Hilarious with how long the groups played together that they can all accurately predict Crim’s hand card for card at this point. Sure he doesn’t always have it, but he does have it in his deck nonetheless.
@@jackl8025From a certain point of view, everybody but Tomer spent all but the last two turn cycles or so just playing lands and passing. Tomer spent all of his mana most turns to develop his board, attack with creatures, etc.
I regularly run guildless commons in my mono colored decks. Late it the game it can bounce an MDFC land back to hand to use as a spell, same for channel lands.
Can confirm: Glacial Crevases actually cracked. It's a lot like Sylvan Safekeeper where you often don't even have to activate it, just being able to will dissuade people from targeting and they decide they'd rather go after someone else instead.
Crim not using Mana Drain on that Rousing Refrain when Seth had a hand of 16 is a massive punt. Even without the benefit of hindsight thats a huge swing of mana in his favor and stops it from coming back.
This might sound crazy, but I've found it quite fun to use Thran Turbine with Hylda. If you use your tap effects during your upkeep, paying for her trigger is free since you can't use the Turbine's mana for spells. As an additional benefit, it does allow you to clear the way for attacks if you're at the point where you can start making 4/4's.
On this week of "Punt or Bluff?" Let me tell you a storybook story! Will Richard pull a Game of Throws or will Tomer be the fairest of them all? Tune-in to find out!
This felt like OG commander clash. Seth did nothing but draw cards the entire game. Crim refused to commit beyond draw go. Tomer attempted to play both aggro and politics for an odd archenemy. And Richard waited til everyone left him the golden opportunity.
Huh? I was about to comment the opposite. Half the game time and three quaters of the turns were spend draw-go'ing by 3 out of four players. What exactly was interesting to you?
1:37:28 Mind over Matter is such an amazing card. When you can only use the ability in small doses, it feels like it's not worth the initial investment. But when you are completely utilizing the ability you're just skipping entire steps, discarding your entire deck at once, and explaining how you win. Exactly how real life telekinesis training would be like. Once you master it, stuff would just move and you'd be explaining "I wasn't sure it was possible at first either"
Kind of unfortunate that nothing was played this game. I’m 30 minutes in really wanted to actually see what the enchantress deck would do but nobody did anything for 7 turns. Overall love the decks and people piloting them, but this has been a snore so far
@@abstractsymmetricity I appreciate your opinion too. Just wasn’t something I enjoy, but I love watching these guys play. So I’m glad you liked this game 😁
Lol, I was dumbfounded when Seth let Crim have the Leyline, but it ended up not mattering in the end. Much like most of the gameplay this week unfortunately. I am happy with the commanders and decks featured, but Seth barely tapped anything except like twice and Crim had no faeries just countered things, which is no different than any other week. At least we saw a bit of Eriette and Imodane. There’s always next week.
1:19:00 As someone else that uses Hylda I'm wondering, wouldn't Urza's Rebuff let you trigger Hylda twice since it taps two creatures? Thus letting you pay 2 mana to preordain twice?
I was so confused for the entire game that everyone was so afraid of having their creatures enchanted by Tomer. I feel like an Eriette deck would be full of auras that would at most slightly inconvenience you, but more likely make your creatures more powerful, like the impetuses?
There are a couple auras that can really hurt a commander: Darksteel Mutation is one. But I think I'm only running 4 of those total in the entire deck, most of them are actually cantrip auras. I didn't see any of the anti-commander auras all game haha
lol the Boots that have Equip Legendary 0 is pretty good, I already play greaves and boots in my phage deck, would probably replace the greaves since shroud does actually have a downside
I wonder why Richard did not cast Big Score much sooner, even when both Seth and Tomer cast draw card spells and Crim even said it was fine, he would not counter. 🤔
It's almost depressing how often I clown hard on a card only to actually use it an find it can fill a role in a deck. Is Brainspoil a bad card? yes, but it's also a combination of a tutor and a removal spell, two 'vegetable' category spells that most decks should run, so even though it's incredibly bad at both of those uses it can still 'do work' in a deck, and a deck can actually improve by adding a seemingly terrible card. It can be very hard to intuit the ceiling and floor of a card, especially with such an endless number of decks. I actually still have a Modern Mistbind deck... it folds so hard to so many decks, but it's glorious when it works (and when it works I'm flickering my Mistbind, possibly generating value from two ETBs and taking away the opponent's mana during their upkeep, it's pretty sweet when it works. It also gives Mistbind pseudo-vigilance because they ETB untapped, even if they had attacked last turn. I also run Exhaustion as back up Mistbinds, the dream hand is to cast Exhaustion into Mistbind next turn so the opponent is stuck on turn 2's mana. Maybe it's the exhaustion talking, but Richard's arguments in favor of Secret Rendezvous keep sounding sweeter and sweeter, there are a lot of game situations when you are better off giving out cards to someone who's behind (but I really wish it was 'equal', IE you draw 3 they draw 2, as is they get 1 more card than you, which feels REALLY bad if you don't have an ally), and drawing 3 yourself is worth the mana input. I once had a Brash Taunter and used Scavenged Brawler on it, so it was a fairly big flying vigilance lifelink trample indestructible, so I could attack, block and still tap him to fight stuff, it was so much value from two cards people clown on. It might have been the best creature I've ever had out, I suppose deathtouch would have helped a wee bit more, but it was already a terrible idea to attract my attention, and it's fairly hard to deal with since it's indestructible (meaning I was also threatening to drop wipes that Taunter could dodge). Brash Taunter Voltron = The Best Voltron? I love the fact that it's not just one Glacial Crevasse, it's Glacial Crevasses, meaning there are many and nobody can find you to hit you, it's a great flavor win in Red decks that are trying not to die.
It's a strong effect in Magic, but WHY does The One Ring give protection from everything? AS far as i know, that's nothing to do with it's lore in LoTR. It makes you invisible, but that would be more akin to hexproof than protection.
Me for the first like half hour: Why is Tomer playing Indomitable Will in his deck? Spoiler: It was Gift of Immortality the whole time, the art is just really similar. >_>
As for the new op version of swiftfoot boots wotc will make will probably add a phase out ability for a phyrexian colorless mana in addition to haste and hex proof.
Im surprised people didnt understand imodaine is dumb good. idk if its the best commander of this kind but it doesn't matter, its realy realy good. you have to respect any doubler commander, no matter how high on the "good" scale it is.
Yeah, unfortunately nobody picked Eriette and she's the most popular commander, so I picked her for the content. I still love Auras and have a ton of experience building them so it's easy but I wouldn't mind a break from Auras / Enchantress.
Isn't imodane cracked, especially with all the doubling effects there are in red, or even tripling effects, then a lightning bolt on a 1 toughness creature becomes 24 to each player. Also super surprised no one saved a counter for the rousing refrain.
obivious play patterns ... seth greed out.. crim noob counters and richard harvest - he does that very well often but today i think it was to easy to be deserved - i vote for tomer this game
Dictate of the Twin Gods doubled the damage that Mortars did from 4 to 8. Then Imodane went "Oh, you dealt 8 damage? I'll do that too." and then dictate of the twin gods doubled that 8 to 16
I'm convinced Crim was slow rolling the Rift and decided not to intervene with Richard because he wanted to see Emo Dane do her thing. The bait to Price of Poggers after was just a cherry at the top.
As a Alela player, I absolutely HATED the way Crim played this entire game. I mean to die and not cast her even once! Tomer is a HUGE faerie fan and has said Crim beat him out(with what ever system they used) to play Alela. What an absolute waste! So I hope Tomer gets to play her some time in the future. Sorry to be so negative, but MAN that was annoying watching Crim play that game! As for the The One Ring house ban…I don’t see the big deal. I’ve played The One Ring in Commander, and without the ability to simply play another one over it to get rid of it, you either have to play extra deck spots to get rid of it, or…die to it. Honestly I would rather see Teferi’s Protection eat a house ban(that’s what we do at home) than The One Ring.
Very rough to watch the first 45 minutes, the moment Crim is out, it is watchable again! One of the weakest performances by the entire crew, and sadly the other side of the coin of each ones of your signature characteristics: Richard politicing his way to his combo win, Seth drawing cards without a goal, Tomer just plays random stuff and hopes he somehow wins, Crim leaving mana open to react to nothing over and over again.
I thought it was really entertaining but,... casual players can learn a lot about what not to do watching this game. Sometimes you need to play into your opponents interaction,.. if you arnt, your opponents just have time to sculpt their game plan and it just gets worse for you.
We haven't banned it. We brought up maybe banning at the end of this podcast and then Seth got confused and incorrectly announced that we banned it. We will be discussing it in next week's podcast!
Okay, I love Crim and his miserable cards and he is the highlight of many episodes for me... but is anyone else getting tired of him lying through his teeth about his hand *every* episode?
These are the kinds of games that are a ton of fun to play but are a bit dull for the first while. Also definitely not the best matchup for the enchantment deck.
Imodane is honestly such a slept on commander. She becomes SO scary with any damage doubling effect, it's so absurd. Blasphemous Act dealing 26, and then Imodane dealing 52 to all opponents is absolutely backbreaking.
Blasphemous Act doesn't work though, the spell has to target a single creature. Toralf works with that, but he doesn't scale as well in terms of face burn.
No, Immodane requires it to target only a single creature. Blasphemous Act and Repercussions only affects players who control creatures, which only Tomer had for a while.
So strange people didn't like this episode. I thought it was so funny, everyone cringing at the power of held blue mana while Tomer is the only threat. Too funny Top tier episode in my book.
You can’t dislike the company because they did what they always do, print cards? That just makes no sense. Too much credit given imo. Price hikes, still protecting reserve list creating accessibility issues, digital accessibility issues, production rates of core staples for multiple formats, land bases and overall power levels of pre-constructed decks. There’s plenty that Wizards is dropping the ball on. To remain neutral and NOT tell them that they need to do work and fix problems defeats the PURPOSE of the survey! They obviously want to know and maybe even care and solve problems.
Why didn’t Richard just win with blasphemous act and repercussion? He had enough mana and lethal on board….. very confusing to me maybe he just didn’t see it??
Hilarious with how long the groups played together that they can all accurately predict Crim’s hand card for card at this point. Sure he doesn’t always have it, but he does have it in his deck nonetheless.
It makes his lying even more absurd, lol. No one believes he kept a hand that has nothing.
So much respect for untapped blue mana
Shout out to Tomer for being the only person to play magic this week 😂🎉
what do you mean?
@@jackl8025From a certain point of view, everybody but Tomer spent all but the last two turn cycles or so just playing lands and passing. Tomer spent all of his mana most turns to develop his board, attack with creatures, etc.
pretty much everyone else i wasnt excited to see the turns lol
so boring but tomer popped off for the fun
Crim holding back to be prepared for Richard IS peak playing magic.
Big kudos to crim for that. Even if in the end it wasn't enough.
Prediction: Richard’s deck is probably the scariest but will convince the table that tomer is the real problem
if it aint broken, dont fix it
Haha definetly looks like it, he's been holding Repercussion and Blasphemous Act from the start
That price of progress line was SICK! Well played Richard!
I YELLED BIG BRAIN
I regularly run guildless commons in my mono colored decks. Late it the game it can bounce an MDFC land back to hand to use as a spell, same for channel lands.
specially mono red, mono blue, decks where artifacts are almost a second colour. Like they said, its almost a tap land that draws a card.
I run it in Exploration type decks to make more use of extra land drops and white decks that use ketchup ramp
That fatestitcher line was the best worst move I've ever seen. Perfection
Edit: AND IT PAYS OFF, THE MAD LAD
Sad thing is Richard could have killed him in response. Never mind I forgot how much mana brash taunted was to activate
Can confirm: Glacial Crevases actually cracked. It's a lot like Sylvan Safekeeper where you often don't even have to activate it, just being able to will dissuade people from targeting and they decide they'd rather go after someone else instead.
Yes, Crevasses and Sunstone are very underrated. I have a super janky S-tribal deck and Sunstone single-handedly won me multiple games in it.
Crim not using Mana Drain on that Rousing Refrain when Seth had a hand of 16 is a massive punt. Even without the benefit of hindsight thats a huge swing of mana in his favor and stops it from coming back.
This might sound crazy, but I've found it quite fun to use Thran Turbine with Hylda. If you use your tap effects during your upkeep, paying for her trigger is free since you can't use the Turbine's mana for spells. As an additional benefit, it does allow you to clear the way for attacks if you're at the point where you can start making 4/4's.
Richard’s red counterspell is incredible!!
Kinda surprised Seth didn’t go for Agatha! Training Grounds effects seem right up his alley
makes sense in hindsight, did you see how many cards he drew this game?
This is going to be a great episode. No green in sight and lower powered commanders. NVM so far it's been nothing but passing
Imodane isn't low power if built right. Mine can win turn 3
Eriette is also pretty powerful, not CEDH levels, but not weak either.
@@cowmanthe3rd fastest I've been able to pull off a win with eriette has been turn 6 sadly. It plays better with control and stax
On this week of "Punt or Bluff?" Let me tell you a storybook story! Will Richard pull a Game of Throws or will Tomer be the fairest of them all? Tune-in to find out!
This felt like OG commander clash.
Seth did nothing but draw cards the entire game. Crim refused to commit beyond draw go. Tomer attempted to play both aggro and politics for an odd archenemy. And Richard waited til everyone left him the golden opportunity.
I was thinking the same! Glad we don't see too many of these anymore, but this was fun.
One of the most interesting games of the season. Gotta give it up to Richard, he played the whole game so well.
Huh? I was about to comment the opposite. Half the game time and three quaters of the turns were spend draw-go'ing by 3 out of four players. What exactly was interesting to you?
game starts and i see clockwork servant in richards starting hand
i must say he sticks to his plan
So excited to see the game! I built Eriette and it’s been a blast so far.
I don't think Crim realized that Dictate with Imodane caused the damage to be quadrupled. As a Red Mage, I loved this week.
1:37:28 Mind over Matter is such an amazing card.
When you can only use the ability in small doses, it feels like it's not worth the initial investment.
But when you are completely utilizing the ability you're just skipping entire steps, discarding your entire deck at once, and explaining how you win.
Exactly how real life telekinesis training would be like.
Once you master it, stuff would just move and you'd be explaining "I wasn't sure it was possible at first either"
I'm excited to add Hylda and her WOE friends to my Rhoda/Timin deck.
every single one of these decks are ones I wanted to see so this is kind of the exact game I wanted to see.
Kind of unfortunate that nothing was played this game. I’m 30 minutes in really wanted to actually see what the enchantress deck would do but nobody did anything for 7 turns. Overall love the decks and people piloting them, but this has been a snore so far
That’s cause they were all way to afraid to play anything
The optimal way to play is often the least exciting.
I personally find it awesome how they worked around Tomers Commander, gave my alot of insight.
@@abstractsymmetricity I appreciate your opinion too. Just wasn’t something I enjoy, but I love watching these guys play. So I’m glad you liked this game 😁
I’m a little disappointed that Crim didn’t include Riptide Laboratory to use with Mistbind Clique, Spellstutter Sprite, etc.
Lol, I was dumbfounded when Seth let Crim have the Leyline, but it ended up not mattering in the end. Much like most of the gameplay this week unfortunately. I am happy with the commanders and decks featured, but Seth barely tapped anything except like twice and Crim had no faeries just countered things, which is no different than any other week. At least we saw a bit of Eriette and Imodane. There’s always next week.
1:19:00 As someone else that uses Hylda I'm wondering, wouldn't Urza's Rebuff let you trigger Hylda twice since it taps two creatures? Thus letting you pay 2 mana to preordain twice?
I love that on the website, Crim's deck is just named "Crocker"
Certified Crim Moment™️
My mono red planeswalker deck uses glacial crevasse and sunstone? (I think that's the other sac a snow land, fog) and they do so much so much work.
Seth feeding rousing refrain is just classic.
Glacial Crevasses coming in clutch.
I was so confused for the entire game that everyone was so afraid of having their creatures enchanted by Tomer. I feel like an Eriette deck would be full of auras that would at most slightly inconvenience you, but more likely make your creatures more powerful, like the impetuses?
There are a couple auras that can really hurt a commander: Darksteel Mutation is one. But I think I'm only running 4 of those total in the entire deck, most of them are actually cantrip auras. I didn't see any of the anti-commander auras all game haha
With how much Richard and Seth love Glacial Crevasse its a real shame Sunstone isn't online. Its a Crevasse for any colour! (Sort of)
lol the Boots that have Equip Legendary 0 is pretty good, I already play greaves and boots in my phage deck, would probably replace the greaves since shroud does actually have a downside
I cannot fathom why Seth with one ring in hand didn't play it knowing the burn deck was about to get 13 mana
I really hope one of them goes to mana drain a spell and then the other one drains the same spell in response to deny the mana
I would love to see more set limited episodes like standard commander and block constructed commander (either all one block or all different blocks)
Seth spun his wheels so hard. More like Cars
Richard totally earned that win. Super fun game. Also glacial crevasse ftw
My question for you all: which is the best ring in Commander, the One Ring or Sol Ring?
As strong as One Ring is, Sol Ring is more powerful than six cards out of the Power Nine
Well for the first hour Tomer was the only content creator.
I wonder why Richard did not cast Big Score much sooner, even when both Seth and Tomer cast draw card spells and Crim even said it was fine, he would not counter. 🤔
5 minutes in and everyone with a mana drain has it. Very "interesting" game ahead.
Wonder if the crew will save The Goose Mother for Phil when he's next back on Clash. Simic B.S. ftw!
Blah
Richard should gave the humble deftor to Seth 😆
Actually putting together an Erriete deck and already have an Alela deck up and running so excited for that
Yeah I had an awesome game with my Alela deck last weekend, it dominated the whole game
@@edwarddaignault5243 mine kinda did but i made some big play errors, im not a control player.
That was an insane turn 9 play.
Commit something to the board already, geez (28 minutes in already).
I was totally expecting Seth to punt and accidentally kill himself with the Talisman.
Am so confused why didn’t put the mana thing into graveyard instead of spending to get it back?
I think it's worth putting Hunted Phantasm in the Hylda deck so you can tee off even if the oppo isn't playing creatures.
Yeah, I played Forbidden Orchard to give opponents creatures but Hunted Phantasm could be good too.
Second the llorwyn standard being fun. Although I didn't play fairys. I was on Pancake stack, ya know, the hard counter to fae.
Based Richard perspective
2020's power creep is swiftfoot boots but it says attach instead of equip, love me my cranial platings
It's almost depressing how often I clown hard on a card only to actually use it an find it can fill a role in a deck. Is Brainspoil a bad card? yes, but it's also a combination of a tutor and a removal spell, two 'vegetable' category spells that most decks should run, so even though it's incredibly bad at both of those uses it can still 'do work' in a deck, and a deck can actually improve by adding a seemingly terrible card. It can be very hard to intuit the ceiling and floor of a card, especially with such an endless number of decks.
I actually still have a Modern Mistbind deck... it folds so hard to so many decks, but it's glorious when it works (and when it works I'm flickering my Mistbind, possibly generating value from two ETBs and taking away the opponent's mana during their upkeep, it's pretty sweet when it works. It also gives Mistbind pseudo-vigilance because they ETB untapped, even if they had attacked last turn. I also run Exhaustion as back up Mistbinds, the dream hand is to cast Exhaustion into Mistbind next turn so the opponent is stuck on turn 2's mana.
Maybe it's the exhaustion talking, but Richard's arguments in favor of Secret Rendezvous keep sounding sweeter and sweeter, there are a lot of game situations when you are better off giving out cards to someone who's behind (but I really wish it was 'equal', IE you draw 3 they draw 2, as is they get 1 more card than you, which feels REALLY bad if you don't have an ally), and drawing 3 yourself is worth the mana input.
I once had a Brash Taunter and used Scavenged Brawler on it, so it was a fairly big flying vigilance lifelink trample indestructible, so I could attack, block and still tap him to fight stuff, it was so much value from two cards people clown on. It might have been the best creature I've ever had out, I suppose deathtouch would have helped a wee bit more, but it was already a terrible idea to attract my attention, and it's fairly hard to deal with since it's indestructible (meaning I was also threatening to drop wipes that Taunter could dodge). Brash Taunter Voltron = The Best Voltron?
I love the fact that it's not just one Glacial Crevasse, it's Glacial Crevasses, meaning there are many and nobody can find you to hit you, it's a great flavor win in Red decks that are trying not to die.
Seth needing Psychosis Crawler to win with all his card draw
I'm so excited to see Elsa! oops I mean Hylda!
Seth died doing what he loved; drawing a shit-ton of cards.
I don't even play commander and I watch this every week. Why?
you will play later
It's a strong effect in Magic, but WHY does The One Ring give protection from everything? AS far as i know, that's nothing to do with it's lore in LoTR. It makes you invisible, but that would be more akin to hexproof than protection.
Me for the first like half hour: Why is Tomer playing Indomitable Will in his deck?
Spoiler: It was Gift of Immortality the whole time, the art is just really similar. >_>
I'm a simple man, I see a faerie deck, I like the content
I hope you guys get a cardhoarder affiliate link or something like that. Every episode I end up spending a few bucks on some MTGO commander decks lol
I see you with that deck name, Richard.
As for the new op version of swiftfoot boots wotc will make will probably add a phase out ability for a phyrexian colorless mana in addition to haste and hex proof.
Im surprised people didnt understand imodaine is dumb good. idk if its the best commander of this kind but it doesn't matter, its realy realy good. you have to respect any doubler commander, no matter how high on the "good" scale it is.
i love you guys, but i want to see an actual game being played
I think Clockwork Servant has had a good run and has earned his retirement
Why not price of progress in response to the mana drain
tomer: I'm so sick of auras...
also tomer: AURAS!
(I know crim snagged fairies, but still...)
Yeah, unfortunately nobody picked Eriette and she's the most popular commander, so I picked her for the content. I still love Auras and have a ton of experience building them so it's easy but I wouldn't mind a break from Auras / Enchantress.
@@MTGGoldfishCommander I'm just poking fun :)
I used to think burn decks were fun, then current day standard happened. The mono red decks never stop coming
Wow you can have a pretty good win rate when you pay the other people in your pod to play commander with you
Isn't imodane cracked, especially with all the doubling effects there are in red, or even tripling effects, then a lightning bolt on a 1 toughness creature becomes 24 to each player. Also super surprised no one saved a counter for the rousing refrain.
obivious play patterns ... seth greed out.. crim noob counters and richard harvest - he does that very well often but today i think it was to easy to be deserved - i vote for tomer this game
Why did Imodane deal 16 damage off the mortars? shouldnt it of been 8?
Dictate of the Twin Gods doubled the damage that Mortars did from 4 to 8. Then Imodane went "Oh, you dealt 8 damage? I'll do that too." and then dictate of the twin gods doubled that 8 to 16
I'm convinced Crim was slow rolling the Rift and decided not to intervene with Richard because he wanted to see Emo Dane do her thing. The bait to Price of Poggers after was just a cherry at the top.
My Tomer is not coming at you!
Didnt richard miss lethal when he didn't play his golems and bolt them for like 60 damage to everyone?
What program are they using to play commander online?
Magic Online, or MTGO, an official if a bit dated client that has the vast majority of cards in the game.
As a Alela player, I absolutely HATED the way Crim played this entire game. I mean to die and not cast her even once! Tomer is a HUGE faerie fan and has said Crim beat him out(with what ever system they used) to play Alela. What an absolute waste! So I hope Tomer gets to play her some time in the future. Sorry to be so negative, but MAN that was annoying watching Crim play that game! As for the The One Ring house ban…I don’t see the big deal. I’ve played The One Ring in Commander, and without the ability to simply play another one over it to get rid of it, you either have to play extra deck spots to get rid of it, or…die to it. Honestly I would rather see Teferi’s Protection eat a house ban(that’s what we do at home) than The One Ring.
That's certainly a hottake on the one ring... I'm not sure how you could watch this game and think it was alright 😂
Very rough to watch the first 45 minutes, the moment Crim is out, it is watchable again! One of the weakest performances by the entire crew, and sadly the other side of the coin of each ones of your signature characteristics: Richard politicing his way to his combo win, Seth drawing cards without a goal, Tomer just plays random stuff and hopes he somehow wins, Crim leaving mana open to react to nothing over and over again.
I thought it was really entertaining but,... casual players can learn a lot about what not to do watching this game. Sometimes you need to play into your opponents interaction,.. if you arnt, your opponents just have time to sculpt their game plan and it just gets worse for you.
I thought you banned the one ring from commander clash
They probably made the decision after they recorded this episode.
We haven't banned it. We brought up maybe banning at the end of this podcast and then Seth got confused and incorrectly announced that we banned it. We will be discussing it in next week's podcast!
Okay, I love Crim and his miserable cards and he is the highlight of many episodes for me... but is anyone else getting tired of him lying through his teeth about his hand *every* episode?
Tomer's line about The One Ring is really on the money - "the most boring card in Magic the Gathering"
Was there a reason Richard didn’t play repercussion before he played the blasphemous act? Wouldn’t that have instantly killed both Seth and Tomer?
Seth was phased out. That's why he was deliberating on whether to kill Tomer.
What app/program are you guys playing on?
Magic Online
These are the kinds of games that are a ton of fun to play but are a bit dull for the first while. Also definitely not the best matchup for the enchantment deck.
Imodane is honestly such a slept on commander. She becomes SO scary with any damage doubling effect, it's so absurd. Blasphemous Act dealing 26, and then Imodane dealing 52 to all opponents is absolutely backbreaking.
Blasphemous Act doesn't work though, the spell has to target a single creature.
Toralf works with that, but he doesn't scale as well in terms of face burn.
Couldn’t Richard have won earlier by casting Repercussion before the Blasphemous Act?
No, Immodane requires it to target only a single creature. Blasphemous Act and Repercussions only affects players who control creatures, which only Tomer had for a while.
Crim didn't say Clash On!
Dont worry. I got this
Why so many restarts?
RICHARD SWEEP!!!
Love how much they'll deride fogs then get held off the entire game by Glacial Crevasse.
Tomer: "Why are you running Guildless Commons in your mono red deck"
also Tomer: stuck on two lands
So strange people didn't like this episode. I thought it was so funny, everyone cringing at the power of held blue mana while Tomer is the only threat. Too funny
Top tier episode in my book.
1:39:42 I hate that deck 1:39:48 CEDH commander
51:12 tomer pls
You can’t dislike the company because they did what they always do, print cards? That just makes no sense. Too much credit given imo. Price hikes, still protecting reserve list creating accessibility issues, digital accessibility issues, production rates of core staples for multiple formats, land bases and overall power levels of pre-constructed decks. There’s plenty that Wizards is dropping the ball on. To remain neutral and NOT tell them that they need to do work and fix problems defeats the PURPOSE of the survey! They obviously want to know and maybe even care and solve problems.
Slowest game I've ever seen from the crew. Wow
Why didn’t Richard just win with blasphemous act and repercussion? He had enough mana and lethal on board….. very confusing to me maybe he just didn’t see it??
One Ring and turn later Teferi's Protection would prevent damage to Seth.
Everyone is being so greedy and safe. Wonder how long they'll let tomer runaway with the game