When you do get into a more complex assembly that includes many parts from different part studios, the assembly can be used as "context" for a new part studio. This is a really great feature when you want to design a part that will appear in-context with many other parts, but you don't want to have just one part studio that contains all the features for hundreds of parts.
Very interesting, would love to see you add some tolerance. In my experience, when 3-D printing it can be difficult for parts to fit together without some tolerance.
Hi BOA2 - the offset sketch at 1:30 is create (as an offset) to account for tolerance and allow the two parts to fit together - and I agree - you always have to be aware of tolerance when 3D printing - since the tolerance will be different for different printers 🙂
I’m a mechanical engineering student from like the 90’s. I have since rebooted myself into this world and learning all over again.. I need to design a drone 😂😂😂 so here goes.. hrs of tutorials. I like these though it fast I think I’m getting it.
FYI there's a neat plugin called "Grid Extrude" that lets you quickly and easily add an extrusion that has holes in it already. Not my plugin, I just like it and it would be great for making the insert on this soap holder.
This is great! Can you illustrate a sort of fastest or most sensible way to go from a Parts Studio to an Assembly and make mates so those parts “know” their orientation even after subsequent changes? I guess I’m talking about Mate placement or construction best practices.
There's a FIX option in the tree - you can right mouse button on one or more of the parts to "lock down" their location. So if you simply want to keep them from moving, I would use that option. is that what you are looking for?
@TooTallToby parts that are fixed in an assembly don't move between each other only in this assembly, not if you insert this assembly somewhete else. Have a look at the Group feature which is "in between" Fix and Mates.
nice - thanks Eric and YES I love the group feature - and I demonstrate it in an upcoming video on how to migrate a SolidWorks assembly into onshape and re-create the assembly motion! Very cool and useful! @@servicestechniquesericgauthier
Good video. I'm actually interested in the process you used to create the rib and "ledge" in the tray which you fast forwarded through. I've done similar things but I always feel there are better ways. Is the model shared so I can see what steps you took?
Hi Bsimmons! The "ledge" was created using the offset entities command in sketch mode, then an extrude (remove) - similar to what is shown around: 1:34 The RIB command in onshape is a super powerful too. and I made a video on that topic here: ua-cam.com/video/kLIbCGSv-08/v-deo.htmlsi=swMA8niELa00nspS Hope this helps but lemme know if you are still stuck and maybe I can make another video! 😁
@@TooTallToby Gotcha, thanks. That's a much easier way than when I have done it by trying to add something partway down a surface. Rewatching the video it's easy to see now what you did. Thanks again.
Great video on how to make an inserted part. I have a similar project, however, there are two protrusions in the middle. How do you account for those two protrusions when creating a new layer? Meaning, how do I make sure there is an offset hole for the new layer to slide down over?
Hi Wasser - If the walls aren't 90 degrees then you might use the option for OFFSET SURFACES - or you could even design the shelf with overlapping geometry to the base, then use a BOOLEAN command to remove one part from the other. I'll be showing how to do this i a few videos, so keep an eye out for the HEX BOLT and MATCH THREADS videos!
Have you got a way to add "shaded with edges" to one part within the assembly but not to another. I want to keep the other with "Shaded without. edges".
You can accomplish that feature by creating a cut, using a sketch that has an OFFSET ENTITIES feature. Offset the inner edge of the ledge, by 1/2 material thickness, and then you can use that geometry to do your cut. Give it a try and let me know if you have any follow up questions 🙂
Maybe something like this? ua-cam.com/video/8rkEL2l4pvM/v-deo.htmlsi=fzwiyK4zTY-YvbI1 I know that's more for actual robotics, but I'm sure you can extrapolate the geometry you need for a gaming design model
I'm lost at the start, what are the key presses or mouse clicks? You don't explain the "features" you're using. I never get that pencil context box and the building the square from the centre out, I can only build from the origin, certainly not mirrored like that. A keyboard ocverlay would be super beneficial if you're not going to explain it
When you do get into a more complex assembly that includes many parts from different part studios, the assembly can be used as "context" for a new part studio. This is a really great feature when you want to design a part that will appear in-context with many other parts, but you don't want to have just one part studio that contains all the features for hundreds of parts.
Ohhhh - that's sweet! Thanks! I'm gonna use that as my assemblies get more and more complex! Thanks!
Very interesting, would love to see you add some tolerance. In my experience, when 3-D printing it can be difficult for parts to fit together without some tolerance.
Hi BOA2 - the offset sketch at 1:30 is create (as an offset) to account for tolerance and allow the two parts to fit together - and I agree - you always have to be aware of tolerance when 3D printing - since the tolerance will be different for different printers 🙂
What's totally cool is that if you update the tray the shelf updates too. That's just magic stuff!
I would love a video going further and explaining how to use a skeleton across multiple part studio for more complex assemblies
One of the best on this channel! 👍
Wow thanks @ConciergeMed !
I’m a mechanical engineering student from like the 90’s. I have since rebooted myself into this world and learning all over again.. I need to design a drone 😂😂😂 so here goes.. hrs of tutorials. I like these though it fast I think I’m getting it.
Awesome! Good luck!
What type of drone ? I build drones as well :)
Just beginning to learn. Would love to see step by step on how to guild the tray itself.
FYI there's a neat plugin called "Grid Extrude" that lets you quickly and easily add an extrusion that has holes in it already. Not my plugin, I just like it and it would be great for making the insert on this soap holder.
This is great! Can you illustrate a sort of fastest or most sensible way to go from a Parts Studio to an Assembly and make mates so those parts “know” their orientation even after subsequent changes? I guess I’m talking about Mate placement or construction best practices.
There's a FIX option in the tree - you can right mouse button on one or more of the parts to "lock down" their location. So if you simply want to keep them from moving, I would use that option. is that what you are looking for?
Sort of yes and no? Like let’s say these parts are fixed to each other but then slide against a baseplate or hinge etc.
@TooTallToby parts that are fixed in an assembly don't move between each other only in this assembly, not if you insert this assembly somewhete else.
Have a look at the Group feature which is "in between" Fix and Mates.
nice - thanks Eric and YES I love the group feature - and I demonstrate it in an upcoming video on how to migrate a SolidWorks assembly into onshape and re-create the assembly motion! Very cool and useful! @@servicestechniquesericgauthier
Good video. I'm actually interested in the process you used to create the rib and "ledge" in the tray which you fast forwarded through. I've done similar things but I always feel there are better ways. Is the model shared so I can see what steps you took?
Hi Bsimmons! The "ledge" was created using the offset entities command in sketch mode, then an extrude (remove) - similar to what is shown around: 1:34 The RIB command in onshape is a super powerful too. and I made a video on that topic here: ua-cam.com/video/kLIbCGSv-08/v-deo.htmlsi=swMA8niELa00nspS Hope this helps but lemme know if you are still stuck and maybe I can make another video! 😁
@@TooTallToby Gotcha, thanks. That's a much easier way than when I have done it by trying to add something partway down a surface. Rewatching the video it's easy to see now what you did. Thanks again.
Well done
Thanks!
My wife recently said that soap dishes are currently hard to find (maybe with some special feature) so this video is apparently timely.
Wow! that's awesome! The universe is truly all connected 🙂
dude ive learned so much shit with you videos.
Nice!
Great video on how to make an inserted part. I have a similar project, however, there are two protrusions in the middle. How do you account for those two protrusions when creating a new layer? Meaning, how do I make sure there is an offset hole for the new layer to slide down over?
Can you show how to make two threaded parts fit together
Yup - Video coming up in the next few weeks!
Hi TTT, what if the walls are not in 90degree will the inlet take the degree of the wall?
Hi Wasser - If the walls aren't 90 degrees then you might use the option for OFFSET SURFACES - or you could even design the shelf with overlapping geometry to the base, then use a BOOLEAN command to remove one part from the other. I'll be showing how to do this i a few videos, so keep an eye out for the HEX BOLT and MATCH THREADS videos!
Have you got a way to add "shaded with edges" to one part within the assembly but not to another. I want to keep the other with "Shaded without. edges".
It would have been interesting to see how you approached cutting all the holes in the tray and not just one random one.
Do you have a slower video of the soap dish by itself? Trying to work out the offset clips.
Anyone can you please let me know video on how to create ledge like the soap tray its fast forwardeed here
You can accomplish that feature by creating a cut, using a sketch that has an OFFSET ENTITIES feature. Offset the inner edge of the ledge, by 1/2 material thickness, and then you can use that geometry to do your cut.
Give it a try and let me know if you have any follow up questions 🙂
I am looking for a tutorial on how you made the top part with all of the holes symmetrical
I am new to OnShape - can this method be used to make a letter ( G for example) and a inset for that letter, as in a marque?
How do I make a bunch of circles like the lid of that box? Just add 50 measurements?
how to makes everythink looks so easy 😭 im strungling for 1h to draw a straight line
Somehow the modified parts do NOT update in my assembly. Is there a hidden switch or something avoiding the Assy update?
Do you guys know of anyone who has tutorials using on shaped to design things like robots/mecks for war gaming
Maybe something like this? ua-cam.com/video/8rkEL2l4pvM/v-deo.htmlsi=fzwiyK4zTY-YvbI1 I know that's more for actual robotics, but I'm sure you can extrapolate the geometry you need for a gaming design model
I would love it if anybody could link to such a tutorial
Onshape
I'm lost at the start, what are the key presses or mouse clicks? You don't explain the "features" you're using. I never get that pencil context box and the building the square from the centre out, I can only build from the origin, certainly not mirrored like that. A keyboard ocverlay would be super beneficial if you're not going to explain it
Your parts are too loose.
Depends on the application. For me they are just right! 🙂
Go faster, its' kinda boring to watch. We all have the steps memorized don't ya know.
Not everyone does