Tartarus also has these fixed hitbox but people don't mind it and considered it iconic while avernus got hated because of it How unfair is gd community?
Just realised the very first 2 fixed hitboxes are shifted up slightly so the bottom spike's hitbox is literally above the spike itself. 0:12 WHY IS THERE AN INVISIBLE PORTAL THERE MAKING THE HITBOX EARLIER THAN THE PORTAL ITSELF?!?
I just don’t understand fixed hitboxes, you can make the level have the same difficulty but look 10x harder (which is much cooler than this) by just tightening gaps
@@peterszollos5280 some spikes have fixed hotboxes and some don't, to players who are used to regular hitboxes this is very annoying as you die somewhere you didn't expect.
The level should have just put the spikes closer together instead of fixing them. Would be equally difficult, but a bit less annoying and even harder *looking*
They looked fixed but there are barely visible ( black ) sawblades behind it The saws behind it are not invisible so they are technically not fixed hitboxes I suck at explaining but you can try to look in the editor yourself to see what I mean
They are not fixed hitboxes There is a saw behind it which is just barely visible The saws is not invisible therefore it is technically not a fixed hitbox
Zoink did not buff it for fun pockewindfish asked him to buff it to a top 1 and the reason why he used fixed hitboxs is because ever object on a part is on the same layer and he didn't want decoration errors
once you learn where it is shouldnt even be that bad like everybody so mad but its basically memorizing like 19 clicks cuz most of them are in groups of 2
It's more like nobody is willing to waste their time, the fixed hitbox only make the level more annoying to play instead of harder and challenging. Plus the creator is kinda jerk to begin with
They are not fixed hitboxes There is a saw behind it which is just barely visible The saws is not invisible therefore it is technically not a fixed hitbox
In other levels we count frame perfects
In Avernus we count fixed hitboxes 💀
In Avernus, we count both💀
@@snowyvasecrafting172682 Frame Perfects and 36 Fixed Hitboxes 💀💀💀
So heres the cobtroversy
Tartarus also has these fixed hitbox but people don't mind it and considered it iconic while avernus got hated because of it
How unfair is gd community?
we're avernus guys, of course we count fixed hitboxes
Just realised the very first 2 fixed hitboxes are shifted up slightly so the bottom spike's hitbox is literally above the spike itself.
0:12 WHY IS THERE AN INVISIBLE PORTAL THERE MAKING THE HITBOX EARLIER THAN THE PORTAL ITSELF?!?
Because zoink and creators are fucking idiots lmao
☠
Difficulty
☠️
@@moltengears7483 its really not zoinks fault
I think this is the final nail in the coffin. Now, everyone will finally realize that fixed hitboxes have never been good.
Zoink's Desire :((
Ow
actually the fixed hitbox was there before zoinks hands
I miscounted one at 0:32 😭
( Spoiler Below )
There are actually 38 and not 36
and in 0:52 xd
We missed so many spikes, there are actually 69
Holy crap! It has a lot more fixed hitboxes than I was expected lmfao!
For me it is a lot less than I though !
I just don’t understand fixed hitboxes, you can make the level have the same difficulty but look 10x harder (which is much cooler than this) by just tightening gaps
Since people aren't used to them they make the level harder
You are refusing to adapt concept like this?
everything is in the same layer so he cant really move the structures and khyros didnt even say anything to zoink so its 95% khyros's fault
@@freedomdive1881 why would anyone want to? it makes the level look way too easy compared to what it really is
@@coolcatcastle8 Most of extreme demons are like that. Looking easy but are actually very hard
the fact that the 30 frame perfect in a row wave has no fixed hitboxes shows just how unbalanced the level would have been without the fixed hitboxes.
no wonder why this has the hardest list percent in the game
This is the problem, don't nobody wanna play a level where youd die somewhere you wouldnt usually die
Bro I don’t know why is this so complicated, just don’t hit the spike or don’t hit anything that’s all
@@peterszollos5280 some spikes have fixed hotboxes and some don't, to players who are used to regular hitboxes this is very annoying as you die somewhere you didn't expect.
@@peterszollos5280bro at such a high level of the game, everything already comes to automatism and death where you shouldn't have can be confusing
The level should have just put the spikes closer together instead of fixing them. Would be equally difficult, but a bit less annoying and even harder *looking*
@@itzpayday1238Players should be able to adapt new things like this. Is this why a lot of players are hating this level?
I was surprised that the wave at the drop didn't have a fixed hitbox, because I thought he would put a lot of it.
It wouldn't make any difference
correct me if im wrong but isnt there a ton of fixed sawblades as well? aren't those counted as fixed hitboxes too?
They looked fixed but there are barely visible ( black ) sawblades behind it
The saws behind it are not invisible so they are technically not fixed hitboxes
I suck at explaining but you can try to look in the editor yourself to see what I mean
@@bop9444 ohh ok, they kind of still are fixed hitboxes but that makes sense ig
At 1:20, does a smaller spike before a blue orb you went below have a Fixed hitbox?
how did you perfectly sync the song to the start of the level
I just edited it in capcut
0:37 how the "hardest" part does not have any fixed hitboxes?
commented after 7 months 💀
simple: it just make this level dethrone Tidal Wave
Anybody else surprised that there wasn’t any fixed hitboxes at the drop wave?
I was
Yeah instead the clicks are Just all frame perfects on I do not know wich refreshrate.
@@cerbertron_ i'm pretty sure it's on 60 hz
the saws are "fixed" too
1:14 (wave) are those blocks lined up to make the spike have a bigger hitbox? Wtf
Wtf are those hitboxes that’s gross
maybe it’s a side effect from using the slope corners??? the hitboxes on those are REALLY weird
@@PotatoWyvern yeah
And somehow it’s still less than the frame perfects at the drop
Zoink supplied new headings
i like the pillsbury doughboy part at 1:21
AVERNUS THE NEW TOP 1 🔥
I need zoinks balls NOW!
This becomes worse when you realize Diamond is doing runs on this 💀
Well for him it's pretty fun, I hope when he beats this, it's gonna be placed above acheron
I mean yeah someone's gotta be the first victor lol.
@@ultray1522 hope that too, avernus is a really nice level, it deserves the top #1 spot
@@ultray1522it ain’t the only reason ppl don’t play it is because of the fixed hitboxes
@@Mayeloskithe deco ain’t that good, gameplay is mid, acheron is harder, tidal wave is getting verified soon
Being in the most calculable at 84 seconds, there are 2.3 fixed hitbox a second.
Top 1 demon and challenge, Bo can't keep getting away with it.
nahh cause 36 is mad af, btw just found out u have a dc server but the invite in invalid so u gotta update that
Its actually 38 ( I suck at counting ) and Thank you, Ive just updated the link
at 0:18 there's a fixed hitbox saw, why is it not counted
They are not fixed hitboxes
There is a saw behind it which is just barely visible
The saws is not invisible therefore it is technically not a fixed hitbox
ah, ok, because I also saw a video where tride called it a fixed hitbox, my bad, sorry.
@@54p_42 NP
It is quite hard to see so I don't blame you
I almost missed them myself
Zoink Really Made "Avernus" Into "Fixedhitnus" 💀
“I just made avernus a lil bit harder”
What bro made a “lil bit harder”:
hol up lemme make this new alarm
Zoink: "I buffed it for fun"
Zoink did not buff it for fun pockewindfish asked him to buff it to a top 1 and the reason why he used fixed hitboxs is because ever object on a part is on the same layer and he didn't want decoration errors
once you learn where it is shouldnt even be that bad like everybody so mad but its basically memorizing like 19 clicks cuz most of them are in groups of 2
Exactly, and it’s Bo gameplay so it’ll be good no matter what
0:53 💀
How are there none at the waves tf
cuz it'd make the level impossible atp
What is up with all those slashes
you how tf a=were there not more i swear i couldve counted them
ok maybe i couldnt but still
ppl hating on a level they will never have the skill set to even try
Really makes sense how nobody has beaten this yet
It's more like nobody is willing to waste their time, the fixed hitbox only make the level more annoying to play instead of harder and challenging. Plus the creator is kinda jerk to begin with
@@Shizuna560isn’t the creator the same guy who made The Golden and Vsc
@@Shizuna560Make it top 1 everyone will waste their time for this
@@yuhrzz predict
@@yuhrzzlmao
Avernus is just hell themed Kuzureta + The Golden but worse and harder.
Looking at how zoink "fixed" hitboxes in nullscapes, this doesnt even seen that bad anymore
No wonder no one has attempted this level
Well some are. Like diamond
@@Empostirtbh I understand why diamond loves this level, the song is so amazing and the deco is so cool to look at
@@ZainAhmed456song is good, deco is good in some parts, gameplay ruins everything
@@derpyfaceddude not all of the gameplay is bad
@@ZainAhmed456 it’s pretty bad
I thought it was like 100 fixed ones like crimson planet this is much less than expected but still too many realistically
Request: Tartarus With Fixed Hitboxes Counter.
there's like 10
imagine do this with aeternus
there are definitely more fixed hitboxes than 36
38
i can see why this shit was placed above acheron
Me seing avernus for the first time: Cool deco it will be placed on my favorite at deco i guess
Me seeing it rn: Tf is avernus
Forgettable level
Now do it with crystal edge by iced
fewer then i thought lmao
ONLY 36?!?! THIS THING IS FREE
fixed hitbox my ass 80% of these "fixed hitboxes" don't even get close to touching the edge of the spike
At least there's no fixed hitboxes at drop parts ¯\_(ツ)_/¯
top 1 secret spikes :3 demon
only THIRTY FREAKING SIX-
I think you missed some
This is innacurate unless this is recorded above 60 fps
The thing is the fixed hitboxes are not consistent. Like it fixed just to be harder what
its fixed because there was no other way to buff it and it doesnt matter if its consistent or not when its top 1
@@pcxgaming44 there is another way to buff it. it's not that hard to move the deco unless you're bad at organizing the layers lol
@@coolcatcastle8 and yeah the whole level is in 1 layer
@@pcxgaming44 explains a lot
Spike hitboxes are inaccurate: everyone complains
Spike hitboxes are made slightly more accurate: everyone complains
lol
Spikes are not “inaccurate” it’s supposed to be that way so u don’t die to a spike when u touch it by a pixel
Im just saying that some people complain that the hitbox looks really bizarre, im not saying its a mistake
Honestly less than I expected
level wouldve been fun without the fixed hitboxes
not good, but not as bad. fixed hitboxes are a sin of game design
I do not see anything bad with it
💀
what a disaster
Typical Zoink's buffes
Nerfes
Geometry dash players when hard levels are hard 😮
It's just... Annoying
Its stupid. Just move the spike up dont make it invisible omg bro
😲
fr, also everthing was in one layer
balancing
I think u missed some
I did
Tidal wave tiene que si o si ser rateado porque no podemos terminar la 2.1 con este top 1 de mrd
not as bas as people say
Lmao
i really hate avernus
😁 *Promo SM*
Look like u missed the fixed hitbox on the saw 💀
They are not fixed hitboxes
There is a saw behind it which is just barely visible
The saws is not invisible therefore it is technically not a fixed hitbox
@@bop9444 agree=)