I completely agree, even in this early state it has a great vibe. The build engine games just feels so good to play. I've spent a lot of time with it over the years and can easily say it's one of the best game engines of all time, imo. Thanks for the comment :)
@@revenantevil Better than the doom engine?? The build engine was prone to way more glitches. Sure is more dynamic with way more features but is way more buggy. Im pretty sure ID tech 1 ran faster and smoother too
@@thisjointisloose Depends what you're after. Build is definitely more complex than DooM's engine. That being said DooM has insane optimisation. So I think it's just a case of what you want out of the engine.
I remember having the demo for Kens Labyrinth (the game that prototype footage is from) back in the day. It was pretty fun, though it was very rough looking lol
I like how this shows that they already got straight on those 'advanced features' of the build engine, they've already got subway cars and flying ships outside
It also shocked me! Really cool that they've already got the moving trains. Must have had a lot of work put into it even at this early point in development. Thanks for the comment. :)
By they you mean him. The whole engine was written by Ken Silverman who at that point was still just 18 or so. 3D realms "just" made a game using the engine.
@@golarac6433 Yeah I'm aware of this, but I'm actually talking about 3D realms and their utilisation of the advanced build engine features right from the start.
10:40 It's interesting that the octabrain was going to camouflage itself into the environment. Maybe there was a designer associated with Prey that kept that idea in their back pocket for years.
It is noteworthy how run of the mill and standard duke nukem was at the start, that uniqueness that made duke 3d what it truly is fully designed and implemented in '96 it seems
The cracking of knuckles might be an animation test. Sometimes it is just easier to bind such an animation to a key for test. But that is just a hypothesis, and I find that it is at least equally likely that is just a feature that got removed like suggested.
I thought it was kinda funny in Lameduke whenever the "Mohawk Chick" spots you, she yells "HEY!" Followed by a text warning of, "She's tougher than she looks!" XD
Fantastic work bro! long time duke fan here, I've been looking for a in depth video on the beta version's of duke 3d for sometime now, it's crazy how the game's tone and style was changed so dramatically in only a year and a half thank god for it too lol. Keep up the good work man! 👍
Thanks so much for the kind words! & yeah, I totally agree. As interesting as this is I'm glad they knew it needed to change, lol. The final game really is something special but it's fascinating to see it so early on. We're really lucky they released this! I wish we had later Duke 3D prototypes too. Like the one with the extended Hollywood Holocaust... (you seen this?) Anyway, thanks for watching dude, I really appreciate it.
@@revenantevil you're welcome man, and yeah I've heard about the hollywood holocaust prototype hopefully one day we get a major leak of Duke 3D beta build's we've never seen before, it would be cool to see earlier version's of lunar apocalypse and how many level's were intended to use the cut space suit other than dark side, and maybe a usable sonic resonator from lame duke, anything seem's possible after the dnf 2001 leak, it's great to see the dukester back in the spotlight after so many year's.
@@zshilt Fingers crossed we get some more leaks! I'm running out of Duke Nukem games to play which is never good. I imagine the space suit would've been similar to the scuba gear? Then you're right, there must have been more levels that were intended to let you out into space. Would love to have seen the Sonic Resonator too. More weapons the better! I'm hoping and praying for more Duke to surface online. As you say, anything's possible. :)
You're right, it did. I would always be fascinated as a kid seeing beta elements in game manuals... Well spotted though, and thanks for the comment! :)
Interesting is that in LameDuke the slimer could only be killed with the plasma gun. I'm assuming that was done deliberately, because the devs had some kind of vision for the creature that we never got to see due to the the plasma gun getting scrapped and the the enemy being tedious to deal with anyhow (if they had kept the plasma gun, but the player didn't have it for whatever reason, i.e. dying and restarting with a pistol).
Fun fact, I believe the Protozoid Slimer was still invulnerable up to Duke3D 1.1 for some reason (the second released shareware), and they only became truly killable in 1.3D, code wise.
Yeah I remember I couldn't get them off of me when I played the game. I just had to reload the save... glad to know now after many years that there was a real bug about it and I wasn't just crazy.
The firerate on the starter pistol looks I N T E N S E. It looks like it could singlehandedly deal with the invasion, save the babes, pat the president on the back and still have time left over to go to the strip club. All on the same night.
Surprisingly some footage of the lame Duke has no resemblance to Final Duke 3d. I'd say it's Rise of the Triads beta, but not DN3D. In the final version, they were able to find the perfect combination with city blocks and alien ships on Earth and in space, while maintaining a consistent style when the game is recognizable by a single screenshot taken anywhere in the level. I hadn't thought about this until your video! Screenshot from 10:19 looks like it's from Terminator Future Shock Thanks for the video!
The art direction was definitely not quite there yet in lameduke. I totally agree about it looking a bit RotT :) I hate to admit it but I had to look up Terminator Future Shock after your comment. After seeing it, yeah, I agree the title screen does look similar. Future Shock looks pretty fun to be fair! I might have to see if I can find a copy sometime. ...and my pleasure! I'm glad you enjoyed the video. :) Thanks for the comment!
If there are any old ingame sounds - like weapon sounds or voicelines, you should really put them into the video. Other than that, great video! I didn't know Lameduke looks that interseting. I really should look into it! :) Also, I'd love to see some levels of it!
Thanks dude. I will definitely drop more sfx into future videos :) I'll be sure to showcase some levels at some point too. Thanks for the kind comments!
I'm definitely looking for one. Brings back so many childhood memories. Those were my favorite games. Used to love playing Duke Nukem 64 multi-player with friends at the stadium level and using the shrink Ray and stepping on people. Good times haha 😄
I played this really long ago. In a way it was cool because it was like having a full version of the game for free, but it actually wasn't the proper duke game from the final build. There were some cool things going on in the levels, like spaceships flying around outside to give the illusion of the outer space areas being more alive. It was actually just geometry moving in circles, but they'd probably have polished that more so it wasn't noticeable in a final version.
Did you play a demo version or the shareware? Sounds like you had a blast with it either way. I love the way they used simple things like geometry to build the world up. When you mention the space ships, do you mean they were removed in the final game, but that they were present in the version you played? Thanks for the comment. :)
Interestingly, the idea of using a tazer as a melee weapon would resurface in Ion Fury, which itself was based on a scrapped Duke Nukem Forever character.
They could have released it back then... but the extra dev time definitely turned it into the game we will never forget. Thanks for the comment :) Cheers!
It should be noted, the first version that you shown in the video is actually a cut level of Ken's Labyrinth; the first released game on the build engine.
Thanks for bringing this to my attention, I had no idea it's from its own game, even with all the research I did for this video, haha. Thanks for the insightful comment, really appreciate it! :)
It's not really a cut level of Ken's Labyrinth (as that game was meant to recreate Wolf3D, not Doom), it just uses assets from it and its music engine. The level is 100% native to Build, and you can actually play the Duke version hidden inside LameDuke's files by using Ken's Build tool CONVMAP5 (to port from map version 4 to 5, same as LameDuke) .
That's right! I noticed that on the general too. I think some of the EDF soldiers have one as well. I wonder what the idea behind it was? Thanks for the comment. :)
@@revenantevil I always thought it was a temporary stamp, something like "you've been scanned for parasites and are clean", but maybe they're just supposed to be futuristic dogtags?
I forgot just how bone-chilling the Octabrain Roaming sound is! Curious how 3D Realms were able to make that sound. Also just to note, Assault Troopers/Captains in the final game typically only use their jetpacks if: A) Duke uses his. B) Duke and the AT/AC are on equal ground and Duke jumps. C) Duke is on a higher level than them upon the AT/AC seeing him. Not necessarily whenever they feel like.
Octabrains definitely have a chilling sound about them. One of the creepier enemies. The one thing that bugs me about them though is the shrill sound that plays when bullets hit them... especially annoying with the Ripper's high fire rate. Haha. and thanks for the correction. I'm learning a lot from the comments section here, and I like it. :) Thanks for the comment!
Wow thanks! I'm totally biased but you should totally dive back in! hahaha. Really kind of you to take the time to watch and comment, very much appreciated.
I played Duke 20 years in a row online and like 15 years ago I collected Duke-skins and I built also some on my own like "smoking Duke" with a cigarette and smoke and also a big laser on his gun, similar to Terminator-gun or the shotgun in Quake III. Speaking of skins: You should have copied the "tiles005" into your Duke-directory, it contains the Duke-skin. I extracted the Lame-Duke-skin into normal Duke, so you could watch that skin in the mirror of Hollywood, if you show all the old types of enemies.
That's really cool, thanks for letting me know. After looking at the concept art for it I think it could have been an interesting addition to Duke's arsenal. It's a shame it was cut. Thanks for the comment and thanks for sharing. :)
I've always thought the troopers seen in LameDuke might have been an evolution of the blue-uniformed guards seen in Duke Nukem 2. The mask/visor area is similar in design. Like the Rigelitans went ahead and invaded Earth while they had Duke on their planet.
"It was fast..." - yes, sort of. On a very common 486DX2 66 it went down to single-digit frame rates (not even talking about SVGA) when there was some more action going on. E.g. if you blew up the building in S1E2 the game almost froze for some seconds until the building was demolished, then it went back to normal.
I totally agree and understand that back in the day it may have not been so fast. I wasn't lucky enough to have a PC back then (only had mine for about a year!) ... so my Duke experience in the 90s was console based... luckily I was able to play all 3 versions, but I'd be lying if I said they had good performance. That PS1 version was especially bad. Thanks for the comment!
it ran almost flawlessly on my 486 dx4 100mhz in 320x200. 640x480 struggled a lot, from memory i'd guess about 16fps? 800x600 was a slide show. but i would still sometimes play it at that resolution, just dreaming that one day that incredible sharpness would be the norm for games
I'm really interested in what they were doing with that barcode on Duke's hand. Were they planning to do something like what Hitman would later do, where it's like your player character is engineered as a product and not a person?
Could be the case, I'm really not sure. It's interesting to note though that the idea wasn't totally scrapped at this point cos some of the characters in DNF 2001 (not sure if they're there in 2011 offhand) have barcodes on their faces.
Thank goodness that they decided to wait and let the game mature, before releasing it. This version feels like TekWar (same engine, early version) and would have likely met the same fate.
It took inspiration from doom and was way ahead of it's time. Such a shame the franchise is DEAD. If they would only go back and remake it. Iron fury was awesome. So there is a market for the old yet beloved series.
He specifically talked about commercial games using the engine, not that people hadn't been playing around with it for decades as hobbyists. Prior to Ion Fury, the last commercial Build game was World War II GI in 1999, exactly 20 years earlier.
Interesting. The theme on the enemy design is more akin to Duke Nukem 2. The troopers for instance are clearly the same as the troopers from DN2. Cool.
The trooper and android enemies look interesting, As if they were the kind of typical dangers Duke would fight in between stopping supervillians and alien attacks. Duke might have been the type of military character that was singlehandedly taking down dictatorships all over the world on government orders which fits in with his 80s action film persona. It could be seen as a day in the life for Duke fighting rank and file soldiers and drone units in some war torn part of the world. No aliens (or as we see very little), no mad scientists, just The King getting into the nitty gritty of more realistic military work. But the Devs probably saw that as boring and scrapped most of it believing that a more grandiose story of Duke fighting a bigger invasion would pull in more players. although personally a COD style game about Duke in a more realistic setting fighting foreign troops in Infinite Warfare style armor taking down a petty dictatorship would also be pretty interesting to play as well.
Bro, you can taunt in DN3D, try multiplayer and press Alt or Ctrl F1 to F6, it's configurable on the setup.exe prior running the game. Same mechanics are present in Blood and SW.
@@revenantevil Bandicam and OBS have select/highlight that can let you record a window easier. Also in DosBox, you can hit Alt Enter to fullscreen the game. You can desktop record just fine (Shadowplay), but you might have to change DosBox's render from 'surface' to 'opengl' for anything to actually hook.
I appreciate it, thanks. I'm a total beginner and still learning. This was my first video so it's going to be a bit shakey. I've learned a lot since and my next video should hopefully be better. Honestly appreciate the tips though, thank you :)
Haha, sorry man. I ripped those opening chords from the World Tour version and unfortunately that's where the song stops. The video definitely needs more Grabbag though for sure. Maybe next time!
@@revenantevil Interesting. "Goin' Down the Fast Way" is my favorite track from _Rise of the Triad,_ so it stood out to me immediately. I'm curious why they used it. Maybe just as a placeholder for development?
@@SerathDarklands I think you're right. I'm sure they were just using it as a placeholder and always intended to replace it with new material. It's an awesome track though for sure!
@@revenantevil If you haven't heard it, Andrew Hulshult's remix for the 2013 _Rise of the Triad_ reboot is even more awesome. ua-cam.com/video/FaxBhTSYo_g/v-deo.html
Lol, for sure. Crazy how much effort went into it all to go completely unused! That said, I think what they ended up with is muuuch better Thanks for stopping by! :)
Hey man, thanks for watching my (crappy) old video! But to answer your question, it's the music from the build demo. I wish I knew the name of the song, but unfortunately I don't know.
Please, when recording old low resolution games, use nearest interpolation to make them at least look sharp; it's hard to tell apart footage you got elsewhere and recorded yourself because all of it looks low-res blurry crappy lol And please watch audio levels, the sudden transitions in volume from a fadeout/quiet speech to full volume, like at 4:14, are startling lol
I've learned a lot since making these videos and my next one should be much better. I've invested in a pop shield and I've moved from blender to Davinci Resolve - so I've got a lot more tools at my fingertips! Rest assured I'm trying my best to put out better content. Thanks for the comment :)
There's the fact that there's a lot of grime in the environment, the plumes of flame that eject out the tops of buildings like in Blade Runner, and in one of the levels (I think in the third episode) there's a massive TV on the side of the building like in Blade Runner, but it seems to be unfinished. This can be found in what's called Lameduke, not later versions as far as I know. As a bonus, there's also some influences in Duke Nukem Forever 2001, such as the flying police cars.
@@johnedelmann6711 Ahhh.. you're right. I show off a lot of these things in my Lameduke videos! (please feel free to check em out) But you're right, it is very Blade Runner-like! I'd never made the connection before. Thanks :)
Ewwww, the cursed Randy version 🤢 But yeah, I did play a bit of LameDuke, though for whatever reason, it looked different from anything anyone's ever shown, or rather, it looked like what you're showing off in the video here, but it was all from a second person perspective or something. Honestly, I wish they kept this setting for the final game, because it fits in much better with what's established in DN1's skyboxes and DN2's prologue (NeoLA, futuristic skyscrapers, the works). Interestingly enough, only the 1994 build seems to actually feature the Rigelatin rifle that Duke uses in DN2 and supposedly escaped with, or at least I'm assuming that it's that weapon, since it's an energy rifle that shoots blue energy bolts.
Not even that! The big three BUILD games are all 32-bit protected-mode DOS programs. They access the hardware directly on their own. The only thing they go through the OS for is dealing with files.
Nice video you have here dude, but try not to sound so dead? IDK if it's your actual voice or you tried to someone' impression, but seriously with the slow pace of the video and the voice it was really hard to watch. I watched it halfway through at 1.5x
NOTE TO ALL UA-camRS, please put more effort into your audio mixing. Listening to a low voice is no problems but when its follow by loud music it kind of sucks for background entertainment.
Thanks for the feedback. I'm working on it, don't worry. I literally had no idea what I was doing here as I'd never made a video before. Next videos should be better. :) Cheers.
@@revenantevil To be clear I did enjoy the video, just something that's been grinding my gears lately. I appreciate your reply and if you are new to this then I say bravo, your doing great. I look forward to seeing some of your other videos in the future. You made another subscriber today.
I appreciate the kind words my friend. I totally understand the audio levels being bad here. I wasn't even using a pop filter on my microphone. I'm using way better software now too so I'm able to track audio levels a lot clearer. It's good to have you on board. Thanks again!
may 2022 and you still haven't got a pop-filter for your mic, or use high pass filter (free, adobe premiere or DaVinchi has this, or u can use Adobe audition or probably audacity) on your narration audio (you could use both). Come on.... this is youtube audio 101. The most basic shit you should do. Without it, it makes subwoofers go POP BAND BOOF whenever you say something with a P or T in it (or other noise that the mic pics up). PLEASE fix.
Hey man. Thanks for the feedback. I have gotten a pop filter recently so my audio should be better in my next video. I didn't know how much to invest into equipment here as it was only my first video. Thanks for the comment :)
Even that Build prototype is fascinating. The engine has such a unique 'feel' and look to it. My favourite engine, by far.
I completely agree, even in this early state it has a great vibe. The build engine games just feels so good to play. I've spent a lot of time with it over the years and can easily say it's one of the best game engines of all time, imo. Thanks for the comment :)
@@revenantevil Better than the doom engine?? The build engine was prone to way more glitches. Sure is more dynamic with way more features but is way more buggy. Im pretty sure ID tech 1 ran faster and smoother too
@@thisjointisloose Depends what you're after.
Build is definitely more complex than DooM's engine.
That being said DooM has insane optimisation.
So I think it's just a case of what you want out of the engine.
I remember having the demo for Kens Labyrinth (the game that prototype footage is from) back in the day. It was pretty fun, though it was very rough looking lol
Compare this prototype to Ken Silverman's first game - Ken's Labirynth.
I like how this shows that they already got straight on those 'advanced features' of the build engine, they've already got subway cars and flying ships outside
It also shocked me! Really cool that they've already got the moving trains. Must have had a lot of work put into it even at this early point in development.
Thanks for the comment. :)
By they you mean him. The whole engine was written by Ken Silverman who at that point was still just 18 or so. 3D realms "just" made a game using the engine.
@@golarac6433 Yeah I'm aware of this, but I'm actually talking about 3D realms and their utilisation of the advanced build engine features right from the start.
@@aeixo2533 ah, sure.
The laser sight came back with the colt 1911 used in Duke Nukem 64 and Forever.
10:40 It's interesting that the octabrain was going to camouflage itself into the environment. Maybe there was a designer associated with Prey that kept that idea in their back pocket for years.
It is noteworthy how run of the mill and standard duke nukem was at the start, that uniqueness that made duke 3d what it truly is fully designed and implemented in '96 it seems
That last year or so of development really gave the game its character. I'm glad they recognised that it needed more work. Thanks for the comment :)
The old RPG going through enemies was nutty! Great video!
I see why they changed it, but it's totally cool to play around with in lameduke! Thanks for the comment my dude!
The cracking of knuckles might be an animation test. Sometimes it is just easier to bind such an animation to a key for test. But that is just a hypothesis, and I find that it is at least equally likely that is just a feature that got removed like suggested.
Definitely a possibility, I should have considered that. Thanks for the comment :)
I thought it was kinda funny in Lameduke whenever the "Mohawk Chick" spots you, she yells "HEY!" Followed by a text warning of, "She's tougher than she looks!" XD
Fantastic work bro! long time duke fan here, I've been looking for a in depth video on the beta version's of duke 3d for sometime now, it's crazy how the game's tone and style was changed so dramatically in only a year and a half thank god for it too lol. Keep up the good work man! 👍
Thanks so much for the kind words! & yeah, I totally agree. As interesting as this is I'm glad they knew it needed to change, lol. The final game really is something special but it's fascinating to see it so early on. We're really lucky they released this!
I wish we had later Duke 3D prototypes too. Like the one with the extended Hollywood Holocaust... (you seen this?)
Anyway, thanks for watching dude, I really appreciate it.
@@revenantevil you're welcome man, and yeah I've heard about the hollywood holocaust prototype hopefully one day we get a major leak of Duke 3D beta build's we've never seen before, it would be cool to see earlier version's of lunar apocalypse and how many level's were intended to use the cut space suit other than dark side, and maybe a usable sonic resonator from lame duke, anything seem's possible after the dnf 2001 leak, it's great to see the dukester back in the spotlight after so many year's.
@@zshilt Fingers crossed we get some more leaks! I'm running out of Duke Nukem games to play which is never good.
I imagine the space suit would've been similar to the scuba gear? Then you're right, there must have been more levels that were intended to let you out into space.
Would love to have seen the Sonic Resonator too. More weapons the better!
I'm hoping and praying for more Duke to surface online. As you say, anything's possible. :)
so that's where it comes from, the protozoid slimer model in this version made it into the user manual for the final game
You're right, it did. I would always be fascinated as a kid seeing beta elements in game manuals... Well spotted though, and thanks for the comment! :)
Interesting is that in LameDuke the slimer could only be killed with the plasma gun. I'm assuming that was done deliberately, because the devs had some kind of vision for the creature that we never got to see due to the the plasma gun getting scrapped and the the enemy being tedious to deal with anyhow (if they had kept the plasma gun, but the player didn't have it for whatever reason, i.e. dying and restarting with a pistol).
Fun fact, I believe the Protozoid Slimer was still invulnerable up to Duke3D 1.1 for some reason (the second released shareware), and they only became truly killable in 1.3D, code wise.
I did not know that, and that is a really cool fun fact! Must have been on the bottom of their list for some reason?
Thanks for sharing! :)
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Yeah I remember I couldn't get them off of me when I played the game. I just had to reload the save... glad to know now after many years that there was a real bug about it and I wasn't just crazy.
The firerate on the starter pistol looks I N T E N S E.
It looks like it could singlehandedly deal with the invasion, save the babes, pat the president on the back and still have time left over to go to the strip club. All on the same night.
lmao. You're right, it's pretty intense. The game runs at crazy speed when using the wrong cycle amounts in DOSBox.
Thanks for the laugh :)
Surprisingly
some footage of the lame Duke has no resemblance to Final Duke 3d. I'd say it's Rise of the Triads beta, but not DN3D.
In the final version, they were able to find the perfect combination with city blocks and alien ships on Earth and in space, while maintaining a consistent style when the game is recognizable by a single screenshot taken anywhere in the level. I hadn't thought about this until your video!
Screenshot from 10:19 looks like it's from Terminator Future Shock
Thanks for the video!
The art direction was definitely not quite there yet in lameduke. I totally agree about it looking a bit RotT :)
I hate to admit it but I had to look up Terminator Future Shock after your comment. After seeing it, yeah, I agree the title screen does look similar. Future Shock looks pretty fun to be fair! I might have to see if I can find a copy sometime.
...and my pleasure! I'm glad you enjoyed the video. :)
Thanks for the comment!
The Lameduke RPG is fucking amazing
It is kinda cool how it gibs its way through whatever it touches. I can see why they changed it though haha.
If there are any old ingame sounds - like weapon sounds or voicelines, you should really put them into the video. Other than that, great video!
I didn't know Lameduke looks that interseting. I really should look into it! :)
Also, I'd love to see some levels of it!
Thanks dude. I will definitely drop more sfx into future videos :) I'll be sure to showcase some levels at some point too. Thanks for the kind comments!
I believe Duke wasn't voiced until very late in development.
I remember playing this game for hours when it came out along with Goldeneye. Wish I would have never sold my N64.
Duke 64 is so good. Goldeneye is an absolute masterpiece too... Dude, you need to get your N64 back!
I'm definitely looking for one. Brings back so many childhood memories. Those were my favorite games. Used to love playing Duke Nukem 64 multi-player with friends at the stadium level and using the shrink Ray and stepping on people. Good times haha 😄
I played this really long ago. In a way it was cool because it was like having a full version of the game for free, but it actually wasn't the proper duke game from the final build. There were some cool things going on in the levels, like spaceships flying around outside to give the illusion of the outer space areas being more alive. It was actually just geometry moving in circles, but they'd probably have polished that more so it wasn't noticeable in a final version.
Did you play a demo version or the shareware? Sounds like you had a blast with it either way. I love the way they used simple things like geometry to build the world up. When you mention the space ships, do you mean they were removed in the final game, but that they were present in the version you played?
Thanks for the comment. :)
@@revenantevil The spaceships are in the final too. They're actually just moving sectors.
PRboom-RT project brings Ray Tracing Real-Time Lighting to Doom, Serious Sam and Unreal Tournament, can't wait to see it being done for Duke3D too
Have they announced support for Duke 3D? Sounds amazing.
Interestingly, the idea of using a tazer as a melee weapon would resurface in Ion Fury, which itself was based on a scrapped Duke Nukem Forever character.
Love me some Ion Fury. Thanks for the comment :)
it's amazing how much they had done by late 1994. but im really glad they gave the game a complete overhaul, even if it delayed the release to 1996
They could have released it back then... but the extra dev time definitely turned it into the game we will never forget. Thanks for the comment :)
Cheers!
It should be noted, the first version that you shown in the video is actually a cut level of Ken's Labyrinth; the first released game on the build engine.
Thanks for bringing this to my attention, I had no idea it's from its own game, even with all the research I did for this video, haha. Thanks for the insightful comment, really appreciate it! :)
It's not really a cut level of Ken's Labyrinth (as that game was meant to recreate Wolf3D, not Doom), it just uses assets from it and its music engine. The level is 100% native to Build, and you can actually play the Duke version hidden inside LameDuke's files by using Ken's Build tool CONVMAP5 (to port from map version 4 to 5, same as LameDuke) .
6:48 The barcode thing would be reused in Duke Nukem Forever, General Graves has a barcode under his left eye in both 2001 and finished builds.
That's right! I noticed that on the general too. I think some of the EDF soldiers have one as well. I wonder what the idea behind it was? Thanks for the comment. :)
@@revenantevil I always thought it was a temporary stamp, something like "you've been scanned for parasites and are clean", but maybe they're just supposed to be futuristic dogtags?
Cool video! I'd heard of lameduke before but never really stopped to look into it. Thanks for giving us a run down of it!
You're welcome, thanks for watching!
I forgot just how bone-chilling the Octabrain Roaming sound is! Curious how 3D Realms were able to make that sound.
Also just to note, Assault Troopers/Captains in the final game typically only use their jetpacks if: A) Duke uses his. B) Duke and the AT/AC are on equal ground and Duke jumps. C) Duke is on a higher level than them upon the AT/AC seeing him. Not necessarily whenever they feel like.
Octabrains definitely have a chilling sound about them. One of the creepier enemies. The one thing that bugs me about them though is the shrill sound that plays when bullets hit them... especially annoying with the Ripper's high fire rate. Haha.
and thanks for the correction. I'm learning a lot from the comments section here, and I like it. :)
Thanks for the comment!
Its more simple then that. If player is higher then use jetpack.
ifp phigher
ai AITROOPJETPACK
@@revenantevil I like their weird distorted scream of pain, though it's annoying as HELL underwater.
Another great video. Learnign so much about a game I hadn't played in years! Might have to dive back in 😅...
Wow thanks! I'm totally biased but you should totally dive back in! hahaha. Really kind of you to take the time to watch and comment, very much appreciated.
I played Duke 20 years in a row online and like 15 years ago I collected Duke-skins and I built also some on my own like "smoking Duke" with a cigarette and smoke and also a big laser on his gun, similar to Terminator-gun or the shotgun in Quake III. Speaking of skins: You should have copied the "tiles005" into your Duke-directory, it contains the Duke-skin. I extracted the Lame-Duke-skin into normal Duke, so you could watch that skin in the mirror of Hollywood, if you show all the old types of enemies.
Another interesting cut weapon was the sonic resonator. Unfortunately, the weapon cannot be used and can only be seen in e4m1 of Lameduke.
That's really cool, thanks for letting me know. After looking at the concept art for it I think it could have been an interesting addition to Duke's arsenal. It's a shame it was cut. Thanks for the comment and thanks for sharing. :)
If I had to guess, I think the resonator would have exploded heads with sound waves. If so, it was probably cut for being too similar to the Expander.
I've always thought the troopers seen in LameDuke might have been an evolution of the blue-uniformed guards seen in Duke Nukem 2. The mask/visor area is similar in design. Like the Rigelitans went ahead and invaded Earth while they had Duke on their planet.
Amazing work. Pretty informative.
I really appreciate it, thanks for the comment. :)
we need a full remake!
*Personally I liked the Amazon enemies.*
Nice work!
Appreciate it :)
"It was fast..." - yes, sort of. On a very common 486DX2 66 it went down to single-digit frame rates (not even talking about SVGA) when there was some more action going on. E.g. if you blew up the building in S1E2 the game almost froze for some seconds until the building was demolished, then it went back to normal.
I totally agree and understand that back in the day it may have not been so fast. I wasn't lucky enough to have a PC back then (only had mine for about a year!) ... so my Duke experience in the 90s was console based... luckily I was able to play all 3 versions, but I'd be lying if I said they had good performance. That PS1 version was especially bad.
Thanks for the comment!
it ran almost flawlessly on my 486 dx4 100mhz in 320x200. 640x480 struggled a lot, from memory i'd guess about 16fps? 800x600 was a slide show. but i would still sometimes play it at that resolution, just dreaming that one day that incredible sharpness would be the norm for games
Hello all the way from Coventry 🏴. Thank you for a amazing channel and content, even all the way back when....Solid videos from day one.
Aww thanks mate. I do try my best but I've still got a lot to learn! I appreciate the comments :)
I'm really interested in what they were doing with that barcode on Duke's hand. Were they planning to do something like what Hitman would later do, where it's like your player character is engineered as a product and not a person?
Could be the case, I'm really not sure. It's interesting to note though that the idea wasn't totally scrapped at this point cos some of the characters in DNF 2001 (not sure if they're there in 2011 offhand) have barcodes on their faces.
Thank goodness that they decided to wait and let the game mature, before releasing it. This version feels like TekWar (same engine, early version) and would have likely met the same fate.
It took inspiration from doom and was way ahead of it's time.
Such a shame the franchise is DEAD.
If they would only go back and remake it.
Iron fury was awesome.
So there is a market for the old yet beloved series.
I agree, it's a massive shame that Duke isn't getting any new games.
Thanks for the comment :)
Awesome video!
Glad you enjoyed it, thanks for watching! :)
Pretty sure the trooper is a copyright free robocop that's why they bleed, have a pistole (Auto 9) and a jetpack
Ahh right, you think they're inspired by Robocop? I actually hadn't thought of that. Thanks for the comment. :)
2:04 Ion Fury is on eDuke32 that existed for literal decades at that point, ad saying that Ion Fury had "revived build engine" is superfluous
He specifically talked about commercial games using the engine, not that people hadn't been playing around with it for decades as hobbyists. Prior to Ion Fury, the last commercial Build game was World War II GI in 1999, exactly 20 years earlier.
This is great
Thank you for your support! You rock :)
Interesting. The theme on the enemy design is more akin to Duke Nukem 2. The troopers for instance are clearly the same as the troopers from DN2. Cool.
The trooper and android enemies look interesting, As if they were the kind of typical dangers Duke would fight in between stopping supervillians and alien attacks. Duke might have been the type of military character that was singlehandedly taking down dictatorships all over the world on government orders which fits in with his 80s action film persona.
It could be seen as a day in the life for Duke fighting rank and file soldiers and drone units in some war torn part of the world. No aliens (or as we see very little), no mad scientists, just The King getting into the nitty gritty of more realistic military work. But the Devs probably saw that as boring and scrapped most of it believing that a more grandiose story of Duke fighting a bigger invasion would pull in more players.
although personally a COD style game about Duke in a more realistic setting fighting foreign troops in Infinite Warfare style armor taking down a petty dictatorship would also be pretty interesting to play as well.
If you run this using 86box/PCem you can get appropriate footage.
Thanks dude, I'll look into that. Appreciate it.
Bro, you can taunt in DN3D, try multiplayer and press Alt or Ctrl F1 to F6, it's configurable on the setup.exe prior running the game.
Same mechanics are present in Blood and SW.
I didn't play enough Dukematch apparently. Thanks for letting me know.
Can't crack your knuckles whenever though
Bring Back Duke3d
It's one of the best first person shooters of all time. I'd be stoked to have 3D come back. Thanks for your comment :)
Good shit, keep it up
Thank you :)
"It's pretty hard to get this thing running on a modern system."
You drag and drop the D3D executable over the DoxBox executable. That's it.
I just meant that it's hard to capture good footage as it's old and has bad resolution.
@@revenantevil Bandicam and OBS have select/highlight that can let you record a window easier.
Also in DosBox, you can hit Alt Enter to fullscreen the game. You can desktop record just fine (Shadowplay), but you might have to change DosBox's render from 'surface' to 'opengl' for anything to actually hook.
I appreciate it, thanks. I'm a total beginner and still learning. This was my first video so it's going to be a bit shakey. I've learned a lot since and my next video should hopefully be better.
Honestly appreciate the tips though, thank you :)
When duke at the start said "Lets Rock", and his theme didnt start, something in me broke
Haha, sorry man. I ripped those opening chords from the World Tour version and unfortunately that's where the song stops. The video definitely needs more Grabbag though for sure. Maybe next time!
Lame duke looks like something capstone would have made.
you should check alpha version of shadow warrior .its also vastly diferent from final version
What's your favourite difference in the SW alpha?
I will try my best to get round to it, thanks for the comment :)
What's with "Goin' Down the Fast Way" at around 3:47? That's _Rise of the Triad_ music.
They used this music in Lameduke. I should have pointed that out, my bad!
@@revenantevil Interesting. "Goin' Down the Fast Way" is my favorite track from _Rise of the Triad,_ so it stood out to me immediately. I'm curious why they used it. Maybe just as a placeholder for development?
@@SerathDarklands I think you're right. I'm sure they were just using it as a placeholder and always intended to replace it with new material. It's an awesome track though for sure!
@@revenantevil If you haven't heard it, Andrew Hulshult's remix for the 2013 _Rise of the Triad_ reboot is even more awesome.
ua-cam.com/video/FaxBhTSYo_g/v-deo.html
@@revenantevil And thanks for the ♥!
I can't believe they scrapped all enemies and did something else, didn't even use them for DLCs lol
Lol, for sure. Crazy how much effort went into it all to go completely unused! That said, I think what they ended up with is muuuch better
Thanks for stopping by! :)
1:05
What is that music? What's the name of the original song and perhaps this rendition you played in the video?
Hey man, thanks for watching my (crappy) old video! But to answer your question, it's the music from the build demo. I wish I knew the name of the song, but unfortunately I don't know.
@@revenantevil It honestly reminds me of that old internet meme He-Man music video "HeyeyHeyHeyHeya"
GOD it looks like TEKWAR
Tekwar, the Build Engine hidden gem.
I like it, it's a good game. Most people who complains about Tekwar didn't even played it
@@roadkill_52 I’ve played it in a source port and it’s not all that bad but I still think it looks bad (it’s also really slow like lameduke)
1:11 Wait a min... is that.. The Backrooms?!
The backrooms?
Please, when recording old low resolution games, use nearest interpolation to make them at least look sharp; it's hard to tell apart footage you got elsewhere and recorded yourself because all of it looks low-res blurry crappy lol
And please watch audio levels, the sudden transitions in volume from a fadeout/quiet speech to full volume, like at 4:14, are startling lol
I've learned a lot since making these videos and my next one should be much better. I've invested in a pop shield and I've moved from blender to Davinci Resolve - so I've got a lot more tools at my fingertips! Rest assured I'm trying my best to put out better content. Thanks for the comment :)
@@revenantevil
Aye, of course. Even despite that the video was fun to watch. Thanks for making content! :D
what is 3D realms new shooter (early access) called on steam again?
I *think* you might mean Wrath: Aeon of Ruin. The one built on the original Quake engine? :)
It seemed to have had a Blade Runner influence.
If one plays the beta, you can see that.
Hey man. Can you elaborate on that? Where's the Blade Runner reference?
Thanks for the comment :)
There's the fact that there's a lot of grime in the environment, the plumes of flame that eject out the tops of buildings like in Blade Runner, and in one of the levels (I think in the third episode) there's a massive TV on the side of the building like in Blade Runner, but it seems to be unfinished.
This can be found in what's called Lameduke, not later versions as far as I know.
As a bonus, there's also some influences in Duke Nukem Forever 2001, such as the flying police cars.
@@johnedelmann6711 Ahhh.. you're right. I show off a lot of these things in my Lameduke videos! (please feel free to check em out)
But you're right, it is very Blade Runner-like! I'd never made the connection before. Thanks :)
Ewwww, the cursed Randy version 🤢
But yeah, I did play a bit of LameDuke, though for whatever reason, it looked different from anything anyone's ever shown, or rather, it looked like what you're showing off in the video here, but it was all from a second person perspective or something. Honestly, I wish they kept this setting for the final game, because it fits in much better with what's established in DN1's skyboxes and DN2's prologue (NeoLA, futuristic skyscrapers, the works). Interestingly enough, only the 1994 build seems to actually feature the Rigelatin rifle that Duke uses in DN2 and supposedly escaped with, or at least I'm assuming that it's that weapon, since it's an energy rifle that shoots blue energy bolts.
Was lameduke designed around directX 3?
Not even that! The big three BUILD games are all 32-bit protected-mode DOS programs. They access the hardware directly on their own. The only thing they go through the OS for is dealing with files.
feels more like duke 2 in 3d
I agree. Thanks for watching! :)
The very first prototype makes the comparison even more obvious. The HUDs look almost alike.
there is also a bat monster
Hey, who’s remix of intro theme? This is sick
You mean Stalker from Hollywood Holocaust? The version I used in this video is from the PlayStation 1 port of Duke 3D, Total Meltdown.
@@revenantevil dayum! Thanks :)
@@youjuhwan9697 You're welcome. I highly recommend checking out the rest of the PS1 soundtrack, it kicks ass!
@@revenantevil and chew bubblegums?
@@youjuhwan9697 Exactly :P
dont forget a lot of borrowed stuff from rott including music n explosive sprite
can you try inserting any grp/rts files into eduke32, or something like that
flameduke? is it you? hmh
Nice video you have here dude, but try not to sound so dead? IDK if it's your actual voice or you tried to someone' impression, but seriously with the slow pace of the video and the voice it was really hard to watch. I watched it halfway through at 1.5x
I totally get the criticism. I had no idea what I was doing when making this video. Still learning. :) Thanks for the comment.
NOTE TO ALL UA-camRS, please put more effort into your audio mixing. Listening to a low voice is no problems but when its follow by loud music it kind of sucks for background entertainment.
Thanks for the feedback. I'm working on it, don't worry. I literally had no idea what I was doing here as I'd never made a video before. Next videos should be better. :) Cheers.
@@revenantevil To be clear I did enjoy the video, just something that's been grinding my gears lately. I appreciate your reply and if you are new to this then I say bravo, your doing great. I look forward to seeing some of your other videos in the future. You made another subscriber today.
I appreciate the kind words my friend. I totally understand the audio levels being bad here. I wasn't even using a pop filter on my microphone. I'm using way better software now too so I'm able to track audio levels a lot clearer. It's good to have you on board. Thanks again!
This is really beta?
Yep :) It's available to download if you just search it online. I think I got my copy from Archive.org. Hope this helps. Thanks for watching. :)
may 2022 and you still haven't got a pop-filter for your mic, or use high pass filter (free, adobe premiere or DaVinchi has this, or u can use Adobe audition or probably audacity) on your narration audio (you could use both).
Come on.... this is youtube audio 101. The most basic shit you should do. Without it, it makes subwoofers go POP BAND BOOF whenever you say something with a P or T in it (or other noise that the mic pics up).
PLEASE fix.
Hey man. Thanks for the feedback. I have gotten a pop filter recently so my audio should be better in my next video. I didn't know how much to invest into equipment here as it was only my first video. Thanks for the comment :)
Lame duke