Just a little headsup, used this method, adjusted it my liking. Added icmp to the marked connection. Spent hours trying to figure out why a pc was getting it's connection marked even though none of the ports were being used. When the bittorrent protocal is being used it uses icmp to test connections and since we mark connections and not just packets a whole connection to a ip will be marked just a headsup. ICMP pass through is great to avoid it being held back by queue rules.
i have been watching you vides lately and it is really helpful and i am also trying to prioritize Pubg mobile in mikrotik is it possible to do with fasttrack connections, it would be helpful if you give suggestions thank you.
Been loving your tuts very informative and detailed well. Kindly make a tutorial on setting up mikrotik in UCRM. if you agree click on the like button.
The problem with fast track is if you need to prioritize latency and you have other traffic eating up the majority of the pipe, you'll still get terrible latency with fast track, where with queues it'll be decent latency.
Thank you. My dilemma is that I have a reolink WiFi camera. How can I prevent it from accessing the internet and phoning home? I'd love it if you kindly do a video on how secure iot devices and lock them to local access only. Thank you again
hey, I am trying to perform Load Balancing on my mikrotik router, but the feature to set Master and slave has been taken out of the version I am. I read they took it out since version 6.40. Could you please make an updated video on how to perform Load Balancing. Thanks in advance
What's the use case for this? Normally , QoS is all about "owning the queue." By making some traffic bypass queues by taking the fastpath, for sure you no longer own the queue
the problem here is, if someone downloads a game on steam while there's someone else playing counter-strike at the same time, the latency will still be high, because both ends up in the same queue, or in this case both will be fasttracked. You should seperate downloads from game traffic by using 'packet size' or 'connection bytes'
He didn't show it but you need to move in filter rules the passthrough to the top, proof his rule isn't working correctly on mangle the pass throughs should be adding up, but great guide just one little prob but easy fixable. I could be wrong but for the rule to take effect I had to do this.
hello..!! Your guides are awsome..!! May i ask smth? Is it possible the same thing you had with steam, to be done to blizzard battlenet , World of warcraft and streaming ? What i mean to have stable ms on wow while streaming..??
that fast track didnt work. youll know if your fasttrack is working if that passthrough mangle doesn't remain zero. I did the fasttrack in the mangle not in the firewall tab and it worked/
Actually FastTrack is to take the load connected with traffic queueing and NATting off the CPU to save on forwarding capacity. So really enabling FastTrack means you sacrifice the ability to prioritise your gaming or whatever FastTracked traffic during a congestion situation. FastTrack should be used e.g. if you have a 500 Mbps ISP link but your router is only able to NAT e.g. 350 Mbps and then it hits 100%. Now when you enable FT, you should be able to max those 500 Mbps and be at around 60% CPU or so. To be fair, FT will save you some latency, yes, but it will be most likely nanoseconds that you would never ever be able to measure rather than any meaningful value.
john lauro for real time gaming experience there should be very low latency so our different router policy may increase latency so to avoid such things we go directly through fasttrack .
This tutorial has an error - the fasttrack-connection rule will never be hit because the accept=established,related,untracked rule is hit first. As a result, nothing is actually fasttracked, as though the rule was not created in the first place. In order for Steam to be fasttracked, it will need to be moved up above the accept established,related,untracked rule. There is also no real benefit from fasttracking these connections - it does not lower latency noticeably, all it does is lowers CPU usage on the router.
This is awesome, and I really like how straight forward these videos are. Thanks dude
In this video I found the answer to the question I made on the previous one (sort of). Thank you!
Just a little headsup, used this method, adjusted it my liking. Added icmp to the marked connection. Spent hours trying to figure out why a pc was getting it's connection marked even though none of the ports were being used. When the bittorrent protocal is being used it uses icmp to test connections and since we mark connections and not just packets a whole connection to a ip will be marked just a headsup. ICMP pass through is great to avoid it being held back by queue rules.
i have been watching you vides lately and it is really helpful and i am also trying to prioritize Pubg mobile in mikrotik is it possible to do with fasttrack connections, it would be helpful if you give suggestions thank you.
Been loving your tuts very informative and detailed well. Kindly make a tutorial on setting up mikrotik in UCRM. if you agree click on the like button.
The problem with fast track is if you need to prioritize latency and you have other traffic eating up the majority of the pipe, you'll still get terrible latency with fast track, where with queues it'll be decent latency.
Thank you.
My dilemma is that I have a reolink WiFi camera. How can I prevent it from accessing the internet and phoning home?
I'd love it if you kindly do a video on how secure iot devices and lock them to local access only.
Thank you again
Any help would be appreciated guys
Thank you so much for your efforts and tutorials youve helped me with my small internet cafe :)
hey, I am trying to perform Load Balancing on my mikrotik router, but the feature to set Master and slave has been taken out of the version I am. I read they took it out since version 6.40. Could you please make an updated video on how to perform Load Balancing. Thanks in advance
Only In-game traffic should be fasttrack so it doesn't affect latency by using all bandwidth during game updates.
What's the use case for this? Normally , QoS is all about "owning the queue."
By making some traffic bypass queues by taking the fastpath, for sure you no longer own the queue
Thank you for your sharing! Can you help to show me about upgrading Dropbear SSH server on Unifi AP or MikroTik Router?
Can you make a video describing how to prioritize gameranger and youtube connection. My router has a default configuration.
the problem here is, if someone downloads a game on steam while there's someone else playing counter-strike at the same time, the latency will still be high, because both ends up in the same queue, or in this case both will be fasttracked. You should seperate downloads from game traffic by using 'packet size' or 'connection bytes'
If both are fast tracked tho why would this be an issue ?
He didn't show it but you need to move in filter rules the passthrough to the top, proof his rule isn't working correctly on mangle the pass throughs should be adding up, but great guide just one little prob but easy fixable. I could be wrong but for the rule to take effect I had to do this.
how can we use fast track with dual wan
hello..!! Your guides are awsome..!! May i ask smth? Is it possible the same thing you had with steam, to be done to blizzard battlenet , World of warcraft and streaming ? What i mean to have stable ms on wow while streaming..??
You would have to identify the ip addresses and domains used by these games and then modify the address-list and L7 rules.
sir, please how get mikrotik routeros key
second i used the usb modem when i open routeros no internet thanks
that fast track didnt work. youll know if your fasttrack is working if that passthrough mangle doesn't remain zero. I did the fasttrack in the mangle not in the firewall tab and it worked/
Actually FastTrack is to take the load connected with traffic queueing and NATting off the CPU to save on forwarding capacity. So really enabling FastTrack means you sacrifice the ability to prioritise your gaming or whatever FastTracked traffic during a congestion situation.
FastTrack should be used e.g. if you have a 500 Mbps ISP link but your router is only able to NAT e.g. 350 Mbps and then it hits 100%. Now when you enable FT, you should be able to max those 500 Mbps and be at around 60% CPU or so.
To be fair, FT will save you some latency, yes, but it will be most likely nanoseconds that you would never ever be able to measure rather than any meaningful value.
Also i can use same thing if i want for example to use fasttrack on facebook or some other web side that i don't like to put QoS on top of it.
I saw the video but it's the same as at the beginning ... I could not do anything with the fasttrack
Hey Brother, I am from India.
I want to fasttrack BGMI game. how can i fast track the game?
when do we use this fasttrack for games? i mean whats the purpose thanks
john lauro for real time gaming experience there should be very low latency so our different router policy may increase latency so to avoid such things we go directly through fasttrack .
nice video, can you teach us how to separate gaming to browsing in dual wan. isp-1 for browsing and load balancing in gaming. thanks in advance.
This tutorial has an error - the fasttrack-connection rule will never be hit because the accept=established,related,untracked rule is hit first. As a result, nothing is actually fasttracked, as though the rule was not created in the first place. In order for Steam to be fasttracked, it will need to be moved up above the accept established,related,untracked rule. There is also no real benefit from fasttracking these connections - it does not lower latency noticeably, all it does is lowers CPU usage on the router.
by the way (for me) fasttrack connection useful only for udp type, the connection that transfer realtime game data
dear sir please provied fasttack rul for online class video stream
Sir can i suggest mobile legend make it prioritize make a tut plssss
how to prioritize league of legends and fortnite too in parallel with dota
exactly the same way but with ports for lol 5000 - 5500 UDP 8393 - 8400, 2099, 5223, 5222, 8088 TCP
How to set ping PUBG game
I'm still lagging...