I've been thinking more and more on this lately: Why can't Wizards just spend more gp and time to add a non-Wizard spell to their spell list? When magic seems to come so easily to every other class, and Wizards have to pay so much just to play their class, it makes sense that their research skills enable them to access any magics - eventually. It would explain why Wizards can become the God of Magic, and with the right balancers, the burden of the spellbook could finally be a reasonable asset.
@@tehmanticore if the spells are granted by deities or other entities, they won't necessarily be available to wizards, as the casting requires some sort of cooperation by the patron being. The one that always confused me was that bards get cure wounds. I'm interested in the thought process behind that decision.
@Plugh13 It's certainly a break from tradition, and for when I've seen healer Bards played, a welcome one at that. If the classes can share spells, and Wizards can become the God of Magic or the God of Spells (which can have Cleric followers), then I think there's more to it than that. It might need more figuring out than normal arcane magics as I said, but it should be possible for this, the researcher self-magicked class.
Play an aasimar. Be a wizard. Choose the school of Theurgy. Select the Arcana domain. Continue to spiral and disorient your allies with your circular theming
I immediately read the arcana domain to see if the combo would be as awful as I thought. Your domain spells are all wizard spells, so you get nothing new here (I guess that if you add all of them to your spellbook you have access to the full cleric list, but that takes until level 9 at least and committing to adding 10 spells you might not want to your spellbook). At second level (I'm going by wizard, not cleric level) you get proficiency in Arcana and 2 wizard cantrips, also nothing new. Your channel divinity is a Turn One Fey/Elemental/Fiend/Celestial + Banishment so at least it's something. at 10th level you get to dispel a spell effect on an ally when you heal them, which you can't do because you don't have a single healing spell (unless you've added every single domain spell to your spellbook). And finally, at 14th level you add 4 more wizard spells to your domain spell list; this feature is actively detrimental to the Theurgist, because since one of those spells has to be level 9, there's a spell in your domain spell list that you won't be able to get until you are level 17, which means that if you went to the trouble of adding every single domain spell to your spell list to at least get some cleric spells, now you're locked out of doing that for 3 more levels. All in all, insane build, you're pretty much playing without a subclass 0/10 utility, 3/10 flavour, 10/10 bafflement.
I played a Death Domain Theurgy Wizard for Tomb of Annihilation. It was so cool. Basically, instead of being a worshipper of gods of death, he studied them all. Amazing necrotic blaster.
This honestly works with the nature of wizards so well, as most wizards are already doing this with Mystra and outside the evil ones are basically her unofficial clerics. Theurgy Wizard takes up the idea of being a mortal emissary of Mystra towards the Divines of other Domains and adds logic to some subclass types, like Divine Soul or Draconic Heritage Sorcerer would obviously have such a mind set towards their respective divine ancestry if they were a wizard.
Undying light seems fairly similar to celestial warlock. Granted, I think celestial is more about healing as support as a lot of the features are swapped around and scale accordingly
It’s just got its strong abilities first and the weaker ones last. I prefer Celsetial, since the scaling bonus action healing at level 1 makes you a very popular player without sacrificing damage
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I played a Phoenix Sorc in an ongoing campaign and she wound up with awesome lore around her origins and ultimate fate (she used up all her magical ability to revive the World Tree at the campaign's end). I loved it.
I was in a curse of Strahd game with a phoenix sorc, I was playing a Favored Soul from the UA before Divine Soul was relased in Xanthar. We also had a bard ... it's like all the charisma classes ... it was nuts but at the same time so much fun.
@@FluffieXStarshine I play an Artillerist Artificer in our own Curse of Strahd game that had a mental break and signed a pact with a homebrew Dark Power known as the Shepherd of Fire. It's a flavor skin for Phoenix Sorcerer levels, and a blast to play. She also has a few levels in Rune Scribe. It's an old UA class from when WotC was considering adding prestige classes to 5th edition, and it's a lot of fun!
I love playing a Phoenix Sorcerer/Fighter/Paladin that uses a whip. Reflavor the whip as a chain, and after convincing the DM to give me a cool mount, then I'm playing _Ghost Rider._
Okay but imagine this. Theurgy Wizard with the Tempest Domain. You now have Tempest Domain's powerful channel divinity, with access to powerful spells for Lightning and Thunder from the Wizard Spell List So now you have a Wizard who can just decide "Nah. I'm just going to deal maximum damage on my Chain Lightning instead of rolling"
@@PhoenixKnight777 Is that much more broken than just taking 2 levels in tempest domain and being a scribes wizard though? this also gives you the proficiency's of cleric, including heavy armour and martial weapons, it gives you some good level 1 spells and cantrips, and lets you change any damage spell to lightning and then do max with it, lightning ball, 48 average damage in a 20 foot radius sphere, I think that is more broken than the theurgy wizard personally.
@@Feanor6450 It depends on your build, Clerics by their nature are designed as leaning more towards half-caster with a stronger lean towards spellcasting, If you want to go full caster Theurgy Wizard of Tempest, added in with the Sorcerer subclass provides more benefits towards being a full caster with Thunder and Lightning.
My favourite unreleased subclass is Onomany Wizard My DM let me play the subclass in a one-shot. I was a multiclassed Onomancy Wizard with Grave Cleric. The concept of the character was that they would receive names from their god for people who need to die to maintain the fate of the world, with their god being The Fates (or an analogue for The Fates). It was a higher level one-shot, so it was 7th level Onomancy Wizard (for 4th level spells) + 5th level Grave Cleric. The resonances were very fun to use.
My favourite character of all time was a Mastermind Rogue/Onomancy Wizard. I absolutely loved the theming of the subclass, so its disappointing that it never got brought into an official sourcebook, but at least I still have the functional subclass on my D&DBeyond account because it remains as playable legacy content as long as you still have a character with the subclass.
Slight correction: Nourishing Fire doesn't give you temporary HP, it lets you regain HP equal to the slot's level + CHA modifier. At least, that's what it was in UA.
I have someone in my current group playing a Harengen Vengeance Paladin named Watership Down. It's not relevant to this video. I just wanted to share my childhood trauma brought to life in my fantasy escapism game.
Or Play a bugbear Satire Bard - Fozzy bear. Wokka wokka wokka. Joined by Kermit (Grung Inquisitive Rogue - he was a news reporter on Seasame St.) and Miss Piggy (Orc, Open Hand monk)
Really glad that you made this video. Ted/Nerd Immersion had a player use the phoenix subclass so he tweaked it so that it was in line with Tasha's subclasses and fixed the janky wording. Would definitely love if you did a follow up video on additional subclasses we never saw such as the archivist artificer (I know a lot of people were fuming that never got printed), brute and sharpshooter fighter, giant soul and stone sorcery sorcerer, Raven Queen and seeker warlock patrons, as well as the onomancy wizard. The Raven Queen one is probably the one I was most disappointed that we never got, but my 3.5 friends who enjoyed the truenamer class were really looking forward to the onomancy wizard subclass.
I created an oath of treachery paladin about 2 weeks ago, loving the idea behind it's abilities. Thank you so much for putting it into the eyes if the people.
I spilled coffee all over myself this morning, spent the day stuck in mind numbing tasks, and was feeling low. I now have new classes to play AND a new TTRPG that my remote self can play, even alone. What a turn around, thanks!
These all seem really cool, and there's a few more that I really liked when I saw them. Giant Soul Sorcerer- basically Rune Knight for sorcerers. You get different powers and spells based on which giant you're descended from. Stone Sorcery- Tank Sorcerer. You get more HP and permanent mage armor, your can protect your friends, and if they get hit you can teleport next to them and literally smite them. You get smite spells added to your spell list, that seems so cool. Revised Beast Master-It's a better beast master, but the standout ability for me is that your beast levels up with you, even getting ASIs when you do. It doesn't specify, but as DM I would allow the beast to take feats instead, which could lead to some wild shenanigans, like a beast proficient in greatswords or a beast with a familiar and firebolt from Magic Initiate.
I REALLY like the dice with the timers. It's fantastic and really helps my Autistic/ADHD brain focus so I don't have to keep checking where UA-cams lil red bar is. Thanks for your effort!
@DnDShorts, thank you so much for being you. I love your content. I don't make a lot of money but it didn't stop me from supporting Ryoko's guide. Just know you are appreciated.
I love Theurgy Wizards. I have been running them in my games for a few years now as NPC Priests and even had a player like them so much they made one after their first character died. A Life Theurgist that made it from 3rd to 10th level before dying in a tragic mishap within the Shadowfell.
Not only do I love all of these options, but there's something very funny about having known about them or played in a game with them before. I was so hyped to hear the satire bard brought up cause that tumble is SO ICONIC
Old issues of Dragons Magazine contain many fun and off-beat character classes. Most are not very good, but a few can be a lot of fun. Classes like The Jester were just over the top.
One of the PCs in an Icewind Dale campaign I'm running is a Phoenix Sorcerer who plans to multiclass into Undying Light Warlock down the line. The flavor combo of those two subclasses in particular is absolutely DOPE, plus it's absurdly viable from a mechanical standpoint.
a theurgy wizard picking arcana cleric as their domain would be the equivalent of that time Brian Cranston walked around wearing a mask of his own face.
4:40 I'm actually pretty sure you CAN'T keep adding the charisma mod to Flaming Sphere each turn since Radiant soul does say "When you cast" meaning during the instance, ala fireball, or scorching ray. Also you can do that Agathys/Damageshield combo with Fiend.
The only gripe I have with Phoenix Sorcerer is that the transformation can only be used once per long rest. Once used up, you're basically just a sorcerer without a subclass for the day. I would say that to fix up the subclass is to have the transformation be used an amount of times equal to either your Charisma Modifier or your PB per long rest. Alternatively, it can still be used once but instead recharges on a short rest.
I'm happy some of these are getting more love/ notice. I once upon a time played a Oath of Treachery Paladin changeling. The Jester Knight. Its essentially a better version of Trickery domain from the cleric but for Paladin and I love it for that. Two UA's I also loved were Stone Sorcerer and Onomancy wizard. Stone Sorcerer because I am all about that Hybrid life and we dont really have a proper rep for Geomancy and the like in DND outside of a few spells. Onomancy because Name magic nonsense can be REALLY interesting in how its used. I was able to play this once in a One shot the devil who dropped and in darkness (the spell) just proceeded to get blasted by me whos hiding behind a wall, hitting him with a remote fireball that does Force damage. It was wacky and I loved it.
One really fun aspect of Theurgy Wizard is it expands your choices for Spell Mastery and Signature Spells. Any cleric spells you get from theurgy count as wizard spells for you, and are written in your spellbook, so you can get things like at will Cure Wounds or Sanctuary
We have a homebrew Bard Class that might be worth looking at: College of Love (Troubador/ Gallant). At 3rd level, you get to pick three of the following skills or proficiencies: Insight, Persuasion, Deception, History, Martial Arms, Medium Armor. Poetic License : Also a 3rd level, you learn to inspire others to express themselves and find their passions. An ally that has a Bardic Inspiration die from you can roll that die and add the number to a Charisma or a social based Skill check; he may choose to use after he has rolled but before the Dungeon Master has ruled whether it succeeds or fails. Silver Tongue: At 6th level, when you cast the spells charm, friends, or suggestion you can choose to have either give the target disadvantage when making a saving throw to resist or making the spell subtle so as to try to make the creature unaware that it has been charmed. If the latter, so long as the commands or suggestions made upon the creature aren’t too outrageous or too far out of character, it must make Will saving throw in order for it to realize it has been charmed and become hostile as per the spell description. Otherwise it will consider its actions while under the bard’s influence an odd moment, perhaps brought on by strong drink or a momentary lapse of reason. Love’s Arrow: At 14th level a Gallant and his allies, when fighting in the cause of Love and the virtues that he believes in, can expend a Bardic Inspiration to add to a Death Save to avoid dying (having received a vision of his beloved or another dear one asking him to remain). Alternatively, if the last Death save fails upon reaching zero hit points, he or an inspired ally can roll a Bardic Inspiration die to receive an equal number of temporary hit points to try to do one last heroic deed and say an inspirational final farewell before expiring. If magically healed or bandaged before this final death, the bard or his ally stabilizes but any temporary hit points gained from this Bardic Inspiration are gone.
We're creating a whole set of sub classes for the base classes for Khor The World of Many Portals. Those sub classes are EXTREMELY MARKETABLE to players & DMs who want "world-specific" subclasses that can easily be "ported" to their own worlds.
Small nitpick, Celestial Warlock is the same as the light warlock, just with the features slightly changed and in a different order. Having healing light at 1st level and giving a 60 foot range is amazing.
I wish the College Of Satire was just really sarcastic and had an ability called Poe's Law where nobody understands what they're trying to say half the time
Can't believe you left out the part of Theurgy Wizard where you can just take spells from the cleric spell list after gaining all the subclass spells, and that they count as wizard spells for you! I am convinced at will Cure Wounds with Spell Mastery is the main reason it never got published.
I could see a wizard like this faring decently well picking up twilight domain. Getting that 5th lvl paladin spell that gives you something like spell evasion would be entirely worth it and if it's a gestalt campaign you could add peace domain cleric too. Although I take aasimar and gravitate towards rune knight. Becoming the ultime aura/turn disruption specialist with maybe order instead or it would be too cheezy powergaming. (But rune knight does also work really well with peace domain or cleric domain) I could also see amark of warding dwarf rune knight/theurgy tempest wizard with metamagic initiate being very decent. 😂😂😂😊
I'm about to run a Witchlight campaign with a couple of friends that both took the Witchlight Hand background, and one of them asked if they could use College of Satire for their Bard. I immediately fell in love with it, and let it in.
Very interesting video, the only Sub-Classes mentioned that I would like are: Undying Light Warlock, Phoenix Sorcerer, and Theurgy Wizard. The other 2 are not my style/preference.
Great video somewhere I have all of these good UA subclasses printed out in a dusty folder I lose and find to make a new character and lose again. This will save me from having to reread it constantly
Need a pt2 with Raven Queen Warlock. That thing is awesome, a bit underpowered in combat but very good utility, and is “pretty much good to go” besides being “too specific” a patron. Plus, you can have both your Sentinel Raven and a Raven familiar to be Odin with one on each shoulder.
I reimagined the patron so it wasn’t as specific. My backstory was that I got lost in a winter forest. Spotting a flock of crows circling in the air I went to investigate. I found a Hag, who offered to have one of her crows lead me out of the forest…
My personal favourite forgotten subclasses are the MTG clerics: Solidarity domain is an interesting support tank combo, Strength domain lets you be a war cleric with shileighleigh or thorn whip, Ambition is a slightly different trickery cleric, and Zeal domain is tempest domain turned up to a million (replace lightning damage with fire damage and give it haste and fireball). I love these subclasses but never see them talked about
Source Material Oath of Treachery - Unearthed Arcana 26 Paladin Undying Light Warlock - Unearthed Arcana 10 Light, Dark, Underdark. Phoenix Sorcerer - Unearthed Arcana 28 Sorcerer Theurgy Wizard - Unearthed Arcana 33 Wizard Revisited Satire Bard - Unearthed Arcana 12 Kits of Old None of these are official, and only playtest. This means that any DM would be well within their right to say "no". As the Pyromancer Sorcerer might be considered a official version of the Phoenix, that goes double for that particular subclass.
Honestly, I always liked how many of the Oath of Treachery's spells all support a kind of "eff this, I'm outta here" mood. Perfect for the someone who's abandoned their oath. The name, however, is profoundly stupid. It, not the DMG option, really deserves to be called Oathbreaker.
I play a Phoenix Sorcerer/Undead Warlock multiclass in our group's Eberron game! She was a runic scribe in a former life when she was attacked by a vampire, and in order to stop the transformation into a spawn she absorbed and bonded a rune of fire magic into her soul. It's a really fun character to play thematically. When she's transformed using her Form of Dread, her Mantle of Flame is black and red fire that swirls around her.
I'm still waiting for my Lore Master Wizard subclass, Scribes took a lot of features from this subclasses but is not the Lore Master that I want to play, I want a wizard subclass master in spell penetration, modifying spells and expertise in knowledge skills The cooncept of this sublclass is awesome, I want to play a Lore Master since they appear for the first time many years ago
The Undying Light Warlock is exactly the same as the Celestial Pact Warlock. The only differences other than the spell list portion is that the abilities are switched around regarding which levels you gain access to them.
An Undying Light Reborn Warlock or a Phoenix Reborn Sorcerer would both go so incredibly hard. Reborn through their pact, or through their bloodline finally activating their latent magic, forcing them back to life and being reborn into their class, which just keeps bringing them back to life over and over.
They're not lost subclasses, they're unearthed arcana. You're meant to play test them to see how they work in a D&D game and give your feedback. I would say 90% of the time with Unearthed Arcana classes/subclasses they're just too OP, but times have changed. 2018 me would say that the Twilight and peace domain were way too overpowered and would never be published in a D&D manual. But D&D has had significant power creep with its new subclasses. I would say look them over with your DM Make sure they're not too OP since they're basically just fancy homebrew.
Lost in the sense most people probably havent heard of them especially more casual players who go to the once every 2 weeks session or newer ones who dont follow the game news religiously
My first 5e character was a drunken master monk/trickery cleric eladrin. The treachery pally reminds me of that character. She could redirect missed attacks, make a duplicate, deal poison damage - and with the elven advantage feat, I was generally rolling 3 d20s and taking the best.
All your multiclass building videos and NOW lost subclasses!?! You're driving me CRAZY!!!... Thank you sir. Just a couple of comments... 1. Without meaning to poach your material from Ryoku... Could you find find us some more "lost" elemental subclass builds for a L5R flavored game? (A metal mage, a sea sorcerer, a wood witch, an icey enchanter... etc) 2. If the builds are OP and are all members of the same party, do they help even everything out?
wait.. the light warlock is just the celestial warlock. just.. having things shifted around that "not KO'd yet" explosion is 14th level for cel bonus damage for radiant or fire and resistance against radiant is 6th for cel BA healing is 1st for cel, and it's probably better because its max is 1 + your warlock level, so at 20th level you have 21d6 to heal with.
Did anyone else consider that a lv.20 life domain theurgy wizard can cast cure wounds infinitely, basically becoming the greatest healer ever with both the lv. 1 and 17 heal bonuses from the cleric? I love this LOL
I came up with an apparition sorcerer origin. Concentration while unconscious, spell casting while unconscious, out of body observations/spell touch, and possession of targets like magic jar without the jar.
@@kamchatmonk is not that the concept of love was problematic, it's that the way the channel divinity future is described is gross and rapey and the general concept of a character whose whole thing is magically forcing people to fall in love is creepy at best. The mechanics of the class were pretty much fine and the spell list wasn't bad in a vacuum, but I'm the context of the test of it, it's just nasty Same reason philter of love doesn't exist anymore. Using magic to make someone fall in love or be infatuated with you is just not great and we've all known at least one guy for whom "God forces people to fall in love with me" is a character concept that is going to be badly abused
I think you missed the implication of the Phoenix sorcerer to be kind of melee. You cast a few things like flame blade, fire shield, mage armor and shield ready to accompany all of that. Then you go into melee, where you can deal really good damage with flame blade, have a good AC and if they hit you they take a ton of damage from your Phoenix abilities and fire shield. And if they kill you, you deal a bunch of damage while dying and come back with 1 hp and then bail out to cast scorching ray, firebolt, and fireball from the back lines.
So funny. In a campaign I DMed from 2018 and that ended last year, two of my players played one of these subclasses. One was a Tiefling Oath of Treachery Paladin, the other an Aasimar Phoenix Sorcerer. The players were a rising mobster family in a steampunk fantasy version of early New York during
Well. I had the idea of a paladin/bard a while back, inspired entirely by discovering the Clown Code of Ethics and the fact that it's right up there with a paladin oath. Satire Bard is absolutely what the concept needed.
The Treachery Paladin is basically Talion from Shadow Of War. Thank you a lot for finding me something I could play easily without needing to multiclass Ranger,Warlock, and Fighter or needing to look at Homebrews.
I played a Mark of Shadow elf assassin rogue/treachery paladin multiclass essentially the sneakiest most rogueish character combination. Her backstory was that she was an Igagakure ninja who's clan was slaughtered by ninja zombies. She trained under a shikigami and took up the Oath of Treachery, an oath that required her to kill necromancers and some undead.
Phoenix soul sorcerer is so fun with Transmute Spell and Elemental Adept. Ignore fire resistence on powerful fiends and dragons, and make EVERY spell a fire damage spell with a few sorcery points.
With your homebrew suggestion for the Satire Bard, my first reaction is that it would be a little problematic because it would let players purposely do some meaningless roll to get rid of the penalty, but the more I thought about it the more that absolutely falls in line flavorwise for a kind of jester bard who will do some kind of stunt and purposely fail to play it up for laughs (like slip on a banana peel or get pied in the face). Cool video all around!
There was one I remember that was like favored soul I want to say for a sorcerer that eventually was workshopped into Divine Soul, IIRC that was a really cool subclass. Firet level was domain spells from one cleric spell list, So a massive amount of extra spells for sorcerer. Also gain light and medium armor. 6th level was an extra attack. 14th level was at will wings that come out as a bonus action. 18th level was when you cast a spell from your chosen cleric spell list you regain chr mod+ spell level hit points. This sounds like a really weird subclass that could lead to all sorts of crazy shenanigans at high level play.
There was this universal subclass I remember reading about called "the Warmage" and the best way I can describe it is basically the guy from Orcs must dies skill set with summoning and fighting but the problem with them was they couldn't cast things like fireball, healing or even any kind of light spell. The only thing they could do was summon objects/fortifications (i.e barricades, spike pits, a freaking tower, a regular barrel etc. etc.) and living things (faceless knights, archers, barbarians etc. etc.) but they all had to be drawn in a magical notebook and each had to be understood by either making the object or travelling with them for a certain amount of time. And the other bad thing is that when they summon something it will stay until it's dismissed but while it exists your mana pool is lowered by a cost so you can make multiple of something that costs less but is less effective or you can make a few effective summons for more. The bad thing about that is if that summon dies your mana pool DOES NOT return to normal until you long rest. Not many people talk about this class because it shares a name with another class, if you lose the book you literally have to redraw everything and it's not a very effective class until you spec into it. It has a bit more detail (like for instance if you are a warrior class beforehand you can draw yourself into the book and you have a summon already without the research) but this comment is already very long and I don't want it to be longer.
I was really hoping this was going to feature the Path of the Depths Barbarian. It was one of the most fun Barbarian subclasses I’ve played, not because it was particularly powerful but just so flavorful. There was nothing that put you in the nautical vibe like manifesting a spectral anchor and dragging enemies toward you.
I wish I still played... I would have LOVED to multiclass a monk with the pheonix sorcerer... finally a way to turn "supersayian" and still actually be able to cast spells
I love flavourful subclasses that portray a preference for fun and unconventional effectiveness at the willfully embraced cost of one's dignity and pride. Drunken Master monk is a wonderful example of this and it's great to see it expanded on. The way I see it, drunken mastery builds on the existing asceticism of monks with an outward display that breaks down ones own sense self importance and dependence on outside approval while also becoming a gentle protest by example. Now on the other hand, bards are anything but gentle in their approach to societal matters, but this adds a nice spin of going whole hog and letting go of the performantive approval seeking most bards actively or passively employ. Basically, a reverse transitional approach the the same concept
Feywander Ranger makes for a fun unconventional build which is good as a face of a party. Since at level 3 you can add your wisdom bonus in addition to your charisma to charisma checks. Assuming you have 16 in both that's a base +6 on any charisma checks you are NOT proficient in.
I made a Professional Wrestler built on grappling someone, using tumble to climb a cage and powerbomb them from 30 feet up. It's definitely fun. haha (And the more effective version is spike growth to drag someone through barbed wire). These UA subclasses were all great, and it makes sense that any versions of them that came out were nerfed into other subclasses. haha. They were loads of fun, but definitely overtuned in some ways in those playtests.
With treachery paladin, advantage is even better, because not only is the rougadin a popular and powerful multiclass, but treachery paladin + swashbuckler rogue is amazing flavorwise and power wise
I wanted to make a Satire Bard multiclass with a Paladin cuz I RNGed his name to be Fartor, so he was gonna be pure thunder damage and Satire had that part about passing gas, which was just perfect.
For the satire bard fool luck ability, I'd do it a little differently. Whatever you roll when you use it, you can't use it again until you are penalized. You can only be penalized when you roll the same number again. So until you roll the same number, you have to roll your bardic inspiration die for all your attack rolls and ability checks. It does not add the bonus, but once you roll the same number you first rolled, you subtract it from your attack roll or ability check and have to describe the humorous way you failed-or succeed despite the subtraction.
We've got a campaign rolling up, DMs let me roll up the Theurgy wizard, but hes also been chilled with my multiclassing into Cleric. Only doing a single dip for the domain. But shes rolling up the beauty and fate UA. Hyped AF
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I've been thinking more and more on this lately:
Why can't Wizards just spend more gp and time to add a non-Wizard spell to their spell list? When magic seems to come so easily to every other class, and Wizards have to pay so much just to play their class, it makes sense that their research skills enable them to access any magics - eventually. It would explain why Wizards can become the God of Magic, and with the right balancers, the burden of the spellbook could finally be a reasonable asset.
Well, these classes aren't "lost", they're Unearthed Arcana, and therefor not legal at most tables.
@@tehmanticore if the spells are granted by deities or other entities, they won't necessarily be available to wizards, as the casting requires some sort of cooperation by the patron being. The one that always confused me was that bards get cure wounds. I'm interested in the thought process behind that decision.
@Plugh13 It's certainly a break from tradition, and for when I've seen healer Bards played, a welcome one at that.
If the classes can share spells, and Wizards can become the God of Magic or the God of Spells (which can have Cleric followers), then I think there's more to it than that. It might need more figuring out than normal arcane magics as I said, but it should be possible for this, the researcher self-magicked class.
Play an aasimar. Be a wizard. Choose the school of Theurgy. Select the Arcana domain. Continue to spiral and disorient your allies with your circular theming
Wanted to say this. Its so funny.
I came here to say arcana domain theurgy wizard, but I knew in my heart it had already been said
Could also go nature domain, for a cleric themed wizard but the cleric is druid themed
I immediately read the arcana domain to see if the combo would be as awful as I thought. Your domain spells are all wizard spells, so you get nothing new here (I guess that if you add all of them to your spellbook you have access to the full cleric list, but that takes until level 9 at least and committing to adding 10 spells you might not want to your spellbook). At second level (I'm going by wizard, not cleric level) you get proficiency in Arcana and 2 wizard cantrips, also nothing new. Your channel divinity is a Turn One Fey/Elemental/Fiend/Celestial + Banishment so at least it's something. at 10th level you get to dispel a spell effect on an ally when you heal them, which you can't do because you don't have a single healing spell (unless you've added every single domain spell to your spellbook). And finally, at 14th level you add 4 more wizard spells to your domain spell list; this feature is actively detrimental to the Theurgist, because since one of those spells has to be level 9, there's a spell in your domain spell list that you won't be able to get until you are level 17, which means that if you went to the trouble of adding every single domain spell to your spell list to at least get some cleric spells, now you're locked out of doing that for 3 more levels.
All in all, insane build, you're pretty much playing without a subclass 0/10 utility, 3/10 flavour, 10/10 bafflement.
@@alegbh8713 There is one at every convention, people. Ignore.
I played a Death Domain Theurgy Wizard for Tomb of Annihilation. It was so cool. Basically, instead of being a worshipper of gods of death, he studied them all. Amazing necrotic blaster.
Wizards who study gods and learn their powers are just epic.
I'm not gonna worship you, but I am going to study your secrets until I know how you give the clerics their abilities.
@@SebasTian58323 wizards turn the esoteric nature of magic into a math formula to better understand it and control it. My favorite class for flavor
This honestly works with the nature of wizards so well, as most wizards are already doing this with Mystra and outside the evil ones are basically her unofficial clerics. Theurgy Wizard takes up the idea of being a mortal emissary of Mystra towards the Divines of other Domains and adds logic to some subclass types, like Divine Soul or Draconic Heritage Sorcerer would obviously have such a mind set towards their respective divine ancestry if they were a wizard.
Undying light seems fairly similar to celestial warlock. Granted, I think celestial is more about healing as support as a lot of the features are swapped around and scale accordingly
It's the same features rearranged with a different set of spells
I'm pretty sure that Celestial Warlock was a revision of Undying Light
definitely was the prototype I think, although they play quite differently due to levelling difference (and I MUCH prefer the lore of Undying light!!)
It’s just got its strong abilities first and the weaker ones last. I prefer Celsetial, since the scaling bonus action healing at level 1 makes you a very popular player without sacrificing damage
@@DnDShorts
Undying light warlock: Ohhh boy, I love walking into the line of fire!
Zealot barbarian: first time?
I swear, with the way these sponsor segments are going, one of these days D&D Shorts is going to do an ad for Bad Dragon or Adam & Eve without us even realizing
Hopefully the latter given the controversies around the founders for the former. Eugh
@@everythingsalright1121 Say what now? What happened with my uh... I mean... that company I've never heard of before.
GOD I HOPE SO!
@everythingsalright1121 Oh God, what happened? They were my go to if I couldn't find something.
He's gonna do a bit with Sam Riegel at this point.
I played a Phoenix Sorc in an ongoing campaign and she wound up with awesome lore around her origins and ultimate fate (she used up all her magical ability to revive the World Tree at the campaign's end). I loved it.
I really wanna play a Pheonix sorc one day
I'm currently playing one in Icewindale, and I love it.
I was in a curse of Strahd game with a phoenix sorc, I was playing a Favored Soul from the UA before Divine Soul was relased in Xanthar. We also had a bard ... it's like all the charisma classes ... it was nuts but at the same time so much fun.
Had one of them see play in my first campaign. She got crushed by a rock and died.
@@FluffieXStarshine I play an Artillerist Artificer in our own Curse of Strahd game that had a mental break and signed a pact with a homebrew Dark Power known as the Shepherd of Fire. It's a flavor skin for Phoenix Sorcerer levels, and a blast to play.
She also has a few levels in Rune Scribe. It's an old UA class from when WotC was considering adding prestige classes to 5th edition, and it's a lot of fun!
I love playing a Phoenix Sorcerer/Fighter/Paladin that uses a whip. Reflavor the whip as a chain, and after convincing the DM to give me a cool mount, then I'm playing _Ghost Rider._
Okay but imagine this. Theurgy Wizard with the Tempest Domain. You now have Tempest Domain's powerful channel divinity, with access to powerful spells for Lightning and Thunder from the Wizard Spell List
So now you have a Wizard who can just decide "Nah. I'm just going to deal maximum damage on my Chain Lightning instead of rolling"
This is partly why Theurgy wizard was insanely overpowered
@@PhoenixKnight777 Is that much more broken than just taking 2 levels in tempest domain and being a scribes wizard though? this also gives you the proficiency's of cleric, including heavy armour and martial weapons, it gives you some good level 1 spells and cantrips, and lets you change any damage spell to lightning and then do max with it, lightning ball, 48 average damage in a 20 foot radius sphere, I think that is more broken than the theurgy wizard personally.
@@Feanor6450 It depends on your build, Clerics by their nature are designed as leaning more towards half-caster with a stronger lean towards spellcasting, If you want to go full caster Theurgy Wizard of Tempest, added in with the Sorcerer subclass provides more benefits towards being a full caster with Thunder and Lightning.
@@truekurayami ah good point.
Take metamagic somehow and grab Transmute Spell. Give your Meteor Swarm lightning damage and max half of its total possible damage
I remember playing the UA Brute Fighter. I had so much fun with it. I remember being so sad when there were no plans to officially release it
Forge Theurgy Wizard. A true tank Wizard.
I don't care how big the room is--I'm immune to fire damage. I CAST FIREBALL!!"
I played a fire genasi fiend warlock that broke free of their pact and was reborn as a phoenix sorcerer
ooh that's actually a cool twist, I like that.
that's dope!
My favourite unreleased subclass is Onomany Wizard
My DM let me play the subclass in a one-shot. I was a multiclassed Onomancy Wizard with Grave Cleric. The concept of the character was that they would receive names from their god for people who need to die to maintain the fate of the world, with their god being The Fates (or an analogue for The Fates).
It was a higher level one-shot, so it was 7th level Onomancy Wizard (for 4th level spells) + 5th level Grave Cleric. The resonances were very fun to use.
My favourite character of all time was a Mastermind Rogue/Onomancy Wizard. I absolutely loved the theming of the subclass, so its disappointing that it never got brought into an official sourcebook, but at least I still have the functional subclass on my D&DBeyond account because it remains as playable legacy content as long as you still have a character with the subclass.
Slight correction: Nourishing Fire doesn't give you temporary HP, it lets you regain HP equal to the slot's level + CHA modifier. At least, that's what it was in UA.
I like the dice at the bottom left that represent each chapter, nice touch
I see the College of Satire as being the stand up comedians of D&D.
i LOVE the satire bard, that’s such incredible flavorful mechanics. Like that seems like so much fun
Play rabbitfolk. Take Satire Bard. Become Bugs Bunny.
I have someone in my current group playing a Harengen Vengeance Paladin named Watership Down. It's not relevant to this video. I just wanted to share my childhood trauma brought to life in my fantasy escapism game.
Play a human multi-classed as monk/satire bard. Become Jackie Chan.
"Eeehhh, what's up, Doc...?" 🤣🤣🤣🤣
Or Play a bugbear Satire Bard - Fozzy bear. Wokka wokka wokka.
Joined by Kermit (Grung Inquisitive Rogue - he was a news reporter on Seasame St.) and Miss Piggy (Orc, Open Hand monk)
Let me guess, @@bskec2177 , you'd choose the Way of the Open Hand because she slapped Kermit so much?
Really glad that you made this video. Ted/Nerd Immersion had a player use the phoenix subclass so he tweaked it so that it was in line with Tasha's subclasses and fixed the janky wording.
Would definitely love if you did a follow up video on additional subclasses we never saw such as the archivist artificer (I know a lot of people were fuming that never got printed), brute and sharpshooter fighter, giant soul and stone sorcery sorcerer, Raven Queen and seeker warlock patrons, as well as the onomancy wizard. The Raven Queen one is probably the one I was most disappointed that we never got, but my 3.5 friends who enjoyed the truenamer class were really looking forward to the onomancy wizard subclass.
I created an oath of treachery paladin about 2 weeks ago, loving the idea behind it's abilities. Thank you so much for putting it into the eyes if the people.
I spilled coffee all over myself this morning, spent the day stuck in mind numbing tasks, and was feeling low. I now have new classes to play AND a new TTRPG that my remote self can play, even alone. What a turn around, thanks!
The Phoenix Sorcerer is Joshua from Final Fantasy 16.
These all seem really cool, and there's a few more that I really liked when I saw them.
Giant Soul Sorcerer- basically Rune Knight for sorcerers. You get different powers and spells based on which giant you're descended from.
Stone Sorcery- Tank Sorcerer. You get more HP and permanent mage armor, your can protect your friends, and if they get hit you can teleport next to them and literally smite them. You get smite spells added to your spell list, that seems so cool.
Revised Beast Master-It's a better beast master, but the standout ability for me is that your beast levels up with you, even getting ASIs when you do. It doesn't specify, but as DM I would allow the beast to take feats instead, which could lead to some wild shenanigans, like a beast proficient in greatswords or a beast with a familiar and firebolt from Magic Initiate.
I played a Half Drow Paladin of Treachery once, he was great. He had a giant Komodo dragon as a mount. ❤
Can’t wait to fail at reading the mind of the corrupt noble just to watch him loudly fart during an important meeting
I REALLY like the dice with the timers. It's fantastic and really helps my Autistic/ADHD brain focus so I don't have to keep checking where UA-cams lil red bar is. Thanks for your effort!
@DnDShorts, thank you so much for being you. I love your content. I don't make a lot of money but it didn't stop me from supporting Ryoko's guide. Just know you are appreciated.
I love Theurgy Wizards. I have been running them in my games for a few years now as NPC Priests and even had a player like them so much they made one after their first character died. A Life Theurgist that made it from 3rd to 10th level before dying in a tragic mishap within the Shadowfell.
Undying Light Warlock sounds really similar to Celestial
I think it has all, or at least most, of the same features, just at different levels. This was probably a prototype for the celestial warlock
Not only do I love all of these options, but there's something very funny about having known about them or played in a game with them before. I was so hyped to hear the satire bard brought up cause that tumble is SO ICONIC
I like the idea of a treacherous paladin that instead of being evil rejects order. Chaotic good paladin
I KNEW PHOENIX SORCERER! JUST PLAYED ONE RECENTLY!
Old issues of Dragons Magazine contain many fun and off-beat character classes. Most are not very good, but a few can be a lot of fun. Classes like The Jester were just over the top.
One of the PCs in an Icewind Dale campaign I'm running is a Phoenix Sorcerer who plans to multiclass into Undying Light Warlock down the line. The flavor combo of those two subclasses in particular is absolutely DOPE, plus it's absurdly viable from a mechanical standpoint.
I absolutely love the Phoenix Sorcerer! It would give me the excuse to play as an actual phoenix (picking Aarakocra for my race).
a theurgy wizard picking arcana cleric as their domain would be the equivalent of that time Brian Cranston walked around wearing a mask of his own face.
4:40 I'm actually pretty sure you CAN'T keep adding the charisma mod to Flaming Sphere each turn since Radiant soul does say "When you cast" meaning during the instance, ala fireball, or scorching ray.
Also you can do that Agathys/Damageshield combo with Fiend.
The only gripe I have with Phoenix Sorcerer is that the transformation can only be used once per long rest. Once used up, you're basically just a sorcerer without a subclass for the day. I would say that to fix up the subclass is to have the transformation be used an amount of times equal to either your Charisma Modifier or your PB per long rest. Alternatively, it can still be used once but instead recharges on a short rest.
My fix for it was to allow it to be used again for 5 sorcery points.
@@omous7770I actually really love this idea! 5 seems a little steep but it makes sense for how strong the transformation is!
I'm happy some of these are getting more love/ notice. I once upon a time played a Oath of Treachery Paladin changeling. The Jester Knight. Its essentially a better version of Trickery domain from the cleric but for Paladin and I love it for that.
Two UA's I also loved were Stone Sorcerer and Onomancy wizard. Stone Sorcerer because I am all about that Hybrid life and we dont really have a proper rep for Geomancy and the like in DND outside of a few spells. Onomancy because Name magic nonsense can be REALLY interesting in how its used. I was able to play this once in a One shot the devil who dropped and in darkness (the spell) just proceeded to get blasted by me whos hiding behind a wall, hitting him with a remote fireball that does Force damage. It was wacky and I loved it.
One really fun aspect of Theurgy Wizard is it expands your choices for Spell Mastery and Signature Spells. Any cleric spells you get from theurgy count as wizard spells for you, and are written in your spellbook, so you can get things like at will Cure Wounds or Sanctuary
We have a homebrew Bard Class that might be worth looking at: College of Love (Troubador/ Gallant). At 3rd level, you get to pick three of the following skills or proficiencies: Insight, Persuasion, Deception, History, Martial Arms, Medium Armor. Poetic License : Also a 3rd level, you learn to inspire others to express themselves and find their passions. An ally that has a Bardic Inspiration die from you can roll that die and add the number to a Charisma or a social based Skill check; he may choose to use after he has rolled but before the Dungeon Master has ruled whether it succeeds or fails. Silver Tongue: At 6th level, when you cast the spells charm, friends, or suggestion you can choose to have either give the target disadvantage when making a saving throw to resist or making the spell subtle so as to try to make the creature unaware that it has been charmed. If the latter, so long as the commands or suggestions made upon the creature aren’t too outrageous or too far out of character, it must make Will saving throw in order for it to realize it has been charmed and become hostile as per the spell description. Otherwise it will consider its actions while under the bard’s influence an odd moment, perhaps brought on by strong drink or a momentary lapse of reason. Love’s Arrow: At 14th level a Gallant and his allies, when fighting in the cause of Love and the virtues that he believes in, can expend a Bardic Inspiration to add to a Death Save to avoid dying (having received a vision of his beloved or another dear one asking him to remain). Alternatively, if the last Death save fails upon reaching zero hit points, he or an inspired ally can roll a Bardic Inspiration die to receive an equal number of temporary hit points to try to do one last heroic deed and say an inspirational final farewell before expiring. If magically healed or bandaged before this final death, the bard or his ally stabilizes but any temporary hit points gained from this Bardic Inspiration are gone.
We're creating a whole set of sub classes for the base classes for Khor The World of Many Portals. Those sub classes are EXTREMELY MARKETABLE to players & DMs who want "world-specific" subclasses that can easily be "ported" to their own worlds.
I'd like to learn more about Khor and your subclasses. Where would I go?
Small nitpick, Celestial Warlock is the same as the light warlock, just with the features slightly changed and in a different order. Having healing light at 1st level and giving a 60 foot range is amazing.
I wish the College Of Satire was just really sarcastic and had an ability called Poe's Law where nobody understands what they're trying to say half the time
Can't believe you left out the part of Theurgy Wizard where you can just take spells from the cleric spell list after gaining all the subclass spells, and that they count as wizard spells for you! I am convinced at will Cure Wounds with Spell Mastery is the main reason it never got published.
I play a Theugy Wizard and another benefit is if you learn all the spells on you cleric spell list you then have access to every Cleric spell.
I also play a Forge Cleric.
I could see a wizard like this faring decently well picking up twilight domain. Getting that 5th lvl paladin spell that gives you something like spell evasion would be entirely worth it and if it's a gestalt campaign you could add peace domain cleric too. Although I take aasimar and gravitate towards rune knight. Becoming the ultime aura/turn disruption specialist with maybe order instead or it would be too cheezy powergaming. (But rune knight does also work really well with peace domain or cleric domain)
I could also see amark of warding dwarf rune knight/theurgy tempest wizard with metamagic initiate being very decent. 😂😂😂😊
I'm about to run a Witchlight campaign with a couple of friends that both took the Witchlight Hand background, and one of them asked if they could use College of Satire for their Bard. I immediately fell in love with it, and let it in.
"When you die, simply explode, and come right back !"
Thank you, I'll try to remember that crucial advice if I ever die IRL as well.
Very interesting video, the only Sub-Classes mentioned that I would like are: Undying Light Warlock, Phoenix Sorcerer, and Theurgy Wizard. The other 2 are not my style/preference.
Great video somewhere I have all of these good UA subclasses printed out in a dusty folder I lose and find to make a new character and lose again. This will save me from having to reread it constantly
Need a pt2 with Raven Queen Warlock. That thing is awesome, a bit underpowered in combat but very good utility, and is “pretty much good to go” besides being “too specific” a patron. Plus, you can have both your Sentinel Raven and a Raven familiar to be Odin with one on each shoulder.
I reimagined the patron so it wasn’t as specific. My backstory was that I got lost in a winter forest. Spotting a flock of crows circling in the air I went to investigate. I found a Hag, who offered to have one of her crows lead me out of the forest…
My personal favourite forgotten subclasses are the MTG clerics: Solidarity domain is an interesting support tank combo, Strength domain lets you be a war cleric with shileighleigh or thorn whip, Ambition is a slightly different trickery cleric, and Zeal domain is tempest domain turned up to a million (replace lightning damage with fire damage and give it haste and fireball). I love these subclasses but never see them talked about
Source Material
Oath of Treachery - Unearthed Arcana 26 Paladin
Undying Light Warlock - Unearthed Arcana 10 Light, Dark, Underdark.
Phoenix Sorcerer - Unearthed Arcana 28 Sorcerer
Theurgy Wizard - Unearthed Arcana 33 Wizard Revisited
Satire Bard - Unearthed Arcana 12 Kits of Old
None of these are official, and only playtest. This means that any DM would be well within their right to say "no". As the Pyromancer Sorcerer might be considered a official version of the Phoenix, that goes double for that particular subclass.
Thanks, I never dived into UA and was curious how did I missed these subclasses.
I love the Satire Bard. They are the Bugs Bunny bard cartwheeling around the battlefield making fun of the bbebg.
I wish we got a Phoenix Sorcerer that worked like Pathfinder 1e's take on the concept, where you can make your fire spells heal your allies
Honestly, I always liked how many of the Oath of Treachery's spells all support a kind of "eff this, I'm outta here" mood. Perfect for the someone who's abandoned their oath. The name, however, is profoundly stupid. It, not the DMG option, really deserves to be called Oathbreaker.
I play a Phoenix Sorcerer/Undead Warlock multiclass in our group's Eberron game!
She was a runic scribe in a former life when she was attacked by a vampire, and in order to stop the transformation into a spawn she absorbed and bonded a rune of fire magic into her soul. It's a really fun character to play thematically. When she's transformed using her Form of Dread, her Mantle of Flame is black and red fire that swirls around her.
I'm still waiting for my Lore Master Wizard subclass, Scribes took a lot of features from this subclasses but is not the Lore Master that I want to play, I want a wizard subclass master in spell penetration, modifying spells and expertise in knowledge skills
The cooncept of this sublclass is awesome, I want to play a Lore Master since they appear for the first time many years ago
The Undying Light Warlock is exactly the same as the Celestial Pact Warlock. The only differences other than the spell list portion is that the abilities are switched around regarding which levels you gain access to them.
An Undying Light Reborn Warlock or a Phoenix Reborn Sorcerer would both go so incredibly hard. Reborn through their pact, or through their bloodline finally activating their latent magic, forcing them back to life and being reborn into their class, which just keeps bringing them back to life over and over.
They're not lost subclasses, they're unearthed arcana. You're meant to play test them to see how they work in a D&D game and give your feedback. I would say 90% of the time with Unearthed Arcana classes/subclasses they're just too OP, but times have changed. 2018 me would say that the Twilight and peace domain were way too overpowered and would never be published in a D&D manual. But D&D has had significant power creep with its new subclasses. I would say look them over with your DM Make sure they're not too OP since they're basically just fancy homebrew.
Lost in the sense most people probably havent heard of them especially more casual players who go to the once every 2 weeks session or newer ones who dont follow the game news religiously
I really like your videos man, please keep them coming.
They are very helpful to a newish player like me and attempting DM.
Thank you.
My first 5e character was a drunken master monk/trickery cleric eladrin. The treachery pally reminds me of that character. She could redirect missed attacks, make a duplicate, deal poison damage - and with the elven advantage feat, I was generally rolling 3 d20s and taking the best.
when you mentioned Theurgy Wizard, you was basically describing Elminsters class from the Forgotten Realms area that has Myth Draynor in it
All your multiclass building videos and NOW lost subclasses!?! You're driving me CRAZY!!!... Thank you sir.
Just a couple of comments...
1. Without meaning to poach your material from Ryoku... Could you find find us some more "lost" elemental subclass builds for a L5R flavored game? (A metal mage, a sea sorcerer, a wood witch, an icey enchanter... etc)
2. If the builds are OP and are all members of the same party, do they help even everything out?
Basically oath of treachery is the trickster cleric but paladin.
wait.. the light warlock is just the celestial warlock. just.. having things shifted around
that "not KO'd yet" explosion is 14th level for cel
bonus damage for radiant or fire and resistance against radiant is 6th for cel
BA healing is 1st for cel, and it's probably better because its max is 1 + your warlock level, so at 20th level you have 21d6 to heal with.
Did anyone else consider that a lv.20 life domain theurgy wizard can cast cure wounds infinitely, basically becoming the greatest healer ever with both the lv. 1 and 17 heal bonuses from the cleric? I love this LOL
I came up with an apparition sorcerer origin. Concentration while unconscious, spell casting while unconscious, out of body observations/spell touch, and possession of targets like magic jar without the jar.
Nice use of the Majin Vegeta sacrifice, good job
Another “lost” subclass is the Love Domain Cleric, which got deleted almost immediately and replaced by the much less interesting Unity Domain
The world we live in. War and Death domains are fine, but Love is problematic.
@@kamchatmonk is not that the concept of love was problematic, it's that the way the channel divinity future is described is gross and rapey and the general concept of a character whose whole thing is magically forcing people to fall in love is creepy at best. The mechanics of the class were pretty much fine and the spell list wasn't bad in a vacuum, but I'm the context of the test of it, it's just nasty
Same reason philter of love doesn't exist anymore.
Using magic to make someone fall in love or be infatuated with you is just not great and we've all known at least one guy for whom "God forces people to fall in love with me" is a character concept that is going to be badly abused
I think you missed the implication of the Phoenix sorcerer to be kind of melee. You cast a few things like flame blade, fire shield, mage armor and shield ready to accompany all of that. Then you go into melee, where you can deal really good damage with flame blade, have a good AC and if they hit you they take a ton of damage from your Phoenix abilities and fire shield. And if they kill you, you deal a bunch of damage while dying and come back with 1 hp and then bail out to cast scorching ray, firebolt, and fireball from the back lines.
So funny. In a campaign I DMed from 2018 and that ended last year, two of my players played one of these subclasses. One was a Tiefling Oath of Treachery Paladin, the other an Aasimar Phoenix Sorcerer. The players were a rising mobster family in a steampunk fantasy version of early New York during
Well. I had the idea of a paladin/bard a while back, inspired entirely by discovering the Clown Code of Ethics and the fact that it's right up there with a paladin oath. Satire Bard is absolutely what the concept needed.
The Treachery Paladin is basically Talion from Shadow Of War. Thank you a lot for finding me something I could play easily without needing to multiclass Ranger,Warlock, and Fighter or needing to look at Homebrews.
Phoenix Sorcerer and Undying Light Warlock sounds like an OP and amazingly fun multiclass
I played a Mark of Shadow elf assassin rogue/treachery paladin multiclass essentially the sneakiest most rogueish character combination. Her backstory was that she was an Igagakure ninja who's clan was slaughtered by ninja zombies. She trained under a shikigami and took up the Oath of Treachery, an oath that required her to kill necromancers and some undead.
Cool I'm gonna check at least one of these out
I’d love a pt2 to this, Ranger in particular has a couple badass unearthed Arcana subclasses we never got officially printed.
Genie Warlock 10 plus Ranger(any subclass) Deft Explorer 10 equals upto 288 fireballs in a day, every day, forever.
Phoenix soul sorcerer is so fun with Transmute Spell and Elemental Adept. Ignore fire resistence on powerful fiends and dragons, and make EVERY spell a fire damage spell with a few sorcery points.
I really like the stone sorcerer. It is the melee sorcerer we never got to see.
With your homebrew suggestion for the Satire Bard, my first reaction is that it would be a little problematic because it would let players purposely do some meaningless roll to get rid of the penalty, but the more I thought about it the more that absolutely falls in line flavorwise for a kind of jester bard who will do some kind of stunt and purposely fail to play it up for laughs (like slip on a banana peel or get pied in the face). Cool video all around!
There was one I remember that was like favored soul I want to say for a sorcerer that eventually was workshopped into Divine Soul, IIRC that was a really cool subclass.
Firet level was domain spells from one cleric spell list, So a massive amount of extra spells for sorcerer. Also gain light and medium armor. 6th level was an extra attack. 14th level was at will wings that come out as a bonus action. 18th level was when you cast a spell from your chosen cleric spell list you regain chr mod+ spell level hit points.
This sounds like a really weird subclass that could lead to all sorts of crazy shenanigans at high level play.
There was this universal subclass I remember reading about called "the Warmage" and the best way I can describe it is basically the guy from Orcs must dies skill set with summoning and fighting but the problem with them was they couldn't cast things like fireball, healing or even any kind of light spell. The only thing they could do was summon objects/fortifications (i.e barricades, spike pits, a freaking tower, a regular barrel etc. etc.) and living things (faceless knights, archers, barbarians etc. etc.) but they all had to be drawn in a magical notebook and each had to be understood by either making the object or travelling with them for a certain amount of time. And the other bad thing is that when they summon something it will stay until it's dismissed but while it exists your mana pool is lowered by a cost so you can make multiple of something that costs less but is less effective or you can make a few effective summons for more. The bad thing about that is if that summon dies your mana pool DOES NOT return to normal until you long rest. Not many people talk about this class because it shares a name with another class, if you lose the book you literally have to redraw everything and it's not a very effective class until you spec into it. It has a bit more detail (like for instance if you are a warrior class beforehand you can draw yourself into the book and you have a summon already without the research) but this comment is already very long and I don't want it to be longer.
I was really hoping this was going to feature the Path of the Depths Barbarian. It was one of the most fun Barbarian subclasses I’ve played, not because it was particularly powerful but just so flavorful. There was nothing that put you in the nautical vibe like manifesting a spectral anchor and dragging enemies toward you.
As a Dark Pit main and a paladin player in DnD I appreciate his theme playing on the paladin part.
I played a Theurgy Wizard who cast Cure Wounds through their Find Familiar which made for a great healing word bird who flew around the battlefield 🐦
I wish I still played... I would have LOVED to multiclass a monk with the pheonix sorcerer... finally a way to turn "supersayian" and still actually be able to cast spells
For a build using the Phoenix Sorc, Elemental Adept is mandatory to make sure everyone gets burned by your flames (cept those that are immune).
I love flavourful subclasses that portray a preference for fun and unconventional effectiveness at the willfully embraced cost of one's dignity and pride. Drunken Master monk is a wonderful example of this and it's great to see it expanded on. The way I see it, drunken mastery builds on the existing asceticism of monks with an outward display that breaks down ones own sense self importance and dependence on outside approval while also becoming a gentle protest by example. Now on the other hand, bards are anything but gentle in their approach to societal matters, but this adds a nice spin of going whole hog and letting go of the performantive approval seeking most bards actively or passively employ. Basically, a reverse transitional approach the the same concept
Feywander Ranger makes for a fun unconventional build which is good as a face of a party.
Since at level 3 you can add your wisdom bonus in addition to your charisma to charisma checks. Assuming you have 16 in both that's a base +6 on any charisma checks you are NOT proficient in.
I really liked the Raven Queen patron for warlocks, although I reimagined it as a Hag I encountered in a wintry forest
I made a Professional Wrestler built on grappling someone, using tumble to climb a cage and powerbomb them from 30 feet up. It's definitely fun. haha (And the more effective version is spike growth to drag someone through barbed wire).
These UA subclasses were all great, and it makes sense that any versions of them that came out were nerfed into other subclasses. haha. They were loads of fun, but definitely overtuned in some ways in those playtests.
With treachery paladin, advantage is even better, because not only is the rougadin a popular and powerful multiclass, but treachery paladin + swashbuckler rogue is amazing flavorwise and power wise
Theurgy Wizard. Tempest domain. Smile in chain lightning maximized ^-^
This was my first thought too. So much potential.
I wanted to make a Satire Bard multiclass with a Paladin cuz I RNGed his name to be Fartor, so he was gonna be pure thunder damage and Satire had that part about passing gas, which was just perfect.
Mordenkainen’s codex of allies did a fantastic revamp of Collage of Fools Bard that I use for my Jester character in Curse of Strahd
For the satire bard fool luck ability, I'd do it a little differently. Whatever you roll when you use it, you can't use it again until you are penalized. You can only be penalized when you roll the same number again. So until you roll the same number, you have to roll your bardic inspiration die for all your attack rolls and ability checks. It does not add the bonus, but once you roll the same number you first rolled, you subtract it from your attack roll or ability check and have to describe the humorous way you failed-or succeed despite the subtraction.
Love your vids, looking forward to when Ryoko's comes out.
I once played a multiclass undying light warlock/Phoenix sorcerer it was so much fun. It took so much to keep him down lol
We've got a campaign rolling up, DMs let me roll up the Theurgy wizard, but hes also been chilled with my multiclassing into Cleric. Only doing a single dip for the domain. But shes rolling up the beauty and fate UA. Hyped AF