Honestly an engine upgrade that still allows those who already own it to still be able to play it is preferable instead of a engine that requires top of the line pc's
Ive seen some heavy year long growing pains from other games jumping from unreal 4 to unreal 5. I hope this engine change does not stagnate content even further than it has been.
I mean they could hire some staff from Fatshark to do some engine upgrade being both their Warhammer games and this game used the same engine after all
This game already requires top of the line PCs, specially demanding you to buy something else than a 4 core CPU due to it's immense CPU drag thanks to the anti-cheat which honestly would be better off replaced by Server side validation
UE5 isn't the problem, the problem is with the devs not properly optimizing their games for it. No matter what engine you're on you always need to optimize your game for it
It makes sense to evaluate your options and change engines if it's feasible. Using something like Unreal or Unity that do the groundwork for you helps immensely. Of course you have to evaluate if a custom engine would make sense too but that is obviously a lot more work. (Something like Noita for example where every Pixel is simulated and affected by the world/other Pixels has its own engine for example, and it makes sense)
@USECXJ13 Thats a cope and a half. UE5 sucks, pretty much all the games that people make with it, have stability issues unless its well Epic, who created the engine. Starship troopers extermination is probably the most infamous example of “upgrading” to UE5, and turning into a complete joke of a game, and it was ported from UE4 of all things.
Oh, and this is one of the reasons I get really PO'ed at times... I mean, don't be STUPID and throw me or anyone else back into the meat grinder, toss us away so that we can kind of get our stuff together instead of getting our cards punched the instant we hit dirt. That is just the tip though, there are some really STUPID divers who do stupid things and makes the game hateful at times.
@judgement4934 Nahhhhhhh you don't say they're Mr know-it-all, I've been playing since the beginning, but there's only so far you can steer the hell part even with enhanced steering. When some moron throws an area bombardment and you can't clear it... Why am I trying to draw and crayon for you, some tree somewhere is working really hard for you to waste all of this oxygen.
Bruh I dunno who needs to hear this but STOP THROWING SOS BEACONS THEN KICKING ME WHEN I COME TO AID , u can simply change it to private or friends or don’t throw a sos Jesus guys
Bro I know a guy that was doing this. So, he would throw the beacon let someone get in call down their weapons and kick them so he could basically solo 10's without having to choose one of the weapons. I know crazy, I give him fluff about it all the time.
If Sony were smart, they'd give the game the support it needs to get the game updated to a new engine. Even if they said "$10 for HD2 upgrade" id 100% pay
Solution would be Sony or Arrowhead buying part of the Autodesk Engine so they can do the necessary modification on it to do what they need, engine swap would take years and years for a relatively small team like Arrowhead and it would completely change the game and, imo, ruin it. Stingray is a excellent engine for what it does, especially with the efforts Arrohead put into it. Would be a shame to scrap the work done and redo everything
I'm sure that Vanguard and BlackRock will be more than happy to sell it.... I mean why would the companies actively destroying the market not want to help right?
6:09 Common misconception, but that's simply not true. Even today you can register for access to the Stingray engine source code, which I guarantee that they have done. Then you can modify it as much as you want. Sure it's more expensive and it takes longer, but it can also lead to more custom solutions that you wouldn't be getting with Unreal or Unity, that are actually a better fit for the studio's current workflows. It also means you can do more targeted updates internally that would be a pain in the ass to do if you were dependent on third-party developers. Changing how the light is calculated, texture streaming, LOD optimization etc. can be tackled very modularly, if the engine is well enough put together - meaning you can update the graphical fidelity, physics calculations, networking data etc. without having to swap engine. And knowing there won't be any future updates from the original developers, you can commit super hard to these changes in a way that you likely wouldn't be comfortable doing with a "live" engine such as Unreal. Tldr; it's more appropriate to think of this as their "own" engine at this point, not some static entity that can never be updated.
I don't understand why they don't hire some of the people who worked on stingray and have them do nothing but focus on upgrading the engine itself. I realize it's a different thing than the game design team but if its what would improve the product I'd assume that's the best solution
@@Rysdad1 it's also totally doable with people who did not work on the engine originally, if the documentation is good enough and there's enough time. But it's a pretty big "if". If I were to argue against my original comment, it might also be the case that radical changes to the engine are very difficult, if it wasn't designed well in that regard and may simply be deemed too time consuming to do. It would be very interesting to see a more in-depth overview of the exact technical challenges and their estimated times to solve.
I’m not on social media other than UA-cam, but next q/a post AH has, some tell them not to switch to unreal 5, as nearly every game that uses it is a buggy mess on release
Buggy and unoptimised. The engine itself sports massive performance issues that even some of the beefiest PCs struggle with. If you ever played a UE5 game like Ready or Not, performance has tanked severely ever since they upgraded from UE4.
I hope its gonna be an engine where it is optimized for older PCs because I played a lot of games with pretty fantastic graphics and can still have 60+ fps
Some info about the unreal stuff. The devs have already said they're not porting the game to Unreal Engine, and that Helldivers 2 will grow into Helldivers 3, which implies they are staying on the Stingray engine. While yes for new titles they might be considering using Unreal Engine, that won't necessarily make things better. Realize some of their staff have up to 10 years of experience with Stingray and they have all their tooling a pipelines they've developed for making games with it. By changing to Unreal you'd have to reskill a lot of the team, and rebuild some of the tooling. You also have the problem that unreal suffers from a lot of quirks (I know, I work in it), it will take them time to get familiar with all the quirks so transition won't all be smooth. You also have the issue that when people use Unreal at the AAA/AA level, they normally fork the engine. This means they end up with a custom version which eventually becomes outdated, also sometimes upgrading engine versions when you haven't upgraded breaks your game and isn't possible. Hi-Rez who made Paladins used Unreal Engine 3. They never upgraded to Unreal Engine 4 or 5 because it would cost to much, they'd have to reskill, and all their tooling was made for UE3 so they'd have to fix their development tools. Provided Stringray is maintained by Arrowhead, it essentially becomes their own custom game engine which was forked from Stingray. Unreal Engine was released in 1998, so technically it's more ancient than Stingray, it's fine though because it's maintained. If Arrowhead keeps the staff who have been using Stingray for the last decade, they'll likely be able to continue maintaining and extending it.
I can’t imagine porting HD2 onto any other engine given how much they had to tweak this engine to make it work for them. I’m not a game dev, but moving from an engine previously used to make games for the Nintendo DS to a new one, sounds hellish.
Id much rather have helldivers 2 get an updated engine with associated benefits (Subterranean levels? Combat within building interiors? Larger map missions with multiple squads coordinating? ) than wait 5 years for helldivers 3
I think an engine upgrade would be good, but going to Unreal 5 wouldn't be a good move, a lot of people that play now don't have the best PC's on the market. Then again, its all up in the air still so we will have to see what comes of it.
That's more a problem with how shitty Unreal 5 is "optimised" there's a dude explaining how lazy and bad some implementations are on it and how it tanks frame rates without good reason
Unreal Engine 5 would stutter and crash every few seconds while tanking the fps for looking at a bush. The performance hit would be insane for even the trivial explosions in Helldivers. I think the current version of Helldivers 2's engine is fine, to be honest.
@@Momonga32i have a 4090, 7800x3D and 64GB of 5500Mhz Ram And many UE5 games still have a hard time keeping stable, even on Medium settings I have NO IDEA what the hell they did with that engine but it is just not optimized at all. Even with games that basically require DLSS to work properly
Decima can handle a lot on screen at once but I don't know if that extends to crowds. What we do know is UE5 sucks at crowds if Dead Rising remake is any indication. lol
so, I’ve been thinking about my idea for how the minigun could work: a laser minigun with a backpack that cools it down. The idea is that the two are separate at first, but there’s an animation where you attach the cooling tube to the minigun. One of the advantages of a laser minigun is that it has no recoil, and I think it fits perfectly into the Helldivers universe. I hope you like my idea
I've seen people suggest Decima 2 engine (Death Stranding, Horizon, etc.) And looking at the games made with it, it might be a good choice, though not sure how it could handle such intense battles and explosions. I'm not game programmer, but even I know transferring anything to a new engine is an absolute nightmare for time and energy, so much you might as well just make a new game by that point.
the thing a lot of people fail to realize is that a engine change even from something like source to source 2, Unreal 4 to unreal 5 can completely ruin a game. CS2 is a great example of this because they updated the game and made it look nicer with some new balance changes but removed beloved gamemodes and removed quite a few maps that people enjoyed.
I have a Feeling, that the matchmaking issues are far more worse and Common on the Iluminate Front than on the Bug-Front. Can't realy compare to the Bot-Front (I am a Bug-Diver mostly)😂
I will say, I've been seeing people say a bunch of stuff about swimming with gear on.. us infantry does that, we do watercrossings with stuff on when need be (albeit a rucksack is boyant if you wrap all its contents in a plastic bag and it does help)
Hi! I like the content you're bringing forward, would you be open to some constructive feedback? Slow your speech ever so slightly, it seems like you're fighting for breath at some points which can be quite difficult to follow. It's good to get information out quickly for YT formatting, but it might help engagement if you're a bit easier to follow. I do like your presentation however, nothing to change there! Cheers, and keep up the good work :)
As a past Game developor and software engineer. All i can say is it is time consuming asf Just learning something new or finishing a project. Like i remember my gaming dev days, it was fun but really stressful
Logically they would switch to an engine that has the lowest cost to entry with guaranteed support. As much as people hate it, unreal is the only viable option since the majority of developers have in depth engine experience. It will reduce dev costs. Hopefully they’ll have fixes for shitty upscaling and shader cache issues.
I am a software developer, and even though, passing to a modern engine, like UE5, would be a great idea, this represents a huge amount of work, I don't know if with 100devs you can keep updating the game and also move it to a new engine in such short time, the smart move would be to hire a new team to focus only on moving the game from the current engine to a new one, but again, it would have to be devs that have experience in both engines, current one and UE5, I do think they have the money to do it, is more a matter of how to implement this whole enterprise, I really think if someone can pull this out is Arrowhead, so remember your own advice "when facing an issue, jump head first into it and scream "for democracy!!!"" (Sorry if it is not perfect) *proceeds to drink some Liber-Tea*
Ive seen some heavy year long growing pains from other games jumping from unreal 4 to unreal 5. I hope this engine change does not stagnate content even further than it has been.
There is no such thing as "Porting" from one engine to the another, you will have models, sounds, animation, sprites. Some code for non core mechanics if you are lucky that 2 engines have similar language backend. That's all. But you are making a game from scratch basically.
You maybe cant just port it, but using visual programmjng like ue5 you could absolutely remake it, and much of the base coding is likely base c++ coding so that could get cut/pasted in many instances. I love hd2, its a pretty game buf i imagine nanite and fractal on ue5 would do so much for it
2:59 the concept is from hd1 they wanted to make a continuation kinda like hd2 before hd2 but more like the ace combat series...It was called Helldivers: Eagles Of Democracy
UE4 would be good because we know that works but please no UE5 that engine is not ready yet there's almost no game's that can run good on that engine without leaning on heavily upscaling.
Live service games are a mixed bag, when the devs make loads of money from MTX, you see either franchises stagnate, or still pump out sequels, both seem to be successful despite the mixed reactions to both approaches. HD2 however, likely makes way less than the likes of GTA, FIFA etc, so the only things stopping them from making a sequel are going to be tied to the story. Just like the first game. That's the only aspect of its live service that I could see preventing a sequel getting made.
I personally hope they just keep pirating Helldivers 2. I think it would be really unique for a game to just keep going instead of having a 3rd a year from now. I know companies want $ but shit I guarantee we will pay for dlc’s and stuff like that. If they quickly make a Helldivers 3 I feel like we wouldn’t have had enough time to truly play the masterpiece that Helldivers 2 is!
Autodesk and supporting their software don't go well together. Multi billion dollar company with absolute trash pricing and awful UI in all their siftwares. If Arrowhead plans to update HD2 for years they do need that swap imo.
Theres a FEW things im kinda surprised they havent done yet. Turning the space station into a hub, where you can wander around, interact with NPCs (nothing major of course, just to add some life) shops selling abundance of items (you cant actually buy them) and a training area (similar to Starship troopers where they laser tag each other, like a 4v4) Seaf troopers being found alive and fighting on planets, aswell as a seaf stratagem, which will obviously be used primarily as cannon fodder but can help. Rogue ex-helldivers and SEAF that have turned against super earth. Not only adding variety but reinforces the propaganda that is filled within helldivers
They need to just hold off for a better engine cause unreal 5 is cheeks. On top of that if they were to do a HD3 is it gonna be free for those who owned HD2? End point stick with Stingray
Pc players seem to be in a panic about it possibly going to unreal 5 lol get a console, you won't have anything to worry about. In my opinion the ps5 is a pc. Pcs are out dated now. Lol
Honestly an engine upgrade that still allows those who already own it to still be able to play it is preferable instead of a engine that requires top of the line pc's
Ive seen some heavy year long growing pains from other games jumping from unreal 4 to unreal 5. I hope this engine change does not stagnate content even further than it has been.
I mean they could hire some staff from Fatshark to do some engine upgrade being both their Warhammer games and this game used the same engine after all
@@kratosgow342Wait, they do? Never knew that
This game already requires top of the line PCs, specially demanding you to buy something else than a 4 core CPU due to it's immense CPU drag thanks to the anti-cheat which honestly would be better off replaced by Server side validation
@@soulstalker4624 1 k euro is peak pc?XD
I really hope they don't port the game to unreal 5
Second that. UE5 really sucks
It sucks for now but give it a few more years and it will be elite
UE5 isn't the problem, the problem is with the devs not properly optimizing their games for it. No matter what engine you're on you always need to optimize your game for it
It makes sense to evaluate your options and change engines if it's feasible. Using something like Unreal or Unity that do the groundwork for you helps immensely. Of course you have to evaluate if a custom engine would make sense too but that is obviously a lot more work. (Something like Noita for example where every Pixel is simulated and affected by the world/other Pixels has its own engine for example, and it makes sense)
@USECXJ13
Thats a cope and a half. UE5 sucks, pretty much all the games that people make with it, have stability issues unless its well Epic, who created the engine.
Starship troopers extermination is probably the most infamous example of “upgrading” to UE5, and turning into a complete joke of a game, and it was ported from UE4 of all things.
1:18 Ah yes. Throwing reinforce straight into a 380 barrage. Grand idea.
More fun though.
You act like your life was yours! It’s democracy or nothing baby!!!!!
Oh, and this is one of the reasons I get really PO'ed at times... I mean, don't be STUPID and throw me or anyone else back into the meat grinder, toss us away so that we can kind of get our stuff together instead of getting our cards punched the instant we hit dirt. That is just the tip though, there are some really STUPID divers who do stupid things and makes the game hateful at times.
@@thecloudedone124 You can control your hellpod as you're landing. Maybe try steering away then instead of sobbing online
@judgement4934 Nahhhhhhh you don't say they're Mr know-it-all, I've been playing since the beginning, but there's only so far you can steer the hell part even with enhanced steering. When some moron throws an area bombardment and you can't clear it... Why am I trying to draw and crayon for you, some tree somewhere is working really hard for you to waste all of this oxygen.
Bruh I dunno who needs to hear this but STOP THROWING SOS BEACONS THEN KICKING ME WHEN I COME TO AID , u can simply change it to private or friends or don’t throw a sos Jesus guys
Sos beacon overrides settings when accidentally thrown usually by people trying to reinforce and a single misinput
Sometimes the ppl that join be on bullshit tbh
@@kobe6323had a guy join them tk me and the rest of the team instant kick
Bro I know a guy that was doing this. So, he would throw the beacon let someone get in call down their weapons and kick them so he could basically solo 10's without having to choose one of the weapons. I know crazy, I give him fluff about it all the time.
Thats a thing? Ive never seen that happen
If Sony were smart, they'd give the game the support it needs to get the game updated to a new engine. Even if they said "$10 for HD2 upgrade" id 100% pay
If this upgrade lead to new type of mechs, or giant monsters then it would be great.
Solution would be Sony or Arrowhead buying part of the Autodesk Engine so they can do the necessary modification on it to do what they need, engine swap would take years and years for a relatively small team like Arrowhead and it would completely change the game and, imo, ruin it.
Stingray is a excellent engine for what it does, especially with the efforts Arrohead put into it. Would be a shame to scrap the work done and redo everything
I'm sure that Vanguard and BlackRock will be more than happy to sell it.... I mean why would the companies actively destroying the market not want to help right?
At that point of swapping an engine, they may as well use that time and energy to make a new game.
Arrowhead is not small bruh
@themachine2408 like i said, relatively, and still around 100 people in there meaning 4-5 engine devs so yeah small team for that task
@@themachine2408Compared to triple A studios they are.
6:09 Common misconception, but that's simply not true. Even today you can register for access to the Stingray engine source code, which I guarantee that they have done. Then you can modify it as much as you want. Sure it's more expensive and it takes longer, but it can also lead to more custom solutions that you wouldn't be getting with Unreal or Unity, that are actually a better fit for the studio's current workflows. It also means you can do more targeted updates internally that would be a pain in the ass to do if you were dependent on third-party developers. Changing how the light is calculated, texture streaming, LOD optimization etc. can be tackled very modularly, if the engine is well enough put together - meaning you can update the graphical fidelity, physics calculations, networking data etc. without having to swap engine. And knowing there won't be any future updates from the original developers, you can commit super hard to these changes in a way that you likely wouldn't be comfortable doing with a "live" engine such as Unreal. Tldr; it's more appropriate to think of this as their "own" engine at this point, not some static entity that can never be updated.
I don't understand why they don't hire some of the people who worked on stingray and have them do nothing but focus on upgrading the engine itself. I realize it's a different thing than the game design team but if its what would improve the product I'd assume that's the best solution
@@Rysdad1 it's also totally doable with people who did not work on the engine originally, if the documentation is good enough and there's enough time. But it's a pretty big "if". If I were to argue against my original comment, it might also be the case that radical changes to the engine are very difficult, if it wasn't designed well in that regard and may simply be deemed too time consuming to do. It would be very interesting to see a more in-depth overview of the exact technical challenges and their estimated times to solve.
They should call the updated engine Super Stingray.
I think the devs should do what’s in the best interest of the product
That swamp planet rn is both hell and the most fun I’ve had, loving this order
I’m not on social media other than UA-cam, but next q/a post AH has, some tell them not to switch to unreal 5, as nearly every game that uses it is a buggy mess on release
Buggy and unoptimised.
The engine itself sports massive performance issues that even some of the beefiest PCs struggle with.
If you ever played a UE5 game like Ready or Not, performance has tanked severely ever since they upgraded from UE4.
"Upgrade" is being generous :)
@@thedominator5620 until Epic Games decides its time to make some tweaks to the engine I guess
I hope its gonna be an engine where it is optimized for older PCs because I played a lot of games with pretty fantastic graphics and can still have 60+ fps
Some info about the unreal stuff. The devs have already said they're not porting the game to Unreal Engine, and that Helldivers 2 will grow into Helldivers 3, which implies they are staying on the Stingray engine.
While yes for new titles they might be considering using Unreal Engine, that won't necessarily make things better. Realize some of their staff have up to 10 years of experience with Stingray and they have all their tooling a pipelines they've developed for making games with it.
By changing to Unreal you'd have to reskill a lot of the team, and rebuild some of the tooling. You also have the problem that unreal suffers from a lot of quirks (I know, I work in it), it will take them time to get familiar with all the quirks so transition won't all be smooth.
You also have the issue that when people use Unreal at the AAA/AA level, they normally fork the engine. This means they end up with a custom version which eventually becomes outdated, also sometimes upgrading engine versions when you haven't upgraded breaks your game and isn't possible.
Hi-Rez who made Paladins used Unreal Engine 3. They never upgraded to Unreal Engine 4 or 5 because it would cost to much, they'd have to reskill, and all their tooling was made for UE3 so they'd have to fix their development tools.
Provided Stringray is maintained by Arrowhead, it essentially becomes their own custom game engine which was forked from Stingray. Unreal Engine was released in 1998, so technically it's more ancient than Stingray, it's fine though because it's maintained. If Arrowhead keeps the staff who have been using Stingray for the last decade, they'll likely be able to continue maintaining and extending it.
2:55 the guy believes the floating object is an observer, bro I can assure that 99.99% that could be the great eye from the first game.
Yes it is a great eye
Yep the current floating eye enemy that spawns ships is the observer
Yeah.. Thordan isn't the smartest of people around.
I can’t imagine porting HD2 onto any other engine given how much they had to tweak this engine to make it work for them. I’m not a game dev, but moving from an engine previously used to make games for the Nintendo DS to a new one, sounds hellish.
Wish Sony could just buy the engine and upgrade it on their own. Both darktide and helldivers are good games, the engine is very capable.
Id much rather have helldivers 2 get an updated engine with associated benefits (Subterranean levels? Combat within building interiors? Larger map missions with multiple squads coordinating? ) than wait 5 years for helldivers 3
I think an engine upgrade would be good, but going to Unreal 5 wouldn't be a good move, a lot of people that play now don't have the best PC's on the market. Then again, its all up in the air still so we will have to see what comes of it.
That's more a problem with how shitty Unreal 5 is "optimised" there's a dude explaining how lazy and bad some implementations are on it and how it tanks frame rates without good reason
Unreal Engine 5 would stutter and crash every few seconds while tanking the fps for looking at a bush. The performance hit would be insane for even the trivial explosions in Helldivers. I think the current version of Helldivers 2's engine is fine, to be honest.
You could have a 4090 and it could still run like shit
If u dont play helldivers2 on steamdeck u dont know 😉
@@Momonga32i have a 4090, 7800x3D and 64GB of 5500Mhz Ram
And many UE5 games still have a hard time keeping stable, even on Medium settings
I have NO IDEA what the hell they did with that engine but it is just not optimized at all. Even with games that basically require DLSS to work properly
I'd love Helldivers on the Decima Engine
Decima can handle a lot on screen at once but I don't know if that extends to crowds.
What we do know is UE5 sucks at crowds if Dead Rising remake is any indication. lol
Why not hire people who worked on the orginal engine and get them to upgrade it? Not sure how game engines work but I would imagine that's doable
Most who work on tht engine are long gone or no longer wanna work on due to having alot of issues
That's not an observer. It's the great eye. The illuminate boss from hd1
so, I’ve been thinking about my idea for how the minigun could work: a laser minigun with a backpack that cools it down. The idea is that the two are separate at first, but there’s an animation where you attach the cooling tube to the minigun. One of the advantages of a laser minigun is that it has no recoil, and I think it fits perfectly into the Helldivers universe. I hope you like my idea
Hey guys has anybody noticed that the bots are harder than usual right now? Also 4 big gun objectives to blow up instead of 3?
Your not lying that’s Joel at his finest
They feel the same for me, or rather easier ever since the 60 day patch
If they ever "uprgade" their engine,the game is gonna be a mess again.
The game will be unplayable like all other unreal 5 games if they port to ue5
@shadowlessfigure7649 wrong
@Lingard487 🙄
@Lingard487 Sure thing, HD2's been so stable so far, right? Lol, actual moron.
There's nothing wrong with unreal engine It's the developers rushing their games@@shadowlessfigure7649
I've seen people suggest Decima 2 engine (Death Stranding, Horizon, etc.) And looking at the games made with it, it might be a good choice, though not sure how it could handle such intense battles and explosions. I'm not game programmer, but even I know transferring anything to a new engine is an absolute nightmare for time and energy, so much you might as well just make a new game by that point.
They better not require new hardware. I do not want an engine upgrade. The game is fine as is.
Can't AI take the current code and "translate" it over to a new engine?
Yes why not? People say it so "smart"
the thing a lot of people fail to realize is that a engine change even from something like source to source 2, Unreal 4 to unreal 5 can completely ruin a game. CS2 is a great example of this because they updated the game and made it look nicer with some new balance changes but removed beloved gamemodes and removed quite a few maps that people enjoyed.
I have a Feeling, that the matchmaking issues are far more worse and Common on the Iluminate Front than on the Bug-Front. Can't realy compare to the Bot-Front (I am a Bug-Diver mostly)😂
This game doesn't need a new engine
They already confirmed they cannot do an engine swap, it would then have to be an entirely new game..
An unreal engine 5 port would literally hurt this game
They already confirmed they cannot do an engine swap. It would then have to be an entirely new game.
If they switch engies it going to be basically remaking the game from scratch i dont think they can do that
I will say, I've been seeing people say a bunch of stuff about swimming with gear on.. us infantry does that, we do watercrossings with stuff on when need be (albeit a rucksack is boyant if you wrap all its contents in a plastic bag and it does help)
4:16 my brain hurts from seeing this 😐
That's why I hate UA-camrs who act like they know the game but actually don't. And date to speak about the game
Hi! I like the content you're bringing forward, would you be open to some constructive feedback?
Slow your speech ever so slightly, it seems like you're fighting for breath at some points which can be quite difficult to follow. It's good to get information out quickly for YT formatting, but it might help engagement if you're a bit easier to follow. I do like your presentation however, nothing to change there!
Cheers, and keep up the good work :)
As a past Game developor and software engineer. All i can say is it is time consuming asf Just learning something new or finishing a project. Like i remember my gaming dev days, it was fun but really stressful
What if they bought rights to the engine, had a group focus on upgrading it & made available to the public?
2:25 I can't be the only one who thinks left looks better. Never played Fortnite, btw.
Please don't port it to unreal engine 5
i like NOT HAVING 20 FPS ON A 4060 WITH AN AMD 7 8700F SERIES
We need raid type missions where 8 HD can team in the most difficult map with two times the enemies than a lvl 10 mission
I would love to see a big battle game mode. 20+ Helldivers against an advancing army. Hold the line or push up types.
the aircraft game looks a lit like an Eagle too. Honestly I'd love a spin-off game where you're an Eagle in an arcade flight combat game.
That would be so bad ass
@@tigerpride736 Ace Combat but with the Helldivers universe and more ground attacks supporting squads on the ground
I noticed that too… that would be absolutely sick I would play that game
Logically they would switch to an engine that has the lowest cost to entry with guaranteed support. As much as people hate it, unreal is the only viable option since the majority of developers have in depth engine experience. It will reduce dev costs. Hopefully they’ll have fixes for shitty upscaling and shader cache issues.
UE4 kinda looked better on that example at 2:24, crispier shadows, less bloom and blur,
I think it’d be great if they updated to a new engine, if it’s executed properly
1:14 I would't even want a third Helldivers
I am a software developer, and even though, passing to a modern engine, like UE5, would be a great idea, this represents a huge amount of work, I don't know if with 100devs you can keep updating the game and also move it to a new engine in such short time, the smart move would be to hire a new team to focus only on moving the game from the current engine to a new one, but again, it would have to be devs that have experience in both engines, current one and UE5, I do think they have the money to do it, is more a matter of how to implement this whole enterprise, I really think if someone can pull this out is Arrowhead, so remember your own advice "when facing an issue, jump head first into it and scream "for democracy!!!"" (Sorry if it is not perfect)
*proceeds to drink some Liber-Tea*
It’s not an observer it’s a boss from helldivers 1
It’s funny, I got yelled at on the subreddit for asking this.
Ive seen some heavy year long growing pains from other games jumping from unreal 4 to unreal 5. I hope this engine change does not stagnate content even further than it has been.
А new engine is better because it will be possible to make a new game on it, but not Unreal 5, maybe Unreal 4
2:48 for get that observer or whatever, those straight up eagles in the bottom picture.
Capes should double as flotation devices
If they upgrade maybe we can have enough enemies on the map so difficulty 10 isn't trivial anymore
There is no such thing as "Porting" from one engine to the another, you will have models, sounds, animation, sprites. Some code for non core mechanics if you are lucky that 2 engines have similar language backend. That's all. But you are making a game from scratch basically.
Not scratch bc you have all the models music and designs done. You just have to code it all together again which is still a colossal amount of work.
Arent any "AI" models which can make that more easy?
2:07 dude just hovering with his junk stuck in a pipe lmao
2:56 OH SHIT! That’s the first game’s equivelant of an illuminate hivelord.
Honestly, if they really wanna do things further with this game, they must upgrade the engine especially.
My pc can barely run this gem of a game. If they UE5 it, that’s it for me.
Its crazy cause HD2 is the same engine as HD1
You maybe cant just port it, but using visual programmjng like ue5 you could absolutely remake it, and much of the base coding is likely base c++ coding so that could get cut/pasted in many instances. I love hd2, its a pretty game buf i imagine nanite and fractal on ue5 would do so much for it
I hope they do port HD2 to a new engine, it'd allow us to finally get some crazy new strategems and so much more
Imagine how good ue5 nanite would look on this. It's a pretty game as is, but it could be so much more so
@MrDmadness agreed, and it would most likely fix all the current problems had with the game currently
Oh so just gotta wait till the new engine to play illumante, seems fair👍
Manor lords got an engine upgrade and it allowed them to do a lot!
I am the giant purple question mark!!!!
HELLDIVERS 3 on a new engine... In 2030
An engine that eats other engines.
An AI that does the translation job😂
I hope they speed up the running sheesh
Twisted Metal crossover. Get a sweet tooth skin for the frv and a napalm turret of the frv.
2:59 the concept is from hd1 they wanted to make a continuation kinda like hd2 before hd2 but more like the ace combat series...It was called Helldivers: Eagles Of Democracy
Image you’d be able to fly around as eagle 1 on a planet, and support different squads wit CAS.
Anything but Unreal 5.
FOR DEMOCRACY ⬆️➡️⬇️⬇️⬇️
UE4 would be good because we know that works but please no UE5 that engine is not ready yet there's almost no game's that can run good on that engine without leaning on heavily upscaling.
Just so long as they stay far, far away from CryEngine lol. Hard to keep player numbers high when you're setting their PCs on fire after all.
I would like to see it in unreal engine 4, not the 5.
Unreal engine 5 is going to give a lot of issues in the image quality and is heavyer.
Live service games are a mixed bag, when the devs make loads of money from MTX, you see either franchises stagnate, or still pump out sequels, both seem to be successful despite the mixed reactions to both approaches.
HD2 however, likely makes way less than the likes of GTA, FIFA etc, so the only things stopping them from making a sequel are going to be tied to the story. Just like the first game.
That's the only aspect of its live service that I could see preventing a sequel getting made.
What about the Swarm Engine ? Space marine 2 engine.
Create a Hell Divers engine or use frostbite that dice uses for Battlefield. Heck even Fox engine would be great.
Don't expect a helldivers 3, it's a live service game...
*Makes Destiny noises*
I personally hope they just keep pirating Helldivers 2. I think it would be really unique for a game to just keep going instead of having a 3rd a year from now. I know companies want $ but shit I guarantee we will pay for dlc’s and stuff like that. If they quickly make a Helldivers 3 I feel like we wouldn’t have had enough time to truly play the masterpiece that Helldivers 2 is!
I bet this bros name is Thordan 💀💀💀💀😂😂😂😂😂😂😂😂
Nah Jordan
Autodesk and supporting their software don't go well together. Multi billion dollar company with absolute trash pricing and awful UI in all their siftwares. If Arrowhead plans to update HD2 for years they do need that swap imo.
Hell. I'm still waiting on the ps5pro enhanced patch
Theres a FEW things im kinda surprised they havent done yet.
Turning the space station into a hub, where you can wander around, interact with NPCs (nothing major of course, just to add some life) shops selling abundance of items (you cant actually buy them) and a training area (similar to Starship troopers where they laser tag each other, like a 4v4)
Seaf troopers being found alive and fighting on planets, aswell as a seaf stratagem, which will obviously be used primarily as cannon fodder but can help.
Rogue ex-helldivers and SEAF that have turned against super earth. Not only adding variety but reinforces the propaganda that is filled within helldivers
I hope it makes me able to play better on a 1030 my game looks like minecraft right now
i really want to buy and try this game but i dont know if its to late can i still get everything in the game weapons armor etc?
you still can. it’s never too late
Who’s already talking about Helldivers 3?? Hate that type stuff the games just getting started not even close to the need for a 3
It would be an upgrade not a actually new game
How many upgrades are now in the Pipeline?! 4573538?!
Hell divers 3 doesn’t happen until the next 10 years have no idea what steroid this community is on, but I can 100% see that they want more and more.
Holy shit. The background gaming is shamefully bad.
Maybe we will finally have real Image Scaling.
and the flying vehicles kinda look like the eagle jet
They need to just hold off for a better engine cause unreal 5 is cheeks. On top of that if they were to do a HD3 is it gonna be free for those who owned HD2?
End point stick with Stingray
Please don't go to first person
Arrowhead said they wont change engine
Pc players seem to be in a panic about it possibly going to unreal 5 lol get a console, you won't have anything to worry about. In my opinion the ps5 is a pc. Pcs are out dated now. Lol
They should use the engine that Hideo Kojima made. Fox engine?
FPS helmet huds 😭
I keep reporting your channel for spam but it keeps showing up in my search results.
You must be really dedicated to getting rid of my channel. You're welcome!
@ThordanGaming I just really dislike liars. No problem 👍
@@9unslin9er wouldn’t be here without your engagement 💚
I hope they won't port it to UE5 xd at least for now.