OpenGL - textures
Вставка
- Опубліковано 2 чер 2024
- Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.
short, understandable, nothing excessive, brilliant tutorial.
If I am not mistaken, if you split the buffers... so vertices in one, colours in another and texture coords in another, then then stride/offset can remain as 0
thank you for the video and for this playlist!
8:22 WIDTH Only valid for images that have clipping UV. And only for GL version 2.1 (legacy) and can be 0 or 1. For the rest - only 0.
how to set up stb_image in code block? pls...
dude just switch to msvc it is superior in every wau
Download stb_image.h header file from the internet and paste it to your solution's root folder, then just do #include "stb_image.h"
2:49 by no logic lol. mayby idea was change those invidually lol now its water shader get it?
If anyone is struggling with Rust version of importing and applying texture:
let data = image::open(&std::path::Path::new("C:\\Users\\Rokas\\Desktop\
ust minecraft\\minecraft_rust\\texture.png")).unwrap().into_rgb();
let (width ,height) = data.dimensions();
let img_data = data.into_raw();
let img_ptr: *const c_void = img_data.as_ptr() as *const c_void;
gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGB as i32,
width as i32,
height as i32,
0,
gl::RGB,
gl::UNSIGNED_BYTE,
img_ptr
);
This would give you some basic functionality using the "Image" crate
Also, if image is crooked or grey make sure the width and height is divisible by 2 or 4