I figured the algorithm out, when it is really late literally all recommended videos are like 2-4+ hours long, because it already knows you are gonna stay that long
Everything I ever wanted to know about shader is condensed here. You somehow managed to transform an aspect of game dev that seemed scary and shaddy at first into something actually fun and pretty simple :)) Thank you so much!
This is the most epic "developer" content ever. The style of delivery is only possible for those who live and breathe their material. Freya knows her stuff, and how to teach. Emphasizing what matters. Integrating feedback and questions, while willing to say no, to honor your course intentions. I always learn new details, and deeper understanding of the things I thought I knew. Thank You!
I know I’m late to the party but I just wanted to let you know that everything about this video is perfect. My university graphics class didn’t give us any hands-on experience with shaders and this totally filled the gap. Your pacing, explanations and visualizations were on point. Thank you so much for making this!!
- I don't have the words to express my gratitude for sharing such a detailed course for free. The university i'm studying to be a game developer at, which charges $1,500 a year, didn't even teach me the basics like C# interfaces and importing assets into Unity, let alone shaders. As a non-native english speaker i had no problems undertanding you, nor was i bored - I am insanely happy i've stumbled upon your channel and this video specifically. Perhaps my career will be built through you and what you do. Thank you in advance :)
Sorry to say this, but if you are paying 1.5k a year and they don't even teach you how to use your engine or the language, you are wasting your money. I would look into a different university and perhaps a different major. Just getting a pure CS degree will make sure you have the fundamentals you need for gamedev. Before you learn shaders it's infinitely more important to have your fundamentals down.
You explain things very well! What most people miss out when making videos about subjects is they explain topics and then jump to another topic right after. You bring up a topic, give examples, explain it, reiterate what it is with references to real world items, THEN move on. Well done!
I realized this when I was watching a (live) presentation a few months back. The presenter would start talking about a process and half way through, I'd realize "oh, this is really useful, what did she say this was called?" And then she would move on to the next thing @__@
Well this is hands-down the most intuitive and in-depth content on shaders. Can't believe this is free. Freya absolutely knows what she is doing. It's like this information is rooted deep inside her skin and now she doesn't even need to think about it while teaching others. I can only wish and hope to be like her one day. Couldn't thank you enough for this.
As a newcomer I must admit that I was at first put off by the length of the video, and wondered why she wouldn't just cut it into parts and upload them individually. But when I did start watching, I got completely hooked. I don't know what kind of wizardry this is but the content just flows so incredibly smoothly and naturally that cutting the video into parts would ruin it. Watching great videos like this makes me want to quit my daily job to have virtually unlimited uninterrupted time so I could watch them anytime I want and focus on making a game myself.
I watched through the entire 4 hours, typed out + ran all the shaders in Unity, and learned SO much. Excited to dig into the exercise! Thanks a bunch for everything, Freya! This course will be invaluable for many shader beginners to come.
I plan to do this, and this comment makes me even more excited for it. On my first watchthrough rn, but will eventually as I work on my game engine. I'm already learning so much!!!
You're so skilled at distilling information on the fly, organized into a logical flow appropriate for listeners who may not be familiar with the subject, explaining jargon as you go rather than assuming everyone knows it, etc. That's an extremely valuable set of abilities! Thank you for taking the effort to create this content and share it!!
I've been deconstructing and recreating certain FFXIV effects into After Effects as a hobby, and I find a lot of the initial explanation with the FFXIV examples extremely helpful! Thank you!
Thank you so much, I work as gamedev profesionally, but I've always had a problem with shaders. Your style, clear explanations made me not fear about writing and understanding shaders - all the best!
I took two semesters of computer graphics at college. While this series is nice it doesn't even cover what we went through in a single week of the course. The professor was a fluid physicist who had worked on computer graphics since the 80s. Needless to say he understood the deep inner workings of OpenGL and Vulkan. This video is alright if all you ever intend to do is write basic shaders in Unity. If you want to seriously be considered for a career in the game industry it's better you take an accredited college course. Shaders can be extremely powerful if you know what you're doing, in fact the entirety of Minecraft is generated inside a geometry shader, which I guess if you don't know what that is by watching this video then I guess that proves my point.
The way you teach and communicate information is outstanding. I've seen so many "professionals" and tutorials fail at that first hurdle. Super nice voice, very in depth and easy to understand and very thorough. I loved it
i love how questions get answered so nicely like someone asks a thing and freya doesn't just go "oh it's that" but really explains it like "oh it's that, it's used here and there, it's this type of thing, etc." very epic
Absolutely fantastic explanation on the inner workings of shader compilation, and the delivery is spot on. Thank you kindly for your efforts in providing adequate and fact-based learning that is easy to understand with visual elements to support.
After years of doing great stuff in Unity shaders via Amplify editor and Shader Graph not knowing what I actually do, finally someone explained me what is happening behind the scene and how the things that work actually work :) Thank you for this free knowledge!
Freya you're a godsend... you teach all this technical stuff with such intelligence and grace, it makes learning all of it so easy and intriguing! not to mention your gentle approach is super comforting. Thank you, I'm looking forward to learning a ton from your videos
This has been the absolute best source for learning Unity shaders. Thanks for explaining this all so well. The blackboard style drawings are great too, especially when trying to visualize vectors and dot products. Keep being awesome 🤘🤘
wow, I'm 17 minutes in, and I can already tell this is incredibly awesome. I have sooo much to learn! I just jumped on your channel and saw that you have so many helpful topics that are not often covered. subscribed! also, you're game showcased at 26:00 looks sick! If one day I have half of your knowledge, I would be happy!
You're amazing Freya! This is incredible, thanks for taking the time for explaining everything in such great detail! Btw, I love the many tangents you go on when explaining things. You always seem to bring up something interesting I didn't know before.
I am halfway through and this is _exactly_ the information, presentation, and tone I was missing to make it finally click. I don't use Unity, but laying out the core concepts and all the white-boarding was super valuable and universally applicable! Thank you, thank you, thank you!
This is unbelievable.. Founding the one who knows math, art's aesthetic, coding's aesthetic with the teaching skill and putting all together on UA-cam. Thank you so much for this!
57:50 the w component of the vector4 is used for storing the linear z after the projection to homogenous space. It helps with figuring out depth, projection, near plane clipping, and texture mapping.
This video is rich with knowledge. It was very interesting to see how you analyzed the popular games to figure out how they might have built the effects using different elements. Total awesomeness!
I usually can never make it through video lectures and tutorials. I much perfer text. That said, this was great and I never lost interest. I wish I had lectures like this in post-secondary. Can't wait to dive deeper into this series.
This is absolutely amazing stuff. I had lost my fear of shaders in less than an hour or so. Mrs. Holmér does a great job of explaining - extremely competent and likeable. I'm looking forward to the other parts of this masterpiece.
Your content and tutorials are unbelievably comprehensive and complete! You have veryyyyyyy deep understanding of what you teach and you teach them very well that everybody at every level can be beneficial from that. No one is comparable to you! There is no such good content all over the Internet as the ones you share! Thank you so much!
⚠⚠⚠ATTENTION⚠⚠⚠ : do NOT change the input names of the vert and frag functions, let v be v, let o be o, let i be i, because in a later episode, one of the Unity Macros will rely on the single letter names, for example : [PART3] light Attenuation : Unity will expect you to have "v" as your meshdata / appdata, if you rename your mesh data as something else, Unity will say "Undeclared identifier 'v'" and because of this, I have been depressed for the last 48 hours (not exaggerated)
Never change the syntax even if someone who teaches you does it. why make your code harder to read when you can use the same naming everywhere? Use the standards
> Want to look into shader programming > see another girl with tutorial videos > Name shows green for me. > NAME SHOWS GREEN FOR ME. some of your viewers have definitely been saying you're a force for good! looking forward to enjoying the tutorial.
You are very good at explaining things very well. Not just by showing stuff on screen but also by speaking about some of the matter or theory behind it. That's a gift. Thanks for making these video's.
Freya I know I'm pretty late to the party but thank you so much for doing this. You took a lot of the mystery out of a subject that I've been struggling to learn on my own. Looking forward to the next ones.
You're SUCH a great teacher. Thank you a lot! I wish you had more videos a little bit more in depth, I would pay for a course given by you. I followed you on twitter for years and I didn't know this videos would be so great.
!!! PREMATURE !!! - People always seem to mean "optimization is the root of all evil" I'd like this to be a quote: "Writing code, particularly for real time applications, in a way that is poor in regards to performance from the ground up is the cause of a lot of unnecessary work which has to be done eventually anyways. If your entire application uses a branch to convert a boolean value to an integer, instead of dereferencing it as an unsigned char, guarded by an exception-throwing debug-only check which determines whether or not the value is outside of the interval [0, 1], you should go back to the beginning an learn how to encapsulate your high performance code in well named functions"
What an amazing resource. Just recently I had started learning shaders from your previous video on the topic so it's a godsend that just now you're starting an in depth shader series. Thank you so much!
This is absolutely fascinating - so many things I have come up against while working on games make so much more sense now! I wish I had watched this video a year ago. Thank you Freya
Wow! I just have 20mins here and all my family moved to another room, while I am still hooked with full joy with this video, the way you explain how it is done, how to achieve it and that you will explain it later in more detail 🤯 Thanks for this, excuse me, now I have to pause the video and charge my phone lol
3:10:20 "C is absolute garbage" 😮 Absolute blasphemy. I know that was probably a mistake - you had been coding for a while and you weren't in your right mind, but still, you better repent from your sins before it's too late...
You have an amazing ability to communicate complex content. Thank you so much for these Freya, they have helped me fill all the gaps that I had after going through numerous texts!
Thank you, your content is awesome. Especially I appreciate good calm diction (English is not my native but I understand everything) and the absence of sharp loud sounds. Thank you! It's a pleasure to watch your videos. Fixing my stress after working day.
Hi great video! very informative! Just an advice for future videos please stop making that clicking sound with your mouth, i can hear the spit shuffling. Thanks for your attention sir. 👍
Awesome video!!! This is such a good introduction to shaders. They were black magic to me and other tutorials always left questions open like how can I pass data from the vertex shader to the fragment shader when verticies and fragments don't correspond one to one. Thanks to you I now understand how it all works. Thank you very much!!! Watching this felt like sitting in a really good course at university!
I paused at 1:03:57 Started searching what the hell are float2, float3, float4. After digging for quite a while, assumed based on what I found that these are for storing multiple floats (float3 position has x,y,z, a float4 color has r,g,b,a etc...). Unpause the video, bam, explanation. Either way, amazing video! I'm completely new and following very nicely and with excitement to learn more through the whole series!
@@w0nnafight 2022, because of the celebration for the last 2,000, two hundred, and two years..... There's only been TWO GENDERS. People who want to argue more than that, aren't logical, or rational. To the cliff with ye!
I keep coming back at this video, it's so incredibly well taught. Stuff that are usually way too complicated for my two brain cells somehow become tangible and understandable. Many thanks for your content, it's absolutely brilliant :)
I watched like 10 minutes so far and I already realize there is such a wealth of knowledge that I have to come back with a college block and take notes. Thank you in advance for what I will learn here.
Thank you so much for this! I have been dealing with anxiety for few weeks and everytime I feel super stress or a panic attack is on the line, I just watch your streams and it so relaxing and full of knowledges! 💆♂️ Thanks a lot :D
until watching this video, i never realized that the x, y z arrows for the transform tool in unity corresponded to the normal 'mango' colors (around 1:38:00) -- green for up axis, red for right axis, blue for back axis. that's neat that is the reason for that, haha. also - this video is amaaazing. learned so much. Freya is so good at explaining complicated things in an easy to understand way!
I think this is the first(or maybe second?) time in my life I use youtube comments. But I couldn't stop myself after finishing the video, I don't know how some people can dislike it, thanks so much for this!
Yo thanks! I made a squiggly rainbow ball. Very proud. I was completely lost on shaders and I watched this video all the way through and I plan to watch a bunch of others of yours, you explain things very thoroughly but not overwhelmingly. Very good way to grasp concepts that I've been struggling with. Keep it up :)
I figured the algorithm out, when it is really late literally all recommended videos are like 2-4+ hours long, because it already knows you are gonna stay that long
Or that it know's we're autoplaying in our sleep haha
It sees people auto play while they sleep and progressively starts playing more of these long videos because it thinks people enjoy them
I’m pretty sure the spiffing Brit made a video about this
i also fell asleep and woke up to this, any explanation?
@chaseharley1215 i have ad blocker so it's not that
Heres a fact: you woke up from a deep sleep and this was playing
Me
that just happend a
nd its funny
Yes, and a nice listen when falling back to sleep.
Real
Nope
This is the third time I’m waking up to this
Everything I ever wanted to know about shader is condensed here. You somehow managed to transform an aspect of game dev that seemed scary and shaddy at first into something actually fun and pretty simple :)) Thank you so much!
Shady lol
Shaders aren't shady
@@Corn0nTheCobb they're scary tho when you don't know a single thing about it.
shaders shady lmao
😊😊😊😊
U
This is the most epic "developer" content ever.
The style of delivery is only possible for those who live and breathe their material.
Freya knows her stuff, and how to teach.
Emphasizing what matters. Integrating feedback and questions, while willing to say no, to honor your course intentions.
I always learn new details, and deeper understanding of the things I thought I knew.
Thank You!
Absolutely
I completely agree With You, Mr. Matt!🤍
god level tutorial
YUy b😮
Me
WHERE DID THIS VIDEO COME FROM AND WHY IS IT SUDDENLY PLAYING WHILE I WAS ABOUT TO WAKE UP FROM SLEEPING?!?! 😭😭 I know I did not click on this, help.
bro wtf same
Who else woke up to this?
Edited: Crazy how many we are at this point
Um… me…
Me:/
No way me too!
😮😮
Me… Do you have any idea why?
I know I’m late to the party but I just wanted to let you know that everything about this video is perfect. My university graphics class didn’t give us any hands-on experience with shaders and this totally filled the gap. Your pacing, explanations and visualizations were on point. Thank you so much for making this!!
I fell asleep and the last thing I watch was this 💀
Lol
Same
same
SAME
SAME
I've been watching this sporadically through the week. I've never understood the fundamentals so well before! Excellent explanations.
- I don't have the words to express my gratitude for sharing such a detailed course for free. The university i'm studying to be a game developer at, which charges $1,500 a year, didn't even teach me the basics like C# interfaces and importing assets into Unity, let alone shaders. As a non-native english speaker i had no problems undertanding you, nor was i bored
- I am insanely happy i've stumbled upon your channel and this video specifically. Perhaps my career will be built through you and what you do. Thank you in advance :)
Sorry to say this, but if you are paying 1.5k a year and they don't even teach you how to use your engine or the language, you are wasting your money. I would look into a different university and perhaps a different major. Just getting a pure CS degree will make sure you have the fundamentals you need for gamedev. Before you learn shaders it's infinitely more important to have your fundamentals down.
You explain things very well!
What most people miss out when making videos about subjects is they explain topics and then jump to another topic right after.
You bring up a topic, give examples, explain it, reiterate what it is with references to real world items, THEN move on.
Well done!
I realized this when I was watching a (live) presentation a few months back.
The presenter would start talking about a process and half way through, I'd realize "oh, this is really useful, what did she say this was called?" And then she would move on to the next thing @__@
Well this is hands-down the most intuitive and in-depth content on shaders. Can't believe this is free. Freya absolutely knows what she is doing. It's like this information is rooted deep inside her skin and now she doesn't even need to think about it while teaching others. I can only wish and hope to be like her one day. Couldn't thank you enough for this.
This > College courses I’ve taken. Freya is awesome; also THANK YOU for editing these down from the original stream, this is utterly invaluable stuff.
As a newcomer I must admit that I was at first put off by the length of the video, and wondered why she wouldn't just cut it into parts and upload them individually. But when I did start watching, I got completely hooked. I don't know what kind of wizardry this is but the content just flows so incredibly smoothly and naturally that cutting the video into parts would ruin it.
Watching great videos like this makes me want to quit my daily job to have virtually unlimited uninterrupted time so I could watch them anytime I want and focus on making a game myself.
Jump on the NFT millionaire art creation to have the time to do what you want.
@@redone823 This comment aged like a finely spoiled milk
@@petlemons I've been craving milk yogurt since I got home from work.
@@redone823 hopefully not 3 year old yogurt!
@@redone823Yoghurt isn't milk gone bad.
I watched through the entire 4 hours, typed out + ran all the shaders in Unity, and learned SO much. Excited to dig into the exercise!
Thanks a bunch for everything, Freya! This course will be invaluable for many shader beginners to come.
I plan to do this, and this comment makes me even more excited for it. On my first watchthrough rn, but will eventually as I work on my game engine. I'm already learning so much!!!
Just found this in my recommended feed and did NOT expect this much depth and detail. Earned my sub
You're so skilled at distilling information on the fly, organized into a logical flow appropriate for listeners who may not be familiar with the subject, explaining jargon as you go rather than assuming everyone knows it, etc. That's an extremely valuable set of abilities! Thank you for taking the effort to create this content and share it!!
This is what every Game Dev channel should strive to be. Unadulterated well-communicated actually useful information. You are appreciated.
This was truly amazing. I learned so much, even after reading all of the docs I could find on Unity shaders
I've been deconstructing and recreating certain FFXIV effects into After Effects as a hobby, and I find a lot of the initial explanation with the FFXIV examples extremely helpful! Thank you!
Thank you so much, I work as gamedev profesionally, but I've always had a problem with shaders. Your style, clear explanations made me not fear about writing and understanding shaders - all the best!
So awesome to get such a complete lecture for free on the web 🤯
Thank you so much for the great work!
I just started with shaders, and was so intimidated, this is really in depth and well structured, thank you for this!
Just canceled my University application. Got all the info I need right here.
Haha having finished college I should have done that
I'm in first year for software engineering wanting to be a game developer and I may have made a mistake... XD
I took two semesters of computer graphics at college. While this series is nice it doesn't even cover what we went through in a single week of the course. The professor was a fluid physicist who had worked on computer graphics since the 80s. Needless to say he understood the deep inner workings of OpenGL and Vulkan. This video is alright if all you ever intend to do is write basic shaders in Unity. If you want to seriously be considered for a career in the game industry it's better you take an accredited college course. Shaders can be extremely powerful if you know what you're doing, in fact the entirety of Minecraft is generated inside a geometry shader, which I guess if you don't know what that is by watching this video then I guess that proves my point.
hahahaha :D well I am still confused should i pursue masters degree or learn on my own 🤷♀️
@@nadaelnokaly4950 Good luck getting a job with "I learned on my own" on your resume.
The way you teach and communicate information is outstanding. I've seen so many "professionals" and tutorials fail at that first hurdle. Super nice voice, very in depth and easy to understand and very thorough. I loved it
i love how questions get answered so nicely like someone asks a thing and freya doesn't just go "oh it's that" but really explains it like "oh it's that, it's used here and there, it's this type of thing, etc." very epic
I've been trying to understand shaders for years and it finally clicked for me after watching this video. Fantastic job!
I can't even begin to explain how thankful I am for this! Thank you so much
This absultly the longest video I ever watched start to finish on the same day. Great and to the point.
This woman knows her math and her art. Please keep the magic coming Freya! Cheers from Argentina!
it's a troon
I hope you'll find this useful - 12 mins in and I never thought twice about subbing on patreon. You're doing amazing work!
Ngl i woke up to this last night but i’m legit gonna save this for later
Absolutely fantastic explanation on the inner workings of shader compilation, and the delivery is spot on. Thank you kindly for your efforts in providing adequate and fact-based learning that is easy to understand with visual elements to support.
I love how she makes everything so easy to understand.
Freya is awesome ❤🥰
@Goyim Shekelstein What? I don't really see the point of your comment...
@@mason4163 What do you mean? She looks very real to me?
I've watched this video through twice and I still refer back to it to refresh myself. An absolutely perfect intro to shaders!
After years of doing great stuff in Unity shaders via Amplify editor and Shader Graph not knowing what I actually do, finally someone explained me what is happening behind the scene and how the things that work actually work :) Thank you for this free knowledge!
how about now ?? i feel like come to this way its rly hard ,some are used to learn 6 year to good at it // im new here :( 🥺
Freya you're a godsend... you teach all this technical stuff with such intelligence and grace, it makes learning all of it so easy and intriguing! not to mention your gentle approach is super comforting. Thank you, I'm looking forward to learning a ton from your videos
This has been the absolute best source for learning Unity shaders. Thanks for explaining this all so well. The blackboard style drawings are great too, especially when trying to visualize vectors and dot products. Keep being awesome 🤘🤘
Thank you!!
wow, I'm 17 minutes in, and I can already tell this is incredibly awesome. I have sooo much to learn! I just jumped on your channel and saw that you have so many helpful topics that are not often covered. subscribed!
also, you're game showcased at 26:00 looks sick! If one day I have half of your knowledge, I would be happy!
I've read the documentation, books, and other videos BUT this is the first time shaders have made any sense. Thank you!
Um what did I wake up to
This was the only tutorial on writing shaders that made sense to me. Thank you.
You're amazing Freya! This is incredible, thanks for taking the time for explaining everything in such great detail! Btw, I love the many tangents you go on when explaining things. You always seem to bring up something interesting I didn't know before.
I am halfway through and this is _exactly_ the information, presentation, and tone I was missing to make it finally click. I don't use Unity, but laying out the core concepts and all the white-boarding was super valuable and universally applicable! Thank you, thank you, thank you!
Thank you Freya for another gem, saving it for the weekend
You're welcome!
This is unbelievable.. Founding the one who knows math, art's aesthetic, coding's aesthetic with the teaching skill and putting all together on UA-cam.
Thank you so much for this!
57:50 the w component of the vector4 is used for storing the linear z after the projection to homogenous space. It helps with figuring out depth, projection, near plane clipping, and texture mapping.
This video is rich with knowledge. It was very interesting to see how you analyzed the popular games to figure out how they might have built the effects using different elements. Total awesomeness!
Haven't watched it yet but i know this is another gold video
agreed
yes
I've been looking for sources to educate myself on this subject for weeks, and this is EXACTLY what I was looking for. Thank you so much!!!!
I usually can never make it through video lectures and tutorials. I much perfer text. That said, this was great and I never lost interest. I wish I had lectures like this in post-secondary. Can't wait to dive deeper into this series.
This is absolutely amazing stuff. I had lost my fear of shaders in less than an hour or so. Mrs. Holmér does a great job of explaining - extremely competent and likeable. I'm looking forward to the other parts of this masterpiece.
10 hours of top-tier knowledge? Yes please, don't mind if I do.
Thank you so much for the lessons, Freya! :)
Your content and tutorials are unbelievably comprehensive and complete!
You have veryyyyyyy deep understanding of what you teach and you teach them very well that everybody at every level can be beneficial from that.
No one is comparable to you!
There is no such good content all over the Internet as the ones you share!
Thank you so much!
⚠⚠⚠ATTENTION⚠⚠⚠ :
do NOT change the input names of the vert and frag functions,
let v be v, let o be o, let i be i,
because in a later episode, one of the Unity Macros will rely on the single letter names, for example :
[PART3] light Attenuation : Unity will expect you to have "v" as your meshdata / appdata,
if you rename your mesh data as something else, Unity will say "Undeclared identifier 'v'"
and because of this, I have been depressed for the last 48 hours (not exaggerated)
Never change the syntax even if someone who teaches you does it. why make your code harder to read when you can use the same naming everywhere? Use the standards
Also read and learn from the error message. It’s always a hint.
48 hours? Thats all ... I have been depressed for 5 years trying to learn shaders ...
This is one of the better tutorials about shaders and shenanigans! Really enjoyed it and learned something!
I mean if use the same engine then yes learned some but if you don't it's useless
@@wisdomfox857 nothing useless at all. let alone the concepts of vertex and fragment shaders is a fundamental concept of shader programming, isn't it?
@@wisdomfox857 Are you being serious? That doesn't make sense at all...
> Want to look into shader programming
> see another girl with tutorial videos
> Name shows green for me.
> NAME SHOWS GREEN FOR ME.
some of your viewers have definitely been saying you're a force for good! looking forward to enjoying the tutorial.
shout out to shinigami eyes!
"another girl"
it's a man
@@TrueNativeScot Where?
You are very good at explaining things very well. Not just by showing stuff on screen but also by speaking about some of the matter or theory behind it. That's a gift.
Thanks for making these video's.
Freya I know I'm pretty late to the party but thank you so much for doing this. You took a lot of the mystery out of a subject that I've been struggling to learn on my own. Looking forward to the next ones.
You're SUCH a great teacher.
Thank you a lot! I wish you had more videos a little bit more in depth, I would pay for a course given by you.
I followed you on twitter for years and I didn't know this videos would be so great.
1:20:15 "premature optimization is the root of all evil" - The Art of Computer Programming
!!! PREMATURE !!! - People always seem to mean "optimization is the root of all evil"
I'd like this to be a quote:
"Writing code, particularly for real time applications, in a way that is poor in regards to performance from the ground up is the cause of a lot of unnecessary work which has to be done eventually anyways. If your entire application uses a branch to convert a boolean value to an integer, instead of dereferencing it as an unsigned char, guarded by an exception-throwing debug-only check which determines whether or not the value is outside of the interval [0, 1], you should go back to the beginning an learn how to encapsulate your high performance code in well named functions"
I cant believe this is actually for everyone! Thank you so much for sharing your knowledge in a smooth way!
This is like a College level lecture, but fun
Protogens go beep boop
She is a teacher in Futuregames.
What an amazing resource. Just recently I had started learning shaders from your previous video on the topic so it's a godsend that just now you're starting an in depth shader series. Thank you so much!
1:12:18 oh that was painful. Well, hits too close to home
This is absolutely fascinating - so many things I have come up against while working on games make so much more sense now! I wish I had watched this video a year ago. Thank you Freya
2:12:01 Matt Parker would be livid
heheh
Wow! I just have 20mins here and all my family moved to another room, while I am still hooked with full joy with this video, the way you explain how it is done, how to achieve it and that you will explain it later in more detail 🤯
Thanks for this, excuse me, now I have to pause the video and charge my phone lol
3:10:20 "C is absolute garbage"
😮 Absolute blasphemy.
I know that was probably a mistake - you had been coding for a while and you weren't in your right mind, but still, you better repent from your sins before it's too late...
You have an amazing ability to communicate complex content. Thank you so much for these Freya, they have helped me fill all the gaps that I had after going through numerous texts!
I woke up and the first thing I hear is that C is garbage 😭
Thank you, your content is awesome. Especially I appreciate good calm diction (English is not my native but I understand everything) and the absence of sharp loud sounds. Thank you! It's a pleasure to watch your videos. Fixing my stress after working day.
Thanks dude
Girl, your way to explain things is great! I watched just 2h of this video and I'm not annoyed, i don't even need a break.
Hi great video! very informative! Just an advice for future videos please stop making that clicking sound with your mouth, i can hear the spit shuffling. Thanks for your attention sir. 👍
Awesome video!!! This is such a good introduction to shaders.
They were black magic to me and other tutorials always left questions open like how can I pass data from the vertex shader to the fragment shader when verticies and fragments don't correspond one to one. Thanks to you I now understand how it all works. Thank you very much!!!
Watching this felt like sitting in a really good course at university!
Nerd
I paused at 1:03:57 Started searching what the hell are float2, float3, float4. After digging for quite a while, assumed based on what I found that these are for storing multiple floats (float3 position has x,y,z, a float4 color has r,g,b,a etc...). Unpause the video, bam, explanation. Either way, amazing video! I'm completely new and following very nicely and with excitement to learn more through the whole series!
The tutorials are amazing but the voice is driving me crazy
You're just a perfect teacher, thanks for everything! I was really surprised to see such a content
why is this guy pretending to be a girls
Because they're mentally broken.
Finally got started with this course, really enjoying it so far! Can't believe you're giving this away for free, huge thank you.
are u a guy :(
Confirmed for crossdressing male pretending to be a woman. Welcome to 2021.
its 2022 dude
@@w0nnafight degeneracy is still degeneracy no matter how hard u try to justify it
@@MayhemMilIer its 2022 its ok to be degenerate
@@w0nnafight 2022, because of the celebration for the last 2,000, two hundred, and two years..... There's only been TWO GENDERS.
People who want to argue more than that, aren't logical, or rational. To the cliff with ye!
just finished this video, recently started learning about shaders and this video is so complete, direct, and efficient. Thank you so much for sharing!
hmmm... something protruding and possibly hard hides somewhere in here
i was thinking the same shit lmfao
I CAN'T TELL IF THIS IS A TRANS JOKE OR NOT 💀💀
I keep coming back at this video, it's so incredibly well taught. Stuff that are usually way too complicated for my two brain cells somehow become tangible and understandable.
Many thanks for your content, it's absolutely brilliant :)
Really weird voice
@@volodyaDikiy lmao
I watched like 10 minutes so far and I already realize there is such a wealth of knowledge that I have to come back with a college block and take notes. Thank you in advance for what I will learn here.
I was almost sleeping then I woke up to this. And it is awesome. Tomorrow when I actually wake up, I’ll watch it completely!
Thank you so much for this! I have been dealing with anxiety for few weeks and everytime I feel super stress or a panic attack is on the line, I just watch your streams and it so relaxing and full of knowledges! 💆♂️ Thanks a lot :D
Revising a huge number of video tutorials, I realized that this is the best video from all other video tutorials on shader.
That was so great! I finally finished watching all of that. Thank you for this great resource Freya!
Happy you liked it!
until watching this video, i never realized that the x, y z arrows for the transform tool in unity corresponded to the normal 'mango' colors (around 1:38:00) -- green for up axis, red for right axis, blue for back axis. that's neat that is the reason for that, haha.
also - this video is amaaazing. learned so much. Freya is so good at explaining complicated things in an easy to understand way!
Thanks, Freya. It's a very clear exposition about shaders. I'm learning lots of things on your channel and I'm grateful for that.
are u Turk ?
I think this is the first(or maybe second?) time in my life I use youtube comments. But I couldn't stop myself after finishing the video, I don't know how some people can dislike it, thanks so much for this!
Yo thanks! I made a squiggly rainbow ball. Very proud. I was completely lost on shaders and I watched this video all the way through and I plan to watch a bunch of others of yours, you explain things very thoroughly but not overwhelmingly. Very good way to grasp concepts that I've been struggling with. Keep it up :)
Freya you just made something I thought was impossible to happen to me: to lose the fear to shaders code. This is a master class
Same situation here
i'm very glad i watched the video all the way through, i've learned more in 4 hours than i would have gotten with any course