I still admire the fact tgat you started from scratch, i think its very bold and impressive! I always use your beautiful thumbnails as reference btw, they are very well made
We are so back. Fantastic devlog! Also, it would be pretty cool to see a giant worm boss fight or enemy. It could force players to constantly transition between air and water to get away from it. Also, we need more giant worm propaganda.
Your channel is one of my favourites - and a huge inspiration behind starting my own channel! I binged everything you'd uploaded when I discovered it last year. Arbalest also looks great and I'm looking forward to playing it.
Thanks for the video, I have a suggestion for your game: You can add a breath bar like in Minecraft and it will decrease when you are in water and increase when you are in air. I think it will strengthen the loop.
Hey I love your videos, and the game looks great but may I suggest something. Due to the camera being so far out most of the different enemy types are hard to distinguish I think a way to fix this is to do what you had planned in one of the original iterations of your game with different enemies having different vibrant colors. That’s all, still love your videos, have a good day!
Great to see where the game is going! I'm curious to see what you think of the gameplay loop. Going to mine something but then having to wait every time sounds slow. Perhaps it's not so much when playing As for health, it sounds like you're on the right track. I'll suggest an healing item that can heal you over time, as a middle ground between the systems you discussed.
I played game called Beacon. One cool and memorable feature it has was health pickups. Besides generic medkits there were all kinds of strange fruits and even insects and critters that restore health when eaten. The Void in your game sounds like an ecosystem, would be great if health boxes won't be the only source of healing
make a beta or smnth i want to play this shit this looks awesome also are there other living arbalists or are you the last one? would you see others in the game or corpses of them or something?
Time to give scope creep. You said in void different species etc. so it would be cool to make enemies attack each other (your blue could make like green enemies and orange etc or the different tyoes of enemies attack each other. - the colour option allows allies and all blue good) As for health. Deathlink makes it so you have armour that regenerates like a resource but health never regens which could be interesting as your never weak but you could always be 1 shot. It would be cool if after a certain chunk of health you gain an effect. All things to experiment with
Dude, i love those swirling particles, how did you do that???? Edit, the custom mesh generation thing is extremely impressive, do you have any plans of releasing some source code or doing tutorials of this?
I likely won’t release the exact source code but a tutorial might be a good idea. Im gonna have to clean up the code a bit because at the moment it’s a bit of a mess…
Honestly I'd love to see the playable character being like a invasive species, and the environment slowly hinting at you that you are causing a ecological collapse.
@@eclipse6859 Yes I’m still using bevy! I use bevy_ui currently. It’s a bit messy and not particularly nice to work with but it gets the job done for now.
Lets Gooooooooo... Finally. Missed ur videos soooo much
Almost a year and the goat is back 🐐🐐
I still admire the fact tgat you started from scratch, i think its very bold and impressive!
I always use your beautiful thumbnails as reference btw, they are very well made
Thank you :D
"Video games"
*stylish Sizzle reel*
subscribed at 0:07
He's back. He again sounds 3 years older plus speaks better english. I like that you keep doing what you (hopefully) enjoy. Great Videos btw.
i favorite Devlog series right now, please keep going I really like the art style of the game and the mechanics.
BRO I was rewatching your devlog series yesterday, LETSGOOO NEW VIDEOO!!
Very cool, the art is so clean.
A LORE UPDATE???
Bro was cooking this entire time!!!
I was worried for absolutely no reason.
(I thought you were not coming back like Dani)
Wow, how long we haven't seen you :) Welcome back!
We are so back. Fantastic devlog!
Also, it would be pretty cool to see a giant worm boss fight or enemy. It could force players to constantly transition between air and water to get away from it. Also, we need more giant worm propaganda.
Yea, giant worms are always awesome!!!
Just started on using bevy, found your video a year ago and turns out, there is a new video after a year :O
Your channel is one of my favourites - and a huge inspiration behind starting my own channel!
I binged everything you'd uploaded when I discovered it last year. Arbalest also looks great and I'm looking forward to playing it.
Yes, new video! I missed you!
Really cool video, I like the direction the game is going. I did think the ending was a bit abrupt though, hehe
Thanks for the video, I have a suggestion for your game: You can add a breath bar like in Minecraft and it will decrease when you are in water and increase when you are in air. I think it will strengthen the loop.
Good to see you back.
Very high quality work, love it
Hey I love your videos, and the game looks great but may I suggest something. Due to the camera being so far out most of the different enemy types are hard to distinguish I think a way to fix this is to do what you had planned in one of the original iterations of your game with different enemies having different vibrant colors. That’s all, still love your videos, have a good day!
Bro, Your Game and this Thumbnail/Editing is Amazing, Keep up the good job, I wish to see this game on the top of steam .
Oh my god, bro returned from the dead! Out favourite gamedev is back with another video! Great progress on the game, please keep us updated
Great to see where the game is going! I'm curious to see what you think of the gameplay loop. Going to mine something but then having to wait every time sounds slow. Perhaps it's not so much when playing
As for health, it sounds like you're on the right track. I'll suggest an healing item that can heal you over time, as a middle ground between the systems you discussed.
Am happy to see you back
after 2 years of looking for this game and channel again you finally uploaded a video ty
Nice background music in the video!
Nice to see you again
Omg I love your videos so happy you didn't disappeared
Insane editing
YES! I LOVE THIS GAME! i missed it so much ;)
Bro, what font did you use in this video? real nice choice and good vid!
Awesome! I really love your art style, and the game is looking great!
I played game called Beacon. One cool and memorable feature it has was health pickups. Besides generic medkits there were all kinds of strange fruits and even insects and critters that restore health when eaten. The Void in your game sounds like an ecosystem, would be great if health boxes won't be the only source of healing
make a beta or smnth i want to play this shit this looks awesome
also are there other living arbalists or are you the last one? would you see others in the game or corpses of them or something?
He’s back!
Time to give scope creep.
You said in void different species etc. so it would be cool to make enemies attack each other (your blue could make like green enemies and orange etc or the different tyoes of enemies attack each other. - the colour option allows allies and all blue good)
As for health. Deathlink makes it so you have armour that regenerates like a resource but health never regens which could be interesting as your never weak but you could always be 1 shot. It would be cool if after a certain chunk of health you gain an effect. All things to experiment with
He. Is. Back. 🔥
keep it up! excited to see more and even more excited to play it!
Dude, i love those swirling particles, how did you do that????
Edit, the custom mesh generation thing is extremely impressive, do you have any plans of releasing some source code or doing tutorials of this?
I likely won’t release the exact source code but a tutorial might be a good idea. Im gonna have to clean up the code a bit because at the moment it’s a bit of a mess…
DUDE HHOW UR VOICE CHANGED SO FAST IN ONLY 4 YEARS
OMG UR BAAACK! FINALLYY
finally back!
Finally back
The hollow knight method is a good idea
wait bro is back
hell yeah
Honestly I'd love to see the playable character being like a invasive species, and the environment slowly hinting at you that you are causing a ecological collapse.
Yes, that's kinda what I'm going for! The player's species is destroying the natural habitat of the other creatures.
LETS GOOOOOOOOOO
The way the video starts *chefs kiss*. What's the name of the background music?
Thanks :) The first song is called “Will 2 Pwr” by half.cool
@@timberdev Great song choice!
neat!
I see, so that what you been doing.
HES BAXCK
Im curious, are you still using bevy? If so, what are you doing for the UI? Do you have a plugin, or did you roll your own UI with bevy_ui?
@@eclipse6859 Yes I’m still using bevy! I use bevy_ui currently. It’s a bit messy and not particularly nice to work with but it gets the job done for now.
Bro remembered his password
Hey Man If you want a fitting story play just shapes and beats.
ultrakale?
Make Boss plz
It's been far too long 😭