thanks for the great playthrough.....Im really enjoying the solo mode for this game. Involves a lot more decision-making than initially thought. Great.
Thanks for this great, detailed playthrough (you've got a new subscriber). The solo mode looks really fun. Noticed one small mistake near the end, that final yellow one should have been re-rolled right, since no 1s or 6s in solo mode?
FYI : The opposite of the die total value is 7, so if you turn the 3 to a 4 you just flip to the opposite side of the die no need to turn around all side to find 4. Just save the time.
I'm confused now. In Rahdo's runthrough (2 player) patients MUST be discharged at the end of the round if they have turned into a six, there is no way to not discharge them and just choose to keep them for a better moment. At first I thought this was a solo specific rule (and still, I feel like it takes away SO MUCH from the puzzle) so I took a look at the rules and nowhere (neither for multiplayer nor solo) does it say what you have to do with your sixes at the discharge phase, they only say that ones must be put back immediately. So could anyone please tell me what is the right way to handle sixes? Like I said, I feel like being able to just keep one makes the whole decision of "not healing a die this round but rather let it drop down in health again so I can heal it together with other dice the next round and discharge a whole lot of them instead of just one" absolutely moot. This can't be right, right? oO
+Milki Kaplanski Rahdo was treating it like 6s get discharged and 1s die, it’s actually of a 6 gets treated (so it would be 1 higher than a 6) it gets discharged and if a 1 gets neglected it dies. It’s in his Klingon subtitles (corrections) at 3:06
Didn't you also finish the last medical report since you cured 4 reds and 2 greens in the second to last round or can't they overlap with the other reports you got that round?
slickerdrips, cool, but Rahdo's rules are nicer and you would have saved more people. If you like drinking games, every time Rahdo makes a mistake, have a drink of beer or wine or whatever is your drink of choice 😄
Thanks for the run through, never would of given it a second look, but now I must have it.
thanks for the great playthrough.....Im really enjoying the solo mode for this game. Involves a lot more decision-making than initially thought. Great.
Thanks for the solo playthrough! I enjoyed it very much so I late pledged to the deluxe version. Looking forward to playing.
Great playthrough Tom. Have backed the deluxe version on kickstarter..it just really hooked me in...could be a great gateway game.
Thanks mate...
Dr.Shipment of game boarding ! 😂😂
I just bought this game for pure solo play. It looks quite interesting.
Thanks for this great, detailed playthrough (you've got a new subscriber).
The solo mode looks really fun.
Noticed one small mistake near the end, that final yellow one should have been re-rolled right, since no 1s or 6s in solo mode?
Noted up, thanks!
FYI : The opposite of the die total value is 7, so if you turn the 3 to a 4 you just flip to the opposite side of the die no need to turn around all side to find 4. Just save the time.
Hi Tom, at the start, you should have 3 dice but the set up is that you choose which is 3, 4 and 5
@14:38 you used ear nose and throat to treet a green three levels but only turned it TO a three instead of a five.
Pretty sure the anesthesia room can only be used if you have 3 dice of the same value. You can't use it with only 2 dice
Thanks!
I am missing the blood bags in this playthrough, they give more opportunities
I think they might have been an extra, you could use the rules and play with something as a substitute perhaps?
I'm confused now. In Rahdo's runthrough (2 player) patients MUST be discharged at the end of the round if they have turned into a six, there is no way to not discharge them and just choose to keep them for a better moment. At first I thought this was a solo specific rule (and still, I feel like it takes away SO MUCH from the puzzle) so I took a look at the rules and nowhere (neither for multiplayer nor solo) does it say what you have to do with your sixes at the discharge phase, they only say that ones must be put back immediately. So could anyone please tell me what is the right way to handle sixes? Like I said, I feel like being able to just keep one makes the whole decision of "not healing a die this round but rather let it drop down in health again so I can heal it together with other dice the next round and discharge a whole lot of them instead of just one" absolutely moot. This can't be right, right? oO
+Milki Kaplanski Rahdo was treating it like 6s get discharged and 1s die, it’s actually of a 6 gets treated (so it would be 1 higher than a 6) it gets discharged and if a 1 gets neglected it dies. It’s in his Klingon subtitles (corrections) at 3:06
Thanks!!! I must have not paid attention to the subtitles at that moment... orz
Didn't you also finish the last medical report since you cured 4 reds and 2 greens in the second to last round or can't they overlap with the other reports you got that round?
They can't overlap unfortunately
You can't treat only 2 patients on anaesthesia room, like you do ! Only 3 reds patients of the same number (rules). sorry for my english
How could I have missed the word exactly so many times?? Thanks, I've added this to the corrections
Hey, I thought if the dice were 1s or 6ers the result was immediate, is this a solo rule or has Rahdo got it wrong?
+Harley Grattan Rahdo did a goof :) the correction in his Klingon subtitles around 3 minutes in
slickerdrips, cool, but Rahdo's rules are nicer and you would have saved more people.
If you like drinking games, every time Rahdo makes a mistake, have a drink of beer or wine or whatever is your drink of choice 😄
Harley Grattan Thanks for that idea. Sadly my drink is whisky, and my liver is on its last legs now. 😥🤢🤮😵