bottom on more than one occasion, and the best moments were when I CHOSE to do so.
This game, with it’s sick and twisted control scheme mirrored the unpredictable and chaotic nature of life, condensed into a ship-in-a-bottle type of experience.
Finally launching myself over that radio tower like a rocket and bouncing off of the asteroids left me with a feeling of accomplishment, sure, but also a very deep sense of peace as I watched Diogenes drift off into space.
I came out of that experience mentally and emotionally stronger than I was when I went in. And in the face of sudden and unexpected loss, or the risk of rabies, or losing my job, or struggling with depression, or… etc., I have found that I am able to continue climbing the proverbial mountain of life, and I have the capacity to find my peace, whether that’s near the lake at the bottom, or at the peak of the summit.
Stay strong, and keep looking up, ESPECIALLY in the face of adversity.
That’s what this game gave to me.
this game is life changing
This is a beautiful comment that was helpful to read as I am at the bottom of my own mountain right now. I'm so sorry for your loss, I hope you are well and at peace
The video is a really sharp, insightful analysis of the game and constitutes a really astute example of game criticism the likes of which is frightfully rare. Many thumbs up.
Thank you very much! I'm glad you think so.
@@WhatsSoGreatAboutThatit’s appreciated, some people get too opinionated or emotional and it marrs what a review should really be about. 😊
This is great. I've seen some reviews of the game, but none that really pinned down all the facets of the game. It's nice to see the work explored as a whole.
Thank you! There's so much that can be said about this game. I could talk for hours!
What's So Great About That? I get that feeling. There's a lot of games I could talk about for ages.
Both her and Bennett's voices are so soothing. I could fall asleep with this.
it's exciting to be here to see this channel before it inevitably blows up for being amazing tbh
Haha, I appreciate your confidence. :)
I've been subscribed for quite a while, almost as long as the channel has been around, but this is my first time commenting. I just wanted to say that I really think you're one of the best video essayists working right now. Your content is focused and insightful, your editing work is often subtle but always meaningful, and I appreciate your work very much. Thank you for making these videos.
Thank you very much!
That's really kind of you to say.
This was great! I really want to play that game now :)
Thank you! I highly recommend you do!
I'm still playing it. I need to stop.
You really shouldn't for your own sanity's sake xD
Some games aren't good for u emotional well being but be human means doing this without reason
NO
I have it, you shouldn't for the sake of your sanity.
Thing is, our generation, we were never really taught how to internalize and process failiure. Some people are better at it than others, of course, but we as a whole, as a mentality of now adult people that now maintain a stream of cultural conciousness, we never learned how to handle failiure - growing up in a locked capitalistic system made us unable to handle not being "good enough". So I think this game manages to teach that to a lot of people as a long overdue life lesson.
I have to to agree with some of the other commentators who have already wrote. As i suspected after looking at others analyzing film and creative arts after 2 years of researching for my blog - where I hope to bring together as a source of info - this video of yours is unique ,and your overall approach is very unique and I love this videos core message. To be honest I,m not a gamer but know how gaming is going to take off even more than it has already in time as cinema biggest competitor, but you really brought me around to see it differently - as in the gaming world is not all about getting a dopamine rush - it can be about something else. Really looking forward to your next videos and seeing what you get up to in the future. thanks again Grace for all your hard work.
Thank you very much! I'm glad this video is providing a different perspective on gaming for those who aren't so familiar with the medium.
I love how thoughtful and gentle your video essays are - you really do the term justice. Thanks for all the work you put into sharing things you think are worth sharing, and explaining why that is.
Thank you very much! ❤
I remember finding this video 3 years ago and crying, and then I lost the video. But after hunting for this video I was able to rewatch and strangely still cry.
Underappreciated video, possibly the best analysis out there of the game's themes and also Bennett's design philosophy.
Thank you very much!
this was a brilliant perspective on a game I had conflicting ideas about its philosophy, but seeing it summarized and given contemplative effort in this way made me reflect on the experience of playing it with a new amusement. Its an interisting peace of digital art, in its own way a renegade and sadly as digital culture goes will be forgoten in time.
Thank you.
I appreciate you sharing your thoughts here.
These essays are a consistent delight.
Thank you!
I love your videos! They're the kind that actually teaches me something, and in this case the core philosophy of this game.
Thank you very much!
This is an amazing analysis of Getting Over It! I've subscribed and plan to check out your other videos soon. Great job on this! :D
Thank you very much!
It's a crime you have so few subscribers, you're incredible!
Thank you!
I loved this game and you did a great job of describing how i felt throughout playing it. It's seriously in my top 5 games and i glad to hear people dissecting it. Nice video!
Thank you! Definitely in my top 5 games too.
Finally someone talking about the philosophy of this instead of difficult. I really like foddy narration in this
I've watched many videos on "Getting Over It" and yours is such brilliant commentary, completely worthy of the subject. Thank you.
Thank you!
This video is amazing it manages to hit every beat of the game's message and on top of that go over its effect on culture. Personally, I remember watching someone play the game and then the narrator specifically calls out anyone who was just watching it so I felt compelled to make the climb myself
Thank you! Haha, I had the same experience of being called out
No matter how decadent the culture gets, no matter how much trash is produced, humans will always want to come together, to relate to one another, and will always want to do great things. Brilliant video.
Would you ever consider making a video on the puzzle game The Witness? It was a labor of love by its creator, a game many people dismissed as pretentious garbage, or praised as an amazing experience. Given your track record of analyses, I reckon you might find something others haven't.
Thank you very much!
No plans to cover The Witness yet, but I never know what ideas are going to come when.
we climb alone... together :)
Beryy good. The only video in the fucking internet that adresses my points on the game and adds a lot more to them. Thank you very much for affirming my toughts, i feel more valuable now. After all, thats what so great about these video essay channels, isn't it? Yeah, i had to make that pun :D
Haha, thank you!
Fantastic, once again. I’ve only recently become a fan, but I’ve been excited about your new videos showing up in my news feed ever since.
Thank you!
His voice lines made me think that he's a monster for commenting all my mistakes. In his final voice lines I was truly sorry and realised that I was the monster the whole time
I wish I was a famous UA-camr, so I could promote your channel. Fantastic analysis as always!
Aww, thank you!
I love these types of videos, they are my favorite by far on UA-cam I just love when a game is deconstructed and analyzed, I REALLY hope you make more videos like this in the future because it was fantastic.
Thank you!
i really really love this ni one talks about the game except the part that it is hard it is also a fine piece of work
After finally getting 50 wins I still find myself coming back to the game every now and then just to feel a bit of satisfaction of beating the game again even though it will on take me about 10 mins I still get that sense and come back to the game
That was a really great analysis with a lot of insight. Thank you!
Thank you!
I never subscribe after watching just one video, but I am one hundred percent subscribing after watching just one video right now 🙌 Keep up the kickass work!
Thank you very much! :D
The commentary is very meta, and actually acknowledges the two audiences, the people playing the game and the people watching others play the game. The dialogue also has two separate effects. For the people playing the game, it is the equivalent of giving someone who is depressed a "live, laugh, love" pillow case. For people watching others play the game, the dialogue seems perfectly innocent and even uplifting. Getting to the end however, is genuinely uplifting, and the dialogue definitely improves at the end, transforming from what is "trash" to something beautiful and unique.
kinda made me confused, how is it not innocent and uplifting if youre the player?
I absolutely love Getting Over It. (I’ve even bought a mug from the souvenir shop) I think it’s an amazing game, despite peeving me off sometimes
You're really smart, Grace. Your videos inspire me, truly. I don't know how I haven't known about your channel before, but now I do, and I subscribed.
I would like to know: could you analyze how you analyze?
Like, if I were to ask you how you analyze these videos, would you be able to analyze your analyzations?
Thank you very much!
I don't really know, haha. I could tell you how I put them together but I don't think that's the same thing.
I just meant that it's genius how you analyze that kind of details that I try to spot but fail. I love your videos so much, keep it going Grace!
Even when I failed(badly) at this game Bennett s voice is so relaxing.
If you have hours invested in the game (like me) his voice actually is super irritating except for the bad ending line that one is satisfying
That video was incredible and i need to see your others video now
Thank you!
This is amazing. I think you make some of the most insightful and inspirational analisys I've seen. And I think I already said that in another of your videos... Anyway thanks again!! :)
Thank you! :)
This video is amazingly good. A gem really. Thank you.
Thank you!
As someone who has besten this game 59 times to get the gold pot, after the first completion, you do make serious improvements. The game isn’t hard, it’s mechanics are just so unique that it takes a while to get used to.
Yeah and orange hell is just hell for beginners xD
@@K4cpaa I only had to get past orange hell once on my climb, and it's the only daunting thing to me about doing it again. I don't know if I'll end up chasing the golden pot, but part of me wants to. If for nothing else, than to prove to myself that I can do something genuinely difficult and persevere when most would not.
Its a beautiful if challenging game fodys. Narration is truly Somthing
Beautifully said! Thank you for creating this video.
Thank you!
The Game is very Philosophical time to time, sadly some people scream at it instead of admire it xD
This analysis was very awesome! Thank you!
Thank you!
3000 views is way to little for this quality, subbed
Thank you! :D
Damn. I just stumbled on your channel, first seeing your assessment of Over the Garden Wall. You are fantastic. Keep up the amazing work!
Thank you very much!
Grace I am absolutely loving your videos, thank you so so much!!!!!!!!
Thank you so much!
underrated channel
💖
Video essays: delve into philosophical, literary and artistic meaning of the game.
Gameplay videos: "THIS IS WHAT DRIVES PEOPLE TO TURN INTO WEREWOLVES!"
This Channel Deserve More And More Subscribers
Absolutely amazing video!
I loved your video! Thank you for uploading a video of one of my favorite games
Very good video again! Keep up the good work.
Thank you!
8:01 this line reminds me of the song "Message In A Bottle" by The Police, for those who don't know the song, the lyric I am talking about is "Seems I'm not alone in being alone".
Amazing work. Wonderfully made
My goodness, this is super interesting and something I've completely missed!
Watched this video after watching videogamedunkey's video on it. Definite tonal shift haha. Great video!
you are so great at this
Amazing as always💕
Thank you! 💗
Awesome video thanks for sharing your thoughts c:
Thanks so much for the great video
te quiero mucho, gracias por esto
Incredible!!
This game is awesome, I had such a great time playing it that i immediately beat it a second time in half as long as my first run. My game is bugged though so no ****** room and no achievement.
I never thought abt qwop having a deeper meaning, i just rmbr being 12 and playing it with my friends, thinking it was the funniest thing on the planet, im glad to know the developer has done other cool things
Banger video.
That was a beautiful look.
Beautiful. Getting Over It is unironically one of my favorite games... that I will never finish. It may never be held as beloved like other games like The Last Of Us, but I hope in the future when people learn about game design, they'll learn about Bennett Foddy.
You finished the game yet? Lmao
@@K4cpaa Nope! And that's ok. My boyfriend did though because he's a HUGE LOSER.
Fantastic analysis!
I was first skeptical with how you started the video, but it turned out more than amazing because you covered all the parts of the experience.
Thank you! :)
Thanks for the 🌟.
I never really got mad when I fell. I understood that falling was simply part of the game. Like a built in feature or mechanic. If you know that then you won't get mad.
people will still get mad lmao, a lot of people cant handle losing hard-earned progress
that is so cool! i love practical video games.
FANTASTIC!!! another great analysis on gaming and how ties with culture. Personally saw this game in live streams it seem like another goofy, not very interesting indie game made to be enjoy for 5 mins and then move on, and the irony that you teach me is that is just that, but is even more that just that. Thank you for teaching that the small things can be tied to greater things.
Thank you! That was actually my first reaction to the game when I saw someone playing it after it was first released in the humble bundle. It was only about a month later when basically everyone was playing it that I gave it a second look, haha.
When I try to play it, I keep falling over
Luv your videos
The true reward for beating the game is not what`s after the mountain in the game, but what`s in your life. You became more philosophical, more stable, and calm.
💀💀
@@K4cpaa 💀
as someone who claws at my face and bites myself when I get frustrated, i should not be playing the frustration game
fuckin great
it’s a shame when the ideas and underlying philosophies of a game are left out in a review, good job
The biggest realization this game gave me is that it predicted the future of games & most of all media being made with fabricated objects, assets, trash. All compiled toghether into an artform & becoming a cultural hit. Those being Garden of Banban, Only Up, Skibidi Toilet & so many more nowadays. (That includes Getting Over It aswell)
And even now with the power of AI, something that also recycles trash but mainly every form of art to ever exist and steals it to make an amalgamation of digital content. Just think about how fasinatingly scary that is.
this is My favorite game。nice video!
awesome video, i wish you a lot of subscribers, greatings from ukraine!
Amazing! Pleaaase, do Celeste!
*PLEASE* do a crossover with misteramazing. He makes videos similar to yours, and your unique editing style reminds me a lot of his.
I'm not familiar with that channel, but I'll take this as a recommendation to check it out!
I was really expecting you to bring up part of Foddy's narration where he addresses trash culture specifically when you talked about the streaming culture that formed around the game. Specifically when he calls out anyone who might be watching rather than playing the game. I'm curious to know if there was any reason you didn't include it? Or if it didn't really fit into how you structured the essay?
Seeing as I talk about streaming quite a bit at the end, it seemed a bit superfluous to add the narration.
If I was going to go into this line further, Foddy himself said it was kind of a throwaway line and he didn't really consider the game's life in the streaming/lets play world when writing it. Since watching streams, he's said he finds it to be a really interesting dimension to the gameplay. Essentially, I think that line comes off as being quite judgy and it doesn't seem to be something Foddy stands by anymore (if he ever did, I think it was mostly just a joke). That would have been a lot to explain in the video, for the purpose of essentially just making a point that undoes itself.
Hope that makes sense!
Really great!!
Thankfully the player doesn't have to engage in all of the activities Diogenes chose to.
4:14 I think he's referring to Game Jams.
Wait why is everyone just commenting what they think about this channel
I'm a star ⭐
:D ⭐
Lmao holy shit, I just saw Pewdiepie play this for 10 minutes a while ago, had no idea it went this deep.
anybody know the song at 7:17"
👍
God I hate bennet. Everytime he open his mouth and totured me continuously, it was lovely. I miss him
cool
nce video
and still the more i look it up, the more i find people that just dont think this through and just say:
"shit game, stupid talk and the reward is just a chatroom lol rofl!"
which ... on the side might be true, but they think more rational than deep
I am mentally incapable to play this game. Way too frustrating to me.