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FFXIV 1.0 - Camp Tranquil to Drybone run
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- Опубліковано 23 лис 2012
- Aetheryte run from Camp Tranquil in The Black Shroud to Camp Drybone in Thanalan.
This was to highlight the large zones with no loading screens. The only times you would get a loading screen while running around is when changing region (such as here from The Black Shroud to Thanalan). Even going in and out of cities didn't cause a loading screen.
However, this will be changing when A Realm Reborn hits. I think I'll miss the large zones, but I can see them making things feel "sameish" and get hard to make really interesting compared to smaller levels. But I did like not having to wait for a loading screen to finish before continuing on.
You can feel the FFXI in this one a whole lot more
true, this made me miss XI on its glory days
In many ways, 1.0 was pretty much FFXI-2. Which was probably very appealing to FFXI players, but as we saw, not so appealing to the MMO market as a whole when it first launched.
You can still play ffxi again as long you have a pc to play it on maybe we can play together sometime. I’m in the Siren Server Also.
second part of the vid made me feel like i'm in tahrongi canyon again /cry i miss the old days
@@ShermTank7272 Well also I think a big problem was that it lacked a lot of the actual MEAT of the content that XI had in spades, so it while it did have a lot of Xi Dna, it couldn't ultimately serve as a replacement for Xi lovers either.
Damn, the calamity turned Camp Drybone into an actual settlement.
And Mor Dhona into a town!
So the calamity actually did good things!
@@RidgeRacerActually, I played during 2.0, just before Heavensward came out. As post-ARR patches were coming out, we got to see Mor Dhona progressively carved into all that rock and decorated. It started as a couple tents surrounding the door that led to the Rising Stones, the road twisting through bare rock. We got to see the space widen and all that architectural detail refined over the course of a year or so before Heavesnward. It was really cool to catch
@@InimicalWit It was, I picked the game back up after its shutdown during about 2.2, the building of mor dhona was a sight to behold. Idyllshire as well
@@InimicalWit Oh yeah that's right. Back when everyone had individual MP numbers and not everyone had 10k mp
now that ffxiv 1.0 has gone, this video become precious. XD
It's interesting that all this music has been re used in other parts of the game, like in MSQ cutscenes or in Palace of The Dead
And still no orchestrion rolls for some of them
FFXIV 1.0 was composed by Nobuo Uematsu so I wouldn’t want to waste it either lol
@@optimysticquest lol indeed
Reminds me of FF12 zones. I thought ARR's settlements were primitive looking, but damn i had no idea the ones in 1.0 were literal camps with a couple tents.
I'm used to the built up fortification of Revenant's Toll, and that too was just a small camp in 1.0.
...which ARR settlements are *primitive*? There's some ridiculously fancy architecture in most of the La Noscean ones, white stone cut into curving fantasy spires dotted with a gajillion windows. The Shroud has towns that can be more lowkey, but they still have nice little thomas kinkade cottages in neat hamlets, and Bentbranch Meadows/Fallgourd Float are downright elaborate. Camp Tranquil is still kind of just tents, but they're on top of a pretty wild series of staircases and suspension bridges. Thanalan.... Thanalan is admittedly pretty bare bones at times, but the worst of it are literal refugee camps like little ala mhigo. In other places you have Horizon, which is kinda small but very impressive in light of that size. They've got a massive wall and a huge freight tunnel and stuff!
This game is damn unrecognizable to me
Little tidbit of info. The in-game canonical reason for the Black Shroud being a maze of pathways was to discourage outsiders from entering the forest. It was an illusion created by the Elementals to protect the Black Shroud in that those who intend harm would become lost. After the Calamity however the forest was severely damaged weakening the Elementals thus breaking the illusion.
Never got this far in 1.0, so I'd never seen 1.0 Drybone. When she rolled up, I was like, "No, wait, wait, wait, WHERE'S THE REST OF IT???"
chill and calming. coming back to this walk tour everytime when im overblown by life's hardship and struggles.
Dang Dalamud really did a number on Eorzea.
Really wiped the bloom away
At least I know what a HD FFXI looks like now
@GlobalDataConspirator Alright number 1: you guys are both really late, and number two, he's talking about graphics, not gameplay, 1.0 clearly took a lot of design from 11, like the party list
Well it did get a visuals update recently so some of what was here in 1.0 might have some fair comparison to what is there now. But yes I can see why people say this version was even nicer to look at. Maybe we'll get back some more of that magic.
Ambient sounds anyone?
Thank you so much for this historic video.
The walking animation is so satisfying, kind of wished they brought it back
Oh so that’s why it was called camp dry bone. It was literally just a campsite
Almost *all* the Aetherite town/safezone areas in 1.0 were just the Aetherite surrounded by tents and a few fences. Some of these old camps are still in the retail game, as ruins; some of the old style Aetherites are still there in a ruined state.
@@foxdavion6865 examples? Very interested!
@@Sjohnson1217 A couple of examples of ruined camps; West of Revenant's Toll in Mor Dona is the ruins of the old camp from 1.0. In Coerthas Western Highlands the ruins of Camp Riversmeet (The Coerthas Highlands used to be one giant zone in 1.0; in ARR it was split into two zones, the second half added with Heavensward). Bonus example, In Eastern Thanalan to the south of the current Camp Drybone the clearing for the old camp is still there, but everything has been removed.
@@foxdavion6865 This isn't so much a ruin but a massive change, but I think it sort of falls into a similar corner. In 1.0 you also had Aether-nodes, which were accessible through the closest Aetheryte camp.
Halatali is now a dungeon buried into a mountain, but in 1.0 it used to be a node you could get to through Camp Drybone. This node was located right in the open. I'm not quite sure how they can (lore wise) actually justify Halatali (or Qarn for that matter) looking like these ancient ruins.. merely 5 years after the Calamity.
The only escape they might have is to go with the idea that these were entirely covered/buried in the mountains and the damage the calamity has done got them exposed or something.
@@lunasilvermoon2283 I think they did state that at one point.
nostalgic ass video. realm reborn was exactly what needed to happen to make the game great, but there was a delightful charm about the original release.
Man, they literally remade the entire game. I thought they just took the existing landscape and spiced things up.. but no, they completely remade the world. (I actually played in beta but don't really remember anything)
Gotta give them props for that. Most other developers would just milk the game and then kill it.
Yeah, they did a lot with what they had during 1.0, but totally rewrote the game for 2.0. The cities are closest to what they used to be, then field areas bear little resemblance to how they originally were (generally only keeping vague aetheryte placement and everything else is subject to change).
@@erinthios Now that they added flying to East Shroud, you can see some hints of the grid like areas in places you can't land near Larkscall
It's so fascinating seeing just how much the game has changed since 1.0!
I know 1.0 was awful but these zones feel like home.
I wish I had the chance to be there, to play back in the day. It feels precious.
Yeah would be fun to mess around in with the perspective we have today.
If it wasn't the news of the XP system that penalized your xp gain based on how long you played that day, I probably would have tried it.
@@MinecraftMartin sorry for a 9 month late reply, former 1.0 player here. The XP penalty system was only in the game for a month or two if I recall correctly. It was so unpopular that they removed it very early on. Player and class levels were also a thing back then before the player level was removed and just your class level mattered. Another remnant that you can still see in the video here is your class had skill levels for your attack or magic potency. During the fight with the Star Marmot she was gaining XP in her hand-to-hand skill.
Give FFXI a shot, it's a lot of fun
Jogging Through The Woods And Punching Animals To Death Simulator 2010
They really should have kept the ambiance of the Black Shroud. It's a magical forest now, all light and airy. And I wish the chirping of insects and birds are still there. Heck, I wish all areas have a bit of ambient white noise to them. Not just a soundtrack.
But yeah, that trek took way too long than that was necessary.
the Shroud was basically just giant neon green corridors at the time, which to me feels so weird and unnatural. that isn't what forests are. I liked the ambient noise, but most of that 10 minutes looked like the exact same background on a loop as you move through a repeating corridor. It's so much better now. every part of the world is distinct and different. I just wish it were bigger. the maps have shrunk so much, which I guess is a trade off for having distinct areas.
@@jennilynnkmiotek1610 Well, the expansion zones have grown a fair bit. Probably because flying is now a thing so you only have to hoof it once.
@@TheAkashicTraveller The expansion zones are set up so that you're forced to hoof it throughout the entirety of the MSQ in that area. You need to collect aether currents to fly, and there is always a current as a reward for the very last quest in that zone. They do it on purpose to force you to see most of the area on foot at least once, as you won't be able to fly until you've finished every MSQ in the zone. It's sneaky, and kind of a pain in the butt because the moment you can finally fly, it's time to head to the next zone where you can't. That said, I wouldn't change it. If you could fly immediately, most players would never even bother to see 90% of the zones at all. I look at it as being a deliberate roadblock for the kind of player who zooms through a new expansion in one day by skipping all the dialogue and cutscenes, ignoring any quest or unlockable that's not mandatory -- at least having to walk the whole way slows them down a bit!
The ambiance is still there. Just really quiet and only comes to the forefront when the music dies down. There are certain places within the Black Shroud that I don't like standing for the sound of Mosquitos, while other places I could kinda sit in for hours just listening to the birds in the distance.
@@jennilynnkmiotek1610You'd be surprised by how many players that simply never unlock flying 😂
Damn the game literally was 11-2 before the rebuild.
I never played this version of the game but one thing I do miss, just from the footage I've seen, is the animation quality. The combat animation... not so much. Looks rather stiff, but everything else? Oh yeah. The running/walking animations, in particular, I really like. It feels like your character has a weight to them. Their hips sway as they're about to make a turn with and the character overall has a natural momentum to them when they come to a stop.
Combat in FFXIV, as it is now, is much snappier, and the animations have to compensate for this, so I understand why they made that change. Still. 1.0 had some damn good animations haha.
yeah but I think it was one off the many sacrifices to make the game run smoothly
I don't care about animation in an online game, I want my character to respond the way I want it not takes a minute until animation finish that would be frustrating, in a single player game yeah I care about animation but not online
@@Akihito_Kanbara my brother in christ you have an anime pfp and japanese romaji username, you're in no place to be calling people weebs LOL
@@IAmValefree and you're a furry. You're in no position to be calling anyone out on anything. Ever.
@@Akihito_KanbaraAre you aware of this funny little thing called a mirror?
Looks and feels so much more like an actual place, than the little instanced counterstrike maps we have now. And the sky moves.
Aside from the copy pasta map, I LOVED the black shroud green maze like forest that was truly shrouded from the sky. And that eerie mystical music too. A real Black Shroud.
Have fun go through that 🤦🤦 no thank u I don't want to be stuck in that maze while doing quests
It looks nice... in theory.
In execution it's a tedious slog.
Oh man the music in Thanalan was so awesome.
In this specific version, the Thanalan track was Twilight Over Thanalan, which has an orchestrion roll these days (drops from Aquapolis). I'm personally waiting for the Shroud track in this video (Emerald Labyrinth, currently used in PotD but no roll as yet). :D
There's a sense of scale here that current FF14 definitely lacks.
Agreed. Sure its a vast expanse of copy pasted areas for the most part but it feels like a huge world unlike the tiny masses of land just floating in the void that we have now. At least you can see into other zones in ARR but everywhere else you're just in a floating land mass in a void that feels disconnected from everything else.
@@ElainaMaruyama Tbh they could of just made 1.0 again but just have a ton of more zones that was closer to 11 instead of just scaling up 1 zone 100x like in 1.0. Alot of corners were cut when it came to world design and im not sure why the thought they could release it in that kind of state.
Love the music and the fact that u cant go alone by yourself in some places because there where harder enemies arround
Imagine the walk from Idyllshire all the way to Ala Mhigo
Idyllshire and Ala Mhigo weren't in 1.0.
@@KisiroKitsune no shit sherlock, woooooshhhh (you didnt read the word "imagine" dipshit)
@@StealthMaster5k Stupid comment regardless.
@@KisiroKitsune I know your comment is two years old but I don't think that was the point they were making
Marmots and megalocrabs in the shroud. Weird
You should recreate the run on the 10th anniversary of this video, with the current game.
Yoshi said "it's nightmare"
I would love to see that!!
Wouldn't feel the same with the tiny ass zones and the load screens every minute
I've done this run, all the way to Ul'dah. It's kind of fun.
0:52 the first version of bootshine xD
Thinking about it, there were no mounts back then, you had to run on foot to get where you wanted to go. Now they are adding flying into these zones. What a long way this game has come in these years.
There were mounts, although not right at launch. Also there was a teleportation system just like the current one, although the currency was time limited so you did risk being stranded for hours at a time.
Now I understand why we'll never have a fat WoL. Far too much running lol
I believe you could rent chocobos but the duration was only 15 minutes. so if you didnt get to your destination in 15 minutes the chocobo would dismount you and return
Originally it was rental chocobos only available for 15 minutes. Around the time they introduced the Grand Companies the Grand Company chocobo was made available allowing you to call your mount for as long as you wanted. Nearing the end of 1.0's lifespan the Goobbue mount (One with the carpet on its head, not the one with the laurel.) was released via a quest in which the Wandering Minstrel made his first appearance. By accepting the quest he helps you tame a wild Goobbue of your own as a mount. Fun fact too, the dead Goobbue corpse in Thanalan was a nod by the developers to the "Great Goobbue Wall" made by players in the months before the server was shut down. Players on their Goobbue mounts had came together on each server to surround Ul'dah and protect it. It wasn't an actual in-game event, just a randomly fun thing somebody put together and spread across all the servers.
this game had weather effects too that were great, paired with good lighting effects at the time it was very immersive
1.0 Had some interesting music, weirdly kinda nostalgic.
The theme that plays in Thanalan in particular is reminiscent of FFX's soundtrack.
@@pearperapare I was reminded of Fable believe it or not.
Sounds like they copied parts from other titles being lazy to get a product out fast.
@@pearperapare it’s still in the game, i’m pretty sure. i’ve definitely heard it.
All you hear here is composed by Nobuo Uematsu! a. k. a. the composer of FF 1 to 9 and some of 10
oh god im so glad yoshida took over
Top Wongtouwan 1.0 was too hardcore for most players, we get it.
The Merovingian 1.0 was shit. There was nothing "too hardcore" about it
Sammac3 Hahaha keep crying, kid.
The Merovingian What part of my comment was "crying" exactly?
I was thinking the same thing. Only reason 1.0 flopped was 2 reasons imo,
(1. Too Graphics heavy with the current gpu's we were provided with back during that time
(2. Too Difficult for the current generation of mmo players who like EZ PZ content that caters to them. Less immersive gameplay.
FFXI > FFXIV
Anyone pre 2010 mmo player knows this.
What I miss the most is the lighting/shadow rendering, and the ingame FMVs that weren't just NPCs standing around each other and emoting.
Both of lighting and shadow is horrible. The shadows are always on the side according to the sun. Even if you're indoor. And see the Ul'dah lighting. Darkness cover literally every 5 yalms away
This game didn't actually have shadows, it was a trick of the engine
@@airricksreloaded Er... everything that appears on screen is "a trick of the engine" and isn't real. That's the whole point of it being a virtual environment.
I swear those footages of the first version of xiv are serious treasure
You forget how long we had to run for back then before the Chocobos came out, and just how long the maps were. I still miss it though, and miss the Thanalan music.
DD Dark I do remember how large the maps were and how long it took to run through them (the only zone I didn't fully explore by foot during 1.0 was Coerthas -- I'm still sad I didn't get through all of it). At least there was the gate/node teleports that helped, as long as you had favor available, but I didn't mind running, and the "copy/paste" that a lot of people complain about didn't really bother me much either. Level 80 mobs sneezing on me for 4K damage on the other hand..... ;)
Thanks for leaving this video up. I miss these days so much.
awww nice Vid and some fun memories of V1.0 ! I was on Shadowlord server that began March 2010 with the first closed Alpha test.
There was immense issues but as the game was being patched it was improving little by little and I preferred it. We gave constant feedback as testers but the game was released in a bad buggy state along with no new content. I have lots of lovely memories the weather the ambience the whole overall character look and the music was by far better along with free roaming NM's and people in the world in parties.
When we saw Dalamud getting bigger and the ships flying over the map it was something else and then the Calamity. I love 14 but it is becoming more and more from what it was. I loved FFXI and it did feel it was going in that direction but that was lost sadly.
I was one of those who'd be happy with an "XI-2" sort of thing, so it was especially frustrating that it seemed like the producer had some sort of "can't do anything XI did" rule in place, because why would you not want to build upon XI's success rather than doing something different for the sake of being different? Though even in the very much alpha-level state it was in at release, even, it still felt more "alive" than ARR, especially now as it's made more and more "theme park" all the time. Lots of people love it, but it's definitely hard to have as much interest as for what might have been 😿
What do the hardcore XI crowd think about Eureka? Is it a reasonable facsimile of the XI experience recreated in XIV or is it something completely different?
@@aznhomigFormer XI player here, I can safely tell you that Eureka isn't anything special. It was alright but it would never have the same feel as XI itself
They need to reimplement the 1.0 music honestly. It would make areas feel a lot more alive. the 2.0 areas play there music for like a minute, a few minutes of ambience, then the minutes of music again. And all the 2.0 battle music, all five tracks are really just remixes of eachother. We need Quicksand, Nail of the Heavens, and Phantom on the Lake back.
Chromatite Ralm I like the occasional ambient silence of 2.0 . I don't always need a triumphant orchestra blaring in my ears
Im glad they dont listen to you.
Phantom on the Lake is a weird track that I don't really understand. Was it played in a cutscene? Because you have this epic buildup to a tense boss battle theme, and then the tense boss battle theme and then the track slams the brakes on suddenly and changes gears and it's... it doesn't fit. The first half of the piece was re-used as "Persistence", and is way better without that dissonant 2nd half of the piece. As for the battle themes being remixes, yeah, kinda.. though I thought Coerthas's was okay. The others were "eh whatever". You don't hear them long as you will soon get to HW.
The music playing in the beginning of the video is a snorefest, and the Thanalan music is just a lesser quality version of music I’ve heard in the new game. What are you talking about?
I just like 1.0 music???
1.0 looks more organic. The many hills and random dense foliage really makes this place come alive.
This is so comforting
Look at that. The minimap was already in place. I remember when the run from Gridania to, anywhere, not just Drybone, was long and dangerous. No sneak ability, no nothing, high level mobs everywhere, narrow paths. This video shows a very sparsely populated path which made things much easier, but look at that map.... my goodness. 😅 I don’t miss some thing from 1.0, that’s definitely one of them. 😣
Don't be sad because it's over. Smile because it happened.
No not sad here, pretty happy its over, 1.0 was absolute ass cheeks. I'd much rather get slapped in the nut sack with a mallet than play this abomination ever again.
@@Temptest09 get some taste homie, 1.23 was great
@@Temptest09 No use arguing with the people who wanted FF14 to be FF11-2.
@@gackybass A piece of shit will always be a piece of shit. Even if you wash it, clean it, polish it up a little...it will always be a piece of shit. There's a reason why that polished turd no longer exists.
@@Temptest09 the polished turd no longer exists for PR reasons
there's a fucking CULT around yoshi-p now who religiously buy ffxiv products, you think that kind of shit would exist if they didn't pull a pointless stunt like that? its nothing to do with the quality of the game and everything to do with pr
To be honest, looking at this after ARR and its current expansions (currently Shadowbringers), I'd have to say the remade zones are better. I notice large expanses of just.... nothing but a few mobs here-and-there. Kinda like how FFXI was. Also, Camp Drybone is just a couple lean-tos and a huge magical crystal floating out in the middle of nowhere, that hardly makes any sense. Also in Gridania... all of these narrow little pathways in ditches kinda makes it difficult for you to really believe that you're actually in an actual forest when all you see is tunnels around you (they did the same thing in the Jungles in FFXI). Also that battle system was just atrocious.
The zones, in Shadowbringers, are still largely patches of nothing.
@@epr4000 It's a lot less noticeable though, as they at least have foilage, buildings, etc. Heck, you could argue that there's "large patches of nothing" in real life too where you just see a meadow or a field or something that doesn't have anything there. I think FFXIV ARR+ strikes a nice balance between WoW (it's so jam packed that you can't walk more than 10 steps without getting attacked by something) and FFXI/XIV 1.0 where you can see miles of featureless terrain that doesn't have a single bush or shrubbery let alone anything else.
Crystal Engine, because you'd have to be on drugs to use it for an MMO.
It's still underneath the existing FF XIV
Its still used for XIV today and works fine
@@SuperNuclearHamster No, XIV today uses Luminous Engine.
I mean whatever dumb engine xiv uses today still isn't great. The game has a loooooooooooot of issues tied to the limitations of its engine.
@@camil-jr the engine they use I dont think its dedicated for MMOs so it makes sense it doesnt run great.
Also engines gets patched, if its really good (even if its old) it can be patched into becoming a monster.
I mean look at WoW and League, their engines are old as fuck, but they look and run great with all the patches they put to them over the years.
The problem Square Enix has is that they dont stick with 1 engine, they have to choose one, and stick with it, let the workers become experts and THEN it can be a monster.
I like how weighty the movement looks, a lot more immersive
wow, I didnt had the chance to play this version, at least it feels like your character actually has weight instead of just floating around
The part of me that has nostalgia for ffxi in its hayday loves this.
FYI For those interested, look up "project meteor" there is a team that has been working for 2 years now to create a 1.0 private server! They accept volunteers and anyone who wants to help bring the dream to life. I myself could never play this game because I couldn't afford the PC for it as a kid.. Really feels like I missed out as I played ffxi and didn't get any of the XIV legacy stuff players did. And this game world is hands down more immersive/ better detailed, combat aside
Remember back then there was no jumping...
i'm sorry what
@@HyperDarkerSonic You can't jump with spacebar in 1.0
Yeah, those little rock walls you see, you HAD to run around them.
i wanted to play this game so bad, no internet or pc at the time. heard it was coming to ps3 and was hyped to go to my moms who had internet and just playing the heck out of this game... then it never came to ps3 and it died... and then ARR signed up for that beta finally had internet and it was coming to ps3 and still playing it today
Completely unrecognizable
Ahh, I remember doing this. I started the game in limsa, not realizing the only way to advance as a conjurer would be to walk allll the way to gridania, pre aetheryte travel. I was blown away the first time I hit thanalan, looking up at those glittering stars with that moving score that is still my favorite track to this day! I'm sure this game had it's issues, but I don't think it's as bad as people say, just not quite what they wanted. And of course now it feels worse as it's dated. But it was so immersive, and I loved that. The ambience and weightiness of the characters feels like a big loss watching these old vids, would have loved if they brought them back with the graphics overhaul, since console limitations aren't really a big deal anymore.
Honestly FFXIV 1.0 looked and felt like FFXI-2
Thats because it was. The same director as 11, and he just assumed since it worked once it would work again. It di dnot.
You're just making me nostalgic.
I dunno if I would have loved or even liked 1.0, but I wish I played it back then. So few people today can say they've been with this game since the beginning.
Damn the Aetheryte in 1.0 was dank looking af.
I've never played FFXIV 1.0 but gosh, do I love the soundscape and just the general look and feel of the game. For instance: the visual and audio difference between walking on grass, sand, and stone. How the stone path at the top of the hill is visually brighter due to being in the suns rays then it's toned down the further downhill you go. I'm a sucker for detail when it comes to games, and many of these details unfortunately are absent from the current FFXIV we have today. I still love the game, but man do I wish I played 1.0 in it's prime.
Maybe someday I'll give FF11 a try and revisit Everquest 1 again.
I'm both sad and glad I missed 1.0. Sad because I missed the storyline of 1.0 (such as it was) and I was an XI player so I was entirely used to doing things like running from Windurst to Jeuno or Valkurm so stuff like that didn't bother me too much and finally because XIV was looking like it was going to be basically FFXI:2.
I'm glad I missed it though because of the utter fustercluck it turned into. Before YoshiP took over the game was actively trying to make you _not_ play it with all the things like 8 leves per 36 hours, anima recharge rate and XP gain caps. It would have killed any interest I had in the game.
I miss the old shroud maps it felt dense and dangerous. As much as I love ARR any sense of danger has disappeared.
I agree. I love these old maps. I wish there were some way to download the full res versions of the detailed level maps that I can actually read.
Same
@@final_cut_ what do you mean by you can actually read?
The ones I’ve found are very low resolution.
I’m seeing so much of FFXI here, even the big, repetitive and complicated map. Funny to see how something that was perfectly acceptable in 2004 with FFXI was so viscerally rejected with XIV just 6 years later. Of course in between those two games this little indie title called World of Warcraft came out and everything changed.
This was a weird experience. I put this vid on while grinding through Palace of the Dead, and noticed the music.. I was like "???" but realized it was coming from this video! lol
Probably doesn't help that Emerald Labyrinth (the track playing while in the Shroud) is one of the tracks that can come up within PotD! Twilight Over Thanalan is also in XIV as well, but only as an orchestrion roll, so hearing that while you're in PotD would definitely be weird! :D
@@erinthios that explains why it's familiar lol
I kinda of dig some of the UI designs aesthetically. Would love to have those parameter bars and maybe even the chat font. Looks less standard and more fantasy.
Yeah maybe controversial but that chat font is quite pleasing for some reason
this game was so amazing. the world was so immersive and it would suck you in and i swear sometimes i would get lost because it was so huge.
Wow that Thanalan music is so beautiful
Twilight Over Thanalan is certainly a popular track, and there's an orchestrion roll in current XIV for it for anyone wanting to listen to it in their housing instances. :) (Emerald Labyrinth, the Shroud track here, is one of my personal favorites. Only in PotD currently as far as I'm aware, though, no roll yet.)
They really need to add back the walking animations, they are so much better in 1.0
Sweet nostalgia
Ahh gold ole 1.x days. Wish I had captured more of it back then. Thanks for sharing ;)
That’s Camp Drybone?!
Now I want to see what Eorzea looked like before ARR
the footstepps sound much better
Holy shit that minimap would of drove me nuts.
Tera also had a minimap that updated slow slow of your location.
All of the old nostalgia posts are hilarious. You know this shit sucked.
By 1.23, not really. It was actually pretty good. Though I'd say ARR and HW are the game's peak, late 1.x was still a lot better than what we have now.
@@gackybass I’m strongly disagreeing with any of that. ARR was...okay; when in comparison to later expansion and HW was decent overall. But to say any point of 1.x was better than what we have now is probably the most outlandish opinion I’ve seen.
@@saltsnorter7823 What we have now is an oversimplified lobby game with no MMO or RPG elements. It's a hollow shell of a game - the product of mindless fad-chasing and desperation for the approval of the lowest common denominator.
The one redeeming factor of the game as it is today, blue mage, is so heavily locked down and regulated to ensure that you forget any idea of being able to have even a shred of fun.
1.x was crude, but soulful. And it was a game, not a time waster.
@@gackybass not really trying to sound coy or anything. But I really don’t have a shred of idea what you’re talking about. Considering the game does indeed have those elements you mentioned I really am lost.
Though what you’ll say may never change my mind, FFXIV was the first MMO that actually grasped any interest to me, at least explain a little better why you think these things.
@@saltsnorter7823 the RPG elements are vestigial and tacked on - in the same vein as assassin's creed, the game lacks any sort of depth, roleplaying, morality, player choice, character building, or progression. It might as well be a lobby game as there is no need for the open world to exist - the game could transition to a PSO2 model and nobody would notice. There is no requirement to interact with players in any way, shape, or form, there's no server communities or identity, and the only level of player interaction to be found is in the degenerate ERP of Limsa and the Quicksand. It's only an MMO or RPG because the developers say it is. That is to say - it's neither.
That battle music is good af
1.0 ~Walking Similateor
Anyone know what this version's in-game font is called? I must know!
History in the making. Holy hell.
That must be why the Pugilist instructor couldn't beat a star marmot. That thang was chonky.
Legendary footage right here!
After grinding E9S for days this looks like a better game
Has a really cute charm to it.
Ten years Later: Tranquil to Drybone!
This is SO CUTE.
It is JARRING how different this is compared to current FFXIV.
i miss taht song outside of ulda
I was watching another video of ffxiv 1.0, I am AMAZED how there is literally no fucking loading screens at all UNTIL YOU GO INTO A DIFFERENT CITY STATE?! THATS WILD!! Now in current FFXIV there are lots of loading screens going anywhere, and you had to que for instances now too while you could have just WALKED INTO A DUNGEON?!?! My brain keeps being blown away by 1.0, I wish I had got to experience it when it was still around!!!
It’s also wild to me that the music in 1.0 were just overworld music!! Alot of these old over world music have been brought back but more so for major story plots and events in current ffxiv, and like, it’s just amazing. It’s amazing there are no words to describe how in awed I am of ffxiv 1.0
Because of the song choice, like I have no nostalgia for 1.0 but hearing this song while you walk around brings me to literal tears cause 1) we can’t experience 1.0 anymore. And 2) again them emotional moments with this song being used brings me to tears because this song just WRECKS MY BODY AND SOUL AUUGH
You’re amazed by a feature that is in literally every MMO besides XIV lmao
This is the only game that divides its zones up with loading screens and it’s awful, absolutely kills the cohesiveness of the world. I can’t tell you where anything in Eorzea is relative to anything else besides the vaguest “garlemald is north and the east is the east”
While the game itself ran like crap, I miss the large maps of the 1.0. The gigantic open world maps are probably the only thing that WoW does better than FFXIV at this point.
I was watching the intro movies last night and I was like "wtf there is actually aminations in the cutscene?" I feel a lot of soul in the game left when going to 2.0 and beyond.
@@Chippaization Unfortunately, the 1.0 devs understimated the technical cost. Yes, the animations were nice, but it came at the hefty cost of horrendous performance overall.
Same here man. I really believe this game was more directed towards the ffxi community as the game was all it could do. Then it completely changed into something more casual friendly. They're both great games on its own merit, ffxi and ffxiv that is. I bounce back and forth with both, but I'm usually in ffxi majority of the time, just more to do,lol.
@@Phostings1 I understand. I played FF XI a lot myself, and while there were some quirky things, I still miss some of the old goings, like buying your stuff at the AH or going to Valkrum Dunes to level up.
I would play it outside of FF XIV big patches, but I feel that paying a subscription for such an old game is kind of overkill (and the whole shenanigan to register and play is also clunky).
Rather than a "1.0 classic", I would love to be able to play XI and XIV with the same subscription and with the same launcher.
Giving me gigantic 11 flashbacks.
I miss 1.0 so much
While being able to explore regions without loading screens was pretty cool (and is now the standard for most modern games), I can totally see why this was a bad idea for the hardware at the time as the compromise was that the regions contained a lot of barren areas and long tunnels to hide the loading screens
1.0 was magnificent but also unplayable. I was so infuriated that I left, I played 2 days with friends, back then there were solid and functionnal mmos, probably better than actual mmos even in terms of gameplay and fairness of content, we had decent pc there was no lagging issue. However there was like 5s gcd or something wich mean there was no gameplay, add to that no dungeon, shitty UI, no PVP, I mean y it was kind of a walking simulator. ARR and expansion has sacrified a good part of the soul of the game but the tradeoff is that it works, it's balanced to the extreme, expansions have similar structures and game activities for the most part are there because they represent mmo activities that have to be there and have to work on console. HOWEVER the mmo market is so shitty that publishing an epurated and functionnal mmo is enough to make it work :).
that map is an anxiety nightmare.
5:19 that timing with the music could not have been better
the music is better than the current version.
Pff I so much want these fluid animations to be a part of the game again nothing else
final fantasy 1.0 also known as green simulator
twilight over thanalan playing in the overworld seems like it made for such a nice atmosphere. way better than pretty much anything a realm reborn did (and i do mean 2.X, i think heavensward got the soul back pretty fast)
It may sound crazzy, but being someone who puts GW1 on a pedestal, I think I would've liked 1.0 ^^°
Its used to looked like this? Whoa..