Oh my gosh Captain thank you so much for this video. You’ve made it so much easier to understand. Once I discovered your videos I can’t stop watching them you have helped me so much in playing Eve. Thank you for you top tier content. Keep up the good work.
I've just come back to the game, relearning so much. This video did more then I ever want to admit to....can't believe I missed it. Safe flying, and may the belts be in your favor.
Nice overview, think I will link this to some of our newbies who just say "how do I fit this?" w/o telling us what they want to fit it for! I learned a lot about how to read the tools on the fitting screen, as I had some basics but there are plenty of things i missed too. Thanks, and clear skies!
If you have the space in the low slots it's usually a good idea to fit a damage control module. A decent increase in all resistances is nothing to sneeze at.
even as a vet (like 2003 bitter type of person) your vidoes are great to follow. i just let it play when i do stuff and even if its a topic im familiar with as here, its just nice to follow. Tanks for the work and helping the new players.
Also, Eve University has a pretty good overview of different types of missions, as well a comprehensive listing of security missions to read for detailed information.
Wow!. What an outstanding demonstration. Clear as crystal. Thanks a lot. I hope you're still active so I can contribute to you when I am able. (disabled at the moment)
Good video...I would add that a simple explanation by looking at module variations you may make a much better ship. Straight tech 1 modules are "typically " the worst and are often more expensive due to demand for tech 2 building. I am also a big fan of damage control modules so that would be my other comment. 😊 39:17
One thing I'd really like to get a better understanding on is when to use a tracking computer, vs a target painter vs a webber... examples shooting above or below your signature radius class, at ranges, with what weapons and so on.
There's a really simple way for this but it is a decent video topic: If you're solo, a Tracking/Guidance Computer is best. After that, you use a web if they'll be in range, or a Painter if they won't be in web range. Bit more finesse to it than that, but that's the basics! Video soon!
@@captainbenzieThanks, I appreciate it! Getting those medium turrets to hit smaller faster targets in some of these missions has become quite the time sink. I mostly solo in my Gold and bone Cruiser (and cruiser and BC class are my favorite ships!) and I have definitely been feeling the struggle with NPC Assault Ship and Interceptor like targets... where even my drones aren't keeping putting out tue fire power I feel they should be.
@@Raso719Consider the trade off between the larger, medium and smallest turret sizes (cruiser & BC turrets, that is, not under-gunning - also, I’m Gallente, we have three sizes for every class), and adding a tracking computer to bring back your range. It’ll give you a smaller DPS number, but you may find you have better EFFECTIVE DPS overall. Also, if you’re fit with a damage rig, swap it for a tracking rig. It took me a while to learn that lesson. Plus, stepping down in turret fitting requirements sometimes allowed me to step up my tank or cap.
Hey Benzie 👋, Back in my day, years ago, I used EFT (EvE fitting tool) to simulate fits. Is the fitting window now sufficient for this? Or do you have some other as your favorite? The fitting window sim looks good to me...
The capacitor is the reactor of the ship fitted with the engines. It must be cap stable most of the time. Right? High tech equipment puts a lot of strain on the reactor core, but it's more efficient.
I've done a full video explaining Capacitor here: ua-cam.com/video/hjxUmqOqECY/v-deo.html In short, it needs to be Cap stable for as long as it needs to be. If you've got 1min of Capacitor with everything running, then you need to finish the fight or whatever in 1min. Of course, if you are capacitor stable with all your modules off, then you will partially recharge (as displayed) if everything is off.
@@FullAfterburner CPU and PG don't affect capacitor, and some high CPU/PG modules use very little capacitor. Some ships have high limits, but low capacitor etc... they're not at all linked.
On the fitting screen, open the left window (where modules etc are) and look for "Charges" then click the icon on the left that corresponds to your high slots.
I tried the game using your referral link. I like Eve but unfortunately the fonts are so small even after maxing out font size and UI scale to 150%. This game is not for an old man. Or maybe I need to buy a 32" monitor
Yeah, there's a lot of text and it can be quite small. I definitely recommend playing with the overall resolution too, not just text size, and a bigger screen can definitely help!
You should mention that fittings and stats depend on your skills. I'm getting different stats on fittings and charges than you, probably because your skills are higher than mine.
@@captainbenzie It's important to mention skills, because the Corax: Caldari Enforcer fitting for a Caldari Bounty Hunter has the CPU overloaded for me in the simulated fitting. I think the power grid was overloaded to, but I think trained my power grid skill high enough to make it work.
I created exactly the fit you demonstrated in the video and I get 51,2 dps (not 199,1), max flight for the missile 20 km etc. (I am Alpha player, with 1 month og history in the game). So you should include in your video the skills you got at the moment of the video to emphasize how it is impacting the performances of the fit. Despite this, the video is excellent for demonstrating how to fit a ship (that was the purpose of the video).
It's almost impossible for me to properly showcase every single skill that would affect these things. Make sure you're using the right ammo for certain ships too. But yes, skills are very important - know the numbers you'll need (for example, 100-120 DPS for Abyssals) and make sure you hit that
Hahaha... how did I know your next vid would be something about fitting? And I bet you're working on a remedial skill explanation vid for the near future... hehehe
Oh my gosh Captain thank you so much for this video. You’ve made it so much easier to understand.
Once I discovered your videos I can’t stop watching them you have helped me so much in playing Eve. Thank you for you top tier content. Keep up the good work.
Thank you! I am so glad that I've been able to help!! 😊🚀
I had lost a host of drones and had no clue why...now I know! Ty Capt.
Glad to help!
I've just come back to the game, relearning so much. This video did more then I ever want to admit to....can't believe I missed it.
Safe flying, and may the belts be in your favor.
Welcome back, and glad to help!
This is actually exactly what I've been looking for for a while now
Hope it helps!
Us new bros thank you captain
Glad to help
Nice overview, think I will link this to some of our newbies who just say "how do I fit this?" w/o telling us what they want to fit it for! I learned a lot about how to read the tools on the fitting screen, as I had some basics but there are plenty of things i missed too. Thanks, and clear skies!
Glad it was helpful!!
If you have the space in the low slots it's usually a good idea to fit a damage control module. A decent increase in all resistances is nothing to sneeze at.
Absolutely agree, great module
This was EXTREMELY helpful. Thank you!
Glad it helped!!
even as a vet (like 2003 bitter type of person) your vidoes are great to follow. i just let it play when i do stuff and even if its a topic im familiar with as here, its just nice to follow. Tanks for the work and helping the new players.
I really appreciate that! Thank you!!
One thing I always struggle with is knowing “how hard” a site or mission is, and how to know how good my ship needs to be to run it
EVE Survival is a good website for stuff like this. Google the site or mission
Also, Eve University has a pretty good overview of different types of missions, as well a comprehensive listing of security missions to read for detailed information.
thanks, it is very easy to follow, and give me a basic basic understanding of how to fitting a ship, and for which purpose.
Glad it was helpful!
Wow, that was a lot of great information. Thank you so much for sharing this wisdom. Life is getting easier.
Glad it was helpful!
very good presentation, the screen text is readable
Thank you!
Wow!. What an outstanding demonstration. Clear as crystal. Thanks a lot. I hope you're still active so I can contribute to you when I am able. (disabled at the moment)
Good video...I would add that a simple explanation by looking at module variations you may make a much better ship. Straight tech 1 modules are "typically " the worst and are often more expensive due to demand for tech 2 building. I am also a big fan of damage control modules so that would be my other comment. 😊 39:17
Great vid for a noob thx mate really helped me out
Glad it helped!
Thanks! i've searching exactly this kind of explanation🙌
Glad it was helpful!
Thanks cap'tn, I'm going to have to review this again soon, onward!
Good luck!!
This is just terrific. Thank you.
Glad to help!
One thing I'd really like to get a better understanding on is when to use a tracking computer, vs a target painter vs a webber... examples shooting above or below your signature radius class, at ranges, with what weapons and so on.
There's a really simple way for this but it is a decent video topic:
If you're solo, a Tracking/Guidance Computer is best. After that, you use a web if they'll be in range, or a Painter if they won't be in web range. Bit more finesse to it than that, but that's the basics! Video soon!
@@captainbenzieThanks, I appreciate it! Getting those medium turrets to hit smaller faster targets in some of these missions has become quite the time sink.
I mostly solo in my Gold and bone Cruiser (and cruiser and BC class are my favorite ships!) and I have definitely been feeling the struggle with NPC Assault Ship and Interceptor like targets... where even my drones aren't keeping putting out tue fire power I feel they should be.
@@Raso719Consider the trade off between the larger, medium and smallest turret sizes (cruiser & BC turrets, that is, not under-gunning - also, I’m Gallente, we have three sizes for every class), and adding a tracking computer to bring back your range. It’ll give you a smaller DPS number, but you may find you have better EFFECTIVE DPS overall. Also, if you’re fit with a damage rig, swap it for a tracking rig.
It took me a while to learn that lesson. Plus, stepping down in turret fitting requirements sometimes allowed me to step up my tank or cap.
Omg so well explained thank you so much
Glad it was helpful!
Thanks for the video man, super helpful
Glad it helped
Amazing video! Thanks for this.
Glad you liked it!
Great video. Thank you!
Glad you enjoyed!
A tip to fast fit modules are n simulation itñs just double click the module from the list and it will be installed in the correct slot
True, but I find this occasionally glitches and has the module in the slot but doesn't have the stats.
Hey Benzie 👋,
Back in my day, years ago, I used EFT (EvE fitting tool) to simulate fits. Is the fitting window now sufficient for this? Or do you have some other as your favorite? The fitting window sim looks good to me...
Haha literally launched a video for this earlier this week!! ua-cam.com/video/wCQY8vcP0T4/v-deo.html
Thank you. Always learn something new when watching your videos
Hope you’re holding up 🖖
All good and glad you're having fun and learning!!
Thank you for the video!
My pleasure!
Awesome content, very useful, comment for the algo and because i will always love you ❤❤❤
Thank you! 😃
Hope all twitch streamers starting to play eve watch this video. Dear god.
😂
Doubt they will lol by and large they all think they know everything there is to know, then its left to ppl like me to teach them otherwise xD
The capacitor is the reactor of the ship fitted with the engines. It must be cap stable most of the time. Right? High tech equipment puts a lot of strain on the reactor core, but it's more efficient.
I've done a full video explaining Capacitor here:
ua-cam.com/video/hjxUmqOqECY/v-deo.html
In short, it needs to be Cap stable for as long as it needs to be. If you've got 1min of Capacitor with everything running, then you need to finish the fight or whatever in 1min. Of course, if you are capacitor stable with all your modules off, then you will partially recharge (as displayed) if everything is off.
@@captainbenzie huh, what about the relationship between the capacitor and power grid management and CPU power limits? Thanks btw
@@FullAfterburner CPU and PG don't affect capacitor, and some high CPU/PG modules use very little capacitor. Some ships have high limits, but low capacitor etc... they're not at all linked.
@@captainbenzie okay thank you Captain Benzie!
Exactly what I needed, Thx :)
Glad I could help!
Thank you for your content
Happy to help and glad you're enjoying!!
super helpful!
Glad it was helpful!
Did you do a video on this abyss fit 32:00 for the Caracal? I can´t find it
Not yet, but coming soon
I haven't found out how to simulate ammunition. Tips appreciated.
On the fitting screen, open the left window (where modules etc are) and look for "Charges" then click the icon on the left that corresponds to your high slots.
Thanks Captain
o7
Commenting to help drive algorithm recognition for a corp mate.
Fly safe.
Thanks Otto!!
great vid
Thank you!
I tried the game using your referral link. I like Eve but unfortunately the fonts are so small even after maxing out font size and UI scale to 150%. This game is not for an old man. Or maybe I need to buy a 32" monitor
Yeah, there's a lot of text and it can be quite small. I definitely recommend playing with the overall resolution too, not just text size, and a bigger screen can definitely help!
You should mention that fittings and stats depend on your skills. I'm getting different stats on fittings and charges than you, probably because your skills are higher than mine.
Fair point. I'd hope it was fairly obvious to folks, but yes, I should make an effort to point that out more!!
@@captainbenzie It's important to mention skills, because the Corax: Caldari Enforcer fitting for a Caldari Bounty Hunter has the CPU overloaded for me in the simulated fitting. I think the power grid was overloaded to, but I think trained my power grid skill high enough to make it work.
I created exactly the fit you demonstrated in the video and I get 51,2 dps (not 199,1), max flight for the missile 20 km etc. (I am Alpha player, with 1 month og history in the game). So you should include in your video the skills you got at the moment of the video to emphasize how it is impacting the performances of the fit. Despite this, the video is excellent for demonstrating how to fit a ship (that was the purpose of the video).
It's almost impossible for me to properly showcase every single skill that would affect these things. Make sure you're using the right ammo for certain ships too. But yes, skills are very important - know the numbers you'll need (for example, 100-120 DPS for Abyssals) and make sure you hit that
😅😅😊😊
😊😅😅😊
7:13 😊😊
I think at 6.32 when you were talking about shield v armour tank you repeated yourself. Did you mean high mid = Shield tank. High low = Armour?
Basically, yes
algorithm action
Thank you 🚀❤️
Second!
Congratulations! 🚀😊
Hahaha... how did I know your next vid would be something about fitting? And I bet you're working on a remedial skill explanation vid for the near future... hehehe
Lmao am I that predictable? It's done and uploaded already 😂
'spanner' he calls it. I prefer to refer to my wrenches in imperial units.
I'm not a mechanic
I don't see what i am copying
The trick is not to copy, but to understand what you need and how to fit that