Dual Headsplitters’ Trello Page: trello.com/c/oyCJ5TlH/20-dual-headsplitters Check it out if you want a more in-depth look at the weapon's mechanics and other information!
@@Arsonist-Monkey Execute has always been a thing ever since the weapon was out. The only difference is that it got buffed by 10% so it’s actually usable now because back then, it wasn’t worth the trouble to execute enemies at 25% HP because using Cleave to kill them slightly above that threshold usually does the job. As for Flame Imbue’s replacement, it was heavily needed because Dual Headsplitters’ Flame Imbue was just straight up dookie. Only affected two enemies and had a really long cooldown, which was really just wasted potential for the weapon itself. Rock Kick was your only way to suppress a horde, and yet its damage output was on the weaker compared to other weapons’ multi-target moves. Leaping Slam was what Rock Kick (or just the weapon as a whole) needed. It opened up new opportunities by allowing the user to extend their combos with it or even just use it for mobility/safety. You are not wrong, however. These changes are rather small. Though, not all changes have to be big in order to be impactful.
@niiyfu O I didn't know execute was there, ah no wonder why I was trying to find flame imbued in the moves but it wasn't there, Thanks for the info tho!
Dual Headsplitters’ Trello Page: trello.com/c/oyCJ5TlH/20-dual-headsplitters
Check it out if you want a more in-depth look at the weapon's mechanics and other information!
Really good video
We gonna see people cosplay jace in this update🗣🔥
I'm def gonna cosplay as that despicable bandit man
hi kneepoo! (x3)
@@NotS4b Hallo
I feel like they just added 1 move and a execute then called it a day for this one
@@Arsonist-Monkey Execute has always been a thing ever since the weapon was out. The only difference is that it got buffed by 10% so it’s actually usable now because back then, it wasn’t worth the trouble to execute enemies at 25% HP because using Cleave to kill them slightly above that threshold usually does the job.
As for Flame Imbue’s replacement, it was heavily needed because Dual Headsplitters’ Flame Imbue was just straight up dookie. Only affected two enemies and had a really long cooldown, which was really just wasted potential for the weapon itself. Rock Kick was your only way to suppress a horde, and yet its damage output was on the weaker compared to other weapons’ multi-target moves. Leaping Slam was what Rock Kick (or just the weapon as a whole) needed. It opened up new opportunities by allowing the user to extend their combos with it or even just use it for mobility/safety.
You are not wrong, however. These changes are rather small. Though, not all changes have to be big in order to be impactful.
@niiyfu O I didn't know execute was there, ah no wonder why I was trying to find flame imbued in the moves but it wasn't there, Thanks for the info tho!
Viking