Thank you for the shoutout 💛! I can affirm: Odin is a game changer to streamline workflows. Sure, it needs a moment to get used to, but afterwards you'll be able to save so much time and make your components much more well structured and easy to navigate :)! Plus, the Editor Windows are awesome :D!
I've been using Odin for a very long time now. I came across it, because many times I have Dictionary and so on. I was shocked when I started that unity didn't support that out of the box (this is btw. years ago). To this day I don't understand why unity doesn't implement this, it's not much harder than List (which unity supports). Odin is really awesome!
Odin looks awesome! I remember the days of first writing in basic on the C64, working out the data for a single sprite, using my schools squared out maths book to design them.
When I saw the thumbnail I was expecting maybe a neat tool to help organize workflow or something, but this will completely streamline my development and organization processes. I've only been using unity for a few months now but cannot overstate my excitement at the features you showcased. I've been getting a ton out of your other videos on unity features in general, but this might be the one that has the most impact on me. I'm working on my first solo project and have been somewhat nervous to start scaling due to how intimidating it feels to keep track of it on my own, but discovering this feels like a weight just got lifted off my body. Super excited to start using this, and I'm sure there's others that feel the same way.
Odin is amazing and I use it in every project. For my latest project (VR deckbuilder roguelike yup) I've set up a whole custom editor window for my cards, decks, etc. which makes things super nice. So yeah, Odin rocks. For the record I'm ex AAA, with close to thirty years in pro gamedev. Love your videos, Jason!
It's an amazing tool, really improved my workflow. I'm not using it for community projects, as I can't give everyone a license, but for stuff I do on my own, it's a great workflow improvement right out of the box with amazing potential when properly integrating it
Well, that was useful, thanks. Odin keeps popping up on the asset store, but from only the store page it isn't obvious what it is or why I should buy it.
I currently have Certs in IT and I am a Data Base Adminstrator and looking to get a degree as I dont have an Associate or any College Education to my name. However on the side I love learning Unity and C# to make little games with a friend of mine and have honestly thought about getting more involved in Game Development. I am aware you dont "Have" to go to school to become a game dev however I have the real world experience and application and feel a degree would only elevate me. Would love your input, the Associate I was looking at was just a general Information Technology Degree but saw they offered a game dev degree and wasnt sure how much cross over each would have. (If I focus on a game Dev degree Associate is it only relevant for Game Dev jobs or is an IT Associate some what appliciable to a game dev role?)
Odin Inspector is AMAZING! Should be standard-issue in Unity! UNTIL... you try compiling for something like Linux and then it blows up your ability to build and then you have to rip all of it out. 🤷♀
Hey Jason I am planning to buy your game dev boot camp but I am confused about the two different passes and I am unsure of the gravity of the things I miss out by buying the cheaper option. Can I upgrade at anytime for the discounted difference if I find out I really want the other options available to me? Sorry I didn't know how else to get a hold of you.
I'd recommend the cheaper one today, unless you wanted the bundle for the non-live parts. We already had almost half the live calls for the other one after today's expert session. :)
If I'm making an editor extension can I use the Odin inspector and distribute my extension without the Odin package ? Or will that require the user of my extension to also have odin ??
Odin is great, but individual licensing for each person on the project makes this a harder decision to make when you hit a certain size. Especially when open source alternatives exist. If not for the licensing, this would be an easy pick for me
The licensing scared me off to. Since you need to add hooks to your code, you actually have to think about the potential cost BEFORE you reach the 'per person' fee. If you think you might ever want to work with ANYONE else in the future (dev, artist, etc.), you need to think about the ramifications of adding those hooks into your code.
Why would you tell this secret out? Cia is coming for now. Get out while you can. FR Odin is a God send I own it for a year before I started using and that was my 2nd biggest mistake of my life. I wish unity would just shell out whatever cash needed to just buy Odin and make it part of unity.
-1 Subscriber, not only is it an Ad, it's not direct about being one. It's a repeated topic that you talked about a bunch of times, and most annoyingly, it's Clickbait. Why any real dev would watch a channel that (was once useful) but now has turned to a clickbait-fest, i don't know
Thank you for the shoutout 💛! I can affirm: Odin is a game changer to streamline workflows. Sure, it needs a moment to get used to, but afterwards you'll be able to save so much time and make your components much more well structured and easy to navigate :)! Plus, the Editor Windows are awesome :D!
I've been using Odin for years and had no idea about some of these features. Thanks for the breakdown!
I found a new one while I was prepping the video myself. They keep adding more and more :)
I've been using Odin for a very long time now. I came across it, because many times I have Dictionary and so on. I was shocked when I started that unity didn't support that out of the box (this is btw. years ago). To this day I don't understand why unity doesn't implement this, it's not much harder than List (which unity supports).
Odin is really awesome!
I, as well, have been using Odin for 3+ years now, and just learned about 3 new attributes that I wish I knew about like a week ago!! Thanks!!
was it the child only? because that's new to me!
Might be down to try this on a future project but don't want to add it to the existing one I'm currently working on. Knowing me I'll break everything.
Love the quality of your content Jason, i really need to get Odin!
Odin looks awesome! I remember the days of first writing in basic on the C64, working out the data for a single sprite, using my schools squared out maths book to design them.
When I saw the thumbnail I was expecting maybe a neat tool to help organize workflow or something, but this will completely streamline my development and organization processes. I've only been using unity for a few months now but cannot overstate my excitement at the features you showcased. I've been getting a ton out of your other videos on unity features in general, but this might be the one that has the most impact on me.
I'm working on my first solo project and have been somewhat nervous to start scaling due to how intimidating it feels to keep track of it on my own, but discovering this feels like a weight just got lifted off my body. Super excited to start using this, and I'm sure there's others that feel the same way.
Odin is amazing and I use it in every project. For my latest project (VR deckbuilder roguelike yup) I've set up a whole custom editor window for my cards, decks, etc. which makes things super nice. So yeah, Odin rocks. For the record I'm ex AAA, with close to thirty years in pro gamedev. Love your videos, Jason!
I know I’m in too deep with Unity dev from how many times I dramatically gasped during this video
It's an amazing tool, really improved my workflow. I'm not using it for community projects, as I can't give everyone a license, but for stuff I do on my own, it's a great workflow improvement right out of the box with amazing potential when properly integrating it
I wrote my first choose your own adventure on Commodore. :D
Well, that was useful, thanks. Odin keeps popping up on the asset store, but from only the store page it isn't obvious what it is or why I should buy it.
oh thanks a lot ! I was looking around this tool !
I currently have Certs in IT and I am a Data Base Adminstrator and looking to get a degree as I dont have an Associate or any College Education to my name. However on the side I love learning Unity and C# to make little games with a friend of mine and have honestly thought about getting more involved in Game Development. I am aware you dont "Have" to go to school to become a game dev however I have the real world experience and application and feel a degree would only elevate me. Would love your input, the Associate I was looking at was just a general Information Technology Degree but saw they offered a game dev degree and wasnt sure how much cross over each would have. (If I focus on a game Dev degree Associate is it only relevant for Game Dev jobs or is an IT Associate some what appliciable to a game dev role?)
Ha I learned to program on a C64 too and I remember those really basic programs we could make back then.
I've always been intimidated by the Odin Inspector, and I think that's why I never bought it - but this seems extremely powerful! :D
Odin Inspector is AMAZING! Should be standard-issue in Unity! UNTIL... you try compiling for something like Linux and then it blows up your ability to build and then you have to rip all of it out. 🤷♀
Didnt odin change pricing to much more agressive form?
Hey Jason I am planning to buy your game dev boot camp but I am confused about the two different passes and I am unsure of the gravity of the things I miss out by buying the cheaper option. Can I upgrade at anytime for the discounted difference if I find out I really want the other options available to me? Sorry I didn't know how else to get a hold of you.
I'd recommend the cheaper one today, unless you wanted the bundle for the non-live parts. We already had almost half the live calls for the other one after today's expert session. :)
lol - I taught myself to program by writing games on my dad's Commodore 64 :)
If I'm making an editor extension can I use the Odin inspector and distribute my extension without the Odin package ? Or will that require the user of my extension to also have odin ??
Your users will need to have Odin, too.
Man this looks cool. I just wish I could use golang with this engine.
can you still open source a game if you use Odin?
There really are alot of time savers in there !
Im only wondering if it influences runtime performance ?
Odin is great, but individual licensing for each person on the project makes this a harder decision to make when you hit a certain size. Especially when open source alternatives exist.
If not for the licensing, this would be an easy pick for me
Can you mention any of the alternatives?
The licensing scared me off to. Since you need to add hooks to your code, you actually have to think about the potential cost BEFORE you reach the 'per person' fee. If you think you might ever want to work with ANYONE else in the future (dev, artist, etc.), you need to think about the ramifications of adding those hooks into your code.
#ad
Why would you tell this secret out? Cia is coming for now. Get out while you can.
FR Odin is a God send I own it for a year before I started using and that was my 2nd biggest mistake of my life. I wish unity would just shell out whatever cash needed to just buy Odin and make it part of unity.
-1 Subscriber, not only is it an Ad, it's not direct about being one. It's a repeated topic that you talked about a bunch of times, and most annoyingly, it's Clickbait.
Why any real dev would watch a channel that (was once useful) but now has turned to a clickbait-fest, i don't know
that RPG attribute seems useless, unless your making the most generic rpg out there. devs shuld make theyr own toold most of the time.
It was just an example of a basic way to do it.
Obviously it will expand if you add more fields to your character or items. It’s fully customizable.
@@Schizo0ol33tKazuka i see, might try it out at some point
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