4 seems low, but if they have assistance I can how more focused production is better than a bunch of smd slowly loading. Thank you for letting me know. Learning something new about FAF everyday.
U need at list a lotta mass if u have engineers only But if u have engineer seraphim commanders which are very cheap to make 17 mass vs other faction rath coms 35 mas The deference is that seraphim engineer commanders have mass convertor built in them so as much as u have power they will convert power into mass ,
I don’t have high apm cause I’m a trades man , But if u start building seraphim Enginier commanders early , they will build everything almost for free as long as u have lotta power , too strong , u can ask them to assist air factories and ur mind will blow seeing how fast they can build
Do not worry. I do not have great APM as well. That is very interesting. Seraphim SACUs are really good for build power. Good thing to keep in mind. Thank you for letting me know.
@@StrategicLaunch seraphim E SACUs can be made when u are in t2 capped mass stage and get them to upgrade ur mass to t3 for free ! Try it it will blow ur mind ! Even 2 is enough for mass
Dualgap is not for children. It has the strongest meta of any map. Deviate slightly from the meta at your peril! 12:45 FIRE BEETLES!!!! So underutilized. Look how easily they took out that fire base! There needs to be a building that provides torp defense. Maybe T2 torp launchers or maybe T3 Sonar would be cool. I also think it would be cool to have an experimental that provides nuke defense. Should be amphibious, slow moving, and have a ton of hit points and air staging. Should be loaded with SAM sites and have good torp defense. But it should have 2 antinuke factories. Call it the Platypus or Porcupine or something. It would be purely defensive. Critical error by FockeWulf only building SAMS to protect his base, not putting them all over his teammate's bases as well. Would have made a big difference once they lost air and the Ahwassas starting raining down. I know some people hate watching Dualgap, but I love it. Great game, great cast!
I think the only issue with DualGap is there is not a lot of variation due to that strong meta, which is why it can get boring watching DualGap sometimes. Those firebeetles were a good choice to sow some chaos. A shield on the water would be an interesting idea for torp defense, but then the Bulwark would not be unique. That would be a great addition to the roster of experimentals, a mobile antinuke/Sam site. That would allow for canceling out naval nuking and give players the ability to counter something that has not had a counter. There can never be enough shields, SAM sites, or anti nukes; got to have them anywhere and everywhere. I am glad you enjoyed it! Thank you.
Yah... it pretty much became 2 Yolos firing at one another and waiting for the other one to capitulate. I can imagine all of the other players hanging out on lawn chairs, sipping Lemonade, and swapping war stories while their teammates duke it out.
@@icefamily1 From what I saw there, at that time it was more that they were already losing the land battle hard. Their opponents getting their back line nuked was great and all, but it didn't really do anything about the units that were already smashing them on the front line. By the time Team1's current forces petered out, and with all the naval support Team1 had, it just wasn't enough. Especially since Team1 also had most of their land production buildings forward anyways at that point, so they mostly just had to rebuild their eco with help from team-donated resources.
Lol fitting video considering your channel name. Congrats on your achievement.
Haha. Thank you.
37:48 iirc, 4 smd counters a yolo. Some redundancy is good but too many is a waste of mass at that point
4 seems low, but if they have assistance I can how more focused production is better than a bunch of smd slowly loading. Thank you for letting me know. Learning something new about FAF everyday.
Congrats for this achievement 👍🏻👍🏻👍🏻
Thank you!
Yolo cost lotta mass to fill a nuke so if u build it earlier than 30 min here it means if u time it you are not firing as fast as you think ,
So, if you do build it quick, be aware that the time between firings will be longer than normal. Good to know. Thank you.
U need at list a lotta mass if u have engineers only
But if u have engineer seraphim commanders which are very cheap to make 17 mass vs other faction rath coms 35 mas
The deference is that seraphim engineer commanders have mass convertor built in them so as much as u have power they will convert power into mass ,
I don’t have high apm cause I’m a trades man ,
But if u start building seraphim Enginier commanders early , they will build everything almost for free as long as u have lotta power , too strong , u can ask them to assist air factories and ur mind will blow seeing how fast they can build
Do not worry. I do not have great APM as well. That is very interesting. Seraphim SACUs are really good for build power. Good thing to keep in mind. Thank you for letting me know.
@@StrategicLaunch seraphim E SACUs can be made when u are in t2 capped mass stage and get them to upgrade ur mass to t3 for free ! Try it it will blow ur mind ! Even 2 is enough for mass
Please upload your casts at 60fps. It makes the combat much smoother. And thanks for the video.
You are welcome. I have both OBS and FAF set to 60 FPS, so I do not know why the videos come out not looking like they are not 60FPS.
@@StrategicLaunch Have you checked the task manager to see if your hardware can manage? I noticed you're not playing on the highest fidelity
Dualgap is not for children. It has the strongest meta of any map. Deviate slightly from the meta at your peril!
12:45 FIRE BEETLES!!!! So underutilized. Look how easily they took out that fire base!
There needs to be a building that provides torp defense. Maybe T2 torp launchers or maybe T3 Sonar would be cool.
I also think it would be cool to have an experimental that provides nuke defense. Should be amphibious, slow moving, and have a ton of hit points and air staging. Should be loaded with SAM sites and have good torp defense. But it should have 2 antinuke factories. Call it the Platypus or Porcupine or something. It would be purely defensive.
Critical error by FockeWulf only building SAMS to protect his base, not putting them all over his teammate's bases as well. Would have made a big difference once they lost air and the Ahwassas starting raining down.
I know some people hate watching Dualgap, but I love it.
Great game, great cast!
I think the only issue with DualGap is there is not a lot of variation due to that strong meta, which is why it can get boring watching DualGap sometimes. Those firebeetles were a good choice to sow some chaos. A shield on the water would be an interesting idea for torp defense, but then the Bulwark would not be unique. That would be a great addition to the roster of experimentals, a mobile antinuke/Sam site. That would allow for canceling out naval nuking and give players the ability to counter something that has not had a counter. There can never be enough shields, SAM sites, or anti nukes; got to have them anywhere and everywhere.
I am glad you enjoyed it! Thank you.
nice
Thank you.
Nice cast, i love gap and nukes but fps seems low
Thank you. That's the weird thing, I have OBS and FAF set to 60 FPS, so I do not know why it comes out not looking like its at 60 FPS.
If a nuke explodes highly like hitting a mountain it has less damage
So the game takes into account the y axis instead of just the x and z. Good to know.
@@StrategicLaunch I have seen on few casts that it hits asf and does less damage ,
is it just me, or did your bass creep up again?
I have not adjusted my audio settings in a while. I might have had my mic a little too high, but that's the only thing I can think of.
Someone timestamp all the successful nuke strikes, please.
There would be a decent amount of timestamps.
Frontplayers not beeing able to take back mid after their opponents were nuked threw the game hard. Painful to watch some afk players.
Yah... it pretty much became 2 Yolos firing at one another and waiting for the other one to capitulate. I can imagine all of the other players hanging out on lawn chairs, sipping Lemonade, and swapping war stories while their teammates duke it out.
Agree. Their opponents were completely neutralized and they failed to capitalize on it.
@@icefamily1 From what I saw there, at that time it was more that they were already losing the land battle hard. Their opponents getting their back line nuked was great and all, but it didn't really do anything about the units that were already smashing them on the front line.
By the time Team1's current forces petered out, and with all the naval support Team1 had, it just wasn't enough. Especially since Team1 also had most of their land production buildings forward anyways at that point, so they mostly just had to rebuild their eco with help from team-donated resources.
@@icefamily1 It definitely turned into a Yolo slugfest after that, though. Not that I'm complaining.
Dual gap?! blegh
My first Celebration video was on DualGap, and since I haven't done a DualGap in a long while, what better than the 100th Cast?