I recently showed a similar test upscaling really low res image sequences into topaz with pretty good results. However, I didn't know this trick of rendering every other frame! That's even better! I'm trying it out now as I write. I went for 4 steps, instead of two. If it works, it would cut my rendering time down to 30 mins up from two hours. Thanks for the tips!
Really interesting approach to animation renderings. I use to work with multilayer EXRs and I do all the compositing in After Effects, I guess the "patch" rendering would be a little bit difficult with my kind of workflow but I will give it a try. Thanks for sharing 💪
There are a lot of situation where Topaz sucks. It's good for very common situations (nice youtube tutorial e.g.) but in real life it produces a lot of artefacts. Or it can be good decision for draft animation - in this case it's really good way.
I have already tried this on lumion and topaz, I rendered in slow panning shots in 30fps and turned into slow motion and interpolated using framegui and upscaled it to 4x via topaz. turn down windspeed in scenes with plants, since lumion aliasing is terrible it gave me bad result in some scenes with wooden slates.
Hi, Did your exported EXR files become 16bit? Because when I export the files to EXR they are not 32 bit anymore. That is a big problem for editing and I cant remember this have been mentioned in the video that exported EXR are not 32 bit anymore.
We have been using this for years! But it was a "company secret" I guess is time for all the world to know. Upscaling and interpolating is a huge advantage on rendering times.
2:38 Almost no difference after upscaling. just a little more contrast. I used such method with interpolation and upscaling 2 years ago. But with another tools.
to upscale in any meaningful way to get such a speed will completely ruin the image and frame interpolation barely ever works in most architecture scenes especially with highly detailed scenes
I recently showed a similar test upscaling really low res image sequences into topaz with pretty good results. However, I didn't know this trick of rendering every other frame! That's even better! I'm trying it out now as I write. I went for 4 steps, instead of two. If it works, it would cut my rendering time down to 30 mins up from two hours. Thanks for the tips!
Didn't know Topaz could be so useful in animations. Thank you. ❤
Happy to help!
This is amazing, you just opened my eyes to a whole new world, without depending so much on render farms and cut render times! thank you!
Glad I could help! 😍
Yeah~ I did it 7 years ago, I thought no one knew this technique🤭
I tried it in a simple animation, and the result looks nice.
Awesome,! :)
For frame interpolation, use optical flow in Davinci Resolve.
i tried this it really helped me lose weight thank you
Really interesting approach to animation renderings.
I use to work with multilayer EXRs and I do all the compositing in After Effects, I guess the "patch" rendering would be a little bit difficult with my kind of workflow but I will give it a try.
Thanks for sharing
💪
Hey. Aga. You are GOD of the animation workwlow
Thanks for the video! Have you tried rendering every 3 frames?
There are a lot of situation where Topaz sucks. It's good for very common situations (nice youtube tutorial e.g.) but in real life it produces a lot of artefacts. Or it can be good decision for draft animation - in this case it's really good way.
I used it for every shot except for the car shot which I mentioned, I mentioned artifacts as well, mostly I used 2/4 times interpolation ;)
Great info tanks arch...:)
No problem 👍
Great video! Hey which software do you use to compose sequences?
Davinci
please continue with such tips. thanks
Thank you, I will :)
I have already tried this on lumion and topaz, I rendered in slow panning shots in 30fps and turned into slow motion and interpolated using framegui and upscaled it to 4x via topaz. turn down windspeed in scenes with plants, since lumion aliasing is terrible it gave me bad result in some scenes with wooden slates.
Smart approach. Thanks for sharing
Glad it was helpful!
WHATT? Topaz can now upscale EXR Sequences...that means if they multilayered that should be fine too?
Hi hi, Question: If you process passes the same way, do they match up with the render?
Why do you save images in .exr file?.
Thank you for the answer.
For example, they have more dynamic range, so we can adjust shadows and highlights in postproduction.
Hi,
Did your exported EXR files become 16bit? Because when I export the files to EXR they are not 32 bit anymore. That is a big problem for editing and I cant remember this have been mentioned in the video that exported EXR are not 32 bit anymore.
We have been using this for years! But it was a "company secret" I guess is time for all the world to know. Upscaling and interpolating is a huge advantage on rendering times.
Chainner with custom upscale/denoiser/enhance models is a free AI alternative to topaz
Thanks for sharing!
Thanks this is amazing
Glad it was helpfull.
so an average render farm 4K still rendering would cost me approx. $3.5?
you can study every case for AI or just buy used pc for your personal render farm.
Thank You
You're welcome
2:38 Almost no difference after upscaling. just a little more contrast. I used such method with interpolation and upscaling 2 years ago. But with another tools.
what tool do you use ?
UA-cam compressed it a bit, the difference is larger in oryginal file.
@@ad-verticem Davinci Resolve
you are only incresing the resolutin of render but where is the texture detail which is ssen in 4k not in 2k. 4k render have much more texture detail.
After three years they discovered this!!! 😂
actually i use this interpolation thingy since way back 2005 with a software called Framefixer
@@nelsonpainco1368 Interpolation has always existed at After Effects ... video upscale with AI that is new to a few years ... Workflow
Oi! Teremos legenda PT BR no curso?
Sim claro! (Translated :)
🔥🔥🔥
:)
:)
to upscale in any meaningful way to get such a speed will completely ruin the image and frame interpolation barely ever works in most architecture scenes especially with highly detailed scenes
😍
:)