Yeah idk I’m kinda leaning towards agreeing with the reviewer like I don’t hate the music or think it’s mid. In fact I think it’s well composed but it just doesn’t really hit me the same way as other atlus games which kinda sucks icl idk tho I’m in like the 2 dungeon of the game so maybe it gets better
@@afoxplayz7141 That's fair and I remember when Strange Journey originally released people were saying a similar thing for that games' soundtrack (Which was Shoji Meguro's first attempt at composing an orchestral soundtrack) which over the years I feel people have appreciated a lot more than people had at launch. I personally really love Metaphor's entire soundtrack with certain songs I like less than other songs but I also can understand if others don't enjoy it as much as I do, plus every person has their own tastes in music/things in general.
Yeah, Shoji Meguro really cooking with this soundtrack and a lot of call back to Atlus past works as well. P3 was my fav game and then when i hear this game final boss’s music, good damn.
I completed and liked the game but there was something REALLY annoying: during battle some sounds from enemy and allies can spam your mind off, especially in bad weather! "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" I GET IT I GET IT I'M NOT GETTING ADDITIONAL TURN THANK YOU GARLLICA!
You could mute the game until the grindy battles are done so its not as bad and turn it back on for cutscenes/bosses/music. Not saying this as a criticism though, just something i usually do
Reminds me of another game lengend of Zelda anyone, Gallica here "Wait but I thought you hit its weakness!" Navi "HEY LISTEN" hell Atlus must be self aware of that fact cause there is an achievement for asking advise from her 100 times with the name "HEY LISTEN" LOL
BRUH 🙄 the moment i read this comment i immediately remembered that lmfao hey are you ok your hurt hey you should heal hey are you good lmfao healing isnt a contest like MOFO im higher level than u i only lost 200 out of 600 health IM GOOD 👍🏾 i grinded to level 88 completed at 107 hours this game deserves everything
@@jackdalton9133 It has social links, the five personality stats, day and night action cycle, deadlines for main quest dungeon, a mysterious blue room with a sus figure that summons you during your sleep where you customize your person...archetypes. Basically everything but the school life is there lol
@@sagepirotess6312 my ng+, regicide full completion was sub 40, fair but can't see how the review can fully complain about story when they clearly skipped stuff. And I'm petty and checked their play time 45 hours is all they got so they really must have been skipping all cutscenes
My cons for this game: - No feature to access the settings menu while in combat. - The start menu UI is too big, they should've made it like 20% smaller. - Items lack filters, especially when not in combat. All consumables are listed under the same list for example and if you have a lot of them, the only way to access them is to manually search them from this one gigantic list. - There's no arrow to indicate that skill count is more than fits the view. There should be something telling me the list is scrollable and there's more items to the list. - If enemies hit you, you go to combat with them in one hit. It could be nice if player had the same stagger mechanic as the enemies. Bigger leveled enemies putting you into combat with fewer hits. - Pressing triangle/y in the skills list should not trigger the skill, it should exit the list. - More activities for certain Royal Virtues, like Courage for example. - The game is horribly optimized on PC and lacks proper anti-aliasing methods. There's low poly models and textures in places. - Maybe too much dialogue at times. - Comments from campions can get repetitive at times when interacting with enemies in a dungeon. A problem with all Persona games. Could be fixed with UI indicators. - Comments from Calliga can get repetitive when in turn based mode. She doesn't need to always tell me if I hit a weakness. - Debuffs and buffs should be listed next to characters name label, just like ailments are. - The dlc costumes are a farse. You can only use them in the dungeons. Also they're quite lame, most of them are just school uniforms. - Why is Calliga even listed on the equipment list if you cannot equip anything for her? - There should be option in the settings menu that keeps character in the row they were last standing and also for keeping the characters you switched to in previous battle. - Calliga should warn you if you're entering a dungeon without party members selected. - When you spam x/a to speed up conversations, you can accidentally select dialogue options. Maybe bind the skip to a different key or have dialogue options be binded to a long press? - The dungeons are a bit visually repetitive and uninspired. - The whole Altabury Heights section felt incomplete. No proper dungeon, the Rella plotline happened too suddenly etc. These are quite small issues all in all, but they're still minor annoyances. They come from place of love for this game. My personal GOTY. It's very much on par with a Persona game which I did not expect. I really didn't have any exceptions for this game tbh and I was pleasantly surprised. It almost feels like Persona 6 in a way. This year has been the best year ever for Atlus fans. Persona 3 Reload, its DLC, Shin Megami Tensei V: Vengeance and now Metaphor to coronate it all.
Finished the game and I agree totally with the Altabury Heights should be Rella's arc/dungeon. Game just told you to clear loose ends after Altabury Heights scene.
honestly i don't see how press turns are RNG the only thing that puts you at a disadvantage is missing and if you are investing in agility like you should that should hardly be an issue.
I never invested in Agility and i still rarely missed. Like in the last month i think i only missed two times in battle and both times i forgot that missing was a thing.
@@helpihavebats6392 i mean you get some agility automatically on level up and in my playthroughs i mostly just evened out my stats but like you said it doesn't really make a different since i think i missed like maybe 1/100 attacks.
@@pforgottonsoul its not the worst stat at least. the only stat i know for certain is not worth investing in is END coz it barely does anything (iirc the damage difference between 99 END and 16 END with both having 177 armor is like 13%ish).
These dudes who beat a 100+ hour game in 30 hours somehow... I just can't fathom how they play. That's like how detached game journalists play because they just wanna rush through it to write a review as fast as they can. It's like you paid 70 freakin smackers for this thing, don't you wanna take your time and enjoy it? Man, guess I'm slow as hell with these games. I talk to every random jerk and do a lot of screwing around... For me it's all about immersion. I guess some people just love RPGS for the mechanical aspects? Like its more this meta "man vs machine" thing or something? Still, interesting to hear some negative reviews on balance.
This is like going to a gourmet restaurant and eating your plate while standing without taking the time to appreciate the taste just to write a negative review saying the taste is forgettable and they're slower than McDonald's.
@@MondoJohnny those three dragons destroyed me at least 10 times each. I had no idea how to counter the 1 hit KO lol. Just kept on switching gear until he stopped using the attack. Talk about grind!
I actually had a great time putting Heismay into supporting classes like Faker and Commander. Their physical weaknesses make them a little hard to use, but Heismay dodging all the time makes them significantly more consistent in those situations.
Heismay with Knight taunt and Royal Thief passive makes tough enemies lose their entire turn if he dodges. That made some of the Tower challenges much, much easier.
Damn, you too? I had to deal with the Orgas in the Forsaken Tower and Heismay as a Faker was the best thing to happen to me (the only reason we were able to win was because I had him spam Tarunda).
Its nice to not be a highschool student. Its nice for a toupe of characters that arent just the perv, the jock, the quiet girl, and the sexy one. Its nice to not be in a city in japan. Its a fresh story. Its a new take on personas/archetypes. The new combat is fun. And most importantly its better than veilguard which is a very low bar
Deals with politics, race, identity, and society without being edgy, boring or pushing any agendas. I can guarantee you on my life western games cannot do this in modern day.
@kevo300 if by all that, you mean it's the most elementary tier writing possible of the subjects, then yeah. Also uniting previously disenfranchised tribes IS political by nature. Just admit you were scared of finding anything """""""""woke""""""""""
@@JustSkram I wouldn't call it elementary. I think even in the game it presented different views. Ofcourse it wasn't done in a very extreme fashion but it was there. Even at the end if you actually go around talking to people you realise that the idealistic reign hasn't been to everyone's expectations and was far from perfect. The only thing missing was the extremism that is pretty prevelant in the actual world. But the ideas of those extremists were still present in the game.
I managed by keeping fights with high level enemies to minimum, using resources instead of mp to heal, searching for equipment and acquiring skills that help with mp, doing just physical attacks if possible and sparing mp items to bigger boss battles. Same things that pretty much help with Persona.
I found that for the "restart" button. I personally ended up pressing it if I immediately had a character die on the first turn if i did an AOE attack that got reflected. I think that while its a bit cheesy to do that, it also felt like i get kind of baited into trying to always turn 1 combats because of the unscathed bonus. that's probably why they felt like it was a weakness fishing simulator. but TBH all of the persona games have similar things with damage types being reflected.
I used it sparingly too, and for pretty much the same reason: getting hyper unlucky. Also, once you get the ability to auto-flee combats, I’d use it if I got ambushed and then stun the enemy right away to get the Unscathed bonus. Now THATS cheesy. Haha
Its such a help when your playing higher difficulty and want to steal or have a attack with 95% accuracy miss. That one missed turn is a team wipe. For lower difficulties its not needed.
I felt the mechanic very useful in fights where you had to defeat enemies within certain turn limit, especially in the Louis Gauntlet Runner dungeon where you had to always watch a cutscene before battle.
tbf, with how efficient you are in the game, the final month can result in up to 2 weeks of nothing to do other then going somewhere random to cook in the runner or randomly grind stuff.
@ocerco93 every "issue" you've just stated is basic JRPG. If you just don't like that, it's fine. But don't try to act like it's an issue with the game, for being what it's supposed to be.
@@JokerAnjero Level design, aint basic, weakness simulator aint a weakness ( yes, its a weakness simulator when u start the game in hard) gallica is a minor issue, but it easily become very annoying. Too much talking ( impact the rythm of the game) aint minor. This is not issue that supposed to be here, but japanese don't want to evolve.
@@ocerco93 none of this was coherent. But you very clearly just don't like JRPGs. Again, do not act like the game being what it's supposed to be is an issue, because it is not.
@@JokerAnjero I love JRPG.. i just pointed usual flaws JRPG have, thats it Btw persona 5 is one of my fav games of ps4. Dont confuse me making a critic and not liking.. this is fanboy rhetoric man, atlus have many flaws, and dont evolve, like a lot of japanese, and its OK.
I really think hating the ost is by alot of people who don’t really pay much mind to music in sense that others. For me I study music and I’ve heard songs with types of singing not really known for in video games. Not to mention I enjoy listening to songs like metaphor ost because you can clearly hear the guy who’s chanting through the battle theme was having a blast with these track. Even if it was generic, people’s lives are making these songs and they have fun with them. I’d never hate on that
this is all about the journey, not the end. Not reading, or not wanting to read? Just go but a FPS and leave thinking games alone. The majority of people who reviewed sound like the kind of people who go to the movies and fall asleep.
Thank you for reminding us to play Unreal Tournament and DOOM. Maybe even Wolfenstein. Fantasy doesn't just have to be story based you know? Gameplay and style are important too. From what I've seen it just seems like an updated Persona 5.
@@MantaOrlandoyou just explained that you dont like RPGs. There are other genres, not every ganre is for everyone. Personally i cant play first person shooters
@Rowri88 To be honest, I was just pissed and wanted to remind him there are more shooters than just Call of Duty and Fortnite, even when he didn't specifically state that. Though I genuinely don't see much value in dialogue heavy games with no-minimal player choice, be they Role Playing Games or just cinematic games. I gave up on cinematic games because of how slow and same-ey most of them are. I gave up on Persona 5 and the Trails series because too much dialogue and filler gameplay. I just prefer my JRPG with a simple to follow story with no unnecessary complexity, like Dragon Quest, the first 6 Final Fantasy games, etc. If I want a complex and layered story with much player choice, I just play DnD videogames like Baldur's gate, Pillars of Eternity etc.
@@MantaOrlandoI agree and that's why I dropped persona 5, I consider smt3 as the best RPG I've ever played and I'm currently having a blast with romancing saga 2 remake. Some games that are story heavy tend to be boring because the writers think more text means better story but ultimately they don't really say anything interesting or original. That's why I actually loved YIIK (yeah the game everyone made fun of) because despite its flaws the long dialogues had an actual purpose and the story as a whole was telling something I've never seen in an rpg before. After reading a lot of books and watching a lot of movies/series an average story just doesn't feel worth it anymore so I'd rather have a game with good gameplay and mediocre short story than a game with average gameplay and long average story. That said I haven't played metaphor yet so it might surprise me when I eventually decide to play it but for now romancing saga 2 remake seems to have been a better use of my money.
I think this game kinda takes too long to give you a magic main stat follower. All starter followers don't have much magic, and you get Eupha and Junah soooooo late it's insane
Def a fair criticism. Based on Hulkenberg’s Royal Knight requirements, apparently the game wanted you to use her as a Mage, but I had no idea (she was a Pugilist/Healer right up until late game for me)
Stat’s aren’t too important in this game as iirc Equipment has a bigger effect on your Skills damage than Stats coz now equips affect spells. Its also just not worth it to invest in END as its effects are minimal (like there’s barely a difference with 99 END and 16 END).
@@helpihavebats6392 the problem is you can’t really figure that out without a) looking it up online or b) realizing mid to late game after you’ve begun to invest in Archetypes significantly
@kevo300 And then if I recall correctly, don't read further if you didn't finish the game it's sort of a spoiler ig, Late game you get prince which has almighty PHYSICAL skills which go off str xd
I personally hated that the enemies in the first optional dungeon get angry on seeing a staff or mace. How do they get angry about it? Do they auto buff? Do they focus the mage/healer they are pissed at? No. They instead use a party wide attack that does really high damage and will wipe you if they get a turn. This makes me question why the goblins don't just do that all the time, since someone breaking into your home (or in their case dungeon) and trying to kill you should probably make you mad regardless of if they do it with a spear or mace.
They literally explain they hate the sight of staffs so they enrage and go full out. Goblins arent intelligent like the other races in game and rely on aggression and basic thinking.
6:30 Keyword there is "the end". A few hours of a ~100 hour game doesn't make up for the first 90ish hours of it. I can tell you that I used bufs and debufs very little. There's no need to use them, actually, for the first 90ish hours. The difficulty is a joke compared to a mainline SMT game which requires using bufs and debufs. 7:03 they probably mean that isn't something you need to do, and infact you don't. And for the most part, it takes up time you can use for building up your social links. It isn't until you level up Maria to a certain point that it becomes meaningful. 7:40 What bugs me isn't so much the UI, but that equipping an archetype should belong to the equipments menu. Really a small gripe, but it shouldn't have gotten a dedicated menu.
The Game is so RNG Heavy you can just click auto battle and let the game beat itself occasionally telling it to say yes to retry. It helped that every retry lowers the difficulty of the battles. Game literally can be Braindead Brute forced. The story is an UTTER MESS that essentially become Communism vs Meritocracy and Racist Vs Not Racist. This is the worst level of dumbing down + Harmful story message i have seen in a LONG LONG LONG Time... If i dont compare it to Dustborn.
I've got 100 hours in right now and these people are dumb. Game is amazing, music is amazing, and they didn't do the one thing I disliked in the older Persona games, where you have to select the "correct" answer and choose which bonds to max out before you run out of time. I managed to do every side quest and max every bond and complete the coliseum and optional hard "secret bosses" and still had two weeks to putter around. Honestly my only complaint is that if I'm getting my ass kicked in a battle, there's no option to just exit back to main menu (you can restart the battle as many times as you want, but sometimes you need to change skills out). So I'd have to close the game out and reload it - but it loads quick as hell, so twenty seconds later I'd be back in battle. That's my only gripe.
I personally liked the correct answer stuff .. especially in older personas where it could also get reversed with a wrong answer... It makes you actually understand the character and what kind of answers they expect. Here i felt unrewarded for actually knowing what to say ... I would get like 1500-2000 MAG... that's basically pennies in late game. I think a good balance would be to introduce positive balanced and negetive options.. in the end if the hangout if you are not negetive then it should proceed fine.. else you should have to make up by meeting them a couple times. That would make it mostly easy enough to manage unless you're completely screwing up the answers. Every meeting would be a level up hangout as long as you don't completely mess up.
@@d4nkdesu Hmm, yeah, the MAG reward felt pretty pointless, but with Persona games I felt like I just had to read a guide for every bond because I didn't want to risk not maxing everyone out. Felt like I was just following a strategy guide instead of playing the game. I like your idea, Yakuza 6 (I think) did something similar with the cabaret clubs, it was difficult to screw it up, but it still felt like your choices had meaning and there was no point to looking up a guide because there were so many responses. If there were 30 responses and you got 25 of them right, your bond still went up.
“Buffs, debuffs, and strong moves are enough” I beat the Orgas in the Forsaken Tower in hard mode (first playthrough) at level 27. It, in fact, was not enough.
Yeah, the hard difficulty wasn’t it for me either. Wish Regicide was unlocked at the beginning of the game instead. I haven’t tried it out since completing the game, so not sure if the difficulty will feel tougher, but I usually take a break after playing long games like these so I don’t burn out on them.
Metaphor was the first ever ATLUS game for me, and i loved it. Now i'm playing P3R and enjoying it too. In P3R i miss retry battle button and open world combat with low lvl enemy. Can't wait to see what Devs will do in Persona 6 or the next game with all experience they got from P3R and Metaphor What i hope ATLUS will do is to implement more graphical options in their future games. Maybe Metaphor was in development slug and used old engine but some assets are really bad.
The low level enemy thing will open up later. Same with P5 if you ever try it, but that one is dependent on reaching a certain characters confidant level. It’s not open world combat, but it does take care of weak enemies super easily, especially if you’re grinding in mementos in P5. As far as graphics go, this is the same engine they used for P5 which was created for PS3. That’s how they keep the cost down. Most of their recent games were made using this engine. I understand what you mean about wanting more graphical fidelity, but having been a smaller studio for a long time, this is just kind of what they do. I know for reload they used UE4, so maybe that’s what their teams will be building their next generation of games on. Metaphor, however, was pretty much started after Persona 5 was completed, so it makes sense that the team (which was already familiar with the engine) crafted Metaphor in the same engine.
Me after finishing the game, jamming to 40 out of 60 songs daily from the OST. People just don't like music or orchestra if u call it bad lol, or have 5% music intelligence
I like the music, but there is very little of it for a game of 80-100 hours and it gets repetitive. In the original Persona 5 there is 2 times more music. Everything else is just freaking awesome.
Yeah Persona 5 with Royal included has 4 discs and Metaphor has 2, which was a bit of a let down for sure. Base P5 even had 3 discs if you don’t wanna count Royal
So I played Persona 5 (Royal) for the first time just a couple months ago. As someone who played Nocturne, SMT1, Digital Devil Saga, Persona 3 _and_ Persona 4 beforehand, I think your opinion of P5R's difficulty might just be because you've played the game so many times. Yes, it's no contest way easier than all of those other games I listed... but there's still _some_ challenge to it.
@YandereGogeta it doesn't for sure. Metaphor can piss me off (I'm playing on hard) because if you aren't set up for a fight and the enemy ambushes you, you just lose a lot of the time. There have been a good few times where I wanna test out some new Archetypes but can't due to needing to be set up perfectly to beat Randoms.
@@YandereGogeta Oh Metaphor is MUCH harder. I just think "throw damage at the boss until it dies" doesn't really describe P5 (at least not hard mode without using the DLC personas. I'm sure on normal if you use whatever broken level 99 persona they give you for free and spam myriad truths it's a breeze). You have to have _some_ strategy for at least half of the bosses.
@Tribli-t5g and this is my first atlus game so I'm not drone but if the rest of their games are as good as this I may have to try them I feel sorry for you not liking this game it's game of the year without a doubt 🧐
For a game that can take up to 120 hours to complete, the game surprisingly leaves little room for flaws. It was a solid consistent game all around. Near the end was a bit iffy in terns of pacing, but was still amazing.
My only complaint was I underestimated the boss after how easy the whole game was. I forgot to make a backup save so I couldn’t go back to grind in the final area. My save file has me in Akadamia right before the boss fight starts so I’m literally screwed. I know it’s my own fault for not remembering to make a new back up save. My options are either best the game on storyteller or go back 12 hours to my most recent backup save orrrrrr I just uninstalled the game cuz I’m mad I wasted 80 hours of my time.
Uwu if you don't mind a touch more grinding in the 2nd area of the final dungeon there are infinite spawns of Golden and Platinum teeth dudes! Kill enough of em and big versions pop out. I went from super under leveled to maxing out everyone's archetypes in about an hour with enough muns to max out on all the healing and restoring items I needed at home base. He warned it took about an hour >w> which was my fault for not grinding but stillll. Food for thought. Was playing on Hard mode!
press turn is in no way rng related lmao. not even a little bit, its completely structured. you hit a weakness, you get another press turn. you miss an attack you lose press turn. unless theres bad weather. i beat the game on regicide in 55-60 hours including all side content. I love both SMT and Persona, and have played just about all of them and i think Metaphor is a WONDERFUL third pillar for atlus.
At the 6th review I can't help but think that the only "real" difficulty of Persona (From 3 to 5) is the gang bangning of the main character in battle. Cause as soon as he's dead its game over.
Metaphor is actually a horrible game. Genuinely one of those games people loke for absolutely no reason. Oh an the headband the MC weird is subtle sus vibes. I hate it. No dude in Real life or fantasy wears a female headband with no purpose. Dont even hold mcs hair. Its stupid design. Soy boy design.
@snintendog The game isn't good it's mid at best. Not sure why people bandwagon this game so hard. I've played a crap ton of RPG games for over 30 years. An this one is just meh. The story blows chunks too. Like bad mid tier typical emo Japanese I hate my life humans are monsters an my boss is a demon but it's secretly in the game so I won't get fired level crap. Always the same.
@@Earth2McKay The Bad end is litteraly the MC waking up from a coma making "Fantasy is only Fiction" ending. Like its a bad thing to accept reality. FFS the First bad end is Acknowledging the Fake world is rotten to its core and Need to be fixed and no one man can hold all the power. The "true end" is just Infinite Tsukiyomi Everyone lives happy in a world so fake and unbelivable. That is the good ending. Where is the nuance where is the Reality of life? All they did was brush under the rug all the evil and pretend it isn't there.
my goty for sure just one thing i never figured out : do stronger weapons, like staffs for mages add to their auto attack only? or do they also boost the dmg of your spells/summons?
The mandatory dungeons all feel distinct but they are indeed a downgrade from P5. The optional ones while they reuse assets, I feel like there's some variety because there's multiple types of dungeons, and since we're comparing to P5, that game only had Mementos as a side dungeon with all of its floors looking the same.
Yeah I played persona 3 and 4 when I was in my early 20's but playing persona 5 in my 30's was just impossible. I dropped it because I couldn't stand spending 30min in a dialogue about a teenager's favorite color. Metaphor seems way more appealing and I actually enjoyed the demo so I'll probably buy it at some point
Q: is metaphor refantazio bad? A: it has Hulkenberg (okay I joke about being down bad but hulkenberg is seriously one of the best female characters I've seen in recent media)
When i played this game i spammed synethesis and charge + royal sword and past the optional battle i was 2-3 rounding every enemy, i had no idea that synthesis item existed
My issues with the game were mostly minor. The biggest one was that Regicide was locked behind completing the game and getting a certain ending. I’m just not a fan of that in games nowadays in general. Loved the game! I recommend the demo to anyone who’s interested in trying it because to me, if that doesn’t get you interested in the combat, story, etc., you’re just not going to enjoy the next 50+ hours.
Nah man, 45 hours in hard to finish the game is a straight up lie, even in normal difficulty I only just finished Eupha arc in 45 hours, spent a long time farming for lvl and MAG to unlock more archetypes for all of my party member
Been playing the demo and i like the option to do the quick kills and ambush mechanics and the option to just straight go turn based. What i don't like so far is ui looking so much like persona i just don't like that style at all and some of the wonky looking "human monsters" they can be cool at times but overall are just annoying to look at to much a modern art look to me i suppose.
I currently have around 130 hours in the game and I'm in ng+ but honestly I didn't like the story or most of the cast. I don't think it's bad but I dislike the idealistic tone throughout the game and most of the cast felt a bit flat with how much they just kept repeating their goals (must be noble, must protect prince etc). I loved Heismay and my favourite character was definitely Brigitta. I think the game's presentation is insane though and it's really fun to play. It's easily one of the most beautiful games I've ever played.
this game can be taught in game development schools as a separate course. music working hand on hand with game feel, and for the first time in forever i hear orchestra music that actually pulls punches because I've listed to recent Square Enix soundtracks, ngl allot of them are super generic and lack any memorability. makes me miss how music was in final fantasy 10 and 13. gameplay and player experience (being able to restart is just the dev's way to save time for those who dont have any) overworld combat has so many uses like using it to farm quick money or just grind a level or 2, or even avoid things you don't to deal with and the choice of engaging the fight with an advantage risking getting an ambush vs just engaging the fights. it always a cherry on top. the characters are easily lovable and dare i say better than all persona characters before. story - doesn't need to be talked about. because it god damn cinema. everything from design to art works is just simply perfect and fitting. I've not yet seen anything (even human designs i love how ugly they are- plus they are inspired by Bosch) that made me go like, ehh i seriously don't understand any of these points they bring up and all i can think is either they are not exposed to actual good games or just simply not used to a japanese game because dead ass i talk to some younger people talking about games and when i suggest things to them "they be like wtf i cant climb a tower to show me all side quests and reveal the map?" just needed to tell some one this cuz it doesnt seem like any one but my wife likes it in my friend groups
3:34 how is this any different to the All-Out-Attacks in Persona? Anyone under an ailment can’t participate in one making it weaker, and if the protag is under an ailment you can’t launch one at all. Synthesis skills following the same rule is more than fair because they do way more than just damage every enemy.
Dungeons are bad in comparison, only real complaint. Only other complaint I can think of as someone about to finish NG+ on regicide difficulty (only the super boss and end boss without weakening achievements to go) is for the people wanting a more complicated social link system. From my point of view, I loved never needing a guide to max all bonds and virtues in the blind playthrough. To do so in persona games is a chore to maximize time and choice in dialog, or take a lot of time and save scumming to make your own calendar of availability. Honestly, simplifying that, and letting you enjoy your own choice in interaction for a very minor cut to MAG gain was a total win. No wasted extra day trip with a social link to boost their favor just to get to the next social link rank up. This game is peak SMT with some persona done right.
I genuinely forgot all about the retry feature until i was about 65 hours in. People complaining about things you don't need to use, may as.well complain about the fact there is an easy or story mode for people. Having an option isn't a failure of the game it's just something that allows more people to enjoy the product their own way.
3:48 i disagree because if your ally is under a status ailment and you do a synthesis attack you still used up 2 turns and even if that *CAN* kill them faster you are still sacrificing 2 turns with a weakened party member and could die to a crit and then the momentum shifts significantly. Using the item that reduces the synthesis cost to 1 turn, you are still using a weakened party member, but I can see the problem nonetheless
Here’s my second biggest complaint…it’s hyper-specific: After finishing a dungeon, if you choose to camp (so you can use the bath salts, obviously) returning to town the next day TAKES A HALF DAY. How?!? Every other time you can teleport. Obviously this was done to avoid abusing bath salts, but it really annoys me bc it makes no logical sense.
I've been getting audio bugs , where the text chat pops up but the voice overs/grunts are very low (mumbling level), it makes me lose my immersion from the game. Also sometimes the game music completely cuts out, so i have to boot up the game again for music. I'm 60 hours into the game on hard difficulty, right before the last boss. I'm loving the game so far but the lack of things to do in NG+, from what I'm hearing makes me not want to do another playthrough. Great story, I absolutely love it, I just wish I wouldn't have to suffer through unlocking everything again if I were to play NG+.
I focused magic, and cleric based archetypes on the protag carried me through 3/4 of the game, super high magic stat, so just stick any magic spell there and boom you're golden.
My biggest gripe is the game comes to a grinding near-halt at the end, requiring lots of grinding, plus some annoying bosses that are more time-consuming than anything
Review 4 is basically them telling us they've never played an atlus rpg without saying they've never played an atlus rpg. Hopefully that person doesnt play persona 3 - 5. They will be in shambles. I was shocked with how short metaphor's tutorial is compared to persona 5 which i still think to this day had the longest tutorial section out of all the persona games.
Ngl, compared to Persona and SMT soundtracks, Metaphor might be the weakest one for me but that also could just be because I don't like fantasy type soundtracks in general. That being said, the music id definitely unique. I still think the majority of the tracks we got in this game are absolute bangers and I agree, I wish we got more than just the two discs. Makes me want them to explore this setting and music a lot more.
@@effect_phantom3276 it’s not the fantasy aspect. Plenty of games do fantasy music very well. Persona has music that matches the content and the pace of what your doing in game. Metaphor doesn’t. It’s all generic fantasy orchestra all the time. It’s not distinct in any way.
The spamming attacks in persona is so real I'm playing reload and all I've done is spam attacks mostly just to find weaknesses tho for the all out attacks
@tbnwontpop8857can you explain to me how this game has less Qol than p5? Because i feel this game offer way more Qol than p5 in many aspects. Even with repetitive side dungeons, i still think its a step up from mementos as well.
@tbnwontpop8857 Why less QoL? I mean the game tells you when a character wants to talk with you, tells you what you need to face a dungeon, even teleports you to the character if you want without forcing you to look for it
@@eddieabysswalker6408yeah i think this game offer way more Qol than p5 in many aspects. Built in oneshot lower enemies mechanic without being locked behind a social link, item menu in combat is also have categories for different item types. Could actually access mini-velvet room through menu. Got actual autosaves and many additional checkpoints throughout the dungeon. Theres also a retry battle option as well. So much Qol stuff.
I get why people say "Play a real shin megoomi tensay game" now. Imagine playing a turn-based rpg and getting mad that the game punishes you, if you skill issue, by losing turns! Also imagine playing an ATLUS title and complaining that "there's too much dialogue" when the franchise is notorious for having rich story and character writing... These people either must have bought the game without any prior knowledge of JRPGs or are trolling, there's no other explanation for these reviews. Especially about the music being generic! This is by far (at least in my opinion) some of Shoji Meguro's best work yet!
That's amusing. One of the important core messages of the game is that not everyone should be in line and of the same opinion, but should be free to have their own views and live with them (whether that works well is another question). But now they are attacking anyone who dares to criticize your sanctuary 'metaphor' with their own opinion. Really well understood! The game/anime will probably become a GOTY, but in a few months it will no longer be glorified as much, but will be considered one of many quite good JRPGs. Because it has also weak points, like every other game too.
The review about buff and debuff is mostly right tho. Mid to late (especially when I unlocked Royal Samurai) i literally killed everything except the final boss and the all reflectig dragon and my Royal Samurai setup isn't the best in the game.
It's an 8/10 for me. The ending stretch is a bit grindy. However, it was overall an excellent game. I have like 100 hrs on it rn, considering new game plus
I didn't find the ending stretch grindy but rather prolonged story wise. I still would give it a full 5/5 in my ratings. The positives far outweigh the negetives for me.. my experience was on par with P5. I think what really helped me stay engaged is the theme of the game. Especially considering current world affairs it's addresses almost everything. Division amongst people... Leaders with their distorted views.. and how people end up following anyone who has conviction without paying attention to their motives and visions. I was just so engaged with how accurately it's commentating on the current world while not completely siding with a single pov being the right one.
@@silversiwa4479that’s what I’m saying was lvl 35 by the time I got to tower of faith , stayed my ass there till 45 by having all maxed out arch’s at 20 to reap hero perc pills, farming them two gob red stones 🤷🏾♂️, by then I was so op with maxed arch’s it was easy farming the next tower by varg island
It's the same as SMT press turn. But Persona uses a different system. Hitting a weakness gives you an extra turn (not just "the turn icon is half-consumed", a full extra turn), but it only works once per enemy per round (they fall on the ground and hitting the weakness again before they stand up won't give you any new extra turn). Plus, if all the enemies were hit in their weakness during the same round, you can make an all-out-attack (big damage to every enemy, for free) instead of a regular attack. If you go into the details, there is a few additional small difference in Persona : By default the additional turn is given to the character that hit the weakness, although you can "baton pass" ability allows you to give it to another one of your choice (not just the next in the list). And there is also some combo bonus if you hit the weaknesses of multiple enemies during multiple successive attacks.
I think magic/the magic stat is bad because of one simple reason: You get MANY attacks that to „physical“ magic damage and those are easy to get. So through this the str. stat is more flexible than the magic stat.
Never played persona or shin. But this games was absolutely great for me. Loved the story, characters, and voice acting was peak. I spent 122 hrs and it was painful to thing it was over. Awesome game, I hope you all enjoy it as much as i do.
I had some problems with the level design at the start of the game, but it being a new IP with mostly brand new assets for characters and monsters I can respect that they did not waste money on scenarios that you are visiting once per gameplay, the retry system is really cool as most of the time the battles get out of hand so fast that a mistake would mean a full reset of the game and being able to restart when you are sure that you can win is a time saver. The archetype sistem is my favourite out of the shn megami persona familly as in persona having specialized characters make them just useless during certain stretches of the game, and smt is a bit anoying when you need to change half of your party as they stop growing, my only complains is that you have to go trough so many menus to change both your party's gear and inherited skills, that Heinsmay ultimate archetype that needs so many other archetypes to unlock, and that for pre rendered scenes it gets choppy some times.
I really don't vibe with that style of music. It's why I hardly ever touched Dragon Quest games. But most of the tracks of Metaphor still appealed to me, especially the advantage battle theme and the flying travel theme. So I believe that they did a fine job.
P5 Royal, it's more beginner friendly and has more variety content, Metaphor is great too but it's shorter and can be challenging if you're not experienced with turn based games.
Personally, my only concern was in the English localizations. For a peasant like me, the price tag drove me away. I'll just stick with my old MegaTen games.
This game is way harder than persona. I like this game. On the space ship boss okumara, maybe people struggled like i did because the game was so easy. i never actually learned how to play till then. The correct way to baton pass. As for the music i love it. I forgot all about the retry button. The review about taking 45 hours had to play on easiest difficulty and skip story. Finally, the one on the voice actor, i could understand if they said gallica. Galiica pauses so long in between sentences, i sometimes think it is one of those times they say a word and then stop, only to start reading and then hear her talk again. Game is solid
I saw a dude say that metaphor was bad because it outsold the persona games and that they are afraid that atlus will start focusing on this franchise, you know the exact same thing that happened to SMT when persona started getting popular
I played for 90 hours on hard mode, and i would say some of my biggest complains were the graphics, copy and pasted side content, and pacing of the story. Sometimes the game looks breath taking in certain areas, like running to the capitol at the start of the game when Gallica plays her music, and then other parts of the game some cities felt like i was playing a tales of game from 10 years ago. I feel like the calendar system really hinders the pacing of the story in certain areas for such a high stakes fantasy setting, it makes sense in persona because the main characters need to go back to doing normal student stuff when they arent fighting but i didnt like it here. To add on to some things you said in music and gameplay section of the video, I like the music of the game quite a bit but I think falls a bit short in terms of other orchestral soundtracks from other games such as Elden ring, Code Vein, God Eater, Tales of Arise, and Odin's Sphere. to name a few. It could just be because its Meguros first time really diving deep into this genre of music, but when almost every track has a choir it begins to feel VERY "same-y" after a while. A few of my favorite tracks were "Call of magic", "Hero's Awakening", "Ode to heroes" and "Journey's legs". The combat was 10/10 I loved every second of it, shout out to Strohl Narukami (I always had him in the P4 outfit) and his peerless stone cleaver of great justice for carrying me through the entire game
Might be my favorite artus game but its the only one where i strongly think Japanese voices are far better, some voices in english (Hulkenberg, junah) just don't fit it my opinion
I really liked the accents from the ENG cast, they made me feel like they really came from different backgrounds, Im pretty sure my uncultured ass could not get the same effect even if JP do different dialects.
I'm about 20 hours in and I like it but I was hoping to love it and I don't know what I put my finger on to pinpoint it but it's just not grabbing me like other Atlas games have in the past especially in ones made by this particular team. I'm enjoying my time but I was hoping to adore it And I don't and I don't really know why
I believe they didnt want to risk too much budget wise since its a new ip, and you can see this by reused assets and some low model quality., I'd give the game a nice 8 out of 10, a really good first entry, and i hope they' re gonna take more risks in the next one
I do feel like they could’ve added different music to the dungeons instead of the same songs. I loved hearing different music doing palaces, also in p3r they added to where you could change Tartarus music, basic battle music, and boss music. Adding that feature to metaphor would’ve made it even more great if you ask me. People complained about there being no romance, and that’s one of the main things I loved about persona, but it didn’t bother me in metaphor. The follower stories are by FAR better to me than any of persona’s social links, especially Alonzo. The only link that comes remotely close is the sun arcana in p3. Grinding to get everyone’s royal archetypes was a chore, and I did feel like you had to grind more in metaphor than persona. The battle system feels more tactical and strategic no doubt. I found myself thinking how to setup for the next turn or who I needed to attack in the same turn. I love a challenge in jrpgs and playing metaphor on hard difficulty seemed way harder than playing p5r and p3r on merciless/heartless, so I probably won’t touch regicide after finishing the game. On the last boss currently but so far I give the game a 9.5/10
Some of the points are interesting. I personally agree with how a lot of the asset reuse really hurts memorability of some of the side dungeons. I'm not expecting some mind blowing set pieces but if I can't remember the place after I leave besides an enemy that was there like the really big mimic, then I would call that a significant indictment of the level design. But some of these reviews just baffle me. What are you playing this game for if you only want to skip all dialogue and story? Might want to check out a Musou game if you only want combat. Ultimately, a ton of these complaints are based out of expectations for an entirely different game. If there's on thing I'm thankful for though, its that the annoying 'wokespotting' dorks seem to pretend this game doesn't exist, so at least there's that.
I just finshed the game, my overall score would be a 8.5 out of 10. Pros: the story was good IMO it had a few surprises, the combat was fun and the music while i can understand some may not like it, I thought to be great and the characters were unique and silly at times Cons: i feel like they could of flesh out the world more their were some areas that felt blocked like the main city while big you were only allowed certain areas, a few extra quests would of helped as well, i think maybe a few more archetypes could of made it fun, while they are awesome they remind me of a traditional class system for a rpg Overall great game had a blast and hope they do come out with a dlc and or 2nd one
I will say... the game isn't bad at all, but the big, big issue and which really makes it not close to GOTY is how rushed the game gets after Eupha dungeon is done. I mean the last character gets his archetype even outside of battle and immediatly you go to a cutscene, which sends you to an ice area to fight an ice.dragon. So if anyone felt on Persona 5 that Haru was Rushed is only because Methapor wasn't out to meet the last 3 allies, and not interact with them at all. And really just a small thing is the annoying "the dawn of a new king is nearer" xD. But that is personal BTW I'm trying to not spoil anything which is the reason to be vague of the battles
And on another note because of the question at the end. "Do you agree with the response I had to the comments?" Only one I kind of disagree, the one of skill issue with some comment about last day and bad weather. That happened to me (but I had many days to go), I wanted to do quest before the dungeon as it is what the game always tells you to do "let's go get stronger". But again Eupha dungeon cheats on this. They give you a quest on a 3 day trip dungeon on a place where there is always Maladry, and the boss is one of those who gets extra turns. But you wouldn't know that the only way to not be on Maladry there is to have Eupha's brother use his effect on weather to make it good, since it is a mechanic you get after beating said dungeon.
While I did find some of the story elements and plot armor moments a bit questionable, and some of the dungeons from the side quests and bounties(only some though) did a bit repetitive, I still really enjoyed the character interactions and the gameplay overall. Plus the message about fantasy was a beautiful one to base the game around too
I definitely don't think the OST is bad. It's objectively very good. It's unique and fits the atmosphere really well. That being said, coming from the makers of Persona, I was a little disappointed. Let's just say I'm not blasting any of this soundtrack in my Spotify or UA-cam Music. I have a lot of songs from 3, 4, 5 and even the side games. It's a good OST, but comparing it to iconic Persona bangers is no contest for me. None of it is really sticking with me. Hearing the dude go off is pretty damn fun though.
Im liking this game so far... but I don't like how the FPS is all over the place especially in the towns. It's not as optimized as i thought it would be
I played it, and I love the gameplay. But about halfway through I got extremely bored of the story and I lost interest and did not care about the characters anymore. At this point, I just skipped all the cut scenes and played the battles. I gathered what was happening in the end and it was not a huge twist. If I knew this would be the case I would not have bought this game.
I just wish this game had something like a character xp item boost or a reaper type enemy, so i don't have to grind for hours. My adhd won't let me continue the game if everyone isn't lvl 99
I think your criticism is fair, I think for some this just wasn't a game for them and that is okay. For me I just beat this game and it took me 100 hours to do so. There were only 2 things that bother me. 1) I did not like how at a certain point every boss did a skill that gave them more turns.....like honestly if that's the route the game devs wanted to go then just give them more turns. This really drove me crazy, but not something that made me hate the gameplay. 2) Battle during a storm. I think the storm mechanic could have been done a little better. My biggest issue with it was the fact if I hit a weakness I didn't get an extra turn, but if my weakness was hit the enemies did. I felt this was the AI just cheating right in my face and it made me so mad I chose to always get ride of the storms. I think a cooler way would have been maybe to keep the weakness thing, but make it for the AI too. However, make the enemies a little more dangerous with a unique skill or something. Or a mechanic that targets either back row or front row thus forcing the player to engage with that mechanic a little more.
People genuinely dislike Gallica? Odd. I found her the best navigator character in a long time. She isnt obnoxious and doesnt hassle you too often and she tends to be pretty supportive if your character. Helps that she isnt a teddy or morgana situation who claims to know everything but doesnt. She's pretty likeable imho. But different strokes for different folks i guess
Being honest, Metaphor does have some really good tracks. But not that many of them. There's a ratio of tracks in this game some of which are absolutely great, some of which are borderline generic and some of which I found actively unenjoyable. Virga Island day theme being one I found actively unenjoyable.
The game is great in my opinion though I wouldn't give it a 10 out of 10 but an 8 out of 10. And here is why : 1. It's very grindy, my fingers were hurting grinding those teeth in the final dungeon. 2. I would have preferred Catherina as a party member early in the game instead of Basilio who we get so late in the game 3. I would have liked more of the races to look less human like Heismay, I find he is the most interesting looking character while other characters look like humans just with extra features. 4. I'm playing a fantasy jrpg with beast like folks, they should have put in a cute/sexy cat girl.
The demo was enough to scratch my Metaphor itch until Atlus releases a "Royal" version. I really enjoyed P5R and play games with a 100%ing mindset. The amount of missable equipment bothers me. Also forsee a lot of grinding for mastering each archerype. Fantasy setting is a miss so far; Kamoshida's palace was a way better starting point than the mine, castle, and crypt. Characters (know all of the playable ones from LPs) are likeable.. but not impressed. I understand why other people want Metaphor to be GOTY, but I've had much more fun with Xenoblade 3, Kirby Forgotten Land, Origami King, and even Three Houses lately. Playing the demo, despite the lengthiness in content made me think "Oh... that's it?" because the story had just enough intrigue to keep me going while the dungeons had me unamused. I think people who didnt like the game simply did not progress far enough, since the start is rough when you go in with expectations too high.
It's a good game but plagued with horrid gameplay system choices. I mean, arriving at the final stage of the game, underleveled, without having time to max out all the social bonds for royal archetypes, then coming to Last boss fight after 5 hours of grinding, then realising u are underleveled for this, and realise there is no catch up mechanics. This game is good for people who are used to persona games, but for those discovering, this is terrible. 5 hours of trying with an underleveled and archetypes build, then somewhat managing to get pass the 2nd phase with stalling and endurance, to get 2 shotted by Last boss phase. This cannot happen in 2024 tbh. Games have to be more accessible.
I'm new to playing this game just got it yesterday and I'm already addicted. So far I love the music and story. Yes there is a lot of taking but I get that's how some games are. It doesn't make it a bad game. Also I have the persona games but haven't played em yet. Great game.
I think Metaphor is a good game but with glaring flaws. Combat is good, archetype doesn't really offer something new (it's basically octopath class system) but works well, music is good, UI is magnificent, 3D model is meh, story is decent with cringe and annoying moments at times, grinding system is trash, characters are mixbag, and side activities are lacking. GOTY? Sure. With the games released this year, I guess it deserves to be nominated.
My ears have been assaulted by hearing that someone hated the music... I'm gonna have to cleanse my ears with a full 10 hours of
Yeah idk I’m kinda leaning towards agreeing with the reviewer like I don’t hate the music or think it’s mid. In fact I think it’s well composed but it just doesn’t really hit me the same way as other atlus games which kinda sucks icl idk tho I’m in like the 2 dungeon of the game so maybe it gets better
@@afoxplayz7141 That's fair and I remember when Strange Journey originally released people were saying a similar thing for that games' soundtrack (Which was Shoji Meguro's first attempt at composing an orchestral soundtrack) which over the years I feel people have appreciated a lot more than people had at launch. I personally really love Metaphor's entire soundtrack with certain songs I like less than other songs but I also can understand if others don't enjoy it as much as I do, plus every person has their own tastes in music/things in general.
Agreed, the Soundtrack is an absolute banger
Melancholy Star, formidable foe, traversing the wastes, all of the Battle Themes, academeia
All bangers
Yeah, Shoji Meguro really cooking with this soundtrack and a lot of call back to Atlus past works as well. P3 was my fav game and then when i hear this game final boss’s music, good damn.
It gets better and better i swear
I completed and liked the game but there was something REALLY annoying: during battle some sounds from enemy and allies can spam your mind off, especially in bad weather!
"Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" "Wait but I thought you hit its weakness!" I GET IT I GET IT I'M NOT GETTING ADDITIONAL TURN THANK YOU GARLLICA!
I downloaded a nexus mod to shut her up
You could mute the game until the grindy battles are done so its not as bad and turn it back on for cutscenes/bosses/music. Not saying this as a criticism though, just something i usually do
Reminds me of another game lengend of Zelda anyone, Gallica here "Wait but I thought you hit its weakness!" Navi "HEY LISTEN" hell Atlus must be self aware of that fact cause there is an achievement for asking advise from her 100 times with the name "HEY LISTEN" LOL
@@Moonshine568 true enough, thankfully never grinded (was suffering from being underleved for bosses *+10 lvl difference*)
BRUH 🙄 the moment i read this comment i immediately remembered that lmfao hey are you ok your hurt hey you should heal hey are you good lmfao healing isnt a contest like MOFO im higher level than u i only lost 200 out of 600 health IM GOOD 👍🏾 i grinded to level 88 completed at 107 hours this game deserves everything
people are essentially expecting it to be persona/SMT but also hate that it’s “just medieval persona/SMT”
But does it have social links?
@@jackdalton9133 it does :) the game has a “supporter” system (aka your #1 fans aka social links)
@@jackdalton9133 Yeah, it has something very similar.
@@jackdalton9133 It has social links, the five personality stats, day and night action cycle, deadlines for main quest dungeon, a mysterious blue room with a sus figure that summons you during your sleep where you customize your person...archetypes.
Basically everything but the school life is there lol
45 hours all bonds requests and bounties gotta be a straight up lie or exageration, and his review points where just absurd.
If he did, he had to skip everything cutscene and had the game on storyteller.
45 hours I think I was at either Brilehaven or Virga Island.
I disagree. If he did it on game plus, he may had everything unlocked 1st playthrough and skipped scenes second playthrough
@@Mysticgameryeah. I did a skip cutscene / dialogue run after completing it once.
Game play content is arnd 30-40 hrs by skipping EVERYTHING
@@sagepirotess6312 my ng+, regicide full completion was sub 40, fair but can't see how the review can fully complain about story when they clearly skipped stuff. And I'm petty and checked their play time 45 hours is all they got so they really must have been skipping all cutscenes
Imagine using cheats and then writing a review trashing on the game💀
Also no one disses the metaphor ost and gets away with it
My cons for this game:
- No feature to access the settings menu while in combat.
- The start menu UI is too big, they should've made it like 20% smaller.
- Items lack filters, especially when not in combat. All consumables are listed under the same list for example and if you have a lot of them, the only way to access them is to manually search them from this one gigantic list.
- There's no arrow to indicate that skill count is more than fits the view. There should be something telling me the list is scrollable and there's more items to the list.
- If enemies hit you, you go to combat with them in one hit. It could be nice if player had the same stagger mechanic as the enemies. Bigger leveled enemies putting you into combat with fewer hits.
- Pressing triangle/y in the skills list should not trigger the skill, it should exit the list.
- More activities for certain Royal Virtues, like Courage for example.
- The game is horribly optimized on PC and lacks proper anti-aliasing methods. There's low poly models and textures in places.
- Maybe too much dialogue at times.
- Comments from campions can get repetitive at times when interacting with enemies in a dungeon. A problem with all Persona games. Could be fixed with UI indicators.
- Comments from Calliga can get repetitive when in turn based mode. She doesn't need to always tell me if I hit a weakness.
- Debuffs and buffs should be listed next to characters name label, just like ailments are.
- The dlc costumes are a farse. You can only use them in the dungeons. Also they're quite lame, most of them are just school uniforms.
- Why is Calliga even listed on the equipment list if you cannot equip anything for her?
- There should be option in the settings menu that keeps character in the row they were last standing and also for keeping the characters you switched to in previous battle.
- Calliga should warn you if you're entering a dungeon without party members selected.
- When you spam x/a to speed up conversations, you can accidentally select dialogue options. Maybe bind the skip to a different key or have dialogue options be binded to a long press?
- The dungeons are a bit visually repetitive and uninspired.
- The whole Altabury Heights section felt incomplete. No proper dungeon, the Rella plotline happened too suddenly etc.
These are quite small issues all in all, but they're still minor annoyances. They come from place of love for this game. My personal GOTY. It's very much on par with a Persona game which I did not expect. I really didn't have any exceptions for this game tbh and I was pleasantly surprised. It almost feels like Persona 6 in a way. This year has been the best year ever for Atlus fans. Persona 3 Reload, its DLC, Shin Megami Tensei V: Vengeance and now Metaphor to coronate it all.
Finished the game and I agree totally with the Altabury Heights should be Rella's arc/dungeon. Game just told you to clear loose ends after Altabury Heights scene.
All that you got from Another UA-camr
I actually like pressing triangle to activate the skill. It means that I can just spam triangle and not bounce around cross and triangle.
There is an option in the settings to set their battle positions to stay after the battle.
honestly i don't see how press turns are RNG the only thing that puts you at a disadvantage is missing and if you are investing in agility like you should that should hardly be an issue.
Or just better weapons. They have better hit chances
I never invested in Agility and i still rarely missed. Like in the last month i think i only missed two times in battle and both times i forgot that missing was a thing.
On my NG+ playthrough I made a team of Merchants and stacked the aim passive on everyone. I can't recall ever missing.
@@helpihavebats6392 i mean you get some agility automatically on level up and in my playthroughs i mostly just evened out my stats but like you said it doesn't really make a different since i think i missed like maybe 1/100 attacks.
@@pforgottonsoul its not the worst stat at least. the only stat i know for certain is not worth investing in is END coz it barely does anything (iirc the damage difference between 99 END and 16 END with both having 177 armor is like 13%ish).
These dudes who beat a 100+ hour game in 30 hours somehow... I just can't fathom how they play. That's like how detached game journalists play because they just wanna rush through it to write a review as fast as they can. It's like you paid 70 freakin smackers for this thing, don't you wanna take your time and enjoy it?
Man, guess I'm slow as hell with these games. I talk to every random jerk and do a lot of screwing around... For me it's all about immersion. I guess some people just love RPGS for the mechanical aspects? Like its more this meta "man vs machine" thing or something? Still, interesting to hear some negative reviews on balance.
This is like going to a gourmet restaurant and eating your plate while standing without taking the time to appreciate the taste just to write a negative review saying the taste is forgettable and they're slower than McDonald's.
@@amuro9624 ha! That's good!
Yeah, took me 170 hrs on hard mode not looking up any tips online. First atlus game I’ve beaten!
@@Itsdeejayjay Hey big congrats!
@@MondoJohnny those three dragons destroyed me at least 10 times each. I had no idea how to counter the 1 hit KO lol. Just kept on switching gear until he stopped using the attack. Talk about grind!
I actually had a great time putting Heismay into supporting classes like Faker and Commander. Their physical weaknesses make them a little hard to use, but Heismay dodging all the time makes them significantly more consistent in those situations.
Heismay with Knight taunt and Royal Thief passive makes tough enemies lose their entire turn if he dodges. That made some of the Tower challenges much, much easier.
@Eckythump I NEVER THOUGHT TO DO THIS YOU GENIUS
@@EckythumpDamn, that’s genius. I wanna try that now.
Damn, you too? I had to deal with the Orgas in the Forsaken Tower and Heismay as a Faker was the best thing to happen to me (the only reason we were able to win was because I had him spam Tarunda).
Never thought about that
Its nice to not be a highschool student. Its nice for a toupe of characters that arent just the perv, the jock, the quiet girl, and the sexy one. Its nice to not be in a city in japan. Its a fresh story. Its a new take on personas/archetypes. The new combat is fun.
And most importantly its better than veilguard which is a very low bar
And it probably has one of the best themes for the current world affairs. And it covers is amazingly well.
Deals with politics, race, identity, and society without being edgy, boring or pushing any agendas. I can guarantee you on my life western games cannot do this in modern day.
@kevo300 if by all that, you mean it's the most elementary tier writing possible of the subjects, then yeah. Also uniting previously disenfranchised tribes IS political by nature. Just admit you were scared of finding anything """""""""woke""""""""""
@@JustSkram I wouldn't call it elementary. I think even in the game it presented different views. Ofcourse it wasn't done in a very extreme fashion but it was there. Even at the end if you actually go around talking to people you realise that the idealistic reign hasn't been to everyone's expectations and was far from perfect.
The only thing missing was the extremism that is pretty prevelant in the actual world. But the ideas of those extremists were still present in the game.
Your last line truly reveals who you are.
The only "issue" i have in the game isn't even an issue with the game, I'm just shit at resource management and constantly run low on mp
I managed by keeping fights with high level enemies to minimum, using resources instead of mp to heal, searching for equipment and acquiring skills that help with mp, doing just physical attacks if possible and sparing mp items to bigger boss battles. Same things that pretty much help with Persona.
I found that for the "restart" button. I personally ended up pressing it if I immediately had a character die on the first turn if i did an AOE attack that got reflected. I think that while its a bit cheesy to do that, it also felt like i get kind of baited into trying to always turn 1 combats because of the unscathed bonus. that's probably why they felt like it was a weakness fishing simulator. but TBH all of the persona games have similar things with damage types being reflected.
I used it sparingly too, and for pretty much the same reason: getting hyper unlucky.
Also, once you get the ability to auto-flee combats, I’d use it if I got ambushed and then stun the enemy right away to get the Unscathed bonus. Now THATS cheesy. Haha
It’s a weird feature to include in an rpg. I’ve used it a few times and it’s just a strange feature.
Its such a help when your playing higher difficulty and want to steal or have a attack with 95% accuracy miss. That one missed turn is a team wipe. For lower difficulties its not needed.
@@kevo300 true, it's actually really helpfull too when you want to grinding with steal effectively lol
I felt the mechanic very useful in fights where you had to defeat enemies within certain turn limit, especially in the Louis Gauntlet Runner dungeon where you had to always watch a cutscene before battle.
tbf, with how efficient you are in the game, the final month can result in up to 2 weeks of nothing to do other then going somewhere random to cook in the runner or randomly grind stuff.
Don't know how anyone can legitimately say this game is bad. My GOTY.
Game have quitte few big issues, level design, forcing you to change classes, too much talking, GALLICA.
@ocerco93 every "issue" you've just stated is basic JRPG. If you just don't like that, it's fine. But don't try to act like it's an issue with the game, for being what it's supposed to be.
@@JokerAnjero Level design, aint basic, weakness simulator aint a weakness ( yes, its a weakness simulator when u start the game in hard) gallica is a minor issue, but it easily become very annoying.
Too much talking ( impact the rythm of the game) aint minor.
This is not issue that supposed to be here, but japanese don't want to evolve.
@@ocerco93 none of this was coherent. But you very clearly just don't like JRPGs. Again, do not act like the game being what it's supposed to be is an issue, because it is not.
@@JokerAnjero I love JRPG.. i just pointed usual flaws JRPG have, thats it
Btw persona 5 is one of my fav games of ps4. Dont confuse me making a critic and not liking.. this is fanboy rhetoric man, atlus have many flaws, and dont evolve, like a lot of japanese, and its OK.
I really think hating the ost is by alot of people who don’t really pay much mind to music in sense that others. For me I study music and I’ve heard songs with types of singing not really known for in video games. Not to mention I enjoy listening to songs like metaphor ost because you can clearly hear the guy who’s chanting through the battle theme was having a blast with these track. Even if it was generic, people’s lives are making these songs and they have fun with them. I’d never hate on that
Man the autism really fucking went wild with this comment I’m sorry about my grammar I’m not changing it😂
Oh so you loved that monk song in the palace?
this is all about the journey, not the end. Not reading, or not wanting to read? Just go but a FPS and leave thinking games alone. The majority of people who reviewed sound like the kind of people who go to the movies and fall asleep.
Thank you for reminding us to play Unreal Tournament and DOOM. Maybe even Wolfenstein. Fantasy doesn't just have to be story based you know? Gameplay and style are important too. From what I've seen it just seems like an updated Persona 5.
@@MantaOrlandoyou just explained that you dont like RPGs. There are other genres, not every ganre is for everyone. Personally i cant play first person shooters
@Rowri88 To be honest, I was just pissed and wanted to remind him there are more shooters than just Call of Duty and Fortnite, even when he didn't specifically state that.
Though I genuinely don't see much value in dialogue heavy games with no-minimal player choice, be they Role Playing Games or just cinematic games. I gave up on cinematic games because of how slow and same-ey most of them are. I gave up on Persona 5 and the Trails series because too much dialogue and filler gameplay.
I just prefer my JRPG with a simple to follow story with no unnecessary complexity, like Dragon Quest, the first 6 Final Fantasy games, etc. If I want a complex and layered story with much player choice, I just play DnD videogames like Baldur's gate, Pillars of Eternity etc.
@@MantaOrlandoI agree and that's why I dropped persona 5, I consider smt3 as the best RPG I've ever played and I'm currently having a blast with romancing saga 2 remake. Some games that are story heavy tend to be boring because the writers think more text means better story but ultimately they don't really say anything interesting or original.
That's why I actually loved YIIK (yeah the game everyone made fun of) because despite its flaws the long dialogues had an actual purpose and the story as a whole was telling something I've never seen in an rpg before.
After reading a lot of books and watching a lot of movies/series an average story just doesn't feel worth it anymore so I'd rather have a game with good gameplay and mediocre short story than a game with average gameplay and long average story.
That said I haven't played metaphor yet so it might surprise me when I eventually decide to play it but for now romancing saga 2 remake seems to have been a better use of my money.
I've heard a lot of great things about Romancing SaGa 2! Does it have some sort of nonlinear gameplay and is it light on dialogue so far?
I think this game kinda takes too long to give you a magic main stat follower. All starter followers don't have much magic, and you get Eupha and Junah soooooo late it's insane
Def a fair criticism. Based on Hulkenberg’s Royal Knight requirements, apparently the game wanted you to use her as a Mage, but I had no idea (she was a Pugilist/Healer right up until late game for me)
Stat’s aren’t too important in this game as iirc Equipment has a bigger effect on your Skills damage than Stats coz now equips affect spells. Its also just not worth it to invest in END as its effects are minimal (like there’s barely a difference with 99 END and 16 END).
@@helpihavebats6392 the problem is you can’t really figure that out without a) looking it up online or b) realizing mid to late game after you’ve begun to invest in Archetypes significantly
I assumed the main character was a mage type because your first two party members were melee. I dumped everything in magic for him.
@kevo300 And then if I recall correctly, don't read further if you didn't finish the game it's sort of a spoiler ig,
Late game you get prince which has almighty PHYSICAL skills which go off str xd
I personally hated that the enemies in the first optional dungeon get angry on seeing a staff or mace. How do they get angry about it? Do they auto buff? Do they focus the mage/healer they are pissed at? No. They instead use a party wide attack that does really high damage and will wipe you if they get a turn. This makes me question why the goblins don't just do that all the time, since someone breaking into your home (or in their case dungeon) and trying to kill you should probably make you mad regardless of if they do it with a spear or mace.
They literally explain they hate the sight of staffs so they enrage and go full out. Goblins arent intelligent like the other races in game and rely on aggression and basic thinking.
6:30 Keyword there is "the end". A few hours of a ~100 hour game doesn't make up for the first 90ish hours of it. I can tell you that I used bufs and debufs very little. There's no need to use them, actually, for the first 90ish hours. The difficulty is a joke compared to a mainline SMT game which requires using bufs and debufs.
7:03 they probably mean that isn't something you need to do, and infact you don't. And for the most part, it takes up time you can use for building up your social links. It isn't until you level up Maria to a certain point that it becomes meaningful.
7:40 What bugs me isn't so much the UI, but that equipping an archetype should belong to the equipments menu. Really a small gripe, but it shouldn't have gotten a dedicated menu.
The Game is so RNG Heavy you can just click auto battle and let the game beat itself occasionally telling it to say yes to retry. It helped that every retry lowers the difficulty of the battles. Game literally can be Braindead Brute forced. The story is an UTTER MESS that essentially become Communism vs Meritocracy and Racist Vs Not Racist. This is the worst level of dumbing down + Harmful story message i have seen in a LONG LONG LONG Time... If i dont compare it to Dustborn.
I've got 100 hours in right now and these people are dumb. Game is amazing, music is amazing, and they didn't do the one thing I disliked in the older Persona games, where you have to select the "correct" answer and choose which bonds to max out before you run out of time. I managed to do every side quest and max every bond and complete the coliseum and optional hard "secret bosses" and still had two weeks to putter around.
Honestly my only complaint is that if I'm getting my ass kicked in a battle, there's no option to just exit back to main menu (you can restart the battle as many times as you want, but sometimes you need to change skills out). So I'd have to close the game out and reload it - but it loads quick as hell, so twenty seconds later I'd be back in battle. That's my only gripe.
I personally liked the correct answer stuff .. especially in older personas where it could also get reversed with a wrong answer... It makes you actually understand the character and what kind of answers they expect. Here i felt unrewarded for actually knowing what to say ... I would get like 1500-2000 MAG... that's basically pennies in late game.
I think a good balance would be to introduce positive balanced and negetive options.. in the end if the hangout if you are not negetive then it should proceed fine.. else you should have to make up by meeting them a couple times. That would make it mostly easy enough to manage unless you're completely screwing up the answers. Every meeting would be a level up hangout as long as you don't completely mess up.
@@d4nkdesu Hmm, yeah, the MAG reward felt pretty pointless, but with Persona games I felt like I just had to read a guide for every bond because I didn't want to risk not maxing everyone out. Felt like I was just following a strategy guide instead of playing the game.
I like your idea, Yakuza 6 (I think) did something similar with the cabaret clubs, it was difficult to screw it up, but it still felt like your choices had meaning and there was no point to looking up a guide because there were so many responses. If there were 30 responses and you got 25 of them right, your bond still went up.
Dont worry. Only trans and kamala supporters were the haters
“Buffs, debuffs, and strong moves are enough”
I beat the Orgas in the Forsaken Tower in hard mode (first playthrough) at level 27. It, in fact, was not enough.
Yeah, the hard difficulty wasn’t it for me either. Wish Regicide was unlocked at the beginning of the game instead. I haven’t tried it out since completing the game, so not sure if the difficulty will feel tougher, but I usually take a break after playing long games like these so I don’t burn out on them.
Metaphor was the first ever ATLUS game for me, and i loved it. Now i'm playing P3R and enjoying it too. In P3R i miss retry battle button and open world combat with low lvl enemy. Can't wait to see what Devs will do in Persona 6 or the next game with all experience they got from P3R and Metaphor
What i hope ATLUS will do is to implement more graphical options in their future games. Maybe Metaphor was in development slug and used old engine but some assets are really bad.
The low level enemy thing will open up later. Same with P5 if you ever try it, but that one is dependent on reaching a certain characters confidant level. It’s not open world combat, but it does take care of weak enemies super easily, especially if you’re grinding in mementos in P5.
As far as graphics go, this is the same engine they used for P5 which was created for PS3. That’s how they keep the cost down. Most of their recent games were made using this engine. I understand what you mean about wanting more graphical fidelity, but having been a smaller studio for a long time, this is just kind of what they do. I know for reload they used UE4, so maybe that’s what their teams will be building their next generation of games on. Metaphor, however, was pretty much started after Persona 5 was completed, so it makes sense that the team (which was already familiar with the engine) crafted Metaphor in the same engine.
Me after finishing the game, jamming to 40 out of 60 songs daily from the OST. People just don't like music or orchestra if u call it bad lol, or have 5% music intelligence
Or just don’t like the OST?
I'll allow that Metaphor's Dungeons lose out to P5's Palaces, but Metaphor's Side Dungeons are definitely better than Mementos.
I like the music, but there is very little of it for a game of 80-100 hours and it gets repetitive. In the original Persona 5 there is 2 times more music. Everything else is just freaking awesome.
Yeah Persona 5 with Royal included has 4 discs and Metaphor has 2, which was a bit of a let down for sure. Base P5 even had 3 discs if you don’t wanna count Royal
So I played Persona 5 (Royal) for the first time just a couple months ago. As someone who played Nocturne, SMT1, Digital Devil Saga, Persona 3 _and_ Persona 4 beforehand, I think your opinion of P5R's difficulty might just be because you've played the game so many times. Yes, it's no contest way easier than all of those other games I listed... but there's still _some_ challenge to it.
They're definitely is
Maybe so, but I still wouldn't say it takes more thought or strategy than Metaphor
@YandereGogeta it doesn't for sure. Metaphor can piss me off (I'm playing on hard) because if you aren't set up for a fight and the enemy ambushes you, you just lose a lot of the time. There have been a good few times where I wanna test out some new Archetypes but can't due to needing to be set up perfectly to beat Randoms.
@@YandereGogeta Oh Metaphor is MUCH harder.
I just think "throw damage at the boss until it dies" doesn't really describe P5 (at least not hard mode without using the DLC personas. I'm sure on normal if you use whatever broken level 99 persona they give you for free and spam myriad truths it's a breeze). You have to have _some_ strategy for at least half of the bosses.
😂😂😮 whoever thinks this game is bad should never be allowed 50 feet from any gaming console or PC 😅😅😅
Oki atlus drone
@Tribli-t5g so it was YOU that thinks the game is bad 😡💢😡 I curse you to heck!! 😭
@Tribli-t5g and this is my first atlus game so I'm not drone but if the rest of their games are as good as this I may have to try them I feel sorry for you not liking this game it's game of the year without a doubt 🧐
Nah that's too harsh, for all we know they might like other PC games that you like as well
It's not bad, just mediocre.
For a game that can take up to 120 hours to complete, the game surprisingly leaves little room for flaws. It was a solid consistent game all around.
Near the end was a bit iffy in terns of pacing, but was still amazing.
My only complaint was I underestimated the boss after how easy the whole game was. I forgot to make a backup save so I couldn’t go back to grind in the final area. My save file has me in Akadamia right before the boss fight starts so I’m literally screwed. I know it’s my own fault for not remembering to make a new back up save. My options are either best the game on storyteller or go back 12 hours to my most recent backup save orrrrrr I just uninstalled the game cuz I’m mad I wasted 80 hours of my time.
Uwu if you don't mind a touch more grinding in the 2nd area of the final dungeon there are infinite spawns of Golden and Platinum teeth dudes! Kill enough of em and big versions pop out. I went from super under leveled to maxing out everyone's archetypes in about an hour with enough muns to max out on all the healing and restoring items I needed at home base. He warned it took about an hour >w> which was my fault for not grinding but stillll. Food for thought. Was playing on Hard mode!
press turn is in no way rng related lmao. not even a little bit, its completely structured. you hit a weakness, you get another press turn. you miss an attack you lose press turn. unless theres bad weather. i beat the game on regicide in 55-60 hours including all side content. I love both SMT and Persona, and have played just about all of them and i think Metaphor is a WONDERFUL third pillar for atlus.
At the 6th review I can't help but think that the only "real" difficulty of Persona (From 3 to 5) is the gang bangning of the main character in battle. Cause as soon as he's dead its game over.
Literally, Boycotting GOTY awards if this wins this year.
Metaphor is actually a horrible game. Genuinely one of those games people loke for absolutely no reason.
Oh an the headband the MC weird is subtle sus vibes. I hate it. No dude in Real life or fantasy wears a female headband with no purpose. Dont even hold mcs hair. Its stupid design. Soy boy design.
MC doesnt pass the "Is it a boy" Challenge for the Millennials. FFS i have seen so many call the MC a girl and glaze this game.
@snintendog The game isn't good it's mid at best.
Not sure why people bandwagon this game so hard. I've played a crap ton of RPG games for over 30 years. An this one is just meh. The story blows chunks too. Like bad mid tier typical emo Japanese I hate my life humans are monsters an my boss is a demon but it's secretly in the game so I won't get fired level crap. Always the same.
@@Earth2McKay The Bad end is litteraly the MC waking up from a coma making "Fantasy is only Fiction" ending. Like its a bad thing to accept reality. FFS the First bad end is Acknowledging the Fake world is rotten to its core and Need to be fixed and no one man can hold all the power. The "true end" is just Infinite Tsukiyomi Everyone lives happy in a world so fake and unbelivable. That is the good ending. Where is the nuance where is the Reality of life? All they did was brush under the rug all the evil and pretend it isn't there.
my goty for sure just one thing i never figured out : do stronger weapons, like staffs for mages add to their auto attack only? or do they also boost the dmg of your spells/summons?
The mandatory dungeons all feel distinct but they are indeed a downgrade from P5. The optional ones while they reuse assets, I feel like there's some variety because there's multiple types of dungeons, and since we're comparing to P5, that game only had Mementos as a side dungeon with all of its floors looking the same.
I'm don't like Persona series...
Mainly because I don't like Teenage drama.
But... I think Methaphor is the best JRPG released I. DECADES at least.
Yeah I played persona 3 and 4 when I was in my early 20's but playing persona 5 in my 30's was just impossible. I dropped it because I couldn't stand spending 30min in a dialogue about a teenager's favorite color. Metaphor seems way more appealing and I actually enjoyed the demo so I'll probably buy it at some point
Q: is metaphor refantazio bad?
A: it has Hulkenberg
(okay I joke about being down bad but hulkenberg is seriously one of the best female characters I've seen in recent media)
what media are you consuming that hulkenberg is one of the best female characters you've ever seen? jesus christ
@thakydd9713 that really says about how dogshit female characters are in recent media
it is not bad, it is beyond awful. bad pacing, downgraded graphics. nasty politics and agendas. they only redeeming quality is the music.
5:41 I didn’t even use the retry feature until late game when I was grinding trying to prove I could win in one round
When i played this game i spammed synethesis and charge + royal sword and past the optional battle i was 2-3 rounding every enemy, i had no idea that synthesis item existed
My issues with the game were mostly minor. The biggest one was that Regicide was locked behind completing the game and getting a certain ending. I’m just not a fan of that in games nowadays in general. Loved the game! I recommend the demo to anyone who’s interested in trying it because to me, if that doesn’t get you interested in the combat, story, etc., you’re just not going to enjoy the next 50+ hours.
Nah man, 45 hours in hard to finish the game is a straight up lie, even in normal difficulty I only just finished Eupha arc in 45 hours, spent a long time farming for lvl and MAG to unlock more archetypes for all of my party member
Been playing the demo and i like the option to do the quick kills and ambush mechanics and the option to just straight go turn based.
What i don't like so far is ui looking so much like persona i just don't like that style at all and some of the wonky looking "human monsters" they can be cool at times but overall are just annoying to look at to much a modern art look to me i suppose.
I currently have around 130 hours in the game and I'm in ng+ but honestly I didn't like the story or most of the cast. I don't think it's bad but I dislike the idealistic tone throughout the game and most of the cast felt a bit flat with how much they just kept repeating their goals (must be noble, must protect prince etc). I loved Heismay and my favourite character was definitely Brigitta. I think the game's presentation is insane though and it's really fun to play. It's easily one of the most beautiful games I've ever played.
this game can be taught in game development schools as a separate course.
music working hand on hand with game feel, and for the first time in forever i hear orchestra music that actually pulls punches because I've listed to recent Square Enix soundtracks, ngl allot of them are super generic and lack any memorability. makes me miss how music was in final fantasy 10 and 13.
gameplay and player experience (being able to restart is just the dev's way to save time for those who dont have any)
overworld combat has so many uses like using it to farm quick money or just grind a level or 2, or even avoid things you don't to deal with and the choice of engaging the fight with an advantage risking getting an ambush vs just engaging the fights. it always a cherry on top.
the characters are easily lovable and dare i say better than all persona characters before.
story - doesn't need to be talked about. because it god damn cinema.
everything from design to art works is just simply perfect and fitting. I've not yet seen anything (even human designs i love how ugly they are- plus they are inspired by Bosch) that made me go like, ehh
i seriously don't understand any of these points they bring up and all i can think is either they are not exposed to actual good games or just simply not used to a japanese game
because dead ass i talk to some younger people talking about games and when i suggest things to them "they be like wtf i cant climb a tower to show me all side quests and reveal the map?"
just needed to tell some one this cuz it doesnt seem like any one but my wife likes it in my friend groups
fun video btw thanks ! subbed
3:34 how is this any different to the All-Out-Attacks in Persona? Anyone under an ailment can’t participate in one making it weaker, and if the protag is under an ailment you can’t launch one at all. Synthesis skills following the same rule is more than fair because they do way more than just damage every enemy.
My only negative is that we didn’t get a cool powerful archetype ala satanael with p5r. The ng+ feels a lil empty (save for the super boss)
Dungeons are bad in comparison, only real complaint. Only other complaint I can think of as someone about to finish NG+ on regicide difficulty (only the super boss and end boss without weakening achievements to go) is for the people wanting a more complicated social link system. From my point of view, I loved never needing a guide to max all bonds and virtues in the blind playthrough. To do so in persona games is a chore to maximize time and choice in dialog, or take a lot of time and save scumming to make your own calendar of availability. Honestly, simplifying that, and letting you enjoy your own choice in interaction for a very minor cut to MAG gain was a total win. No wasted extra day trip with a social link to boost their favor just to get to the next social link rank up. This game is peak SMT with some persona done right.
I genuinely forgot all about the retry feature until i was about 65 hours in. People complaining about things you don't need to use, may as.well complain about the fact there is an easy or story mode for people. Having an option isn't a failure of the game it's just something that allows more people to enjoy the product their own way.
3:48 i disagree because if your ally is under a status ailment and you do a synthesis attack you still used up 2 turns and even if that *CAN* kill them faster you are still sacrificing 2 turns with a weakened party member and could die to a crit and then the momentum shifts significantly. Using the item that reduces the synthesis cost to 1 turn, you are still using a weakened party member, but I can see the problem nonetheless
Here’s my second biggest complaint…it’s hyper-specific:
After finishing a dungeon, if you choose to camp (so you can use the bath salts, obviously) returning to town the next day TAKES A HALF DAY. How?!? Every other time you can teleport.
Obviously this was done to avoid abusing bath salts, but it really annoys me bc it makes no logical sense.
My issue with the archetype designs is how amayzing and varied designs are for persona. They just ooze so much more personality and color.
this is goty for me since the nominees are so boring
I've been getting audio bugs , where the text chat pops up but the voice overs/grunts are very low (mumbling level), it makes me lose my immersion from the game. Also sometimes the game music completely cuts out, so i have to boot up the game again for music. I'm 60 hours into the game on hard difficulty, right before the last boss. I'm loving the game so far but the lack of things to do in NG+, from what I'm hearing makes me not want to do another playthrough. Great story, I absolutely love it, I just wish I wouldn't have to suffer through unlocking everything again if I were to play NG+.
Don't get me wrong I will try out NG+, but there are some things I want to play but is locked behind a calendar
I focused magic, and cleric based archetypes on the protag carried me through 3/4 of the game, super high magic stat, so just stick any magic spell there and boom you're golden.
My biggest gripe is the game comes to a grinding near-halt at the end, requiring lots of grinding, plus some annoying bosses that are more time-consuming than anything
Just let the people have opinions, jeez. I can't stand Elden Ring. Now make a video about me.
I don’t make Elden Ring content so I can’t help you homie sorry about that 🙏🏻
Review 4 is basically them telling us they've never played an atlus rpg without saying they've never played an atlus rpg. Hopefully that person doesnt play persona 3 - 5. They will be in shambles. I was shocked with how short metaphor's tutorial is compared to persona 5 which i still think to this day had the longest tutorial section out of all the persona games.
Ngl, compared to Persona and SMT soundtracks, Metaphor might be the weakest one for me but that also could just be because I don't like fantasy type soundtracks in general. That being said, the music id definitely unique. I still think the majority of the tracks we got in this game are absolute bangers and I agree, I wish we got more than just the two discs. Makes me want them to explore this setting and music a lot more.
@@effect_phantom3276 it’s not the fantasy aspect. Plenty of games do fantasy music very well. Persona has music that matches the content and the pace of what your doing in game. Metaphor doesn’t. It’s all generic fantasy orchestra all the time. It’s not distinct in any way.
The spamming attacks in persona is so real I'm playing reload and all I've done is spam attacks mostly just to find weaknesses tho for the all out attacks
First Comment. Also I think the game flaws but this is definitely Atlus' Magnum Opus.
Fr
i agree, the game has some flaws (like the graphics, or the dungeons that were a step back from persona 5), but it is a fantastic game
@tbnwontpop8857can you explain to me how this game has less Qol than p5? Because i feel this game offer way more Qol than p5 in many aspects. Even with repetitive side dungeons, i still think its a step up from mementos as well.
@tbnwontpop8857 Why less QoL? I mean the game tells you when a character wants to talk with you, tells you what you need to face a dungeon, even teleports you to the character if you want without forcing you to look for it
@@eddieabysswalker6408yeah i think this game offer way more Qol than p5 in many aspects. Built in oneshot lower enemies mechanic without being locked behind a social link, item menu in combat is also have categories for different item types. Could actually access mini-velvet room through menu. Got actual autosaves and many additional checkpoints throughout the dungeon. Theres also a retry battle option as well. So much Qol stuff.
I get why people say "Play a real shin megoomi tensay game" now. Imagine playing a turn-based rpg and getting mad that the game punishes you, if you skill issue, by losing turns! Also imagine playing an ATLUS title and complaining that "there's too much dialogue" when the franchise is notorious for having rich story and character writing... These people either must have bought the game without any prior knowledge of JRPGs or are trolling, there's no other explanation for these reviews. Especially about the music being generic! This is by far (at least in my opinion) some of Shoji Meguro's best work yet!
That's amusing. One of the important core messages of the game is that not everyone should be in line and of the same opinion, but should be free to have their own views and live with them (whether that works well is another question).
But now they are attacking anyone who dares to criticize your sanctuary 'metaphor' with their own opinion. Really well understood!
The game/anime will probably become a GOTY, but in a few months it will no longer be glorified as much, but will be considered one of many quite good JRPGs.
Because it has also weak points, like every other game too.
The review about buff and debuff is mostly right tho. Mid to late (especially when I unlocked Royal Samurai) i literally killed everything except the final boss and the all reflectig dragon and my Royal Samurai setup isn't the best in the game.
It's an 8/10 for me. The ending stretch is a bit grindy. However, it was overall an excellent game. I have like 100 hrs on it rn, considering new game plus
I didn't find the ending stretch grindy but rather prolonged story wise. I still would give it a full 5/5 in my ratings. The positives far outweigh the negetives for me.. my experience was on par with P5.
I think what really helped me stay engaged is the theme of the game. Especially considering current world affairs it's addresses almost everything. Division amongst people... Leaders with their distorted views.. and how people end up following anyone who has conviction without paying attention to their motives and visions. I was just so engaged with how accurately it's commentating on the current world while not completely siding with a single pov being the right one.
Bruhh how is grindy wtf
@@silversiwa4479that’s what I’m saying was lvl 35 by the time I got to tower of faith , stayed my ass there till 45 by having all maxed out arch’s at 20 to reap hero perc pills, farming them two gob red stones 🤷🏾♂️, by then I was so op with maxed arch’s it was easy farming the next tower by varg island
i'm confused, how is Metaphor press turn different from Persona press turn?
It's the same as SMT press turn. But Persona uses a different system. Hitting a weakness gives you an extra turn (not just "the turn icon is half-consumed", a full extra turn), but it only works once per enemy per round (they fall on the ground and hitting the weakness again before they stand up won't give you any new extra turn). Plus, if all the enemies were hit in their weakness during the same round, you can make an all-out-attack (big damage to every enemy, for free) instead of a regular attack.
If you go into the details, there is a few additional small difference in Persona : By default the additional turn is given to the character that hit the weakness, although you can "baton pass" ability allows you to give it to another one of your choice (not just the next in the list). And there is also some combo bonus if you hit the weaknesses of multiple enemies during multiple successive attacks.
I think magic/the magic stat is bad because of one simple reason:
You get MANY attacks that to „physical“ magic damage and those are easy to get. So through this the str. stat is more flexible than the magic stat.
Never played persona or shin. But this games was absolutely great for me. Loved the story, characters, and voice acting was peak. I spent 122 hrs and it was painful to thing it was over. Awesome game, I hope you all enjoy it as much as i do.
I had some problems with the level design at the start of the game, but it being a new IP with mostly brand new assets for characters and monsters I can respect that they did not waste money on scenarios that you are visiting once per gameplay, the retry system is really cool as most of the time the battles get out of hand so fast that a mistake would mean a full reset of the game and being able to restart when you are sure that you can win is a time saver. The archetype sistem is my favourite out of the shn megami persona familly as in persona having specialized characters make them just useless during certain stretches of the game, and smt is a bit anoying when you need to change half of your party as they stop growing, my only complains is that you have to go trough so many menus to change both your party's gear and inherited skills, that Heinsmay ultimate archetype that needs so many other archetypes to unlock, and that for pre rendered scenes it gets choppy some times.
I really don't vibe with that style of music. It's why I hardly ever touched Dragon Quest games. But most of the tracks of Metaphor still appealed to me, especially the advantage battle theme and the flying travel theme.
So I believe that they did a fine job.
so should I buy p5 or metaphor? Price doesn’t matter I just can’t decide which to pick
Depends on what you’re looking for, but you can’t go wrong with either option. P5 is a bit longer but Metaphor is just as good
P5 Royal, it's more beginner friendly and has more variety content, Metaphor is great too but it's shorter and can be challenging if you're not experienced with turn based games.
Personally, my only concern was in the English localizations.
For a peasant like me, the price tag drove me away.
I'll just stick with my old MegaTen games.
This game is way harder than persona. I like this game. On the space ship boss okumara, maybe people struggled like i did because the game was so easy. i never actually learned how to play till then. The correct way to baton pass. As for the music i love it. I forgot all about the retry button. The review about taking 45 hours had to play on easiest difficulty and skip story. Finally, the one on the voice actor, i could understand if they said gallica. Galiica pauses so long in between sentences, i sometimes think it is one of those times they say a word and then stop, only to start reading and then hear her talk again. Game is solid
I saw a dude say that metaphor was bad because it outsold the persona games and that they are afraid that atlus will start focusing on this franchise, you know the exact same thing that happened to SMT when persona started getting popular
I played for 90 hours on hard mode, and i would say some of my biggest complains were the graphics, copy and pasted side content, and pacing of the story. Sometimes the game looks breath taking in certain areas, like running to the capitol at the start of the game when Gallica plays her music, and then other parts of the game some cities felt like i was playing a tales of game from 10 years ago. I feel like the calendar system really hinders the pacing of the story in certain areas for such a high stakes fantasy setting, it makes sense in persona because the main characters need to go back to doing normal student stuff when they arent fighting but i didnt like it here.
To add on to some things you said in music and gameplay section of the video, I like the music of the game quite a bit but I think falls a bit short in terms of other orchestral soundtracks from other games such as Elden ring, Code Vein, God Eater, Tales of Arise, and Odin's Sphere. to name a few. It could just be because its Meguros first time really diving deep into this genre of music, but when almost every track has a choir it begins to feel VERY "same-y" after a while. A few of my favorite tracks were "Call of magic", "Hero's Awakening", "Ode to heroes" and "Journey's legs". The combat was 10/10 I loved every second of it, shout out to Strohl Narukami (I always had him in the P4 outfit) and his peerless stone cleaver of great justice for carrying me through the entire game
Might be my favorite artus game but its the only one where i strongly think Japanese voices are far better, some voices in english (Hulkenberg, junah) just don't fit it my opinion
I played in english it wasnt bad but my next playthrough im running regecide on Japanese im excited that you said this i was wondering if it might be
Tbh I feel the exact opposite. The JP voices are great but they don't quite have the oomph for me that the English cast has imo.
I really liked the accents from the ENG cast, they made me feel like they really came from different backgrounds, Im pretty sure my uncultured ass could not get the same effect even if JP do different dialects.
English voices are always better imo
I'm about 20 hours in and I like it but I was hoping to love it and I don't know what I put my finger on to pinpoint it but it's just not grabbing me like other Atlas games have in the past especially in ones made by this particular team. I'm enjoying my time but I was hoping to adore it And I don't and I don't really know why
Right? It feels like this is the first game they ever made in terms of writing which is super weird
I believe they didnt want to risk too much budget wise since its a new ip, and you can see this by reused assets and some low model quality.,
I'd give the game a nice 8 out of 10, a really good first entry, and i hope they' re gonna take more risks in the next one
I do feel like they could’ve added different music to the dungeons instead of the same songs. I loved hearing different music doing palaces, also in p3r they added to where you could change Tartarus music, basic battle music, and boss music. Adding that feature to metaphor would’ve made it even more great if you ask me. People complained about there being no romance, and that’s one of the main things I loved about persona, but it didn’t bother me in metaphor. The follower stories are by FAR better to me than any of persona’s social links, especially Alonzo. The only link that comes remotely close is the sun arcana in p3. Grinding to get everyone’s royal archetypes was a chore, and I did feel like you had to grind more in metaphor than persona. The battle system feels more tactical and strategic no doubt. I found myself thinking how to setup for the next turn or who I needed to attack in the same turn. I love a challenge in jrpgs and playing metaphor on hard difficulty seemed way harder than playing p5r and p3r on merciless/heartless, so I probably won’t touch regicide after finishing the game. On the last boss currently but so far I give the game a 9.5/10
I got your take about the grind for royal archetypes. But they are completely optional, on my first playthrough I pretty much ignored them
Some of the points are interesting. I personally agree with how a lot of the asset reuse really hurts memorability of some of the side dungeons. I'm not expecting some mind blowing set pieces but if I can't remember the place after I leave besides an enemy that was there like the really big mimic, then I would call that a significant indictment of the level design. But some of these reviews just baffle me. What are you playing this game for if you only want to skip all dialogue and story? Might want to check out a Musou game if you only want combat. Ultimately, a ton of these complaints are based out of expectations for an entirely different game.
If there's on thing I'm thankful for though, its that the annoying 'wokespotting' dorks seem to pretend this game doesn't exist, so at least there's that.
Tried the demo, didn't care for it. Felt like watching an anime with very occasional character control.
I do agree with the firs review that the overworld combat felt extremely unrefined.
I just finshed the game, my overall score would be a 8.5 out of 10.
Pros: the story was good IMO it had a few surprises, the combat was fun and the music while i can understand some may not like it, I thought to be great and the characters were unique and silly at times
Cons: i feel like they could of flesh out the world more their were some areas that felt blocked like the main city while big you were only allowed certain areas, a few extra quests would of helped as well, i think maybe a few more archetypes could of made it fun, while they are awesome they remind me of a traditional class system for a rpg
Overall great game had a blast and hope they do come out with a dlc and or 2nd one
I will say... the game isn't bad at all, but the big, big issue and which really makes it not close to GOTY is how rushed the game gets after Eupha dungeon is done.
I mean the last character gets his archetype even outside of battle and immediatly you go to a cutscene, which sends you to an ice area to fight an ice.dragon.
So if anyone felt on Persona 5 that Haru was Rushed is only because Methapor wasn't out to meet the last 3 allies, and not interact with them at all.
And really just a small thing is the annoying "the dawn of a new king is nearer" xD. But that is personal
BTW I'm trying to not spoil anything which is the reason to be vague of the battles
And on another note because of the question at the end.
"Do you agree with the response I had to the comments?"
Only one I kind of disagree, the one of skill issue with some comment about last day and bad weather.
That happened to me (but I had many days to go), I wanted to do quest before the dungeon as it is what the game always tells you to do "let's go get stronger".
But again Eupha dungeon cheats on this.
They give you a quest on a 3 day trip dungeon on a place where there is always Maladry, and the boss is one of those who gets extra turns.
But you wouldn't know that the only way to not be on Maladry there is to have Eupha's brother use his effect on weather to make it good, since it is a mechanic you get after beating said dungeon.
While I did find some of the story elements and plot armor moments a bit questionable, and some of the dungeons from the side quests and bounties(only some though) did a bit repetitive, I still really enjoyed the character interactions and the gameplay overall. Plus the message about fantasy was a beautiful one to base the game around too
I definitely don't think the OST is bad. It's objectively very good. It's unique and fits the atmosphere really well.
That being said, coming from the makers of Persona, I was a little disappointed. Let's just say I'm not blasting any of this soundtrack in my Spotify or UA-cam Music. I have a lot of songs from 3, 4, 5 and even the side games.
It's a good OST, but comparing it to iconic Persona bangers is no contest for me. None of it is really sticking with me.
Hearing the dude go off is pretty damn fun though.
I didnt love Metaphor as much as I loved Persona 5 and Royal. I have my fair share of criticisms about the game but to call it outright BAD is absurd.
Im liking this game so far... but I don't like how the FPS is all over the place especially in the towns. It's not as optimized as i thought it would be
I played it, and I love the gameplay. But about halfway through I got extremely bored of the story and I lost interest and did not care about the characters anymore. At this point, I just skipped all the cut scenes and played the battles. I gathered what was happening in the end and it was not a huge twist. If I knew this would be the case I would not have bought this game.
I just wish this game had something like a character xp item boost or a reaper type enemy, so i don't have to grind for hours. My adhd won't let me continue the game if everyone isn't lvl 99
I got all to 99. Us all jobs lvl 20, plus unlocked everything all toons m att could buy, skills unlocked.
So put your 2dhd to use.
I think your criticism is fair, I think for some this just wasn't a game for them and that is okay. For me I just beat this game and it took me 100 hours to do so. There were only 2 things that bother me. 1) I did not like how at a certain point every boss did a skill that gave them more turns.....like honestly if that's the route the game devs wanted to go then just give them more turns. This really drove me crazy, but not something that made me hate the gameplay. 2) Battle during a storm. I think the storm mechanic could have been done a little better. My biggest issue with it was the fact if I hit a weakness I didn't get an extra turn, but if my weakness was hit the enemies did. I felt this was the AI just cheating right in my face and it made me so mad I chose to always get ride of the storms. I think a cooler way would have been maybe to keep the weakness thing, but make it for the AI too. However, make the enemies a little more dangerous with a unique skill or something. Or a mechanic that targets either back row or front row thus forcing the player to engage with that mechanic a little more.
People genuinely dislike Gallica? Odd. I found her the best navigator character in a long time. She isnt obnoxious and doesnt hassle you too often and she tends to be pretty supportive if your character. Helps that she isnt a teddy or morgana situation who claims to know everything but doesnt. She's pretty likeable imho. But different strokes for different folks i guess
Kinda hard to find real criticism when most people are just hating on it for kind of niche stupid reasons 😭
Nice vid
Being honest, Metaphor does have some really good tracks. But not that many of them. There's a ratio of tracks in this game some of which are absolutely great, some of which are borderline generic and some of which I found actively unenjoyable.
Virga Island day theme being one I found actively unenjoyable.
Uh-huh. Sure.
@@godofdead2 I disagree but valid opinion
The game is great in my opinion though I wouldn't give it a 10 out of 10 but an 8 out of 10. And here is why :
1. It's very grindy, my fingers were hurting grinding those teeth in the final dungeon.
2. I would have preferred Catherina as a party member early in the game instead of Basilio who we get so late in the game
3. I would have liked more of the races to look less human like Heismay, I find he is the most interesting looking character while other characters look like humans just with extra features.
4. I'm playing a fantasy jrpg with beast like folks, they should have put in a cute/sexy cat girl.
your reasons are just preferences lmao
The demo was enough to scratch my Metaphor itch until Atlus releases a "Royal" version.
I really enjoyed P5R and play games with a 100%ing mindset. The amount of missable equipment bothers me. Also forsee a lot of grinding for mastering each archerype. Fantasy setting is a miss so far; Kamoshida's palace was a way better starting point than the mine, castle, and crypt. Characters (know all of the playable ones from LPs) are likeable.. but not impressed.
I understand why other people want Metaphor to be GOTY, but I've had much more fun with Xenoblade 3, Kirby Forgotten Land, Origami King, and even Three Houses lately. Playing the demo, despite the lengthiness in content made me think "Oh... that's it?" because the story had just enough intrigue to keep me going while the dungeons had me unamused.
I think people who didnt like the game simply did not progress far enough, since the start is rough when you go in with expectations too high.
It's a good game but plagued with horrid gameplay system choices. I mean, arriving at the final stage of the game, underleveled, without having time to max out all the social bonds for royal archetypes, then coming to Last boss fight after 5 hours of grinding, then realising u are underleveled for this, and realise there is no catch up mechanics. This game is good for people who are used to persona games, but for those discovering, this is terrible. 5 hours of trying with an underleveled and archetypes build, then somewhat managing to get pass the 2nd phase with stalling and endurance, to get 2 shotted by Last boss phase. This cannot happen in 2024 tbh. Games have to be more accessible.
In regards to the music I love 99% of the tracks but I have to admit the normal battle theme is one of my least favorites in any ATLUS game.
I'm new to playing this game just got it yesterday and I'm already addicted. So far I love the music and story. Yes there is a lot of taking but I get that's how some games are. It doesn't make it a bad game. Also I have the persona games but haven't played em yet. Great game.
I think Metaphor is a good game but with glaring flaws.
Combat is good, archetype doesn't really offer something new (it's basically octopath class system) but works well, music is good, UI is magnificent, 3D model is meh, story is decent with cringe and annoying moments at times, grinding system is trash, characters are mixbag, and side activities are lacking.
GOTY? Sure. With the games released this year, I guess it deserves to be nominated.