I never stopped wondering why such an excellent tutorial got only 157 likes and 14 comments, anyways, we really love it all the way. Keep it up mentor. Excellent work
Best tutorial I've seen until now! Really you guys from Mobox forced me to subscribe for the clear tutorial (and I don't follow channels so easily...). Awaiting for others. Thank you a lot.
I do not use this option because if i use physical sky it removes the effect of my entire ambient lightings, scene properties et. For example i use two luminance active object to globally illuminate my scene. (a winter landscape) What will it be like if i add a physical sky?
There are multiple ways to get different kinds of animation in it. 1) If you move the camera , it will mostly behave like just a 3D object, the fog stays where it should be 2) If you move the physical sky or play with the "movement" value and "animation speed", it will start looking like waves / water. Not that good imo. 3) BEST RESULT: If you group your whole scene (including the camera), except the physical sky and animate the movement of that group/Scene... it will look like the fog is being blown by the wind.
EXACTLY what I needed. Thank you!
Simply awesome. Exactly what I was looking for. I love how clear and concise is this tut. Keep up the good job. Thank you for sharing
Concise, well explained, and straight to the point. This is simply awesome. Thank you so so much. Really appreciate you, God bless you.
Fantastic Tutorial to the Point !!!!!
Ive been playing with fog for the last 2 days. Your tips really enhanced my knowlegde. Thanks mate!
I never stopped wondering why such an excellent tutorial got only 157 likes and 14 comments, anyways, we really love it all the way. Keep it up mentor. Excellent work
Glad you enjoyed Babayo!
very nice and helpful cinema 4d tutorial, thank you for the fog course
A wonderful tutorial. Once again I found out about something that I never knew existed! Thanks so much for taking the time to share this with us!
Fab - thanks so much for sharing!
Wow, very nice man! Super tip!
EXCELLENT explanation !
Best tutorial I've seen until now! Really you guys from Mobox forced me to subscribe for the clear tutorial (and I don't follow channels so easily...). Awaiting for others. Thank you a lot.
Very very good explained! Thanks a lot!
That's a really sweet, simple way to get a great result, top share fella
You are the grate
You make it simple to learn
Tnx
Awesome - thank you so much. I've been looking to find out how to do this for months.
sick...that is exactly what i was looking for, thank you very much!
so cool!! Thanks a lot!
Very helpful. Thank´s a lot Sir !
Bravo !🙏
is thinking about how to making fog ibn easy way for a while, thank you.
Wow!! Incredible tutorial.. thank you!!
This tutorial helped me a lot. Thank you!
Amazing tutorial!! Makes it look so easy!
Great Tutorial!
Great tutorial. Thanks a lot 😍👍
Great job!
Superb...very helpful video
Thanks! It looks beautiful )
Thank you
Thanks Bro!!!! You saved my life
thanks
Wonderful, thanks for the tutorial,
so helpful.. love it
great tutorials thnks man
Thank you man !!! Thank...
Thanks.
Please make a realistic clouds in cinema 4d
THANKS!
very helpful nd you done it three times in different way its more helpful ;-)
Hi can you please do a small scale City building tutorial
thanx for this tutorial☻☻
One word: pyrocluster
thanks!!
Best
Wow they hidden Fog under sky for some reason. While i was trying to get this look with enviaronment fog
My fog is just sitting on the floor and it isnt picking up above my object
Thank you . But when i zoom in to any object,the fog is not visible on that object ..But when i zoom out,fog is visible.Kindly help
Any way to get this same effect going in Octane?
Can we save the setting of the Fog in the Physical Sky as PRESET? Please I need a Help . ThNKS
amazing I need the link
Can I render the fog as a separate pass??
What about the maximum distance tab? When i change it it has the same effect of the density tab
I do not use this option because if i use physical sky it removes the effect of my entire ambient lightings, scene properties et. For example i use two luminance active object to globally illuminate my scene. (a winter landscape) What will it be like if i add a physical sky?
cool video man lol xD
How well does the third setup animate?
👍👍👍👍👍👍👍👍👍👍👍
When I render my for (Wavy turbulence) on an animation, the fog moves too fast. How can I make it not to move at all?
In the Fog Attributes there is a setting for Animation Speed. By default that's set to 100%. To have no movement in the fog set that to 0%
@@RedDaveMotion is it normal that this doesn't work on mine? Fog still goes crazy fast.. :(
@ been a while since I used that but in R21 is when I was trying it and setting to 0% stopped fog animation for me.
omg I never knew this
What song is this?
You got a like, comment and subscribe.. hope it helps..cheers man.. artist to artist
using standard renderer and GI lighting the fog disappears when rendering an animation. any ideas?
Check if in render settings you need to check fog or something like that
Does the fog have a base animation if you render out an image sequence with a camera pan? Or does it have to be done with keying? (menu vs keying?)
There are multiple ways to get different kinds of animation in it.
1) If you move the camera , it will mostly behave like just a 3D object, the fog stays where it should be
2) If you move the physical sky or play with the "movement" value and "animation speed", it will start looking like waves / water. Not that good imo.
3) BEST RESULT: If you group your whole scene (including the camera), except the physical sky and animate the movement of that group/Scene... it will look like the fog is being blown by the wind.
Thanks ! :)
My fog won't go beyond the horizon
6:45 Spiderman ps1
MAN THIS WAS AWESOME....TO THE POINT ....SUBSCRIBBBBIIINNNGGGGG :-)
I would give 10 likes if I could. Thanks.
1
Great tutorial. Thanks a lot