I dont know 100% but my gut feeling is that you make it placeable, hide it from the store. The best bet would be to study how other maps are doing it by poking around in GE with them.
@@FarmerKlein Actually I worked it out. I came up with making a transform group for a pine tree. When you cut the tree, all decor attached to the transformed group gets removed from the map. Bit of a crude solution, but it works, attach a sign to the tree with info etc, done :D
Standard crops, standard calendar, standard productions, no sales points for some products, only two cowbarns built into the map... This is much too little for two years after the game's release...
That actually is a nice feature to be able to remove the fences.
Thank you for the review.
Looks interesting. Might give it a try 👌
Like your video and all of your mod
Playing it now and animal dealer is not where its tag is, haven’t found it yet
I am working on a map myself and I was wondering how you make deco element sellable on a map?
I dont know 100% but my gut feeling is that you make it placeable, hide it from the store. The best bet would be to study how other maps are doing it by poking around in GE with them.
@@FarmerKlein I was thinking that too. I know AlienJim did something with a signpost on his No Man's Land. I will study that technic :)
@@FarmerKlein Actually I worked it out. I came up with making a transform group for a pine tree. When you cut the tree, all decor attached to the transformed group gets removed from the map. Bit of a crude solution, but it works, attach a sign to the tree with info etc, done :D
Standard crops, standard calendar, standard productions, no sales points for some products, only two cowbarns built into the map... This is much too little for two years after the game's release...