I've been thinking more and more on this lately: Why can't Wizards just spend more gp and time to add a non-Wizard spell to their spell list? When magic seems to come so easily to every other class, and Wizards have to pay so much just to play their class, it makes sense that their research skills enable them to access any magics - eventually. It would explain why Wizards can become the God of Magic, and with the right balancers, the burden of the spellbook could finally be a reasonable asset.
@@tehmanticore if the spells are granted by deities or other entities, they won't necessarily be available to wizards, as the casting requires some sort of cooperation by the patron being. The one that always confused me was that bards get cure wounds. I'm interested in the thought process behind that decision.
@Plugh13 It's certainly a break from tradition, and for when I've seen healer Bards played, a welcome one at that. If the classes can share spells, and Wizards can become the God of Magic or the God of Spells (which can have Cleric followers), then I think there's more to it than that. It might need more figuring out than normal arcane magics as I said, but it should be possible for this, the researcher self-magicked class.
Play an aasimar. Be a wizard. Choose the school of Theurgy. Select the Arcana domain. Continue to spiral and disorient your allies with your circular theming
I immediately read the arcana domain to see if the combo would be as awful as I thought. Your domain spells are all wizard spells, so you get nothing new here (I guess that if you add all of them to your spellbook you have access to the full cleric list, but that takes until level 9 at least and committing to adding 10 spells you might not want to your spellbook). At second level (I'm going by wizard, not cleric level) you get proficiency in Arcana and 2 wizard cantrips, also nothing new. Your channel divinity is a Turn One Fey/Elemental/Fiend/Celestial + Banishment so at least it's something. at 10th level you get to dispel a spell effect on an ally when you heal them, which you can't do because you don't have a single healing spell (unless you've added every single domain spell to your spellbook). And finally, at 14th level you add 4 more wizard spells to your domain spell list; this feature is actively detrimental to the Theurgist, because since one of those spells has to be level 9, there's a spell in your domain spell list that you won't be able to get until you are level 17, which means that if you went to the trouble of adding every single domain spell to your spell list to at least get some cleric spells, now you're locked out of doing that for 3 more levels. All in all, insane build, you're pretty much playing without a subclass 0/10 utility, 3/10 flavour, 10/10 bafflement.
I played a Death Domain Theurgy Wizard for Tomb of Annihilation. It was so cool. Basically, instead of being a worshipper of gods of death, he studied them all. Amazing necrotic blaster.
This honestly works with the nature of wizards so well, as most wizards are already doing this with Mystra and outside the evil ones are basically her unofficial clerics. Theurgy Wizard takes up the idea of being a mortal emissary of Mystra towards the Divines of other Domains and adds logic to some subclass types, like Divine Soul or Draconic Heritage Sorcerer would obviously have such a mind set towards their respective divine ancestry if they were a wizard.
Undying light seems fairly similar to celestial warlock. Granted, I think celestial is more about healing as support as a lot of the features are swapped around and scale accordingly
It’s just got its strong abilities first and the weaker ones last. I prefer Celsetial, since the scaling bonus action healing at level 1 makes you a very popular player without sacrificing damage
I played a Phoenix Sorc in an ongoing campaign and she wound up with awesome lore around her origins and ultimate fate (she used up all her magical ability to revive the World Tree at the campaign's end). I loved it.
I was in a curse of Strahd game with a phoenix sorc, I was playing a Favored Soul from the UA before Divine Soul was relased in Xanthar. We also had a bard ... it's like all the charisma classes ... it was nuts but at the same time so much fun.
@@FluffieXStarshine I play an Artillerist Artificer in our own Curse of Strahd game that had a mental break and signed a pact with a homebrew Dark Power known as the Shepherd of Fire. It's a flavor skin for Phoenix Sorcerer levels, and a blast to play. She also has a few levels in Rune Scribe. It's an old UA class from when WotC was considering adding prestige classes to 5th edition, and it's a lot of fun!
I swear, with the way these sponsor segments are going, one of these days D&D Shorts is going to do an ad for Bad Dragon or Adam & Eve without us even realizing
Okay but imagine this. Theurgy Wizard with the Tempest Domain. You now have Tempest Domain's powerful channel divinity, with access to powerful spells for Lightning and Thunder from the Wizard Spell List So now you have a Wizard who can just decide "Nah. I'm just going to deal maximum damage on my Chain Lightning instead of rolling"
@@PhoenixKnight777 Is that much more broken than just taking 2 levels in tempest domain and being a scribes wizard though? this also gives you the proficiency's of cleric, including heavy armour and martial weapons, it gives you some good level 1 spells and cantrips, and lets you change any damage spell to lightning and then do max with it, lightning ball, 48 average damage in a 20 foot radius sphere, I think that is more broken than the theurgy wizard personally.
@@Feanor6450 It depends on your build, Clerics by their nature are designed as leaning more towards half-caster with a stronger lean towards spellcasting, If you want to go full caster Theurgy Wizard of Tempest, added in with the Sorcerer subclass provides more benefits towards being a full caster with Thunder and Lightning.
I love playing a Phoenix Sorcerer/Fighter/Paladin that uses a whip. Reflavor the whip as a chain, and after convincing the DM to give me a cool mount, then I'm playing _Ghost Rider._
Slight correction: Nourishing Fire doesn't give you temporary HP, it lets you regain HP equal to the slot's level + CHA modifier. At least, that's what it was in UA.
I have someone in my current group playing a Harengen Vengeance Paladin named Watership Down. It's not relevant to this video. I just wanted to share my childhood trauma brought to life in my fantasy escapism game.
Or Play a bugbear Satire Bard - Fozzy bear. Wokka wokka wokka. Joined by Kermit (Grung Inquisitive Rogue - he was a news reporter on Seasame St.) and Miss Piggy (Orc, Open Hand monk)
My favourite unreleased subclass is Onomany Wizard My DM let me play the subclass in a one-shot. I was a multiclassed Onomancy Wizard with Grave Cleric. The concept of the character was that they would receive names from their god for people who need to die to maintain the fate of the world, with their god being The Fates (or an analogue for The Fates). It was a higher level one-shot, so it was 7th level Onomancy Wizard (for 4th level spells) + 5th level Grave Cleric. The resonances were very fun to use.
My favourite character of all time was a Mastermind Rogue/Onomancy Wizard. I absolutely loved the theming of the subclass, so its disappointing that it never got brought into an official sourcebook, but at least I still have the functional subclass on my D&DBeyond account because it remains as playable legacy content as long as you still have a character with the subclass.
Really glad that you made this video. Ted/Nerd Immersion had a player use the phoenix subclass so he tweaked it so that it was in line with Tasha's subclasses and fixed the janky wording. Would definitely love if you did a follow up video on additional subclasses we never saw such as the archivist artificer (I know a lot of people were fuming that never got printed), brute and sharpshooter fighter, giant soul and stone sorcery sorcerer, Raven Queen and seeker warlock patrons, as well as the onomancy wizard. The Raven Queen one is probably the one I was most disappointed that we never got, but my 3.5 friends who enjoyed the truenamer class were really looking forward to the onomancy wizard subclass.
a theurgy wizard picking arcana cleric as their domain would be the equivalent of that time Brian Cranston walked around wearing a mask of his own face.
I wish the College Of Satire was just really sarcastic and had an ability called Poe's Law where nobody understands what they're trying to say half the time
I spilled coffee all over myself this morning, spent the day stuck in mind numbing tasks, and was feeling low. I now have new classes to play AND a new TTRPG that my remote self can play, even alone. What a turn around, thanks!
I created an oath of treachery paladin about 2 weeks ago, loving the idea behind it's abilities. Thank you so much for putting it into the eyes if the people.
Can't believe you left out the part of Theurgy Wizard where you can just take spells from the cleric spell list after gaining all the subclass spells, and that they count as wizard spells for you! I am convinced at will Cure Wounds with Spell Mastery is the main reason it never got published.
I love Theurgy Wizards. I have been running them in my games for a few years now as NPC Priests and even had a player like them so much they made one after their first character died. A Life Theurgist that made it from 3rd to 10th level before dying in a tragic mishap within the Shadowfell.
They're not lost subclasses, they're unearthed arcana. You're meant to play test them to see how they work in a D&D game and give your feedback. I would say 90% of the time with Unearthed Arcana classes/subclasses they're just too OP, but times have changed. 2018 me would say that the Twilight and peace domain were way too overpowered and would never be published in a D&D manual. But D&D has had significant power creep with its new subclasses. I would say look them over with your DM Make sure they're not too OP since they're basically just fancy homebrew.
Lost in the sense most people probably havent heard of them especially more casual players who go to the once every 2 weeks session or newer ones who dont follow the game news religiously
@DnDShorts, thank you so much for being you. I love your content. I don't make a lot of money but it didn't stop me from supporting Ryoko's guide. Just know you are appreciated.
All your multiclass building videos and NOW lost subclasses!?! You're driving me CRAZY!!!... Thank you sir. Just a couple of comments... 1. Without meaning to poach your material from Ryoku... Could you find find us some more "lost" elemental subclass builds for a L5R flavored game? (A metal mage, a sea sorcerer, a wood witch, an icey enchanter... etc) 2. If the builds are OP and are all members of the same party, do they help even everything out?
These all seem really cool, and there's a few more that I really liked when I saw them. Giant Soul Sorcerer- basically Rune Knight for sorcerers. You get different powers and spells based on which giant you're descended from. Stone Sorcery- Tank Sorcerer. You get more HP and permanent mage armor, your can protect your friends, and if they get hit you can teleport next to them and literally smite them. You get smite spells added to your spell list, that seems so cool. Revised Beast Master-It's a better beast master, but the standout ability for me is that your beast levels up with you, even getting ASIs when you do. It doesn't specify, but as DM I would allow the beast to take feats instead, which could lead to some wild shenanigans, like a beast proficient in greatswords or a beast with a familiar and firebolt from Magic Initiate.
Old issues of Dragons Magazine contain many fun and off-beat character classes. Most are not very good, but a few can be a lot of fun. Classes like The Jester were just over the top.
I REALLY like the dice with the timers. It's fantastic and really helps my Autistic/ADHD brain focus so I don't have to keep checking where UA-cams lil red bar is. Thanks for your effort!
Not only do I love all of these options, but there's something very funny about having known about them or played in a game with them before. I was so hyped to hear the satire bard brought up cause that tumble is SO ICONIC
I could see a wizard like this faring decently well picking up twilight domain. Getting that 5th lvl paladin spell that gives you something like spell evasion would be entirely worth it and if it's a gestalt campaign you could add peace domain cleric too. Although I take aasimar and gravitate towards rune knight. Becoming the ultime aura/turn disruption specialist with maybe order instead or it would be too cheezy powergaming. (But rune knight does also work really well with peace domain or cleric domain) I could also see amark of warding dwarf rune knight/theurgy tempest wizard with metamagic initiate being very decent. 😂😂😂😊
The only gripe I have with Phoenix Sorcerer is that the transformation can only be used once per long rest. Once used up, you're basically just a sorcerer without a subclass for the day. I would say that to fix up the subclass is to have the transformation be used an amount of times equal to either your Charisma Modifier or your PB per long rest. Alternatively, it can still be used once but instead recharges on a short rest.
Did anyone else consider that a lv.20 life domain theurgy wizard can cast cure wounds infinitely, basically becoming the greatest healer ever with both the lv. 1 and 17 heal bonuses from the cleric? I love this LOL
I play a Phoenix Sorcerer/Undead Warlock multiclass in our group's Eberron game! She was a runic scribe in a former life when she was attacked by a vampire, and in order to stop the transformation into a spawn she absorbed and bonded a rune of fire magic into her soul. It's a really fun character to play thematically. When she's transformed using her Form of Dread, her Mantle of Flame is black and red fire that swirls around her.
@@kamchatmonk is not that the concept of love was problematic, it's that the way the channel divinity future is described is gross and rapey and the general concept of a character whose whole thing is magically forcing people to fall in love is creepy at best. The mechanics of the class were pretty much fine and the spell list wasn't bad in a vacuum, but I'm the context of the test of it, it's just nasty Same reason philter of love doesn't exist anymore. Using magic to make someone fall in love or be infatuated with you is just not great and we've all known at least one guy for whom "God forces people to fall in love with me" is a character concept that is going to be badly abused
Small nitpick, Celestial Warlock is the same as the light warlock, just with the features slightly changed and in a different order. Having healing light at 1st level and giving a 60 foot range is amazing.
One really fun aspect of Theurgy Wizard is it expands your choices for Spell Mastery and Signature Spells. Any cleric spells you get from theurgy count as wizard spells for you, and are written in your spellbook, so you can get things like at will Cure Wounds or Sanctuary
Very interesting video, the only Sub-Classes mentioned that I would like are: Undying Light Warlock, Phoenix Sorcerer, and Theurgy Wizard. The other 2 are not my style/preference.
4:40 I'm actually pretty sure you CAN'T keep adding the charisma mod to Flaming Sphere each turn since Radiant soul does say "When you cast" meaning during the instance, ala fireball, or scorching ray. Also you can do that Agathys/Damageshield combo with Fiend.
We're creating a whole set of sub classes for the base classes for Khor The World of Many Portals. Those sub classes are EXTREMELY MARKETABLE to players & DMs who want "world-specific" subclasses that can easily be "ported" to their own worlds.
With your homebrew suggestion for the Satire Bard, my first reaction is that it would be a little problematic because it would let players purposely do some meaningless roll to get rid of the penalty, but the more I thought about it the more that absolutely falls in line flavorwise for a kind of jester bard who will do some kind of stunt and purposely fail to play it up for laughs (like slip on a banana peel or get pied in the face). Cool video all around!
My first 5e character was a drunken master monk/trickery cleric eladrin. The treachery pally reminds me of that character. She could redirect missed attacks, make a duplicate, deal poison damage - and with the elven advantage feat, I was generally rolling 3 d20s and taking the best.
I'm happy some of these are getting more love/ notice. I once upon a time played a Oath of Treachery Paladin changeling. The Jester Knight. Its essentially a better version of Trickery domain from the cleric but for Paladin and I love it for that. Two UA's I also loved were Stone Sorcerer and Onomancy wizard. Stone Sorcerer because I am all about that Hybrid life and we dont really have a proper rep for Geomancy and the like in DND outside of a few spells. Onomancy because Name magic nonsense can be REALLY interesting in how its used. I was able to play this once in a One shot the devil who dropped and in darkness (the spell) just proceeded to get blasted by me whos hiding behind a wall, hitting him with a remote fireball that does Force damage. It was wacky and I loved it.
Need a pt2 with Raven Queen Warlock. That thing is awesome, a bit underpowered in combat but very good utility, and is “pretty much good to go” besides being “too specific” a patron. Plus, you can have both your Sentinel Raven and a Raven familiar to be Odin with one on each shoulder.
I reimagined the patron so it wasn’t as specific. My backstory was that I got lost in a winter forest. Spotting a flock of crows circling in the air I went to investigate. I found a Hag, who offered to have one of her crows lead me out of the forest…
The Treachery Paladin is basically Talion from Shadow Of War. Thank you a lot for finding me something I could play easily without needing to multiclass Ranger,Warlock, and Fighter or needing to look at Homebrews.
We have a homebrew Bard Class that might be worth looking at: College of Love (Troubador/ Gallant). At 3rd level, you get to pick three of the following skills or proficiencies: Insight, Persuasion, Deception, History, Martial Arms, Medium Armor. Poetic License : Also a 3rd level, you learn to inspire others to express themselves and find their passions. An ally that has a Bardic Inspiration die from you can roll that die and add the number to a Charisma or a social based Skill check; he may choose to use after he has rolled but before the Dungeon Master has ruled whether it succeeds or fails. Silver Tongue: At 6th level, when you cast the spells charm, friends, or suggestion you can choose to have either give the target disadvantage when making a saving throw to resist or making the spell subtle so as to try to make the creature unaware that it has been charmed. If the latter, so long as the commands or suggestions made upon the creature aren’t too outrageous or too far out of character, it must make Will saving throw in order for it to realize it has been charmed and become hostile as per the spell description. Otherwise it will consider its actions while under the bard’s influence an odd moment, perhaps brought on by strong drink or a momentary lapse of reason. Love’s Arrow: At 14th level a Gallant and his allies, when fighting in the cause of Love and the virtues that he believes in, can expend a Bardic Inspiration to add to a Death Save to avoid dying (having received a vision of his beloved or another dear one asking him to remain). Alternatively, if the last Death save fails upon reaching zero hit points, he or an inspired ally can roll a Bardic Inspiration die to receive an equal number of temporary hit points to try to do one last heroic deed and say an inspirational final farewell before expiring. If magically healed or bandaged before this final death, the bard or his ally stabilizes but any temporary hit points gained from this Bardic Inspiration are gone.
Phoenix soul sorcerer is so fun with Transmute Spell and Elemental Adept. Ignore fire resistence on powerful fiends and dragons, and make EVERY spell a fire damage spell with a few sorcery points.
I'm about to run a Witchlight campaign with a couple of friends that both took the Witchlight Hand background, and one of them asked if they could use College of Satire for their Bard. I immediately fell in love with it, and let it in.
For the satire bard fool luck ability, I'd do it a little differently. Whatever you roll when you use it, you can't use it again until you are penalized. You can only be penalized when you roll the same number again. So until you roll the same number, you have to roll your bardic inspiration die for all your attack rolls and ability checks. It does not add the bonus, but once you roll the same number you first rolled, you subtract it from your attack roll or ability check and have to describe the humorous way you failed-or succeed despite the subtraction.
Source Material Oath of Treachery - Unearthed Arcana 26 Paladin Undying Light Warlock - Unearthed Arcana 10 Light, Dark, Underdark. Phoenix Sorcerer - Unearthed Arcana 28 Sorcerer Theurgy Wizard - Unearthed Arcana 33 Wizard Revisited Satire Bard - Unearthed Arcana 12 Kits of Old None of these are official, and only playtest. This means that any DM would be well within their right to say "no". As the Pyromancer Sorcerer might be considered a official version of the Phoenix, that goes double for that particular subclass.
Pheonix Sorcer combined with Ascendent Dragon monk and a fire based Dragonborn is insane damage output. Add in the Fire Mastery from a one level dip in Mystic and you have a legit whirlwind of fire. Each of these breathweapon says you can replace one attack with it's use... and you have two of them, so you can breath fire twice on the same attack. Every attack is fire with big bonuses. Every breath attack from two source is fire with huge bonuses. The simple Dragons Breath spell that gives a breath weapon attack every turn gets all those fire bonuses. Make em an elf with elven accuracy, something like an Eladrin with that fire wave fay step, for more fire damage if you dont want the dragonborn. Alternatively is the Pheonix 1, Mystic 1 dips on something as simple as a Lore Mastery Wizard who can change the damage types of their spells and a wild card out of class spell casting each day.
@@everythingsalright1121 1 Level Pheonix Sorcerer for Mantle of Fire for +Cha to all fire damage rolls(limited uses and time). 1 Level Mystic(any order by Immortal is probably best for this) with Fire Mastery for a +2 to all fire damage rolls(passive and always active). Every other level into Monk Order of the Ascendant dragon. The dragonborn types I can think of immediately that breath fire are Red, Gold, Bronze and at least one of gem types. You will want access to Burning Hands spell and Flamebolt cantrip from Sorcerer. Collect magic items that give you more castings of area affecting fire spells. Your race will give you a few breath weapon attacks each day. Your Monk will give you another few different breath weapons each day, but can spend Monk's Ki points to use it more if needed. Oh, and put a skill proficiency into Performance, and you'll make all the money you want as a Firedancer or Firebreather in any sizable city. Adding the Control Flame cantrip would add to this.
@@everythingsalright1121 1 Level Pheonix Sorcerer for Mantle of Fire(+Cha to fire damage). 1 Level Mystic(Immortal) for Fire Mastery(+2 to fire damage), Giant Growth and Beastial Form. Everything else into Ascendant Dragon Monk. Take a fire based dragonborn race(Red, Gold, Bronze, et cetera). Highly suggest Rewarded background for the free Magic Initiate feat. Select Bard(Cha based) for Dissonant Whispers and a couple of fire based cantrips. Will want the following feats... Fighting Initiate - Tunnel Fighter (Free opportunity attacks) Sentinel (Opportunity attacks stop movement) Polearm Master -Use a spear (Opportunity attacks when entering reach). And use the Ogre Form ability from Mystic's Giant Growth(+5Reach and +1d6 damage) when using tunnel fighter. Will also enjoy Fighting Initiate - Mariner for +1AC and adding a Swimming and Climbing speeds to the character who already has access to flight from dragon wings.
@@everythingsalright1121 here is another fun one with a similar bend... TAZER FACE! The ultimate crowd control build. Dex and Wis build, middling Int for Mystic dip. Str, Con, and Cha are irrelevant. Start with Ranger to maximize weapon skills and minimalize multiclass requirements. Bugbear Long Limbed, Stealthy, Suprise Attack Ranger/Hunter 3 Tunnel Fighter, Horde Breaker, Deft Explorer Mystic/Immortal 1 Storm Mastery, Giant Growth, Beastial Form Cleric/Tempest 6 Thunderbolt Strike Monk/ Ascendent Dragon 10 Breath of The Dragon, Draconic Disciple All lightning damage causes a Tazer like effect. Thunderbolt Strike, all lightning damage pushes target 10 feet away(up is away), resulting in falling prone and taking 1d6 bludgeoning damage. Draconic Discipline gives all unarmed attacks Lightning damage. Breath weapon attacks are all Lightning Damage.(upto 17 of them between rests) Find/make a spear with lightning damage. The Spear is a monk weapon that counts as a polearm. Tunnel Fighter and Polearm Master permit use of the Spear for more attacks on incoming targets. Sentinel causes all targets of opportunity attacks to have 0 movement, on top of being knocked prone by Thunderbolt Strike. Horde Breaker provides an extra base attack when facing multiple opponents. Mystic with Giant Growth gives +5 reach passive, and upto 2 mins of Ogre Form for an additional +5 reach. Beastial Form could alternatively provide upto 2 hours of Beast Hide for +2AC. Storm Mastery is a little more lightning flavor. If Mystic isn't allowed go with level 4 Ranger/Primeval Guardian instead of Hunter, for the +5 reach, but no Horde Breaker extra attack. Call Lightning to chase around little clusters of enemies? Tunnel Fighter and Sentinel to hold back the waves of enemies? Toe to toe with the big guy and landing lots of hits? Blasting away with upto 17 breath weapon attacks in a day? Watching a squad of enemies get tazed 17 times in a row would be fucking hilarious.
One of the PCs in an Icewind Dale campaign I'm running is a Phoenix Sorcerer who plans to multiclass into Undying Light Warlock down the line. The flavor combo of those two subclasses in particular is absolutely DOPE, plus it's absurdly viable from a mechanical standpoint.
My personal favourite forgotten subclasses are the MTG clerics: Solidarity domain is an interesting support tank combo, Strength domain lets you be a war cleric with shileighleigh or thorn whip, Ambition is a slightly different trickery cleric, and Zeal domain is tempest domain turned up to a million (replace lightning damage with fire damage and give it haste and fireball). I love these subclasses but never see them talked about
Makes me think of the Dark Eye magic tradition Rascal. people kidnapped by kobolds (fairies there) as a kid, trained in jester magic. their whole thing is to question things, do tricks and pranks. and with specific spells - often funny ones that still give a huge advantage. like ha you clumsy (and fumble easier) or ha sticky glue (ur movement is slowed) or ha u only talk jibberish (harder to cast spells). he can have "living" toys with him or magical hobby horse. best spell: destroy treasures.
An Undying Light Reborn Warlock or a Phoenix Reborn Sorcerer would both go so incredibly hard. Reborn through their pact, or through their bloodline finally activating their latent magic, forcing them back to life and being reborn into their class, which just keeps bringing them back to life over and over.
I wish I still played... I would have LOVED to multiclass a monk with the pheonix sorcerer... finally a way to turn "supersayian" and still actually be able to cast spells
We actually allow clerics in our group to multiclass into cleric, provided their chosen second cleric class matches with a domain their god has. Its never been a problem, and we’ve had both cleric/clerics and full class clerics, to great effect.
I'm still waiting for my Lore Master Wizard subclass, Scribes took a lot of features from this subclasses but is not the Lore Master that I want to play, I want a wizard subclass master in spell penetration, modifying spells and expertise in knowledge skills The cooncept of this sublclass is awesome, I want to play a Lore Master since they appear for the first time many years ago
We've got a campaign rolling up, DMs let me roll up the Theurgy wizard, but hes also been chilled with my multiclassing into Cleric. Only doing a single dip for the domain. But shes rolling up the beauty and fate UA. Hyped AF
I played a Mark of Shadow elf assassin rogue/treachery paladin multiclass essentially the sneakiest most rogueish character combination. Her backstory was that she was an Igagakure ninja who's clan was slaughtered by ninja zombies. She trained under a shikigami and took up the Oath of Treachery, an oath that required her to kill necromancers and some undead.
Great video somewhere I have all of these good UA subclasses printed out in a dusty folder I lose and find to make a new character and lose again. This will save me from having to reread it constantly
Ive always thought that each paladin subclass should have its own oathbreaker version so its nice to see another one here. An oathbreaker watcher paladin just doesnt seem like it would be the same as an oathbreaker crown paladin - but they both get oathbreaker and the same skills and spells.
I made a Professional Wrestler built on grappling someone, using tumble to climb a cage and powerbomb them from 30 feet up. It's definitely fun. haha (And the more effective version is spike growth to drag someone through barbed wire). These UA subclasses were all great, and it makes sense that any versions of them that came out were nerfed into other subclasses. haha. They were loads of fun, but definitely overtuned in some ways in those playtests.
Just listed off a bunch of UA subsclasses. They're not really lost. They're just lv2 homebrew stuff that a lot of DM's avoid. There's dozens of subclasses from various Unearthed Arcana books. If they went this long without being published officially or revised, it's pretty safe to safe that WotC decided there was something wrong with them and decided not to move forward with the subclass. Archivist Artificer which was a like... psychic themed artificer. Controlling a creation you made with your mind that functioned sorta like a familiar that gave you skill proficiencies depending on what you created and a bunch of psychic attack themed stuff, telepathy, etc. Wild Soul Barbarian, a subclass that, like Wild Magic, also does Wild Surges, but different ones from Wild Magic Barbarian. It also can do things like help spellcasters recover spell slots. Attack enemies with a reaction when its forced to make a saving throw, and can reroll its wild surge effect as a bonus action while raging. Mage of Silverquill, a Strixhaven subclass that could be taken by Bard, Warlock, or Wizard. Goes all in on being like... a sort of mean girl-esque mage in a mage school. Silvery Barbs is a big feature of the subclass, you get the spell as a class feature ability, you can further insult enemies who fail their rolls because of Silvery Barbs to make them more vulnerable to a specific damage type. Brute Fighter, a basic no-brain subclass for fighter that is still a lot of fun. Adds extra damage to your weapon attacks that scales with your level. It adds a d6 roll to your saving throws and death saves (and makes rolling anything over a 20 with the extra d6 count as a 20 for the death save). Extra Fighting Style, Adds your level as damage to your crit damage. And at lv18 if they're below half health and still conscious, they regain 5+(Con Modifier) hit points every turn until they're above half health. There are tons of them out there. Just not necessarily the most balanced, so dont show up to a game to one without your DM's permission.
Funnily enough a few weeks ago I used an oath of Treachery Paladin as a villain who betrayed the father of one of my PCs years ago. It was an incredibly deadly encounter, almost too deadly! 😅 Definitely a very cool and dynamic bossfight, provided your party is of the right level for them to be a challenge.
For college of satire, i would suggest letting anyone call the bad roll instead of making it your next roll. It lets everyone get in on the fun and keeps it more for random key moments rather than it being predictable
You fool, I have heard of all of these! I used to trawl the Unearthed Arcana pages back when I played D&D. As cool as the classes are though, they're mostly redundant, and I'm not surprised they didn't end up in any official content.
I came up with an apparition sorcerer origin. Concentration while unconscious, spell casting while unconscious, out of body observations/spell touch, and possession of targets like magic jar without the jar.
1lv Undying Light Lock, 1lv Phoenix Sorc, 1lv Blood Cleric, 2lv Scribe Wizard, 5lv Artillerist Art, The Strixhaven background feat that gives you magic missile as a spell you can use all spell lists for, and the Awakened Draconic focus that lets you add a d6 to chromatic spells. Magic missiles go brrrr
Phoenix Sorc + Undying Light Warlock dual class. First killing blow you've got 1 HP and your enemies are caught in a massive explosion. If they survive and manage to kill you more, instead of death saving throw, _another_ massive explosion, and you are back to half HP. Synergy!
In my opinion, the most painful lost subclass is the Primal Druid. They had a pet that was themed around being BIG. A mammoth, woolly rhino, or dinosaur. Their pet was really tanky, and you could use your Wildshape to give it additional features like different attack options and sizes. It also grew as you levelled up. REALLY flavourful, fun, and IMO the most actually interesting and unique pet subclass in the whole game. Absolutely sucks it's been lost to time as I'd love to see one in action.
wait.. the light warlock is just the celestial warlock. just.. having things shifted around that "not KO'd yet" explosion is 14th level for cel bonus damage for radiant or fire and resistance against radiant is 6th for cel BA healing is 1st for cel, and it's probably better because its max is 1 + your warlock level, so at 20th level you have 21d6 to heal with.
Well. I had the idea of a paladin/bard a while back, inspired entirely by discovering the Clown Code of Ethics and the fact that it's right up there with a paladin oath. Satire Bard is absolutely what the concept needed.
CoSB (14) + Monk (6) An hilarious looking fellow, that seems content to roll around the floor at blistering speeds, Stunning you with a slap to your family jewels.
With treachery paladin, advantage is even better, because not only is the rougadin a popular and powerful multiclass, but treachery paladin + swashbuckler rogue is amazing flavorwise and power wise
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Good bit. If every sponsor segment was as good as this I wouldn't need an adblocker 👍
I've been thinking more and more on this lately:
Why can't Wizards just spend more gp and time to add a non-Wizard spell to their spell list? When magic seems to come so easily to every other class, and Wizards have to pay so much just to play their class, it makes sense that their research skills enable them to access any magics - eventually. It would explain why Wizards can become the God of Magic, and with the right balancers, the burden of the spellbook could finally be a reasonable asset.
Well, these classes aren't "lost", they're Unearthed Arcana, and therefor not legal at most tables.
@@tehmanticore if the spells are granted by deities or other entities, they won't necessarily be available to wizards, as the casting requires some sort of cooperation by the patron being. The one that always confused me was that bards get cure wounds. I'm interested in the thought process behind that decision.
@Plugh13 It's certainly a break from tradition, and for when I've seen healer Bards played, a welcome one at that.
If the classes can share spells, and Wizards can become the God of Magic or the God of Spells (which can have Cleric followers), then I think there's more to it than that. It might need more figuring out than normal arcane magics as I said, but it should be possible for this, the researcher self-magicked class.
Play an aasimar. Be a wizard. Choose the school of Theurgy. Select the Arcana domain. Continue to spiral and disorient your allies with your circular theming
Wanted to say this. Its so funny.
I came here to say arcana domain theurgy wizard, but I knew in my heart it had already been said
Could also go nature domain, for a cleric themed wizard but the cleric is druid themed
I immediately read the arcana domain to see if the combo would be as awful as I thought. Your domain spells are all wizard spells, so you get nothing new here (I guess that if you add all of them to your spellbook you have access to the full cleric list, but that takes until level 9 at least and committing to adding 10 spells you might not want to your spellbook). At second level (I'm going by wizard, not cleric level) you get proficiency in Arcana and 2 wizard cantrips, also nothing new. Your channel divinity is a Turn One Fey/Elemental/Fiend/Celestial + Banishment so at least it's something. at 10th level you get to dispel a spell effect on an ally when you heal them, which you can't do because you don't have a single healing spell (unless you've added every single domain spell to your spellbook). And finally, at 14th level you add 4 more wizard spells to your domain spell list; this feature is actively detrimental to the Theurgist, because since one of those spells has to be level 9, there's a spell in your domain spell list that you won't be able to get until you are level 17, which means that if you went to the trouble of adding every single domain spell to your spell list to at least get some cleric spells, now you're locked out of doing that for 3 more levels.
All in all, insane build, you're pretty much playing without a subclass 0/10 utility, 3/10 flavour, 10/10 bafflement.
@@alegbh8713 There is one at every convention, people. Ignore.
I played a Death Domain Theurgy Wizard for Tomb of Annihilation. It was so cool. Basically, instead of being a worshipper of gods of death, he studied them all. Amazing necrotic blaster.
Wizards who study gods and learn their powers are just epic.
I'm not gonna worship you, but I am going to study your secrets until I know how you give the clerics their abilities.
@@SebasTian58323 wizards turn the esoteric nature of magic into a math formula to better understand it and control it. My favorite class for flavor
This honestly works with the nature of wizards so well, as most wizards are already doing this with Mystra and outside the evil ones are basically her unofficial clerics. Theurgy Wizard takes up the idea of being a mortal emissary of Mystra towards the Divines of other Domains and adds logic to some subclass types, like Divine Soul or Draconic Heritage Sorcerer would obviously have such a mind set towards their respective divine ancestry if they were a wizard.
Undying light seems fairly similar to celestial warlock. Granted, I think celestial is more about healing as support as a lot of the features are swapped around and scale accordingly
It's the same features rearranged with a different set of spells
I'm pretty sure that Celestial Warlock was a revision of Undying Light
definitely was the prototype I think, although they play quite differently due to levelling difference (and I MUCH prefer the lore of Undying light!!)
It’s just got its strong abilities first and the weaker ones last. I prefer Celsetial, since the scaling bonus action healing at level 1 makes you a very popular player without sacrificing damage
@@DnDShorts
Undying light warlock: Ohhh boy, I love walking into the line of fire!
Zealot barbarian: first time?
I played a Phoenix Sorc in an ongoing campaign and she wound up with awesome lore around her origins and ultimate fate (she used up all her magical ability to revive the World Tree at the campaign's end). I loved it.
I really wanna play a Pheonix sorc one day
I'm currently playing one in Icewindale, and I love it.
I was in a curse of Strahd game with a phoenix sorc, I was playing a Favored Soul from the UA before Divine Soul was relased in Xanthar. We also had a bard ... it's like all the charisma classes ... it was nuts but at the same time so much fun.
Had one of them see play in my first campaign. She got crushed by a rock and died.
@@FluffieXStarshine I play an Artillerist Artificer in our own Curse of Strahd game that had a mental break and signed a pact with a homebrew Dark Power known as the Shepherd of Fire. It's a flavor skin for Phoenix Sorcerer levels, and a blast to play.
She also has a few levels in Rune Scribe. It's an old UA class from when WotC was considering adding prestige classes to 5th edition, and it's a lot of fun!
I swear, with the way these sponsor segments are going, one of these days D&D Shorts is going to do an ad for Bad Dragon or Adam & Eve without us even realizing
Hopefully the latter given the controversies around the founders for the former. Eugh
@@everythingsalright1121 Say what now? What happened with my uh... I mean... that company I've never heard of before.
GOD I HOPE SO!
@everythingsalright1121 Oh God, what happened? They were my go to if I couldn't find something.
He's gonna do a bit with Sam Riegel at this point.
Okay but imagine this. Theurgy Wizard with the Tempest Domain. You now have Tempest Domain's powerful channel divinity, with access to powerful spells for Lightning and Thunder from the Wizard Spell List
So now you have a Wizard who can just decide "Nah. I'm just going to deal maximum damage on my Chain Lightning instead of rolling"
This is partly why Theurgy wizard was insanely overpowered
@@PhoenixKnight777 Is that much more broken than just taking 2 levels in tempest domain and being a scribes wizard though? this also gives you the proficiency's of cleric, including heavy armour and martial weapons, it gives you some good level 1 spells and cantrips, and lets you change any damage spell to lightning and then do max with it, lightning ball, 48 average damage in a 20 foot radius sphere, I think that is more broken than the theurgy wizard personally.
@@Feanor6450 It depends on your build, Clerics by their nature are designed as leaning more towards half-caster with a stronger lean towards spellcasting, If you want to go full caster Theurgy Wizard of Tempest, added in with the Sorcerer subclass provides more benefits towards being a full caster with Thunder and Lightning.
@@truekurayami ah good point.
Take metamagic somehow and grab Transmute Spell. Give your Meteor Swarm lightning damage and max half of its total possible damage
I love playing a Phoenix Sorcerer/Fighter/Paladin that uses a whip. Reflavor the whip as a chain, and after convincing the DM to give me a cool mount, then I'm playing _Ghost Rider._
Forge Theurgy Wizard. A true tank Wizard.
I don't care how big the room is--I'm immune to fire damage. I CAST FIREBALL!!"
I played a fire genasi fiend warlock that broke free of their pact and was reborn as a phoenix sorcerer
ooh that's actually a cool twist, I like that.
that's dope!
Slight correction: Nourishing Fire doesn't give you temporary HP, it lets you regain HP equal to the slot's level + CHA modifier. At least, that's what it was in UA.
Play rabbitfolk. Take Satire Bard. Become Bugs Bunny.
I have someone in my current group playing a Harengen Vengeance Paladin named Watership Down. It's not relevant to this video. I just wanted to share my childhood trauma brought to life in my fantasy escapism game.
Play a human multi-classed as monk/satire bard. Become Jackie Chan.
"Eeehhh, what's up, Doc...?" 🤣🤣🤣🤣
Or Play a bugbear Satire Bard - Fozzy bear. Wokka wokka wokka.
Joined by Kermit (Grung Inquisitive Rogue - he was a news reporter on Seasame St.) and Miss Piggy (Orc, Open Hand monk)
Let me guess, @@bskec2177 , you'd choose the Way of the Open Hand because she slapped Kermit so much?
My favourite unreleased subclass is Onomany Wizard
My DM let me play the subclass in a one-shot. I was a multiclassed Onomancy Wizard with Grave Cleric. The concept of the character was that they would receive names from their god for people who need to die to maintain the fate of the world, with their god being The Fates (or an analogue for The Fates).
It was a higher level one-shot, so it was 7th level Onomancy Wizard (for 4th level spells) + 5th level Grave Cleric. The resonances were very fun to use.
My favourite character of all time was a Mastermind Rogue/Onomancy Wizard. I absolutely loved the theming of the subclass, so its disappointing that it never got brought into an official sourcebook, but at least I still have the functional subclass on my D&DBeyond account because it remains as playable legacy content as long as you still have a character with the subclass.
I remember playing the UA Brute Fighter. I had so much fun with it. I remember being so sad when there were no plans to officially release it
Can’t wait to fail at reading the mind of the corrupt noble just to watch him loudly fart during an important meeting
I like the dice at the bottom left that represent each chapter, nice touch
I see the College of Satire as being the stand up comedians of D&D.
Really glad that you made this video. Ted/Nerd Immersion had a player use the phoenix subclass so he tweaked it so that it was in line with Tasha's subclasses and fixed the janky wording.
Would definitely love if you did a follow up video on additional subclasses we never saw such as the archivist artificer (I know a lot of people were fuming that never got printed), brute and sharpshooter fighter, giant soul and stone sorcery sorcerer, Raven Queen and seeker warlock patrons, as well as the onomancy wizard. The Raven Queen one is probably the one I was most disappointed that we never got, but my 3.5 friends who enjoyed the truenamer class were really looking forward to the onomancy wizard subclass.
a theurgy wizard picking arcana cleric as their domain would be the equivalent of that time Brian Cranston walked around wearing a mask of his own face.
I wish the College Of Satire was just really sarcastic and had an ability called Poe's Law where nobody understands what they're trying to say half the time
i LOVE the satire bard, that’s such incredible flavorful mechanics. Like that seems like so much fun
I spilled coffee all over myself this morning, spent the day stuck in mind numbing tasks, and was feeling low. I now have new classes to play AND a new TTRPG that my remote self can play, even alone. What a turn around, thanks!
I created an oath of treachery paladin about 2 weeks ago, loving the idea behind it's abilities. Thank you so much for putting it into the eyes if the people.
The Phoenix Sorcerer is Joshua from Final Fantasy 16.
Can't believe you left out the part of Theurgy Wizard where you can just take spells from the cleric spell list after gaining all the subclass spells, and that they count as wizard spells for you! I am convinced at will Cure Wounds with Spell Mastery is the main reason it never got published.
I love Theurgy Wizards. I have been running them in my games for a few years now as NPC Priests and even had a player like them so much they made one after their first character died. A Life Theurgist that made it from 3rd to 10th level before dying in a tragic mishap within the Shadowfell.
Undying Light Warlock sounds really similar to Celestial
I think it has all, or at least most, of the same features, just at different levels. This was probably a prototype for the celestial warlock
I played a Half Drow Paladin of Treachery once, he was great. He had a giant Komodo dragon as a mount. ❤
They're not lost subclasses, they're unearthed arcana. You're meant to play test them to see how they work in a D&D game and give your feedback. I would say 90% of the time with Unearthed Arcana classes/subclasses they're just too OP, but times have changed. 2018 me would say that the Twilight and peace domain were way too overpowered and would never be published in a D&D manual. But D&D has had significant power creep with its new subclasses. I would say look them over with your DM Make sure they're not too OP since they're basically just fancy homebrew.
Lost in the sense most people probably havent heard of them especially more casual players who go to the once every 2 weeks session or newer ones who dont follow the game news religiously
@DnDShorts, thank you so much for being you. I love your content. I don't make a lot of money but it didn't stop me from supporting Ryoko's guide. Just know you are appreciated.
I love the Satire Bard. They are the Bugs Bunny bard cartwheeling around the battlefield making fun of the bbebg.
I like the idea of a treacherous paladin that instead of being evil rejects order. Chaotic good paladin
All your multiclass building videos and NOW lost subclasses!?! You're driving me CRAZY!!!... Thank you sir.
Just a couple of comments...
1. Without meaning to poach your material from Ryoku... Could you find find us some more "lost" elemental subclass builds for a L5R flavored game? (A metal mage, a sea sorcerer, a wood witch, an icey enchanter... etc)
2. If the builds are OP and are all members of the same party, do they help even everything out?
These all seem really cool, and there's a few more that I really liked when I saw them.
Giant Soul Sorcerer- basically Rune Knight for sorcerers. You get different powers and spells based on which giant you're descended from.
Stone Sorcery- Tank Sorcerer. You get more HP and permanent mage armor, your can protect your friends, and if they get hit you can teleport next to them and literally smite them. You get smite spells added to your spell list, that seems so cool.
Revised Beast Master-It's a better beast master, but the standout ability for me is that your beast levels up with you, even getting ASIs when you do. It doesn't specify, but as DM I would allow the beast to take feats instead, which could lead to some wild shenanigans, like a beast proficient in greatswords or a beast with a familiar and firebolt from Magic Initiate.
Old issues of Dragons Magazine contain many fun and off-beat character classes. Most are not very good, but a few can be a lot of fun. Classes like The Jester were just over the top.
I REALLY like the dice with the timers. It's fantastic and really helps my Autistic/ADHD brain focus so I don't have to keep checking where UA-cams lil red bar is. Thanks for your effort!
Not only do I love all of these options, but there's something very funny about having known about them or played in a game with them before. I was so hyped to hear the satire bard brought up cause that tumble is SO ICONIC
I play a Theugy Wizard and another benefit is if you learn all the spells on you cleric spell list you then have access to every Cleric spell.
I also play a Forge Cleric.
I could see a wizard like this faring decently well picking up twilight domain. Getting that 5th lvl paladin spell that gives you something like spell evasion would be entirely worth it and if it's a gestalt campaign you could add peace domain cleric too. Although I take aasimar and gravitate towards rune knight. Becoming the ultime aura/turn disruption specialist with maybe order instead or it would be too cheezy powergaming. (But rune knight does also work really well with peace domain or cleric domain)
I could also see amark of warding dwarf rune knight/theurgy tempest wizard with metamagic initiate being very decent. 😂😂😂😊
The only gripe I have with Phoenix Sorcerer is that the transformation can only be used once per long rest. Once used up, you're basically just a sorcerer without a subclass for the day. I would say that to fix up the subclass is to have the transformation be used an amount of times equal to either your Charisma Modifier or your PB per long rest. Alternatively, it can still be used once but instead recharges on a short rest.
My fix for it was to allow it to be used again for 5 sorcery points.
@@omous7770I actually really love this idea! 5 seems a little steep but it makes sense for how strong the transformation is!
Did anyone else consider that a lv.20 life domain theurgy wizard can cast cure wounds infinitely, basically becoming the greatest healer ever with both the lv. 1 and 17 heal bonuses from the cleric? I love this LOL
I play a Phoenix Sorcerer/Undead Warlock multiclass in our group's Eberron game!
She was a runic scribe in a former life when she was attacked by a vampire, and in order to stop the transformation into a spawn she absorbed and bonded a rune of fire magic into her soul. It's a really fun character to play thematically. When she's transformed using her Form of Dread, her Mantle of Flame is black and red fire that swirls around her.
Another “lost” subclass is the Love Domain Cleric, which got deleted almost immediately and replaced by the much less interesting Unity Domain
The world we live in. War and Death domains are fine, but Love is problematic.
@@kamchatmonk is not that the concept of love was problematic, it's that the way the channel divinity future is described is gross and rapey and the general concept of a character whose whole thing is magically forcing people to fall in love is creepy at best. The mechanics of the class were pretty much fine and the spell list wasn't bad in a vacuum, but I'm the context of the test of it, it's just nasty
Same reason philter of love doesn't exist anymore.
Using magic to make someone fall in love or be infatuated with you is just not great and we've all known at least one guy for whom "God forces people to fall in love with me" is a character concept that is going to be badly abused
Small nitpick, Celestial Warlock is the same as the light warlock, just with the features slightly changed and in a different order. Having healing light at 1st level and giving a 60 foot range is amazing.
One really fun aspect of Theurgy Wizard is it expands your choices for Spell Mastery and Signature Spells. Any cleric spells you get from theurgy count as wizard spells for you, and are written in your spellbook, so you can get things like at will Cure Wounds or Sanctuary
Very interesting video, the only Sub-Classes mentioned that I would like are: Undying Light Warlock, Phoenix Sorcerer, and Theurgy Wizard. The other 2 are not my style/preference.
4:40 I'm actually pretty sure you CAN'T keep adding the charisma mod to Flaming Sphere each turn since Radiant soul does say "When you cast" meaning during the instance, ala fireball, or scorching ray.
Also you can do that Agathys/Damageshield combo with Fiend.
We're creating a whole set of sub classes for the base classes for Khor The World of Many Portals. Those sub classes are EXTREMELY MARKETABLE to players & DMs who want "world-specific" subclasses that can easily be "ported" to their own worlds.
I'd like to learn more about Khor and your subclasses. Where would I go?
With your homebrew suggestion for the Satire Bard, my first reaction is that it would be a little problematic because it would let players purposely do some meaningless roll to get rid of the penalty, but the more I thought about it the more that absolutely falls in line flavorwise for a kind of jester bard who will do some kind of stunt and purposely fail to play it up for laughs (like slip on a banana peel or get pied in the face). Cool video all around!
My first 5e character was a drunken master monk/trickery cleric eladrin. The treachery pally reminds me of that character. She could redirect missed attacks, make a duplicate, deal poison damage - and with the elven advantage feat, I was generally rolling 3 d20s and taking the best.
I absolutely love the Phoenix Sorcerer! It would give me the excuse to play as an actual phoenix (picking Aarakocra for my race).
I really like your videos man, please keep them coming.
They are very helpful to a newish player like me and attempting DM.
Thank you.
I'm happy some of these are getting more love/ notice. I once upon a time played a Oath of Treachery Paladin changeling. The Jester Knight. Its essentially a better version of Trickery domain from the cleric but for Paladin and I love it for that.
Two UA's I also loved were Stone Sorcerer and Onomancy wizard. Stone Sorcerer because I am all about that Hybrid life and we dont really have a proper rep for Geomancy and the like in DND outside of a few spells. Onomancy because Name magic nonsense can be REALLY interesting in how its used. I was able to play this once in a One shot the devil who dropped and in darkness (the spell) just proceeded to get blasted by me whos hiding behind a wall, hitting him with a remote fireball that does Force damage. It was wacky and I loved it.
Genie Warlock 10 plus Ranger(any subclass) Deft Explorer 10 equals upto 288 fireballs in a day, every day, forever.
Need a pt2 with Raven Queen Warlock. That thing is awesome, a bit underpowered in combat but very good utility, and is “pretty much good to go” besides being “too specific” a patron. Plus, you can have both your Sentinel Raven and a Raven familiar to be Odin with one on each shoulder.
I reimagined the patron so it wasn’t as specific. My backstory was that I got lost in a winter forest. Spotting a flock of crows circling in the air I went to investigate. I found a Hag, who offered to have one of her crows lead me out of the forest…
The Treachery Paladin is basically Talion from Shadow Of War. Thank you a lot for finding me something I could play easily without needing to multiclass Ranger,Warlock, and Fighter or needing to look at Homebrews.
We have a homebrew Bard Class that might be worth looking at: College of Love (Troubador/ Gallant). At 3rd level, you get to pick three of the following skills or proficiencies: Insight, Persuasion, Deception, History, Martial Arms, Medium Armor. Poetic License : Also a 3rd level, you learn to inspire others to express themselves and find their passions. An ally that has a Bardic Inspiration die from you can roll that die and add the number to a Charisma or a social based Skill check; he may choose to use after he has rolled but before the Dungeon Master has ruled whether it succeeds or fails. Silver Tongue: At 6th level, when you cast the spells charm, friends, or suggestion you can choose to have either give the target disadvantage when making a saving throw to resist or making the spell subtle so as to try to make the creature unaware that it has been charmed. If the latter, so long as the commands or suggestions made upon the creature aren’t too outrageous or too far out of character, it must make Will saving throw in order for it to realize it has been charmed and become hostile as per the spell description. Otherwise it will consider its actions while under the bard’s influence an odd moment, perhaps brought on by strong drink or a momentary lapse of reason. Love’s Arrow: At 14th level a Gallant and his allies, when fighting in the cause of Love and the virtues that he believes in, can expend a Bardic Inspiration to add to a Death Save to avoid dying (having received a vision of his beloved or another dear one asking him to remain). Alternatively, if the last Death save fails upon reaching zero hit points, he or an inspired ally can roll a Bardic Inspiration die to receive an equal number of temporary hit points to try to do one last heroic deed and say an inspirational final farewell before expiring. If magically healed or bandaged before this final death, the bard or his ally stabilizes but any temporary hit points gained from this Bardic Inspiration are gone.
Phoenix soul sorcerer is so fun with Transmute Spell and Elemental Adept. Ignore fire resistence on powerful fiends and dragons, and make EVERY spell a fire damage spell with a few sorcery points.
I'm about to run a Witchlight campaign with a couple of friends that both took the Witchlight Hand background, and one of them asked if they could use College of Satire for their Bard. I immediately fell in love with it, and let it in.
For the satire bard fool luck ability, I'd do it a little differently. Whatever you roll when you use it, you can't use it again until you are penalized. You can only be penalized when you roll the same number again. So until you roll the same number, you have to roll your bardic inspiration die for all your attack rolls and ability checks. It does not add the bonus, but once you roll the same number you first rolled, you subtract it from your attack roll or ability check and have to describe the humorous way you failed-or succeed despite the subtraction.
Source Material
Oath of Treachery - Unearthed Arcana 26 Paladin
Undying Light Warlock - Unearthed Arcana 10 Light, Dark, Underdark.
Phoenix Sorcerer - Unearthed Arcana 28 Sorcerer
Theurgy Wizard - Unearthed Arcana 33 Wizard Revisited
Satire Bard - Unearthed Arcana 12 Kits of Old
None of these are official, and only playtest. This means that any DM would be well within their right to say "no". As the Pyromancer Sorcerer might be considered a official version of the Phoenix, that goes double for that particular subclass.
Thanks, I never dived into UA and was curious how did I missed these subclasses.
Pheonix Sorcer combined with Ascendent Dragon monk and a fire based Dragonborn is insane damage output. Add in the Fire Mastery from a one level dip in Mystic and you have a legit whirlwind of fire.
Each of these breathweapon says you can replace one attack with it's use... and you have two of them, so you can breath fire twice on the same attack.
Every attack is fire with big bonuses. Every breath attack from two source is fire with huge bonuses. The simple Dragons Breath spell that gives a breath weapon attack every turn gets all those fire bonuses.
Make em an elf with elven accuracy, something like an Eladrin with that fire wave fay step, for more fire damage if you dont want the dragonborn.
Alternatively is the Pheonix 1, Mystic 1 dips on something as simple as a Lore Mastery Wizard who can change the damage types of their spells and a wild card out of class spell casting each day.
This sounds fun but how many levels do you need to do this? Im new to dnd so im not so familiar with multiclassing
@@everythingsalright1121 1 Level Pheonix Sorcerer for Mantle of Fire for +Cha to all fire damage rolls(limited uses and time). 1 Level Mystic(any order by Immortal is probably best for this) with Fire Mastery for a +2 to all fire damage rolls(passive and always active).
Every other level into Monk Order of the Ascendant dragon.
The dragonborn types I can think of immediately that breath fire are Red, Gold, Bronze and at least one of gem types.
You will want access to Burning Hands spell and Flamebolt cantrip from Sorcerer. Collect magic items that give you more castings of area affecting fire spells.
Your race will give you a few breath weapon attacks each day. Your Monk will give you another few different breath weapons each day, but can spend Monk's Ki points to use it more if needed.
Oh, and put a skill proficiency into Performance, and you'll make all the money you want as a Firedancer or Firebreather in any sizable city. Adding the Control Flame cantrip would add to this.
@@everythingsalright1121 1 Level Pheonix Sorcerer for Mantle of Fire(+Cha to fire damage). 1 Level Mystic(Immortal) for Fire Mastery(+2 to fire damage), Giant Growth and Beastial Form.
Everything else into Ascendant Dragon Monk. Take a fire based dragonborn race(Red, Gold, Bronze, et cetera).
Highly suggest Rewarded background for the free Magic Initiate feat. Select Bard(Cha based) for Dissonant Whispers and a couple of fire based cantrips.
Will want the following feats...
Fighting Initiate - Tunnel Fighter
(Free opportunity attacks)
Sentinel
(Opportunity attacks stop movement)
Polearm Master -Use a spear
(Opportunity attacks when entering reach).
And use the Ogre Form ability from Mystic's Giant Growth(+5Reach and +1d6 damage) when using tunnel fighter.
Will also enjoy Fighting Initiate - Mariner for +1AC and adding a Swimming and Climbing speeds to the character who already has access to flight from dragon wings.
@@everythingsalright1121 here is another fun one with a similar bend...
TAZER FACE!
The ultimate crowd control build.
Dex and Wis build, middling Int for Mystic dip. Str, Con, and Cha are irrelevant.
Start with Ranger to maximize weapon skills and minimalize multiclass requirements.
Bugbear
Long Limbed, Stealthy, Suprise Attack
Ranger/Hunter 3
Tunnel Fighter, Horde Breaker, Deft Explorer
Mystic/Immortal 1
Storm Mastery, Giant Growth, Beastial Form
Cleric/Tempest 6
Thunderbolt Strike
Monk/ Ascendent Dragon 10
Breath of The Dragon, Draconic Disciple
All lightning damage causes a Tazer like effect.
Thunderbolt Strike, all lightning damage pushes target 10 feet away(up is away), resulting in falling prone and taking 1d6 bludgeoning damage.
Draconic Discipline gives all unarmed attacks Lightning damage.
Breath weapon attacks are all Lightning Damage.(upto 17 of them between rests)
Find/make a spear with lightning damage.
The Spear is a monk weapon that counts as a polearm. Tunnel Fighter and Polearm Master permit use of the Spear for more attacks on incoming targets.
Sentinel causes all targets of opportunity attacks to have 0 movement, on top of being knocked prone by Thunderbolt Strike.
Horde Breaker provides an extra base attack when facing multiple opponents.
Mystic with Giant Growth gives +5 reach passive, and upto 2 mins of Ogre Form for an additional +5 reach. Beastial Form could alternatively provide upto 2 hours of Beast Hide for +2AC. Storm Mastery is a little more lightning flavor.
If Mystic isn't allowed go with level 4 Ranger/Primeval Guardian instead of Hunter, for the +5 reach, but no Horde Breaker extra attack.
Call Lightning to chase around little clusters of enemies?
Tunnel Fighter and Sentinel to hold back the waves of enemies?
Toe to toe with the big guy and landing lots of hits?
Blasting away with upto 17 breath weapon attacks in a day?
Watching a squad of enemies get tazed 17 times in a row would be fucking hilarious.
One of the PCs in an Icewind Dale campaign I'm running is a Phoenix Sorcerer who plans to multiclass into Undying Light Warlock down the line. The flavor combo of those two subclasses in particular is absolutely DOPE, plus it's absurdly viable from a mechanical standpoint.
I wish we got a Phoenix Sorcerer that worked like Pathfinder 1e's take on the concept, where you can make your fire spells heal your allies
My personal favourite forgotten subclasses are the MTG clerics: Solidarity domain is an interesting support tank combo, Strength domain lets you be a war cleric with shileighleigh or thorn whip, Ambition is a slightly different trickery cleric, and Zeal domain is tempest domain turned up to a million (replace lightning damage with fire damage and give it haste and fireball). I love these subclasses but never see them talked about
Makes me think of the Dark Eye magic tradition Rascal. people kidnapped by kobolds (fairies there) as a kid, trained in jester magic. their whole thing is to question things, do tricks and pranks. and with specific spells - often funny ones that still give a huge advantage. like ha you clumsy (and fumble easier) or ha sticky glue (ur movement is slowed) or ha u only talk jibberish (harder to cast spells). he can have "living" toys with him or magical hobby horse. best spell: destroy treasures.
I want more dragon subclasses
Where's the Dragon Pact Warlock at?
More dragon themed ones that worked better would be nice...
I’d want more fiend and fey subclasses and also a lycanthrope subclass
An Undying Light Reborn Warlock or a Phoenix Reborn Sorcerer would both go so incredibly hard. Reborn through their pact, or through their bloodline finally activating their latent magic, forcing them back to life and being reborn into their class, which just keeps bringing them back to life over and over.
As a Dark Pit main and a paladin player in DnD I appreciate his theme playing on the paladin part.
I wish I still played... I would have LOVED to multiclass a monk with the pheonix sorcerer... finally a way to turn "supersayian" and still actually be able to cast spells
We actually allow clerics in our group to multiclass into cleric, provided their chosen second cleric class matches with a domain their god has. Its never been a problem, and we’ve had both cleric/clerics and full class clerics, to great effect.
I'm still waiting for my Lore Master Wizard subclass, Scribes took a lot of features from this subclasses but is not the Lore Master that I want to play, I want a wizard subclass master in spell penetration, modifying spells and expertise in knowledge skills
The cooncept of this sublclass is awesome, I want to play a Lore Master since they appear for the first time many years ago
We've got a campaign rolling up, DMs let me roll up the Theurgy wizard, but hes also been chilled with my multiclassing into Cleric. Only doing a single dip for the domain. But shes rolling up the beauty and fate UA. Hyped AF
I played a Mark of Shadow elf assassin rogue/treachery paladin multiclass essentially the sneakiest most rogueish character combination. Her backstory was that she was an Igagakure ninja who's clan was slaughtered by ninja zombies. She trained under a shikigami and took up the Oath of Treachery, an oath that required her to kill necromancers and some undead.
Great video somewhere I have all of these good UA subclasses printed out in a dusty folder I lose and find to make a new character and lose again. This will save me from having to reread it constantly
Cool I'm gonna check at least one of these out
Ive always thought that each paladin subclass should have its own oathbreaker version so its nice to see another one here.
An oathbreaker watcher paladin just doesnt seem like it would be the same as an oathbreaker crown paladin - but they both get oathbreaker and the same skills and spells.
when you mentioned Theurgy Wizard, you was basically describing Elminsters class from the Forgotten Realms area that has Myth Draynor in it
I really liked the Raven Queen patron for warlocks, although I reimagined it as a Hag I encountered in a wintry forest
I made a Professional Wrestler built on grappling someone, using tumble to climb a cage and powerbomb them from 30 feet up. It's definitely fun. haha (And the more effective version is spike growth to drag someone through barbed wire).
These UA subclasses were all great, and it makes sense that any versions of them that came out were nerfed into other subclasses. haha. They were loads of fun, but definitely overtuned in some ways in those playtests.
Just listed off a bunch of UA subsclasses.
They're not really lost. They're just lv2 homebrew stuff that a lot of DM's avoid.
There's dozens of subclasses from various Unearthed Arcana books. If they went this long without being published officially or revised, it's pretty safe to safe that WotC decided there was something wrong with them and decided not to move forward with the subclass.
Archivist Artificer which was a like... psychic themed artificer. Controlling a creation you made with your mind that functioned sorta like a familiar that gave you skill proficiencies depending on what you created and a bunch of psychic attack themed stuff, telepathy, etc.
Wild Soul Barbarian, a subclass that, like Wild Magic, also does Wild Surges, but different ones from Wild Magic Barbarian. It also can do things like help spellcasters recover spell slots. Attack enemies with a reaction when its forced to make a saving throw, and can reroll its wild surge effect as a bonus action while raging.
Mage of Silverquill, a Strixhaven subclass that could be taken by Bard, Warlock, or Wizard. Goes all in on being like... a sort of mean girl-esque mage in a mage school. Silvery Barbs is a big feature of the subclass, you get the spell as a class feature ability, you can further insult enemies who fail their rolls because of Silvery Barbs to make them more vulnerable to a specific damage type.
Brute Fighter, a basic no-brain subclass for fighter that is still a lot of fun. Adds extra damage to your weapon attacks that scales with your level. It adds a d6 roll to your saving throws and death saves (and makes rolling anything over a 20 with the extra d6 count as a 20 for the death save). Extra Fighting Style, Adds your level as damage to your crit damage. And at lv18 if they're below half health and still conscious, they regain 5+(Con Modifier) hit points every turn until they're above half health.
There are tons of them out there. Just not necessarily the most balanced, so dont show up to a game to one without your DM's permission.
Funnily enough a few weeks ago I used an oath of Treachery Paladin as a villain who betrayed the father of one of my PCs years ago.
It was an incredibly deadly encounter, almost too deadly! 😅
Definitely a very cool and dynamic bossfight, provided your party is of the right level for them to be a challenge.
For college of satire, i would suggest letting anyone call the bad roll instead of making it your next roll.
It lets everyone get in on the fun and keeps it more for random key moments rather than it being predictable
You fool, I have heard of all of these! I used to trawl the Unearthed Arcana pages back when I played D&D. As cool as the classes are though, they're mostly redundant, and I'm not surprised they didn't end up in any official content.
Love your vids, looking forward to when Ryoko's comes out.
"When you die, simply explode, and come right back !"
Thank you, I'll try to remember that crucial advice if I ever die IRL as well.
I really like the stone sorcerer. It is the melee sorcerer we never got to see.
I came up with an apparition sorcerer origin. Concentration while unconscious, spell casting while unconscious, out of body observations/spell touch, and possession of targets like magic jar without the jar.
I would be interested in seeing a lost subclass for each class in the future. I didn't even know that these existed.
1lv Undying Light Lock, 1lv Phoenix Sorc, 1lv Blood Cleric, 2lv Scribe Wizard, 5lv Artillerist Art, The Strixhaven background feat that gives you magic missile as a spell you can use all spell lists for, and the Awakened Draconic focus that lets you add a d6 to chromatic spells. Magic missiles go brrrr
Phoenix Sorc + Undying Light Warlock dual class. First killing blow you've got 1 HP and your enemies are caught in a massive explosion. If they survive and manage to kill you more, instead of death saving throw, _another_ massive explosion, and you are back to half HP. Synergy!
Nice use of the Majin Vegeta sacrifice, good job
In my opinion, the most painful lost subclass is the Primal Druid. They had a pet that was themed around being BIG. A mammoth, woolly rhino, or dinosaur. Their pet was really tanky, and you could use your Wildshape to give it additional features like different attack options and sizes. It also grew as you levelled up. REALLY flavourful, fun, and IMO the most actually interesting and unique pet subclass in the whole game. Absolutely sucks it's been lost to time as I'd love to see one in action.
Satire Tumble + VicMok: when they see they Just Can't Touch You, they die a little inside. 😘
I KNEW PHOENIX SORCERER! JUST PLAYED ONE RECENTLY!
wait.. the light warlock is just the celestial warlock. just.. having things shifted around
that "not KO'd yet" explosion is 14th level for cel
bonus damage for radiant or fire and resistance against radiant is 6th for cel
BA healing is 1st for cel, and it's probably better because its max is 1 + your warlock level, so at 20th level you have 21d6 to heal with.
One of my favourite things to do as a homebrewer is to go through old UA and update it so my players can use them!
Theurgy Wizard. Tempest domain. Smile in chain lightning maximized ^-^
This was my first thought too. So much potential.
Well. I had the idea of a paladin/bard a while back, inspired entirely by discovering the Clown Code of Ethics and the fact that it's right up there with a paladin oath. Satire Bard is absolutely what the concept needed.
CoSB (14) + Monk (6) An hilarious looking fellow, that seems content to roll around the floor at blistering speeds, Stunning you with a slap to your family jewels.
With treachery paladin, advantage is even better, because not only is the rougadin a popular and powerful multiclass, but treachery paladin + swashbuckler rogue is amazing flavorwise and power wise