I was tired of people cheating on call of duty, so I deleted the game, then went to gta, 30 mins playing the game and I ran into 2 hackers that made themselves invincible and spawning in jets and helicopters. I keep trying different multiplayer games and it seems like I get to play for 15 minutes and I'm immediately met with a hacker. I'm at the point where I'm just done with multiplayer games and only going to play single player games.
The cheating epidemic is so far that at this point i say fck it make every single competitive game shutdown windows and launch a completely different OS meant for ONLY that game which wouldn't even allow other processes to run.
the only hope i have left is AI being used to build and combat cheaters. and i really want games to network together to IP BAN these cheaters from all games at the same time. black list the player completely or force them to spend and waste more money
then you have "influencers" claiming cheating doesnt exist on console and if you rebuke it, blind fans coming to say "mnk" duh it's not just mnk. Console players have access to the same full blown cheats as pc, it's unavoidable and inescapable. Something needs to be done from the hardware level to curb and ultimately destroy cheating in online gaming.
Really surprised there arent more videos on this. Feels like the cheating tech is just too far gone at this point and entire genre's are going to become competitively obsolete outside of controlled environments, which nukes the grassroots and growth of any scene. This is going to shape the kinds of games people play and invest time into moving forward significantly.
there aren't more videos like this because even your favorite streamer or youtuber who is popular is probably using some form of cheats to stay relevant with their beloved videogames.
@@AndreSilva-vs8xp I rather would like to believe that those streamers cant afort to talk about this because if they do people will not play or like the game they are streaming
Nailed those are the exact reasons no one makes these type of videos because they themselves would be guilty and lose all credibility...everyone want a shortcut and get mad when they exposed or called out
Cheaters have ruined gaming for casual players and serious players alike, going pro is out of the question for most due to hackers, gaming has lost its appeal, it is ruined everywhere.
I hear you there. I've been gaming a very long time and it has lost my interest because of cheaters. I can't remember the last time I paid for a new game. In recent years they have been either free downloads or cheap older games. They're too much of a joke to me now days both in cost and how they all seem the same. Why people keep feeding the gaming machine with added cost for skins, upgraded weapons, characters, etc... only to then deal with all the cheating. "But wait there's more! Buy next year's NEW edition of the name thing for $100" LMAO
@@DaytonCarCare splitgate 1 was prety good. admins would play everyday and manually delete all the cheaters. thats why i wait for splitgate 2.. not the best game but certainly i hope it will be as safe as 1
you know the thing is, I hate the cheats that are hard to pin down. Top players using radar, slight things like that or anything esp or any advantages it sucks man ._. makes you question everything lol
I grew up playing goldeneye on the N64. FSPs has been a solid part of my life since but I gave it up a few years ago because of this. People suck, Thanos for president 2024
Mr. Fear should've never been unbanned. Not only he cheated with modded item, he DUPED it, as confirmed by Terrence. You need to crack hard on cheaters from the start, otherwise they will become emboldened
I cheated 20 years ago back in halo 2. Had a friend force my really shifty internet to be host. I definitely won a couple games because of it. 6 years ago I stream sniped a streamer. These memories haunt me. I'll never understand how someone can cheat in a game and not look back at it constantly with disgust. I look back at those memories like the time I was 5 and killed a lizard. People who can do shit like that and not have it bother them shouldn't be forgiven when they get caught. It should be illegal to play games from anywhere from a short time period to a permanent ban. Cheaters are major problem and giving someone an inch who's cheated is a mistake
Recently switched to spending the majority of my gaming time in single player games and it’s a great change of pace. I now only play multiplayers when a friend specifically asks me to play with them.
You do what you gotta do. In a way... it's kinda looking out for one's gamers mental-health of sorts... which is a good tactics of sort. But peeps who love competition + interaction aka multiplayer setting... well they're kinda screwed. 😅😔
I used to be a multiplayer fiend myself, but that was back in the days of dedicated servers. Now I am much the same. Dark and Darker is probably the first game in a while that I've bothered to play solo online, but of course, I always prefer to play in a group when I can. It was painful solo at first but I quickly got fairly decent at it.
you know i call out cheaters every day. most people are like "skill issue" or "they're not cheating you're just junk" they would rather dismiss any chance of someone cheating than admit there is a problem. I'm willing to bet most of these guys who respond with derogatory comments are typically the cheaters themselves.
I see that a lot, like on Steam discussions, it looks like a cheater strategy to normalize the issue and make it look like cheating is not so predominant while it is in fact rampant and many are even more blatantly cheating than ever before. I understand that some people are too fast to call other cheaters, I also got myself called a cheater a lot despite the fact I never did and never will, I like to play and to be proud when I do something well and I hate cheating when I encounter it (don't do to other what you wouldn't like for yourself). But I believe this is the cause of the rampant cheating issue, people get more and more suspicious and paranoid. 10 Years ago I was like "this guy doesn't feel right but I can't tell 100% he is cheating on spot/I need to check replay" 1 game out of 10 or 20, now it's 1 game out of 3 with just rage cheater, spinbotter, or even once a guy thought I was cheating, they all activated in the ennemy team living no doubt they where, and guess what, watching the demo, the guy that called me out was already cheating from the start with a wallhack and I was still beter than him before he tuned up (probably the reason he though I was cheating), but yeah once they went hardcore I was no match for them cause I don't cheat, I was just beter... I also met a nice guy from my country, playing rather well, we had fun in vocal and we teamed up for the next game, suddenly he was becoming a god while I was fucked over by the ennemy team and it ended up being that they where cheating and he was too (and other random player from the team)... Pretty sad to witness, sad I though I met a nice buddy to play with, just to find out he was a cheater, I fucking hate the state of multiplayer today, it is sad to witness.
We'll never be able to get rid of cheaters but the player to cheater ratio has got insane, its left me bitter as someone who was good at games growing up. Now I sit there obsessing over people's steam profiles like some fucking schizophrenic detective finding them with a level 0 2 friend account. I do honestly think its over for comeptitive multiplayer games and a large multiplayer game collapse is imminent . The only way I could honestly see this working is by tying your actual ID to servers and if that gets banned for cheating you are now barred from all games making the stakes for cheating high. however they comes with a range of issues unitl some omnipitent AI moderator who is able to disern a cheater and who isn't I honestly think im heading back to single player games.
The solution in my opinion could be, that we have a company which is verifying every player by their ID. This needs to be linked to your Account and you are only allowed the link it once - if you do not have a linked account, you can not play official servers. If you are getting banned from one server in any game by Anti Cheat or the Devs you are banned from every game who is participating in this "Anti Cheat Community". Like the saying is right: "Once a cheater - always a cheater".
So, China. What about false positives? Back when I was still playing shooters I was accused of cheating on a daily basis and reports came in nearly every game. Luckily I only got banned once and playing in competitive eSports gave me opportunities to prove I'm in fact not hacking, but what about other players? No opportunity to make a second account? That would also enforce age restrictions. I don't really care about it but there'll be a lot of backlash because honestly speaking, little to no one cares about an R18 rating anymore.
@@samueldaniels8415they could just block all the VPN ip addresses like some websites do, but tbh rep. Of covid has a huge market... companies like tencent require a share of the company to host stuff in covid.
@@samueldaniels8415 get a functioning cs go overwatch system going for every game it seems to work fine just use it until the AI anti cheat gets perfected so we could create a utopia for pvp online gaming
Even if you convince people to trush something so retarded and dangerous, will just slow down the creation of cheats the first year, but actually will make the cheats stronger and almost impossible to detect, because first of all, even the IDs system from every goverment its difernte and have some mistakeson their data, and probably people will sell his IDs for testing with the enough money, nothing can permanently stop cheaters, nothing
I almost exclusively played online multiplayer competitive games for QUITE SOME TIME. Thousands of hours per game (mostly CS:S / CS:GO / BF2 / BF3 etc. , you name it.) I completely stopped playing FPS and online PVP games altogether. I find myself mostly reading and watching videos in my free time, or going to the gym. Playing singleplayer games feels very wasteful to me... I can literally see how my time is being wasted while I play. The only time this doesn't happen is, if the game is REALLY good (like Elden RIng) or I am playing coop with at least one friend. Competitive Games are SO overrun with cheaters, that it's almost a miracle if you get a legit match in let's say CS:GO for example. 2015 it was more like "every 2/10 games there is maybe ONE cheater in the lobby (playing at the ~ 4 top ranks)" In 2023 it feels like every 1/10 games IS LEGIT, where ONE GUY MAY OR MAY NOT BE TOGGLING ON AND OFF xD And as soon as they start to get stomped they start cheating. It happens soooo often. A complete and utter waste of time to play on public servers. Tarkov is a great example of a game that was pretty niche, not a lot of players were playing it back in 2018 / 2019 - Now it exploded in popularity and with that comes the HORDES of cheaters. Don't even get me started on how that game is punishing as fuck in itself, has the WORST netcode of ALL games available right now. Has SO many bugs and is incredibly hard to get the hang of AND NOW ( it feels like to me) IN ALMOST EVERY LOBBY there might be at least ONE guy cheating Doesn't feel good getting fucked for no other reason than "this guy has a program that wins him the game. gg". It sucks to lose anyway, but if I lose, I wanna lose because I suck, not because I don't cheat lol.
it ruins anything multiplayer related like fr. don't play with random in something like dark souls 3 pvp or elden ring pvp. just summon your friend for a duel or group fights
Yeah I quit PC multiplayer years ago because of the massive amount of cheaters. I switched to console and noticed a significant increase in my k/d ratio. Lately I think the console cheaters are catching up as I have questioned more and more players, its almost as bad as when I quit playing PC.
I just wish the wider community would accept how widespread the problem is. Content creators and players that are dedicated to certain games will bend over backwards to claim the problem isn't that bad.
I mean, many of the content creators cheat just to be competitive in the game, not unheard of to have eps on another screen or even on another machine reading memory off the main one.
they are to busy cheating. shroud, younger doc, faze, ninja, that short dude, pestily, they are all cheating. even that one dude on tarkov who has all the guns behind him. did you see how slow and careful he played after his ban lmfaaao
The problem too is that cheating is "Normalized" or "People dont know when some one is cheating" (Soft aim bot or walls or VPN's) Another problem like you said in the video, No one speaks out on cheating cause, people get so much back lash for someone suspecting someone of cheating.. its almost like a Taboo to suspect someone of cheating and people will ridicule you for suspecting. (its like cheating is protected because of this.) Now Hear me out. Its already so bad to a point where "Legit Players that are good" (as Myself) Get called out for hacking cause my tracking and flicks can sometimes be on point and look like a cheat (sometimes ill watch my Vods and be like "Yup someone is gonna Suspect me of Cheating) There are so many ways of hiding cheating where Streamers will use a software where your "eyes" look like they are looking at the Game the whole time and they could be looking at their ESP walls (Second Monitor). only one flaw to that software at the moment (the eyes don't blink i mean i dont alot either but I hyperfocus like crazy and i have ADHD which makes it worse than my eyes burn after RIP EYES) WE NEED TO START TAKING CHEATING SERIOUSLY!
The devs are too lazy to implement realism algo's. Like detecting when a players scores exceed average statistics concerning aim, distance, elevation etc.... They have never ever paid any attention to the most basic checkpoints to detect suspiscious multiplayer activities at all, instead they fool around in data-slipstreams which generate loads of false positives as well. It's an utter mess and a massive lack of will amongst devs !
CS:S was the FPS of my school days. It was an absolute blast. If you suspected someone was a cheater, well guess what? Join spectator, watch them, then either !votekick, !voteban or !admin. Many servers even had a Teamspeak IP in their name or through system messages or commands. Join, go into the lobby, someone will move you after a few minutes and ask what's up. "There's a cheater on this RPG Surf server mate, care to take a look?" and a few minutes later the cheater was hit with a permban. I played that game for so many years and was only banned wrongly ONCE because an admin even tho I never cheated. But in return for one "bad" experience (we found it rather funny instead of being mad over it, even tho it was an RPG server and I lost hours of grind) I had years of rarely encountering cheaters - or at least no obvious ones. Sure people could have wallhacked etc. without being caught, but that's still better than even openly cheating going unpunished.
Different times. Easier to tell if people were cheating as well Besides give a ban button to the average joe and what is gonna happen? Any salty retard is just gonna spam that button…
In every damn multiplayer game nowadays you are "safe" for the first twenty-four hours and then the first rats appear incapable of actually playing and with such a low skill level that they have to cheat or use broken aim assist in order to win. I'm so tired of this situation.
In the end its a societal problem. Etchisketchistan may be the most glaring example of "the noble cheater" phenomenon becoming accepted by the mainstream gaming community, its really everywhere. Take for example the recent case of ChatGPT being used to cheat on educational exams. Lack of moral development in young people is the real issue, and one could argue that young people are just replicating what they experience around them in society. It's a vicious cycle, but surely part of the human condition.
Young people sit in from of screens and barely glance around. No matter how low your screen time is....modern culture is driven by terminally online people. If you cheat using ChatGPT, you are lying to yourself. That "A" belongs to ChatGPT. If kids feel compelled to cheat using ChatGPT, then the system is retarded. There was chatgpt's back then. They were straight A students. Wheb a kid suspiciously got A, teachers would call them out to defend their work.
I miss Battle Field 3 PLAYER servers where a player had to pay to host a server. This made the host responsible for the environment. This took care of toxic players, hackers, players with no mic, balancing out teams so one team would not just stomp the other all night until they killed off the server population. This kept huge numbers coming back to the server each night. I remember having to wait in que for someone to leave until I could get in. The fact a dedicated player could react in real time to how the community was feeling was amazing... He set rules and if people didn't like it they left and his server was empty, or listened to feedback and created a server that had a waiting line to get in as everyone wanted to be in! These were the best games with the best people as we all had the same interests in game type and personality. Now devs just shove their game at us with no control or preference options so everyone gets board or annoyed and game fades away. Devs cant please everyone at the same time and we are at their mercy to play game types we don't want with players we cant control. We have to relay on discord communities and (Looking For Game) second party systems to find teams but still cant control the games types or settings, and by settings I mean map rotation, game type, or sub settings like weapon and vehicle preferences. Even the little control we had in Halo reach with veto options was a huge help as people picked the game type they wanted to play and when they got board of the same game type they voted for something new. If there were game types that never got picked over a few cycles they would be removed from play lists all together.
As last resort, require a real ID to log in and play the game. Once the veil of internet safety is off, most folks wont dare to cheat. At least that part of gaming Korea got right.
One single account per player, per phone number etc. make it painful to lose your account. Enforce it. Problem solved. Actual consequences = less bullshit.
@@true_plays_games Companies do be loosing a shit ton of money if each person could only have 1 account. Ark for example is a game where it's very common to have multiple accounts to do stuff like watch different servers, raise dinos etc.
@@nottomclancy2439Yeah those numbers are either bullshit, the AC is kernel level and a lot of people deem that too invasive, especially if it's proprietary, or the reported 99% only cover cheaters while also having a crap ton false positives.
The future is AI. Not anticheat AI, but AI opponents, AI bots. You won't come across any cheater. A good thing would be to customize the AI to our liking. The strength of AI bots is also the way to prevent the death of a multiplayer game. Those titles can't be replayed when severs are shut down or the community moves to something else.
Here are my thoughts on this matter: 1. Partial solution to Etchesketchistan: introduce non-skippable form, akin to EULA, which forces all players to make a solemn vow to their God/Gods/Cthulhu/Whatever that they won't cheat, or else they'll be cursed or something. While this is completely non-binding from legal standpoint, some people are superstitious, so it might work to some degree. 2. Don't release the game as F2P. Don't make the game expensive, though, stay around 5-10$ price range. 3. Make people pay for unbanning, increasing the price with each consecutive unban. This will work if, for example, some person has rare skins and doesn't want to lose them. 4. Server-side almost everything. This won't prevent wallhacks and aimbots, but will limit cheating range. 5. Keep match replays on the server. Anyone should be able to watch them and report cheaters, with timestamps. Multiple false reports should result in some penalty. This should lighten the burden of moderators (which, I agree, should be hired on per-region basis). This measure can be viewed as community service, and devs can even offer some in-game rewards for reporting obvious cheaters. 6. Run statistics on replays / train ML models to recognize cheating patterns, with timestamps. Forward results to moderators, or apply automatic ban, if confidence is overwhelmingly high.
...or just introduce region locks to reduce total pool of cheaters. Also, dilute cheat markets with all kinds of viruses and bad actors. Cheats that will dox the user, report their hardware and get them banned on multiple online accounts. Pay hackers to attack to platforms that sell cheats.
2. *$30 R6: Siege has the problem of Ubi making it go on sale so often you get huge waves of cheaters paying for the game at like $10 to be able to cheat for like 2 weeks. More if they buy multiple copies on separate accounts. Super common practice. 3. paying for unbanning would mean the companies would want more cheaters 4. if hitboxes were serverside as well, walls and aimbots would be much much harder to pull off. 5. Thats a system called Overwatch, and it was used at some point. Only very obvious cheaters got caught by it. Think spinbotters. 6. Valve has mentioned something about using AI to catch cheaters, but idk if it's gonna go anywhere.
I've noticed the rise of cheating going crazy this past year pretty much all PvP multiplayer games have become borderline unplayable. I've started uploading every instance of cheating or suspecting cheating to my channel, My Idea for stopping cheating requires fundamental changes to how PvP games are made. Also looking to AI to create a system that potentially cannot be bypassed. First thing is games need to be built with robust systems for reporting. Full and accurate replays of the match that can be clipped from in game and sent to an AI algorithm that will learn over time what is human and what is a bot. All game variables need to be server sided. Then you'd have an AI overwatch on a separate server with one way access to only retrieve the replay of the game and if anything happened in the game that shouldn't like teleporting or speed hacking etc gets banned.. The only issue I see is that the exceptional player might get flagged as cheater, maybe. Cheaters would then make their hacks look like the upper percentage of players.. But it should make games feel fairer because anything not humanly possible would just be flagged. Of course it's all just theoretical..
Even indie games with 1k players have cheaters lol, 100% ruined every multiplayer game for me. It comes down to kids nowadays having 0 integrity or dignity. They weren't raised right.
We can only hope for two things... ...1. that projects like _"Anybrain" or "Waldo Vision"_ will succeed, as it would absolutely revolutionize the way we detect cheaters, no matter if traditional cheaters, people using external devices or even AI cheats - we could get them all. ...2. that we find a way to force the industry to act on cheaters, cause at the moment they profit from them. If we really expose so many players, a lot of them will be unwilling to accept to play on par with other players, which means a large chunk of players would actually have to stop playing. The industry would not want to lose costumers, so I even go so far to predict that they will implement agreements and shit in order to stop external cheat detection that is 100 times better than their intrusive dogshit on kernel level. In the end we would not only need to fight the cheaters, but the system protecting them.
My online gaming started with Cod4, to Bo1 and so on. My intrest is going towards Single Player / Coop ONLY games because i cant stand cheaters in games. I stopped Pubg, Apex, Cycle, WZ1 and some others because of them. Other reasons aswell but mainly due to these. I work full time and all i want is just to have fun and have even playing field with everyone if i do online. Really looking forward to Atomic Heart, Hogwarts, and just bought Satisfactory.
@@Rose333X yeah they have insane anti cheat but they do have access to your root directory. Thats not my reason, its the game, not my type of game. I dont like games like Valorant/Csgo. Squad is the only fps shooter i really love. But thanks anyway dude
FYI the solution you suggested is what Rust does kinda. Server admins can ban players from their server ofc, but they can also report them to the devs, which gets a higher priority and most of the times gets them a permaban/ban from the vast majority of other servers in a day or two. People's own servers also run plug-ins that check for steam id's in a shared database of hackers, and don't let them in. Result: Facepunch is making more money because most cheaters just make a new account, buy the game again, and cheat again.
Rust is a vestige of the past, if I remember right it came out roughly around 2012 and Garry from Facepunch is an old school Half Life guy. It's the only game I can think of with an active player base that still operates like this. (A good thing).
@@TheSpudHunter That is true. Yes. And it's actively and heavily being developed still. (damn people need to stop telling me Rust is 10+ years old cause I'm starting so feel so old... lol) This truly seems like such an easy issue... Not sure why we are where we are. It seems all the changes that led here were ones people would not have liked either way. They have no positive sides.
There will always be cheaters, no way to completely stop them. But fast responses/bans and make it harder for cheaters to create new accounts is a must. Also Dont Unban a cheater because he is a popular content creator of your game and he said "sorry"............
Not true before they allowed PC players in out lobbie the game where fun you didn't have people useing aimbot and wall hacks but there allowing pc players in out games so this is the end of pvp online fps shooters
The worst thing a developer can do to stop cheaters its actually stopping them, i mean, in a fight theres two things that can make you actually lose, the Physical and Mental battles... If you somehow detect a cheater, you shouldnt make him know he got caught, instead of instantly banning him, you can just play with Server/Client things, for example: make them only get matched with other hackers and tag him as a Cheater and make Wave Bans every random week, and for confusing more the scripters, if they dont play like a casual player and just use random accounts for testing your anti cheat, dont ban them and now they fall in the Domain Expansion: Imaginary Shadow Ban
well i have a idea, a game platform with encrypted system that you cant explore, purpose is to say only run steam. and steam verified games. would have to dedicate a drive and make it a boot drive. but without the ability to get into the drive you dedicated. its possible to stop cheaters. if any filecheck comes back wrong the system will delete it. windows does already have this feature. and it could be build into the locked steam boot drive. encryption would have to change often enough to keep programs from hacking the drive. but its not something developers want to do, since most of the time they are the ones making side money selling cheats.
@@michaelblack1925 its not pc bro. consoles have been haacked for aa long time. i had homebrew on ps4 for emulators. its a pc thats locked down. can be unlocked
And pc gamers wonder why pc gaming is dying and everyone is switching to console, the cheaters are killing pc gaming they can blame themselves. Also since the bright idea of console/pc crossplay the cheaters are on some console games now.
I stopped playing online games. Mainly for the reason of cheaters being everywhere. It's not that I consider people who are better than me as cheaters, but you just know if you get killed by the same guy in equally fishy ways every time. In BFV and BF1 they don't even try to hide it. Played that a couple days recently and noped the fuck out of there. In addition to that we have crossplay with aim assist so strong, pros started using a controller. You have in between hardware like Cronus. So what's the point? Just be a target for them? I hope game devs will focus more on fun coop games and single player games more. Coop cheating is annoying too, but less. Nobdy cares in Single Player
@@kendojunson7971 I've only seen one guy rapid firing with a bow and someone holding a bugged torch that gave you insane movement speed (both in clips from streamers). Don't think there are a big number of cheaters yet but yeah.
@@hemligman8221 Bruh they curbed the cheating issue a long time ago with trusted queues. This video is so dumb because Spud quit the game awhile ago and has no idea what the current state of the game is.
@@iHateGenZweebs Had no similar experience with it but saw a stream from the last play test where somebody was flicking torches and interacted with portals without ever getting out of invisibility. In the video they were looking directly at the spots while it happened. If it remains it's like the ultimate cheat for this game.
every other day a 13 year old speedrun turns out to be cheated. I've got a strong suspicion that 15-20% of all multiplayer gamers worldwide are cheaters and 99% of them come from a certain dumpling land.
and cheating doesn't mean in a professional or even outcome-positive sense. A 12 year old who youtubes how to download walls in team fortress 2 and is still ass at the game IS still cheating.
There are huge cheating groups in OCE, there is one group of asian hackers in CS with like 200 accounts in a group and they just do boosting, with such a small player base one group of cheaters can kill small games in OCE like the quickened demise of battallion
Yes I do think cheaters have almost ruined fps games for me. Especially pubg and cs and warzone. Although valve has done alot of work with cs. Theres not many cheaters left in cs.
The only ones who care about cheating are: A) the players. B) the people making money from selling cheats. So unless the incentives change or the power of decision changes, this will not get better. I am not a cheat developer or a cheater myself, but if I was developing cheats, I would keep track of player numbers in games to make sure I have two modes: 1) sell only a few cheats at high prices while the player numbers are high (lower income but longer sustainability). 2) Sell cheats at lower prices to anyone that wants them when player numbers are low (the games' days are numbered, better to cash in as fast as you can). Based on how multiplayer games look (the "dead" games are 90% cheaters and 10% private lobbies, while the popular games increase in cheater numbers over time), I assume a lot of cheat sellers have the same mindset. A few instances have already suggested that companies make the money either way, and in some cases cheats may increase sales as banned players purchase the game/microtransactions again making it a bit more understandable why we have "Bann waves" instead of active on the spot bans.
Of course Cheats ruined Online Gaming. And I realized it's much more healthy and enjoying to have a real life hobby like Skateboarding or something like that.
Tbh I think streamers and meta gamers have also ruined gaming. Each game only has one way to play now, and if you don't enjoy it or play "the best way" you're screwed. Creativity on the playerside is gone. Everyone wants to "hit clips", speed run the game or progression, and then complain that the devs aren't adding content fast enough. The amount of "tarkov tip" channels alone shows this. Watch those videos, sit along the routes that they preach and just slay the sheep.
Pre-emptively - I blame entirely the matchmaking "culture" in game design. A completely unapproachable algorithm saddles randoms with randoms, who only work towards themselves with no individual oversight whatsoever. You can't have an admin team keeping servers clean, you can't form bonds with people you meet same time every day, you can't... simply... RECOGNIZE anyone, beyond their social media clout at least. Matchmaking ENCOURAGES cheating, and removes the means to curb it on an individual level. EDIT: and by the time I wrote this it's literally what you're talking about. Fuck, lol.
AMEN BROTHER, you've always been sharp with this stuff during my stream rants. Honestly hope we see a swing back to how things were in some form with MP gaming.
I remember watching a match in gta4 get ruined. The two cheaters were invincible and had assault rifles that fired RPG instead of bullets. They just juggled each other after driving everybody else from the game. Cheaters make me wish for ability to ruin them IRL as they ruin online gaming.
Not Addressed: The about-face achieved by The Cycle: Frontier by instituting their Trusted and Untrusted lobbies. While season 1 was a s#!t-show, season 2 has been relatively cheater-free. And the probing social engineering posts on TCF's reddit sub have been laughably ham-fisted with the small figleaf disguises of their "How can I become trusted?" questions.
Yeah but cycle implemented this system after their game is already dead. It’s useful for the handful of players that still play but it’s too little too late for the active community that left the game and most likely will not be returning.
They did some really good things post the apocalypse but it feels like the damage is done. Plus less interest in the game equals less cheaters. No one can sell items for RMT with a low player population. Business too slow
This is kind of a crazy and convoluted idea but hear me out. What if a game had an option for "premium" servers? But instead of charging a fee to join the server they require you to purchase a specialized device that acts similar to a webcam but instead of recording you, it records your screen with an external camera. They could send a live feed of the players screen to an A.I. and if the it detects anything that looks like cheats it flags that player for further inspection. Perhaps the devs could even be personally responsible for distributing the devices or have them made in a specific way so that they will only be compatible with the devs software (assuming thats possible) and prevent people from trying to use an alternate device as a workaround Its certainly not an easy fix and I'm sure some cheaters will still get through it but at this point I'd be willing to try just about anything
I’ve noticed a large amount of hackers in Tarkov just killing players and not looting their bodies. Whenever I do scav runs on Factory or Shoreline I’ll find dead PMCs max kitted out but unlooted. Hackers are just killing for sport now.
It's been bad now , they even hide it by giving themselves boosts, and that's about it like a bit of extra health or a controller that takes away ur recoil
I'm an average FPS player, I have no skill or reaction time to outplay a cheater. Starcraft taught me to learn from my mistakes and watch replays of games where I lose to try and optimize my strategy, with FPS games I just end up second guessing myself all the time. Was that person who just killed me just this good with their corner advantage, or were they cheating? I stopped playing FPS games years ago and lately when statistics came out that 1/3rd of FPS players online cheat I see no reason to ever go back. I'm just vibing with Doom mods now.
I saw this one upcoming game on Steam (I won't name it tho) that only had TWO "weekend alpha playtests". Both of them lasted 2 days each (weekends, duh). Cheaters/cheat developers gathered enough data during the first weekend(aka literally 2 days)... to create cheats for this ALPHA game, to cause a crazy cheater infestation during the second playtest. It was... awful. Yes. Cheating is a problem for sure.
PC games need to go backwards to community servers like you said. Good thing most multiplayer games I bother with are still like that (squad, hell let loose ect)
This is why I've stopped playing Multiplayer games. As much as I hate to say it, just start another subscription service which actually Vets each person subscribed and push for that service to be integrated into games. If anyone using that service gets Verified as a cheater, they become blacklisted across the board of games. Except for maybe cheater only lobbies/matchmaking. (Idea still needs a lot of work)
Anytime people are having fun with something, you will ALWAYs have individuals (with very small *ahem* 😂) cheating, trying to ruin the experience for others. Tarkov is one of the few that I've seen lately where people do it so blatantly because Battlestate Games anti-cheat is so bad. We can only hope that DnD doesn't suffer the same fate!🙏🙏
Match replays would help alot, alot of the games that want to counter cheaters haven't implented this in their games. Its very easy to report this way. Its also very informative towards players and their learning curve. Think about it
No they don't. Just go look at Faceit subreddit for CS:GO. Anyone can download demos and yet... the platform has been full of cheaters for over 5 years (I used to be top 500 EU in 2018 with 3500 elo peak) and yet everyone complains about smurfs. Just take one random thread about smurfs ruining the game, look at the demo and the player(s) in question and you'll quickly realize how easy it is to see that people are cheating and yet everyone pretends cheating isn't a problem.
Ark survival Evolved and Ascended as far as I've heard. Got ruined for me by cheaters. I was a solo player in pvp. Love the shit out of this game but the amount of things that happened to me while playing is just ridiculous. I'm on a low pop server and it's a cross server. So you can go between maps the alphas didn't like anyone being on there servers, so they would go to the extent of hacking the server. Stopping anyone from transferring in or off and then essentially delete your base. Normally when your base is destroyed and dinos killed you would at lest see that "your forge was destroyed" in tribe log etc. Nothing. All gone. I have no problem with being raided by the way, it's part of the game. Then the server was open again. I go in the global chat to ask them and he flames me. Says so what. It ruins any gaming experience
And then there's CoD, where they think it's a revolutionary idea to pit cheaters against skilled players... ~sigh Back in MW2019 or Vanguard (i cnt remember which one) they implemented a system where if their automated processes think you might be cheating, matchmaking will start trying to pair you with other suspected cheaters to "combat" the cheater problem. Here's the problem, their system constantly mistakes good players for cheaters. In other words, this was Activision saying "We have NO CLUE what we're doing anymore in relation to banning cheaters so we're gonna try to have skilled players fight the cheaters instead of us!" This system right here, as far as i know is still being used in CoD's matchmaking systems today. Congrats Activision, you just made the sweatiest shooter franchise, even more sweaty! :D
a unique ID linked to an institution that would verify data from the real person to an account such as battleye, and the games would need to link this ID to the game, making a person banned in any game no longer able to play in others. making it difficult to create new accounts for this system committing the crime of ideological falsehood to continue cheating
The solution is quite simple: use a very intrusive anti-cheat, like the one in Valorant, and ban freaking AHK. Straight up ban it. I get some people "need it", but this is going too far. You can find an alternative that does only what people claim AHK does for players who actually need it and move on. Green flag that thing and enjoy a cheater free experience, at least for the most part. Who ever cheats would get a bad soon enough. I don't care how intrusive the anti-cheat is. They can look at all my private data if they want. I don't care.
IMO the only solution is to force users to give up more personal information to tie to accounts to become trusted. Not just phone numbers, but like full government ID to steam, and if that gets banned, ur shit out of luck. 18+ only for comp modes, cause requiring ID requires 18+ in the US..
The Cycle has done well with the cheater issue in my opinion. Trusted Lobbies + Cheater Compensation helped the game an absurd amount. Nice Video Spud💪💪
@Kendo Junson yea seems weird that spud mentions none of this in the video and just continues to represent the cycle as a cheaterfest when it hasnt been anymore since the start of s2.
I don't think he is. The cycle did die due to cheaters, they did find a decent fix but it was already too late. And ye, S1 was a genuine cheat fest. There's like 1k players or less atm.
@mika hoolwerff it's held at 1500 or more since early December and that's just active players at any one time. Lack of MMR in what's supposed to be a more casual version of tarkov hurt it just as much as cheaters and now both are in much better shape and according to the livestream this week, their player retention numbers have been getting much better with even more recent changes to the way MMR is calculated
People look at me like a conspiracy theorist when I call someone a hacker, I used to play COD at a very high level and I haven't played a match without atleast one blatant cheater in almost half a decade. I even played with a guy who I found out was using wall hacks and he was dogshit at the game so sometimes it's not even their skill at hiding it but their poor mechanical skill that masks cheaters.
I’m 37. I grew up in the golden era of cs. I played 1.3 15 1.6 religiously with my friends. I ended up in one of the top teams in my country and finished competitive when css came round. We spent our holidays at LANS. Whether fun ones with mates or competitive ones. Back then money wasn’t a big part of the game. People played for the competition. For the respect. Communities were all on mIRC. Everyone knew everyone in the competitive scene. Cheaters were outed as cheats weren’t as advanced and once outed it was hard for them to come back due to how tight the community was. Now? I doubt many younger gamers even know what “diol” means. so happy I grew up in that era. Online gaming today is just rife with cheaters. I still play now and then with friends but the majority of my gaming now is single player or coop style games.
Make it so you can opt out of VPN player matches with the possibility of slightly longer queue times. The VPN players can play amongst themselves and the ones who want the fastest queues can opt into the VPN enabled matches too. Solves a huge REGIONAL problem with the game for most players.
Great video, Spud! Id say something they could introduce is like the steam trusted system or whatever and having the VAC system of CSGO. Where us the players, get replays of reported players and we get to make a decision that would then be forwarded to higher. Filtering a little more. Not much more I can think of.
@@iHateGenZweebs I have never once logged into dark and darker and got a request to view a vac? So please explain what you mean by, they already have that?
@@Legotimebomb Sorry we're thinking of different games lmao. In terms of dark and darker, I agree. I think trusted queues are one of the best ways to curb hacking. It really worked for the cycle.
Its sad but its always going to be a massive problem. Anti cheats can keep getting better but so will the cheaters. Of course unless some INSANE next level anti cheat or something comes out. But even than some cheaters will bypass it. But hey on the plus side makes it worse for those nasty cheaters no matter what!
Considering the developers have already confirmed we wont be getting private servers outside of the tournament they host I'm not sure how in game moderators would help much unless they are 1 of the people actually in that random lobby the game throws you in. In which case it would be the same outcome as a player report just a little faster.
Getting back to PvE game with contents that makes you feel the heroe of the story without being bullied by cheaters and not worry about your skills, because you have to be competitive on every PvP games even out of competition nowadays.
I played The Cycle Frontier and i totaly agree , in the end i was reporting everytime i died because it was getting stupid ,and well over 60% of the time they turned out to be cheaters. Pretty much have gave up on all modern FPS games now due to having far too many cheats , it's just no longer any fun to play these games anymore . My perfect game nowadays would be an admin on these servers ..basicly just catching these killers of fun sounds like so much fun , i have so much hate for them . Seriously thinking of renting a server like i did many years ago for Counterstrike ahh the good old days..
The future of online gaming is either Hacker vs Hacker OR online LAN gaming cafe's. A franchise LAN gaming cafe that connects players to other cafe players for safe gaming. No devices or controllers allowed other than the cafe hardware. Game lobbies dedicated to the cafe games. Youd need Devs to make games like Fortnite and CoD to allow for LAN gaming lobbies though like Metal Gear Solid 4 online had.
This is why I play Rocket League now, and games that have servers with active admins like Hell Let Loose. After BF1 and Warzone 2019 getting infested I was done w shooters for a while. I'm 37 been an FPS gamer for over two decades it's a sad state of gaming these days. Started Rocket League in April 2021 still play it almost every day. Easily the most skill based game I've ever seen and there is no cheating. There was some bot that was released, people were using earlier this year but Epic Games and Psyonix nipped that in the bud hard and fast. They even added a cheating report option at that time because there was no cheating report option up to that point.
I was tired of people cheating on call of duty, so I deleted the game, then went to gta, 30 mins playing the game and I ran into 2 hackers that made themselves invincible and spawning in jets and helicopters. I keep trying different multiplayer games and it seems like I get to play for 15 minutes and I'm immediately met with a hacker. I'm at the point where I'm just done with multiplayer games and only going to play single player games.
The cheating epidemic is so far that at this point i say fck it make every single competitive game shutdown windows and launch a completely different OS meant for ONLY that game which wouldn't even allow other processes to run.
Its everywhere
the only hope i have left is AI being used to build and combat cheaters. and i really want games to network together to IP BAN these cheaters from all games at the same time. black list the player completely or force them to spend and waste more money
then you have "influencers" claiming cheating doesnt exist on console and if you rebuke it, blind fans coming to say "mnk" duh it's not just mnk. Console players have access to the same full blown cheats as pc, it's unavoidable and inescapable. Something needs to be done from the hardware level to curb and ultimately destroy cheating in online gaming.
Same
Really surprised there arent more videos on this. Feels like the cheating tech is just too far gone at this point and entire genre's are going to become competitively obsolete outside of controlled environments, which nukes the grassroots and growth of any scene. This is going to shape the kinds of games people play and invest time into moving forward significantly.
there aren't more videos like this because even your favorite streamer or youtuber who is popular is probably using some form of cheats to stay relevant with their beloved videogames.
@@AndreSilva-vs8xp I rather would like to believe that those streamers cant afort to talk about this because if they do people will not play or like the game they are streaming
Nailed those are the exact reasons no one makes these type of videos because they themselves would be guilty and lose all credibility...everyone want a shortcut and get mad when they exposed or called out
You dont SAY?
Because the people normally cheat are UA-camrs
Hackers have ruined my tolerance for any FPS games
Cheaters have ruined gaming for casual players and serious players alike, going pro is out of the question for most due to hackers, gaming has lost its appeal, it is ruined everywhere.
I hear you there. I've been gaming a very long time and it has lost my interest because of cheaters. I can't remember the last time I paid for a new game. In recent years they have been either free downloads or cheap older games. They're too much of a joke to me now days both in cost and how they all seem the same. Why people keep feeding the gaming machine with added cost for skins, upgraded weapons, characters, etc... only to then deal with all the cheating. "But wait there's more! Buy next year's NEW edition of the name thing for $100" LMAO
@@DaytonCarCare splitgate 1 was prety good. admins would play everyday and manually delete all the cheaters. thats why i wait for splitgate 2.. not the best game but certainly i hope it will be as safe as 1
I stopped playing online fps games due to the cheaters. Used to play a lot but as is, its pointless with the amount of cheating going on.
Cheaters are already in dark and darker with automatic bows like in rust
Speedhackers as well
Quite a variety of hacks tbh
you know the thing is, I hate the cheats that are hard to pin down. Top players using radar, slight things like that or anything esp or any advantages it sucks man ._. makes you question everything lol
@@NanoBruv facts even spoonkid uses esp
I grew up playing goldeneye on the N64. FSPs has been a solid part of my life since but I gave it up a few years ago because of this. People suck, Thanos for president 2024
I think we are screwed either way. RIP MP gaming
We have to fight! Stay strong. Push Devs and publishers
@@TheSpudHunterYeah play fighting games
@@MysticMayne Until a nude mod makes Capcom want to nuke modding as cheating. Even/especially the innocent cosmetic ones.
Mr. Fear should've never been unbanned. Not only he cheated with modded item, he DUPED it, as confirmed by Terrence.
You need to crack hard on cheaters from the start, otherwise they will become emboldened
I cheated 20 years ago back in halo 2. Had a friend force my really shifty internet to be host. I definitely won a couple games because of it. 6 years ago I stream sniped a streamer. These memories haunt me. I'll never understand how someone can cheat in a game and not look back at it constantly with disgust. I look back at those memories like the time I was 5 and killed a lizard. People who can do shit like that and not have it bother them shouldn't be forgiven when they get caught. It should be illegal to play games from anywhere from a short time period to a permanent ban. Cheaters are major problem and giving someone an inch who's cheated is a mistake
Recently switched to spending the majority of my gaming time in single player games and it’s a great change of pace. I now only play multiplayers when a friend specifically asks me to play with them.
I really don't want to end up the same :(
Same here, either singleplayer or PvE co-op games like Deep Rock Galactic.
You do what you gotta do. In a way... it's kinda looking out for one's gamers mental-health of sorts... which is a good tactics of sort.
But peeps who love competition + interaction aka multiplayer setting... well they're kinda screwed. 😅😔
Ayy single player is where we all started, got my wii out and just gamin on that while in discord lol
I used to be a multiplayer fiend myself, but that was back in the days of dedicated servers. Now I am much the same. Dark and Darker is probably the first game in a while that I've bothered to play solo online, but of course, I always prefer to play in a group when I can. It was painful solo at first but I quickly got fairly decent at it.
you know i call out cheaters every day. most people are like "skill issue" or "they're not cheating you're just junk" they would rather dismiss any chance of someone cheating than admit there is a problem. I'm willing to bet most of these guys who respond with derogatory comments are typically the cheaters themselves.
I see that a lot, like on Steam discussions, it looks like a cheater strategy to normalize the issue and make it look like cheating is not so predominant while it is in fact rampant and many are even more blatantly cheating than ever before.
I understand that some people are too fast to call other cheaters, I also got myself called a cheater a lot despite the fact I never did and never will, I like to play and to be proud when I do something well and I hate cheating when I encounter it (don't do to other what you wouldn't like for yourself).
But I believe this is the cause of the rampant cheating issue, people get more and more suspicious and paranoid.
10 Years ago I was like "this guy doesn't feel right but I can't tell 100% he is cheating on spot/I need to check replay" 1 game out of 10 or 20, now it's 1 game out of 3 with just rage cheater, spinbotter, or even once a guy thought I was cheating, they all activated in the ennemy team living no doubt they where, and guess what, watching the demo, the guy that called me out was already cheating from the start with a wallhack and I was still beter than him before he tuned up (probably the reason he though I was cheating), but yeah once they went hardcore I was no match for them cause I don't cheat, I was just beter...
I also met a nice guy from my country, playing rather well, we had fun in vocal and we teamed up for the next game, suddenly he was becoming a god while I was fucked over by the ennemy team and it ended up being that they where cheating and he was too (and other random player from the team)...
Pretty sad to witness, sad I though I met a nice buddy to play with, just to find out he was a cheater, I fucking hate the state of multiplayer today, it is sad to witness.
We'll never be able to get rid of cheaters but the player to cheater ratio has got insane, its left me bitter as someone who was good at games growing up. Now I sit there obsessing over people's steam profiles like some fucking schizophrenic detective finding them with a level 0 2 friend account. I do honestly think its over for comeptitive multiplayer games and a large multiplayer game collapse is imminent .
The only way I could honestly see this working is by tying your actual ID to servers and if that gets banned for cheating you are now barred from all games making the stakes for cheating high. however they comes with a range of issues unitl some omnipitent AI moderator who is able to disern a cheater and who isn't I honestly think im heading back to single player games.
Public gaming needs to end. I suggest an end to esports and a return to Saturday night lanparties. It's seriously all we're capable of as a species.
Yeah, significantly less cheaters when all present are within ass-kicking range.
Still trying to find etchisketchistan on a map
Pretty sure you need a Spirograph to find it.
Don't give up, young padavan. You'll make it... one day...
I believe it is on the continent of Asia. It may share borders with countries like Russia, India, North Korea, Vietnam and Myanmar.
@@deaddog8507 Forgot about Peru right there
@@zardify_ Peru ain't anywhere near China
The solution in my opinion could be, that we have a company which is verifying every player by their ID. This needs to be linked to your Account and you are only allowed the link it once - if you do not have a linked account, you can not play official servers.
If you are getting banned from one server in any game by Anti Cheat or the Devs you are banned from every game who is participating in this "Anti Cheat Community".
Like the saying is right: "Once a cheater - always a cheater".
So, China. What about false positives? Back when I was still playing shooters I was accused of cheating on a daily basis and reports came in nearly every game. Luckily I only got banned once and playing in competitive eSports gave me opportunities to prove I'm in fact not hacking, but what about other players? No opportunity to make a second account? That would also enforce age restrictions. I don't really care about it but there'll be a lot of backlash because honestly speaking, little to no one cares about an R18 rating anymore.
@@samueldaniels8415they could just block all the VPN ip addresses like some websites do, but tbh rep. Of covid has a huge market... companies like tencent require a share of the company to host stuff in covid.
@@samueldaniels8415 get a functioning cs go overwatch system going for every game it seems to work fine just use it until the AI anti cheat gets perfected so we could create a utopia for pvp online gaming
Even if you convince people to trush something so retarded and dangerous, will just slow down the creation of cheats the first year, but actually will make the cheats stronger and almost impossible to detect, because first of all, even the IDs system from every goverment its difernte and have some mistakeson their data, and probably people will sell his IDs for testing with the enough money, nothing can permanently stop cheaters, nothing
@@samueldaniels8415found the cheater
The way to fix this is to stop paying for multi player games that allow cheating.
Fatherless behavior at its finest.
Yes and it is getting way worse now Apex Legends can't join a game without finding a cheater and in COD i find a cheater about every 5 games.
I almost exclusively played online multiplayer competitive games for QUITE SOME TIME. Thousands of hours per game (mostly CS:S / CS:GO / BF2 / BF3 etc. , you name it.) I completely stopped playing FPS and online PVP games altogether. I find myself mostly reading and watching videos in my free time, or going to the gym.
Playing singleplayer games feels very wasteful to me... I can literally see how my time is being wasted while I play. The only time this doesn't happen is, if the game is REALLY good (like Elden RIng) or I am playing coop with at least one friend.
Competitive Games are SO overrun with cheaters, that it's almost a miracle if you get a legit match in let's say CS:GO for example. 2015 it was more like "every 2/10 games there is maybe ONE cheater in the lobby (playing at the ~ 4 top ranks)" In 2023 it feels like every 1/10 games IS LEGIT, where ONE GUY MAY OR MAY NOT BE TOGGLING ON AND OFF xD And as soon as they start to get stomped they start cheating. It happens soooo often. A complete and utter waste of time to play on public servers.
Tarkov is a great example of a game that was pretty niche, not a lot of players were playing it back in 2018 / 2019 - Now it exploded in popularity and with that comes the HORDES of cheaters. Don't even get me started on how that game is punishing as fuck in itself, has the WORST netcode of ALL games available right now. Has SO many bugs and is incredibly hard to get the hang of AND NOW ( it feels like to me) IN ALMOST EVERY LOBBY there might be at least ONE guy cheating
Doesn't feel good getting fucked for no other reason than "this guy has a program that wins him the game. gg". It sucks to lose anyway, but if I lose, I wanna lose because I suck, not because I don't cheat lol.
My friend bought tarkov hacks and he said with the ESP overlay map, he found out that 1/3 raids had cheaters because they'd beeline for the loot
it ruins anything multiplayer related like fr. don't play with random in something like dark souls 3 pvp or elden ring pvp. just summon your friend for a duel or group fights
Yeah I quit PC multiplayer years ago because of the massive amount of cheaters. I switched to console and noticed a significant increase in my k/d ratio. Lately I think the console cheaters are catching up as I have questioned more and more players, its almost as bad as when I quit playing PC.
I just wish the wider community would accept how widespread the problem is. Content creators and players that are dedicated to certain games will bend over backwards to claim the problem isn't that bad.
I mean, many of the content creators cheat just to be competitive in the game, not unheard of to have eps on another screen or even on another machine reading memory off the main one.
they are to busy cheating. shroud, younger doc, faze, ninja, that short dude, pestily, they are all cheating. even that one dude on tarkov who has all the guns behind him. did you see how slow and careful he played after his ban lmfaaao
I don't buy/play new games anymore. I haven't purchased a new game in over a decade. I refuse to pay in an industry plagued by this shit.
Multiplayer has been rough
its not just mp tho. even single player games suck these days
Im done with even playing multi-player games anymore cause the devs are just as big of loser cause they do nothing about it.
The problem too is that cheating is "Normalized" or "People dont know when some one is cheating" (Soft aim bot or walls or VPN's)
Another problem like you said in the video, No one speaks out on cheating cause, people get so much back lash for someone suspecting someone of cheating..
its almost like a Taboo to suspect someone of cheating and people will ridicule you for suspecting.
(its like cheating is protected because of this.)
Now Hear me out.
Its already so bad to a point where "Legit Players that are good" (as Myself) Get called out for hacking cause my tracking and flicks can sometimes be on point and look like a cheat
(sometimes ill watch my Vods and be like "Yup someone is gonna Suspect me of Cheating)
There are so many ways of hiding cheating where Streamers will use a software where your "eyes" look like they are looking at the Game the whole time and they could be looking at their ESP walls (Second Monitor). only one flaw to that software at the moment
(the eyes don't blink i mean i dont alot either but I hyperfocus like crazy and i have ADHD which makes it worse than my eyes burn after RIP EYES)
WE NEED TO START TAKING CHEATING SERIOUSLY!
We are. It is a multi million business
Besides cheaters spend a lot of money on games compared to the hardcore gamer, so why bother?
Dont play multiplayer games anymore, tired of the shitty balancing, microstransactions, and blatant cheating that goes unchecked.
The devs are too lazy to implement realism algo's.
Like detecting when a players scores exceed average statistics concerning aim, distance, elevation etc....
They have never ever paid any attention to the most basic checkpoints to detect suspiscious multiplayer activities at all, instead they fool around in data-slipstreams which generate loads of false positives as well.
It's an utter mess and a massive lack of will amongst devs !
CS:S was the FPS of my school days. It was an absolute blast. If you suspected someone was a cheater, well guess what? Join spectator, watch them, then either !votekick, !voteban or !admin. Many servers even had a Teamspeak IP in their name or through system messages or commands. Join, go into the lobby, someone will move you after a few minutes and ask what's up. "There's a cheater on this RPG Surf server mate, care to take a look?" and a few minutes later the cheater was hit with a permban.
I played that game for so many years and was only banned wrongly ONCE because an admin even tho I never cheated. But in return for one "bad" experience (we found it rather funny instead of being mad over it, even tho it was an RPG server and I lost hours of grind) I had years of rarely encountering cheaters - or at least no obvious ones. Sure people could have wallhacked etc. without being caught, but that's still better than even openly cheating going unpunished.
Yes man. Right in my nostalgia. Vote kick spam was annoying when people grieved it but pros and cons 🙏🙏🙏
Different times. Easier to tell if people were cheating as well
Besides give a ban button to the average joe and what is gonna happen? Any salty retard is just gonna spam that button…
In every damn multiplayer game nowadays you are "safe" for the first twenty-four hours and then the first rats appear incapable of actually playing and with such a low skill level that they have to cheat or use broken aim assist in order to win.
I'm so tired of this situation.
In the end its a societal problem. Etchisketchistan may be the most glaring example of "the noble cheater" phenomenon becoming accepted by the mainstream gaming community, its really everywhere. Take for example the recent case of ChatGPT being used to cheat on educational exams. Lack of moral development in young people is the real issue, and one could argue that young people are just replicating what they experience around them in society. It's a vicious cycle, but surely part of the human condition.
There definitely is some room for deeper philosophical discussions on this.
Young people sit in from of screens and barely glance around. No matter how low your screen time is....modern culture is driven by terminally online people. If you cheat using ChatGPT, you are lying to yourself. That "A" belongs to ChatGPT. If kids feel compelled to cheat using ChatGPT, then the system is retarded. There was chatgpt's back then. They were straight A students. Wheb a kid suspiciously got A, teachers would call them out to defend their work.
Death penalties for cheating is my solution 🤷♀️
Cheating has ruined COD multiplayer. Same players in matches getting 3-4 times the kills than everyone else.
I miss Battle Field 3 PLAYER servers where a player had to pay to host a server. This made the host responsible for the environment. This took care of toxic players, hackers, players with no mic, balancing out teams so one team would not just stomp the other all night until they killed off the server population. This kept huge numbers coming back to the server each night. I remember having to wait in que for someone to leave until I could get in. The fact a dedicated player could react in real time to how the community was feeling was amazing... He set rules and if people didn't like it they left and his server was empty, or listened to feedback and created a server that had a waiting line to get in as everyone wanted to be in! These were the best games with the best people as we all had the same interests in game type and personality. Now devs just shove their game at us with no control or preference options so everyone gets board or annoyed and game fades away. Devs cant please everyone at the same time and we are at their mercy to play game types we don't want with players we cant control. We have to relay on discord communities and (Looking For Game) second party systems to find teams but still cant control the games types or settings, and by settings I mean map rotation, game type, or sub settings like weapon and vehicle preferences. Even the little control we had in Halo reach with veto options was a huge help as people picked the game type they wanted to play and when they got board of the same game type they voted for something new. If there were game types that never got picked over a few cycles they would be removed from play lists all together.
The good times of BF
I play BF4 all the time on admin owned servers. Lots of players still
As last resort, require a real ID to log in and play the game. Once the veil of internet safety is off, most folks wont dare to cheat. At least that part of gaming Korea got right.
One single account per player, per phone number etc. make it painful to lose your account. Enforce it.
Problem solved.
Actual consequences = less bullshit.
@@true_plays_games Companies do be loosing a shit ton of money if each person could only have 1 account. Ark for example is a game where it's very common to have multiple accounts to do stuff like watch different servers, raise dinos etc.
@@iskos9974 who cares about ark
There is an AI-AC that is 99.9% accurate and works flawlessly...but none of the devs are implementing it...hmmmm...
💰💰💰💰
@@nottomclancy2439Yeah those numbers are either bullshit, the AC is kernel level and a lot of people deem that too invasive, especially if it's proprietary, or the reported 99% only cover cheaters while also having a crap ton false positives.
The future is AI. Not anticheat AI, but AI opponents, AI bots. You won't come across any cheater. A good thing would be to customize the AI to our liking. The strength of AI bots is also the way to prevent the death of a multiplayer game. Those titles can't be replayed when severs are shut down or the community moves to something else.
Here are my thoughts on this matter:
1. Partial solution to Etchesketchistan: introduce non-skippable form, akin to EULA, which forces all players to make a solemn vow to their God/Gods/Cthulhu/Whatever that they won't cheat, or else they'll be cursed or something. While this is completely non-binding from legal standpoint, some people are superstitious, so it might work to some degree.
2. Don't release the game as F2P. Don't make the game expensive, though, stay around 5-10$ price range.
3. Make people pay for unbanning, increasing the price with each consecutive unban. This will work if, for example, some person has rare skins and doesn't want to lose them.
4. Server-side almost everything. This won't prevent wallhacks and aimbots, but will limit cheating range.
5. Keep match replays on the server. Anyone should be able to watch them and report cheaters, with timestamps. Multiple false reports should result in some penalty. This should lighten the burden of moderators (which, I agree, should be hired on per-region basis). This measure can be viewed as community service, and devs can even offer some in-game rewards for reporting obvious cheaters.
6. Run statistics on replays / train ML models to recognize cheating patterns, with timestamps. Forward results to moderators, or apply automatic ban, if confidence is overwhelmingly high.
...or just introduce region locks to reduce total pool of cheaters.
Also, dilute cheat markets with all kinds of viruses and bad actors. Cheats that will dox the user, report their hardware and get them banned on multiple online accounts. Pay hackers to attack to platforms that sell cheats.
2. *$30 R6: Siege has the problem of Ubi making it go on sale so often you get huge waves of cheaters paying for the game at like $10 to be able to cheat for like 2 weeks. More if they buy multiple copies on separate accounts. Super common practice.
3. paying for unbanning would mean the companies would want more cheaters
4. if hitboxes were serverside as well, walls and aimbots would be much much harder to pull off.
5. Thats a system called Overwatch, and it was used at some point. Only very obvious cheaters got caught by it. Think spinbotters.
6. Valve has mentioned something about using AI to catch cheaters, but idk if it's gonna go anywhere.
These are all terrible ideas.
“Pay for unban” ? Fucking useless ass idea.
I've noticed the rise of cheating going crazy this past year pretty much all PvP multiplayer games have become borderline unplayable. I've started uploading every instance of cheating or suspecting cheating to my channel,
My Idea for stopping cheating requires fundamental changes to how PvP games are made. Also looking to AI to create a system that potentially cannot be bypassed. First thing is games need to be built with robust systems for reporting. Full and accurate replays of the match that can be clipped from in game and sent to an AI algorithm that will learn over time what is human and what is a bot. All game variables need to be server sided. Then you'd have an AI overwatch on a separate server with one way access to only retrieve the replay of the game and if anything happened in the game that shouldn't like teleporting or speed hacking etc gets banned.. The only issue I see is that the exceptional player might get flagged as cheater, maybe. Cheaters would then make their hacks look like the upper percentage of players.. But it should make games feel fairer because anything not humanly possible would just be flagged. Of course it's all just theoretical..
Even indie games with 1k players have cheaters lol, 100% ruined every multiplayer game for me. It comes down to kids nowadays having 0 integrity or dignity. They weren't raised right.
The good part about multiplayer games being unplayable since release day is the amount of single players/cooperative games we will have
I'll Chapter this video soon TM, I need a hot drink brb.
so see you in 30 mins 😁
I was wondering why you quit Cycle, since you seemed passionate about that game, but I guess this video explains it...
We can only hope for two things...
...1. that projects like _"Anybrain" or "Waldo Vision"_ will succeed, as it would absolutely revolutionize the way we detect cheaters, no matter if traditional cheaters, people using external devices or even AI cheats - we could get them all.
...2. that we find a way to force the industry to act on cheaters, cause at the moment they profit from them. If we really expose so many players, a lot of them will be unwilling to accept to play on par with other players, which means a large chunk of players would actually have to stop playing. The industry would not want to lose costumers, so I even go so far to predict that they will implement agreements and shit in order to stop external cheat detection that is 100 times better than their intrusive dogshit on kernel level.
In the end we would not only need to fight the cheaters, but the system protecting them.
#1
AI is a plague and shouldn't be used in anything.
My online gaming started with Cod4, to Bo1 and so on. My intrest is going towards Single Player / Coop ONLY games because i cant stand cheaters in games. I stopped Pubg, Apex, Cycle, WZ1 and some others because of them. Other reasons aswell but mainly due to these.
I work full time and all i want is just to have fun and have even playing field with everyone if i do online.
Really looking forward to Atomic Heart, Hogwarts, and just bought Satisfactory.
check out valorant, barely no cheaters.
@@Rose333X yeah they have insane anti cheat but they do have access to your root directory. Thats not my reason, its the game, not my type of game. I dont like games like Valorant/Csgo.
Squad is the only fps shooter i really love.
But thanks anyway dude
I used to do a lot of Titanfall 2 multiplayer aswell, but that died pretty quick aswell but had its own fair share of cheaters from time to time.
Valorant has the right idea. Its the only way to keep multiplayer games clean. Invasive anticheat is a must imo
Find a group in arma 3 to play with, it's all pve typically and it's better gameplay than the mindless frag comps people make.
FYI the solution you suggested is what Rust does kinda. Server admins can ban players from their server ofc, but they can also report them to the devs, which gets a higher priority and most of the times gets them a permaban/ban from the vast majority of other servers in a day or two. People's own servers also run plug-ins that check for steam id's in a shared database of hackers, and don't let them in.
Result: Facepunch is making more money because most cheaters just make a new account, buy the game again, and cheat again.
Rust is a vestige of the past, if I remember right it came out roughly around 2012 and Garry from Facepunch is an old school Half Life guy. It's the only game I can think of with an active player base that still operates like this. (A good thing).
@@TheSpudHunter That is true. Yes. And it's actively and heavily being developed still. (damn people need to stop telling me Rust is 10+ years old cause I'm starting so feel so old... lol) This truly seems like such an easy issue... Not sure why we are where we are. It seems all the changes that led here were ones people would not have liked either way. They have no positive sides.
There will always be cheaters, no way to completely stop them.
But fast responses/bans and make it harder for cheaters to create new accounts is a must.
Also Dont Unban a cheater because he is a popular content creator of your game and he said "sorry"............
Not true before they allowed PC players in out lobbie the game where fun you didn't have people useing aimbot and wall hacks but there allowing pc players in out games so this is the end of pvp online fps shooters
Free to play is the problem. No punishment just buy a new account… and cheats are on console too nowadays, it has become such a business
The worst thing a developer can do to stop cheaters its actually stopping them, i mean, in a fight theres two things that can make you actually lose, the Physical and Mental battles...
If you somehow detect a cheater, you shouldnt make him know he got caught, instead of instantly banning him, you can just play with Server/Client things, for example: make them only get matched with other hackers and tag him as a Cheater and make Wave Bans every random week, and for confusing more the scripters, if they dont play like a casual player and just use random accounts for testing your anti cheat, dont ban them and now they fall in the Domain Expansion: Imaginary Shadow Ban
well i have a idea, a game platform with encrypted system that you cant explore, purpose is to say only run steam. and steam verified games. would have to dedicate a drive and make it a boot drive. but without the ability to get into the drive you dedicated. its possible to stop cheaters. if any filecheck comes back wrong the system will delete it. windows does already have this feature. and it could be build into the locked steam boot drive. encryption would have to change often enough to keep programs from hacking the drive. but its not something developers want to do, since most of the time they are the ones making side money selling cheats.
@@michaelblack1925 its not pc bro. consoles have been haacked for aa long time. i had homebrew on ps4 for emulators. its a pc thats locked down. can be unlocked
And pc gamers wonder why pc gaming is dying and everyone is switching to console, the cheaters are killing pc gaming they can blame themselves. Also since the bright idea of console/pc crossplay the cheaters are on some console games now.
You're wrong on the invasive anticheat being the grail. External cheats will always be undetected.
I stopped playing online games. Mainly for the reason of cheaters being everywhere. It's not that I consider people who are better than me as cheaters, but you just know if you get killed by the same guy in equally fishy ways every time. In BFV and BF1 they don't even try to hide it. Played that a couple days recently and noped the fuck out of there.
In addition to that we have crossplay with aim assist so strong, pros started using a controller. You have in between hardware like Cronus.
So what's the point? Just be a target for them? I hope game devs will focus more on fun coop games and single player games more. Coop cheating is annoying too, but less. Nobdy cares in Single Player
cheating is fraud which is criminal.
Great video, hope the devs find a way to make cheaters few and far between in Dark and Darker!
People already cheat in dark and darker? Wtf???
@@kendojunson7971 I've only seen one guy rapid firing with a bow and someone holding a bugged torch that gave you insane movement speed (both in clips from streamers). Don't think there are a big number of cheaters yet but yeah.
@@hemligman8221 Bruh they curbed the cheating issue a long time ago with trusted queues. This video is so dumb because Spud quit the game awhile ago and has no idea what the current state of the game is.
@@iHateGenZweebs Had no similar experience with it but saw a stream from the last play test where somebody was flicking torches and interacted with portals without ever getting out of invisibility. In the video they were looking directly at the spots while it happened. If it remains it's like the ultimate cheat for this game.
@@Andragil717 I was referring to the cycle in my comment, not dark and darker.
Sim racing community just got hit hard with an eye opener to how bad cheating has got, I wonder which community will be next to wake up and realise?
Well you tried to warn people and no one listened, dark and darker is infested now.
every other day a 13 year old speedrun turns out to be cheated. I've got a strong suspicion that 15-20% of all multiplayer gamers worldwide are cheaters and 99% of them come from a certain dumpling land.
and cheating doesn't mean in a professional or even outcome-positive sense. A 12 year old who youtubes how to download walls in team fortress 2 and is still ass at the game IS still cheating.
covid made everything so much worse. thats when cheating boomed into a huge market, alot of americans are def cheating now
There are huge cheating groups in OCE, there is one group of asian hackers in CS with like 200 accounts in a group and they just do boosting, with such a small player base one group of cheaters can kill small games in OCE like the quickened demise of battallion
Also on valorant I don't really think the anti cheat works that good, having no replay system hides the brunt of the problem
Yes I do think cheaters have almost ruined fps games for me. Especially pubg and cs and warzone. Although valve has done alot of work with cs. Theres not many cheaters left in cs.
The only ones who care about cheating are:
A) the players.
B) the people making money from selling cheats.
So unless the incentives change or the power of decision changes, this will not get better.
I am not a cheat developer or a cheater myself, but if I was developing cheats, I would keep track of player numbers in games to make sure I have two modes:
1) sell only a few cheats at high prices while the player numbers are high (lower income but longer sustainability).
2) Sell cheats at lower prices to anyone that wants them when player numbers are low (the games' days are numbered, better to cash in as fast as you can).
Based on how multiplayer games look (the "dead" games are 90% cheaters and 10% private lobbies, while the popular games increase in cheater numbers over time), I assume a lot of cheat sellers have the same mindset.
A few instances have already suggested that companies make the money either way, and in some cases cheats may increase sales as banned players purchase the game/microtransactions again making it a bit more understandable why we have "Bann waves" instead of active on the spot bans.
Well duhh, of course it ruins gaming, this is the reason I stopped playing multiplayer games back sinse 2010, now I play single players games now
Of course Cheats ruined Online Gaming. And I realized it's much more healthy and enjoying to have a real life hobby like Skateboarding or something like that.
Tbh I think streamers and meta gamers have also ruined gaming. Each game only has one way to play now, and if you don't enjoy it or play "the best way" you're screwed. Creativity on the playerside is gone. Everyone wants to "hit clips", speed run the game or progression, and then complain that the devs aren't adding content fast enough.
The amount of "tarkov tip" channels alone shows this. Watch those videos, sit along the routes that they preach and just slay the sheep.
Yes multiplayer in 2024 is the hottest dumpster fire currently, this aged well...or did it...
Pre-emptively - I blame entirely the matchmaking "culture" in game design. A completely unapproachable algorithm saddles randoms with randoms, who only work towards themselves with no individual oversight whatsoever. You can't have an admin team keeping servers clean, you can't form bonds with people you meet same time every day, you can't... simply... RECOGNIZE anyone, beyond their social media clout at least.
Matchmaking ENCOURAGES cheating, and removes the means to curb it on an individual level.
EDIT: and by the time I wrote this it's literally what you're talking about. Fuck, lol.
AMEN BROTHER, you've always been sharp with this stuff during my stream rants. Honestly hope we see a swing back to how things were in some form with MP gaming.
Hacker should be treated the same as if you were hacking a bank fed time
Hit the nail on the head brother! Love ya work as always!
🥃
"about to ruin" Correction. IT LAREADY HAS!
So much cheating! Just like my wife!
I remember watching a match in gta4 get ruined. The two cheaters were invincible and had assault rifles that fired RPG instead of bullets. They just juggled each other after driving everybody else from the game.
Cheaters make me wish for ability to ruin them IRL as they ruin online gaming.
1 year later and it has more then doubled in games
Not Addressed: The about-face achieved by The Cycle: Frontier by instituting their Trusted and Untrusted lobbies. While season 1 was a s#!t-show, season 2 has been relatively cheater-free. And the probing social engineering posts on TCF's reddit sub have been laughably ham-fisted with the small figleaf disguises of their "How can I become trusted?" questions.
Yeah but cycle implemented this system after their game is already dead. It’s useful for the handful of players that still play but it’s too little too late for the active community that left the game and most likely will not be returning.
They did some really good things post the apocalypse but it feels like the damage is done. Plus less interest in the game equals less cheaters. No one can sell items for RMT with a low player population. Business too slow
This is kind of a crazy and convoluted idea but hear me out. What if a game had an option for "premium" servers? But instead of charging a fee to join the server they require you to purchase a specialized device that acts similar to a webcam but instead of recording you, it records your screen with an external camera. They could send a live feed of the players screen to an A.I. and if the it detects anything that looks like cheats it flags that player for further inspection. Perhaps the devs could even be personally responsible for distributing the devices or have them made in a specific way so that they will only be compatible with the devs software (assuming thats possible) and prevent people from trying to use an alternate device as a workaround
Its certainly not an easy fix and I'm sure some cheaters will still get through it but at this point I'd be willing to try just about anything
I’ve noticed a large amount of hackers in Tarkov just killing players and not looting their bodies. Whenever I do scav runs on Factory or Shoreline I’ll find dead PMCs max kitted out but unlooted. Hackers are just killing for sport now.
It's been bad now , they even hide it by giving themselves boosts, and that's about it like a bit of extra health or a controller that takes away ur recoil
I'm an average FPS player, I have no skill or reaction time to outplay a cheater. Starcraft taught me to learn from my mistakes and watch replays of games where I lose to try and optimize my strategy, with FPS games I just end up second guessing myself all the time. Was that person who just killed me just this good with their corner advantage, or were they cheating? I stopped playing FPS games years ago and lately when statistics came out that 1/3rd of FPS players online cheat I see no reason to ever go back. I'm just vibing with Doom mods now.
I saw this one upcoming game on Steam (I won't name it tho) that only had TWO "weekend alpha playtests". Both of them lasted 2 days each (weekends, duh). Cheaters/cheat developers gathered enough data during the first weekend(aka literally 2 days)... to create cheats for this ALPHA game, to cause a crazy cheater infestation during the second playtest. It was... awful.
Yes. Cheating is a problem for sure.
It's rough out there since 2020 never seen it this bad before
PC games need to go backwards to community servers like you said. Good thing most multiplayer games I bother with are still like that (squad, hell let loose ect)
I’m gonna be honest, Riot can have my PC, so can the other big companies at this point. I just wanna have fun again
Tarkov is the one that has destroyed my online soul as of late :(
Survive
@@TheSpudHunter I survive through the thought of D&D coming!
Sexual relations with video games are illegal in Australia, unless it's dark and darker they had to change the law for that one.
This is why I've stopped playing Multiplayer games. As much as I hate to say it, just start another subscription service which actually Vets each person subscribed and push for that service to be integrated into games. If anyone using that service gets Verified as a cheater, they become blacklisted across the board of games. Except for maybe cheater only lobbies/matchmaking. (Idea still needs a lot of work)
Anytime people are having fun with something, you will ALWAYs have individuals (with very small *ahem* 😂) cheating, trying to ruin the experience for others.
Tarkov is one of the few that I've seen lately where people do it so blatantly because Battlestate Games anti-cheat is so bad. We can only hope that DnD doesn't suffer the same fate!🙏🙏
Match replays would help alot, alot of the games that want to counter cheaters haven't implented this in their games. Its very easy to report this way. Its also very informative towards players and their learning curve. Think about it
No they don't. Just go look at Faceit subreddit for CS:GO. Anyone can download demos and yet... the platform has been full of cheaters for over 5 years (I used to be top 500 EU in 2018 with 3500 elo peak) and yet everyone complains about smurfs. Just take one random thread about smurfs ruining the game, look at the demo and the player(s) in question and you'll quickly realize how easy it is to see that people are cheating and yet everyone pretends cheating isn't a problem.
Ark survival Evolved and Ascended as far as I've heard. Got ruined for me by cheaters. I was a solo player in pvp. Love the shit out of this game but the amount of things that happened to me while playing is just ridiculous. I'm on a low pop server and it's a cross server. So you can go between maps the alphas didn't like anyone being on there servers, so they would go to the extent of hacking the server. Stopping anyone from transferring in or off and then essentially delete your base. Normally when your base is destroyed and dinos killed you would at lest see that "your forge was destroyed" in tribe log etc. Nothing. All gone. I have no problem with being raided by the way, it's part of the game. Then the server was open again. I go in the global chat to ask them and he flames me. Says so what. It ruins any gaming experience
And then there's CoD, where they think it's a revolutionary idea to pit cheaters against skilled players... ~sigh Back in MW2019 or Vanguard (i cnt remember which one) they implemented a system where if their automated processes think you might be cheating, matchmaking will start trying to pair you with other suspected cheaters to "combat" the cheater problem.
Here's the problem, their system constantly mistakes good players for cheaters.
In other words, this was Activision saying "We have NO CLUE what we're doing anymore in relation to banning cheaters so we're gonna try to have skilled players fight the cheaters instead of us!"
This system right here, as far as i know is still being used in CoD's matchmaking systems today.
Congrats Activision, you just made the sweatiest shooter franchise, even more sweaty! :D
a unique ID linked to an institution that would verify data from the real person to an account such as battleye, and the games would need to link this ID to the game, making a person banned in any game no longer able to play in others. making it difficult to create new accounts for this system committing the crime of ideological falsehood to continue cheating
Good, really well thought-out essay/debate on game cheaters. Good job Spuds👑!
The solution is quite simple: use a very intrusive anti-cheat, like the one in Valorant, and ban freaking AHK. Straight up ban it. I get some people "need it", but this is going too far. You can find an alternative that does only what people claim AHK does for players who actually need it and move on. Green flag that thing and enjoy a cheater free experience, at least for the most part. Who ever cheats would get a bad soon enough.
I don't care how intrusive the anti-cheat is. They can look at all my private data if they want. I don't care.
IMO the only solution is to force users to give up more personal information to tie to accounts to become trusted. Not just phone numbers, but like full government ID to steam, and if that gets banned, ur shit out of luck. 18+ only for comp modes, cause requiring ID requires 18+ in the US..
About to ruin gaming? It’s long since ruined it for me, so I only really play single player games 😂😂😂
Best video i've seen covering this topic, great work.
The Cycle has done well with the cheater issue in my opinion. Trusted Lobbies + Cheater Compensation helped the game an absurd amount. Nice Video Spud💪💪
Was blown away coming from tarkov when I got my gear back on the cycle. What a great feature.
@Kendo Junson yea seems weird that spud mentions none of this in the video and just continues to represent the cycle as a cheaterfest when it hasnt been anymore since the start of s2.
I don't think he is.
The cycle did die due to cheaters, they did find a decent fix but it was already too late.
And ye, S1 was a genuine cheat fest.
There's like 1k players or less atm.
@mika hoolwerff it's held at 1500 or more since early December and that's just active players at any one time. Lack of MMR in what's supposed to be a more casual version of tarkov hurt it just as much as cheaters and now both are in much better shape and according to the livestream this week, their player retention numbers have been getting much better with even more recent changes to the way MMR is calculated
@@ArchaicTTV 1500 concurrent players is awful.
Just got a guy try tell me the cheating isn't that bad and we're accusing good players because we suck. Great content. Have a good one.
People look at me like a conspiracy theorist when I call someone a hacker, I used to play COD at a very high level and I haven't played a match without atleast one blatant cheater in almost half a decade.
I even played with a guy who I found out was using wall hacks and he was dogshit at the game so sometimes it's not even their skill at hiding it but their poor mechanical skill that masks cheaters.
I’m 37. I grew up in the golden era of cs. I played 1.3 15 1.6 religiously with my friends. I ended up in one of the top teams in my country and finished competitive when css came round. We spent our holidays at LANS. Whether fun ones with mates or competitive ones.
Back then money wasn’t a big part of the game. People played for the competition. For the respect. Communities were all on mIRC. Everyone knew everyone in the competitive scene. Cheaters were outed as cheats weren’t as advanced and once outed it was hard for them to come back due to how tight the community was.
Now? I doubt many younger gamers even know what “diol” means.
so happy I grew up in that era. Online gaming today is just rife with cheaters. I still play now and then with friends but the majority of my gaming now is single player or coop style games.
im 20 right now and grew up playing every cs , i hate feeling like playing games is a waste of time when i know im better than them
Make it so you can opt out of VPN player matches with the possibility of slightly longer queue times. The VPN players can play amongst themselves and the ones who want the fastest queues can opt into the VPN enabled matches too. Solves a huge REGIONAL problem with the game for most players.
Great video, Spud! Id say something they could introduce is like the steam trusted system or whatever and having the VAC system of CSGO. Where us the players, get replays of reported players and we get to make a decision that would then be forwarded to higher. Filtering a little more.
Not much more I can think of.
They literally have that LOL. This video is misinformation. Hackers aren't an issue anymore.
@@iHateGenZweebs I have never once logged into dark and darker and got a request to view a vac? So please explain what you mean by, they already have that?
@@Legotimebomb Sorry we're thinking of different games lmao. In terms of dark and darker, I agree. I think trusted queues are one of the best ways to curb hacking. It really worked for the cycle.
@@iHateGenZweebs Ah okay, all good lol. I never really gave the cycle a full chance. It sadly just wasn't hittin for me.
Its sad but its always going to be a massive problem. Anti cheats can keep getting better but so will the cheaters. Of course unless some INSANE next level anti cheat or something comes out. But even than some cheaters will bypass it. But hey on the plus side makes it worse for those nasty cheaters no matter what!
Considering the developers have already confirmed we wont be getting private servers outside of the tournament they host I'm not sure how in game moderators would help much unless they are 1 of the people actually in that random lobby the game throws you in. In which case it would be the same outcome as a player report just a little faster.
Getting back to PvE game with contents that makes you feel the heroe of the story without being bullied by cheaters and not worry about your skills, because you have to be competitive on every PvP games even out of competition nowadays.
I played The Cycle Frontier and i totaly agree , in the end i was reporting everytime i died because it was getting stupid ,and well over 60% of the time they turned out to be cheaters. Pretty much have gave up on all modern FPS games now due to having far too many cheats , it's just no longer any fun to play these games anymore . My perfect game nowadays would be an admin on these servers ..basicly just catching these killers of fun sounds like so much fun , i have so much hate for them . Seriously thinking of renting a server like i did many years ago for Counterstrike ahh the good old days..
The future of online gaming is either Hacker vs Hacker OR online LAN gaming cafe's. A franchise LAN gaming cafe that connects players to other cafe players for safe gaming. No devices or controllers allowed other than the cafe hardware. Game lobbies dedicated to the cafe games. Youd need Devs to make games like Fortnite and CoD to allow for LAN gaming lobbies though like Metal Gear Solid 4 online had.
Agreed 100%! Never knew about the mobile phone hacks, thanks Spud!
This is why I play Rocket League now, and games that have servers with active admins like Hell Let Loose. After BF1 and Warzone 2019 getting infested I was done w shooters for a while. I'm 37 been an FPS gamer for over two decades it's a sad state of gaming these days.
Started Rocket League in April 2021 still play it almost every day. Easily the most skill based game I've ever seen and there is no cheating. There was some bot that was released, people were using earlier this year but Epic Games and Psyonix nipped that in the bud hard and fast. They even added a cheating report option at that time because there was no cheating report option up to that point.