Vectors in Nuke | Nuke Guide |

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 19

  • @atomic_saagar
    @atomic_saagar 4 місяці тому

    learning so much from you lessons friend, thanks and keep them coming, cheers!

  • @zohahs5276
    @zohahs5276 7 місяців тому +2

    Content on this channel is different and unique may be you should a full fledge paid nuke compositing course from beginner to advance level where on can becomea confident junior to mid level comper after completing the course. Paid Patreon series can also work for it.

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  7 місяців тому

      thanks,
      i'm planning that also

  • @amitkeshari2992
    @amitkeshari2992 7 місяців тому +3

    Informative👍

  • @maheshdhangar2309
    @maheshdhangar2309 7 місяців тому +1

    Informative

  • @alexybogomolov
    @alexybogomolov 7 місяців тому +1

    Thanks! But why don't you activate the windows?

  • @davidcatalano7426
    @davidcatalano7426 7 місяців тому +1

    interesting !! I use a lot vectors to stitch patches with deformations... I have a question.. with the vectorblur there's sometime an issue with overscan, even with the old one, have you encountered any problems ? , how did you solve ? anyway thanks for your viedeo !!!

    • @noaman2376
      @noaman2376 7 місяців тому +1

      We can fix over-scan issue with reformat.
      Reformat 01 Setting :
      Type : Scale (Increase the scale value)
      Resize Type : None
      Vector Blue Node attach here
      Reformat 02 Setting :
      Type : To format
      Resize Type : None

    • @davidcatalano7426
      @davidcatalano7426 7 місяців тому +1

      @@noaman2376 so you create a bigger canvas... ok.. make sense !!! Thnx man !!

  • @ronydey2696
    @ronydey2696 7 місяців тому

    NICE

  • @manojachar5083
    @manojachar5083 7 місяців тому

    Nice bro❤

  • @elironerosa3609
    @elironerosa3609 7 місяців тому

    not sure if i gets clear to me how the Kronos takes the Vectors in consideration to calculate the retime in this example. if you conect a 2d render of the same scanline render, without any vector information on it, won't you get the same result as the scanline conected directly?

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  7 місяців тому

      kronos and oflow are generating vectors in background to perform smooth retime. so if you don't have vector info in you scanline render it will work because it's generating inside the retime nodes. vectors are calculating every pixel change in every frame so that's why it's vey slow in playback.