As he says shadows are the biggest difference, and the GI also looks a little better, Lumen tends to revert to "black" way more in dark areas, RT keeps more color. Sucks that the medium RT has such bad reflections, it would've been a nice compromise.
I was hoping you’d make a video on this! Great stuff bro. Can’t wait for the 7900xtx as well. Definitely some of the best RT we’ve seen, and one of the first games where the 5090 is going to be huge improvement. Can’t wait to play this one.
Great job man! I was actually surprised how good balanced looked at 4k. But dissapointed how bad the water looked at RT medium. Hopefully they seperate the RT options at release..
Hey man i've tested the benckmark tool myself a bit... made a reddit post about it on the BlackMythWukong subreddit for details but basically the most taxing settings in my testing have been: Shadows (65% fps on cinematic, 90% on high, 94% on medium) Global Illumination (61% on cinematic, 85% on medium) Visual Effect (91% on cinematic, 98% on medium) Basically with no upscaling (100% XeSS resolution scaling) my 6800xt could get 32fps on average with everything on cinematic, 60 fps on average with everything on cinematic except for Shadow (High), Visual Effect (Med) , Global Illumination (Med), 98 fps on average with everything on low. Which is kind of crazy if you ask me
Very good to know being a 6800XT user. If the benchmark is representative of actual perf, I will play at 4k balanced, with everything on cinematic except for shadow/VE, and GI. I did 2 runs at 1440p FSR 100% medium and very high and yeah that FPS drop is wild. Went from 70s to 30s lol. Hoping the stable drivers do some justice.
6800XT user here as well. So basically those 3 will be to reach 60 and then some FSR Quality and FG will get us a smooth sailing. It's pretty ok. You did not mention the resolution? I'm playing at 1440p.
with ray tracing on vs off, it almost looks identical to me. Not worth the performance penalty for a minimal look change, i have never seen a game with ray tracing on vs off look this similar. The theory is the game uses lumen ray tracing so the ray tracing setting just applies the path tracing.
@@nossy232323 i tested it myself on my computer, everyone has their opinion, but i really almost can't tell the difference, tbh most of the graphics settings don't do much, the engine on lowest vs highest scalable imo.
@@Hitmanblood I find (and this is in several games) that when you turn RT on, a lot of times it doesn't seem that big of a difference. But then going back with the setting off, it suddenly seems like there is something "off" with the game.
When using DLSS, the scale bar percentage value is not followed correctly, only the actual map between the value and the preset text found in the description is used. For example: When using 100%, the preset shown in the description is DLAA, but also shows DLAA for 90%, and when rendering the game is still 100%, not 90%. So only the following values are truly usable: 100% - DLAA 62% - Quality 50% - Performance 39% - Ultra performance These values are also not the Nvidia standard. The in-game resolution was found using emoose DLSSTweaks.
So what you are saying is that when I was running the game at 67% it wasn't actually upscaling from 1440P but running at 100%? That's not what my numbers show unless I'm misunderstanding you. You can clearly see there's over a 50% gain in FPS going from 100% resolution scale to 67% in my video. I saw similar gains on my 7900XTX benchmark video using FSR.
Nope. 100 is 100% which with DLSS would DLAA or with FSR would be FSR Native AA. Instead of giving you a performance, balance and quality settings they give you this scale slider so you can choose your own. I like this better. Quality is 67%, Balance 58% and performance 50%
@HankBaxter I'll take a look at my XTX as well at some point but path tracing is brutal. I wouldn't bother with anything other than RTX 4000 with PT. Even still itw brutal.
@@TerraWare BTW, there's gotta be some ini files to fiddle with that'll allow us to keep raster reflections and RT shadows, seeing as this is Unreal engine. Or, maybe the devs will notice your feedback on that. 🤞
My main issue with the benchmark is that it has traversal stutters, so this game is a 100% "wait for a sale" for me. Testing with a 4090+5800X3D @4k the benchmark was a bit strange since som runs I had one small stutter while other runs had several larger stutters. I'm honestly losing any hope for UE5 at this point.
I don't think the shader compilation is compiling everything, hopefully the full release is a bit better. After the first couple runs the game ran smooth for me.
Just tweak the settings. I’m able to get a stable 60fps on medium settings 1080p on my laptop GPU. The devs did a great job optimizing this game on a settings basis. You don’t need to get 5090 ray tracing to enjoy a game, nor a punish a dev for putting in 5090 settings. I like the optionality.
@@chadwolf3840 The issue is not getting a good avg. fps (I could get 100 fps+ by tweaking settings and using DLSS), it's the fact that the game seem to have traversal/streaming (and maybe some shader compilation) stutters and that they, at least for me, are a bit random. This indicates that the game probably will have issues with this at launch and thus I'm better off waiting a few months for the game to be patched to a better state and go on sale.
As you say shadows are the biggest difference, and the GI also looks a little better, Lumen tends to revert to "black" way more in dark areas, RT keeps more color. Sucks that the medium RT has such bad reflections, it would've been a nice compromise.
my lord, the best pc build around and can't get 60 native without rt. path tracing does look amazing here but the performance hit is too great and that's on top of the game being demanding without it. at least it will be great for some screenshots i guess :D
@@AbhinavRamana Well I have a 3080Ti with a 5900X that I will take a look at some point. 4K is going to be demanding even without RT with DLSS balance. Luckily there's FSR with frame gen so that's good but unfortunately they have bunched the RT Gi with reflections too. You can download this benchmark for free btw on Steam if you want to try it.
those are frame time spikes when going from one zone to another some seems are in small boss areas like the wandering white, hopefully they will fix this up with patches.
RT with the amd cars gives purple plants on the trees and looks complete beautiful even on low RT (test it with 7600 - crashes after 15-20sec the game but is very beautifull 😋
Because it looks practically identical and you can squeeze some extra performance. I explain it in the very beginning of the video. I find the maximum preset to often be pointless and not worth it. In rare cases it can be.
What kind of hardware do you have? I read some comments people saying they were getting stutters with a 7900XTX. Im just rendering my benchmark video like this for a 7900XTX its actually very smooth.
@@thegeekishgamer For 4K there's going to have to be some big compromises. Will also have to use FSR to use frame generation as far as I'm aware its the only way to use frame generation on a non RTX 4000 GPU.
Thanks, yeah the shadows are so much better and accurate with RT enabled. The way UE5 games handle these types of environmental shadows hasn't been very good.
@@Leo007619 Dude do you even know that RT is for? RT matters for highlight, shadow and reflections. So you need to look at those things, such as rock's reflection on the water, tree shadows on a very bright rock, etc.
I absolutely would with the foliage and environmental shadows especially. Flicker and noise is a huge distraction for me but some wouldnt care which is fine.
"Shadows are better with rt on". Lol, no, they're not. Back in the day, such shadows were called "Soft Shadows" and were a feature. Now, rt decided to make them sharper. Lol, we're evolving but backwards.
@Leo007619 the shadows flicker with foliage without RT. It's quite distracting. Use the benchmark and see for yourself. If we could enable RT shadows by itself, I would do it without thinking twice. I will definitely be playing with RT on, while maintaining 60fps+, so no concerns here.
More accurate shadows for half the frame rate LOL. Yeah nope. The first showcase of Path Tracing in UE5 shows us why Nvidia needs to pay devs to use it. If this was like sleath game where you spend a lot of time in the shadows, it would be worth it but, this is the Chinese hanuman where you lunge head first into a fight. I think the best hope devs have of convincing people to use PT will be to make PT reflections available without the shadows. That is assuming that reflections actually pop up a lot in the game.
fuckkkkk looks like im gonna be playing this after 4 years when gpus will be able to run the game decently with frame gen trash and dlss super performance trash settings
People should stop promoting raw and meaningless technologies like path tracing. No sane person, at least that I know of, would play with rt on. It's pointless, meaningless and even drops your fps. Only cons.
I’m currently playing through CP2077 again with a 4090 and 7800X3D. This time with all RT ON(not path tracing though) and it not only runs very good with a stable 85-90fps but looks insane. Totally different game with RT.
What a horrible analysis, you have a 4090, nd its running like crap already, you cant even run native 4k smooth, the 1%lows are horendous regardless of settings. Its running like crap, nd using lots of power, probably 3x times more power then a ps5 but still running like crap, instead of raising the concern of this horrible PC port, you decide to favour crap tech like DLSS to play this as in, its an ideal way to play the game, when in essence, this game is actually broken, nd your trying to stich it nd paste it with a tech that compromises the quality, you cant argue about that, cuz if you cant push decent performance on such a massive expensive gpu with huge power usage nd 0,0001% owns it, you should already know that a cookcy cutter sollution is just not gonna cut it, while paying premium. Worst fraud on the net, your not legit or trustworthy, your void.
@@nossy232323The real black myth is that AMD cards can run this game. You try and your AMD card instantly self destructs. Nvidia only. No Radeon allowed.
@@RedShogun13 I'll have a very similar comparison to this with my 7900XTX. It does just fine without turning on the ray tracing setting but I tested with that too and yeah I wouldn't bother. The hit to performance is way too high. I dont think the RT in this game is even doable with RTX 3000 if I'm being honest. It's designed with RTX 4000 in mind.
The game kind of already does raytracing with Lumen i think, thats also why the impact of the path tracing is not as big as you would think.
As he says shadows are the biggest difference, and the GI also looks a little better, Lumen tends to revert to "black" way more in dark areas, RT keeps more color.
Sucks that the medium RT has such bad reflections, it would've been a nice compromise.
@sevach not really a problem, either a patch or a mod will make it possible
@@oropher1234 i sure hope they release a patch that does just that.
I was hoping you’d make a video on this! Great stuff bro. Can’t wait for the 7900xtx as well. Definitely some of the best RT we’ve seen, and one of the first games where the 5090 is going to be huge improvement. Can’t wait to play this one.
Thanks. The XTX video is up too.
Great job man!
I was actually surprised how good balanced looked at 4k.
But dissapointed how bad the water looked at RT medium.
Hopefully they seperate the RT options at release..
Hey man i've tested the benckmark tool myself a bit... made a reddit post about it on the BlackMythWukong subreddit for details but basically the most taxing settings in my testing have been:
Shadows (65% fps on cinematic, 90% on high, 94% on medium)
Global Illumination (61% on cinematic, 85% on medium)
Visual Effect (91% on cinematic, 98% on medium)
Basically with no upscaling (100% XeSS resolution scaling) my 6800xt could get 32fps on average with everything on cinematic, 60 fps on average with everything on cinematic except for Shadow (High), Visual Effect (Med) , Global Illumination (Med), 98 fps on average with everything on low.
Which is kind of crazy if you ask me
Nice, that sounds about right actually. Shadows and GI is some of the most demanding settings in the UE5 games I've looked at in the past.
@@TerraWare I wasn't expecting THAT much impact :)
@@Profetorum OH yeah, it's the same for other UE5 games.
Very good to know being a 6800XT user. If the benchmark is representative of actual perf, I will play at 4k balanced, with everything on cinematic except for shadow/VE, and GI.
I did 2 runs at 1440p FSR 100% medium and very high and yeah that FPS drop is wild. Went from 70s to 30s lol. Hoping the stable drivers do some justice.
6800XT user here as well. So basically those 3 will be to reach 60 and then some FSR Quality and FG will get us a smooth sailing. It's pretty ok. You did not mention the resolution? I'm playing at 1440p.
Great point: Splitting RT into its respective features would be fantastic and absolutely helpful to find a personal sweetspot.
with ray tracing on vs off, it almost looks identical to me. Not worth the performance penalty for a minimal look change, i have never seen a game with ray tracing on vs off look this similar. The theory is the game uses lumen ray tracing so the ray tracing setting just applies the path tracing.
Wow really? I find the difference huge. UA-cam compression doesn't do it justice.
@@nossy232323 i tested it myself on my computer, everyone has their opinion, but i really almost can't tell the difference, tbh most of the graphics settings don't do much, the engine on lowest vs highest scalable imo.
@@Hitmanblood I find (and this is in several games) that when you turn RT on, a lot of times it doesn't seem that big of a difference. But then going back with the setting off, it suddenly seems like there is something "off" with the game.
Go watch Nvidia RTX on/off comparison.
You havent played a good game then. Its a massive difference.
Its almost impossible to NOT see a difference.
4090 is doing great with RT and DLSS balanced + FG. Great gains with FG too which is nice to see.
Yeah both DLSS and FSR FG see pretty nice gains. Probably the best I have seen in a UE5 game at the top of my head.
@@XDDX_NZ Game is unplayable with cinematic settings.
Wow, we need the RTX 5090!!!
Definitely
No, we need the Rtx 6090!
@@papabearjonez Finally smn with some brains ...
Its only 5000 dollars 😂
And u can game with 60 fps 😅
No, we need 7090!!
When using DLSS, the scale bar percentage value is not followed correctly, only the actual map between the value and the preset text found in the description is used. For example: When using 100%, the preset shown in the description is DLAA, but also shows DLAA for 90%, and when rendering the game is still 100%, not 90%. So only the following values are truly usable:
100% - DLAA
62% - Quality
50% - Performance
39% - Ultra performance
These values are also not the Nvidia standard. The in-game resolution was found using emoose DLSSTweaks.
So what you are saying is that when I was running the game at 67% it wasn't actually upscaling from 1440P but running at 100%?
That's not what my numbers show unless I'm misunderstanding you.
You can clearly see there's over a 50% gain in FPS going from 100% resolution scale to 67% in my video. I saw similar gains on my 7900XTX benchmark video using FSR.
Let's gooo! I'm a bit confused about the "super resolution" setting. Is 100 twice the resolution or just native?
Nope. 100 is 100% which with DLSS would DLAA or with FSR would be FSR Native AA. Instead of giving you a performance, balance and quality settings they give you this scale slider so you can choose your own. I like this better. Quality is 67%, Balance 58% and performance 50%
@@TerraWare Seeing as I'm on an XTX, I'll have to tinker a bit with that. Putting it all on max was brutal, haha!
@HankBaxter I'll take a look at my XTX as well at some point but path tracing is brutal. I wouldn't bother with anything other than RTX 4000 with PT.
Even still itw brutal.
@@TerraWare BTW, there's gotta be some ini files to fiddle with that'll allow us to keep raster reflections and RT shadows, seeing as this is Unreal engine. Or, maybe the devs will notice your feedback on that. 🤞
@@HankBaxter I'm sure modders will tweak with things if devs can't. I'm not sure how its implemented in the game.
Good video bro
Thanks bud. Had limited time didn't even know it was coming until this morning haha.
The devs don’t even recommend very high preset with very high ray tracing. They tested with high preset
My main issue with the benchmark is that it has traversal stutters, so this game is a 100% "wait for a sale" for me. Testing with a 4090+5800X3D @4k the benchmark was a bit strange since som runs I had one small stutter while other runs had several larger stutters. I'm honestly losing any hope for UE5 at this point.
I don't think the shader compilation is compiling everything, hopefully the full release is a bit better. After the first couple runs the game ran smooth for me.
Just tweak the settings. I’m able to get a stable 60fps on medium settings 1080p on my laptop GPU. The devs did a great job optimizing this game on a settings basis. You don’t need to get 5090 ray tracing to enjoy a game, nor a punish a dev for putting in 5090 settings. I like the optionality.
@@chadwolf3840 The issue is not getting a good avg. fps (I could get 100 fps+ by tweaking settings and using DLSS), it's the fact that the game seem to have traversal/streaming (and maybe some shader compilation) stutters and that they, at least for me, are a bit random. This indicates that the game probably will have issues with this at launch and thus I'm better off waiting a few months for the game to be patched to a better state and go on sale.
lmao wait for sale over frame time spikes lol. One of the best games ever made and crying over a tiny performance hick up is hilarious.
As you say shadows are the biggest difference, and the GI also looks a little better, Lumen tends to revert to "black" way more in dark areas, RT keeps more color.
Sucks that the medium RT has such bad reflections, it would've been a nice compromise.
I agree. I wish the medium RT setting just disabled the reflections and reverted them back to how it is with RT off.
Im afraid that we might get sub 60fps during combat even with DLSS Q / FG with everything maxed out.
I have similar concerns lol. Time will tell.
my lord, the best pc build around and can't get 60 native without rt. path tracing does look amazing here but the performance hit is too great and that's on top of the game being demanding without it. at least it will be great for some screenshots i guess :D
What would be your recommendations for 3080Ti + 5900x at 4k dlss balanced. For me i only care for rt reflections and GI.
@@AbhinavRamana Well I have a 3080Ti with a 5900X that I will take a look at some point. 4K is going to be demanding even without RT with DLSS balance.
Luckily there's FSR with frame gen so that's good but unfortunately they have bunched the RT Gi with reflections too.
You can download this benchmark for free btw on Steam if you want to try it.
Getting frame drops with 4090 and dynamic resolution on 50
those are frame time spikes when going from one zone to another some seems are in small boss areas like the wandering white, hopefully they will fix this up with patches.
RT with the amd cars gives purple plants on the trees and looks complete beautiful even on low RT (test it with 7600 - crashes after 15-20sec the game but is very beautifull 😋
you totally missed out on All Max settings + RT + DLSS + FG.. Instead you chose to use Very High. why?
Because it looks practically identical and you can squeeze some extra performance. I explain it in the very beginning of the video. I find the maximum preset to often be pointless and not worth it. In rare cases it can be.
4K Cinematic with RT for other day, huh? Incomplete test
My GTX970 will death on war field.
Stuttering is a big concern for me with this game. We’ll see how the game actually performs at launch. I’m gonna wait and see others play it first.
What kind of hardware do you have? I read some comments people saying they were getting stutters with a 7900XTX. Im just rendering my benchmark video like this for a 7900XTX its actually very smooth.
@@TerraWare Personally, I’m running a 4080 Super and Ryzen 7800x3D.
Yo Terra 3080ti benchmark when?
For sure when the game comes out next week b ut maybe I can tackle the benchmark at some point. I don't have access to it at the moment.
@@TerraWare appreciate it, it would be awesome if you could make recommended settings based on it for 4K. Thanks
@@thegeekishgamer For 4K there's going to have to be some big compromises. Will also have to use FSR to use frame generation as far as I'm aware its the only way to use frame generation on a non RTX 4000 GPU.
@@TerraWare can the 5090 come out Already 🥲
Oh boy
Good video. RT is a big visual gain.
Thanks, yeah the shadows are so much better and accurate with RT enabled. The way UE5 games handle these types of environmental shadows hasn't been very good.
What are you talking about? rt is trash in this game. Just open your eyes.
@@Leo007619 Dude do you even know that RT is for? RT matters for highlight, shadow and reflections. So you need to look at those things, such as rock's reflection on the water, tree shadows on a very bright rock, etc.
LOL. Big ad for nvidia and ue5 to push people update.
Absolutely
Is this game support SLI?
Nope. SLI has been dead for years.
Oh wow I'm going to have play 1080p for RT on 4070ti super
Nah should be able to do 1440P with dlss and FG.
I just did that with my 4070 ti super and r7 7800x3d I got 44fps average
@@Level787 Wow, that's crazy!!
@nossy232323 my rtx4090 with i9 13900k running cinematic with resolution on 80 dlss and raytracing on very high I got 128fps average on 1440p
@@Level787 Nice!!! I got an RTX 4090 + 7950X3D + 240 refresh 1440P OLED myself. I should be in the clear!
Oh I forgot this is 4k lol, I should be fine on 1440p with my 4070 super
I would say you should see similar numbers at 1440P that I am seeing at 4K.
What if you didn't do it side by side? will you notice the difference? I guess not. RT is not worth it yet.
I absolutely would with the foliage and environmental shadows especially. Flicker and noise is a huge distraction for me but some wouldnt care which is fine.
nvidia will release a drivers update for this game maybe before 20th August
Another bust for ray tracing.
"Shadows are better with rt on". Lol, no, they're not. Back in the day, such shadows were called "Soft Shadows" and were a feature. Now, rt decided to make them sharper. Lol, we're evolving but backwards.
@Leo007619 the shadows flicker with foliage without RT. It's quite distracting. Use the benchmark and see for yourself. If we could enable RT shadows by itself, I would do it without thinking twice. I will definitely be playing with RT on, while maintaining 60fps+, so no concerns here.
More accurate shadows for half the frame rate LOL. Yeah nope. The first showcase of Path Tracing in UE5 shows us why Nvidia needs to pay devs to use it. If this was like sleath game where you spend a lot of time in the shadows, it would be worth it but, this is the Chinese hanuman where you lunge head first into a fight. I think the best hope devs have of convincing people to use PT will be to make PT reflections available without the shadows. That is assuming that reflections actually pop up a lot in the game.
I keep dreaming for a Splinter Cell type game that utilizes ray tracing in an innovative way, utilizing reflections to be spotted too. Some day.
fuckkkkk looks like im gonna be playing this after 4 years when gpus will be able to run the game decently with frame gen trash and dlss super performance trash settings
What hardware do you currently have?
@@TerraWare 4090 and 7800x3d
So the game is unplayble ! ... hmmm ok.
Its shame rtx 4090 4k whithout rt must have 90+ fps ....
Here we have 70 with frame gen
It's 70 fps with DLSS Q, with FG is 100+
@@TerraWare 70 with no RT. I'm on a PS5 toy ? We need a 5090.
People should stop promoting raw and meaningless technologies like path tracing. No sane person, at least that I know of, would play with rt on. It's pointless, meaningless and even drops your fps. Only cons.
You’re an idiot. There’s an incredible increase in visual quality and stability with path tracing. That’s an objective fact.
I’m currently playing through CP2077 again with a 4090 and 7800X3D. This time with all RT ON(not path tracing though) and it not only runs very good with a stable 85-90fps but looks insane. Totally different game with RT.
Literally always use Ray tracing. What r u even on about?
What a horrible analysis, you have a 4090, nd its running like crap already, you cant even run native 4k smooth, the 1%lows are horendous regardless of settings.
Its running like crap, nd using lots of power, probably 3x times more power then a ps5 but still running like crap, instead of raising the concern of this horrible PC port, you decide to favour crap tech like DLSS to play this as in, its an ideal way to play the game, when in essence, this game is actually broken, nd your trying to stich it nd paste it with a tech that compromises the quality, you cant argue about that, cuz if you cant push decent performance on such a massive expensive gpu with huge power usage nd 0,0001% owns it, you should already know that a cookcy cutter sollution is just not gonna cut it, while paying premium.
Worst fraud on the net, your not legit or trustworthy, your void.
Wait until you try it on an AMD GPU 😂😂😂
@@nossy232323The real black myth is that AMD cards can run this game. You try and your AMD card instantly self destructs. Nvidia only. No Radeon allowed.
@@RedShogun13 I'll have a very similar comparison to this with my 7900XTX. It does just fine without turning on the ray tracing setting but I tested with that too and yeah I wouldn't bother. The hit to performance is way too high. I dont think the RT in this game is even doable with RTX 3000 if I'm being honest. It's designed with RTX 4000 in mind.