Game Engine Ep.9 - Getting into ECS - Part #1
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- Опубліковано 25 сер 2024
- Don't forget to check out the github repo:
github.com/dwj...
Hey everyone, welcome back! In this video, we will be lightly going over Entity Component Systems, downloading the ENTT library, and making some quick components and a registry to test out ENTT.
We make the transform component and the sprite component and replace all the magic numbers in the vertices to use the new entity's components.
This is just a quick overview of ECS and how to use ENTT. In the next video we will be creating some wrapper classes for the Entity and the Registry. We will be doing that in a new project that we are going to call SCION_CORE.
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Check out the playlist here:
• New Game Engine
Don't forget to check out the github repo:
github.com/dwj...
The textures used in the video are from
ElvGames elv-games.itch...
I highly recommend using the purchasing the assets from there!
Guess I was your 1000th view! Great video and understood ECS amazingly!
@Coolae450 Thank you so much!
Utter nonsense. You haven’t used ECS at all, sure you’ve created a component, and entity and added the entity to the registry, sure, but then you merely grabbed the data out of the components to render using it. What exactly are you trying to demonstrate?
Thank you for the comment. This is a channel for learning. That is my goal. I am also trying to learn. I do like constructive criticism. Do you have a project where you can demonstrate the proper usage of ECS? Or maybe some references I could use? I am just using what has been working for me; however, if there are better ways, I am definitely open to learning. Thanks