My favorite is "advanced squad leader" in tactical form. In strategic form is "Rise and decline of Third Reich". In Cooperative and solitaire form "Warfighter IIWW". And I like to bring a mention to "Undaunted" (Normandy and Stalingrad). A very strong hug to you from Argentine!
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Don't know about the states, but in the UK, you can't buy a lot of these games, they're always out of stock. I've had to buy a few from Ebay, from the states with the Shipping, and import costs being higher than the game itself! :P Expensive hobbie these board games! Thanks for the list.
Games have come a long way from since when I started 1965. I have been playing Squad Leader then Advanced SL since they came out. The beauty of it is I can play a scenairo every day for over 2 1/2 years and never play the same one twice and also play any theater. But If I want a fast non-complex game I love Memoir 44. If I feel like something easier than ASL but a little meater then Memoir 44. I like Tide of Iron or Heros of Normandy. I think they all have there place I like each for what they deliver. A heavy complex game with a lot of varity and complexity ASL. A fun quick and easy fast game Memoir 44. If you want to relive you youth playing a miniatures game in a box, medium complexity you might like Tide of Iron. Heroes of Normdie is like Squad Leader simplified. Terrain, Movment and Combat have been made easier less detail. These games are tactical. Of WW2 Strategical games I like the GMT No Retreat series. I have North Africa, Italy and Russian Fronts. Beautiful Map Boards, Counters over all great production. They have Cards that are enhancements, Low Counter density. And there is one rule I love that is different is the counter-attack where you force the other played to attack. I have no aphilation with GMT or the designer Carl Paradis. I did however talk to him great guy.
Thank you so much for sharing your incredible journey through the world of wargaming since! It's truly fascinating to hear about your extensive experience with games like Squad Leader and Advanced Squad Leader, which are classics in the wargaming community. Your dedication to playing a scenario every day for so long without repeating the same one is awesome and a testament to your passion for the hobby. It's wonderful to see your diverse preferences, from the deep complexity of ASL to the fast-paced fun of Memoir '44, Tide of Iron, and Heroes of Normandy. Each of these games indeed offers a unique experience, and your insight into their strengths is valuable for both newcomers and seasoned gamers. Your mention of the GMT No Retreat series is a fantastic addition. The beautiful map boards, counters, and the unique rule of counter-attacks make these games stand out. It's evident that you have a deep appreciation for the strategic aspects of WW2 board games. As I said previously - I'm glad to have you as part of our community, and your engagement and insights are highly valued. It's wonderful to hear that you've had the opportunity to connect with game designers like Carl Paradis. Sharing your experiences and thoughts enriches our discussions. I look forward to more of your contributions and hope to continue these engaging conversations. If there are any specific games or topics you'd like me to cover in future videos, please feel free to share. Your enthusiasm for wargaming is truly contagious, and i'm thrilled to have you here as a part of our community. Thank you for being a part of this exciting journey with through the games!
Actually any of them they all are cool, just covering different theaters of war and different time frames. Gameplay is same. I really liked Pacific and Europe, haven't played the rest... well, expensive hobby :D
My first A&A was the 1984 Milton Bradley, the rules were edited by the 1987 2nd edition. I think the 1984 rules should have become technology options, the Commander In Chief rule was rather difficult for the Axis to counter but could be done, but A&A Anniversary with Italy as a third Axis player would really spice up the old Commander in Chief rule, I'd leave Russia out or somewhat restricted. Three dice heavy bomber technology was very effective as game ending too, I won a few games just by economic bombing my opponents to the poor house, fun stuff. House rules generally fix anything that's not fun, I like single round interception combat for the bombing raid defense, limited bombing damages to the property value. Paratroopers/air transport can change a lot, just using bombers as transport planes, carry one infantry each, up to 6 spaces.
If you can, try the Undaunted series (first one is Normandy) They're outstanding. My #1 & #2 choices are the same as yours, and may swap with each other now and then. Undaunted has quickly become the 3rd player to enter that fray.
Thanks for suggestion. Undaunted is great, agree. Apart of Normandy its other pats may be great as well. Actually I included this game in another video about best war board games for 2022. If you wish you may check it out: ua-cam.com/video/7C_mBqJ1Zhw/v-deo.html
A favorite was Avalon Hill Third Reich, the 1939 campaign being the most fun, but it's not a classic beer & pretzels game and combat can be lame sometimes. Axis and Allies is a much easier game to learn with many expansion sets over the decades, house rules indeed making as much fun as needed. I don't care for all the extra unit abilities but some folks like the extra glimmer of enhanced unit abilities. The A&A Global 40' seems perfect for a lot of house rules, free technology is my favorite
Nice selection TZ. A very hard challenge picking just 10. It should be mentioned, a massive sum exist, but are not ideally on sale any more. These are all still on sale.
I know, sorry, there are so many of them, so I excluded many of them. Great comment! 👍 You doing right to announcing missing ones! Thank you! 🙏 This episode isn't last one. Thank you for your suggestion. Those are great games - I'm sure in one of the future episodes they will appear.
It would be helpful if each description included a typical play time. What you can play, especially with board games, is determined by how much time you have to dedicate to it.
Great suggestion! Already doing that! I came to same conclusion, that viewers might know some technical game details, that's why as you may notice in later episodes I have started to add these details, together with the box front pictures. This is an older video.
I helped Chad design and playtest Combat Commander. He even made a counter for me. Private Adamson. Of course Axis and Allies is a classic. Conflict of heros so so. Churchill is ok.The others mentioned I don't play.
Thank you! Axis & Allies is great - I love it, but it is very popular and one of the highest by ratings. Plus it has numerous editions that diversifies the game. And it reminds me PC game Hearts of Iron - which is one of my favorite PC strategies. But making these tops mostly I take in account official platform ratings, like BGG for board games, Gamespot and Steam for PC and other digital platforms, to minimize influence of my own sympathy or bias against or in favor to certain game title. So I try to be objective as possible.
You know... actually I put that in my production schedule - I cannot promise it straight away, but such episode may appear later on this year. Once, more - thank you for great suggestion!
I feel like this is a list of WW2 board games that you could advertise affiliate links to. No mention of company of heroes or warfighter world war 2 or many other great WW2 games.
First, I enjoy your channel. Thanks. However... this list seems a bit schizophrenic. Axis and Allies, Memoir 44 and ASL? I've been wargaming for 60 years. I played a lot of Memoir 44. Eventually however it became boring. For a while I played a lot of the Overlord version, as an Overlord, with 8 players. What made it interesting was the skill level and temperament differences of the front commanders. The detail, IMO added a great factor rare in other games. Better players would see the best tactics that lesser players failed to execute. ASL is a swamp of detail. It's virtually the opposite of the A&A and Memoir. It feels like these three games leave out those games that are neither too simple nor too complex. Games that have elegant designs that emphasize certain key elements and decisions. Examples for me are games like B-17, Up Front, and Ambush. I played them when they came out and all featured new abstractions and advanced game design. I knew immediately they were special. I think we agree that it would be hard to call any of these three (B-17, Up Front, Ambush) the top WWII game of all time. (But perhaps Atlantic Chase?) And yet I find it odd that while I agree with most of the choices in your other lists - I just discovered your channel and bing-watched it - this combination list seems off at the top, while seeming relatively arbitrary after that. Not saying I disagree with all of your later choices. Perhaps it just illustrates the difficulty of making this type of list at all. Do you have an opinion about the overlap among players who play A&A, Memoir, and ASL? In my group of 8, most of the hardcore have played ASL, but only one, the youngest, still does. When we played Memoir, we included a couple guys that were more casual gamers. One who "specialized" in Command and Colors, plus a guy who played Blitzkrieg and Anzio as a kid and missed all the later designs. No one played A&A. Unsurprisingly the Blitzkrieg/Anzio guy had a very difficult time adapting to the uncertainty of Memoir, while the C&C guy shared my own view of the game that aggression and initiative was the only way to play it. In that regard, Memoir felt like Magic. The side with more die rolls (or cards) usually won. Passive play normally lost. IMO the best games, not always possible in all historical situations, offer both sides choices of how to play. And in your video that mentioned Stealth By Sea (I own it, haven't played it), you talked about how the Italian and British side both gained experience by either success or failure, which balanced the game.
Thank you for your comprehensive comment / sharing your experience and healthy critic! Actually I like critic, when it is explanatory, not just like - it sucks and that's it... Anyway, I fully agree with you and to be honest it is hard to make top 10 for ww2 genre without skipping quite a few important / popular titles, because ww2 genre is overpopulated.... and actually that applies on any game area, no matter is it pc, browser or board game and therefore I considering that I should make anew list. And to be honest top 20 or 30 easily would fill up. Games that you are mentioning are included in other lists I made, but it does not change the fact that this list is way too short and should be reworked. Thank you for your comment once more! These kind of interaction helps to grow, evaluate your work and consider steps how to improve upcoming videos. However during this summer there will be more videos about pc gaming and less about board games, because I assume that pc games with its younger population get more spare time during summer break from universities and schools. More regular board game videos will return starting from september
@@TheDiceTreasures I thought you did a very good job on the lists I watched. On solitaire games and air combat and naval games. Probably because I own most of them 🙃 I noticed you mentioned the ones I mentioned. And even Tokyo Express. That said, I agree it's very difficult to put together a top ten WWII list. My first game was Stalingrad, bought because I liked history, and I've played lots of WWII themed games ever since. And it's not even my favorite period, and probably my taste - North Africa and the Pacific - might not match the hobby as a whole - Eastern and Western Front. For example I'm pretty tired of Bulge games - though I found FAB Bulge pretty interesting - so I decided to buy Butterfield's Kharkov game instead of the Bulge one. There are several approaches that would be useful IMO. One might be to choose one game from each theater or major campaign - North Africa, Battle of Britain, Stalingrad, Solomons Campaign. Then add a few tactical and larger scale games like a Combat Comander or Empire of the Sun. Another might do something similar, but prioritize interesting systems. For example, Panzer Gruppe Guderian (with chit pulls) or Mark Herman's France 1944 come to mind. I think Up Front or Silent Victory or a Mark Simonich game like Market Garden 44 or Altantic Chase might make that list. Or Churchill. That said, the core of the hobby is really hex and counter games. I've gotten semi-tired of them over time. But a list limited to the best hex and counter WWII would be useful. There were years where I didn't play wargames other than set them up to understand the mechanics. I bought them for the history and the designs. I spent years as a programmer. When people asked me about my experience, I told them I'd been programming forever, since I felt every set of wargames rules was the equivalent of learning a computer language. Anyone who can teach themselves Stalingrad at 10, can learn any programming language very quickly. Like good computer languages, each design gives you a different viewpoint or abstraction. Combining that with the particulars of the combat units, terrain, and historical goals is endlessly fascinating. And yet basics like time, space, force and how they interact in movement, combat, and even sequence of play always arise. Ironically, most good wargamers are rules lawyers. Whenever we can game the system, to me the game seems broken. CDGs often have that problem when card counting and deck management becomes a necessary and sometimes the main skill, instead of a mechanism. That's an idea for another list!!!
@@mikem668 Thank you for suggestion, theater approach might be the good one. I'm bit more fan of miniature games and games driven by dice and action cards and those that have block fog of war system. Well tactical board games are cool as well, but regarding tactical games I'm bit more leaning toward pc games. If talking about WW2 board games then submarine games are my favorites, like Silent Hunter, Hunted and alike. I cannot skip Stalingrad - I love that one as well, but it is land warfare. Yes, thank you for great suggestion that definitely will help me with next WW2 episode!
Dude if you like axis and allies you need to play war room and then remake this video it is just like axis and allies but better in every way and it was designed by the same guy
What?!?!?! Axis and allies?! 😂 😆 😂 😆 Yeah no absolutely incorrect, not even close, go eat a rotten egg. My guess is they haven't played any of the other games and have only played axis and allies.
So, remember, ‘best’ is relative. The OP is probably correct that polling 1,000 people that are gamers tis will come to the top. Certainly when you include the whole series.
@@TheDiceTreasuresWar room is so much better you will never play Axis and allies again. War room is to axis and allies what axis and allies is to risk
These are mostly entry level games. Has the hobby really fallen so far that old Milton bradely games can come back out of the closets. Churchill maybe, ASL is the only actual war game of substance. Sad
My favorite is "advanced squad leader" in tactical form. In strategic form is "Rise and decline of Third Reich". In Cooperative and solitaire form "Warfighter IIWW". And I like to bring a mention to "Undaunted" (Normandy and Stalingrad). A very strong hug to you from Argentine!
I think I’m gonna have to try out Churchill. It sounds like a fascinating game. But Axis and Allies Global 1940 will probably remain my favorite.
My buddy bought a map that is 20% bigger than the combined…but then again his son plays it with him…so well worth it!
Global war 1985 is out for pre order.
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BEST WW2 Solitaire Board Games - Ground Warfare War-games ►ua-cam.com/video/RnbbOhOX2yc/v-deo.html
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Don't know about the states, but in the UK, you can't buy a lot of these games, they're always out of stock. I've had to buy a few from Ebay, from the states with the Shipping, and import costs being higher than the game itself! :P Expensive hobbie these board games! Thanks for the list.
Axis and allies is definitely my favorite.
Games have come a long way from since when I started 1965. I have been playing Squad Leader then Advanced SL since they came out. The beauty of it is I can play a scenairo every day for over 2 1/2 years and never play the same one twice and also play any theater. But If I want a fast non-complex game I love Memoir 44. If I feel like something easier than ASL but a little meater then Memoir 44. I like Tide of Iron or Heros of Normandy. I think they all have there place I like each for what they deliver. A heavy complex game with a lot of varity and complexity ASL. A fun quick and easy fast game Memoir 44. If you want to relive you youth playing a miniatures game in a box, medium complexity you might like Tide of Iron. Heroes of Normdie is like Squad Leader simplified. Terrain, Movment and Combat have been made easier less detail. These games are tactical. Of WW2 Strategical games I like the GMT No Retreat series. I have North Africa, Italy and Russian Fronts. Beautiful Map Boards, Counters over all great production. They have Cards that are enhancements, Low Counter density. And there is one rule I love that is different is the counter-attack where you force the other played to attack. I have no aphilation with GMT or the designer Carl Paradis. I did however talk to him great guy.
Thank you so much for sharing your incredible journey through the world of wargaming since! It's truly fascinating to hear about your extensive experience with games like Squad Leader and Advanced Squad Leader, which are classics in the wargaming community. Your dedication to playing a scenario every day for so long without repeating the same one is awesome and a testament to your passion for the hobby.
It's wonderful to see your diverse preferences, from the deep complexity of ASL to the fast-paced fun of Memoir '44, Tide of Iron, and Heroes of Normandy. Each of these games indeed offers a unique experience, and your insight into their strengths is valuable for both newcomers and seasoned gamers.
Your mention of the GMT No Retreat series is a fantastic addition. The beautiful map boards, counters, and the unique rule of counter-attacks make these games stand out. It's evident that you have a deep appreciation for the strategic aspects of WW2 board games.
As I said previously - I'm glad to have you as part of our community, and your engagement and insights are highly valued. It's wonderful to hear that you've had the opportunity to connect with game designers like Carl Paradis. Sharing your experiences and thoughts enriches our discussions.
I look forward to more of your contributions and hope to continue these engaging conversations. If there are any specific games or topics you'd like me to cover in future videos, please feel free to share. Your enthusiasm for wargaming is truly contagious, and i'm thrilled to have you here as a part of our community. Thank you for being a part of this exciting journey with through the games!
No worries guys - next episode again will be about ARMORED WARFARE - it's already on its way.
What axis and allies board game should I buy first I have never played any of them
Actually any of them they all are cool, just covering different theaters of war and different time frames. Gameplay is same. I really liked Pacific and Europe, haven't played the rest... well, expensive hobby :D
@@TheDiceTreasures okay thanks
My first A&A was the 1984 Milton Bradley, the rules were edited by the 1987 2nd edition. I think the 1984 rules should have become technology options, the Commander In Chief rule was rather difficult for the Axis to counter but could be done, but A&A Anniversary with Italy as a third Axis player would really spice up the old Commander in Chief rule, I'd leave Russia out or somewhat restricted. Three dice heavy bomber technology was very effective as game ending too, I won a few games just by economic bombing my opponents to the poor house, fun stuff. House rules generally fix anything that's not fun, I like single round interception combat for the bombing raid defense, limited bombing damages to the property value. Paratroopers/air transport can change a lot, just using bombers as transport planes, carry one infantry each, up to 6 spaces.
Axis & Allies- 12:28 PIRGuadalcanal
What exactly you men by that?
If you can, try the Undaunted series (first one is Normandy) They're outstanding. My #1 & #2 choices are the same as yours, and may swap with each other now and then. Undaunted has quickly become the 3rd player to enter that fray.
Thanks for suggestion. Undaunted is great, agree. Apart of Normandy its other pats may be great as well. Actually I included this game in another video about best war board games for 2022.
If you wish you may check it out:
ua-cam.com/video/7C_mBqJ1Zhw/v-deo.html
The Quartermaster General board game series is one of my favorite WW2 strategy board games.
A favorite was Avalon Hill Third Reich, the 1939 campaign being the most fun, but it's not a classic beer & pretzels game and combat can be lame sometimes. Axis and Allies is a much easier game to learn with many expansion sets over the decades, house rules indeed making as much fun as needed. I don't care for all the extra unit abilities but some folks like the extra glimmer of enhanced unit abilities. The A&A Global 40' seems perfect for a lot of house rules, free technology is my favorite
Nice selection TZ. A very hard challenge picking just 10. It should be mentioned, a massive sum exist, but are not ideally on sale any more. These are all still on sale.
Thank you!
Might I recommend Global War '36 for those who came here looking for something along the lines of "Axis & Allies but bigger and better"??
I'm surprised Panzerblitz and Panzer Leader were not listed.
I know, sorry, there are so many of them, so I excluded many of them.
Great comment! 👍
You doing right to announcing missing ones!
Thank you! 🙏
This episode isn't last one. Thank you for your suggestion.
Those are great games - I'm sure in one of the future episodes they will appear.
I agree with this There would be no squad leaded without PL and PB.
It would be helpful if each description included a typical play time.
What you can play, especially with board games, is determined by how much time you have to dedicate to it.
Great suggestion!
Already doing that!
I came to same conclusion, that viewers might know some technical game details, that's why as you may notice in later episodes I have started to add these details, together with the box front pictures.
This is an older video.
I helped Chad design and playtest Combat Commander. He even made a counter for me. Private Adamson. Of course Axis and Allies is a classic. Conflict of heros so so. Churchill is ok.The others mentioned I don't play.
Axis and allies is my favorite too
My too :)
How do you finish a game of Axis&Allies in under 3 hours every time?
What do you guys think about War room?
By One side Surrendering early, That's How Silly rabbit!😏
Every game I played on a gameboard has ended because of a surrender but some of these games were more than 10 hours…
Great 12:28 list & explainion
thank you!
Did you not enjoy the Company of Heroes board game? I think it's fantastic! A bit expensive, though.
Very well told.
❤🎲 Great top. You must bee hooked with Axis and Allies, its again in first place. But I can agree, it is very good game.
Thank you! Axis & Allies is great - I love it, but it is very popular and one of the highest by ratings. Plus it has numerous editions that diversifies the game. And it reminds me PC game Hearts of Iron - which is one of my favorite PC strategies. But making these tops mostly I take in account official platform ratings, like BGG for board games, Gamespot and Steam for PC and other digital platforms, to minimize influence of my own sympathy or bias against or in favor to certain game title. So I try to be objective as possible.
You should check out Global War 1936-1945 by Historical Board Games!
Alright!
Nice Video
can you make top 10 best ww1 board games?
Great suggestion! Thank you!
You know... actually I put that in my production schedule - I cannot promise it straight away, but such episode may appear later on this year. Once, more - thank you for great suggestion!
I feel like this is a list of WW2 board games that you could advertise affiliate links to. No mention of company of heroes or warfighter world war 2 or many other great WW2 games.
Those games are in other videos. Sorry, top 10 left them out....
1st time watching ... what a glorious accent!
Thank you! Hope you enjoyed video ☺😄
First, I enjoy your channel. Thanks. However... this list seems a bit schizophrenic. Axis and Allies, Memoir 44 and ASL? I've been wargaming for 60 years. I played a lot of Memoir 44. Eventually however it became boring. For a while I played a lot of the Overlord version, as an Overlord, with 8 players. What made it interesting was the skill level and temperament differences of the front commanders. The detail, IMO added a great factor rare in other games. Better players would see the best tactics that lesser players failed to execute. ASL is a swamp of detail. It's virtually the opposite of the A&A and Memoir. It feels like these three games leave out those games that are neither too simple nor too complex. Games that have elegant designs that emphasize certain key elements and decisions.
Examples for me are games like B-17, Up Front, and Ambush. I played them when they came out and all featured new abstractions and advanced game design. I knew immediately they were special.
I think we agree that it would be hard to call any of these three (B-17, Up Front, Ambush) the top WWII game of all time. (But perhaps Atlantic Chase?) And yet I find it odd that while I agree with most of the choices in your other lists - I just discovered your channel and bing-watched it - this combination list seems off at the top, while seeming relatively arbitrary after that. Not saying I disagree with all of your later choices. Perhaps it just illustrates the difficulty of making this type of list at all.
Do you have an opinion about the overlap among players who play A&A, Memoir, and ASL? In my group of 8, most of the hardcore have played ASL, but only one, the youngest, still does. When we played Memoir, we included a couple guys that were more casual gamers. One who "specialized" in Command and Colors, plus a guy who played Blitzkrieg and Anzio as a kid and missed all the later designs. No one played A&A. Unsurprisingly the Blitzkrieg/Anzio guy had a very difficult time adapting to the uncertainty of Memoir, while the C&C guy shared my own view of the game that aggression and initiative was the only way to play it. In that regard, Memoir felt like Magic. The side with more die rolls (or cards) usually won. Passive play normally lost. IMO the best games, not always possible in all historical situations, offer both sides choices of how to play. And in your video that mentioned Stealth By Sea (I own it, haven't played it), you talked about how the Italian and British side both gained experience by either success or failure, which balanced the game.
Thank you for your comprehensive comment / sharing your experience and healthy critic! Actually I like critic, when it is explanatory, not just like - it sucks and that's it...
Anyway, I fully agree with you and to be honest it is hard to make top 10 for ww2 genre without skipping quite a few important / popular titles, because ww2 genre is overpopulated.... and actually that applies on any game area, no matter is it pc, browser or board game and therefore I considering that I should make anew list. And to be honest top 20 or 30 easily would fill up.
Games that you are mentioning are included in other lists I made, but it does not change the fact that this list is way too short and should be reworked.
Thank you for your comment once more! These kind of interaction helps to grow, evaluate your work and consider steps how to improve upcoming videos.
However during this summer there will be more videos about pc gaming and less about board games, because I assume that pc games with its younger population get more spare time during summer break from universities and schools. More regular board game videos will return starting from september
@@TheDiceTreasures I thought you did a very good job on the lists I watched. On solitaire games and air combat and naval games. Probably because I own most of them 🙃 I noticed you mentioned the ones I mentioned. And even Tokyo Express.
That said, I agree it's very difficult to put together a top ten WWII list. My first game was Stalingrad, bought because I liked history, and I've played lots of WWII themed games ever since. And it's not even my favorite period, and probably my taste - North Africa and the Pacific - might not match the hobby as a whole - Eastern and Western Front. For example I'm pretty tired of Bulge games - though I found FAB Bulge pretty interesting - so I decided to buy Butterfield's Kharkov game instead of the Bulge one.
There are several approaches that would be useful IMO. One might be to choose one game from each theater or major campaign - North Africa, Battle of Britain, Stalingrad, Solomons Campaign. Then add a few tactical and larger scale games like a Combat Comander or Empire of the Sun. Another might do something similar, but prioritize interesting systems. For example, Panzer Gruppe Guderian (with chit pulls) or Mark Herman's France 1944 come to mind. I think Up Front or Silent Victory or a Mark Simonich game like Market Garden 44 or Altantic Chase might make that list. Or Churchill. That said, the core of the hobby is really hex and counter games. I've gotten semi-tired of them over time. But a list limited to the best hex and counter WWII would be useful.
There were years where I didn't play wargames other than set them up to understand the mechanics. I bought them for the history and the designs. I spent years as a programmer. When people asked me about my experience, I told them I'd been programming forever, since I felt every set of wargames rules was the equivalent of learning a computer language. Anyone who can teach themselves Stalingrad at 10, can learn any programming language very quickly. Like good computer languages, each design gives you a different viewpoint or abstraction. Combining that with the particulars of the combat units, terrain, and historical goals is endlessly fascinating. And yet basics like time, space, force and how they interact in movement, combat, and even sequence of play always arise. Ironically, most good wargamers are rules lawyers. Whenever we can game the system, to me the game seems broken. CDGs often have that problem when card counting and deck management becomes a necessary and sometimes the main skill, instead of a mechanism. That's an idea for another list!!!
@@mikem668 Thank you for suggestion, theater approach might be the good one.
I'm bit more fan of miniature games and games driven by dice and action cards and those that have block fog of war system. Well tactical board games are cool as well, but regarding tactical games I'm bit more leaning toward pc games. If talking about WW2 board games then submarine games are my favorites, like Silent Hunter, Hunted and alike. I cannot skip Stalingrad - I love that one as well, but it is land warfare.
Yes, thank you for great suggestion that definitely will help me with next WW2 episode!
Hey, have you tried the game I'm Right You're Wrong?
I personally no, its fresh game, released in 2021 and it is not about war gaming. Do you?
No War Room?
Yes, it's a great game. Slipped of my radar :) Thank you for reminder! Great point! Thank you!
Axis and allies is now eclipsed by war room
Dude if you like axis and allies you need to play war room and then remake this video it is just like axis and allies but better in every way and it was designed by the same guy
What board game is this
Ando war room??
What?!?!?! Axis and allies?! 😂 😆 😂 😆 Yeah no absolutely incorrect, not even close, go eat a rotten egg. My guess is they haven't played any of the other games and have only played axis and allies.
Axis and Allies??! Ugh. No. Wrong.
don't you like it? why?
Just too big sometimes
Yeah. For a strategy nerd like me is too generic
So, remember, ‘best’ is relative. The OP is probably correct that polling 1,000 people that are gamers tis will come to the top. Certainly when you include the whole series.
@@TheDiceTreasuresWar room is so much better you will never play Axis and allies again. War room is to axis and allies what axis and allies is to risk
These are mostly entry level games.
Has the hobby really fallen so far that old Milton bradely games can come back out of the closets.
Churchill maybe, ASL is the only actual war game of substance.
Sad
I would have (Tide of iron)in the top ten as well, ♟🥷🏿⚔️😎🏆
no doubt - it's great game, it is in another top :)